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Todo lo que publica el equipo de Blizzard en los foros de WoW Forever, en Estados Unidos y en Europa, recogido cada hora. Los mensajes están en inglés, tal como los publican, con un resumen en castellano encima de cada uno.
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Cómo funcionaUn robot consulta el tracker de Blizzard cada hora y guarda los mensajes publicados en las categorías de WoW Forever de los foros de EE. UU. y de Europa. Los textos están en inglés y son de Blizzard Entertainment; cada tarjeta enlaza al mensaje original.
Reinicio de los reinos de la beta: 25 de septiembre
Blizzard avisa de que va a apagar y reiniciar la beta en unos minutos para aplicar correcciones que deberían resolver los problemas de estabilidad. El mantenimiento será muy breve.
To implement fixes that should address stability issues, we will shutdown and restart the Beta in the next few minutes. The maintenance period should be very brief.
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To implement fixes that should address stability issues, we will shutdown and restart the Beta in the next few minutes.
Reinicio de los reinos de la beta: 25 de septiembre
Blizzard avisa de que va a apagar y reiniciar la beta en unos minutos para aplicar correcciones que deberían resolver los problemas de estabilidad. El mantenimiento será muy breve.
To implement fixes that should address stability issues, we will shutdown and restart the Beta in the next few minutes. The maintenance period should be very brief.
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To implement fixes that should address stability issues, we will shutdown and restart the Beta in the next few minutes.
¿Qué temas te gustaría ver en un próximo episodio del pódcast de WoW: Forever?
Aggrend cuenta que el primer episodio del pódcast de WoW: Forever ha tenido muy buena acogida y que ya preparan el de la semana que viene, centrado en el diseño de clases, con invitados del equipo de diseño de sistemas. Para los episodios siguientes, el equipo pide a la comunidad que proponga en el hilo los temas sobre los que le gustaría escuchar a los desarrolladores.
Próximo episodio: diseño de clases, con invitados del equipo de diseño de sistemas.
Las propuestas de temas para futuros episodios se recogen en este hilo del foro.
Greetings! We’ve been super excited about the reception to our first episode of the WoW: Forever Podcast and are already gearing up for next week’s show! This next episode is going to focus heavily Class Design with special guests from our systems design team, so please look forward to that! Looking forward past that, the team wanted to know if there are any other topics that you would like…
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Greetings!
We’ve been super excited about the reception to our first episode of the WoW: Forever Podcast and are already gearing up for next week’s show!
This next episode is going to focus heavily Class Design with special guests from our systems design team, so please look forward to that!
Looking forward past that, the team wanted to know if there are any other topics that you would like developer insights on for future episodes?
So, feel free to post and let us know what topics you’d like to see us dig into and discuss in the WoW: Forever Podcast!
¿Qué temas te gustaría ver en un próximo episodio del pódcast de WoW: Forever?
Aggrend cuenta que el primer episodio del pódcast de WoW: Forever ha tenido muy buena acogida y que ya preparan el de la semana que viene, centrado en el diseño de clases, con invitados del equipo de diseño de sistemas. Para los episodios siguientes, el equipo pide a la comunidad que proponga en el hilo los temas sobre los que le gustaría escuchar a los desarrolladores.
Próximo episodio: diseño de clases, con invitados del equipo de diseño de sistemas.
Las propuestas de temas para futuros episodios se recogen en este hilo del foro.
Greetings! We’ve been super excited about the reception to our first episode of the WoW: Forever Podcast and are already gearing up for next week’s show! This next episode is going to focus heavily Class Design with special guests from our systems design team, so please look forward to that! Looking forward past that, the team wanted to know if there are any other topics that you would like…
Leer másCerrar
Greetings!
We’ve been super excited about the reception to our first episode of the WoW: Forever Podcast and are already gearing up for next week’s show!
This next episode is going to focus heavily Class Design with special guests from our systems design team, so please look forward to that!
Looking forward past that, the team wanted to know if there are any other topics that you would like developer insights on for future episodes?
So, feel free to post and let us know what topics you’d like to see us dig into and discuss in the WoW: Forever Podcast!
Blizzard confirma que está siguiendo los problemas de servidor que afectan a parte de los probadores de la beta y que la corrección casi seguro obligará a reiniciar los servidores ese mismo día. Agradece los informes recibidos.
Es una respuesta dentro de un hilo abierto por un jugador.
We’re tracking server issues that are affecting some Beta testers, and our fix for this will almost certainly result in restarting servers today. Thank you for these reports.
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We’re tracking server issues that are affecting some Beta testers, and our fix for this will almost certainly result in restarting servers today.
Blizzard confirma que está siguiendo los problemas de servidor que afectan a parte de los probadores de la beta y que la corrección casi seguro obligará a reiniciar los servidores ese mismo día. Agradece los informes recibidos.
Es una respuesta dentro de un hilo abierto por un jugador.
We’re tracking server issues that are affecting some Beta testers, and our fix for this will almost certainly result in restarting servers today. Thank you for these reports.
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We’re tracking server issues that are affecting some Beta testers, and our fix for this will almost certainly result in restarting servers today.
Beta de WoW Forever: sanciones por nombres que incumplen las normas
Blizzard está obligando a cambiar el nombre de los personajes creados en la beta que incumplen la política de nombres y ha retirado el acceso a la beta a algunos usuarios cuyos nombres se salían por completo del Código de Conducta. Según el mensaje, los dos nombres han dado a los jugadores más creatividad, pero algunos aprovecharon para «revelar demasiado sobre sí mismos» y ya no participarán en la beta. El equipo de desarrollo ha revisado cada caso y Atención al cliente no tramitará apelaciones.
Cambios de nombre forzosos para los personajes de la beta que incumplen la política de nombres.
Acceso a la beta retirado a algunos usuarios por nombres muy alejados del Código de Conducta.
Las acciones las ha tomado y revisado una a una el equipo de desarrollo de WoW; Atención al cliente no puede ni va a atender apelaciones.
El sistema que hará cumplir las normas de nombres se activará muy pronto; Blizzard pide no «probarlo», porque quien lo haga se arriesga a una sanción y a perder el acceso a la beta.
We are in the process of issuing forced name changes to characters found to be in violation of our character naming policies that were created in the Forever Beta. Additionally, we have removed beta access for some users who created names that were far outside of our Code of Conduct. The use of dual names has allowed players new levels of creativity and personalization with your characters, some…
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We are in the process of issuing forced name changes to characters found to be in violation of our character naming policies that were created in the Forever Beta. Additionally, we have removed beta access for some users who created names that were far outside of our Code of Conduct. The use of dual names has allowed players new levels of creativity and personalization with your characters, some took this opportunity to reveal too much about themselves and will no longer be participating in this Beta.
The World of Warcraft team takes the safety and inclusiveness of our game very seriously. These actions were performed directly by the World of Warcraft Development team and were individually reviewed. The Customer Service team cannot and will not assist with any appeals. Our system for enforcing naming standards will be coming online very shortly, we would appreciate testers refraining from “testing” this system, as you run the risk of being actioned and losing access to the Beta. Please keep your character names respectful and within policy.
For anyone needing a refresher our code of conduct can be found at: https://us.support.blizzard.com/en/help/article/42673
La beta vuelve a estar disponible y ya están las notas de desarrollo
Aviso de que la beta ha vuelto a abrir con una nueva build y de que las notas de desarrollo del 24 de septiembre ya están publicadas en el foro de discusión de la beta.
El mensaje es sobre todo un enlace a las notas; el resumen completo está en la entrada «Notas de desarrollo de la beta de WoW Forever: actualización del 24 de septiembre».
WoW Forever Beta Development Notes – Updated September 24 WoW: Forever Beta Discussion Today, we updated the WoW Forever Beta with a new build that includes the following updates. Change Log Bugfixes Fixed a bug with casters not playing their precast animations and sometimes standing while casting. Changed the sound effect that plays while jumping in water to be more aesthetically pleasing.…
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WoW Forever Beta Development Notes – Updated September 24 WoW: Forever Beta Discussion
Today, we updated the WoW Forever Beta with a new build that includes the following updates. Change Log Bugfixes Fixed a bug with casters not playing their precast animations and sometimes standing while casting. Changed the sound effect that plays while jumping in water to be more aesthetically pleasing. Adjusted Human death sounds. Fixed an issue where attempting to craft items or cast spells was causing players to stand up while waiting to obtain their Campfire buff. Players may now buff …
La beta vuelve a estar disponible y ya están las notas de desarrollo
Aviso de que la beta ha vuelto a abrir con una nueva build y de que las notas de desarrollo del 24 de septiembre ya están publicadas en el foro de discusión de la beta.
El mensaje es sobre todo un enlace a las notas; el resumen completo está en la entrada «Notas de desarrollo de la beta de WoW Forever: actualización del 24 de septiembre».
WoW Forever Beta Development Notes – Updated 24 September WoW Forever Beta Discussion Today, we updated the WoW Forever Beta with a new build that includes the following updates. Change Log Bugfixes Fixed a bug with casters not playing their precast animations and sometimes standing while casting. Changed the sound effect that plays while jumping in water to be more aesthetically pleasing.…
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WoW Forever Beta Development Notes – Updated 24 September WoW Forever Beta Discussion
Today, we updated the WoW Forever Beta with a new build that includes the following updates. Change Log Bugfixes Fixed a bug with casters not playing their precast animations and sometimes standing while casting. Changed the sound effect that plays while jumping in water to be more aesthetically pleasing. Adjusted Human death sounds. Fixed an issue where attempting to craft items or cast spells was causing players to stand up while waiting to obtain their Campfire buff. Players may now buff …
Problemas conocidos de la beta de WoW Forever: 24 de septiembre
Actualización de la lista de problemas conocidos con la build del 24 de septiembre. Dos fallos de misiones quedan resueltos en la siguiente build y se añaden diez problemas nuevos, la mayoría sobre habilidades y efectos cuyo seguimiento no funciona bien.
Resueltos en la siguiente build: en Teldrassil, la centinela Lynessa Duskblossom corría demasiado y abusaba de su habilidad Strike durante «Escaping Ban’ethil»; en Loch Modan, «Snowbound» daba más experiencia de la prevista.
Perdiciones y maldiciones no se siguen bien si pierdes el objetivo y vuelves a seleccionar uno que ya las tiene.
No se puede seguir la reutilización de la Piedra de salud ni la de las mascotas, ni tampoco Explosión Arcana o las mejoras de objeto (como Viento Furioso o los venenos de pícaro); la gema de maná no empieza a seguir su reutilización hasta que el mago lanza otro hechizo.
El sacerdote sigue todos sus hechizos por defecto.
Crear o cambiar la composición del grupo puede llevar a los jugadores a otra instancia del mundo; Blizzard trabaja en mejoras y dará noticias pronto.
El minimapa de Ventormenta se ve mal (se arreglará en una build posterior) y la Pantalla de recursos personal no muestra los puntos de combo.
Resolved Issues Teldrassil - During the quest “Escaping Ban’ethil”, Sentinel Lynessa Duskblossom runs a bit too fast and spams her Strike ability. This is fixed in the next beta build. Loch Modan - “Snowbound” gives more XP than intended. This is adjusted in the next beta build. Known Issues - New September 24 Banes and Curses do not properly track if you drop your target and re-acquire a target…
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Resolved Issues
Teldrassil - During the quest “Escaping Ban’ethil”, Sentinel Lynessa Duskblossom runs a bit too fast and spams her Strike ability. This is fixed in the next beta build.
Loch Modan - “Snowbound” gives more XP than intended. This is adjusted in the next beta build.
Known Issues - New September 24
Banes and Curses do not properly track if you drop your target and re-acquire a target with an existing bane or curse.
Healthstone cooldown cannot be tracked.
Priest tracks all spells by default.
Arcane Blast cannot be tracked.
Mana gem requires an additional spell to be cast by the mage to properly begin tracking its cooldown.
Creating or changing party composition may transfer players to a different world instance. We’re working on improvements and will provide an update soon.
Pet cooldowns cannot be tracked.
Item enhancements (such as Windfury or rogue poisons) cannot be tracked
The minimap in Stormwind has display issues and will be fixed in a later build.
Personal Resource Display doesn’t show combo points.
Notas de desarrollo de la beta de WoW Forever – 24 de septiembre
Blizzard ha publicado una nueva versión de la beta de WoW Forever con un extenso registro de cambios. Incluye correcciones técnicas, ajustes de clases y razas, novedades en el Gestor de reutilización y el soporte para mando, cambios en objetos y multitud de arreglos en misiones. También se detalla una lista de problemas conocidos nuevos en esta versión.
Clases: recolocar talentos cuesta 1 de plata si no los has cambiado recientemente (solo durante la beta); tras el primer reinicio sube y vuelve a 1 de plata pasada 1 hora.
Druida: Destrozar pasa a llamarse Primal Bite, Furia primigenia recupera el nombre e icono de Frenesí sangriento y el daño base de Cólera sube ~50%.
Paladín: Golpe Sagrado pasa a 25/29/32/36/39/43/46/50% de daño de arma, su reutilización baja a 10 s en Sagrado y se elimina Golpe Sagrado mejorado; Furia justa genera 60% de amenaza (antes 90%).
Chamán: el Tótem lengua de Fuego pierde duración y deja de acumularse con Arma lengua de Fuego y Tótem Viento Furioso; se intercambian Furia elemental (fila 3) y Prontitud elemental (fila 6).
Guerrero: Fragor de la sangre sube a 4/8/12/16/20% y solo se activa con ataques de mano principal; Embate sube a 18 s de reutilización y Embate mejorado lo reduce 1,5/3 s.
Gestor de reutilización disponible (desactivado por defecto) para druida, mago, sacerdote, guerrero y brujo; aún sin soporte de rangos de hechizo.
Today, we updated the WoW Forever Beta with a new build that includes the following updates. Change Log Bugfixes Fixed a bug with casters not playing their precast animations and sometimes standing while casting. Changed the sound effect that plays while jumping in water to be more aesthetically pleasing. Adjusted Human death sounds. Fixed an issue where attempting to craft items or cast spells…
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Today, we updated the WoW Forever Beta with a new build that includes the following updates.
Change Log
Bugfixes
Fixed a bug with casters not playing their precast animations and sometimes standing while casting.
Changed the sound effect that plays while jumping in water to be more aesthetically pleasing.
Adjusted Human death sounds.
Fixed an issue where attempting to craft items or cast spells was causing players to stand up while waiting to obtain their Campfire buff.
Players may now buff each other, cast, and craft while waiting for their Campfire buffs.
Players may now obtain a Campfire buff if they are sitting, sitting in a chair, sleeping, lying down, or using the kneeling emote.
Resolved an issue where Huey Sunnydale’s legs failed to render properly.
Fixed an issue that made a Season of Discovery rune ability visible.
Fixed an issue where Pet Happiness was not decreasing once your pet was at max loyalty.
Fixed an issue causing the Undercity Canal ooze to be much brighter than intended.
Removed a setting that could disable fog in an unintended manner.
Resolved a water display issue and fixed various other display artifacts on Mac.
Fixed a memory leak causing gradual performance degradation for some players.
Fixed an issue where in-game mail could ignore surnames.
Classes
If you have not recently changed your talents, the cost is now 1 silver to re-spec. This is temporary for the Beta only. After your first talent reset, the subsequent cost will be much higher, but it will drop to 1 silver after 1 hour has passed.
Druid
Corrected an issue and now Rejuvenation can land critical hits.
Corrected an issue and now Tranquility can land critical hits.
Wrath base damage increased ~50%.
Thorns will now dynamically update its values based on the caster’s spell power.
If the caster cannot be found or is too far away, Thorns reverts to its base values.
Feral
Mangle has been renamed Primal Bite. Its signature debuff has been removed, so the former name no longer accurately represented the ability.
All talents referencing Mangle now reference Primal Bite.
The Primal Fury talent has been renamed and the icon replaced with the original Blood Frenzy name and icon.
Fixed a bug where Feral Charge (Cat) could be cast on allies.
Restoration
Corrected an issue and now Wild Growth can land critical hits.
Hunter
Pets
Furious Howl Attack Power bonus reduced 40%.
Sonic Blast ability now properly available to Bat pets.
Tame Beast no longer works on Beasts that are higher than the Hunter’s level.
Marksmanship
Talenting out of Lone Wolf will no longer cause the Hunter to have -4% damage while their pet is active.
Survival
Corrected an issue and now Lacerating Strikes can land critical hits.
Strider Kick now increases movement speed by 30% for 3 seconds.
Mage
Arcane Missiles no longer checks line of sight on each missile, just once at the beginning of the channel. So targets moving out of line of sight during the channel will not prevent the missiles.
Fire
Wake of Fire buff duration has been increased to 30 seconds (was 20 seconds).
Developers’ notes: Wake of Fire was difficult to make proper use of while leveling, due to the Mage needing to restore mana between combat. The increased duration should help smooth out the experience.
Hot Streak buff duration has been increased to 20 seconds (was 15 seconds).
Ignite no longer double dips on % damage increase modifiers.
Paladin
Retribution Aura will now dynamically update its values based on the caster’s spell power.
Fixed a bug causing the Flash of Light cast animation to not play at the end of the spell cast.
Fixed various issues with Consecration.
Fixed an issue where Consecration would fail to apply its increased damage effect to some targets.
Fixed an issue where Consecration’s Z axis wasn’t functioning consistently.
Fixed an issue where Consecration could pull targets vertically above or below the caster.
Holy Strike’s % of weapon damage per rank changed to 25%/29%/32%/36%/39%/43%/46%/50% (was 25%/25%/30%/30%/35%/35%/40%/40%).
Developers’s notes: This increases Holy Strike’s damage at all points while leveling, and increases how much it contributes to your rotation. Early ranks of Holy Strike didn’t always feel like an upgrade when purchasing a new rank, and we wanted to adjust that.
Fixed a bug with Echo of Justice, causing it to have a higher than intended chance to activate.
Righteous Fury: Holy threat increase increased to 60% (was 90%).
Holy
Holy Strike’s cooldown lowered to 10 seconds (was 12 seconds).
Improved Holy Strike removed from the Talent Tree.
Developers’ notes: Even though there are sometimes cases where talents feel ‘required’ by classes, like Relentless Strikes for Rogues, having one that reduces the cooldown of a core ability so early on in a healing talent tree made this feel like a talent that was required. So we’ve removed it and made its behavior baseline.
Light’s Vigil’s tooltip has been reorganized to make it more clear that the damage component is the only version that returns some of the Mana cost.
Holy Power now increases the Critical Strike chance of Holy Strike by 15% and retains all of its old effects.
Retribution
Vengeance now activates off of non-periodic critical strikes.
Vengeance’s maximum stacks lowered to 3 (was 5).
Two-Handed Weapon Specialization’s damage increase reduced to 2/4/6% (was 3/6/9%).
Sacred Arbiter now increases the damage of Holy Strike by 20% (was 10%).
Twist of Light now additionally reduces the Mana cost of your Seal spells by 20%.
Priest
Corrected an issue and now Renew can land critical hits.
Power Word: Shield can now always overwrite an existing Power Word: Shield on a target that does not have Weakened Soul.
Gnome
Corrected an issue and now Contingency Plan can land critical hits.
Confounding Flash now has a cast visual. The casting visual is now more Holy oriented than Arcane and the sounds have been updated to match.
Night Elf
Starshards now correctly gains resistance to spell pushback from the Twilight Focus talent.
Undead
Dark Sacrifice no longer breaks Crowd Control that breaks on damage.
Dark Sacrifice’s tooltip now correctly displays that the Mana gained from the ability scales with Spirit.
Rogue
Sap now correctly flags the Rogue for PvP when used on a target that is PvP flagged.
Shaman
Lightning Bolt: Damage on ranks 3 and 4 increased to make these spells always upgrades over previous ranks (despite changing cast times).
Windfury Totem: Buff from this spell now displays as “Windfury Totem” instead of “Windfury Totem Passive”.
Flametongue Totem: Buff from this spell now displays as “Flametongue Totem” instead of “Flametongue Totem Effect”.
Flametongue Totem no longer has a duration and is instantly replaced when placing another totem.
Flametongue Totem is no longer able to be stacked by repeatedly casting Flametongue Totem.
Flametongue Totem no longer stacks with Flametongue Weapon.
Flametongue Totem no longer stacks with Windfury Totem.
Tranquil Air Totem, Windfury Totem, and Grace of Air Totem no longer stack together even if used by different Shamans in the same group.
Elemental
Swapped the positions of the Elemental Fury (Row 3) and Elemental Alacrity (Row 6) talents.
Developers’ notes: Critical Strike damage increases early on in trees are exciting for other specializations, but its not as exciting for the core specialization while leveling, since they don’t have enough critical strike chance to really appreciate it. So we’re moving one of the better talents for Elemental Shaman functionality, earlier in the tree, to allow them to feel like they’re hitting important progression moments (something Elemental has lacked in the early levels). We understand that this affects Enhancement Shaman’s critical strike damage with spells, but we will use this room created to add more to Enhancement Shaman in the future.
Lava Burst damage on ranks 1 and 2 increased to be about 10% more base damage than the Lightning Bolt rank learned around the same level.
Enhancement
Rage of the Far Seer (Row 7) no longer increases the Shaman’s Spell Casting Speed.
Developers’ notes: Rage of the Far Seer’s spell casting speed was not necessary to include for the core functionality of this ability. So we removed it.
Restoration
Corrected an issue and now Riptide can land critical hits.
Warlock
Tooltip of Life Tap has been updated to correctly display the amount of Life converted, and only states that it scales with Spirit.
Voidwalker Sacrifice now correctly scales with 10% of the Warlock’s spell healing.
Warrior
Sunder Armor: Corrected the threat values on all ranks, including a small increase to threat generated from Attack Power.
Protection
Swapped the positions of the Bastion (Row 5) and Focused Rage (Row 6) talents.
Developers’ notes: We wanted to give players Focused Rage sooner to smooth out progression, as opposed to more damage from Bastion. This should smooth out some of the feeling while leveling as Protection before obtaining Shield Slam.
Arms
Bloodthrill’s chance to activate increased to 4/8/12/16/20% (was 2/4/6/8/10%).
Bloodthrill only activates off of Main Hand melee attacks. This includes Cleave and Heroic Strike.
Slam’s cooldown has been increased to 18 seconds (was 15 seconds).
Improved Slam now reduces the cooldown of Slam by 1.5/3 seconds.
Races
Gnome
Changed Eureka on every class to a 10% discount on Mana, Rage, or Energy abilities.
Human
Changed the Will to Survive visual to match Dispel Magic instead of Will of the Forsaken.
Tauren
Cultivation now has a player-level requirement for every Herb. The level required is equal to the Herb’s level required to pick it divided by 5. Herbs that require a higher than 300 Herbalism skill to pick can be Cultivated at player level 60.
Touch of the Grave no longer breaks CC or activates from spells and abilities that don’t have a damage component to them.
Developers’ notes: This means that Shadow Word: Pain activates it on cast, but not on periodic damage. Distract won’t activate it, you can’t pull Rogues and Druids out of Stealth with Distract and it activating, and you won’t activate it off of Pickpocketing. Spells like Polymorph already didn’t get broken by Touch of the Grave, but Polymorph will no longer be able to activate it.
Cooldown Manager
The Cooldown Manager in World of Warcraft: Forever is intended to enhance gameplay by pulling critical information from the buff bar or action bar and placing it in a fully customizable location. By default, the Cooldown Manager is disabled, and it can be enabled in Options under the Gameplay Enhancement settings.
Druid, Mage, Priest, Warrior, and Warlock are available for testing the Cooldown Manager.
Additional classes will become testable in future updates.
The most desired feedback for this feature is currently: spells that you wish were tracked by default.
The Cooldown Manager does not yet support spell ranks. This will be resolved in a future Beta update.
Gamepad Support
Class specific flyouts have been added to the action bar interface of some classes.
Shapeshift flyout for Druids.
Pet control and pet spell flyouts for Hunters and Warlocks.
Aura flyout for Paladins.
Stance flyout for Warriors.
The pet bar no longer replaces the bottom gamepad action bar for Hunters and Warlocks.
New options have been added to the Gamepad (Alpha) section of the game options.
Use Compact Action Bar: Replaces the normal gamepad action bar layout with one that only shows the currently active action bar at any given time.
Fixed Party Targeting: While in a non-raid party, rather than having the directional pad act as directions in the party interface, each button on the directional pad is assigned to a specific party member.
Swap Target Modifier Sides: Swaps sides of the friendly and hostile targeting modifiers, putting friendly targeting on the right and hostile on the left.
Swap Friendly Target Action Sides: Swaps the directional pad and face button actions when using the friendly targeting modifier.
Swap Hostile Target Action Sides: Swaps the directional pad and face button actions when using the hostile targeting modifier.
Fixed an issue preventing edit mode layouts from being applied while the gamepad UI is enabled.
Updated Map and Quest Log bindings.
New hover functionality for POI pins.
Updated support for Compact Raid Frame Manager and Role Poll Frames.
Items
A handful of guns and bows were not correctly consuming or using ammunition. They have been corrected.
A number of quests have had their rewards updated to be the correct item level.
A small number of early caster rewards have been adjusted.
Wizard Oil: Minor Wizard Oil has been reverted to Classic Era value of 8 spell power, Lesser Wizard Oil to 16, and Wizard Oil to 24. Brilliant Wizard Oil remains unchanged.
Wands: Wands no longer gain any additional damage from the user’s spell damage.
Quests
-
Resolved an issue where several dungeon quests were shareable, which granted the receiving player a quest item when shared.
Dalaran - Faction adjustments. Spawns are now present in the area just outside the city entrance.
Dun Morogh - Snow Leopard Prowler has a much faster respawn time.
Dun Morogh - Resolved an issue where some players were unable to loot the rifle for “Treacherous Cold”.
Durotar - Reduced the respawn time for the escort NPC for “Lost in the Shadows”.
Elwynn Forest - The quest “Book Return” now properly removes the extra Book Bag from the player’s inventory when the quest is completed.
Elwynn Forest - Increased the amount of crates for the quest “Stolen Enchanting Supplies”.
Elwynn Forest - Murloc camps around Crystal Lake should respawn more quickly. Mrrglrlrlrmgrr!
Elwynn Forest - Mother Fang respawns a bit more slowly, and does not always drop a green item.
Elwynn Forest - Shinyfinder Narf respawns more quickly. The quest item may now be looted by all party members.
Elwynn Forest - Nimsy now respawns more quickly.
Elwynn Forest - You can now learn skinning from Helene Peltskinner even while you have a quest with her.
Elwynn Forest - Increased the amount of supply spawns for “Stolen Enchanting Supplies”.
Elwynn Forest - Jasperlode Mine and Fargodeep Mine are a little more deadly than intended for solo players, so we’re taking their candles away. We do not anticipate any fallout from this theft.
Mulgore - Water Pitchers now respawn faster for the quest “A Humble Task”.
Silthus - Khonsu’s arrival has been removed from the beta phase, and in the future will return to Azeroth once more.
Silverpine Forest - Pyrewood Village worgen respawn more quickly.
Teldrassil - The objective count for the quest “Bounty: Gnarlpine Furbolg” has been reduced to 15 (was 20).
Undercity - The Skyborne quest “Exploring the Horde” now completes the objective to talk with Lady Sylvanas Windrunner. Dark Lady watch over you
Westfall - Increased the spawn rate of the Defias Messenger.
Zephras Isle - The High Order Skyborne quest “Catching Wind” has been redesigned and adjustments were made to the spawns at the Overlook Standing Stones in Shen’dar Highlands.
Zephras Isle - The druids of Nightclaw Cavern now award credit for “Wounds of Betrayal” properly when healed.
Zephras Isle - “A Firm Response” no longer fails to grant credit to players.
User Interface
-
Updated the Nameplate selection display.
Personal Resource Display textures are updated.
New to this build - Known Issues
Banes and Curses do not properly track if you drop your target and re-acquire a target with an existing bane or curse.
Healthstone cooldown cannot be tracked.
Priest tracks all spells by default.
Arcane Blast cannot be tracked.
Mana gem requires an additional spell to be cast by the mage to properly begin tracking its cooldown.
Creating or changing party composition may transfer players to a different world instance. We’re working on improvements and will provide an update soon.
Pet cooldowns cannot be tracked.
Item enhancements (such as Windfury or rogue poisons) cannot be tracked
The minimap in Stormwind has display issues and will be fixed in a later build.
Personal Resource Display doesn’t show combo points.
Problemas conocidos de la beta de WoW Forever: 24 de septiembre
Actualización de la lista de problemas conocidos con la build del 24 de septiembre. Dos fallos de misiones quedan resueltos en la siguiente build y se añaden diez problemas nuevos, la mayoría sobre habilidades y efectos cuyo seguimiento no funciona bien.
Resueltos en la siguiente build: en Teldrassil, la centinela Lynessa Duskblossom corría demasiado y abusaba de su habilidad Strike durante «Escaping Ban’ethil»; en Loch Modan, «Snowbound» daba más experiencia de la prevista.
Perdiciones y maldiciones no se siguen bien si pierdes el objetivo y vuelves a seleccionar uno que ya las tiene.
No se puede seguir la reutilización de la Piedra de salud ni la de las mascotas, ni tampoco Explosión Arcana o las mejoras de objeto (como Viento Furioso o los venenos de pícaro); la gema de maná no empieza a seguir su reutilización hasta que el mago lanza otro hechizo.
El sacerdote sigue todos sus hechizos por defecto.
Crear o cambiar la composición del grupo puede llevar a los jugadores a otra instancia del mundo; Blizzard trabaja en mejoras y dará noticias pronto.
El minimapa de Ventormenta se ve mal (se arreglará en una build posterior) y la Pantalla de recursos personal no muestra los puntos de combo.
Resolved Issues Teldrassil - During the quest “Escaping Ban’ethil”, Sentinel Lynessa Duskblossom runs a bit too fast and spams her Strike ability. This is fixed in the next beta build. Loch Modan - “Snowbound” gives more XP than intended. This is adjusted in the next beta build. Known Issues - New September 24 Banes and Curses do not properly track if you drop your target and re-acquire a target…
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Resolved Issues
Teldrassil - During the quest “Escaping Ban’ethil”, Sentinel Lynessa Duskblossom runs a bit too fast and spams her Strike ability. This is fixed in the next beta build.
Loch Modan - “Snowbound” gives more XP than intended. This is adjusted in the next beta build.
Known Issues - New September 24
Banes and Curses do not properly track if you drop your target and re-acquire a target with an existing bane or curse.
Healthstone cooldown cannot be tracked.
Priest tracks all spells by default.
Arcane Blast cannot be tracked.
Mana gem requires an additional spell to be cast by the mage to properly begin tracking its cooldown.
Creating or changing party composition may transfer players to a different world instance. We’re working on improvements and will provide an update soon.
Pet cooldowns cannot be tracked.
Item enhancements (such as Windfury or rogue poisons) cannot be tracked
The minimap in Stormwind has display issues and will be fixed in a later build.
Personal Resource Display doesn’t show combo points.
Notas de desarrollo de la beta de WoW Forever – 24 de septiembre
Blizzard ha publicado una nueva compilación de la beta de WoW Forever con un amplio listado de cambios. Incluye correcciones de errores, ajustes de clases y razas, retoques en misiones, objetos e interfaz, y novedades en el Gestor de reutilización y el soporte para mando. También se detalla una lista de problemas conocidos nuevos en esta versión.
Reespecializar talentos cuesta temporalmente 1 moneda de plata en la beta; tras el primer reinicio el coste sube y vuelve a 1 de plata pasada 1 hora.
Druida: Cólera aumenta su daño base ~50%; Destrozar pasa a llamarse Primal Bite; Furia primigenia recupera el nombre e icono de Frenesí sangriento; Espinas escala con poder con hechizos.
Paladín: Golpe Sagrado pasa a 25/29/32/36/39/43/46/50% del daño de arma; Furia justa reduce su amenaza Sagrada al 60% (antes 90%); Golpe Sagrado mejorado se elimina del árbol y su efecto pasa a ser básico (reutilización de 10 s en Sagrado); Venganza baja a 3 acumulaciones.
Chamán: Tótem lengua de Fuego deja de tener duración y ya no se acumula con Arma lengua de Fuego ni Tótem Viento Furioso; Tótem de aire sosegado, Viento Furioso y Gracia del aire no se acumulan entre sí; se intercambian Furia elemental (fila 3) y Prontitud elemental (fila 6).
Guerrero: Fragor de la sangre sube a 4/8/12/16/20% y solo se activa con ataques de mano principal; Embate pasa a 18 s de reutilización y Embate mejorado lo reduce 1,5/3 s; se intercambian Bastión (fila 5) e Ira enfocada (fila 6).
Mago: Estela de Fuego dura 30 s (antes 20) y Buena racha 20 s (antes 15); Misiles Arcanos solo comprueba la línea de visión al inicio del canalizado.
El mensaje es muy extenso; el listado completo de cambios y problemas conocidos está en el foro.
Today, we updated the WoW Forever Beta with a new build that includes the following updates. Change Log Bugfixes Fixed a bug with casters not playing their precast animations and sometimes standing while casting. Changed the sound effect that plays while jumping in water to be more aesthetically pleasing. Adjusted Human death sounds. Fixed an issue where attempting to craft items or cast spells…
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Today, we updated the WoW Forever Beta with a new build that includes the following updates.
Change Log
Bugfixes
Fixed a bug with casters not playing their precast animations and sometimes standing while casting.
Changed the sound effect that plays while jumping in water to be more aesthetically pleasing.
Adjusted Human death sounds.
Fixed an issue where attempting to craft items or cast spells was causing players to stand up while waiting to obtain their Campfire buff.
Players may now buff each other, cast, and craft while waiting for their Campfire buffs.
Players may now obtain a Campfire buff if they are sitting, sitting in a chair, sleeping, lying down, or using the kneeling emote.
Resolved an issue where Huey Sunnydale’s legs failed to render properly.
Fixed an issue that made a Season of Discovery rune ability visible.
Fixed an issue where Pet Happiness was not decreasing once your pet was at max loyalty.
Fixed an issue causing the Undercity Canal ooze to be much brighter than intended.
Removed a setting that could disable fog in an unintended manner.
Resolved a water display issue and fixed various other display artifacts on Mac.
Fixed a memory leak causing gradual performance degradation for some players.
Fixed an issue where in-game mail could ignore surnames.
Classes
If you have not recently changed your talents, the cost is now 1 silver to re-spec. This is temporary for the Beta only. After your first talent reset, the subsequent cost will be much higher, but it will drop to 1 silver after 1 hour has passed.
Druid
Corrected an issue and now Rejuvenation can land critical hits.
Corrected an issue and now Tranquility can land critical hits.
Wrath base damage increased ~50%.
Thorns will now dynamically update its values based on the caster’s spell power.
If the caster cannot be found or is too far away, Thorns reverts to its base values.
Feral
Mangle has been renamed Primal Bite. Its signature debuff has been removed, so the former name no longer accurately represented the ability.
All talents referencing Mangle now reference Primal Bite.
The Primal Fury talent has been renamed and the icon replaced with the original Blood Frenzy name and icon.
Fixed a bug where Feral Charge (Cat) could be cast on allies.
Restoration
Corrected an issue and now Wild Growth can land critical hits.
Hunter
Pets
Furious Howl Attack Power bonus reduced 40%.
Sonic Blast ability now properly available to Bat pets.
Tame Beast no longer works on Beasts that are higher than the Hunter’s level.
Marksmanship
Talenting out of Lone Wolf will no longer cause the Hunter to have -4% damage while their pet is active.
Survival
Corrected an issue and now Lacerating Strikes can land critical hits.
Strider Kick now increases movement speed by 30% for 3 seconds.
Mage
Arcane Missiles no longer checks line of sight on each missile, just once at the beginning of the channel. So targets moving out of line of sight during the channel will not prevent the missiles.
Fire
Wake of Fire buff duration has been increased to 30 seconds (was 20 seconds).
Developers’ notes: Wake of Fire was difficult to make proper use of while leveling, due to the Mage needing to restore mana between combat. The increased duration should help smooth out the experience.
Hot Streak buff duration has been increased to 20 seconds (was 15 seconds).
Ignite no longer double dips on % damage increase modifiers.
Paladin
Retribution Aura will now dynamically update its values based on the caster’s spell power.
Fixed a bug causing the Flash of Light cast animation to not play at the end of the spell cast.
Fixed various issues with Consecration.
Fixed an issue where Consecration would fail to apply its increased damage effect to some targets.
Fixed an issue where Consecration’s Z axis wasn’t functioning consistently.
Fixed an issue where Consecration could pull targets vertically above or below the caster.
Holy Strike’s % of weapon damage per rank changed to 25%/29%/32%/36%/39%/43%/46%/50% (was 25%/25%/30%/30%/35%/35%/40%/40%).
Developers’s notes: This increases Holy Strike’s damage at all points while leveling, and increases how much it contributes to your rotation. Early ranks of Holy Strike didn’t always feel like an upgrade when purchasing a new rank, and we wanted to adjust that.
Fixed a bug with Echo of Justice, causing it to have a higher than intended chance to activate.
Righteous Fury: Holy threat increase increased to 60% (was 90%).
Holy
Holy Strike’s cooldown lowered to 10 seconds (was 12 seconds).
Improved Holy Strike removed from the Talent Tree.
Developers’ notes: Even though there are sometimes cases where talents feel ‘required’ by classes, like Relentless Strikes for Rogues, having one that reduces the cooldown of a core ability so early on in a healing talent tree made this feel like a talent that was required. So we’ve removed it and made its behavior baseline.
Light’s Vigil’s tooltip has been reorganized to make it more clear that the damage component is the only version that returns some of the Mana cost.
Holy Power now increases the Critical Strike chance of Holy Strike by 15% and retains all of its old effects.
Retribution
Vengeance now activates off of non-periodic critical strikes.
Vengeance’s maximum stacks lowered to 3 (was 5).
Two-Handed Weapon Specialization’s damage increase reduced to 2/4/6% (was 3/6/9%).
Sacred Arbiter now increases the damage of Holy Strike by 20% (was 10%).
Twist of Light now additionally reduces the Mana cost of your Seal spells by 20%.
Priest
Corrected an issue and now Renew can land critical hits.
Power Word: Shield can now always overwrite an existing Power Word: Shield on a target that does not have Weakened Soul.
Gnome
Corrected an issue and now Contingency Plan can land critical hits.
Confounding Flash now has a cast visual. The casting visual is now more Holy oriented than Arcane and the sounds have been updated to match.
Night Elf
Starshards now correctly gains resistance to spell pushback from the Twilight Focus talent.
Undead
Dark Sacrifice no longer breaks Crowd Control that breaks on damage.
Dark Sacrifice’s tooltip now correctly displays that the Mana gained from the ability scales with Spirit.
Rogue
Sap now correctly flags the Rogue for PvP when used on a target that is PvP flagged.
Shaman
Lightning Bolt: Damage on ranks 3 and 4 increased to make these spells always upgrades over previous ranks (despite changing cast times).
Windfury Totem: Buff from this spell now displays as “Windfury Totem” instead of “Windfury Totem Passive”.
Flametongue Totem: Buff from this spell now displays as “Flametongue Totem” instead of “Flametongue Totem Effect”.
Flametongue Totem no longer has a duration and is instantly replaced when placing another totem.
Flametongue Totem is no longer able to be stacked by repeatedly casting Flametongue Totem.
Flametongue Totem no longer stacks with Flametongue Weapon.
Flametongue Totem no longer stacks with Windfury Totem.
Tranquil Air Totem, Windfury Totem, and Grace of Air Totem no longer stack together even if used by different Shamans in the same group.
Elemental
Swapped the positions of the Elemental Fury (Row 3) and Elemental Alacrity (Row 6) talents.
Developers’ notes: Critical Strike damage increases early on in trees are exciting for other specializations, but its not as exciting for the core specialization while leveling, since they don’t have enough critical strike chance to really appreciate it. So we’re moving one of the better talents for Elemental Shaman functionality, earlier in the tree, to allow them to feel like they’re hitting important progression moments (something Elemental has lacked in the early levels). We understand that this affects Enhancement Shaman’s critical strike damage with spells, but we will use this room created to add more to Enhancement Shaman in the future.
Lava Burst damage on ranks 1 and 2 increased to be about 10% more base damage than the Lightning Bolt rank learned around the same level.
Enhancement
Rage of the Far Seer (Row 7) no longer increases the Shaman’s Spell Casting Speed.
Developers’ notes: Rage of the Far Seer’s spell casting speed was not necessary to include for the core functionality of this ability. So we removed it.
Restoration
Corrected an issue and now Riptide can land critical hits.
Warlock
Tooltip of Life Tap has been updated to correctly display the amount of Life converted, and only states that it scales with Spirit.
Voidwalker Sacrifice now correctly scales with 10% of the Warlock’s spell healing.
Warrior
Sunder Armor: Corrected the threat values on all ranks, including a small increase to threat generated from Attack Power.
Protection
Swapped the positions of the Bastion (Row 5) and Focused Rage (Row 6) talents.
Developers’ notes: We wanted to give players Focused Rage sooner to smooth out progression, as opposed to more damage from Bastion. This should smooth out some of the feeling while leveling as Protection before obtaining Shield Slam.
Arms
Bloodthrill’s chance to activate increased to 4/8/12/16/20% (was 2/4/6/8/10%).
Bloodthrill only activates off of Main Hand melee attacks. This includes Cleave and Heroic Strike.
Slam’s cooldown has been increased to 18 seconds (was 15 seconds).
Improved Slam now reduces the cooldown of Slam by 1.5/3 seconds.
Races
Gnome
Changed Eureka on every class to a 10% discount on Mana, Rage, or Energy abilities.
Human
Changed the Will to Survive visual to match Dispel Magic instead of Will of the Forsaken.
Tauren
Cultivation now has a player-level requirement for every Herb. The level required is equal to the Herb’s level required to pick it divided by 5. Herbs that require a higher than 300 Herbalism skill to pick can be Cultivated at player level 60.
Touch of the Grave no longer breaks CC or activates from spells and abilities that don’t have a damage component to them.
Developers’ notes: This means that Shadow Word: Pain activates it on cast, but not on periodic damage. Distract won’t activate it, you can’t pull Rogues and Druids out of Stealth with Distract and it activating, and you won’t activate it off of Pickpocketing. Spells like Polymorph already didn’t get broken by Touch of the Grave, but Polymorph will no longer be able to activate it.
Cooldown Manager
The Cooldown Manager in World of Warcraft: Forever is intended to enhance gameplay by pulling critical information from the buff bar or action bar and placing it in a fully customizable location. By default, the Cooldown Manager is disabled, and it can be enabled in Options under the Gameplay Enhancement settings.
Druid, Mage, Priest, Warrior, and Warlock are available for testing the Cooldown Manager.
Additional classes will become testable in future updates.
The most desired feedback for this feature is currently: spells that you wish were tracked by default.
The Cooldown Manager does not yet support spell ranks. This will be resolved in a future Beta update.
Gamepad Support
Class specific flyouts have been added to the action bar interface of some classes.
Shapeshift flyout for Druids.
Pet control and pet spell flyouts for Hunters and Warlocks.
Aura flyout for Paladins.
Stance flyout for Warriors.
The pet bar no longer replaces the bottom gamepad action bar for Hunters and Warlocks.
New options have been added to the Gamepad (Alpha) section of the game options.
Use Compact Action Bar: Replaces the normal gamepad action bar layout with one that only shows the currently active action bar at any given time.
Fixed Party Targeting: While in a non-raid party, rather than having the directional pad act as directions in the party interface, each button on the directional pad is assigned to a specific party member.
Swap Target Modifier Sides: Swaps sides of the friendly and hostile targeting modifiers, putting friendly targeting on the right and hostile on the left.
Swap Friendly Target Action Sides: Swaps the directional pad and face button actions when using the friendly targeting modifier.
Swap Hostile Target Action Sides: Swaps the directional pad and face button actions when using the hostile targeting modifier.
Fixed an issue preventing edit mode layouts from being applied while the gamepad UI is enabled.
Updated Map and Quest Log bindings.
New hover functionality for POI pins.
Updated support for Compact Raid Frame Manager and Role Poll Frames.
Items
A handful of guns and bows were not correctly consuming or using ammunition. They have been corrected.
A number of quests have had their rewards updated to be the correct item level.
A small number of early caster rewards have been adjusted.
Wizard Oil: Minor Wizard Oil has been reverted to Classic Era value of 8 spell power, Lesser Wizard Oil to 16, and Wizard Oil to 24. Brilliant Wizard Oil remains unchanged.
Wands: Wands no longer gain any additional damage from the user’s spell damage.
Quests
-
Resolved an issue where several dungeon quests were shareable, which granted the receiving player a quest item when shared.
Dalaran - Faction adjustments. Spawns are now present in the area just outside the city entrance.
Dun Morogh - Snow Leopard Prowler has a much faster respawn time.
Dun Morogh - Resolved an issue where some players were unable to loot the rifle for “Treacherous Cold”.
Durotar - Reduced the respawn time for the escort NPC for “Lost in the Shadows”.
Elwynn Forest - The quest “Book Return” now properly removes the extra Book Bag from the player’s inventory when the quest is completed.
Elwynn Forest - Increased the amount of crates for the quest “Stolen Enchanting Supplies”.
Elwynn Forest - Murloc camps around Crystal Lake should respawn more quickly. Mrrglrlrlrmgrr!
Elwynn Forest - Mother Fang respawns a bit more slowly, and does not always drop a green item.
Elwynn Forest - Shinyfinder Narf respawns more quickly. The quest item may now be looted by all party members.
Elwynn Forest - Nimsy now respawns more quickly.
Elwynn Forest - You can now learn skinning from Helene Peltskinner even while you have a quest with her.
Elwynn Forest - Increased the amount of supply spawns for “Stolen Enchanting Supplies”.
Elwynn Forest - Jasperlode Mine and Fargodeep Mine are a little more deadly than intended for solo players, so we’re taking their candles away. We do not anticipate any fallout from this theft.
Mulgore - Water Pitchers now respawn faster for the quest “A Humble Task”.
Silthus - Khonsu’s arrival has been removed from the beta phase, and in the future will return to Azeroth once more.
Silverpine Forest - Pyrewood Village worgen respawn more quickly.
Teldrassil - The objective count for the quest “Bounty: Gnarlpine Furbolg” has been reduced to 15 (was 20).
Undercity - The Skyborne quest “Exploring the Horde” now completes the objective to talk with Lady Sylvanas Windrunner. Dark Lady watch over you
Westfall - Increased the spawn rate of the Defias Messenger.
Zephras Isle - The High Order Skyborne quest “Catching Wind” has been redesigned and adjustments were made to the spawns at the Overlook Standing Stones in Shen’dar Highlands.
Zephras Isle - The druids of Nightclaw Cavern now award credit for “Wounds of Betrayal” properly when healed.
Zephras Isle - “A Firm Response” no longer fails to grant credit to players.
User Interface
-
Updated the Nameplate selection display.
Personal Resource Display textures are updated.
New to this build - Known Issues
Banes and Curses do not properly track if you drop your target and re-acquire a target with an existing bane or curse.
Healthstone cooldown cannot be tracked.
Priest tracks all spells by default.
Arcane Blast cannot be tracked.
Mana gem requires an additional spell to be cast by the mage to properly begin tracking its cooldown.
Creating or changing party composition may transfer players to a different world instance. We’re working on improvements and will provide an update soon.
Pet cooldowns cannot be tracked.
Item enhancements (such as Windfury or rogue poisons) cannot be tracked
The minimap in Stormwind has display issues and will be fixed in a later build.
Personal Resource Display doesn’t show combo points.
Mantenimiento de los reinos de la beta en curso: 24 de septiembre
Blizzard ha cerrado la beta por mantenimiento para desplegar una nueva build. Todavía no hay hora estimada de vuelta, pero llevará al menos un par de horas. Pronto publicarán en el foro la lista completa de cambios (notas de desarrollo) y los problemas conocidos actualizados.
We took the Beta down for maintenance and to deploy a new build. We don’t have an ETA just yet, but it should take at least a couple of hours. We’ll have a full change log (development notes) as well as updated known issues post here soon.
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We took the Beta down for maintenance and to deploy a new build. We don’t have an ETA just yet, but it should take at least a couple of hours.
We’ll have a full change log (development notes) as well as updated known issues post here soon.
Mantenimiento de los reinos de la beta en curso: 24 de septiembre
Blizzard ha cerrado la beta por mantenimiento para desplegar una nueva build. Todavía no hay hora estimada de vuelta, pero llevará al menos un par de horas. Pronto publicarán en el foro la lista completa de cambios (notas de desarrollo) y los problemas conocidos actualizados.
We took the Beta down for maintenance and to deploy a new build. We don’t have an ETA just yet, but it should take at least a couple of hours. We’ll have a full change log (development notes) as well as updated known issues post here soon.
Leer másCerrar
We took the Beta down for maintenance and to deploy a new build. We don’t have an ETA just yet, but it should take at least a couple of hours.
We’ll have a full change log (development notes) as well as updated known issues post here soon.
Mira el pódcast de World of Warcraft: Forever, episodio 1
Blizzard presenta el primer episodio del pódcast de World of Warcraft: Forever, con el diseñador sénior Josh «Aggrend» Greenfield, el diseñador jefe de Classic Tim Jones y los creadores de contenido Countdown To Classic y Xaryu.
El mensaje solo anuncia el artículo; el texto completo está en la web oficial de Blizzard.
Watch the World of Warcraft: Forever Podcast, Ep. 1 Join Senior Game Designer Josh “Aggrend” Greenfield, Lead Classic Designer Tim Jones, and content creators Countdown To Classic and Xaryu in the first episode of the World of Warcraft: Forever Podcast. View Full Article
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Watch the World of Warcraft: Forever Podcast, Ep. 1
Join Senior Game Designer Josh “Aggrend” Greenfield, Lead Classic Designer Tim Jones, and content creators Countdown To Classic and Xaryu in the first episode of the World of Warcraft: Forever Podcast.
Mira el pódcast de World of Warcraft: Forever, episodio 1
Blizzard presenta el primer episodio del pódcast de World of Warcraft: Forever, con el diseñador sénior Josh «Aggrend» Greenfield, el diseñador jefe de Classic Tim Jones y los creadores de contenido Countdown To Classic y Xaryu.
El mensaje solo anuncia el artículo; el texto completo está en la web oficial de Blizzard.
Watch the World of Warcraft: Forever Podcast, Ep. 1 Join Senior Game Designer Josh “Aggrend” Greenfield, Lead Classic Designer Tim Jones, and content creators Countdown To Classic and Xaryu in the first episode of the World of Warcraft: Forever Podcast. View Full Article
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Watch the World of Warcraft: Forever Podcast, Ep. 1
Join Senior Game Designer Josh “Aggrend” Greenfield, Lead Classic Designer Tim Jones, and content creators Countdown To Classic and Xaryu in the first episode of the World of Warcraft: Forever Podcast.
Conoce el sistema de Legado de World of Warcraft: Forever
Artículo oficial sobre el sistema de Legado de World of Warcraft: Forever, una progresión compartida por toda la cuenta en la que completas desafíos, ganas puntos de Legado, desbloqueas ventajas para cada personaje y consigues recompensas cosméticas mientras recorres Azeroth.
Progresión de cuenta: desafíos, puntos de Legado, ventajas por personaje y recompensas cosméticas.
El mensaje solo anuncia el artículo; el texto completo está en la web oficial de Blizzard.
Get to Know the World of Warcraft: Forever Legacy System Explore the Legacy System in World of Warcraft: Forever, an account-wide progression system that lets you complete challenges, earn Legacy Points, unlock character-specific perks, and collect cosmetic rewards as you adventure across Azeroth. View Full Article
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Get to Know the World of Warcraft: Forever Legacy System
Explore the Legacy System in World of Warcraft: Forever, an account-wide progression system that lets you complete challenges, earn Legacy Points, unlock character-specific perks, and collect cosmetic rewards as you adventure across Azeroth.
Error del disparo automático: corrección en camino
Blizzard está siguiendo un fallo de la beta por el que el tiempo de lanzamiento de 0,5 segundos que precede al disparo automático del cazador y al uso de varitas no funciona bien. Por culpa del error ese tiempo es ahora mucho más corto, así que cazadores y usuarios de varita no tienen que quedarse quietos para disparar tanto como está previsto. Lo corregirán en una próxima build de la beta, con suerte la semana siguiente.
Afecta al disparo automático del cazador y al uso de varitas.
Tiempo previsto: 0,5 s de lanzamiento antes de cada disparo; ahora es bastante menor.
We’ve been tracking an issue in the WoW Forever Beta where the 0.5-second cast time that precedes a Hunter’s auto-shot or the use of a wand is not functioning properly. Due to a bug, these auto-shots are currently incurring a much shorter cast time, which in practice means that Hunters and wand users don’t need to stop to shoot for as long as intended. This is something that we will fix in an…
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We’ve been tracking an issue in the WoW Forever Beta where the 0.5-second cast time that precedes a Hunter’s auto-shot or the use of a wand is not functioning properly.
Due to a bug, these auto-shots are currently incurring a much shorter cast time, which in practice means that Hunters and wand users don’t need to stop to shoot for as long as intended.
This is something that we will fix in an upcoming Beta build, hopefully next week.
Error del disparo automático: corrección en camino
Blizzard está siguiendo un fallo de la beta por el que el tiempo de lanzamiento de 0,5 segundos que precede al disparo automático del cazador y al uso de varitas no funciona bien. Por culpa del error ese tiempo es ahora mucho más corto, así que cazadores y usuarios de varita no tienen que quedarse quietos para disparar tanto como está previsto. Lo corregirán en una próxima build de la beta, con suerte la semana siguiente.
Afecta al disparo automático del cazador y al uso de varitas.
Tiempo previsto: 0,5 s de lanzamiento antes de cada disparo; ahora es bastante menor.
We’ve been tracking an issue in the WoW Forever Beta where the 0.5-second cast time that precedes a Hunter’s auto-shot or the use of a wand is not functioning properly. Due to a bug, these auto-shots are currently incurring a much shorter cast time, which in practice means that Hunters and wand users don’t need to stop to shoot for as long as intended. This is something that we will fix in an…
Leer másCerrar
We’ve been tracking an issue in the WoW Forever Beta where the 0.5-second cast time that precedes a Hunter’s auto-shot or the use of a wand is not functioning properly.
Due to a bug, these auto-shots are currently incurring a much shorter cast time, which in practice means that Hunters and wand users don’t need to stop to shoot for as long as intended.
This is something that we will fix in an upcoming Beta build, hopefully next week.
Actualización del cliente de la beta: 23 de septiembre
Blizzard ha publicado una nueva build del cliente de la beta, WoW Forever 1.60.1 build 69977. Para probarla hay que salir de la beta y actualizar el cliente desde la aplicación de Battle.net. La próxima actualización semanal completa llegará el 24 de septiembre.
Corrige problemas de visualización y de estabilidad en Mac.
La navegación con mando funciona mejor en la selección de personaje si inicias el juego con el mando activo.
Con mando ya puedes interactuar con los objetos que dan misiones.
Incluye otras correcciones que no se pueden comprobar dentro del juego.
A few moments ago, we made a new client build available to Beta testers: WoW Forever 1.60.1 Build 69977 Exit the Beta, go to your Battle.net App, and update your client to this new build to test fixes for: Fixed some display issues and stability issues on Macs. Controller navigation should now work more properly in the character selection screen if you launch with gamepad active. You can now…
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A few moments ago, we made a new client build available to Beta testers: WoW Forever 1.60.1 Build 69977
Exit the Beta, go to your Battle.net App, and update your client to this new build to test fixes for:
Fixed some display issues and stability issues on Macs.
Controller navigation should now work more properly in the character selection screen if you launch with gamepad active.
You can now interact with items that give you quests on gamepad.
This client build also includes other fixes for issues that are not testable in-game.
Our next full weekly update is coming on September 24.
Actualización del cliente de la beta: 22 de septiembre
Blizzard ha publicado una nueva build del cliente de la beta, WoW Forever 1.60.1 build 69977. Para probarla hay que salir de la beta y actualizar el cliente desde la aplicación de Battle.net. La próxima actualización semanal completa llegará el 24 de septiembre.
Corrige problemas de visualización y de estabilidad en Mac.
La navegación con mando funciona mejor en la selección de personaje si inicias el juego con el mando activo.
Con mando ya puedes interactuar con los objetos que dan misiones.
Incluye otras correcciones que no se pueden comprobar dentro del juego.
A few moments ago, we made a new client build available to Beta testers: WoW Forever 1.60.1 Build 69977 Exit the Beta, go to your Battle.net App, and update your client to this new build to test fixes for: Fixed some display issues and stability issues on Macs. Controller navigation should now work more properly in the character selection screen if you launch with gamepad active. You can now…
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A few moments ago, we made a new client build available to Beta testers: WoW Forever 1.60.1 Build 69977
Exit the Beta, go to your Battle.net App, and update your client to this new build to test fixes for:
Fixed some display issues and stability issues on Macs.
Controller navigation should now work more properly in the character selection screen if you launch with gamepad active.
You can now interact with items that give you quests on gamepad.
This client build also includes other fixes for issues that are not testable in-game.
Our next full weekly update is coming on September 24.
Artículo oficial sobre los Skyborne, también llamados shen’dorei o «pueblo oculto», una nueva raza jugable de World of Warcraft: Forever. Su historia empieza en la Isla de Zephras, una zona de inicio para los niveles 1 a 12 que mezcla la estética clásica de Warcraft con arquitectura elemental y una historia marcada por el viento y los ancestros. Al crear el personaje eliges si tu Skyborne se une a la Horda o a la Alianza.
Nueva raza jugable: Skyborne (shen’dorei).
Zona de inicio: Isla de Zephras, niveles 1-12.
Pueden ser de la Horda o de la Alianza; se elige al crear el personaje.
El mensaje solo anuncia el artículo; el texto completo está en la web oficial de Blizzard.
WoW: Forever Meet the New Skyborne The Skyborne—also known as the shen’dorei, or hidden people—are a new playable race in World of Warcraft: Forever. Their journey begins on Zephras Isle, a level 1–12 starting experience that blends classic Warcraft aesthetics with elemental architecture and a story shaped by wind and ancestry. At character creation, you’ll choose whether your Skyborne joins the…
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WoW: Forever Meet the New Skyborne
The Skyborne—also known as the shen’dorei, or hidden people—are a new playable race in World of Warcraft: Forever. Their journey begins on Zephras Isle, a level 1–12 starting experience that blends classic Warcraft aesthetics with elemental architecture and a story shaped by wind and ancestry. At character creation, you’ll choose whether your Skyborne joins the proud Horde or the noble Alliance.
Artículo oficial sobre los Skyborne, también llamados shen’dorei o «pueblo oculto», una nueva raza jugable de World of Warcraft: Forever. Su historia empieza en la Isla de Zephras, una zona de inicio para los niveles 1 a 12 que mezcla la estética clásica de Warcraft con arquitectura elemental y una historia marcada por el viento y los ancestros. Al crear el personaje eliges si tu Skyborne se une a la Horda o a la Alianza.
Nueva raza jugable: Skyborne (shen’dorei).
Zona de inicio: Isla de Zephras, niveles 1-12.
Pueden ser de la Horda o de la Alianza; se elige al crear el personaje.
El mensaje solo anuncia el artículo; el texto completo está en la web oficial de Blizzard.
WoW: Forever Meet the New Skyborne The Skyborne—also known as the shen’dorei, or hidden people—are a new playable race in World of Warcraft: Forever. Their journey begins on Zephras Isle, a level 1–12 starting experience that blends classic Warcraft aesthetics with elemental architecture and a story shaped by wind and ancestry. At character creation, you’ll choose whether your Skyborne joins the…
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WoW: Forever Meet the New Skyborne
The Skyborne—also known as the shen’dorei, or hidden people—are a new playable race in World of Warcraft: Forever. Their journey begins on Zephras Isle, a level 1–12 starting experience that blends classic Warcraft aesthetics with elemental architecture and a story shaped by wind and ancestry. At character creation, you’ll choose whether your Skyborne joins the proud Horde or the noble Alliance.
[Mac] 8 errores gráficos distintos, cada uno ligado a un ajuste, con pasos para reproducirlos
Kaivax agradece a quien abrió el hilo, y a otros jugadores, unos informes tan detallados sobre errores gráficos en Mac. Explica que tienen en marcha varios análisis, y posibles correcciones, para los problemas de Mac, y que mensajes así les resultan muy útiles.
Es una respuesta dentro de un hilo abierto por un jugador.
Bloodyniku: Where I’ve guessed at a mechanism I’ve said so explicitly. I just want to thank you and others who have provided us with such incredibly detailed and useful reporting. We have multiple different analyses (and potential fixes) for Mac issues underway, and posts like yours are extremely helpful.
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Bloodyniku:
Where I’ve guessed at a mechanism I’ve said so explicitly.
I just want to thank you and others who have provided us with such incredibly detailed and useful reporting.
We have multiple different analyses (and potential fixes) for Mac issues underway, and posts like yours are extremely helpful.
Crea el héroe que quieras ser en World of Warcraft: Forever
Artículo oficial sobre las razas jugables, las combinaciones de raza y clase y los rasgos raciales actualizados de World of Warcraft: Forever, con nuevas opciones para razas conocidas y la llegada de los Skyborne.
El mensaje solo anuncia el artículo; el texto completo está en la web oficial de Blizzard.
Create the Hero You Want to Be in World of Warcraft: Forever Explore the playable races, class combinations, and updated racial traits coming in World of Warcraft: Forever, including new options for familiar favorites along with the introduction of the Skyborne. View Full Article
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Create the Hero You Want to Be in World of Warcraft: Forever
Explore the playable races, class combinations, and updated racial traits coming in World of Warcraft: Forever, including new options for familiar favorites along with the introduction of the Skyborne.
Crea el héroe que quieras ser en World of Warcraft: Forever
Artículo oficial sobre las razas jugables, las combinaciones de raza y clase y los rasgos raciales actualizados de World of Warcraft: Forever, con nuevas opciones para razas conocidas y la llegada de los Skyborne.
El mensaje solo anuncia el artículo; el texto completo está en la web oficial de Blizzard.
Create the Hero You Want to Be in World of Warcraft: Forever Explore the playable races, class combinations, and updated racial traits coming in World of Warcraft: Forever, including new options for familiar favorites along with the introduction of the Skyborne. View Full Article
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Create the Hero You Want to Be in World of Warcraft: Forever
Explore the playable races, class combinations, and updated racial traits coming in World of Warcraft: Forever, including new options for familiar favorites along with the introduction of the Skyborne.
Tras la desconexión y el arreglo, el juego se rompió: atascado al cargar la lista de personajes
Kaivax pide a los afectados por este problema tantos detalles como sea posible en sus informes: cuándo ocurrió exactamente, el nombre completo del personaje y en qué lugar del juego estaba cuando el personaje dejó de ser accesible.
Es una respuesta dentro de un hilo abierto por un jugador.
With an issue like this one, we would really appreciate as much detail as you can provide in your report. Please feel free to let us know exactly when this happened, your character’s full name, and where in-game you were at the point that the character because inaccessible. Thank you!
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With an issue like this one, we would really appreciate as much detail as you can provide in your report.
Please feel free to let us know exactly when this happened, your character’s full name, and where in-game you were at the point that the character because inaccessible.
Ante la pregunta de un jugador sobre qué están haciendo, Kaivax responde que están reuniendo toda la información posible para asegurarse de que entienden bien tanto el problema como su solución. Agradece la paciencia y recuerda que probar una beta es muy distinto de jugar a un juego ya lanzado.
Es una respuesta dentro de un hilo abierto por un jugador.
Shawnwow: What are you doing? Gathering as much information as possible, so that we can be sure of our understanding of both the issue and our fix for it. Thank you for your patience. We recognize that Beta testing is very different than playing a live game.
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Shawnwow:
What are you doing?
Gathering as much information as possible, so that we can be sure of our understanding of both the issue and our fix for it.
Thank you for your patience. We recognize that Beta testing is very different than playing a live game.
Blizzard ha corregido la misión «A Firm Response». El evento de la misión se quedaba atascado y Windshaper Skyborne, en la Isla de Zephras, no podía avanzar: al hablar con Belathaan Brightwish junto al Shrine of Akir el evento empezaba, pero se bloqueaba después de que apareciera Lorthuna. Un primer intento de arreglo de hace un par de días no funcionó; el de hoy parece que sí, y ya hay probadores completando la misión.
Today, we’ve fixed an issue with the quest “A Firm Response”. The issue was: The event that takes place during “A Firm Response” would become stuck and Windshaper Skyborne on Zephras Isle could not proceed. You’d walk up to talk to Belathaan Brightwish near the Shrine of Akir on Zephras to start the event and it would then lock up and stall after Lorthuna Spawned. We attempted a fix a couple of…
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Today, we’ve fixed an issue with the quest “A Firm Response”. The issue was:
The event that takes place during “A Firm Response” would become stuck and Windshaper Skyborne on Zephras Isle could not proceed. You’d walk up to talk to Belathaan Brightwish near the Shrine of Akir on Zephras to start the event and it would then lock up and stall after Lorthuna Spawned.
We attempted a fix a couple of days ago, but it didn’t work. Today’s fix looks like it worked, and we’re seeing testers complete the quest.
Kaivax confirma que ya se aplicaron correcciones para la misión «A Firm Response». El evento de la misión se quedaba atascado y Windshaper Skyborne, en la Isla de Zephras, no podía avanzar: al hablar con Belathaan Brightwish junto al Shrine of Akir el evento empezaba, pero se bloqueaba después de que apareciera Lorthuna. Un primer intento de arreglo de hace un par de días no funcionó; el de hoy parece que sí, y ya hay probadores completando la misión.
Es una respuesta dentro de un hilo abierto por un jugador.
Confirming that we implemented fixes for this earlier. The issue was: The event that takes place during “A Firm Response” would become stuck and Windshaper Skyborne on Zephras Isle could not proceed. You’d walk up to talk to Belathaan Brightwish near the Shrine of Akir on Zephras to start the event and it would then lock up and stall after Lorthuna Spawned. We attempted a fix a couple of days…
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Confirming that we implemented fixes for this earlier. The issue was:
The event that takes place during “A Firm Response” would become stuck and Windshaper Skyborne on Zephras Isle could not proceed. You’d walk up to talk to Belathaan Brightwish near the Shrine of Akir on Zephras to start the event and it would then lock up and stall after Lorthuna Spawned.
We attempted a fix a couple of days ago, but it didn’t work. Today’s fix looks like it worked, and we’re seeing testers complete the quest.
Artículo oficial sobre los nombres de personaje en World of Warcraft: Forever. Con dos nombres por personaje hay más margen para crear algo personal, y cada nombre completo es único dentro de la región: puedes compartir el primer nombre con otro personaje, pero la combinación de los dos es solo tuya.
Cada personaje lleva dos nombres.
El nombre completo (los dos juntos) es único en toda la región.
El primer nombre puede repetirse en personajes distintos.
El mensaje solo anuncia el artículo; el texto completo está en la web oficial de Blizzard.
Create a Name of Your Own in WoW: Forever In World of Warcraft: Forever, every character name is an opportunity to express yourself and establish your identity in Azeroth. With the addition of two names, players have more room to create something personal while keeping each full name unique within a region. That means you may still be able to use the same first name as another character, but your…
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Create a Name of Your Own in WoW: Forever
In World of Warcraft: Forever, every character name is an opportunity to express yourself and establish your identity in Azeroth. With the addition of two names, players have more room to create something personal while keeping each full name unique within a region. That means you may still be able to use the same first name as another character, but your complete two-name combination is unique to you.
Artículo oficial sobre los nombres de personaje en World of Warcraft: Forever. Con dos nombres por personaje hay más margen para crear algo personal, y cada nombre completo es único dentro de la región: puedes compartir el primer nombre con otro personaje, pero la combinación de los dos es solo tuya.
Cada personaje lleva dos nombres.
El nombre completo (los dos juntos) es único en toda la región.
El primer nombre puede repetirse en personajes distintos.
El mensaje solo anuncia el artículo; el texto completo está en la web oficial de Blizzard.
Create a Name of Your Own in WoW: Forever In World of Warcraft: Forever, every character name is an opportunity to express yourself and establish your identity in Azeroth. With the addition of two names, players have more room to create something personal while keeping each full name unique within a region. That means you may still be able to use the same first name as another character, but your…
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Create a Name of Your Own in WoW: Forever
In World of Warcraft: Forever, every character name is an opportunity to express yourself and establish your identity in Azeroth. With the addition of two names, players have more room to create something personal while keeping each full name unique within a region. That means you may still be able to use the same first name as another character, but your complete two-name combination is unique to you.
Elige tus reglas de juego en World of Warcraft: Forever
Artículo oficial sobre cómo se empieza en World of Warcraft: Forever. En lugar de escoger en una larga lista de reinos, eliges un conjunto de reglas (Normal, JcJ, Rol o Hardcore) según cómo quieras jugar. Cada opción funciona como un gran ecosistema propio para formar grupos, mazmorras, bandas y comunidad; Hardcore se sumará en algún momento después del lanzamiento.
Opciones: Normal, JcJ, Rol y Hardcore.
Sustituyen a la lista tradicional de reinos.
Cada opción es su propio ecosistema de grupos, mazmorras, bandas y comunidad.
Hardcore llegará en algún momento después del lanzamiento.
El mensaje solo anuncia el artículo; el texto completo está en la web oficial de Blizzard.
Choose Your Ruleset in World of Warcraft: Forever World of Warcraft: Forever is taking a new approach to where and how players begin their journey. Instead of choosing from a long list of realms, players will select a ruleset—Normal, PvP, Roleplaying, or Hardcore—that matches how they want to experience Azeroth. Each option operates as its own large ecosystem for grouping, dungeons, raids, and…
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Choose Your Ruleset in World of Warcraft: Forever
World of Warcraft: Forever is taking a new approach to where and how players begin their journey. Instead of choosing from a long list of realms, players will select a ruleset—Normal, PvP, Roleplaying, or Hardcore—that matches how they want to experience Azeroth. Each option operates as its own large ecosystem for grouping, dungeons, raids, and community, with Hardcore joining the available lineup sometime after launch.
Elige tus reglas de juego en World of Warcraft: Forever
Artículo oficial sobre cómo se empieza en World of Warcraft: Forever. En lugar de escoger en una larga lista de reinos, eliges un conjunto de reglas (Normal, JcJ, Rol o Hardcore) según cómo quieras jugar. Cada opción funciona como un gran ecosistema propio para formar grupos, mazmorras, bandas y comunidad; Hardcore se sumará en algún momento después del lanzamiento.
Opciones: Normal, JcJ, Rol y Hardcore.
Sustituyen a la lista tradicional de reinos.
Cada opción es su propio ecosistema de grupos, mazmorras, bandas y comunidad.
Hardcore llegará en algún momento después del lanzamiento.
El mensaje solo anuncia el artículo; el texto completo está en la web oficial de Blizzard.
Choose Your Ruleset in World of Warcraft: Forever World of Warcraft: Forever is taking a new approach to where and how players begin their journey. Instead of choosing from a long list of realms, players will select a ruleset—Normal, PvP, Roleplaying, or Hardcore—that matches how they want to experience Azeroth. Each option operates as its own large ecosystem for grouping, dungeons, raids, and…
Leer másCerrar
Choose Your Ruleset in World of Warcraft: Forever
World of Warcraft: Forever is taking a new approach to where and how players begin their journey. Instead of choosing from a long list of realms, players will select a ruleset—Normal, PvP, Roleplaying, or Hardcore—that matches how they want to experience Azeroth. Each option operates as its own large ecosystem for grouping, dungeons, raids, and community, with Hardcore joining the available lineup sometime after launch.
Blizzard reconoce que en los primeros días de la beta los probadores europeos sufrieron problemas de enrutamiento que afectaban al movimiento, a la interacción con el mundo y, a veces, a la conexión. En las últimas 24 horas han desarrollado y aplicado soluciones para mejorar el enrutamiento hacia la beta en Europa. Puede que queden problemas fuera de su control, y seguirán vigilando la situación de cerca.
Síntomas: problemas para moverse, interactuar con el mundo y, en algunos casos, mantener la conexión.
Mejoras de enrutamiento para la región europea aplicadas en las últimas 24 horas.
Causas ajenas a Blizzard que pueden persistir: fallos del proveedor de Internet, rutas menos directas más allá del proveedor o programas tipo cortafuegos en el equipo del jugador, que pueden ralentizar o incluso bloquear la conexión.
Blizzard seguirá supervisando el rendimiento: encontrar y corregir estos problemas es uno de los motivos de hacer una prueba pública.
As many Beta testers in this region know, in the first couple of days of the WoW: Forever Beta, we experienced routing issues that impacted testers’ ability to move, interact with the world, and in some cases, to stay connected. We immediately put our engineers on the case and they’ve been working to understand and address any parts of the issue that were within our control. I’m happy to report…
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As many Beta testers in this region know, in the first couple of days of the WoW: Forever Beta, we experienced routing issues that impacted testers’ ability to move, interact with the world, and in some cases, to stay connected. We immediately put our engineers on the case and they’ve been working to understand and address any parts of the issue that were within our control.
I’m happy to report that, over the last 24 hours, we’ve developed and implemented solutions to streamline routing to the Beta for the EU region.
As we continue to carefully observe the game performance for EU testers, we can see that there may still be routing issues for some players that are out of our control. This is always the case when a local Internet Service Provider (ISP) is experiencing a connection issue, or something upstream from the ISP is temporarily routing via a less-direct route for whatever reason, or the players themselves are running firewall-type software that’s introducing a slowdown (and in some cases, outright blocking connection to the game).
We believe that our fixes for issues that were within our control should have improved (and hopefully fixed) what some players were experiencing.
And we will continue to monitor the situation very closely. Finding and fixing game performance issues is a key reason to do a public test like this one.
Thank you very much for your patience and understanding.
Kaivax aclara que este foro de discusión está abierto a todos los jugadores con una suscripción activa a WoW, no solo a quienes tienen acceso a la beta. A otro jugador cuya aplicación de Battle.net no cargaba ningún contenido («Oops! Something went wrong.») le cuenta lo que le funcionó a él una vez tras un apagado brusco por un corte de luz: borrar la subcarpeta Data dentro de la carpeta de World of Warcraft, porque sospechaba que había un archivo dañado. Después, la aplicación pudo volver a actualizar el juego.
Kaivax aclara que no es técnico de soporte y que no está seguro de la causa: es una experiencia personal, no una solución oficial.
Dasha: We wouldn’t have access to this forum if we didn’t have beta access. Just want to clarify that this discussion forum is accessible by all players with an active WoW subscription. Ínfinite: My entire Blizzard launcher can’t load any content of any game - “Oops! Something went wrong.” I’m not a qualified tech supporter by any stretch, but I had that issue one time following an inelegant…
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Dasha:
We wouldn’t have access to this forum if we didn’t have beta access.
Just want to clarify that this discussion forum is accessible by all players with an active WoW subscription.
Ínfinite:
My entire Blizzard launcher can’t load any content of any game - “Oops! Something went wrong.”
I’m not a qualified tech supporter by any stretch, but I had that issue one time following an inelegant shutdown due to a sudden power outage. The solution for me in that case was to go to my /World of Warcraft/ folder and delete the entire /Data/ subfolder. I think there was a corrupted file in there. (But I’m not certain about it!)
From that point, the Battle.net App regained the ability to patch the game up.
No podemos instalar World of Warcraft: Forever porque tu sistema operativo no cumple los requisitos mínimos
Kaivax remite al artículo de soporte sobre los requisitos de tarjeta gráfica de World of Warcraft: Forever: cuando se lance el juego, dejarán de ser compatibles las GPU basadas en ciertas arquitecturas gráficas antiguas que quedan muy por debajo de los requisitos mínimos.
El mensaje solo cita el principio del artículo de soporte; el texto completo está en la web de Blizzard.
Just want to make sure you’ve seen this, in case it applies to your situation: World of Warcraft World of Warcraft: Forever GPU Requirements - WoW When World of Warcraft: Forever launches GPUs based on certain older graphics architectures that fall well below the game's minimum hardware requirements will no longer be supported. The vast majority of World of Warcraft players already use...
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Just want to make sure you’ve seen this, in case it applies to your situation:
World of Warcraft
World of Warcraft: Forever GPU Requirements - WoW
When World of Warcraft: Forever launches GPUs based on certain older graphics architectures that fall well below the game's minimum hardware requirements will no longer be supported. The vast majority of World of Warcraft players already use...
Sin selector de cuenta de WoW con varias licencias: el segundo inicio de sesión desconecta al primero
Un jugador explica que él y su padre compraron la beta en dos cuentas de WoW distintas dentro de la misma cuenta de Battle.net. Kaivax propone probar a crear una cuenta de PTR desde la página de la cuenta y pregunta si después, al iniciar sesión, aparece un aviso para elegir cuenta, de forma que cada uno pueda usar una.
Inicia sesión en la página de tu cuenta de Battle.net.
Ve a la sección Games & Subscriptions.
Baja hasta Starter Editions & Public Test Regions.
Pulsa Create PTR Account y confirma con Create Account.
Es una idea que Kaivax plantea para probar, sin confirmar que funcione.
Bathered: My dad and I both purchased the beta on our separate WoW accounts, but on the same battle.net account. I’ve been looking into this, and I wonder if you can solve it by doing the following: Log in to your Account page: http://account.battle.net Go to the Games & Subscriptions section. Scroll down to Starter Editions & Public Test Regions. Click Create PTR Account and then confirm by…
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Bathered:
My dad and I both purchased the beta on our separate WoW accounts, but on the same battle.net account.
I’ve been looking into this, and I wonder if you can solve it by doing the following:
Log in to your Account page: http://account.battle.net
Go to the Games & Subscriptions section.
Scroll down to Starter Editions & Public Test Regions.
Click Create PTR Account and then confirm by clicking Create Account.
What I’m wondering is-- at that point when you log in, do you get a prompt for which one to use, allowing you to use the new one while Dad uses the original?
Problemas conocidos de la beta de WoW Forever: 24 de septiembre
Mensaje inicial del hilo de problemas conocidos, con la lista con la que abrió la beta (fechada el 18 de septiembre de 2026). Varios fallos se marcan como corregidos para la siguiente build y otros como trabajo en curso, sobre todo en la hoja de personaje, las mascotas y los golpes de refilón. Blizzard irá actualizando el mensaje a medida que se resuelvan o se añadan problemas.
Corregidos para la siguiente build: los Cajones saqueados con objetos cuyo montón máximo es menor que la cantidad pedida, Cajón saqueado: Apprentice Curiosities (Esencia mágica superior e inferior), Lynessa Duskblossom en «Escaping Ban’ethil», Fragmentos estelares sin el beneficio de Enfoque crepuscular, Venganza activándose con críticos periódicos, la progresión por rangos de Golpe Sagrado, la descripción de Crear piedra de fuego (rangos 3 y 4) y el Valle de Crestanevada, que no se revelaba en el mapa.
Las sillas de barbero provocan un error de LUA, los amigos de personaje están desactivados en la beta y el minimapa puede quedar parcialmente fuera de la pantalla.
Hoja de personaje en obras: no muestra nivel, clase ni títulos, y faltan o fallan datos de las mascotas de brujo y cazador (maná, escalado de salud, golpe, pericia y velocidad de movimiento).
Golpes de refilón: en los lanzadores fallan la probabilidad y la reducción de daño a todos los niveles; en cuerpo a cuerpo solo falla la reducción contra objetivos de nivel superior. Por eso las cifras de la hoja de personaje no son exactas.
El Legado se puede abrir con la tecla Y antes del nivel 25 y da errores de LUA en las pestañas 1 y 3; como a veces no se pueden firmar los estatutos de hermandad, de momento se pueden entregar sin firmas.
Otros: el gestor de reutilización está a medias según la clase, los bonus de armadura de consumibles y beneficios se multiplican con Forma de oso, poner en cola Golpe heroico, Mellar o Golpe de raptor desactiva la ventana de cola de hechizos, recibir daño al canalizar Misiles Arcanos dispara un proyectil con el daño completo y la Dolencia de resurrección dura lo que no debe a niveles bajos.
El título del tema se ha ido actualizando (ahora pone 24 de septiembre), pero el texto guardado es la lista inicial del 18 de septiembre.
We’re opening the WoW Forever Beta today with the following known issues. Known Issues September 18, 2026 Barber Chairs cause a LUA error. Character friends in Beta disabled. The minimap may be partially off the screen. Waylaid Crates do not function on items with a maximum stack size smaller than the quantity required. This is fixed in the next Beta build. Waylaid Crate: Apprentice Curiosities…
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We’re opening the WoW Forever Beta today with the following known issues.
Known Issues September 18, 2026
Barber Chairs cause a LUA error.
Character friends in Beta disabled.
The minimap may be partially off the screen.
Waylaid Crates do not function on items with a maximum stack size smaller than the quantity required. This is fixed in the next Beta build.
Waylaid Crate: Apprentice Curiosities does not accept Greater Magic Essence, and incorrectly allows you to target Lesser Magic Essence. This is fixed in the next Beta build.
Teldrassil - During the quest “Escaping Ban’ethil”, Sentinel Lynessa Duskblossom runs a bit too fast and spams her Strike ability. This is fixed in the next Beta build.
Starshards (Night Elf Priest Racial) does not benefit from the Twilight Focus talent. This is fixed in the next Beta build.
Vengeance (Retribution Paladin Talent) can activate off of periodic critical strikes. This is fixed in the next Beta build.
Ranking up Holy Strike doesn’t feel great per rank. This is fixed in the next Beta build.
Character pane does not display Level, Class or Titles (work in progress)
Create Firestone Ranks 3 and 4 do not display the conjured item tooltip portion of these abilities. This is fixed in the next Beta build.
Warlock pets do not display Mana as a resource on the character sheet, and do not mention the scaling from their master (work in progress).
Warlock pets do not display the correct scaling for Health from Stamina on the character sheet (work in progress).
Pet Hit chance for both Hunters and Warlocks do not display the master’s scaling coefficient (work in progress).
Pet Expertise is not displayed for both Hunters and Warlocks (work in progress).
Pet Movement Speed’s information on the character sheet is not displaying the correct base values in yards per second (work in progress).
The Glancing Blow chance for casters is incorrect at all levels, and the damage reduction of a glancing blow is also incorrect (work in progress).
The Glancing Blow damage reduction penalty for Melee is incorrect on targets that are higher level than themselves.
The chance a Glancing Blow occurs is correct for all levels for melee characters, and the damage reduction penalty for Glancing Blows for equal-level targets is correct. It is only the damage reduction penalty against higher level targets that is incorrect (work in progress).
Because of the above, the Glancing Blow chances displayed on the character sheet are not accurate (work in progress).
You can open the Legacy System with the hotkey “Y” before reaching level 25. Doing so results in LUA errors on tab 1 and 3.
Player’s may find they are unable to sign guild charters. To alleviate this, we have temporarily made it possible to hand-in a guild charter with no signatures. (work in progress)
Coldridge Valley does not reveal on the map when explored. This will be fixed in the next Beta build.
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The Cooldown Manager is a work in progress. Complete implementation varies from class to class.
Armor bonuses from consumables and buffs are multiplied by Bear Form armor bonuses.
Queueing an On-Next Attack ability (Heroic Strike/Cleave/Raptor Strike) disables your spell queue window.
Taking damage while channeling Arcane Missiles will fire off a full damage bolt instead of a bolt with truncated damage.
Resurrection sickness’s duration is not correct at lower levels.
This post will be updated as issues are resolved and/or added to this list.
Ya está abierta la beta de World of Warcraft: Forever
La beta de World of Warcraft: Forever empieza el 17 de septiembre y estará disponible hasta el 21 de octubre. Puedes apuntarte para tener opción de entrar o conseguir acceso comprando los paquetes de World of Warcraft: Forever que lo incluyen, y compartir tus comentarios antes del lanzamiento, previsto para el 4 de noviembre a las 15:00 PST.
Beta: del 17 de septiembre al 21 de octubre.
Acceso: apuntándote (con opción de ser elegido) o comprando un paquete de World of Warcraft: Forever que lo incluya.
Lanzamiento: 4 de noviembre a las 15:00 PST.
El mensaje solo anuncia el artículo; el texto completo está en la web oficial de Blizzard.
The World of Warcraft: Forever Beta Now Live The World of Warcraft: Forever beta begins September 17 and is available through October 21. Opt in for a chance to join testing, or gain beta access by purchasing eligible World of Warcraft: Forever bundles, then share your feedback as we prepare for launch on November 4 at 3:00 p.m. PST. View Full Article
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The World of Warcraft: Forever Beta Now Live
The World of Warcraft: Forever beta begins September 17 and is available through October 21. Opt in for a chance to join testing, or gain beta access by purchasing eligible World of Warcraft: Forever bundles, then share your feedback as we prepare for launch on November 4 at 3:00 p.m. PST.
Blizzard ve a mucha gente esperando para entrar en la beta y lo agradece. Están resolviendo un par de problemas de última hora y esperan abrir las puertas pronto.
We’re seeing a lot of people waiting to get into the Beta. Thank you for joining us! We’re working through a couple of final issues, and we hope to throw the doors open soon. Thank you for your patience!
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We’re seeing a lot of people waiting to get into the Beta. Thank you for joining us!
We’re working through a couple of final issues, and we hope to throw the doors open soon.
Blizzard corrige un dato de la BlizzCon: en varios sitios la nueva mazmorra Krol’dok Stronghold aparecía con un rango de niveles incorrecto. En WoW: Forever será para los niveles 40-45. El mensaje incluye la lista completa de las nueve mazmorras nuevas con sus niveles.
Krol’dok Stronghold: niveles 40-45 (el dato correcto).
The Hall of Thanes 13-18, Ruinas de Lordaeron 15-20 y Excavation Site: Wetlands 24-29.
Ciudad de Dalaran 28-33, The Drowned City 35-40 y Krol’dok Stronghold 40-45.
Alcaz Prison 48-53, Blackmaw Hold 55-60 y Shaper’s Terrace 58-60.
We’ve spotted one item from BlizzCon that we want to clarify. In various places, the new Krol’dok Stronghold dungeon is listed alongside an incorrect level range. In WoW: Forever, Krol’dok Stronghold will be for levels 40-45. Here’s the full list of nine new dungeons coming in WoW: Forever. Dungeon | LowerLevel | UpperLevel | The Hall of Thanes | 13 | 18 | Ruins of Lordaeron | 15 | 20 |…
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We’ve spotted one item from BlizzCon that we want to clarify. In various places, the new Krol’dok Stronghold dungeon is listed alongside an incorrect level range.
In WoW: Forever, Krol’dok Stronghold will be for levels 40-45.
Here’s the full list of nine new dungeons coming in WoW: Forever.
Blizzard corrige un dato de la BlizzCon: en varios sitios la nueva mazmorra Krol’dok Stronghold aparecía con un rango de niveles incorrecto. En WoW: Forever será para los niveles 40-45. El mensaje incluye la lista completa de las nueve mazmorras nuevas con sus niveles.
Krol’dok Stronghold: niveles 40-45 (el dato correcto).
The Hall of Thanes 13-18, Ruinas de Lordaeron 15-20 y Excavation Site: Wetlands 24-29.
Ciudad de Dalaran 28-33, The Drowned City 35-40 y Krol’dok Stronghold 40-45.
Alcaz Prison 48-53, Blackmaw Hold 55-60 y Shaper’s Terrace 58-60.
We’ve spotted one item from BlizzCon that we want to clarify. In various places, the new Krol’dok Stronghold dungeon is listed alongside an incorrect level range. In WoW: Forever, Krol’dok Stronghold will be for levels 40-45. Here’s the full list of nine new dungeons coming in WoW: Forever. Dungeon | LowerLevel | UpperLevel | The Hall of Thanes | 13 | 18 | Ruins of Lordaeron | 15 | 20 |…
Leer másCerrar
We’ve spotted one item from BlizzCon that we want to clarify. In various places, the new Krol’dok Stronghold dungeon is listed alongside an incorrect level range.
In WoW: Forever, Krol’dok Stronghold will be for levels 40-45.
Here’s the full list of nine new dungeons coming in WoW: Forever.
Bienvenido al foro de discusión general de WoW: Forever: léelo antes de publicar
Mensaje de bienvenida a la sección de discusión general de World of Warcraft: Forever, donde se puede hablar de cualquier cosa del juego con otros jugadores. Blizzard pide leer antes de publicar las normas del foro de World of Warcraft y el Código de Conducta de Blizzard.
Welcome to the World of Warcraft: Forever General Discussion section. Here you can discuss anything about WoW: Forever with fellow players. Please take some time to read through the following pages before posting: World of Warcraft Forum Guidelines Blizzard Code of Conduct
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Welcome to the World of Warcraft: Forever General Discussion section. Here you can discuss anything about WoW: Forever with fellow players. Please take some time to read through the following pages before posting:
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