The Forever Era build de la bêta 1.60.1.70205
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The Forever Era
CarteObjetsBiSTalents
Rejoignez notre DiscordNotre serveur Discord : les annonces de Blizzard en direct et des salons en quatre langues (s’ouvre dans un nouvel onglet)

Guide de Forever

2
ChangementsChaque changement avec la valeur de Classic à côté
ClassesLes neuf classes, spé par spé

Monde

9
ZonesUne page par zone : carte, niveaux, donjons et trajets aériens
DonjonsLes 29 donjons sur un graphique par niveau
RaidsProfondeurs des Saisons, sommet d’Hyjal et Onyxia, avec un compte à rebours jusqu’au 9 décembre
RacesÉolides, techniques raciales et qui peut jouer quoi
SystèmesHéritage, campement, sans royaumes et plus encore
JcJChamp de bataille, factions, honneur et récompenses
Mode ExtrêmeDate, mort et Héritage
Nouveaux objetsMontures, mascottes, jouets et toutes les nouveautés du client
Faveur marchandeCommissions d’artisan, caisses et récompenses de réputation

Bêta et lancement

9
État des serveursOù vérifier les pannes et les files d’attente, et les annonces de Blizzard
LancementDates, éditions et contenu du premier jour
La bêta : comment y participerComment y accéder et quand elle se termine
Niveau 30Ce qui change du niveau 20 au 30 dans la bêta
Erreurs de la bêtaCe que Blizzard a dit de chaque erreur
Réservation des nomsDates et règles pour réserver votre nom
Jour du lancementPremières heures : horaire, files d’attente et où commencer
BuildsHistorique des builds et problèmes connus
Feuille de routeDe la bêta à l’été 2027

Guides

9
Tous les guidesGuides rapides, de classe, de métiers et de montée en niveau
Tout sur WoW ForeverDate de sortie, bêta, éditions, règles et nouveautés
Quelle classe choisirQuelle classe vous convient dans Forever
Quelle race choisirRaces, techniques raciales et classes possibles pour chacune
Guides de classeComment jouer et monter chaque classe dans Forever
Montée en niveau par zonesQuelle zone faire de 1 à 60, pour l’Alliance et la Horde
MétiersDe 1 à 300 avec les recettes du client de la bêta
Quels métiersLes meilleurs métiers pour votre classe
Prix et éditionsAbonnement, packs et contenu de chacun

Communauté

8
ActualitésTous les messages de Blizzard sur Forever en un seul fil
Notes de mise à jourToutes les notes de mise à jour de la bêta, les plus récentes en haut
Blue trackerMessages de Blizzard et nouveaux builds, mis à jour automatiquement
Forums officielsLes forums de Blizzard sur WoW Forever : US, EU et bêta
DiscordNotre serveur Discord : les annonces de Blizzard en direct et des salons en quatre langues
Builds de la communautéBuilds de talents et d’Héritage votés par les joueurs
GuildesTrouvez une guilde ou recrutez pour la vôtre
Tournoi Forever OpenLe tournoi de Raider.IO : dates et prix

Outils

9
Calculateur d’Héritage16 points, trois arbres et les 65 défis
GrimoireToutes les techniques et tous les rangs de chaque classe comparés à Classic
Familiers de chasseurFamilles de familiers, régimes et techniques
Formes du druideCe que vous pouvez lancer sous chaque forme, et les apparences par race
CampementFeux de camp, objets de camp et plans
Traducteur de nomsSorts, objets et zones en anglais et en espagnol
Tier listsCréez et partagez votre tier list
Check-list du lancementTout ce qu’il faut faire avant le 4 novembre
Widget de compte à reboursGratuit pour votre site, votre blog ou votre stream OBS
Lancement dans …
Sources officielles

Blue tracker de WoW Forever

Tous les blue posts de WoW Forever, c’est-à-dire tout ce que l’équipe de Blizzard publie sur les forums américains et européens, récupérés toutes les heures. Ils sont en anglais, tels qu’ils ont été publiés.

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Comment ça marcheToutes les heures, nous récupérons les messages que Blizzard publie dans les catégories WoW Forever des forums américains et européens. Les textes sont en anglais et appartiennent à Blizzard Entertainment ; chaque carte renvoie au message d’origine.

Aujourd’hui 1

KaivaxBlizzardCommunity managerNouveauUS

Gnomeregan, Who broke it?!#6 · réponse

MessagesWoW: Forever Beta Discussion

Who broke it? Gnomes, of course. But earlier this afternoon, we fixed it. Thanks for your reports!

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Who broke it? Gnomes, of course.

But earlier this afternoon, we fixed it.

Thanks for your reports!

Hier 3

KaivaxBlizzardCommunity managerNouveauUS

Age verification to talk in chat and use mailbox? I'm out#2 · réponse

MessagesWorld of Warcraft: Forever General Discussion

133 posts were merged into an existing topic: Dialog Bug for Australian Testers – fixed

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133 posts were merged into an existing topic: Dialog Bug for Australian Testers – fixed

KaivaxBlizzardCommunity managerNouveauUS

Age verification?#2 · réponse

MessagesWoW: Forever Beta Discussion

46 posts were merged into an existing topic: Dialog Bug for Australian Testers – fixed

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46 posts were merged into an existing topic: Dialog Bug for Australian Testers – fixed

Vendredi 2 octobre 2026 4

KaivaxBlizzardCommunity managerNouveauEU

Warrior Updates in Today's Beta Build

Builds et maintenanceWoW Forever Beta Discussion

A number of additional updates for Warriors in WoW Forever made it into today’s new Beta build, and we just added all of the following to our Development Notes for today. Warrior Additional Rage generated from landing Critical Strikes increased to 100% increased Rage (was 75%). Fixed a bug that was causing Dual Wield Specialization to grant its increase to Hit Chance to both weapons. Developers’…

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A number of additional updates for Warriors in WoW Forever made it into today’s new Beta build, and we just added all of the following to our Development Notes for today.

Warrior

  • Additional Rage generated from landing Critical Strikes increased to 100% increased Rage (was 75%).
  • Fixed a bug that was causing Dual Wield Specialization to grant its increase to Hit Chance to both weapons.
  • Developers’ notes: Because of the above bug, our tests needed some correcting, so we did another pass on Fury Warrior.
  • Fury
  • Developers’ notes: Our goal here is to give Fury more access to utility and meaningful choices early in the tree for leveling, and free up points later for more choices instead of being stuck placing points into Enrage to get Flurry.
  • Booming Voice is now a 10/20/30/40/50% increase area of effect to your Shouts and a 5/10/15/20/25% reduction to their Rage costs.
  • Unbridled Wrath no longer grants twice as much Rage to two-handed weapons.
  • New Talent Lingering Rage in Row 2 of Fury. Lingering Rage increases the time before your Rage begins to decay when leaving combat by 2/4/6/8/10 seconds.
  • Blood Craze no longer activates off of Bloodthirst casts.
  • The Improved Cleave talent has been removed.
  • The Boundless Rage talent has been removed.
  • New Talent Furious Precision in Row 3 of Fury. Furious Precision increases your chance to hit with off-hand attacks by 4/7/10%.
  • Raging Blows now reduces the Rage cost of your Cleave and Whirlwind abilities by 3.
  • Raging Blows no longer causes your Whirlwind to strike with your offhand. Whirlwind will now always strike with both weapons without requiring a talent point.
  • Dual Wield Specialization no longer grants hit to your off-hand attacks.
  • Enrage is no longer required to reach the Flurry talent.
  • Death Wish is now required to reach the Flurry talent.
  • New Talent Gore Drinker in Row 6 of Fury, requires the Enrage talent. Your Enrage, Berserker Rage, Bloodrage, Death Wish, and Bloodthirst abilities cause your next 3 melee attacks to restore 0.5/1% of your maximum Health.
  • Improved Berserker Rage moved to Row 5 of Fury (Was Row 6).
  • Berserker Rage is now available at level 30 (Was 32)
  • Bloodthirst’s Attack Power ratio has been increased to 45% (Was 35%).
  • Protection
  • Developers’ notes: Our goal is to give non-shield users a clear path to the middle of the tree, where Protection could serve as a PvP tech secondary specialization, with more access to Improved Bloodrage, Iron Will, Improved Disarm, Last Stand, and Improved Shield Bash.
  • Iron Will moved to the Row 1 of Protection (Was Row 2 of Fury).
  • Anticipation moved to Row 2 (Was Row 1).
  • Toughness has been removed.
  • Improved Bloodrage moved to Row 1 (Was Row 2).
  • Improved Revenge moved to Row 2 (Was Row 3).
  • Improved Disarm moved to Row 3 (Was Row 4).
  • Improved Shield Bash moved to Row 4 (Was Row 5).
KaivaxBlizzardCommunity managerNouveauUS

Warrior Updates in Today's Beta Build

Builds et maintenanceWoW: Forever Beta Discussion

A number of additional updates for Warriors in WoW Forever made it into today’s new Beta build, and we just added all of the following to our Development Notes for today. Warrior Additional Rage generated from landing Critical Strikes increased to 100% increased Rage (was 75%). Fixed a bug that was causing Dual Wield Specialization to grant its increase to Hit Chance to both weapons. Developers’…

Lire la suiteFermer

A number of additional updates for Warriors in WoW Forever made it into today’s new Beta build, and we just added all of the following to our Development Notes for today.

Warrior

  • Additional Rage generated from landing Critical Strikes increased to 100% increased Rage (was 75%).
  • Fixed a bug that was causing Dual Wield Specialization to grant its increase to Hit Chance to both weapons.
  • Developers’ notes: Because of the above bug, our tests needed some correcting, so we did another pass on Fury Warrior.
  • Fury
  • Developers’ notes: Our goal here is to give Fury more access to utility and meaningful choices early in the tree for leveling, and free up points later for more choices instead of being stuck placing points into Enrage to get Flurry.
  • Booming Voice is now a 10/20/30/40/50% increase area of effect to your Shouts and a 5/10/15/20/25% reduction to their Rage costs.
  • Unbridled Wrath no longer grants twice as much Rage to two-handed weapons.
  • New Talent Lingering Rage in Row 2 of Fury. Lingering Rage increases the time before your Rage begins to decay when leaving combat by 2/4/6/8/10 seconds.
  • Blood Craze no longer activates off of Bloodthirst casts.
  • The Improved Cleave talent has been removed.
  • The Boundless Rage talent has been removed.
  • New Talent Furious Precision in Row 3 of Fury. Furious Precision increases your chance to hit with off-hand attacks by 4/7/10%.
  • Raging Blows now reduces the Rage cost of your Cleave and Whirlwind abilities by 3.
  • Raging Blows no longer causes your Whirlwind to strike with your offhand. Whirlwind will now always strike with both weapons without requiring a talent point.
  • Dual Wield Specialization no longer grants hit to your off-hand attacks.
  • Enrage is no longer required to reach the Flurry talent.
  • Death Wish is now required to reach the Flurry talent.
  • New Talent Gore Drinker in Row 6 of Fury, requires the Enrage talent. Your Enrage, Berserker Rage, Bloodrage, Death Wish, and Bloodthirst abilities cause your next 3 melee attacks to restore 0.5/1% of your maximum Health.
  • Improved Berserker Rage moved to Row 5 of Fury (Was Row 6).
  • Berserker Rage is now available at level 30 (Was 32)
  • Bloodthirst’s Attack Power ratio has been increased to 45% (Was 35%).
  • Protection
  • Developers’ notes: Our goal is to give non-shield users a clear path to the middle of the tree, where Protection could serve as a PvP tech secondary specialization, with more access to Improved Bloodrage, Iron Will, Improved Disarm, Last Stand, and Improved Shield Bash.
  • Iron Will moved to the Row 1 of Protection (Was Row 2 of Fury).
  • Anticipation moved to Row 2 (Was Row 1).
  • Toughness has been removed.
  • Improved Bloodrage moved to Row 1 (Was Row 2).
  • Improved Revenge moved to Row 2 (Was Row 3).
  • Improved Disarm moved to Row 3 (Was Row 4).
  • Improved Shield Bash moved to Row 4 (Was Row 5).
KaivaxBlizzardCommunity managerNouveauEU

Beta Service Issue - 2 October

MessagesWoW Forever Beta Discussion

We’re aware of and working to address an issue that appears to be preventing testers from logging into the WoW: Forever Beta. We will continue to work to fix this as swiftly as possible.

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We’re aware of and working to address an issue that appears to be preventing testers from logging into the WoW: Forever Beta.

We will continue to work to fix this as swiftly as possible.

KaivaxBlizzardCommunity managerNouveauUS

Beta Service Issue - October 1

MessagesWoW: Forever Beta Discussion

We’re aware of and working to address an issue that appears to be preventing testers from logging into the WoW: Forever Beta. We will continue to work to fix this as swiftly as possible.

Lire la suiteFermer

We’re aware of and working to address an issue that appears to be preventing testers from logging into the WoW: Forever Beta.

We will continue to work to fix this as swiftly as possible.

Jeudi 1er octobre 2026 17

KaivaxBlizzardCommunity managerNouveauEU

WoW Forever Beta Known Issues - 1 October#6 · réponse

NotesWoW Forever Beta Discussion

Known Issues - New 1 October Chaining Spells together does not play the precast spell effects and sounds of the next cast until the first cast finishes. For example: When you cast Fireball and cast another Fireball right away, you finish your Fireball cast, your hands won’t glow or make the crackling sound of the new Fireball you’re casting, and then once your hand comes down from the first…

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Known Issues - New 1 October

  • Chaining Spells together does not play the precast spell effects and sounds of the next cast until the first cast finishes.
  • For example: When you cast Fireball and cast another Fireball right away, you finish your Fireball cast, your hands won’t glow or make the crackling sound of the new Fireball you’re casting, and then once your hand comes down from the first Fireball cast, you then begin the precast animation of the next Fireball spell.
  • Enemies can Parry and Block from behind if the player is close to them. Until this is fixed, it can be avoided by not being too close to targets.
  • The size of the total installation of WoW: Forever is larger than intended. We’re working to reduce it in a future Beta update.
  • Switching to or from Gamepad UI mode resets the active edit mode layout to the default preset.
  • Scroll of Liminal Passage does not function correctly.
  • Dwarf player-characters do not have updated splash sounds in water. This is fixed in a later build.
  • Eureka does not affect every Damaging Spell or Healing Spell for some classes. This is fixed in a later build.
  • Multiple debuffs like Faerie Fire and Demoralizing Shout don’t cause threat.
  • Mages who learn Research can be prevented from accessing it.
  • Warriors’ Dual Wield Specialization is granting both your Main hand and Off-hand 2/4/6/8/10% hit chance. It should only be granted to your Off-hand.
  • Retribution Aura uses the target’s spell power instead of the Paladin’s.
  • The Taillasher Eggs for the quest “Break A Few Eggs” do not respawn as quickly as intended. This will be fixed in a later build.
  • Anduin Wrynn - and many other children – unintentionally have hats. We’re in the process of removing them, but they keep giggling and running away, so this is going to take a while.
KaivaxBlizzardCommunity managerNouveauEU

WoW Forever Beta Development Notes – Updated 1 October#4 · réponse

NotesWoW Forever Beta Discussion

Today, we updated the WoW Forever Beta with a new build that includes the following. CHANGE LOG Bug Fixes Improved rain visibility. Removed the ‘Ray Traced Shadows’ option. This setting will be re-added to the game in a future update, after the functionality is fixed. Fixed an issue where the Night Watchman’s Torch was causing some unintended lag in certain situations and could not be cancelled.…

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Today, we updated the WoW Forever Beta with a new build that includes the following.

CHANGE LOG

Bug Fixes

  • Improved rain visibility.
  • Removed the ‘Ray Traced Shadows’ option. This setting will be re-added to the game in a future update, after the functionality is fixed.
  • Fixed an issue where the Night Watchman’s Torch was causing some unintended lag in certain situations and could not be cancelled.
  • The visual size of weapons when held in hand and sheathed on the back has been adjusted across all races to be more consistent.

Changes and Updates

  • Players can now level up to a maximum of level 30.
  • New Dungeon - Excavation Site: Wetlands (26-31).
  • Players now have access to Razorfen Downs (25+) and Uldaman (30+), in addition to the following, already available, dungeons:

-

  • Ragefire Chasm
  • Hall of Thanes
  • Ruins of Lordaeron
  • Wailing Caverns
  • The Deadmines
  • Shadowfang Keep
  • The Stockade
  • Blackfathom Deeps
  • Gnomeregan
  • Razorfen Kraul
  • Scarlet Monastery
  • There are now barbershops in Darnassus and Thunder Bluff, all barbershops now have barbers working at them, and city guards will give directions to barbershops.
  • Camping
  • The Boosted Rest debuff caused by this camp feature now has a different icon intended to make the effect clearer, and the tooltip has been rewritten to be clearer.
  • Wording on camping features has been adjusted to use the term “mutually exclusive” instead of just “exclusive” to reduce some confusion around functionality.
  • Campfires no longer deal damage to players below level 5, and they deal reduced damage to players with less than 90% health.
  • Items
  • Savory Whimsyfin Delight now uses an orc equivalent of the Ninja and Pirate outfits from the Savory Deviate Delight.
  • Developers’ notes: The prior transformations were placeholder, but we may reintroduce similar ones in the future!
  • When selling to a vendor a BoE item which has an appearance you have not collected, the item will now become soulbound (was Bound to Account).

Classes

  • Druid
  • Bear Form and Dire Bear Form now generate 75% increased Rage when landing a Critical Strike.
  • Fixed a bug causing Swipe to not scale with Attack Power. It will now correctly gain 3% of the Druid’s attack power.
  • Developers’ notes: The tooltip will not update correctly until a future update.
  • Tiger’s Fury has been removed.
  • All Shapeshift Forms are now IMMUNE to Disarm effects.
  • Developers’ notes: This is a gameplay adjustment to match how it felt in original WoW. If a Druid gets disarmed before entering a form, their form will not remove the Disarm effect, and they will also deal reduced damage for the duration of the disarm effect, so disarming a Druid before they shift will result in them dealing reduced damage.
  • Faerie Fire no longer resets your swing timer when used.
  • Feral
  • Primal Bite: Threat generated by this ability has been roughly doubled.
  • The King of the Jungle talent has been removed.
  • Tiger’s Fury has been removed.
  • Connected to Shredding Attacks in the 4th row is a new talent - Shifting Power.
  • Cat Form Only. 16 second cooldown. Costs 55% of Base Mana.
  • Instantly convert 55% of Base Mana into 40 Energy. Shifting Power’s cost is reduced by effects that reduce the cost of Shapeshifting.
  • Shifting Power costs the same amount of Mana as Cat Form.
  • Connected to Shifting Power in the 5th row is a new talent - Improved Shifting Power.
  • Reduces the cooldown of your Shifting Power spell by 4/8 seconds.
  • Hunter
  • Marksmanship
  • Icon for Improved Stings changed to be more Vanilla feeling.
  • The 31st talent Sniper Shot now has a 45-yard Range and increases the range of your next 3 shots made within 10 seconds by 10 yards.
  • Survival
  • Icon for Predator’s Edge changed to be more Vanilla feeling.
  • Deflection’s Parry increase changed to 1/2/3/4/5% (Was 2/4/6/8/10%).
  • Pets
  • Aggressive Mode has been brought back and can be found under the pet tab in your spell book.
  • Developers’ notes: There were some tameable beasts with ranks of pet abilities that were too high level for that creature. They have all been fixed. This could result in a bug where your pet “forgot” the pet ability which should not happen after this fix.
  • Mage
  • All Mage scrolls from comprehension have had an additional balance pass and can no longer be cast while moving.
  • Fire
  • Hot Streak has been renamed to Heating Up, since it is no longer dependent on having a ‘streak’.
  • The number of charges of Combustion has returned to 3 (was 4).
  • Improved Scorch’s Fire Vulnerability will not roll a second time to see if it resists.
  • Frost
  • Winter’s Chill’s application does not roll to see if it is resisted, since the original spell needed to hit.
  • Paladin
  • Protection
  • Redoubt’s chance to Block changed to 4/8/12/16/20% (was 6/12/18/24/30%).
  • Holy Shield’s chance to Block changed to 30% (was 20%).
  • Retribution
  • Champion of the Light’s Intellect to Spell Damage ratio changed to 20/40/60% (Was 33/66/100%).
  • Developers’ notes: Champion of the Light had a tooltip issue saying it increased Healing; it did not. This tooltip has been removed.
  • Priest
  • Devouring Plague can now correctly critically strike.
  • Fixed an issue where Shadow Word: Death was always benefitting from the Early Demise talent regardless of the target’s health %.
  • Discipline
  • Inner Focus no longer applies its Critical Strike increase to Periodic Effects.
  • Shadow
  • Shadow Weaving can no longer fail to apply.
  • Rogue
  • Fixed an issue where Expose Armor missing would cause you to lose all of your combo points.
  • Subtlety
  • Setup will now only add combo points to your current target if they are the one you dodged or resisted a spell from.
  • Shaman
  • Ghost Wolf should now be more visible while in well-lit areas.
  • Fixed an issue where Disease Cleansing Totem wasn’t a 5-minute duration.
  • Fixed an issue where Totemic Recall was not restoring Mana.
  • Warlock
  • Drain Soul is now correctly interrupted if the Warlock begins casting another spell.
  • The Incubus pet model has been replaced with a lower resolution model.
  • Hellfire can now critically strike.
  • Affliction
  • Soul Harvesting has been renamed to Soul Harvest. It now correctly grants its 50/100% increase to Mana regeneration.
  • Pets
  • Aggressive Mode is back and can be found under the pet tab in your spell book.
  • Warrior
  • Players now generate 75% increased Rage when landing a critical strike with a basic attack.
  • Rend and Sunder Armor will now instantly tap enemies to the Warrior.
  • Queueing Heroic Strike will no longer increase off-hand hit chance.
  • Additional Rage generated from landing Critical Strikes increased to 100% increased Rage (was 75%).
  • Fixed a bug that was causing Dual Wield Specialization to grant its increase to Hit Chance to both weapons.
  • Developers’ notes: Because of the above bug, our tests needed some correcting, so we did another pass on Fury Warrior.
  • Arms
  • Spearing Strike no longer requires a 2handed weapon. Spearing Strike requires Battle Stance.
  • Fury
  • Dual Wield Specialization no longer provides a 20/40/60/80/100% increase to your Off-Hand weapon’s Rage generation.
  • Fixed an issue with Unbridled Rage having a lower proc chance than intended.
  • Developers’ notes: Our goal here is to give Fury more access to utility and meaningful choices early in the tree for leveling, and free up points later for more choices instead of being stuck placing points into Enrage to get Flurry.
  • Booming Voice is now a 10/20/30/40/50% increase area of effect to your Shouts and a 5/10/15/20/25% reduction to their Rage costs.
  • Unbridled Wrath no longer grants twice as much Rage to two-handed weapons.
  • New Talent Lingering Rage in Row 2 of Fury. Lingering Rage increases the time before your Rage begins to decay when leaving combat by 2/4/6/8/10 seconds.
  • Blood Craze no longer activates off of Bloodthirst casts.
  • The Improved Cleave talent has been removed.
  • The Boundless Rage talent has been removed.
  • New Talent Furious Precision in Row 3 of Fury. Furious Precision increases your chance to hit with off-hand attacks by 4/7/10%.
  • Raging Blows now reduces the Rage cost of your Cleave and Whirlwind abilities by 3.
  • Raging Blows no longer causes your Whirlwind to strike with your offhand. Whirlwind will now always strike with both weapons without requiring a talent point.
  • Dual Wield Specialization no longer grants hit to your off-hand attacks.
  • Enrage is no longer required to reach the Flurry talent.
  • Death Wish is now required to reach the Flurry talent.
  • New Talent Gore Drinker in Row 6 of Fury, requires the Enrage talent. Your Enrage, Berserker Rage, Bloodrage, Death Wish, and Bloodthirst abilities cause your next 3 melee attacks to restore 0.5/1% of your maximum Health.
  • Improved Berserker Rage moved to Row 5 of Fury (Was Row 6).
  • Berserker Rage is now available at level 30 (Was 32)
  • Bloodthirst’s Attack Power ratio has been increased to 45% (Was 35%).
  • Protection
  • Developers’ notes: Our goal is to give non-shield users a clear path to the middle of the tree, where Protection could serve as a PvP tech secondary specialization, with more access to Improved Bloodrage, Iron Will, Improved Disarm, Last Stand, and Improved Shield Bash.
  • Iron Will moved to the Row 1 of Protection (Was Row 2 of Fury).
  • Anticipation moved to Row 2 (Was Row 1).
  • Toughness has been removed.
  • Improved Bloodrage moved to Row 1 (Was Row 2).
  • Improved Revenge moved to Row 2 (Was Row 3).
  • Improved Disarm moved to Row 3 (Was Row 4).
  • Improved Shield Bash moved to Row 4 (Was Row 5).

Cooldown Manager

  • Racial abilities are now supported.
  • Rogue is now supported.
  • Duplicate entries for each spell rank on already supported classes should no longer be present.

Gamepad Support

  • The pet stable interface has been updated for gamepad support.
  • The gamepad UI bindings are now static, and any gamepad rebinding only affects the keyboard and mouse interface.
  • The compact Raid and Party manager frames have been updated for gamepad support.
  • Fixed an issue preventing macros placed on a gamepad action bar from being able to be moved.

Player versus Player

  • Honor costs for PvP gear and upgrade tokens have been adjusted, with most item costs increasing by approximately 50% to better align with gear acquisition targets.
  • The Honor cap has been increased from 15,000 to 25,000 to better accommodate the above new costs.

Professions

  • Shenthul in Orgrimmar will now train Windshaper Skyborne.
  • A number of recipes intended for Blacksmithing and Leatherworking as random drops in dungeons are now available.
  • Enchanting
  • All crafted common and uncommon quality wands now sell at vendors for 1 copper.
  • Mining
  • Reduced the amount of Poor Copper Vein nodes available in starter areas.
  • Skinning
  • Creatures can once again only be skinned a single time before disappearing.

Quests

  • Developers’ notes: We appreciate the feedback on leveling speed as we continue ongoing discussions about the Beta. As part of those discussions, we’ve decided to reduce the amount of XP granted from dungeon quests with this release. Certain quest rewards have also been recalibrated.
  • Dungeon quests now reward 50% less extra experience beyond normal quest values.
  • Resolved an issue with players being unable to start escort quests if their quest log contained 25 or more quests.
  • Resolved an issue with certain quest items being multi-drop.
  • Resolved an issue with some quests that give items on start being shareable.
  • Resolved an issue with some quests that come from items being shareable.
  • Increased the respawn rate across many different creatures and objects in Hillsbrad Foothills, Ashenvale, Wetlands, Duskwood, and Thousand Needles.
  • Developers’ notes: Redridge Mountains and Stonetalon Mountains were adjusted in a previous build. Please continue to submit any areas where you have difficulty completing quests, and we will continue to make adjustments.
  • Darkshore
  • Resolved an issue with the Tharnariun’s Hope item during the quest “Plagued Lands”.
  • Deadmines
  • “Destruction in Deadmines” now sorts correctly in the quest log for the dungeon.
  • Druid
  • Fixed an issue where players were not receiving loot reliably during the quests “The Great Cat Spirit” and “The Great Windborne Cat Spirit.”
  • High Order Skyborne can now do the quest “Power Over Poison” to learn the Cure Poison spell.
  • Dun Morogh
  • Shimmer Ridge trolls will respawn more evenly, and faster in areas where they were sluggish. It be the cold, mon.
  • Loch Modan
  • Troggs in the Loch now respawn slightly more slowly for the quest “In Defense of the King’s Lands.”
  • Mulgore
  • The quest “Kyle’s Gone Missing!” has been added.
  • Orgrimmmar
  • Smooth Boulder should be far more plentiful and available to gather for the quest “Rocks to Rests”
  • Redridge Mountains
  • The quest “Blackrock Blockade” has been updated. Spawn rates have also been adjusted.
  • Ruins of Loraderon
  • “A Frightened Request” now sorts correctly in the quest log under the dungeon.
  • Resolved an issue where players could receive multiple copies of the Bloodied Insignia quest item.
  • Wailing Caverns
  • Serpentbloom Snakes now despawn after a couple of minutes. Why’d it have to be snakes?
  • Westfall
  • Significantly reduced the respawn rate of the pocket watch in Furlbrow’s Wardrobe for the quest “The Forgotten Heirloom”.
  • Increased respawn rate for the undead for the quest “Collecting Memories” and Foreman Thistlenettle for the quest “Oh Brother…”

Races

  • Gnome
  • Eureka! no longer benefits periodic effects at all. Channeled spells do not count as periodics.
  • Undead
  • Cannibalize cannot be used if the caster is IMMUNE to Physical damage.

User Interface

  • On the character sheet, when mousing over Spell Damage and Spell Healing, it is now explained that spells cast using spell ranks vastly below your current level receive less benefit from your Spell Damage and Spell Healing and have a reduced chance to activate your Class abilities and Talents. (examples: Frostbite and Omen of Clarity)
  • Developers’ notes: Another example of this reduction in activation chance – Using a Rank 1 Frostbolt at level 60 will result in a 0% chance to get a Frostbite activation. So you now are making a decision between getting a slow off quickly, or using a spell that can potentially get a Frostbite activation, instead of getting both.
  • Character Creation will display matching icons when Standard Definition models are toggled.
  • Stables frame art has been updated.
  • Combo points on the target frame and Personal Resource Display has updated art.
  • Fixed loot rolls in chat not displaying a player’s full name.
  • The auction house will now correctly display item suffixes.

World

  • Adjustments have been made to world instances.
  • Party leaders should no longer be transferred when creating or updating party composition.
  • Developers’ notes: As we continue to iterate on features that impact player populations and grouping, we look forward to your feedback and bug reports.

Known Issues - New to this build

  • Chaining Spells together does not play the precast spell effects and sounds of the next cast until the first cast finishes.
  • For example: When you cast Fireball and cast another Fireball right away, you finish your Fireball cast, your hands won’t glow or make the crackling sound of the new Fireball you’re casting, and then once your hand comes down from the first Fireball cast, you then begin the precast animation of the next Fireball spell.
  • Enemies can Parry and Block from behind if the player is close to them. Until this is fixed, it can be avoided by not being too close to targets.
  • The size of the total installation of WoW: Forever is larger than intended. We’re working to reduce it in a future Beta update.
  • Switching to or from Gamepad UI mode resets the active edit mode layout to the default preset.
  • Scroll of Liminal Passage does not function correctly.
  • Dwarf player-characters do not have updated splash sounds in water. This is fixed in a later build.
  • Eureka does not affect every Damaging Spell or Healing Spell for some classes. This is fixed in a later build.
  • Multiple debuffs like Faerie Fire and Demoralizing Shout don’t cause threat.
  • Mages who learn Research can be prevented from accessing it.
  • Warriors’ Dual Wield Specialization is granting both your Main hand and Off-hand 2/4/6/8/10% hit chance. It should only be granted to your Off-hand.
  • Retribution Aura uses the target’s spell power instead of the Paladin’s.
  • The Taillasher Eggs for the quest “Break A Few Eggs” do not respawn as quickly as intended. This will be fixed in a later build.
  • Anduin Wrynn - and many other children – unintentionally have hats. We’re in the process of removing them, but they keep giggling and running away, so this is going to take a while.

Our full Known Issues post is here.

KaivaxBlizzardCommunity managerNouveauUS

Temporary Dialog Bug for Australian Testers

MessagesWoW: Forever Beta Discussion

With the new build of the WoW Forever Beta, we have an unexpected bug where Australian players are being presented with a dialog when they log in telling them their social features are locked down. This is not the case, of course. We’ll get the bug fixed as soon as possible.

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With the new build of the WoW Forever Beta, we have an unexpected bug where Australian players are being presented with a dialog when they log in telling them their social features are locked down. This is not the case, of course.

We’ll get the bug fixed as soon as possible.

KaivaxBlizzardCommunity managerNouveauUS

WoW Forever Beta Known Issues - October 1#6 · réponse

NotesWoW: Forever Beta Discussion

Known Issues - New October 1 Chaining Spells together does not play the precast spell effects and sounds of the next cast until the first cast finishes. For example: When you cast Fireball and cast another Fireball right away, you finish your Fireball cast, your hands won’t glow or make the crackling sound of the new Fireball you’re casting, and then once your hand comes down from the first…

Lire la suiteFermer

Known Issues - New October 1

  • Chaining Spells together does not play the precast spell effects and sounds of the next cast until the first cast finishes.
  • For example: When you cast Fireball and cast another Fireball right away, you finish your Fireball cast, your hands won’t glow or make the crackling sound of the new Fireball you’re casting, and then once your hand comes down from the first Fireball cast, you then begin the precast animation of the next Fireball spell.
  • Enemies can Parry and Block from behind if the player is close to them. Until this is fixed, it can be avoided by not being too close to targets.
  • The size of the total installation of WoW: Forever is larger than intended. We’re working to reduce it in a future Beta update.
  • Switching to or from Gamepad UI mode resets the active edit mode layout to the default preset.
  • Scroll of Liminal Passage does not function correctly.
  • Dwarf player-characters do not have updated splash sounds in water. This is fixed in a later build.
  • Eureka does not affect every Damaging Spell or Healing Spell for some classes. This is fixed in a later build.
  • Multiple debuffs like Faerie Fire and Demoralizing Shout don’t cause threat.
  • Mages who learn Research can be prevented from accessing it.
  • Warriors’ Dual Wield Specialization is granting both your Main hand and Off-hand 2/4/6/8/10% hit chance. It should only be granted to your Off-hand.
  • Retribution Aura uses the target’s spell power instead of the Paladin’s.
  • The Taillasher Eggs for the quest “Break A Few Eggs” do not respawn as quickly as intended. This will be fixed in a later build.
  • Anduin Wrynn - and many other children – unintentionally have hats. We’re in the process of removing them, but they keep giggling and running away, so this is going to take a while.
KaivaxBlizzardCommunity managerNouveauUS

WoW Forever Beta Development Notes – Updated October 1#4 · réponse

NotesWoW: Forever Beta Discussion

Today, we updated the WoW Forever Beta with a new build that includes the following. CHANGE LOG Bug Fixes Improved rain visibility. Removed the ‘Ray Traced Shadows’ option. This setting will be re-added to the game in a future update, after the functionality is fixed. Fixed an issue where the Night Watchman’s Torch was causing some unintended lag in certain situations and could not be cancelled.…

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Today, we updated the WoW Forever Beta with a new build that includes the following.

CHANGE LOG

Bug Fixes

  • Improved rain visibility.
  • Removed the ‘Ray Traced Shadows’ option. This setting will be re-added to the game in a future update, after the functionality is fixed.
  • Fixed an issue where the Night Watchman’s Torch was causing some unintended lag in certain situations and could not be cancelled.
  • The visual size of weapons when held in hand and sheathed on the back has been adjusted across all races to be more consistent.

Changes and Updates

  • Players can now level up to a maximum of level 30.
  • New Dungeon - Excavation Site: Wetlands (26-31).
  • Players now have access to Razorfen Downs (25+) and Uldaman (30+), in addition to the following, already available, dungeons:

-

  • Ragefire Chasm
  • Hall of Thanes
  • Ruins of Lordaeron
  • Wailing Caverns
  • The Deadmines
  • Shadowfang Keep
  • The Stockade
  • Blackfathom Deeps
  • Gnomeregan
  • Razorfen Kraul
  • Scarlet Monastery
  • There are now barbershops in Darnassus and Thunder Bluff, all barbershops now have barbers working at them, and city guards will give directions to barbershops.
  • Camping
  • The Boosted Rest debuff caused by this camp feature now has a different icon intended to make the effect clearer, and the tooltip has been rewritten to be clearer.
  • Wording on camping features has been adjusted to use the term “mutually exclusive” instead of just “exclusive” to reduce some confusion around functionality.
  • Campfires no longer deal damage to players below level 5, and they deal reduced damage to players with less than 90% health.
  • Items
  • Savory Whimsyfin Delight now uses an orc equivalent of the Ninja and Pirate outfits from the Savory Deviate Delight.
  • Developers’ notes: The prior transformations were placeholder, but we may reintroduce similar ones in the future!
  • When selling to a vendor a BoE item which has an appearance you have not collected, the item will now become soulbound (was Bound to Account).

Classes

  • Druid
  • Bear Form and Dire Bear Form now generate 75% increased Rage when landing a Critical Strike.
  • Fixed a bug causing Swipe to not scale with Attack Power. It will now correctly gain 3% of the Druid’s attack power.
  • Developers’ notes: The tooltip will not update correctly until a future update.
  • Tiger’s Fury has been removed.
  • All Shapeshift Forms are now IMMUNE to Disarm effects.
  • Developers’ notes: This is a gameplay adjustment to match how it felt in original WoW. If a Druid gets disarmed before entering a form, their form will not remove the Disarm effect, and they will also deal reduced damage for the duration of the disarm effect, so disarming a Druid before they shift will result in them dealing reduced damage.
  • Faerie Fire no longer resets your swing timer when used.
  • Feral
  • Primal Bite: Threat generated by this ability has been roughly doubled.
  • The King of the Jungle talent has been removed.
  • Tiger’s Fury has been removed.
  • Connected to Shredding Attacks in the 4th row is a new talent - Shifting Power.
  • Cat Form Only. 16 second cooldown. Costs 55% of Base Mana.
  • Instantly convert 55% of Base Mana into 40 Energy. Shifting Power’s cost is reduced by effects that reduce the cost of Shapeshifting.
  • Shifting Power costs the same amount of Mana as Cat Form.
  • Connected to Shifting Power in the 5th row is a new talent - Improved Shifting Power.
  • Reduces the cooldown of your Shifting Power spell by 4/8 seconds.
  • Hunter
  • Marksmanship
  • Icon for Improved Stings changed to be more Vanilla feeling.
  • The 31st talent Sniper Shot now has a 45-yard Range and increases the range of your next 3 shots made within 10 seconds by 10 yards.
  • Survival
  • Icon for Predator’s Edge changed to be more Vanilla feeling.
  • Deflection’s Parry increase changed to 1/2/3/4/5% (Was 2/4/6/8/10%).
  • Pets
  • Aggressive Mode has been brought back and can be found under the pet tab in your spell book.
  • Developers’ notes: There were some tameable beasts with ranks of pet abilities that were too high level for that creature. They have all been fixed. This could result in a bug where your pet “forgot” the pet ability which should not happen after this fix.
  • Mage
  • All Mage scrolls from comprehension have had an additional balance pass and can no longer be cast while moving.
  • Fire
  • Hot Streak has been renamed to Heating Up, since it is no longer dependent on having a ‘streak’.
  • The number of charges of Combustion has returned to 3 (was 4).
  • Improved Scorch’s Fire Vulnerability will not roll a second time to see if it resists.
  • Frost
  • Winter’s Chill’s application does not roll to see if it is resisted, since the original spell needed to hit.
  • Paladin
  • Protection
  • Redoubt’s chance to Block changed to 4/8/12/16/20% (was 6/12/18/24/30%).
  • Holy Shield’s chance to Block changed to 30% (was 20%).
  • Retribution
  • Champion of the Light’s Intellect to Spell Damage ratio changed to 20/40/60% (Was 33/66/100%).
  • Developers’ notes: Champion of the Light had a tooltip issue saying it increased Healing; it did not. This tooltip has been removed.
  • Priest
  • Devouring Plague can now correctly critically strike.
  • Fixed an issue where Shadow Word: Death was always benefitting from the Early Demise talent regardless of the target’s health %.
  • Discipline
  • Inner Focus no longer applies its Critical Strike increase to Periodic Effects.
  • Shadow
  • Shadow Weaving can no longer fail to apply.
  • Rogue
  • Fixed an issue where Expose Armor missing would cause you to lose all of your combo points.
  • Subtlety
  • Setup will now only add combo points to your current target if they are the one you dodged or resisted a spell from.
  • Shaman
  • Ghost Wolf should now be more visible while in well-lit areas.
  • Fixed an issue where Disease Cleansing Totem wasn’t a 5-minute duration.
  • Fixed an issue where Totemic Recall was not restoring Mana.
  • Warlock
  • Drain Soul is now correctly interrupted if the Warlock begins casting another spell.
  • The Incubus pet model has been replaced with a lower resolution model.
  • Hellfire can now critically strike.
  • Affliction
  • Soul Harvesting has been renamed to Soul Harvest. It now correctly grants its 50/100% increase to Mana regeneration.
  • Pets
  • Aggressive Mode is back and can be found under the pet tab in your spell book.
  • Warrior
  • Players now generate 75% increased Rage when landing a critical strike with a basic attack.
  • Rend and Sunder Armor will now instantly tap enemies to the Warrior.
  • Queueing Heroic Strike will no longer increase off-hand hit chance.
  • Additional Rage generated from landing Critical Strikes increased to 100% increased Rage (was 75%).
  • Fixed a bug that was causing Dual Wield Specialization to grant its increase to Hit Chance to both weapons.
  • Developers’ notes: Because of the above bug, our tests needed some correcting, so we did another pass on Fury Warrior.
  • Arms
  • Spearing Strike no longer requires a 2handed weapon. Spearing Strike requires Battle Stance.
  • Fury
  • Dual Wield Specialization no longer provides a 20/40/60/80/100% increase to your Off-Hand weapon’s Rage generation.
  • Fixed an issue with Unbridled Rage having a lower proc chance than intended.
  • Developers’ notes: Our goal here is to give Fury more access to utility and meaningful choices early in the tree for leveling, and free up points later for more choices instead of being stuck placing points into Enrage to get Flurry.
  • Booming Voice is now a 10/20/30/40/50% increase area of effect to your Shouts and a 5/10/15/20/25% reduction to their Rage costs.
  • Unbridled Wrath no longer grants twice as much Rage to two-handed weapons.
  • New Talent Lingering Rage in Row 2 of Fury. Lingering Rage increases the time before your Rage begins to decay when leaving combat by 2/4/6/8/10 seconds.
  • Blood Craze no longer activates off of Bloodthirst casts.
  • The Improved Cleave talent has been removed.
  • The Boundless Rage talent has been removed.
  • New Talent Furious Precision in Row 3 of Fury. Furious Precision increases your chance to hit with off-hand attacks by 4/7/10%.
  • Raging Blows now reduces the Rage cost of your Cleave and Whirlwind abilities by 3.
  • Raging Blows no longer causes your Whirlwind to strike with your offhand. Whirlwind will now always strike with both weapons without requiring a talent point.
  • Dual Wield Specialization no longer grants hit to your off-hand attacks.
  • Enrage is no longer required to reach the Flurry talent.
  • Death Wish is now required to reach the Flurry talent.
  • New Talent Gore Drinker in Row 6 of Fury, requires the Enrage talent. Your Enrage, Berserker Rage, Bloodrage, Death Wish, and Bloodthirst abilities cause your next 3 melee attacks to restore 0.5/1% of your maximum Health.
  • Improved Berserker Rage moved to Row 5 of Fury (Was Row 6).
  • Berserker Rage is now available at level 30 (Was 32)
  • Bloodthirst’s Attack Power ratio has been increased to 45% (Was 35%).
  • Protection
  • Developers’ notes: Our goal is to give non-shield users a clear path to the middle of the tree, where Protection could serve as a PvP tech secondary specialization, with more access to Improved Bloodrage, Iron Will, Improved Disarm, Last Stand, and Improved Shield Bash.
  • Iron Will moved to the Row 1 of Protection (Was Row 2 of Fury).
  • Anticipation moved to Row 2 (Was Row 1).
  • Toughness has been removed.
  • Improved Bloodrage moved to Row 1 (Was Row 2).
  • Improved Revenge moved to Row 2 (Was Row 3).
  • Improved Disarm moved to Row 3 (Was Row 4).
  • Improved Shield Bash moved to Row 4 (Was Row 5).

Cooldown Manager

  • Racial abilities are now supported.
  • Rogue is now supported.
  • Duplicate entries for each spell rank on already supported classes should no longer be present.

Gamepad Support

  • The pet stable interface has been updated for gamepad support.
  • The gamepad UI bindings are now static, and any gamepad rebinding only affects the keyboard and mouse interface.
  • The compact Raid and Party manager frames have been updated for gamepad support.
  • Fixed an issue preventing macros placed on a gamepad action bar from being able to be moved.

Player versus Player

  • Honor costs for PvP gear and upgrade tokens have been adjusted, with most item costs increasing by approximately 50% to better align with gear acquisition targets.
  • The Honor cap has been increased from 15,000 to 25,000 to better accommodate the above new costs.

Professions

  • Shenthul in Orgrimmar will now train Windshaper Skyborne.
  • A number of recipes intended for Blacksmithing and Leatherworking as random drops in dungeons are now available.
  • Enchanting
  • All crafted common and uncommon quality wands now sell at vendors for 1 copper.
  • Mining
  • Reduced the amount of Poor Copper Vein nodes available in starter areas.
  • Skinning
  • Creatures can once again only be skinned a single time before disappearing.

Quests

  • Developers’ notes: We appreciate the feedback on leveling speed as we continue ongoing discussions about the Beta. As part of those discussions, we’ve decided to reduce the amount of XP granted from dungeon quests with this release. Certain quest rewards have also been recalibrated.
  • Dungeon quests now reward 50% less extra experience beyond normal quest values.
  • Resolved an issue with players being unable to start escort quests if their quest log contained 25 or more quests.
  • Resolved an issue with certain quest items being multi-drop.
  • Resolved an issue with some quests that give items on start being shareable.
  • Resolved an issue with some quests that come from items being shareable.
  • Increased the respawn rate across many different creatures and objects in Hillsbrad Foothills, Ashenvale, Wetlands, Duskwood, and Thousand Needles.
  • Developers’ notes: Redridge Mountains and Stonetalon Mountains were adjusted in a previous build. Please continue to submit any areas where you have difficulty completing quests, and we will continue to make adjustments.
  • Darkshore
  • Resolved an issue with the Tharnariun’s Hope item during the quest “Plagued Lands”.
  • Deadmines
  • “Destruction in Deadmines” now sorts correctly in the quest log for the dungeon.
  • Druid
  • Fixed an issue where players were not receiving loot reliably during the quests “The Great Cat Spirit” and “The Great Windborne Cat Spirit.”
  • High Order Skyborne can now do the quest “Power Over Poison” to learn the Cure Poison spell.
  • Dun Morogh
  • Shimmer Ridge trolls will respawn more evenly, and faster in areas where they were sluggish. It be the cold, mon.
  • Loch Modan
  • Troggs in the Loch now respawn slightly more slowly for the quest “In Defense of the King’s Lands.”
  • Mulgore
  • The quest “Kyle’s Gone Missing!” has been added.
  • Orgrimmmar
  • Smooth Boulder should be far more plentiful and available to gather for the quest “Rocks to Rests”
  • Redridge Mountains
  • The quest “Blackrock Blockade” has been updated. Spawn rates have also been adjusted.
  • Ruins of Loraderon
  • “A Frightened Request” now sorts correctly in the quest log under the dungeon.
  • Resolved an issue where players could receive multiple copies of the Bloodied Insignia quest item.
  • Wailing Caverns
  • Serpentbloom Snakes now despawn after a couple of minutes. Why’d it have to be snakes?
  • Westfall
  • Significantly reduced the respawn rate of the pocket watch in Furlbrow’s Wardrobe for the quest “The Forgotten Heirloom”.
  • Increased respawn rate for the undead for the quest “Collecting Memories” and Foreman Thistlenettle for the quest “Oh Brother…”

Races

  • Gnome
  • Eureka! no longer benefits periodic effects at all. Channeled spells do not count as periodics.
  • Undead
  • Cannibalize cannot be used if the caster is immune to Physical damage.

User Interface

  • On the character sheet, when mousing over Spell Damage and Spell Healing, it is now explained that spells cast using spell ranks vastly below your current level receive less benefit from your Spell Damage and Spell Healing and have a reduced chance to activate your Class abilities and Talents. (examples: Frostbite and Omen of Clarity)
  • Developers’ notes: Another example of this reduction in activation chance – Using a Rank 1 Frostbolt at level 60 will result in a 0% chance to get a Frostbite activation. So you now are making a decision between getting a slow off quickly, or using a spell that can potentially get a Frostbite activation, instead of getting both.
  • Character Creation will display matching icons when Standard Definition models are toggled.
  • Stables frame art has been updated.
  • Combo points on the target frame and Personal Resource Display has updated art.
  • Fixed loot rolls in chat not displaying a player’s full name.
  • The auction house will now correctly display item suffixes.

World

  • Adjustments have been made to world instances.
  • Party leaders should no longer be transferred when creating or updating party composition.
  • Developers’ notes: As we continue to iterate on features that impact player populations and grouping, we look forward to your feedback and bug reports.

Known Issues - New to this build

  • Chaining Spells together does not play the precast spell effects and sounds of the next cast until the first cast finishes.
  • For example: When you cast Fireball and cast another Fireball right away, you finish your Fireball cast, your hands won’t glow or make the crackling sound of the new Fireball you’re casting, and then once your hand comes down from the first Fireball cast, you then begin the precast animation of the next Fireball spell.
  • Enemies can Parry and Block from behind if the player is close to them. Until this is fixed, it can be avoided by not being too close to targets.
  • The size of the total installation of WoW: Forever is larger than intended. We’re working to reduce it in a future Beta update.
  • Switching to or from Gamepad UI mode resets the active edit mode layout to the default preset.
  • Scroll of Liminal Passage does not function correctly.
  • Dwarf player-characters do not have updated splash sounds in water. This is fixed in a later build.
  • Eureka does not affect every Damaging Spell or Healing Spell for some classes. This is fixed in a later build.
  • Multiple debuffs like Faerie Fire and Demoralizing Shout don’t cause threat.
  • Mages who learn Research can be prevented from accessing it.
  • Warriors’ Dual Wield Specialization is granting both your Main hand and Off-hand 2/4/6/8/10% hit chance. It should only be granted to your Off-hand.
  • Retribution Aura uses the target’s spell power instead of the Paladin’s.
  • The Taillasher Eggs for the quest “Break A Few Eggs” do not respawn as quickly as intended. This will be fixed in a later build.
  • Anduin Wrynn - and many other children – unintentionally have hats. We’re in the process of removing them, but they keep giggling and running away, so this is going to take a while.

Our full Known Issues post is here.

KaivaxBlizzardCommunity managerNouveauUS

After WoW:F Podcast, I'm feeling a ton of confidence in this dev team#3 · réponse

MessagesWoW: Forever Beta Discussion

Greenpaw: where can i find the podcast? The WoW: Forever Podcast: Episode 1 - Unpacking Beta Launch ft. ‪@Xaryu‬ World of Warcraft: Forever General Discussion [Unpacking Beta Launch ft. @Xaryu | Episode 1 - The WoW: Forever Podcast] The WoW: Forever Podcast: Episode 2 - Speed Running Classes ft. ‪@sodapoppin‬ World of Warcraft: Forever General Discussion [Speed Running Classes ft. @sodapoppin |…

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Greenpaw:

where can i find the podcast?

The WoW: Forever Podcast: Episode 1 - Unpacking Beta Launch ft. ‪@Xaryu‬ World of Warcraft: Forever General Discussion

[Unpacking Beta Launch ft. @Xaryu | Episode 1 - The WoW: Forever Podcast]

The WoW: Forever Podcast: Episode 2 - Speed Running Classes ft. ‪@sodapoppin‬ World of Warcraft: Forever General Discussion

[Speed Running Classes ft. @sodapoppin | Episode 2 - The WoW: Forever Podcast]

KaivaxBlizzardCommunity managerNouveauEU

Legacy Points for Beta Testing

MessagesWoW Forever Beta Discussion

Over the first two weeks of the WoW Forever Beta, we’ve seen an increasing number of testers pushing to earn points in the Legacy system. In a future week of the Beta, we’re planning to grant all testers 16 Legacy points so that the system can be tested without first requiring a great deal of leveling different classes, clearing dungeons, etc. Once applied, we expect to keep that grant in place…

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Over the first two weeks of the WoW Forever Beta, we’ve seen an increasing number of testers pushing to earn points in the Legacy system.

In a future week of the Beta, we’re planning to grant all testers 16 Legacy points so that the system can be tested without first requiring a great deal of leveling different classes, clearing dungeons, etc.

Once applied, we expect to keep that grant in place until the end of the Beta.

KaivaxBlizzardCommunity managerNouveauUS

Legacy Points for Beta Testing

MessagesWoW: Forever Beta Discussion

Over the first two weeks of the WoW Forever Beta, we’ve seen an increasing number of testers pushing to earn points in the Legacy system. In a future week of the Beta, we’re planning to grant all testers 16 Legacy points so that the system can be tested without first requiring a great deal of leveling different classes, clearing dungeons, etc. Once applied, we expect to keep that grant in place…

Lire la suiteFermer

Over the first two weeks of the WoW Forever Beta, we’ve seen an increasing number of testers pushing to earn points in the Legacy system.

In a future week of the Beta, we’re planning to grant all testers 16 Legacy points so that the system can be tested without first requiring a great deal of leveling different classes, clearing dungeons, etc.

Once applied, we expect to keep that grant in place until the end of the Beta.

KaivaxBlizzardCommunity managerNouveauEU

Actions Taken Against Botting and RMT

MessagesWoW: Forever General Discussion

Since our previous note on the subject of addressing Real Money Transactions (RMT) in WoW: Forever, we have been continuously actioning accounts that were found to be botting to amass gold in the WoW: Forever Beta, as well as the accounts of those who were found to have purchased or knowingly received illicit gold. We will continue to take action against RMT in both the Beta and the live game…

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Since our previous note on the subject of addressing Real Money Transactions (RMT) in WoW: Forever, we have been continuously actioning accounts that were found to be botting to amass gold in the WoW: Forever Beta, as well as the accounts of those who were found to have purchased or knowingly received illicit gold. We will continue to take action against RMT in both the Beta and the live game after the launch of WoW: Forever.

We will soon add a warning to the game that will appear whenever you trade with strangers. The warning reads:

Be wary of accepting gold from unknown or suspicious sources. If the provider is engaged in Real Money Transactions, you could put your account at risk of closure. Please see the following support article for more information: https://support.blizzard.com/help/article/379634

Our stance on RMT in World of Warcraft is crystal clear: any account belonging to any player that is found to have participated in generating, selling, buying, or receiving illicit gold is subject to the gold being removed, account suspensions, or permanent account closures.

Thank you to every player who has provided feedback on this subject. You’ve participated in making this Beta invaluable to us as we refine our processes around this and many other issues.

KaivaxBlizzardCommunity managerNouveauUS

Actions Taken Against Botting and RMT

MessagesWorld of Warcraft: Forever General Discussion

Since our previous note on the subject of addressing Real Money Transactions (RMT) in WoW: Forever, we have been continuously actioning accounts that were found to be botting to amass gold in the WoW: Forever Beta, as well as the accounts of those who were found to have purchased or knowingly received illicit gold. We will continue to take action against RMT in both the Beta and the live game…

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Since our previous note on the subject of addressing Real Money Transactions (RMT) in WoW: Forever, we have been continuously actioning accounts that were found to be botting to amass gold in the WoW: Forever Beta, as well as the accounts of those who were found to have purchased or knowingly received illicit gold. We will continue to take action against RMT in both the Beta and the live game after the launch of WoW: Forever.

We will soon add a warning to the game that will appear whenever you trade with strangers. The warning reads:

Be wary of accepting gold from unknown or suspicious sources. If the provider is engaged in Real Money Transactions, you could put your account at risk of closure. Please see the following support article for more information: https://support.blizzard.com/help/article/379634

Our stance on RMT in World of Warcraft is crystal clear: any account belonging to any player that is found to have participated in generating, selling, buying, or receiving illicit gold is subject to the gold being removed, account suspensions, or permanent account closures.

Thank you to every player who has provided feedback on this subject. You’ve participated in making this Beta invaluable to us as we refine our processes around this and many other issues.

KaivaxBlizzardCommunity managerNouveauEU

Beta Update Maintenance - Evening of 1 October#13 · réponse

Builds et maintenanceWoW Forever Beta Discussion

We think we’ll take the Beta offline in about 45 minutes. See you on the other side!

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We think we’ll take the Beta offline in about 45 minutes.

See you on the other side!

KaivaxBlizzardCommunity managerNouveauUS

Beta Update Maintenance - October 1#191 · réponse

Builds et maintenanceWoW: Forever Beta Discussion

We think we’ll take the Beta offline in about 45 minutes. See you on the other side!

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We think we’ll take the Beta offline in about 45 minutes.

See you on the other side!

Blizzard EntertainmentBlizzardCompte officielNouveauUS

Watch Now! WoW: Forever Podcast Ep.2, Speedrunning Classes

MessagesWorld of Warcraft: Forever General Discussion

Watch Now! WoW: Forever Podcast Ep.2, Speedrunning Classes Join Host Countdown To Classic, Senior Game Designer Josh “Aggrend” Greenfield, Principal Game Designer Kris Zierhut, and Senior Game Designer Aidan Moon, with special guest and content creator Sodapoppin. View Full Article

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Watch Now! WoW: Forever Podcast Ep.2, Speedrunning Classes

Join Host Countdown To Classic, Senior Game Designer Josh “Aggrend” Greenfield, Principal Game Designer Kris Zierhut, and Senior Game Designer Aidan Moon, with special guest and content creator Sodapoppin.

View Full Article

KaivaxBlizzardCommunity managerNouveauEU

Beta Update Maintenance - Evening of 1 October

Builds et maintenanceWoW Forever Beta Discussion

This evening CEST, we will take the WoW Forever Beta offline for maintenance. A few hours later, (early in the morning of October 2), the Beta will resume with an updated build that includes changes and fixes, with the level cap raised to 30. We’ll have all the details here tomorrow.

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This evening CEST, we will take the WoW Forever Beta offline for maintenance. A few hours later, (early in the morning of October 2), the Beta will resume with an updated build that includes changes and fixes, with the level cap raised to 30.

We’ll have all the details here tomorrow.

KaivaxBlizzardCommunity managerNouveauUS

Beta Update Maintenance - October 1

Builds et maintenanceWoW: Forever Beta Discussion

Tomorrow morning PDT, we will take the WoW Forever Beta offline for maintenance. Several hours later, the Beta will resume with an updated build that includes changes and fixes, with the level cap raised to 30. We’ll have all the details here tomorrow.

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Tomorrow morning PDT, we will take the WoW Forever Beta offline for maintenance. Several hours later, the Beta will resume with an updated build that includes changes and fixes, with the level cap raised to 30.

We’ll have all the details here tomorrow.

Mercredi 30 septembre 2026 5

Blizzard EntertainmentBlizzardCompte officielNouveauUS

World of Warcraft: Forever Class Deep Dives — Priest and Warrior

MessagesWorld of Warcraft: Forever General Discussion

World of Warcraft: Forever Class Deep Dives — Priest and Warrior Priests and Warriors are next in our World of Warcraft: Forever class deep dives, with updates that build on the roles, rhythms, and class-defining tools players know. This look covers new and adjusted baseline abilities, refreshed racial Priest spells, Rage and stance updates for Warriors, and talent changes across Discipline,…

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World of Warcraft: Forever Class Deep Dives — Priest and Warrior

Priests and Warriors are next in our World of Warcraft: Forever class deep dives, with updates that build on the roles, rhythms, and class-defining tools players know. This look covers new and adjusted baseline abilities, refreshed racial Priest spells, Rage and stance updates for Warriors, and talent changes across Discipline, Holy, Shadow, Arms, Fury, and Protection.

View Full Article

Blizzard EntertainmentBlizzardCompte officielNouveauEU

World of Warcraft: Forever Class Deep Dives — Priest and Warrior

MessagesWoW: Forever General Discussion

World of Warcraft: Forever Class Deep Dives — Priest and Warrior Priests and Warriors are next in our World of Warcraft: Forever class deep dives, with updates that build on the roles, rhythms, and class-defining tools players know. This look covers new and adjusted baseline abilities, refreshed racial Priest spells, Rage and stance updates for Warriors, and talent changes across Discipline,…

Lire la suiteFermer

World of Warcraft: Forever Class Deep Dives — Priest and Warrior

Priests and Warriors are next in our World of Warcraft: Forever class deep dives, with updates that build on the roles, rhythms, and class-defining tools players know. This look covers new and adjusted baseline abilities, refreshed racial Priest spells, Rage and stance updates for Warriors, and talent changes across Discipline, Holy, Shadow, Arms, Fury, and Protection.

View Full Article

NethaeraBlizzardCommunity managerNouveauUS

World of Warcraft: Forever Class Deep Dives — Hunter and Druid#66 · réponse

MessagesWorld of Warcraft: Forever General Discussion

Slimydaniels: Can we talk about other better classes like paladins and rogues? Subjective, but all in good time, friend. We plan to cover them all but these take a bit of work to pull together and the caveat is that things could still change during beta.

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Slimydaniels:

Can we talk about other better classes like paladins and rogues?

Subjective, but all in good time, friend. We plan to cover them all but these take a bit of work to pull together and the caveat is that things could still change during beta.

NethaeraBlizzardCommunity managerNouveauUS

World of Warcraft: Forever Class Deep Dives — Hunter and Druid#6 · réponse

MessagesWorld of Warcraft: Forever General Discussion

I (a human) have used em dashes for many many years. You can’t have them. They are mine. But thanks for noticing the work done.

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I (a human) have used em dashes for many many years. You can’t have them. They are mine. But thanks for noticing the work done.

Blizzard EntertainmentBlizzardCompte officielNouveauEU

World of Warcraft: Forever Class Deep Dives — Hunter and Druid

MessagesWoW: Forever General Discussion

World of Warcraft: Forever Class Deep Dives — Hunter and Druid Answer the call of the wild and take on nature’s many forms in World of Warcraft: Forever. We’re sharing Development Team insights on Hunter and Druid, including how these classes are evolving through talent updates, class-defining abilities, and new ways to play. View Full Article

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World of Warcraft: Forever Class Deep Dives — Hunter and Druid

Answer the call of the wild and take on nature’s many forms in World of Warcraft: Forever. We’re sharing Development Team insights on Hunter and Druid, including how these classes are evolving through talent updates, class-defining abilities, and new ways to play.

View Full Article

Mardi 29 septembre 2026 3

KaivaxBlizzardCommunity managerNouveauUS

Major Issue: Gold Buying#2 · réponse

MessagesWorld of Warcraft: Forever General Discussion

68 posts were merged into an existing topic: Gold buying rules

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68 posts were merged into an existing topic: Gold buying rules

KaivaxBlizzardCommunity managerNouveauUS

Blizzard takes gold with 0 ban time#2 · réponse

MessagesWorld of Warcraft: Forever General Discussion

632 posts were merged into an existing topic: Gold buying rules

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632 posts were merged into an existing topic: Gold buying rules

KaivaxBlizzardCommunity managerNouveauUS

Ban Gold Buying#2 · réponse

MessagesWoW: Forever Beta Discussion

17 posts were merged into an existing topic: Gold buying rules

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17 posts were merged into an existing topic: Gold buying rules

Lundi 28 septembre 2026 6

KaivaxBlizzardCommunity managerNouveauEU

Bring back Ahab Wheathoof!#4 · réponse

MessagesWoW Forever Beta Discussion

Wildeheart: like this should be part of Forever. We’re working on it. Stay tuned!

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Wildeheart:

like this should be part of Forever.

We’re working on it.

Stay tuned!

KaivaxBlizzardCommunity managerNouveauUS

Can we put the Kyle Questline back into Mulgore?#31 · réponse

MessagesWoW: Forever Beta Discussion

Taharken: I do hope they make the exception for the time frame and put him in. We’re working on it. Stay tuned!

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Taharken:

I do hope they make the exception for the time frame and put him in.

We’re working on it.

Stay tuned!

KaivaxBlizzardCommunity managerNouveauUS

Kyle's Gone Missing! is missing#2 · réponse

MessagesWoW: Forever Beta Discussion

6 posts were merged into an existing topic: Can we put the Kyle Questline back into Mulgore?

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6 posts were merged into an existing topic: Can we put the Kyle Questline back into Mulgore?

Blizzard EntertainmentBlizzardCompte officielNouveauUS

Watch Holly Longdale and Clay Stone’s Keynote Presentations Live from PAX Aus 9-11 October

MessagesWoW: Forever

Watch Holly Longdale and Clay Stone’s Keynote Presentations Live from PAX Aus 9-11 October PAX Aus is right around the corner and World of Warcraft: Forever will be there Friday 9 October to Sunday 11 October AEDT! View Full Article

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Watch Holly Longdale and Clay Stone’s Keynote Presentations Live from PAX Aus 9-11 October

PAX Aus is right around the corner and World of Warcraft: Forever will be there Friday 9 October to Sunday 11 October AEDT!

View Full Article

KaivaxBlizzardCommunity managerNouveauEU

Perma Bans For Gold Buyers! 🥰#79 · réponse

MessagesWoW: Forever General Discussion

Hello. We just want to reiterate some key points about this subject. Real money transactions (RMT) are not acceptable in World of Warcraft, and we’re taking steps to address RMT in the WoW: Forever Beta, and of course, when WoW: Forever goes live and beyond. It’s important to know that while we have always actioned RMT seller’s accounts as quickly as possible, we will increasingly take action…

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Hello. We just want to reiterate some key points about this subject.

Real money transactions (RMT) are not acceptable in World of Warcraft, and we’re taking steps to address RMT in the WoW: Forever Beta, and of course, when WoW: Forever goes live and beyond.

It’s important to know that while we have always actioned RMT seller’s accounts as quickly as possible, we will increasingly take action against buyers’ accounts. That means that we will remove the illicit gold from the recipient, and/or take further actions, which can include closing accounts.

We’re once again asking all players to be very cautious when it comes to accepting gifts from strangers or other one-sided transactions. If it becomes apparent that a recipient knew or should-have-known that gold wasn’t from a legitimate source, they may be subject to account actions as well.

KaivaxBlizzardCommunity managerNouveauUS

Gold buying rules#43 · réponse

MessagesWorld of Warcraft: Forever General Discussion

Hello. We just want to reiterate some key points about this subject. Real money transactions (RMT) are not acceptable in World of Warcraft, and we’re taking steps to address RMT in the WoW: Forever Beta, and of course, when WoW: Forever goes live and beyond. It’s important to know that while we have always actioned RMT seller’s accounts as quickly as possible, we will increasingly take action…

Lire la suiteFermer

Hello. We just want to reiterate some key points about this subject.

Real money transactions (RMT) are not acceptable in World of Warcraft, and we’re taking steps to address RMT in the WoW: Forever Beta, and of course, when WoW: Forever goes live and beyond.

It’s important to know that while we have always actioned RMT seller’s accounts as quickly as possible, we will increasingly take action against buyers’ accounts. That means that we will remove the illicit gold from the recipient, and/or take further actions, which can include closing accounts.

We’re once again asking all players to be very cautious when it comes to accepting gifts from strangers or other one-sided transactions. If it becomes apparent that a recipient knew or should-have-known that gold wasn’t from a legitimate source, they may be subject to account actions as well.

Dimanche 27 septembre 2026 1

KaivaxBlizzardCommunity managerNouveauUS

Realm is full#19 · réponse

MessagesWoW: Forever Beta Discussion

Supersonic: Getting login queue after disconnect We looked into this, and found an issue that was causing the queue to fill, and we just fixed the issue. Thanks for testing with us!

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Supersonic:

Getting login queue after disconnect

We looked into this, and found an issue that was causing the queue to fill, and we just fixed the issue.

Thanks for testing with us!

Vendredi 25 septembre 2026 6

KaivaxBlizzardCommunity managerNouveauEU

Beta Realm Restarts Incoming - 25 September

Builds et maintenanceWoW Forever Beta Discussion

To implement fixes that should address stability issues, we will shutdown and restart the Beta in the next few minutes. The maintenance period should be very brief.

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To implement fixes that should address stability issues, we will shutdown and restart the Beta in the next few minutes.

The maintenance period should be very brief.

KaivaxBlizzardCommunity managerNouveauUS

Beta Realm Restarts Incoming - Sept. 25

Builds et maintenanceWoW: Forever Beta Discussion

To implement fixes that should address stability issues, we will shutdown and restart the Beta in the next few minutes. The maintenance period should be very brief.

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To implement fixes that should address stability issues, we will shutdown and restart the Beta in the next few minutes.

The maintenance period should be very brief.

AggrendBlizzardDéveloppeur de WoWNouveauEU

What insights would you like to see in a future episode of the WoW: Forever Podcast?

MessagesWoW: Forever General Discussion

Greetings! We’ve been super excited about the reception to our first episode of the WoW: Forever Podcast and are already gearing up for next week’s show! This next episode is going to focus heavily Class Design with special guests from our systems design team, so please look forward to that! Looking forward past that, the team wanted to know if there are any other topics that you would like…

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Greetings!

We’ve been super excited about the reception to our first episode of the WoW: Forever Podcast and are already gearing up for next week’s show!

This next episode is going to focus heavily Class Design with special guests from our systems design team, so please look forward to that!

Looking forward past that, the team wanted to know if there are any other topics that you would like developer insights on for future episodes?

So, feel free to post and let us know what topics you’d like to see us dig into and discuss in the WoW: Forever Podcast!

AggrendBlizzardDéveloppeur de WoWNouveauUS

What insights would you like to see in a future episode of the WoW: Forever Podcast?

MessagesWorld of Warcraft: Forever General Discussion

Greetings! We’ve been super excited about the reception to our first episode of the WoW: Forever Podcast and are already gearing up for next week’s show! This next episode is going to focus heavily Class Design with special guests from our systems design team, so please look forward to that! Looking forward past that, the team wanted to know if there are any other topics that you would like…

Lire la suiteFermer

Greetings!

We’ve been super excited about the reception to our first episode of the WoW: Forever Podcast and are already gearing up for next week’s show!

This next episode is going to focus heavily Class Design with special guests from our systems design team, so please look forward to that!

Looking forward past that, the team wanted to know if there are any other topics that you would like developer insights on for future episodes?

So, feel free to post and let us know what topics you’d like to see us dig into and discuss in the WoW: Forever Podcast!

KaivaxBlizzardCommunity managerNouveauEU

PLEASE fix the servers#9 · réponse

MessagesWoW Forever Beta Discussion

We’re tracking server issues that are affecting some Beta testers, and our fix for this will almost certainly result in restarting servers today. Thank you for these reports.

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We’re tracking server issues that are affecting some Beta testers, and our fix for this will almost certainly result in restarting servers today.

Thank you for these reports.

KaivaxBlizzardCommunity managerNouveauUS

Game is unplayable today#23 · réponse

MessagesWoW: Forever Beta Discussion

We’re tracking server issues that are affecting some Beta testers, and our fix for this will almost certainly result in restarting servers today. Thank you for these reports.

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We’re tracking server issues that are affecting some Beta testers, and our fix for this will almost certainly result in restarting servers today.

Thank you for these reports.

Jeudi 24 septembre 2026 13

FwoiblesBlizzardDéveloppeur de WoWNouveauUS

WoW Forever Beta - Account Actions For Name Violations

MessagesWoW: Forever Beta Discussion

We are in the process of issuing forced name changes to characters found to be in violation of our character naming policies that were created in the Forever Beta. Additionally, we have removed beta access for some users who created names that were far outside of our Code of Conduct. The use of dual names has allowed players new levels of creativity and personalization with your characters, some…

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We are in the process of issuing forced name changes to characters found to be in violation of our character naming policies that were created in the Forever Beta. Additionally, we have removed beta access for some users who created names that were far outside of our Code of Conduct. The use of dual names has allowed players new levels of creativity and personalization with your characters, some took this opportunity to reveal too much about themselves and will no longer be participating in this Beta.

The World of Warcraft team takes the safety and inclusiveness of our game very seriously. These actions were performed directly by the World of Warcraft Development team and were individually reviewed. The Customer Service team cannot and will not assist with any appeals. Our system for enforcing naming standards will be coming online very shortly, we would appreciate testers refraining from “testing” this system, as you run the risk of being actioned and losing access to the Beta. Please keep your character names respectful and within policy.

For anyone needing a refresher our code of conduct can be found at: https://us.support.blizzard.com/en/help/article/42673

KaivaxBlizzardCommunity managerNouveauUS

Beta is Up - Development Notes Posted

NotesWoW: Forever Beta Discussion

WoW Forever Beta Development Notes – Updated September 24 WoW: Forever Beta Discussion Today, we updated the WoW Forever Beta with a new build that includes the following updates. Change Log Bugfixes Fixed a bug with casters not playing their precast animations and sometimes standing while casting. Changed the sound effect that plays while jumping in water to be more aesthetically pleasing.…

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WoW Forever Beta Development Notes – Updated September 24 WoW: Forever Beta Discussion

Today, we updated the WoW Forever Beta with a new build that includes the following updates. Change Log Bugfixes Fixed a bug with casters not playing their precast animations and sometimes standing while casting. Changed the sound effect that plays while jumping in water to be more aesthetically pleasing. Adjusted Human death sounds. Fixed an issue where attempting to craft items or cast spells was causing players to stand up while waiting to obtain their Campfire buff. Players may now buff …

KaivaxBlizzardCommunity managerNouveauEU

Beta is Up - Development Notes Posted

NotesWoW Forever Beta Discussion

WoW Forever Beta Development Notes – Updated 24 September WoW Forever Beta Discussion Today, we updated the WoW Forever Beta with a new build that includes the following updates. Change Log Bugfixes Fixed a bug with casters not playing their precast animations and sometimes standing while casting. Changed the sound effect that plays while jumping in water to be more aesthetically pleasing.…

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WoW Forever Beta Development Notes – Updated 24 September WoW Forever Beta Discussion

Today, we updated the WoW Forever Beta with a new build that includes the following updates. Change Log Bugfixes Fixed a bug with casters not playing their precast animations and sometimes standing while casting. Changed the sound effect that plays while jumping in water to be more aesthetically pleasing. Adjusted Human death sounds. Fixed an issue where attempting to craft items or cast spells was causing players to stand up while waiting to obtain their Campfire buff. Players may now buff …

KaivaxBlizzardCommunity managerNouveauEU

WoW Forever Beta Known Issues - 24 September#5 · réponse

NotesWoW Forever Beta Discussion

Resolved Issues Teldrassil - During the quest “Escaping Ban’ethil”, Sentinel Lynessa Duskblossom runs a bit too fast and spams her Strike ability. This is fixed in the next beta build. Loch Modan - “Snowbound” gives more XP than intended. This is adjusted in the next beta build. Known Issues - New September 24 Banes and Curses do not properly track if you drop your target and re-acquire a target…

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Resolved Issues

  • Teldrassil - During the quest “Escaping Ban’ethil”, Sentinel Lynessa Duskblossom runs a bit too fast and spams her Strike ability. This is fixed in the next beta build.
  • Loch Modan - “Snowbound” gives more XP than intended. This is adjusted in the next beta build.

Known Issues - New September 24

  • Banes and Curses do not properly track if you drop your target and re-acquire a target with an existing bane or curse.
  • Healthstone cooldown cannot be tracked.
  • Priest tracks all spells by default.
  • Arcane Blast cannot be tracked.
  • Mana gem requires an additional spell to be cast by the mage to properly begin tracking its cooldown.
  • Creating or changing party composition may transfer players to a different world instance. We’re working on improvements and will provide an update soon.
  • Pet cooldowns cannot be tracked.
  • Item enhancements (such as Windfury or rogue poisons) cannot be tracked
  • The minimap in Stormwind has display issues and will be fixed in a later build.
  • Personal Resource Display doesn’t show combo points.
KaivaxBlizzardCommunity managerNouveauEU

WoW Forever Beta Development Notes – Updated 24 September

NotesWoW Forever Beta Discussion

Today, we updated the WoW Forever Beta with a new build that includes the following updates. Change Log Bugfixes Fixed a bug with casters not playing their precast animations and sometimes standing while casting. Changed the sound effect that plays while jumping in water to be more aesthetically pleasing. Adjusted Human death sounds. Fixed an issue where attempting to craft items or cast spells…

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Today, we updated the WoW Forever Beta with a new build that includes the following updates.

Change Log

  • Bugfixes
  • Fixed a bug with casters not playing their precast animations and sometimes standing while casting.
  • Changed the sound effect that plays while jumping in water to be more aesthetically pleasing.
  • Adjusted Human death sounds.
  • Fixed an issue where attempting to craft items or cast spells was causing players to stand up while waiting to obtain their Campfire buff.
  • Players may now buff each other, cast, and craft while waiting for their Campfire buffs.
  • Players may now obtain a Campfire buff if they are sitting, sitting in a chair, sleeping, lying down, or using the kneeling emote.
  • Resolved an issue where Huey Sunnydale’s legs failed to render properly.
  • Fixed an issue that made a Season of Discovery rune ability visible.
  • Fixed an issue where Pet Happiness was not decreasing once your pet was at max loyalty.
  • Fixed an issue causing the Undercity Canal ooze to be much brighter than intended.
  • Removed a setting that could disable fog in an unintended manner.
  • Resolved a water display issue and fixed various other display artifacts on Mac.
  • Fixed a memory leak causing gradual performance degradation for some players.
  • Fixed an issue where in-game mail could ignore surnames.
  • Classes
  • If you have not recently changed your talents, the cost is now 1 silver to re-spec. This is temporary for the Beta only. After your first talent reset, the subsequent cost will be much higher, but it will drop to 1 silver after 1 hour has passed.
  • Druid
  • Corrected an issue and now Rejuvenation can land critical hits.
  • Corrected an issue and now Tranquility can land critical hits.
  • Wrath base damage increased ~50%.
  • Thorns will now dynamically update its values based on the caster’s spell power.
  • If the caster cannot be found or is too far away, Thorns reverts to its base values.
  • Feral
  • Mangle has been renamed Primal Bite. Its signature debuff has been removed, so the former name no longer accurately represented the ability.
  • All talents referencing Mangle now reference Primal Bite.
  • The Primal Fury talent has been renamed and the icon replaced with the original Blood Frenzy name and icon.
  • Fixed a bug where Feral Charge (Cat) could be cast on allies.
  • Restoration
  • Corrected an issue and now Wild Growth can land critical hits.
  • Hunter
  • Pets
  • Furious Howl Attack Power bonus reduced 40%.
  • Sonic Blast ability now properly available to Bat pets.
  • Tame Beast no longer works on Beasts that are higher than the Hunter’s level.
  • Marksmanship
  • Talenting out of Lone Wolf will no longer cause the Hunter to have -4% damage while their pet is active.
  • Survival
  • Corrected an issue and now Lacerating Strikes can land critical hits.
  • Strider Kick now increases movement speed by 30% for 3 seconds.
  • Mage
  • Arcane Missiles no longer checks line of sight on each missile, just once at the beginning of the channel. So targets moving out of line of sight during the channel will not prevent the missiles.
  • Fire
  • Wake of Fire buff duration has been increased to 30 seconds (was 20 seconds).
  • Developers’ notes: Wake of Fire was difficult to make proper use of while leveling, due to the Mage needing to restore mana between combat. The increased duration should help smooth out the experience.
  • Hot Streak buff duration has been increased to 20 seconds (was 15 seconds).
  • Ignite no longer double dips on % damage increase modifiers.
  • Paladin
  • Retribution Aura will now dynamically update its values based on the caster’s spell power.
  • Fixed a bug causing the Flash of Light cast animation to not play at the end of the spell cast.
  • Fixed various issues with Consecration.
  • Fixed an issue where Consecration would fail to apply its increased damage effect to some targets.
  • Fixed an issue where Consecration’s Z axis wasn’t functioning consistently.
  • Fixed an issue where Consecration could pull targets vertically above or below the caster.
  • Holy Strike’s % of weapon damage per rank changed to 25%/29%/32%/36%/39%/43%/46%/50% (was 25%/25%/30%/30%/35%/35%/40%/40%).
  • Developers’s notes: This increases Holy Strike’s damage at all points while leveling, and increases how much it contributes to your rotation. Early ranks of Holy Strike didn’t always feel like an upgrade when purchasing a new rank, and we wanted to adjust that.
  • Fixed a bug with Echo of Justice, causing it to have a higher than intended chance to activate.
  • Righteous Fury: Holy threat increase increased to 60% (was 90%).
  • Holy
  • Holy Strike’s cooldown lowered to 10 seconds (was 12 seconds).
  • Improved Holy Strike removed from the Talent Tree.
  • Developers’ notes: Even though there are sometimes cases where talents feel ‘required’ by classes, like Relentless Strikes for Rogues, having one that reduces the cooldown of a core ability so early on in a healing talent tree made this feel like a talent that was required. So we’ve removed it and made its behavior baseline.
  • Light’s Vigil’s tooltip has been reorganized to make it more clear that the damage component is the only version that returns some of the Mana cost.
  • Holy Power now increases the Critical Strike chance of Holy Strike by 15% and retains all of its old effects.
  • Retribution
  • Vengeance now activates off of non-periodic critical strikes.
  • Vengeance’s maximum stacks lowered to 3 (was 5).
  • Two-Handed Weapon Specialization’s damage increase reduced to 2/4/6% (was 3/6/9%).
  • Sacred Arbiter now increases the damage of Holy Strike by 20% (was 10%).
  • Twist of Light now additionally reduces the Mana cost of your Seal spells by 20%.
  • Priest
  • Corrected an issue and now Renew can land critical hits.
  • Power Word: Shield can now always overwrite an existing Power Word: Shield on a target that does not have Weakened Soul.
  • Gnome
  • Corrected an issue and now Contingency Plan can land critical hits.
  • Confounding Flash now has a cast visual. The casting visual is now more Holy oriented than Arcane and the sounds have been updated to match.
  • Night Elf
  • Starshards now correctly gains resistance to spell pushback from the Twilight Focus talent.
  • Undead
  • Dark Sacrifice no longer breaks Crowd Control that breaks on damage.
  • Dark Sacrifice’s tooltip now correctly displays that the Mana gained from the ability scales with Spirit.
  • Rogue
  • Sap now correctly flags the Rogue for PvP when used on a target that is PvP flagged.
  • Shaman
  • Lightning Bolt: Damage on ranks 3 and 4 increased to make these spells always upgrades over previous ranks (despite changing cast times).
  • Windfury Totem: Buff from this spell now displays as “Windfury Totem” instead of “Windfury Totem Passive”.
  • Flametongue Totem: Buff from this spell now displays as “Flametongue Totem” instead of “Flametongue Totem Effect”.
  • Flametongue Totem no longer has a duration and is instantly replaced when placing another totem.
  • Flametongue Totem is no longer able to be stacked by repeatedly casting Flametongue Totem.
  • Flametongue Totem no longer stacks with Flametongue Weapon.
  • Flametongue Totem no longer stacks with Windfury Totem.
  • Tranquil Air Totem, Windfury Totem, and Grace of Air Totem no longer stack together even if used by different Shamans in the same group.
  • Elemental
  • Swapped the positions of the Elemental Fury (Row 3) and Elemental Alacrity (Row 6) talents.
  • Developers’ notes: Critical Strike damage increases early on in trees are exciting for other specializations, but its not as exciting for the core specialization while leveling, since they don’t have enough critical strike chance to really appreciate it. So we’re moving one of the better talents for Elemental Shaman functionality, earlier in the tree, to allow them to feel like they’re hitting important progression moments (something Elemental has lacked in the early levels). We understand that this affects Enhancement Shaman’s critical strike damage with spells, but we will use this room created to add more to Enhancement Shaman in the future.
  • Lava Burst damage on ranks 1 and 2 increased to be about 10% more base damage than the Lightning Bolt rank learned around the same level.
  • Enhancement
  • Rage of the Far Seer (Row 7) no longer increases the Shaman’s Spell Casting Speed.
  • Developers’ notes: Rage of the Far Seer’s spell casting speed was not necessary to include for the core functionality of this ability. So we removed it.
  • Restoration
  • Corrected an issue and now Riptide can land critical hits.
  • Warlock
  • Tooltip of Life Tap has been updated to correctly display the amount of Life converted, and only states that it scales with Spirit.
  • Voidwalker Sacrifice now correctly scales with 10% of the Warlock’s spell healing.
  • Warrior
  • Sunder Armor: Corrected the threat values on all ranks, including a small increase to threat generated from Attack Power.
  • Protection
  • Swapped the positions of the Bastion (Row 5) and Focused Rage (Row 6) talents.
  • Developers’ notes: We wanted to give players Focused Rage sooner to smooth out progression, as opposed to more damage from Bastion. This should smooth out some of the feeling while leveling as Protection before obtaining Shield Slam.
  • Arms
  • Bloodthrill’s chance to activate increased to 4/8/12/16/20% (was 2/4/6/8/10%).
  • Bloodthrill only activates off of Main Hand melee attacks. This includes Cleave and Heroic Strike.
  • Slam’s cooldown has been increased to 18 seconds (was 15 seconds).
  • Improved Slam now reduces the cooldown of Slam by 1.5/3 seconds.
  • Races
  • Gnome
  • Changed Eureka on every class to a 10% discount on Mana, Rage, or Energy abilities.
  • Human
  • Changed the Will to Survive visual to match Dispel Magic instead of Will of the Forsaken.
  • Tauren
  • Cultivation now has a player-level requirement for every Herb. The level required is equal to the Herb’s level required to pick it divided by 5. Herbs that require a higher than 300 Herbalism skill to pick can be Cultivated at player level 60.
  • Touch of the Grave no longer breaks CC or activates from spells and abilities that don’t have a damage component to them.
  • Developers’ notes: This means that Shadow Word: Pain activates it on cast, but not on periodic damage. Distract won’t activate it, you can’t pull Rogues and Druids out of Stealth with Distract and it activating, and you won’t activate it off of Pickpocketing. Spells like Polymorph already didn’t get broken by Touch of the Grave, but Polymorph will no longer be able to activate it.
  • Cooldown Manager
  • The Cooldown Manager in World of Warcraft: Forever is intended to enhance gameplay by pulling critical information from the buff bar or action bar and placing it in a fully customizable location. By default, the Cooldown Manager is disabled, and it can be enabled in Options under the Gameplay Enhancement settings.
  • Druid, Mage, Priest, Warrior, and Warlock are available for testing the Cooldown Manager.
  • Additional classes will become testable in future updates.
  • The most desired feedback for this feature is currently: spells that you wish were tracked by default.
  • The Cooldown Manager does not yet support spell ranks. This will be resolved in a future Beta update.
  • Gamepad Support
  • Class specific flyouts have been added to the action bar interface of some classes.
  • Shapeshift flyout for Druids.
  • Pet control and pet spell flyouts for Hunters and Warlocks.
  • Aura flyout for Paladins.
  • Stance flyout for Warriors.
  • The pet bar no longer replaces the bottom gamepad action bar for Hunters and Warlocks.
  • New options have been added to the Gamepad (Alpha) section of the game options.
  • Use Compact Action Bar: Replaces the normal gamepad action bar layout with one that only shows the currently active action bar at any given time.
  • Fixed Party Targeting: While in a non-raid party, rather than having the directional pad act as directions in the party interface, each button on the directional pad is assigned to a specific party member.
  • Swap Target Modifier Sides: Swaps sides of the friendly and hostile targeting modifiers, putting friendly targeting on the right and hostile on the left.
  • Swap Friendly Target Action Sides: Swaps the directional pad and face button actions when using the friendly targeting modifier.
  • Swap Hostile Target Action Sides: Swaps the directional pad and face button actions when using the hostile targeting modifier.
  • Fixed an issue preventing edit mode layouts from being applied while the gamepad UI is enabled.
  • Updated Map and Quest Log bindings.
  • New hover functionality for POI pins.
  • Updated support for Compact Raid Frame Manager and Role Poll Frames.
  • Items
  • A handful of guns and bows were not correctly consuming or using ammunition. They have been corrected.
  • A number of quests have had their rewards updated to be the correct item level.
  • A small number of early caster rewards have been adjusted.
  • Wizard Oil: Minor Wizard Oil has been reverted to Classic Era value of 8 spell power, Lesser Wizard Oil to 16, and Wizard Oil to 24. Brilliant Wizard Oil remains unchanged.
  • Wands: Wands no longer gain any additional damage from the user’s spell damage.
  • Quests

-

  • Resolved an issue where several dungeon quests were shareable, which granted the receiving player a quest item when shared.
  • Dalaran - Faction adjustments. Spawns are now present in the area just outside the city entrance.
  • Dun Morogh - Snow Leopard Prowler has a much faster respawn time.
  • Dun Morogh - Resolved an issue where some players were unable to loot the rifle for “Treacherous Cold”.
  • Durotar - Reduced the respawn time for the escort NPC for “Lost in the Shadows”.
  • Elwynn Forest - The quest “Book Return” now properly removes the extra Book Bag from the player’s inventory when the quest is completed.
  • Elwynn Forest - Increased the amount of crates for the quest “Stolen Enchanting Supplies”.
  • Elwynn Forest - Murloc camps around Crystal Lake should respawn more quickly. Mrrglrlrlrmgrr!
  • Elwynn Forest - Mother Fang respawns a bit more slowly, and does not always drop a green item.
  • Elwynn Forest - Shinyfinder Narf respawns more quickly. The quest item may now be looted by all party members.
  • Elwynn Forest - Nimsy now respawns more quickly.
  • Elwynn Forest - You can now learn skinning from Helene Peltskinner even while you have a quest with her.
  • Elwynn Forest - Increased the amount of supply spawns for “Stolen Enchanting Supplies”.
  • Elwynn Forest - Jasperlode Mine and Fargodeep Mine are a little more deadly than intended for solo players, so we’re taking their candles away. We do not anticipate any fallout from this theft.
  • Mulgore - Water Pitchers now respawn faster for the quest “A Humble Task”.
  • Silthus - Khonsu’s arrival has been removed from the beta phase, and in the future will return to Azeroth once more.
  • Silverpine Forest - Pyrewood Village worgen respawn more quickly.
  • Teldrassil - The objective count for the quest “Bounty: Gnarlpine Furbolg” has been reduced to 15 (was 20).
  • Undercity - The Skyborne quest “Exploring the Horde” now completes the objective to talk with Lady Sylvanas Windrunner. Dark Lady watch over you
  • Westfall - Increased the spawn rate of the Defias Messenger.
  • Zephras Isle - The High Order Skyborne quest “Catching Wind” has been redesigned and adjustments were made to the spawns at the Overlook Standing Stones in Shen’dar Highlands.
  • Zephras Isle - The druids of Nightclaw Cavern now award credit for “Wounds of Betrayal” properly when healed.
  • Zephras Isle - “A Firm Response” no longer fails to grant credit to players.
  • User Interface

-

  • Updated the Nameplate selection display.
  • Personal Resource Display textures are updated.

New to this build - Known Issues

  • Banes and Curses do not properly track if you drop your target and re-acquire a target with an existing bane or curse.
  • Healthstone cooldown cannot be tracked.
  • Priest tracks all spells by default.
  • Arcane Blast cannot be tracked.
  • Mana gem requires an additional spell to be cast by the mage to properly begin tracking its cooldown.
  • Creating or changing party composition may transfer players to a different world instance. We’re working on improvements and will provide an update soon.
  • Pet cooldowns cannot be tracked.
  • Item enhancements (such as Windfury or rogue poisons) cannot be tracked
  • The minimap in Stormwind has display issues and will be fixed in a later build.
  • Personal Resource Display doesn’t show combo points.

Our full Known Issues post is here.

KaivaxBlizzardCommunity managerNouveauUS

WoW Forever Beta Known Issues - October 1#5 · réponse

NotesWoW: Forever Beta Discussion

Resolved Issues Teldrassil - During the quest “Escaping Ban’ethil”, Sentinel Lynessa Duskblossom runs a bit too fast and spams her Strike ability. This is fixed in the next beta build. Loch Modan - “Snowbound” gives more XP than intended. This is adjusted in the next beta build. Known Issues - New September 24 Banes and Curses do not properly track if you drop your target and re-acquire a target…

Lire la suiteFermer

Resolved Issues

  • Teldrassil - During the quest “Escaping Ban’ethil”, Sentinel Lynessa Duskblossom runs a bit too fast and spams her Strike ability. This is fixed in the next beta build.
  • Loch Modan - “Snowbound” gives more XP than intended. This is adjusted in the next beta build.

Known Issues - New September 24

  • Banes and Curses do not properly track if you drop your target and re-acquire a target with an existing bane or curse.
  • Healthstone cooldown cannot be tracked.
  • Priest tracks all spells by default.
  • Arcane Blast cannot be tracked.
  • Mana gem requires an additional spell to be cast by the mage to properly begin tracking its cooldown.
  • Creating or changing party composition may transfer players to a different world instance. We’re working on improvements and will provide an update soon.
  • Pet cooldowns cannot be tracked.
  • Item enhancements (such as Windfury or rogue poisons) cannot be tracked
  • The minimap in Stormwind has display issues and will be fixed in a later build.
  • Personal Resource Display doesn’t show combo points.
KaivaxBlizzardCommunity managerNouveauUS

WoW Forever Beta Development Notes – Updated October 1

NotesWoW: Forever Beta Discussion

Today, we updated the WoW Forever Beta with a new build that includes the following updates. Change Log Bugfixes Fixed a bug with casters not playing their precast animations and sometimes standing while casting. Changed the sound effect that plays while jumping in water to be more aesthetically pleasing. Adjusted Human death sounds. Fixed an issue where attempting to craft items or cast spells…

Lire la suiteFermer

Today, we updated the WoW Forever Beta with a new build that includes the following updates.

Change Log

  • Bugfixes
  • Fixed a bug with casters not playing their precast animations and sometimes standing while casting.
  • Changed the sound effect that plays while jumping in water to be more aesthetically pleasing.
  • Adjusted Human death sounds.
  • Fixed an issue where attempting to craft items or cast spells was causing players to stand up while waiting to obtain their Campfire buff.
  • Players may now buff each other, cast, and craft while waiting for their Campfire buffs.
  • Players may now obtain a Campfire buff if they are sitting, sitting in a chair, sleeping, lying down, or using the kneeling emote.
  • Resolved an issue where Huey Sunnydale’s legs failed to render properly.
  • Fixed an issue that made a Season of Discovery rune ability visible.
  • Fixed an issue where Pet Happiness was not decreasing once your pet was at max loyalty.
  • Fixed an issue causing the Undercity Canal ooze to be much brighter than intended.
  • Removed a setting that could disable fog in an unintended manner.
  • Resolved a water display issue and fixed various other display artifacts on Mac.
  • Fixed a memory leak causing gradual performance degradation for some players.
  • Fixed an issue where in-game mail could ignore surnames.
  • Classes
  • If you have not recently changed your talents, the cost is now 1 silver to re-spec. This is temporary for the Beta only. After your first talent reset, the subsequent cost will be much higher, but it will drop to 1 silver after 1 hour has passed.
  • Druid
  • Corrected an issue and now Rejuvenation can land critical hits.
  • Corrected an issue and now Tranquility can land critical hits.
  • Wrath base damage increased ~50%.
  • Thorns will now dynamically update its values based on the caster’s spell power.
  • If the caster cannot be found or is too far away, Thorns reverts to its base values.
  • Feral
  • Mangle has been renamed Primal Bite. Its signature debuff has been removed, so the former name no longer accurately represented the ability.
  • All talents referencing Mangle now reference Primal Bite.
  • The Primal Fury talent has been renamed and the icon replaced with the original Blood Frenzy name and icon.
  • Fixed a bug where Feral Charge (Cat) could be cast on allies.
  • Restoration
  • Corrected an issue and now Wild Growth can land critical hits.
  • Hunter
  • Pets
  • Furious Howl Attack Power bonus reduced 40%.
  • Sonic Blast ability now properly available to Bat pets.
  • Tame Beast no longer works on Beasts that are higher than the Hunter’s level.
  • Marksmanship
  • Talenting out of Lone Wolf will no longer cause the Hunter to have -4% damage while their pet is active.
  • Survival
  • Corrected an issue and now Lacerating Strikes can land critical hits.
  • Strider Kick now increases movement speed by 30% for 3 seconds.
  • Mage
  • Arcane Missiles no longer checks line of sight on each missile, just once at the beginning of the channel. So targets moving out of line of sight during the channel will not prevent the missiles.
  • Fire
  • Wake of Fire buff duration has been increased to 30 seconds (was 20 seconds).
  • Developers’ notes: Wake of Fire was difficult to make proper use of while leveling, due to the Mage needing to restore mana between combat. The increased duration should help smooth out the experience.
  • Hot Streak buff duration has been increased to 20 seconds (was 15 seconds).
  • Ignite no longer double dips on % damage increase modifiers.
  • Paladin
  • Retribution Aura will now dynamically update its values based on the caster’s spell power.
  • Fixed a bug causing the Flash of Light cast animation to not play at the end of the spell cast.
  • Fixed various issues with Consecration.
  • Fixed an issue where Consecration would fail to apply its increased damage effect to some targets.
  • Fixed an issue where Consecration’s Z axis wasn’t functioning consistently.
  • Fixed an issue where Consecration could pull targets vertically above or below the caster.
  • Holy Strike’s % of weapon damage per rank changed to 25%/29%/32%/36%/39%/43%/46%/50% (was 25%/25%/30%/30%/35%/35%/40%/40%).
  • Developers’s notes: This increases Holy Strike’s damage at all points while leveling, and increases how much it contributes to your rotation. Early ranks of Holy Strike didn’t always feel like an upgrade when purchasing a new rank, and we wanted to adjust that.
  • Fixed a bug with Echo of Justice, causing it to have a higher than intended chance to activate.
  • Righteous Fury: Holy threat increase increased to 60% (was 90%).
  • Holy
  • Holy Strike’s cooldown lowered to 10 seconds (was 12 seconds).
  • Improved Holy Strike removed from the Talent Tree.
  • Developers’ notes: Even though there are sometimes cases where talents feel ‘required’ by classes, like Relentless Strikes for Rogues, having one that reduces the cooldown of a core ability so early on in a healing talent tree made this feel like a talent that was required. So we’ve removed it and made its behavior baseline.
  • Light’s Vigil’s tooltip has been reorganized to make it more clear that the damage component is the only version that returns some of the Mana cost.
  • Holy Power now increases the Critical Strike chance of Holy Strike by 15% and retains all of its old effects.
  • Retribution
  • Vengeance now activates off of non-periodic critical strikes.
  • Vengeance’s maximum stacks lowered to 3 (was 5).
  • Two-Handed Weapon Specialization’s damage increase reduced to 2/4/6% (was 3/6/9%).
  • Sacred Arbiter now increases the damage of Holy Strike by 20% (was 10%).
  • Twist of Light now additionally reduces the Mana cost of your Seal spells by 20%.
  • Priest
  • Corrected an issue and now Renew can land critical hits.
  • Power Word: Shield can now always overwrite an existing Power Word: Shield on a target that does not have Weakened Soul.
  • Gnome
  • Corrected an issue and now Contingency Plan can land critical hits.
  • Confounding Flash now has a cast visual. The casting visual is now more Holy oriented than Arcane and the sounds have been updated to match.
  • Night Elf
  • Starshards now correctly gains resistance to spell pushback from the Twilight Focus talent.
  • Undead
  • Dark Sacrifice no longer breaks Crowd Control that breaks on damage.
  • Dark Sacrifice’s tooltip now correctly displays that the Mana gained from the ability scales with Spirit.
  • Rogue
  • Sap now correctly flags the Rogue for PvP when used on a target that is PvP flagged.
  • Shaman
  • Lightning Bolt: Damage on ranks 3 and 4 increased to make these spells always upgrades over previous ranks (despite changing cast times).
  • Windfury Totem: Buff from this spell now displays as “Windfury Totem” instead of “Windfury Totem Passive”.
  • Flametongue Totem: Buff from this spell now displays as “Flametongue Totem” instead of “Flametongue Totem Effect”.
  • Flametongue Totem no longer has a duration and is instantly replaced when placing another totem.
  • Flametongue Totem is no longer able to be stacked by repeatedly casting Flametongue Totem.
  • Flametongue Totem no longer stacks with Flametongue Weapon.
  • Flametongue Totem no longer stacks with Windfury Totem.
  • Tranquil Air Totem, Windfury Totem, and Grace of Air Totem no longer stack together even if used by different Shamans in the same group.
  • Elemental
  • Swapped the positions of the Elemental Fury (Row 3) and Elemental Alacrity (Row 6) talents.
  • Developers’ notes: Critical Strike damage increases early on in trees are exciting for other specializations, but its not as exciting for the core specialization while leveling, since they don’t have enough critical strike chance to really appreciate it. So we’re moving one of the better talents for Elemental Shaman functionality, earlier in the tree, to allow them to feel like they’re hitting important progression moments (something Elemental has lacked in the early levels). We understand that this affects Enhancement Shaman’s critical strike damage with spells, but we will use this room created to add more to Enhancement Shaman in the future.
  • Lava Burst damage on ranks 1 and 2 increased to be about 10% more base damage than the Lightning Bolt rank learned around the same level.
  • Enhancement
  • Rage of the Far Seer (Row 7) no longer increases the Shaman’s Spell Casting Speed.
  • Developers’ notes: Rage of the Far Seer’s spell casting speed was not necessary to include for the core functionality of this ability. So we removed it.
  • Restoration
  • Corrected an issue and now Riptide can land critical hits.
  • Warlock
  • Tooltip of Life Tap has been updated to correctly display the amount of Life converted, and only states that it scales with Spirit.
  • Voidwalker Sacrifice now correctly scales with 10% of the Warlock’s spell healing.
  • Warrior
  • Sunder Armor: Corrected the threat values on all ranks, including a small increase to threat generated from Attack Power.
  • Protection
  • Swapped the positions of the Bastion (Row 5) and Focused Rage (Row 6) talents.
  • Developers’ notes: We wanted to give players Focused Rage sooner to smooth out progression, as opposed to more damage from Bastion. This should smooth out some of the feeling while leveling as Protection before obtaining Shield Slam.
  • Arms
  • Bloodthrill’s chance to activate increased to 4/8/12/16/20% (was 2/4/6/8/10%).
  • Bloodthrill only activates off of Main Hand melee attacks. This includes Cleave and Heroic Strike.
  • Slam’s cooldown has been increased to 18 seconds (was 15 seconds).
  • Improved Slam now reduces the cooldown of Slam by 1.5/3 seconds.
  • Races
  • Gnome
  • Changed Eureka on every class to a 10% discount on Mana, Rage, or Energy abilities.
  • Human
  • Changed the Will to Survive visual to match Dispel Magic instead of Will of the Forsaken.
  • Tauren
  • Cultivation now has a player-level requirement for every Herb. The level required is equal to the Herb’s level required to pick it divided by 5. Herbs that require a higher than 300 Herbalism skill to pick can be Cultivated at player level 60.
  • Touch of the Grave no longer breaks CC or activates from spells and abilities that don’t have a damage component to them.
  • Developers’ notes: This means that Shadow Word: Pain activates it on cast, but not on periodic damage. Distract won’t activate it, you can’t pull Rogues and Druids out of Stealth with Distract and it activating, and you won’t activate it off of Pickpocketing. Spells like Polymorph already didn’t get broken by Touch of the Grave, but Polymorph will no longer be able to activate it.
  • Cooldown Manager
  • The Cooldown Manager in World of Warcraft: Forever is intended to enhance gameplay by pulling critical information from the buff bar or action bar and placing it in a fully customizable location. By default, the Cooldown Manager is disabled, and it can be enabled in Options under the Gameplay Enhancement settings.
  • Druid, Mage, Priest, Warrior, and Warlock are available for testing the Cooldown Manager.
  • Additional classes will become testable in future updates.
  • The most desired feedback for this feature is currently: spells that you wish were tracked by default.
  • The Cooldown Manager does not yet support spell ranks. This will be resolved in a future Beta update.
  • Gamepad Support
  • Class specific flyouts have been added to the action bar interface of some classes.
  • Shapeshift flyout for Druids.
  • Pet control and pet spell flyouts for Hunters and Warlocks.
  • Aura flyout for Paladins.
  • Stance flyout for Warriors.
  • The pet bar no longer replaces the bottom gamepad action bar for Hunters and Warlocks.
  • New options have been added to the Gamepad (Alpha) section of the game options.
  • Use Compact Action Bar: Replaces the normal gamepad action bar layout with one that only shows the currently active action bar at any given time.
  • Fixed Party Targeting: While in a non-raid party, rather than having the directional pad act as directions in the party interface, each button on the directional pad is assigned to a specific party member.
  • Swap Target Modifier Sides: Swaps sides of the friendly and hostile targeting modifiers, putting friendly targeting on the right and hostile on the left.
  • Swap Friendly Target Action Sides: Swaps the directional pad and face button actions when using the friendly targeting modifier.
  • Swap Hostile Target Action Sides: Swaps the directional pad and face button actions when using the hostile targeting modifier.
  • Fixed an issue preventing edit mode layouts from being applied while the gamepad UI is enabled.
  • Updated Map and Quest Log bindings.
  • New hover functionality for POI pins.
  • Updated support for Compact Raid Frame Manager and Role Poll Frames.
  • Items
  • A handful of guns and bows were not correctly consuming or using ammunition. They have been corrected.
  • A number of quests have had their rewards updated to be the correct item level.
  • A small number of early caster rewards have been adjusted.
  • Wizard Oil: Minor Wizard Oil has been reverted to Classic Era value of 8 spell power, Lesser Wizard Oil to 16, and Wizard Oil to 24. Brilliant Wizard Oil remains unchanged.
  • Wands: Wands no longer gain any additional damage from the user’s spell damage.
  • Quests

-

  • Resolved an issue where several dungeon quests were shareable, which granted the receiving player a quest item when shared.
  • Dalaran - Faction adjustments. Spawns are now present in the area just outside the city entrance.
  • Dun Morogh - Snow Leopard Prowler has a much faster respawn time.
  • Dun Morogh - Resolved an issue where some players were unable to loot the rifle for “Treacherous Cold”.
  • Durotar - Reduced the respawn time for the escort NPC for “Lost in the Shadows”.
  • Elwynn Forest - The quest “Book Return” now properly removes the extra Book Bag from the player’s inventory when the quest is completed.
  • Elwynn Forest - Increased the amount of crates for the quest “Stolen Enchanting Supplies”.
  • Elwynn Forest - Murloc camps around Crystal Lake should respawn more quickly. Mrrglrlrlrmgrr!
  • Elwynn Forest - Mother Fang respawns a bit more slowly, and does not always drop a green item.
  • Elwynn Forest - Shinyfinder Narf respawns more quickly. The quest item may now be looted by all party members.
  • Elwynn Forest - Nimsy now respawns more quickly.
  • Elwynn Forest - You can now learn skinning from Helene Peltskinner even while you have a quest with her.
  • Elwynn Forest - Increased the amount of supply spawns for “Stolen Enchanting Supplies”.
  • Elwynn Forest - Jasperlode Mine and Fargodeep Mine are a little more deadly than intended for solo players, so we’re taking their candles away. We do not anticipate any fallout from this theft.
  • Mulgore - Water Pitchers now respawn faster for the quest “A Humble Task”.
  • Silthus - Khonsu’s arrival has been removed from the beta phase, and in the future will return to Azeroth once more.
  • Silverpine Forest - Pyrewood Village worgen respawn more quickly.
  • Teldrassil - The objective count for the quest “Bounty: Gnarlpine Furbolg” has been reduced to 15 (was 20).
  • Undercity - The Skyborne quest “Exploring the Horde” now completes the objective to talk with Lady Sylvanas Windrunner. Dark Lady watch over you
  • Westfall - Increased the spawn rate of the Defias Messenger.
  • Zephras Isle - The High Order Skyborne quest “Catching Wind” has been redesigned and adjustments were made to the spawns at the Overlook Standing Stones in Shen’dar Highlands.
  • Zephras Isle - The druids of Nightclaw Cavern now award credit for “Wounds of Betrayal” properly when healed.
  • Zephras Isle - “A Firm Response” no longer fails to grant credit to players.
  • User Interface

-

  • Updated the Nameplate selection display.
  • Personal Resource Display textures are updated.

New to this build - Known Issues

  • Banes and Curses do not properly track if you drop your target and re-acquire a target with an existing bane or curse.
  • Healthstone cooldown cannot be tracked.
  • Priest tracks all spells by default.
  • Arcane Blast cannot be tracked.
  • Mana gem requires an additional spell to be cast by the mage to properly begin tracking its cooldown.
  • Creating or changing party composition may transfer players to a different world instance. We’re working on improvements and will provide an update soon.
  • Pet cooldowns cannot be tracked.
  • Item enhancements (such as Windfury or rogue poisons) cannot be tracked
  • The minimap in Stormwind has display issues and will be fixed in a later build.
  • Personal Resource Display doesn’t show combo points.

Our full Known Issues post is here.

KaivaxBlizzardCommunity managerNouveauEU

Beta Realm Maintenance is Underway - 24 September

Builds et maintenanceWoW Forever Beta Discussion

We took the Beta down for maintenance and to deploy a new build. We don’t have an ETA just yet, but it should take at least a couple of hours. We’ll have a full change log (development notes) as well as updated known issues post here soon.

Lire la suiteFermer

We took the Beta down for maintenance and to deploy a new build. We don’t have an ETA just yet, but it should take at least a couple of hours.

We’ll have a full change log (development notes) as well as updated known issues post here soon.

KaivaxBlizzardCommunity managerNouveauUS

Beta Realm Maintenance is Underway - September 24

Builds et maintenanceWoW: Forever Beta Discussion

We took the Beta down for maintenance and to deploy a new build. We don’t have an ETA just yet, but it should take at least a couple of hours. We’ll have a full change log (development notes) as well as updated known issues post here soon.

Lire la suiteFermer

We took the Beta down for maintenance and to deploy a new build. We don’t have an ETA just yet, but it should take at least a couple of hours.

We’ll have a full change log (development notes) as well as updated known issues post here soon.

Blizzard EntertainmentBlizzardCompte officielNouveauEU

Watch the World of Warcraft: Forever Podcast, Ep. 1

MessagesWoW: Forever General Discussion

Watch the World of Warcraft: Forever Podcast, Ep. 1 Join Senior Game Designer Josh “Aggrend” Greenfield, Lead Classic Designer Tim Jones, and content creators Countdown To Classic and Xaryu in the first episode of the World of Warcraft: Forever Podcast. View Full Article

Lire la suiteFermer

Watch the World of Warcraft: Forever Podcast, Ep. 1

Join Senior Game Designer Josh “Aggrend” Greenfield, Lead Classic Designer Tim Jones, and content creators Countdown To Classic and Xaryu in the first episode of the World of Warcraft: Forever Podcast.

View Full Article

Blizzard EntertainmentBlizzardCompte officielNouveauUS

Watch the World of Warcraft: Forever Podcast, Ep. 1

MessagesWorld of Warcraft: Forever General Discussion

Watch the World of Warcraft: Forever Podcast, Ep. 1 Join Senior Game Designer Josh “Aggrend” Greenfield, Lead Classic Designer Tim Jones, and content creators Countdown To Classic and Xaryu in the first episode of the World of Warcraft: Forever Podcast. View Full Article

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Watch the World of Warcraft: Forever Podcast, Ep. 1

Join Senior Game Designer Josh “Aggrend” Greenfield, Lead Classic Designer Tim Jones, and content creators Countdown To Classic and Xaryu in the first episode of the World of Warcraft: Forever Podcast.

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Mercredi 23 septembre 2026 8

Blizzard EntertainmentBlizzardCompte officielNouveauEU

Get to Know the World of Warcraft: Forever Legacy System

MessagesWoW: Forever General Discussion

Get to Know the World of Warcraft: Forever Legacy System Explore the Legacy System in World of Warcraft: Forever, an account-wide progression system that lets you complete challenges, earn Legacy Points, unlock character-specific perks, and collect cosmetic rewards as you adventure across Azeroth. View Full Article

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Get to Know the World of Warcraft: Forever Legacy System

Explore the Legacy System in World of Warcraft: Forever, an account-wide progression system that lets you complete challenges, earn Legacy Points, unlock character-specific perks, and collect cosmetic rewards as you adventure across Azeroth.

View Full Article

Blizzard EntertainmentBlizzardCompte officielNouveauUS

Get to Know the World of Warcraft: Forever Legacy System

MessagesWorld of Warcraft: Forever General Discussion

Get to Know the World of Warcraft: Forever Legacy System Explore the Legacy System in World of Warcraft: Forever, an account-wide progression system that lets you complete challenges, earn Legacy Points, unlock character-specific perks, and collect cosmetic rewards as you adventure across Azeroth. View Full Article

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Get to Know the World of Warcraft: Forever Legacy System

Explore the Legacy System in World of Warcraft: Forever, an account-wide progression system that lets you complete challenges, earn Legacy Points, unlock character-specific perks, and collect cosmetic rewards as you adventure across Azeroth.

View Full Article

KaivaxBlizzardCommunity managerNouveauEU

Auto-shoot Bug and Fix Incoming

MessagesWoW Forever Beta Discussion

We’ve been tracking an issue in the WoW Forever Beta where the 0.5-second cast time that precedes a Hunter’s auto-shot or the use of a wand is not functioning properly. Due to a bug, these auto-shots are currently incurring a much shorter cast time, which in practice means that Hunters and wand users don’t need to stop to shoot for as long as intended. This is something that we will fix in an…

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We’ve been tracking an issue in the WoW Forever Beta where the 0.5-second cast time that precedes a Hunter’s auto-shot or the use of a wand is not functioning properly.

Due to a bug, these auto-shots are currently incurring a much shorter cast time, which in practice means that Hunters and wand users don’t need to stop to shoot for as long as intended.

This is something that we will fix in an upcoming Beta build, hopefully next week.

KaivaxBlizzardCommunity managerNouveauUS

Auto-shoot Bug and Fix Incoming

MessagesWoW: Forever Beta Discussion

We’ve been tracking an issue in the WoW Forever Beta where the 0.5-second cast time that precedes a Hunter’s auto-shot or the use of a wand is not functioning properly. Due to a bug, these auto-shots are currently incurring a much shorter cast time, which in practice means that Hunters and wand users don’t need to stop to shoot for as long as intended. This is something that we will fix in an…

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We’ve been tracking an issue in the WoW Forever Beta where the 0.5-second cast time that precedes a Hunter’s auto-shot or the use of a wand is not functioning properly.

Due to a bug, these auto-shots are currently incurring a much shorter cast time, which in practice means that Hunters and wand users don’t need to stop to shoot for as long as intended.

This is something that we will fix in an upcoming Beta build, hopefully next week.

KaivaxBlizzardCommunity managerNouveauEU

Beta Client Update - 23 September

Builds et maintenanceWoW Forever Beta Discussion

A few moments ago, we made a new client build available to Beta testers: WoW Forever 1.60.1 Build 69977 Exit the Beta, go to your Battle.net App, and update your client to this new build to test fixes for: Fixed some display issues and stability issues on Macs. Controller navigation should now work more properly in the character selection screen if you launch with gamepad active. You can now…

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A few moments ago, we made a new client build available to Beta testers: WoW Forever 1.60.1 Build 69977

Exit the Beta, go to your Battle.net App, and update your client to this new build to test fixes for:

  • Fixed some display issues and stability issues on Macs.
  • Controller navigation should now work more properly in the character selection screen if you launch with gamepad active.
  • You can now interact with items that give you quests on gamepad.

This client build also includes other fixes for issues that are not testable in-game.

Our next full weekly update is coming on September 24.

KaivaxBlizzardCommunity managerNouveauUS

Beta Client Update - September 22

Builds et maintenanceWoW: Forever Beta Discussion

A few moments ago, we made a new client build available to Beta testers: WoW Forever 1.60.1 Build 69977 Exit the Beta, go to your Battle.net App, and update your client to this new build to test fixes for: Fixed some display issues and stability issues on Macs. Controller navigation should now work more properly in the character selection screen if you launch with gamepad active. You can now…

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A few moments ago, we made a new client build available to Beta testers: WoW Forever 1.60.1 Build 69977

Exit the Beta, go to your Battle.net App, and update your client to this new build to test fixes for:

  • Fixed some display issues and stability issues on Macs.
  • Controller navigation should now work more properly in the character selection screen if you launch with gamepad active.
  • You can now interact with items that give you quests on gamepad.

This client build also includes other fixes for issues that are not testable in-game.

Our next full weekly update is coming on September 24.

Mardi 22 septembre 2026 7

Blizzard EntertainmentBlizzardCompte officielNouveauUS

WoW: Forever Meet the New Skyborne

MessagesWorld of Warcraft: Forever General Discussion

WoW: Forever Meet the New Skyborne The Skyborne—also known as the shen’dorei, or hidden people—are a new playable race in World of Warcraft: Forever. Their journey begins on Zephras Isle, a level 1–12 starting experience that blends classic Warcraft aesthetics with elemental architecture and a story shaped by wind and ancestry. At character creation, you’ll choose whether your Skyborne joins the…

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WoW: Forever Meet the New Skyborne

The Skyborne—also known as the shen’dorei, or hidden people—are a new playable race in World of Warcraft: Forever. Their journey begins on Zephras Isle, a level 1–12 starting experience that blends classic Warcraft aesthetics with elemental architecture and a story shaped by wind and ancestry. At character creation, you’ll choose whether your Skyborne joins the proud Horde or the noble Alliance.

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Blizzard EntertainmentBlizzardCompte officielNouveauEU

WoW: Forever Meet the New Skyborne

MessagesWoW: Forever General Discussion

WoW: Forever Meet the New Skyborne The Skyborne—also known as the shen’dorei, or hidden people—are a new playable race in World of Warcraft: Forever. Their journey begins on Zephras Isle, a level 1–12 starting experience that blends classic Warcraft aesthetics with elemental architecture and a story shaped by wind and ancestry. At character creation, you’ll choose whether your Skyborne joins the…

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WoW: Forever Meet the New Skyborne

The Skyborne—also known as the shen’dorei, or hidden people—are a new playable race in World of Warcraft: Forever. Their journey begins on Zephras Isle, a level 1–12 starting experience that blends classic Warcraft aesthetics with elemental architecture and a story shaped by wind and ancestry. At character creation, you’ll choose whether your Skyborne joins the proud Horde or the noble Alliance.

View Full Article

KaivaxBlizzardCommunity managerNouveauUS

[Mac] 8 different graphics bugs, each isolated to one setting — with repro steps for each#97 · réponse

MessagesWoW: Forever Beta Discussion

Bloodyniku: Where I’ve guessed at a mechanism I’ve said so explicitly. I just want to thank you and others who have provided us with such incredibly detailed and useful reporting. We have multiple different analyses (and potential fixes) for Mac issues underway, and posts like yours are extremely helpful.

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Bloodyniku:

Where I’ve guessed at a mechanism I’ve said so explicitly.

I just want to thank you and others who have provided us with such incredibly detailed and useful reporting.

We have multiple different analyses (and potential fixes) for Mac issues underway, and posts like yours are extremely helpful.

Blizzard EntertainmentBlizzardCompte officielNouveauEU

Create the Hero You Want to Be in World of Warcraft: Forever

MessagesWoW: Forever General Discussion

Create the Hero You Want to Be in World of Warcraft: Forever Explore the playable races, class combinations, and updated racial traits coming in World of Warcraft: Forever, including new options for familiar favorites along with the introduction of the Skyborne. View Full Article

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Create the Hero You Want to Be in World of Warcraft: Forever

Explore the playable races, class combinations, and updated racial traits coming in World of Warcraft: Forever, including new options for familiar favorites along with the introduction of the Skyborne.

View Full Article

Blizzard EntertainmentBlizzardCompte officielNouveauUS

Create the Hero You Want to Be in World of Warcraft: Forever

MessagesWorld of Warcraft: Forever General Discussion

Create the Hero You Want to Be in World of Warcraft: Forever Explore the playable races, class combinations, and updated racial traits coming in World of Warcraft: Forever, including new options for familiar favorites along with the introduction of the Skyborne. View Full Article

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Create the Hero You Want to Be in World of Warcraft: Forever

Explore the playable races, class combinations, and updated racial traits coming in World of Warcraft: Forever, including new options for familiar favorites along with the introduction of the Skyborne.

View Full Article

KaivaxBlizzardCommunity managerNouveauEU

DC/Game Fix then game broke - Stuck on login/character list retrieval#3 · réponse

MessagesWoW Forever Beta Discussion

With an issue like this one, we would really appreciate as much detail as you can provide in your report. Please feel free to let us know exactly when this happened, your character’s full name, and where in-game you were at the point that the character because inaccessible. Thank you!

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With an issue like this one, we would really appreciate as much detail as you can provide in your report.

Please feel free to let us know exactly when this happened, your character’s full name, and where in-game you were at the point that the character because inaccessible.

Thank you!

KaivaxBlizzardCommunity managerNouveauUS

"Character with that name already exists"#116 · réponse

MessagesWoW: Forever Beta Discussion

Shawnwow: What are you doing? Gathering as much information as possible, so that we can be sure of our understanding of both the issue and our fix for it. Thank you for your patience. We recognize that Beta testing is very different than playing a live game.

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Shawnwow:

What are you doing?

Gathering as much information as possible, so that we can be sure of our understanding of both the issue and our fix for it.

Thank you for your patience. We recognize that Beta testing is very different than playing a live game.

Lundi 21 septembre 2026 9

KaivaxBlizzardCommunity managerNouveauEU

"A Firm Response" Hotfixed

NotesWoW Forever Beta Discussion

Today, we’ve fixed an issue with the quest “A Firm Response”. The issue was: The event that takes place during “A Firm Response” would become stuck and Windshaper Skyborne on Zephras Isle could not proceed. You’d walk up to talk to Belathaan Brightwish near the Shrine of Akir on Zephras to start the event and it would then lock up and stall after Lorthuna Spawned. We attempted a fix a couple of…

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Today, we’ve fixed an issue with the quest “A Firm Response”. The issue was:

The event that takes place during “A Firm Response” would become stuck and Windshaper Skyborne on Zephras Isle could not proceed. You’d walk up to talk to Belathaan Brightwish near the Shrine of Akir on Zephras to start the event and it would then lock up and stall after Lorthuna Spawned.

We attempted a fix a couple of days ago, but it didn’t work. Today’s fix looks like it worked, and we’re seeing testers complete the quest.

KaivaxBlizzardCommunity managerNouveauUS

A Firm Response unable to progress#37 · réponse

MessagesWoW: Forever Beta Discussion

Confirming that we implemented fixes for this earlier. The issue was: The event that takes place during “A Firm Response” would become stuck and Windshaper Skyborne on Zephras Isle could not proceed. You’d walk up to talk to Belathaan Brightwish near the Shrine of Akir on Zephras to start the event and it would then lock up and stall after Lorthuna Spawned. We attempted a fix a couple of days…

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Confirming that we implemented fixes for this earlier. The issue was:

The event that takes place during “A Firm Response” would become stuck and Windshaper Skyborne on Zephras Isle could not proceed. You’d walk up to talk to Belathaan Brightwish near the Shrine of Akir on Zephras to start the event and it would then lock up and stall after Lorthuna Spawned.

We attempted a fix a couple of days ago, but it didn’t work. Today’s fix looks like it worked, and we’re seeing testers complete the quest.

Blizzard EntertainmentBlizzardCompte officielNouveauEU

Create a Name of Your Own in WoW: Forever

MessagesWoW: Forever General Discussion

Create a Name of Your Own in WoW: Forever In World of Warcraft: Forever, every character name is an opportunity to express yourself and establish your identity in Azeroth. With the addition of two names, players have more room to create something personal while keeping each full name unique within a region. That means you may still be able to use the same first name as another character, but your…

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Create a Name of Your Own in WoW: Forever

In World of Warcraft: Forever, every character name is an opportunity to express yourself and establish your identity in Azeroth. With the addition of two names, players have more room to create something personal while keeping each full name unique within a region. That means you may still be able to use the same first name as another character, but your complete two-name combination is unique to you.

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Blizzard EntertainmentBlizzardCompte officielNouveauUS

Create a Name of Your Own in WoW: Forever

MessagesWorld of Warcraft: Forever General Discussion

Create a Name of Your Own in WoW: Forever In World of Warcraft: Forever, every character name is an opportunity to express yourself and establish your identity in Azeroth. With the addition of two names, players have more room to create something personal while keeping each full name unique within a region. That means you may still be able to use the same first name as another character, but your…

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Create a Name of Your Own in WoW: Forever

In World of Warcraft: Forever, every character name is an opportunity to express yourself and establish your identity in Azeroth. With the addition of two names, players have more room to create something personal while keeping each full name unique within a region. That means you may still be able to use the same first name as another character, but your complete two-name combination is unique to you.

View Full Article

Blizzard EntertainmentBlizzardCompte officielNouveauUS

Choose Your Ruleset in World of Warcraft: Forever

MessagesWorld of Warcraft: Forever General Discussion

Choose Your Ruleset in World of Warcraft: Forever World of Warcraft: Forever is taking a new approach to where and how players begin their journey. Instead of choosing from a long list of realms, players will select a ruleset—Normal, PvP, Roleplaying, or Hardcore—that matches how they want to experience Azeroth. Each option operates as its own large ecosystem for grouping, dungeons, raids, and…

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Choose Your Ruleset in World of Warcraft: Forever

World of Warcraft: Forever is taking a new approach to where and how players begin their journey. Instead of choosing from a long list of realms, players will select a ruleset—Normal, PvP, Roleplaying, or Hardcore—that matches how they want to experience Azeroth. Each option operates as its own large ecosystem for grouping, dungeons, raids, and community, with Hardcore joining the available lineup sometime after launch.

View Full Article

Blizzard EntertainmentBlizzardCompte officielNouveauEU

Choose Your Ruleset in World of Warcraft: Forever

MessagesWoW: Forever General Discussion

Choose Your Ruleset in World of Warcraft: Forever World of Warcraft: Forever is taking a new approach to where and how players begin their journey. Instead of choosing from a long list of realms, players will select a ruleset—Normal, PvP, Roleplaying, or Hardcore—that matches how they want to experience Azeroth. Each option operates as its own large ecosystem for grouping, dungeons, raids, and…

Lire la suiteFermer

Choose Your Ruleset in World of Warcraft: Forever

World of Warcraft: Forever is taking a new approach to where and how players begin their journey. Instead of choosing from a long list of realms, players will select a ruleset—Normal, PvP, Roleplaying, or Hardcore—that matches how they want to experience Azeroth. Each option operates as its own large ecosystem for grouping, dungeons, raids, and community, with Hardcore joining the available lineup sometime after launch.

View Full Article

KaivaxBlizzardCommunity managerNouveauEU

Addressing EU Beta Routing Issues

MessagesWoW Forever Beta Discussion

As many Beta testers in this region know, in the first couple of days of the WoW: Forever Beta, we experienced routing issues that impacted testers’ ability to move, interact with the world, and in some cases, to stay connected. We immediately put our engineers on the case and they’ve been working to understand and address any parts of the issue that were within our control. I’m happy to report…

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As many Beta testers in this region know, in the first couple of days of the WoW: Forever Beta, we experienced routing issues that impacted testers’ ability to move, interact with the world, and in some cases, to stay connected. We immediately put our engineers on the case and they’ve been working to understand and address any parts of the issue that were within our control.

I’m happy to report that, over the last 24 hours, we’ve developed and implemented solutions to streamline routing to the Beta for the EU region.

As we continue to carefully observe the game performance for EU testers, we can see that there may still be routing issues for some players that are out of our control. This is always the case when a local Internet Service Provider (ISP) is experiencing a connection issue, or something upstream from the ISP is temporarily routing via a less-direct route for whatever reason, or the players themselves are running firewall-type software that’s introducing a slowdown (and in some cases, outright blocking connection to the game).

We believe that our fixes for issues that were within our control should have improved (and hopefully fixed) what some players were experiencing.

And we will continue to monitor the situation very closely. Finding and fixing game performance issues is a key reason to do a public test like this one.

Thank you very much for your patience and understanding.

Vendredi 18 septembre 2026 4

KaivaxBlizzardCommunity managerNouveauUS

Unable to launch WoW Forever#130 · réponse

MessagesWoW: Forever Beta Discussion

Dasha: We wouldn’t have access to this forum if we didn’t have beta access. Just want to clarify that this discussion forum is accessible by all players with an active WoW subscription. Ínfinite: My entire Blizzard launcher can’t load any content of any game - “Oops! Something went wrong.” I’m not a qualified tech supporter by any stretch, but I had that issue one time following an inelegant…

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Dasha:

We wouldn’t have access to this forum if we didn’t have beta access.

Just want to clarify that this discussion forum is accessible by all players with an active WoW subscription.

Ínfinite:

My entire Blizzard launcher can’t load any content of any game - “Oops! Something went wrong.”

I’m not a qualified tech supporter by any stretch, but I had that issue one time following an inelegant shutdown due to a sudden power outage. The solution for me in that case was to go to my /World of Warcraft/ folder and delete the entire /Data/ subfolder. I think there was a corrupted file in there. (But I’m not certain about it!)

From that point, the Battle.net App regained the ability to patch the game up.

KaivaxBlizzardCommunity managerNouveauUS

We can't install World of Warcraft: Forever because your operating system doesn't meet the minimum specs to run#2 · réponse

MessagesWoW: Forever Beta Discussion

Just want to make sure you’ve seen this, in case it applies to your situation: World of Warcraft World of Warcraft: Forever GPU Requirements - WoW When World of Warcraft: Forever launches GPUs based on certain older graphics architectures that fall well below the game's minimum hardware requirements will no longer be supported. The vast majority of World of Warcraft players already use...

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Just want to make sure you’ve seen this, in case it applies to your situation:

World of Warcraft

World of Warcraft: Forever GPU Requirements - WoW

When World of Warcraft: Forever launches GPUs based on certain older graphics architectures that fall well below the game's minimum hardware requirements will no longer be supported. The vast majority of World of Warcraft players already use...

KaivaxBlizzardCommunity managerNouveauUS

No WoW Account Selector for Multiple Licenses—Second Login Disconnects First Player#19 · réponse

MessagesWoW: Forever Beta Discussion

Bathered: My dad and I both purchased the beta on our separate WoW accounts, but on the same battle.net account. I’ve been looking into this, and I wonder if you can solve it by doing the following: Log in to your Account page: http://account.battle.net Go to the Games & Subscriptions section. Scroll down to Starter Editions & Public Test Regions. Click Create PTR Account and then confirm by…

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Bathered:

My dad and I both purchased the beta on our separate WoW accounts, but on the same battle.net account.

I’ve been looking into this, and I wonder if you can solve it by doing the following:

  • Log in to your Account page: http://account.battle.net
  • Go to the Games & Subscriptions section.
  • Scroll down to Starter Editions & Public Test Regions.
  • Click Create PTR Account and then confirm by clicking Create Account.

What I’m wondering is-- at that point when you log in, do you get a prompt for which one to use, allowing you to use the new one while Dad uses the original?

KaivaxBlizzardCommunity managerNouveauUS

WoW Forever Beta Known Issues - September 24#4 · réponse

NotesWoW: Forever Beta Discussion

Added to the list above: The Cooldown Manager is a work in progress. Complete implementation varies from class to class. Armor bonuses from consumables and buffs are multiplied by Bear Form armor bonuses. Queueing an On-Next Attack ability (Heroic Strike/Cleave/Raptor Strike) disables your spell queue window. Taking damage while channeling Arcane Missiles will fire off a full damage bolt instead…

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Added to the list above:

  • The Cooldown Manager is a work in progress. Complete implementation varies from class to class.
  • Armor bonuses from consumables and buffs are multiplied by Bear Form armor bonuses.
  • Queueing an On-Next Attack ability (Heroic Strike/Cleave/Raptor Strike) disables your spell queue window.
  • Taking damage while channeling Arcane Missiles will fire off a full damage bolt instead of a bolt with truncated damage.
  • Resurrection sickness’s duration is not correct at lower levels.

Jeudi 17 septembre 2026 5

KaivaxBlizzardCommunity managerNouveauUS

WoW Forever Beta Known Issues - September 24

NotesWoW: Forever Beta Discussion

We’re opening the WoW Forever Beta today with the following known issues. Known Issues September 18, 2026 Barber Chairs cause a LUA error. Character friends in Beta disabled. The minimap may be partially off the screen. Waylaid Crates do not function on items with a maximum stack size smaller than the quantity required. This is fixed in the next Beta build. Waylaid Crate: Apprentice Curiosities…

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We’re opening the WoW Forever Beta today with the following known issues.

Known Issues September 18, 2026

  • Barber Chairs cause a LUA error.
  • Character friends in Beta disabled.
  • The minimap may be partially off the screen.
  • Waylaid Crates do not function on items with a maximum stack size smaller than the quantity required. This is fixed in the next Beta build.
  • Waylaid Crate: Apprentice Curiosities does not accept Greater Magic Essence, and incorrectly allows you to target Lesser Magic Essence. This is fixed in the next Beta build.
  • Teldrassil - During the quest “Escaping Ban’ethil”, Sentinel Lynessa Duskblossom runs a bit too fast and spams her Strike ability. This is fixed in the next Beta build.
  • Starshards (Night Elf Priest Racial) does not benefit from the Twilight Focus talent. This is fixed in the next Beta build.
  • Vengeance (Retribution Paladin Talent) can activate off of periodic critical strikes. This is fixed in the next Beta build.
  • Ranking up Holy Strike doesn’t feel great per rank. This is fixed in the next Beta build.
  • Character pane does not display Level, Class or Titles (work in progress)
  • Create Firestone Ranks 3 and 4 do not display the conjured item tooltip portion of these abilities. This is fixed in the next Beta build.
  • Warlock pets do not display Mana as a resource on the character sheet, and do not mention the scaling from their master (work in progress).
  • Warlock pets do not display the correct scaling for Health from Stamina on the character sheet (work in progress).
  • Pet Hit chance for both Hunters and Warlocks do not display the master’s scaling coefficient (work in progress).
  • Pet Expertise is not displayed for both Hunters and Warlocks (work in progress).
  • Pet Movement Speed’s information on the character sheet is not displaying the correct base values in yards per second (work in progress).
  • The Glancing Blow chance for casters is incorrect at all levels, and the damage reduction of a glancing blow is also incorrect (work in progress).
  • The Glancing Blow damage reduction penalty for Melee is incorrect on targets that are higher level than themselves.
  • The chance a Glancing Blow occurs is correct for all levels for melee characters, and the damage reduction penalty for Glancing Blows for equal-level targets is correct. It is only the damage reduction penalty against higher level targets that is incorrect (work in progress).
  • Because of the above, the Glancing Blow chances displayed on the character sheet are not accurate (work in progress).
  • You can open the Legacy System with the hotkey “Y” before reaching level 25. Doing so results in LUA errors on tab 1 and 3.
  • Player’s may find they are unable to sign guild charters. To alleviate this, we have temporarily made it possible to hand-in a guild charter with no signatures. (work in progress)
  • Coldridge Valley does not reveal on the map when explored. This will be fixed in the next Beta build.

-

  • The Cooldown Manager is a work in progress. Complete implementation varies from class to class.
  • Armor bonuses from consumables and buffs are multiplied by Bear Form armor bonuses.
  • Queueing an On-Next Attack ability (Heroic Strike/Cleave/Raptor Strike) disables your spell queue window.
  • Taking damage while channeling Arcane Missiles will fire off a full damage bolt instead of a bolt with truncated damage.
  • Resurrection sickness’s duration is not correct at lower levels.

This post will be updated as issues are resolved and/or added to this list.

Blizzard EntertainmentBlizzardCompte officielNouveauUS

The World of Warcraft: Forever Beta Now Live

Builds et maintenanceWorld of Warcraft: Forever General Discussion

The World of Warcraft: Forever Beta Now Live The World of Warcraft: Forever beta begins September 17 and is available through October 21. Opt in for a chance to join testing, or gain beta access by purchasing eligible World of Warcraft: Forever bundles, then share your feedback as we prepare for launch on November 4 at 3:00 p.m. PST. View Full Article

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The World of Warcraft: Forever Beta Now Live

The World of Warcraft: Forever beta begins September 17 and is available through October 21. Opt in for a chance to join testing, or gain beta access by purchasing eligible World of Warcraft: Forever bundles, then share your feedback as we prepare for launch on November 4 at 3:00 p.m. PST.

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KaivaxBlizzardCommunity managerNouveauUS

Beta Discussion Forum Right This Way

MessagesWorld of Warcraft: Forever General Discussion

We’ve opened this new forum for WoW: Forever Beta discussions. See you there!

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We’ve opened this new forum for WoW: Forever Beta discussions.

See you there!

KaivaxBlizzardCommunity managerNouveauUS

Almost there!#226 · réponse

MessagesWoW: Forever Beta Discussion

We almost have the doors thrown open. It’s been more of a smooth and slow opening of the doors than a throw.

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We almost have the doors thrown open.

It’s been more of a smooth and slow opening of the doors than a throw.

KaivaxBlizzardCommunity managerNouveauEU

Almost there!

MessagesWoW Forever Beta Discussion

We’re seeing a lot of people waiting to get into the Beta. Thank you for joining us! We’re working through a couple of final issues, and we hope to throw the doors open soon. Thank you for your patience!

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We’re seeing a lot of people waiting to get into the Beta. Thank you for joining us!

We’re working through a couple of final issues, and we hope to throw the doors open soon.

Thank you for your patience!

Mardi 15 septembre 2026 3

KaivaxBlizzardCommunity managerNouveauEU

Krol’dok Stronghold

MessagesWoW: Forever General Discussion

We’ve spotted one item from BlizzCon that we want to clarify. In various places, the new Krol’dok Stronghold dungeon is listed alongside an incorrect level range. In WoW: Forever, Krol’dok Stronghold will be for levels 40-45. Here’s the full list of nine new dungeons coming in WoW: Forever. Dungeon | LowerLevel | UpperLevel | The Hall of Thanes | 13 | 18 | Ruins of Lordaeron | 15 | 20 |…

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We’ve spotted one item from BlizzCon that we want to clarify. In various places, the new Krol’dok Stronghold dungeon is listed alongside an incorrect level range.

In WoW: Forever, Krol’dok Stronghold will be for levels 40-45.

Here’s the full list of nine new dungeons coming in WoW: Forever.

Dungeon | LowerLevel | UpperLevel |

The Hall of Thanes | 13 | 18 |

Ruins of Lordaeron | 15 | 20 |

Excavation Site: Wetlands | 24 | 29 |

City of Dalaran | 28 | 33 |

The Drowned City | 35 | 40 |

Krol’dok Stronghold | 40 | 45 |

Alcaz Prison | 48 | 53 |

Blackmaw Hold | 55 | 60 |

Shaper’s Terrace | 58 | 60 |

KaivaxBlizzardCommunity managerNouveauUS

Krol’dok Stronghold

MessagesWorld of Warcraft: Forever General Discussion

We’ve spotted one item from BlizzCon that we want to clarify. In various places, the new Krol’dok Stronghold dungeon is listed alongside an incorrect level range. In WoW: Forever, Krol’dok Stronghold will be for levels 40-45. Here’s the full list of nine new dungeons coming in WoW: Forever. Dungeon | LowerLevel | UpperLevel | The Hall of Thanes | 13 | 18 | Ruins of Lordaeron | 15 | 20 |…

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We’ve spotted one item from BlizzCon that we want to clarify. In various places, the new Krol’dok Stronghold dungeon is listed alongside an incorrect level range.

In WoW: Forever, Krol’dok Stronghold will be for levels 40-45.

Here’s the full list of nine new dungeons coming in WoW: Forever.

Dungeon | LowerLevel | UpperLevel |

The Hall of Thanes | 13 | 18 |

Ruins of Lordaeron | 15 | 20 |

Excavation Site: Wetlands | 24 | 29 |

City of Dalaran | 28 | 33 |

The Drowned City | 35 | 40 |

Krol’dok Stronghold | 40 | 45 |

Alcaz Prison | 48 | 53 |

Blackmaw Hold | 55 | 60 |

Shaper’s Terrace | 58 | 60 |

Samedi 12 septembre 2026 1

KaivaxBlizzardCommunity managerNouveauEU

Welcome to the WoW: Forever General Discussion Forum. Please read this

MessagesWoW: Forever General Discussion

Welcome to the World of Warcraft: Forever General Discussion section. Here you can discuss anything about WoW: Forever with fellow players. Please take some time to read through the following pages before posting: World of Warcraft Forum Guidelines Blizzard Code of Conduct

Lire la suiteFermer

Welcome to the World of Warcraft: Forever General Discussion section. Here you can discuss anything about WoW: Forever with fellow players. Please take some time to read through the following pages before posting:

  • World of Warcraft Forum Guidelines
  • Blizzard Code of Conduct