The Forever Era build 1.60.1.70862
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The Forever Era
MapItemsBiSTalents
Join our DiscordOur Discord server: Blizzard news the moment it lands and chat in four languages (opens in a new tab)Server statusBlizzard’s notices on outages, maintenance and queues

Forever guide

2
ChangesEvery change with the Classic value next to it
ClassesAll nine classes, spec by spec

World

9
ZonesA page per zone: map, levels, dungeons and flights
DungeonsAll 29 dungeons on a level chart
RaidsBarrow Deeps, Hyjal Summit and Onyxia, with a countdown to December 9
RacesSkyborne, racials and who can be what
SystemsLegacy, camping, realmless and more
PvPBattleground, factions, Honor and rewards
New itemsMounts, pets, toys and everything new in the client
Merchant’s FavorCraftsman’s Writs, crates and reputation rewards
Herbs and oreWhere to find each herb and ore

Classic database

4
Classic questsClassic 1.12 data by zone: who gives them, objectives and rewards
Classic raresWhere they spawn in Classic, their loot and their respawn
Classic NPCsClassic trainers, vendors, flight masters and quest givers, zone by zone
Classic booksClassic books, plaques and letters, with their text

Launch

9
Server statusWhere to check outages and queues, and Blizzard’s notices
LaunchDates, editions and day-one content
Launch dayFirst hours: time, queues and where to start
Name reservationDates and rules to reserve your name
ServersNo realms: rulesets and the preferred language
Price and editionsSubscription, packs and what each one includes
Launch errorsWhat Blizzard has said about each login error
BuildsBuild history and known issues
RoadmapLaunch, raids and what comes through summer 2027

Guides

9
All guidesQuick, class, profession and leveling guides
All about WoW ForeverRelease date, editions, rulesets and what’s new
Which class to pickWhich class suits you in Forever
Which race to pickRaces, racials and which classes each can be
Class guidesHow to play and level every class in Forever
Leveling by zonesWhich zone to do from 1 to 60, Alliance and Horde
Professions1-300 leveling with the game client’s recipes
Which professionsThe best professions for your class
Price and editionsSubscription, packs and what each one includes

Community

8
NewsEvery Blizzard post about Forever in one feed
Patch notesEvery patch note, the latest on top
HotfixesBlizzard’s server-side fixes, the latest on top
Blue trackerBlizzard posts and new builds, updated automatically
Official forumsBlizzard’s WoW Forever forums, US, EU and beta
DiscordOur Discord server: Blizzard news the moment it lands and chat in four languages
Community buildsTalent and Legacy builds voted by players
GuildsFind a guild or recruit for yours

Tools

9
The Forever Era addonThe site’s data inside the game: tooltips, BiS, talents and dungeons
Legacy calculator16 points, three trees and the 65 challenges
SpellbookEvery class ability and rank compared with Classic
Hunter petsPet families, diets and abilities
Druid formsWhat you can cast in each form, and its looks
CampingCampfires, camp objects and blueprints
Name translatorSpells, items and zones in English and Spanish
Tier listsBuild and share your tier list
Launch checklistWhat to do before and after launch
Launch in …
Official sources

WoW Forever blue tracker

Every WoW Forever blue post: everything the Blizzard team posts on the US and EU forums, collected every hour, exactly as published.

208
posts
4
last 24 h
6
authors
Forum
Type
Author
How it worksEvery hour we collect the posts Blizzard publishes in the WoW Forever categories of the US and EU forums. The texts belong to Blizzard Entertainment; every card links to the original post.

Today 4

KaivaxBlizzardCommunity ManagerNewUS

WoW: Forever Hotfixes - November 9, 2026#5 · reply

NotesWoW Forever Bug Report

November 9, 2026 Classes Druid The Cooldown Manager no longer shows Berserk, and now correctly shows Lacerate when learned. Idol of Ferocity no longer lists Mangle as an ability it discounts. Feral Fixed an issue where Feral Charge (Cat) was not putting the Druid in combat right away. Fixed an issue where Natural Instinct was not applying correctly to Lacerate or Pounce. Fixed an issue where the…

Read moreClose

November 9, 2026

Classes

  • Druid
  • The Cooldown Manager no longer shows Berserk, and now correctly shows Lacerate when learned.
  • Idol of Ferocity no longer lists Mangle as an ability it discounts.
  • Feral
  • Fixed an issue where Feral Charge (Cat) was not putting the Druid in combat right away.
  • Fixed an issue where Natural Instinct was not applying correctly to Lacerate or Pounce.
  • Fixed an issue where the Pounce Stun debuff was not showing in the enemy debuffs while active.
  • Hunter
  • Vulgara the Insatiable and the Shrieklings of Zephras should now belong to the correct hunter pet families.
  • Fixed an issue causing Hunters to sometimes aggro enemies from very far away by targeting them.
  • Mage
  • Flamestirke’s ticks on the ground no longer incorrectly consume clearcasting.
  • Arcane Concentration’s activation chance now correctly splits across the cast and every bolt (was granting 10% on cast and per bolt).
  • Paladin
  • Fixed an issue where Consecration could stop dealing increased damage to enemies if targets inside of the Consecration despawned previously.
  • Fixed an issue where Cooldown Manager wasn’t showing Seals correctly.
  • Priest
  • Shadowform no longer breaks when casting Fear Ward.
  • Power Infusion will now correctly persist when used on allies.
  • Shaman
  • Updated the visual effect for Lightning Mastery.
  • Lightning Overload now deals the correct amount of damage for Lightning Bolt.
  • Fixed an issue causing Improved Ghost Wolf to not hold the Night Watchman’s Torch in its mouth.
  • Warlock
  • Completing “Summon Felsteed” will correctly grant the player the appropriate riding skill.
  • Developers’ notes: If a player completed the quest before this hotfix, summoning the Felsteed once will grant them the apprentice riding skill, allowing them to ride other mounts if desired.
  • Fixed an issue allowing Incinerate to be available to non-Destruction specializations.
  • Warrior
  • Thunderclap no longer tracks its duration on the target via Cooldown Manager and now only shows its cooldown.

Dungeons

  • Experience rewarded for all enemy kills in dungeons increased by 50%.
  • Alcaz Prison
  • Defeating Zarla Ober will now drop loot.
  • Blackfathom Deeps
  • Fixed an issue that could cause players to become unable to release after dying in Blackfathom Deeps.
  • Blackrock Depths
  • Fixed an issue that prevented the throne room doors from opening if the party wiped while fighting Emperor Thaurissan.
  • Heart of the Mountain can now be looted more than once.
  • The Drowned City
  • Fixed an issue that was causing creatures inside the Drowned City to do about 30% more damage than intended.
  • Deathless Marrow
  • Lowered the health of the creatures in the Deathless Marrow encounter by 25%.
  • Lowered the damage of the Deathless Sorcerer’s Fireball by 25%.
  • Lowered the damage of the Deathless Watcher’s Charge by 50%.
  • Reduced the cast frequency of the Deathless Guardian’s Shield Slam ability by about 50%.
  • The Shaper’s Terrace
  • The Shaper’s Terrace: Vitrix, Snowtalon, and Cinder now correctly drop loot and higher-level skinning materials.
  • Cinder should now correctly spawn after players use the Archival Panel.
  • Stratholme
  • Fixed an issue that allowed players to mount inside Stratholme.

Enemies and NPCs

  • Silverpine Forest - Fixed an issue where Ivar the Foul was respawning more slowly than intended.
  • Teldrassil - Spawn time reduced for Ferocitas the Dream Eater.
  • Un’goro Crater - Fixed an issue that was causing Young Diemetradons to spawn at level 58 (rather than 51 to 52).
  • Zephras - Malduko Cloudcrush now respawns slightly more slowly.

Items

  • Fixed an issue with the Pouch of Violet Dust preventing players from receiving an extra hour of duration of the Camp Benefits aura as intended.
  • Fixed a bug that prevented Waylaid Crates and Craftsman’s Writs from dropping inside dungeons.
  • Berdun’s Trusty Rifle no longer has random stats and is not Bind-on-Equip.
  • Fixed a bug causing Nifty Stopwatch to share a cooldown with Dash, Blink, Sprint, and other movement abilities.
  • Zephrali Greatstaff and Fallen Dragon’s Scepter now appear correctly oriented when sheathed on the player’s back.
  • Gloves of Holy Might now work as intended.

Player versus Player

  • Removed an invisible wall that was incorrectly blocking the roof of the Alliance base in Warsong Gulch. Please be careful up there.

Quests

  • “The Monster Surfaces” quest item is now available to all players in a party.
  • “Croaky’s Head” is now available to all players in a party.
  • “Elmpaw’s Head” is now available to all players in a party.
  • Mistreating Astor Hadren during the quest “The Deathstalkers” should now properly anger him, allowing you to fight him.
  • Fixed a bug preventing Jom-jom from continuing his escape on “Jom-jom’s Escape”.
  • The door available after the quest “Ever After” should now correctly teleport players who interact with the door.
  • Fixed a bug keeping Terry Longdrink alive during the quest “Unwelcome Guests”.
  • Fixed an issue where the quest “Find Bingles” was incorrectly categorized in Ironforge, rather than Loch Modan.
  • Updated Skonk’s list to be readable by everyone going on “A Quick Grocery Run”.
  • Henrig Lonebrow’s Journal now respawns more quickly, so that more players can get started on “Lonebrow’s Journal”. It has also moved slightly down the road. Look for a similar skeleton to mark the location.
  • Addressed an issue that could prevent players from looting Berard’s Journal from Berard’s Bookshelf for “A Recipe for Death”.
  • Resolved an issue preventing completion of “Fetch ‘n’ Fletch”.
  • Fixed an issue where restarting the Rogue quest “Mission: Possible not Probable” was much less possible than intended.
  • Resolved an issue where Jezap Jinglesprocket could fail to provide players a “Bloodmaster’s Ring”.
  • Fixed an issue during the quest “Feathers in Flight” where players below level 60 could not loot the Hyjal Owl Nests.

Races

  • Tauren
  • Cultivation now correctly only goes on cooldown after completing the cast.

World

  • Lowered the population of players in various zones where there was significant congestion.
  • Developers’ notes: We’ve made this an even bigger change on the PvP ruleset, following feedback from players that they felt overcrowded in several places. We will continue to monitor how zones feel and make further adjustments as necessary.
  • Resolved an issue where the flight path from Camp Taurajo to Thunder Bluff could unintentionally go through objects.
KaivaxBlizzardCommunity ManagerNewEU

WoW: Forever Hotfixes - November 6, 2026#5 · reply

NotesWoW: Forever General Discussion

November 9, 2026 Classes Druid The Cooldown Manager no longer shows Berserk, and now correctly shows Lacerate when learned. Idol of Ferocity no longer lists Mangle as an ability it discounts. Feral Fixed an issue where Feral Charge (Cat) was not putting the Druid in combat right away. Fixed an issue where Natural Instinct was not applying correctly to Lacerate or Pounce. Fixed an issue where the…

Read moreClose

November 9, 2026

Classes

  • Druid
  • The Cooldown Manager no longer shows Berserk, and now correctly shows Lacerate when learned.
  • Idol of Ferocity no longer lists Mangle as an ability it discounts.
  • Feral
  • Fixed an issue where Feral Charge (Cat) was not putting the Druid in combat right away.
  • Fixed an issue where Natural Instinct was not applying correctly to Lacerate or Pounce.
  • Fixed an issue where the Pounce Stun debuff was not showing in the enemy debuffs while active.
  • Hunter
  • Vulgara the Insatiable and the Shrieklings of Zephras should now belong to the correct hunter pet families.
  • Fixed an issue causing Hunters to sometimes aggro enemies from very far away by targeting them.
  • Mage
  • Flamestirke’s ticks on the ground no longer incorrectly consume clearcasting.
  • Arcane Concentration’s activation chance now correctly splits across the cast and every bolt (was granting 10% on cast and per bolt).
  • Paladin
  • Fixed an issue where Consecration could stop dealing increased damage to enemies if targets inside of the Consecration despawned previously.
  • Fixed an issue where Cooldown Manager wasn’t showing Seals correctly.
  • Priest
  • Shadowform no longer breaks when casting Fear Ward.
  • Power Infusion will now correctly persist when used on allies.
  • Shaman
  • Updated the visual effect for Lightning Mastery.
  • Lightning Overload now deals the correct amount of damage for Lightning Bolt.
  • Fixed an issue causing Improved Ghost Wolf to not hold the Night Watchman’s Torch in its mouth.
  • Warlock
  • Completing “Summon Felsteed” will correctly grant the player the appropriate riding skill.
  • Developers’ notes: If a player completed the quest before this hotfix, summoning the Felsteed once will grant them the apprentice riding skill, allowing them to ride other mounts if desired.
  • Fixed an issue allowing Incinerate to be available to non-Destruction specializations.
  • Warrior
  • Thunderclap no longer tracks its duration on the target via Cooldown Manager and now only shows its cooldown.

Dungeons

  • Experience rewarded for all enemy kills in dungeons increased by 50%.
  • Alcaz Prison
  • Defeating Zarla Ober will now drop loot.
  • Blackfathom Deeps
  • Fixed an issue that could cause players to become unable to release after dying in Blackfathom Deeps.
  • Blackrock Depths
  • Fixed an issue that prevented the throne room doors from opening if the party wiped while fighting Emperor Thaurissan.
  • Heart of the Mountain can now be looted more than once.
  • The Drowned City
  • Fixed an issue that was causing creatures inside the Drowned City to do about 30% more damage than intended.
  • Deathless Marrow
  • Lowered the health of the creatures in the Deathless Marrow encounter by 25%.
  • Lowered the damage of the Deathless Sorcerer’s Fireball by 25%.
  • Lowered the damage of the Deathless Watcher’s Charge by 50%.
  • Reduced the cast frequency of the Deathless Guardian’s Shield Slam ability by about 50%.
  • The Shaper’s Terrace
  • The Shaper’s Terrace: Vitrix, Snowtalon, and Cinder now correctly drop loot and higher-level skinning materials.
  • Cinder should now correctly spawn after players use the Archival Panel.
  • Stratholme
  • Fixed an issue that allowed players to mount inside Stratholme.

Enemies and NPCs

  • Silverpine Forest - Fixed an issue where Ivar the Foul was respawning more slowly than intended.
  • Teldrassil - Spawn time reduced for Ferocitas the Dream Eater.
  • Un’goro Crater - Fixed an issue that was causing Young Diemetradons to spawn at level 58 (rather than 51 to 52).
  • Zephras - Malduko Cloudcrush now respawns slightly more slowly.

Items

  • Fixed an issue with the Pouch of Violet Dust preventing players from receiving an extra hour of duration of the Camp Benefits aura as intended.
  • Fixed a bug that prevented Waylaid Crates and Craftsman’s Writs from dropping inside dungeons.
  • Berdun’s Trusty Rifle no longer has random stats and is not Bind-on-Equip.
  • Fixed a bug causing Nifty Stopwatch to share a cooldown with Dash, Blink, Sprint, and other movement abilities.
  • Zephrali Greatstaff and Fallen Dragon’s Scepter now appear correctly oriented when sheathed on the player’s back.
  • Gloves of Holy Might now work as intended.

Player versus Player

  • Removed an invisible wall that was incorrectly blocking the roof of the Alliance base in Warsong Gulch. Please be careful up there.

Quests

  • “The Monster Surfaces” quest item is now available to all players in a party.
  • “Croaky’s Head” is now available to all players in a party.
  • “Elmpaw’s Head” is now available to all players in a party.
  • Mistreating Astor Hadren during the quest “The Deathstalkers” should now properly anger him, allowing you to fight him.
  • Fixed a bug preventing Jom-jom from continuing his escape on “Jom-jom’s Escape”.
  • The door available after the quest “Ever After” should now correctly teleport players who interact with the door.
  • Fixed a bug keeping Terry Longdrink alive during the quest “Unwelcome Guests”.
  • Fixed an issue where the quest “Find Bingles” was incorrectly categorized in Ironforge, rather than Loch Modan.
  • Updated Skonk’s list to be readable by everyone going on “A Quick Grocery Run”.
  • Henrig Lonebrow’s Journal now respawns more quickly, so that more players can get started on “Lonebrow’s Journal”. It has also moved slightly down the road. Look for a similar skeleton to mark the location.
  • Addressed an issue that could prevent players from looting Berard’s Journal from Berard’s Bookshelf for “A Recipe for Death”.
  • Resolved an issue preventing completion of “Fetch ‘n’ Fletch”.
  • Fixed an issue where restarting the Rogue quest “Mission: Possible not Probable” was much less possible than intended.
  • Resolved an issue where Jezap Jinglesprocket could fail to provide players a “Bloodmaster’s Ring”.
  • Fixed an issue during the quest “Feathers in Flight” where players below level 60 could not loot the Hyjal Owl Nests.

Races

  • Tauren
  • Cultivation now correctly only goes on cooldown after completing the cast.

World

  • Lowered the population of players in various zones where there was significant congestion.
  • Developers’ notes: We’ve made this an even bigger change on the PvP ruleset, following feedback from players that they felt overcrowded in several places. We will continue to monitor how zones feel and make further adjustments as necessary.
  • Resolved an issue where the flight path from Camp Taurajo to Thunder Bluff could unintentionally go through objects.
KaivaxBlizzardCommunity ManagerNewUS

PvP Faction Balance Updates - November 10#174 · reply

PostsWorld of Warcraft: Forever General Discussion

It’s worth adding that earlier today, we implemented this change: Lowered the population of players in various zones where there was significant congestion. Developers’ notes: We’ve made this an even bigger change on the PvP ruleset, following feedback from players that they felt overcrowded in several places. We will continue to monitor how zones feel and make further adjustments as necessary.…

Read moreClose

It’s worth adding that earlier today, we implemented this change:

  • Lowered the population of players in various zones where there was significant congestion.
  • Developers’ notes: We’ve made this an even bigger change on the PvP ruleset, following feedback from players that they felt overcrowded in several places. We will continue to monitor how zones feel and make further adjustments as necessary.

You’ll see it also posted in our Hotfixes Update shortly.

KaivaxBlizzardCommunity ManagerNewEU

PvP Faction Balance Updates - 11 November

PostsWoW: Forever General Discussion

It’s vitally important that the PvP rulesets in WoW: Forever have balanced factions where both factions vie for supremacy, creating memories of epic victories and stunning defeats that we all remember for years to come. While even the most extreme case in a region is currently at roughly a 55/45 split, that is not as close as we want it to be. To better set the stage for the neck-and-neck…

Read moreClose

It’s vitally important that the PvP rulesets in WoW: Forever have balanced factions where both factions vie for supremacy, creating memories of epic victories and stunning defeats that we all remember for years to come. While even the most extreme case in a region is currently at roughly a 55/45 split, that is not as close as we want it to be.

To better set the stage for the neck-and-neck conflicts we all want, we’ve adjusted the character creation system to better recognize the overall state of faction balance in each region’s PvP rulesets, rather than what may feel like snapshots of points in time. Our goal is to bring things as close to a 50/50 faction balance as possible.

In the short term, that means that it will become increasingly difficult to create characters on the more populous faction in each region – currently Horde on North American PvP rulesets or Alliance in EU Roleplay-PvP. As everyone settles and shifts, these may flip to the other side. We recognize that while restrictions are in place, it can be frustrating to not be able to start playing a specific faction in that moment, but this is a necessary trade-off for the long-term health of the ruleset, especially early on when guilds are being established and rivalries developed.

World of Warcraft: Forever’s PvP is at its best when the Alliance and Horde are on equal footing, and we are dedicated to helping maintain that balance so that we can all witness battles at the epic scale that has made WoW Forever PvP so memorable thus far.

Sunday, November 8, 2026 2

KaivaxBlizzardCommunity ManagerNewEU

Dungeon Enemy XP Increased - 8 November

PostsWoW: Forever General Discussion

At about 20:05 CET today, we deployed a hotfix that increased kill experience in dungeons by 50%, so it feels better to go back in for more runs. Happy dungeon crawling, and good luck with those Deviate Hides!

Read moreClose

At about 20:05 CET today, we deployed a hotfix that increased kill experience in dungeons by 50%, so it feels better to go back in for more runs.

Happy dungeon crawling, and good luck with those Deviate Hides!

KaivaxBlizzardCommunity ManagerNewUS

Dungeon Enemy XP Increased - November 8

PostsWorld of Warcraft: Forever General Discussion

At about 11:05 PST today, we deployed a hotfix that increased kill experience in dungeons by 50%, so it feels better to go back in for more runs. Happy dungeon crawling, and good luck with those Deviate Hides!

Read moreClose

At about 11:05 PST today, we deployed a hotfix that increased kill experience in dungeons by 50%, so it feels better to go back in for more runs.

Happy dungeon crawling, and good luck with those Deviate Hides!

Saturday, November 7, 2026 2

KaivaxBlizzardCommunity ManagerNewUS

WoW: Forever Hotfixes - November 6, 2026#4 · reply

NotesWoW Forever Bug Report

November 6, 2026 Classes Fixed an issue with the Quick and the Dead Legacy Talent where it sometimes did not work as intended. Cooldown Manager The Cooldown Manager will now correctly display the duration of crowd control spells at all times, even when diminishing returns or mechanic reductions (like orc stun reduction) are factors. Druid Bloom will now correctly heal the target. Fixed a bug…

Read moreClose

November 6, 2026

Classes

  • Fixed an issue with the Quick and the Dead Legacy Talent where it sometimes did not work as intended.
  • Cooldown Manager
  • The Cooldown Manager will now correctly display the duration of crowd control spells at all times, even when diminishing returns or mechanic reductions (like orc stun reduction) are factors.
  • Druid
  • Bloom will now correctly heal the target.
  • Fixed a bug where the tooltip of Bear Form claimed an incorrect health value increase. The functionality was correct, but the wrong value was reported.
  • The tooltip for Ravage reported an incorrect value for its damage, and the tooltip has been corrected. There was no change made to damage done.
  • Fixed the tooltip for Swiftmend to no longer incorrectly mention consuming the effect.
  • Mage
  • Fixed an issue where Mages were still learning the Research spell and then losing it upon relogging. This spell should not exist, and you should only have the Study spell after completing the relevant quest.
  • Fixed an issue with Arcane Blast where its duration was not properly 18 seconds.
  • Rogue
  • Shank will now display Rank 1 and Rank 2 in the tooltips.
  • While Boot Knife is talented, Shank will now correctly display the number of Combo Points it grants.
  • Warlock
  • Voidwalker base health increased by about 40 at all levels.
  • The Soul Siphon talent no longer incorrectly causes Wrack to increase its own damage.
  • Warrior
  • Fixed the tooltip for Reckless Swings to mention that it activates Gore Drinker.

Dungeons

  • Fixed an issue that would prevent Zaetar’s Spirit from spawning after defeating Princess Theradras in Maraudon.
  • Fixed an issue that could cause some creatures inside Blackmaw Hold and The Drowned City to erroneously disengage.
  • The instance portal should now correctly teleport you inside The Drowned City

Enemies and NPCs

  • Dun Morogh - Fixed an issue where the troggs in Grol’bolar Quarry would respawn too quickly.
  • Durotar - Ridgeshade Lurkers now correctly have loot.
  • Riverglades - Krek the Noxious now has correct loot when defeated.
  • Swamp of Sorrows - Fixed an issue where Pelluk would sometimes not spawn.
  • Teldrassil - Fixed an issue where Lasher Sproutlings, Blooming Lashers, and Wrathvine were immune to nature damage.

Items

  • Searing Dagger is now only activated by spells that have a damaging component.

Professions

  • Leatherworking
  • Tanning Rack skill requirement lowered to 125 (was 140). This prevents it from being an obstacle to crafting various Leatherworking patterns that require 125 skill. Tanning Rack skill-ups lowered by 15 skill points to account for this.

Quests

  • Resolved an issue with the quest “Vorsha the Lasher” rudely lashing everyone in the zone.
  • Brewed a fresh pot of Darnassus’s finest coffee for Kerlonian Evershade so he falls asleep less often during “The Sleeper Has Awakened”. Players now also start with the Horn of Awakening item to wake him up when needed.
  • The quest “Rough Wolf Pelts” is now automatically cancelled if you unlearn the Skinning skill.
  • Resolved an issue with “Rediscovering the Light” where players were sometimes unable to heal NPCs.
  • Fixed an issue during the quest “Ammo for Rumbleshot” where players could not see loot if interacting immediately following another player.
  • Resolved an issue where some quest item drops in Riverglades were not shared by players in a party.
  • “Never Saddle on Quality” spawns and quest item drops should now be more plentiful.
  • The Abomimable Head dropped from The Baron in the Ruins of Lordaeron dungeon will now properly offer the quest “Unending Torment” for Horde players at level 15 (was level 16).
  • Damp Note drop rate increased. Eww.

Races

  • Night Elf
  • Fixed a bug granting Shadowmelded Druids access to Ravage and Pounce.
  • Orc
  • Fixes an issue where some Warlock pet abilities were benefitting too much from the Orc Command racial ability.

World

  • Deployed some improvements to the visibility of other players and their targets across relatively large distances.
  • Thunder Bluff - Fixed an issue where the Barbershop was darker than intended. We moooved the lights around.
KaivaxBlizzardCommunity ManagerNewEU

WoW: Forever Hotfixes - November 6, 2026#4 · reply

NotesWoW: Forever General Discussion

November 6, 2026 Classes Fixed an issue with the Quick and the Dead Legacy Talent where it sometimes did not work as intended. Cooldown Manager The Cooldown Manager will now correctly display the duration of crowd control spells at all times, even when diminishing returns or mechanic reductions (like orc stun reduction) are factors. Druid Bloom will now correctly heal the target. Fixed a bug…

Read moreClose

November 6, 2026

Classes

  • Fixed an issue with the Quick and the Dead Legacy Talent where it sometimes did not work as intended.
  • Cooldown Manager
  • The Cooldown Manager will now correctly display the duration of crowd control spells at all times, even when diminishing returns or mechanic reductions (like orc stun reduction) are factors.
  • Druid
  • Bloom will now correctly heal the target.
  • Fixed a bug where the tooltip of Bear Form claimed an incorrect health value increase. The functionality was correct, but the wrong value was reported.
  • The tooltip for Ravage reported an incorrect value for its damage, and the tooltip has been corrected. There was no change made to damage done.
  • Fixed the tooltip for Swiftmend to no longer incorrectly mention consuming the effect.
  • Mage
  • Fixed an issue where Mages were still learning the Research spell and then losing it upon relogging. This spell should not exist, and you should only have the Study spell after completing the relevant quest.
  • Fixed an issue with Arcane Blast where its duration was not properly 18 seconds.
  • Rogue
  • Shank will now display Rank 1 and Rank 2 in the tooltips.
  • While Boot Knife is talented, Shank will now correctly display the number of Combo Points it grants.
  • Warlock
  • Voidwalker base health increased by about 40 at all levels.
  • The Soul Siphon talent no longer incorrectly causes Wrack to increase its own damage.
  • Warrior
  • Fixed the tooltip for Reckless Swings to mention that it activates Gore Drinker.

Dungeons

  • Fixed an issue that would prevent Zaetar’s Spirit from spawning after defeating Princess Theradras in Maraudon.
  • Fixed an issue that could cause some creatures inside Blackmaw Hold and The Drowned City to erroneously disengage.
  • The instance portal should now correctly teleport you inside The Drowned City

Enemies and NPCs

  • Dun Morogh - Fixed an issue where the troggs in Grol’bolar Quarry would respawn too quickly.
  • Durotar - Ridgeshade Lurkers now correctly have loot.
  • Riverglades - Krek the Noxious now has correct loot when defeated.
  • Swamp of Sorrows - Fixed an issue where Pelluk would sometimes not spawn.
  • Teldrassil - Fixed an issue where Lasher Sproutlings, Blooming Lashers, and Wrathvine were immune to nature damage.

Items

  • Searing Dagger is now only activated by spells that have a damaging component.

Professions

  • Leatherworking
  • Tanning Rack skill requirement lowered to 125 (was 140). This prevents it from being an obstacle to crafting various Leatherworking patterns that require 125 skill. Tanning Rack skill-ups lowered by 15 skill points to account for this.

Quests

  • Resolved an issue with the quest “Vorsha the Lasher” rudely lashing everyone in the zone.
  • Brewed a fresh pot of Darnassus’s finest coffee for Kerlonian Evershade so he falls asleep less often during “The Sleeper Has Awakened”. Players now also start with the Horn of Awakening item to wake him up when needed.
  • The quest “Rough Wolf Pelts” is now automatically cancelled if you unlearn the Skinning skill.
  • Resolved an issue with “Rediscovering the Light” where players were sometimes unable to heal NPCs.
  • Fixed an issue during the quest “Ammo for Rumbleshot” where players could not see loot if interacting immediately following another player.
  • Resolved an issue where some quest item drops in Riverglades were not shared by players in a party.
  • “Never Saddle on Quality” spawns and quest item drops should now be more plentiful.
  • The Abomimable Head dropped from The Baron in the Ruins of Lordaeron dungeon will now properly offer the quest “Unending Torment” for Horde players at level 15 (was level 16).
  • Damp Note drop rate increased. Eww.

Races

  • Night Elf
  • Fixed a bug granting Shadowmelded Druids access to Ravage and Pounce.
  • Orc
  • Fixes an issue where some Warlock pet abilities were benefitting too much from the Orc Command racial ability.

World

  • Deployed some improvements to the visibility of other players and their targets across relatively large distances.
  • Thunder Bluff - Fixed an issue where the Barbershop was darker than intended. We moooved the lights around.

Friday, November 6, 2026 3

KaivaxBlizzardCommunity ManagerNewEU

Class Tuning Incoming - 10 November

PostsWoW: Forever General Discussion

Now that players around the world are leveling up in WoW: Forever, we’ve identified a few class issues that we feel need some immediate changes. Today, we’re still investigating these issues and working through them with a plan to release hotfixes on Tuesday, November 10 to address: We’ve seen that Hunter pets and Warlock Voidwalkers are not as durable as tanks as we would like them to be. Our…

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Now that players around the world are leveling up in WoW: Forever, we’ve identified a few class issues that we feel need some immediate changes. Today, we’re still investigating these issues and working through them with a plan to release hotfixes on Tuesday, November 10 to address:

  • We’ve seen that Hunter pets and Warlock Voidwalkers are not as durable as tanks as we would like them to be. Our intent is for their effectiveness to be relatively the same as in Classic Era. We will adjust their stats as necessary to accomplish this.
  • Affliction Warlock reports indicate that always channeling Wrack is superior to also casting damage-over-time abilities like Siphon Life, Corruption, and Bane of Agony. We will make adjustments to make sure those are always worthwhile to cast combined with Wrack, without affecting Affliction Warlocks’ total damage output.
  • Enhancement Shamans are finding that Intellect and Spellpower are superior stats compared to Strength and Attack Power. We plan to make changes so that Strength is always their strongest stat, and Enhancement Shamans will not prefer gear intended for Mages and Warlocks. Ideally, Enhancement’s best items have Strength or Attack Power, along with some Intellect and/or Spell Power.

Please note: Enhancement Shaman players who are leveling up will want to collect Strength and Attack Power gear from now on.

We may find new issues over the weekend, and we will keep you updated. Our plan is to make class balance changes on Tuesday, and then on future Tuesdays if necessary. Thank you very much for your feedback!

KaivaxBlizzardCommunity ManagerNewUS

Class Tuning Incoming - November 10

PostsWorld of Warcraft: Forever General Discussion

Now that players around the world are leveling up in WoW: Forever, we’ve identified a few class issues that we feel need some immediate changes. Today, we’re still investigating these issues and working through them with a plan to release hotfixes on Tuesday, November 10 to address: We’ve seen that Hunter pets and Warlock Voidwalkers are not as durable as tanks as we would like them to be. Our…

Read moreClose

Now that players around the world are leveling up in WoW: Forever, we’ve identified a few class issues that we feel need some immediate changes. Today, we’re still investigating these issues and working through them with a plan to release hotfixes on Tuesday, November 10 to address:

  • We’ve seen that Hunter pets and Warlock Voidwalkers are not as durable as tanks as we would like them to be. Our intent is for their effectiveness to be relatively the same as in Classic Era. We will adjust their stats as necessary to accomplish this.
  • Affliction Warlock reports indicate that always channeling Wrack is superior to also casting damage-over-time abilities like Siphon Life, Corruption, and Bane of Agony. We will make adjustments to make sure those are always worthwhile to cast combined with Wrack, without affecting Affliction Warlocks’ total damage output.
  • Enhancement Shamans are finding that Intellect and Spellpower are superior stats compared to Strength and Attack Power. We plan to make changes so that Strength is always their strongest stat, and Enhancement Shamans will not prefer gear intended for Mages and Warlocks. Ideally, Enhancement’s best items have Strength or Attack Power, along with some Intellect and/or Spell Power.

Please note: Enhancement Shaman players who are leveling up will want to collect Strength and Attack Power gear from now on.

We may find new issues over the weekend, and we will keep you updated. Our plan is to make class balance changes on Tuesday, and then on future Tuesdays if necessary. Thank you very much for your feedback!

KaivaxBlizzardCommunity ManagerNewEU

WoW: Forever Hotfixes - November 5, 2026

NotesWoW: Forever General Discussion

Hotfixes November 5, 2026 Enemies and NPCs Durotar - Fixed an issue where Yarrog Baneshadow was respawning more slowly than intended. Zephras - Lotheluum Starbreeze now offers training to Druids as expected. Dustwallow Marsh - Fixed an issue where some murlocs in Dustwallow Marsh were respawning too quickly. Swamp of Sorrows - Fixed an issue where Pelluk would sometimes not spawn. Items Fixed an…

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Hotfixes

November 5, 2026

Enemies and NPCs

  • Durotar - Fixed an issue where Yarrog Baneshadow was respawning more slowly than intended.
  • Zephras - Lotheluum Starbreeze now offers training to Druids as expected.
  • Dustwallow Marsh - Fixed an issue where some murlocs in Dustwallow Marsh were respawning too quickly.
  • Swamp of Sorrows - Fixed an issue where Pelluk would sometimes not spawn.

Items

  • Fixed an issue where trade supply vendors on Zephras Isle didn’t sell apprentice tradeskill bags.
  • Mild Spices now sell to vendors for 1 copper each (was 2 copper).

Player versus Player

  • Fixed an issue where Plainsrunning could be stacked in a battleground’s preparation phase.
  • Plainsrunning can no longer stack and stacks will be cancelled when carrying a flag in a battleground.

Quests

  • Fixed an issue with incorrect text in “The Sisterhood of Elune”.
  • Deathstalker Erland respawns much more quickly for the quest “Escorting Erland”.

Thursday, November 5, 2026 10

Blizzard EntertainmentBlizzardOfficial accountNewUS

WoW: Forever– Watch Forging Forever

PostsWorld of Warcraft: Forever General Discussion

WoW: Forever– Watch Forging Forever Witness the creation of World of Warcraft: Forever's first legendary: Taldramir, the Whispering Wood. View Full Article

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WoW: Forever– Watch Forging Forever

Witness the creation of World of Warcraft: Forever's first legendary: Taldramir, the Whispering Wood.

View Full Article

KaivaxBlizzardCommunity ManagerNewUS

Phasing issues with group still persist from beta#2 · reply

PostsWoW Forever Bug Report

Questions! After you accept the group invite and join your friend’s party, do you see the message in blue (lower-right here)? image image1920×1105 577 KB Can you click on it? Does clicking on it result in a pop-up that offers you the “Refresh Now” button? image image1920×1105 575 KB Can you click “Refresh Now”? Does that put you together with your other party member(s)?

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Questions!

After you accept the group invite and join your friend’s party, do you see the message in blue (lower-right here)?

image

image1920×1105 577 KB

Can you click on it?

Does clicking on it result in a pop-up that offers you the “Refresh Now” button?

image

image1920×1105 575 KB

Can you click “Refresh Now”?

Does that put you together with your other party member(s)?

KaivaxBlizzardCommunity ManagerNewUS

Known Issues - WoW Forever - Updated Nov. 5

NotesWoW Forever Bug Report

In this thread, we will discuss issues that the WoW Forever team have determined to be notable, impactful, and already tracked with plans to fix in the future. This is not a comprehensive list of issues, and it will be updated regularly. Known Issues Dungeons In Razorfen Kraul, there’s a cauldron near Roogug that players can fall into and get stuck. Gamepad An error may be generated when…

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In this thread, we will discuss issues that the WoW Forever team have determined to be notable, impactful, and already tracked with plans to fix in the future. This is not a comprehensive list of issues, and it will be updated regularly.

Known Issues

Dungeons

  • In Razorfen Kraul, there’s a cauldron near Roogug that players can fall into and get stuck.

Gamepad

  • An error may be generated when attempting to delete more than 1 rare or epic item.
  • Instructions for the push-to-talk keyboard button may be unintentionally displayed when joining a voice channel.

NPCs

  • PvP Vendors are temporarily unavailable in all locations (Orgrimmar, Stormwind, and Dalaran).
  • Stormwind guards incorrectly direct players to Fyrenz Stagazer for Transmogrification. The correct name of the NPC is Fyrenz Vishonar.

Quests

  • “Vorsha the Lasher” in Ashenvale has been disabled until a bug causing a crash can be fixed.

User Interface

  • Bank pages are displaying in pages, causing the tabs to be listed outside the frame.

World

  • The entrance of Stormwind Keep may not look as intended, including unintended flashing textures.
KaivaxBlizzardCommunity ManagerNewUS

WoW Forever Bug Report Forum Guidelines

PostsWoW Forever Bug Report

Welcome! Please read this before posting in this forum. What follows are guidelines for how this forum should and shouldn’t be used. WoW Forever Bug Report Forum Guidelines: Please do not post off-topic banter or discussions. The purpose of this forum is to report bugs which our Quality Assurance team may review, reproduce, and work to fix. Unproductive conjecture or discourse distracts our…

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Welcome!

Please read this before posting in this forum. What follows are guidelines for how this forum should and shouldn’t be used.

WoW Forever Bug Report Forum Guidelines:

Please do not post off-topic banter or discussions.

  • The purpose of this forum is to report bugs which our Quality Assurance team may review, reproduce, and work to fix. Unproductive conjecture or discourse distracts our analysts from finding and reproducing bugs.
  • Topics or replies that are not focused on reporting bugs or providing steps or other evidence to reproduce the issue will be removed.

Please provide clear steps to reproduce your issue.

  • If possible, please provide links to videos, screenshots, or some other explanatory details. This saves a great deal of time.

Please do not ask for a Blizzard/Blue response in your posts.

  • Not getting a Blizzard/Blue reply does not mean that your issue is or is not a bug, and it does not mean that your post has been ignored. We read every single post in this forum. We cannot reply to all (or even most) threads.

Please keep these guidelines in mind before making a post in this forum. We intend to strictly remove unproductive posts.

How to Report Bugs:

  • Start with a brief summary of the issue you are reporting. Try to keep this to one sentence if possible.
  • Provide detailed, numbered steps listing out the actions required to reproduce the issue you encountered.
  • Provide a conclusion at the end highlighting the expected behavior as well as the incorrect or bugged behavior.
  • It’s also always a good idea to include the full name of your character and the ruleset you were playing on when you encountered the issue.

Our goal is to make this forum a valuable resource for players to use to report bugs and help us squash as many bugs as we can. Thank you very much for your reports!

AggrendBlizzardWoW DeveloperNewUS

Zeppelins broken?#15 · reply

PostsWorld of Warcraft: Forever General Discussion

Hi There, We are aware of some issues with transports such as boats and zeppelins becoming lost in the maelstrom for extended periods of time. As a temporary fix, we’ve spawned portals near most transport docks or inside of the zeppelin towers to help you move between continents if your boat gets lost. We have a proper fix going out in the morning, and once we’ve verified that’s in and working,…

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Hi There,

We are aware of some issues with transports such as boats and zeppelins becoming lost in the maelstrom for extended periods of time.

As a temporary fix, we’ve spawned portals near most transport docks or inside of the zeppelin towers to help you move between continents if your boat gets lost. We have a proper fix going out in the morning, and once we’ve verified that’s in and working, we’ll be removing those portals.

Hope this helps. Thank you!

AggrendBlizzardWoW DeveloperNewUS

Why do I see maybe 8 people inside the main city?#27 · reply

PostsWorld of Warcraft: Forever General Discussion

Hi There, Just wanted to chime in and say that we are aware of some issues with certain areas not feeling as populated as they should. We will be tweaking some numbers tomorrow to help things feel a bit more lively. Thanks for the feedback on this one!

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Hi There,

Just wanted to chime in and say that we are aware of some issues with certain areas not feeling as populated as they should. We will be tweaking some numbers tomorrow to help things feel a bit more lively.

Thanks for the feedback on this one!

KaivaxBlizzardCommunity ManagerNewEU

Issues Resolved for Invite-a-Friend Players

PostsWoW: Forever General Discussion

With a hotfix that is now live, we’ve fixed an issue where players who joined WoW Forever by using an Invite-a-Friend Code were unexpectedly restricted from using certain chat channels, leveling past 10, participating in guilds, forming parties, or trading items with other players. If you experienced this, you may wish to log out and back into WoW Forever. Thank you!

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With a hotfix that is now live, we’ve fixed an issue where players who joined WoW Forever by using an Invite-a-Friend Code were unexpectedly restricted from using certain chat channels, leveling past 10, participating in guilds, forming parties, or trading items with other players.

If you experienced this, you may wish to log out and back into WoW Forever.

Thank you!

KaivaxBlizzardCommunity ManagerNewUS

Issues Resolved for Invite-a-Friend Players

PostsWorld of Warcraft: Forever General Discussion

With a hotfix that is now live, we’ve fixed an issue where players who joined WoW Forever by using an Invite-a-Friend Code were unexpectedly restricted from using certain chat channels, leveling past 10, participating in guilds, forming parties, or trading items with other players. If you experienced this, you may wish to log out and back into WoW Forever. Thank you!

Read moreClose

With a hotfix that is now live, we’ve fixed an issue where players who joined WoW Forever by using an Invite-a-Friend Code were unexpectedly restricted from using certain chat channels, leveling past 10, participating in guilds, forming parties, or trading items with other players.

If you experienced this, you may wish to log out and back into WoW Forever.

Thank you!

Blizzard EntertainmentBlizzardOfficial accountNewUS

Set Your Campfire Ablaze with the Pouch of Violet Dust!

PostsWorld of Warcraft: Forever General Discussion

Set Your Campfire Ablaze with the Pouch of Violet Dust! Watch 4 hours of any eligible World of Warcraft stream on Twitch.tv during the World of Warcraft: Forever launch week to collect the Pouch of Violet Dust toy. View Full Article

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Set Your Campfire Ablaze with the Pouch of Violet Dust!

Watch 4 hours of any eligible World of Warcraft stream on Twitch.tv during the World of Warcraft: Forever launch week to collect the Pouch of Violet Dust toy.

View Full Article

Blizzard EntertainmentBlizzardOfficial accountNewEU

Set Your Campfire Ablaze with the Pouch of Violet Dust!

PostsWoW: Forever General Discussion

Set Your Campfire Ablaze with the Pouch of Violet Dust! Watch 4 hours of any eligible World of Warcraft stream on Twitch.tv during the World of Warcraft: Forever launch week to collect the Pouch of Violet Dust toy. View Full Article

Read moreClose

Set Your Campfire Ablaze with the Pouch of Violet Dust!

Watch 4 hours of any eligible World of Warcraft stream on Twitch.tv during the World of Warcraft: Forever launch week to collect the Pouch of Violet Dust toy.

View Full Article

Wednesday, November 4, 2026 4

KaivaxBlizzardCommunity ManagerNewEU

Language and Social Settings

PostsWoW: Forever General Discussion

It’s always a good idea to go over your settings in-game when you first get started. Today, we’d like to suggest that players take a close look at these settings in particular. image image898×713 128 KB If any of them are not defaulted to your preferred language, you can change them and log out and back in to improve your in-game experience. Thank you!

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It’s always a good idea to go over your settings in-game when you first get started. Today, we’d like to suggest that players take a close look at these settings in particular.

image

image898×713 128 KB

If any of them are not defaulted to your preferred language, you can change them and log out and back in to improve your in-game experience.

Thank you!

KaivaxBlizzardCommunity ManagerNewEU

WoW Forever Beta Development Notes – Updated 3 November#10 · reply

NotesWoW Forever Beta Discussion

We’ve added this section to the previous post. User Interface and Accessibility Swing Timer bar will no longer fade out due to distance until the swing finishes. When combined bag is enabled, the background art of the inventory slots are updated to show which bag the slot is from. Fixed an issue where Nameplates did not display Elite enemy status. Debuff icons on the Nameplate can now be clicked…

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We’ve added this section to the previous post.

User Interface and Accessibility

  • Swing Timer bar will no longer fade out due to distance until the swing finishes.
  • When combined bag is enabled, the background art of the inventory slots are updated to show which bag the slot is from.
  • Fixed an issue where Nameplates did not display Elite enemy status.
  • Debuff icons on the Nameplate can now be clicked through.
  • Spellbook and Talents frame now opens at the same height as other panels.
  • Combat mode for the Spellbook frame has been reduced in size.
  • PvP scoreboard display has been updated.
  • Killing a player while at Honor cap will no longer show honor gained in floating text or chat messages.
  • While in keybinds menu, hovering over an action bar keybind will now highlight the button on the action bar.
KaivaxBlizzardCommunity ManagerNewUS

WoW Forever Beta Development Notes – Updated November 2#10 · reply

NotesWoW: Forever Beta Discussion

We’ve added this section to the previous post. User Interface and Accessibility Swing Timer bar will no longer fade out due to distance until the swing finishes. When combined bag is enabled, the background art of the inventory slots are updated to show which bag the slot is from. Fixed an issue where Nameplates did not display Elite enemy status. Debuff icons on the Nameplate can now be clicked…

Read moreClose

We’ve added this section to the previous post.

User Interface and Accessibility

  • Swing Timer bar will no longer fade out due to distance until the swing finishes.
  • When combined bag is enabled, the background art of the inventory slots are updated to show which bag the slot is from.
  • Fixed an issue where Nameplates did not display Elite enemy status.
  • Debuff icons on the Nameplate can now be clicked through.
  • Spellbook and Talents frame now opens at the same height as other panels.
  • Combat mode for the Spellbook frame has been reduced in size.
  • PvP scoreboard display has been updated.
  • Killing a player while at Honor cap will no longer show honor gained in floating text or chat messages.
  • While in keybinds menu, hovering over an action bar keybind will now highlight the button on the action bar.
KaivaxBlizzardCommunity ManagerNewUS

World of Warcraft: Forever Launch Time

PostsWorld of Warcraft: Forever General Discussion

WoW Forever launches simultaneously in all regions today at 3:00 p.m. PST. That’s: Time Zone | Location | Time | Date | HST | Honolulu | 1:00 p.m. | Nov. 4 | AKST | Juneau | 2:00 p.m. | Nov. 4 | PST | Los Angeles | 3:00 p.m. | Nov. 4 | PCT | Vancouver | 4:00 p.m. | Nov. 4 | MST | Denver | 4:00 p.m. | Nov. 4 | CST | Dallas | 5:00 p.m. | Nov. 4 | EST | Montreal | 6:00 p.m. | Nov. 4 | AST | Halifax…

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WoW Forever launches simultaneously in all regions today at 3:00 p.m. PST. That’s:

Time Zone | Location | Time | Date |

HST | Honolulu | 1:00 p.m. | Nov. 4 |

AKST | Juneau | 2:00 p.m. | Nov. 4 |

PST | Los Angeles | 3:00 p.m. | Nov. 4 |

PCT | Vancouver | 4:00 p.m. | Nov. 4 |

MST | Denver | 4:00 p.m. | Nov. 4 |

CST | Dallas | 5:00 p.m. | Nov. 4 |

EST | Montreal | 6:00 p.m. | Nov. 4 |

AST | Halifax | 7:00 p.m. | Nov. 4 |

NST | St. John’s | 7:30 p.m. | Nov. 4 |

GMT-3 | Sao Paulo | 8:00 p.m. | Nov. 4 |

AWST | Perth | 7:00 a.m. | Nov. 5 |

AEDT | Sydney | 10:00 a.m. | Nov. 5 |

NZDT | Wellington | 12:00 Noon | Nov. 5 |

Until then,

Tuesday, November 3, 2026 6

Blizzard EntertainmentBlizzardOfficial accountNewUS

Explore WoW: Forever with a Gamepad

PostsWorld of Warcraft: Forever General Discussion

Explore WoW: Forever with a Gamepad Prefer a gamepad? Get to know another way to play World of Warcraft: Forever, from moving and casting spells to adjusting your settings. Gamepad support is available in a beta state, with more improvements to come. View Full Article

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Explore WoW: Forever with a Gamepad

Prefer a gamepad? Get to know another way to play World of Warcraft: Forever, from moving and casting spells to adjusting your settings. Gamepad support is available in a beta state, with more improvements to come.

View Full Article

Blizzard EntertainmentBlizzardOfficial accountNewEU

Explore WoW: Forever with a Gamepad

PostsWoW: Forever General Discussion

Explore WoW: Forever with a Gamepad Prefer a gamepad? Get to know another way to play World of Warcraft: Forever, from moving and casting spells to adjusting your settings. Gamepad support is available in a beta state, with more improvements to come. View Full Article

Read moreClose

Explore WoW: Forever with a Gamepad

Prefer a gamepad? Get to know another way to play World of Warcraft: Forever, from moving and casting spells to adjusting your settings. Gamepad support is available in a beta state, with more improvements to come.

View Full Article

Blizzard EntertainmentBlizzardOfficial accountNewUS

WoW: Forever—What’s New and What Feels Familiar

PostsWorld of Warcraft: Forever General Discussion

WoW: Forever—What’s New and What Feels Familiar World of Warcraft: Forever has something for explorers, dungeon groups, collectors, roleplayers, and PvP fans alike. See how its interface conveniences, class updates, and progression systems complement a distinct take on original WoW—and what to expect if you also play the modern game. View Full Article

Read moreClose

WoW: Forever—What’s New and What Feels Familiar

World of Warcraft: Forever has something for explorers, dungeon groups, collectors, roleplayers, and PvP fans alike. See how its interface conveniences, class updates, and progression systems complement a distinct take on original WoW—and what to expect if you also play the modern game.

View Full Article

Blizzard EntertainmentBlizzardOfficial accountNewEU

WoW: Forever—What’s New and What Feels Familiar

PostsWoW: Forever General Discussion

WoW: Forever—What’s New and What Feels Familiar World of Warcraft: Forever has something for explorers, dungeon groups, collectors, roleplayers, and PvP fans alike. See how its interface conveniences, class updates, and progression systems complement a distinct take on original WoW—and what to expect if you also play the modern game. View Full Article

Read moreClose

WoW: Forever—What’s New and What Feels Familiar

World of Warcraft: Forever has something for explorers, dungeon groups, collectors, roleplayers, and PvP fans alike. See how its interface conveniences, class updates, and progression systems complement a distinct take on original WoW—and what to expect if you also play the modern game.

View Full Article

KaivaxBlizzardCommunity ManagerNewEU

WoW Forever Beta Development Notes – Updated 3 November#9 · reply

NotesWoW Forever Beta Discussion

Since the last full update to the Beta on October 15, we’ve continued to work to solve issues, refine classes, improve gameplay in all areas, and address feedback we received from Beta testers. What follows are the updates and changes that have been developed over those last 2.5 weeks. We’ve included the previously-posted updates to racial talents and abilities for completeness here. And once…

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Since the last full update to the Beta on October 15, we’ve continued to work to solve issues, refine classes, improve gameplay in all areas, and address feedback we received from Beta testers. What follows are the updates and changes that have been developed over those last 2.5 weeks.

We’ve included the previously-posted updates to racial talents and abilities for completeness here.

And once again, thank you so much to everyone who tested the Beta with us and provided so much feedback. Your efforts are greatly appreciated, and we can’t wait to see you on November 4!

Bug Fixes

  • Throw will now correctly use the 0.5 second windup timer (was incorrectly using the throwing weapon’s attack speed).
  • Legacy Reward - Replica Ironforge Air Rifle can now correctly be used on allies that also have one equipped.
  • Duration of the quitter debuff reduced to 40 seconds (was 5 minutes).
  • Duration of the stun reduced to 2.5 seconds (was 3 seconds).
  • All Races now have the correct amount of base stats. For example, Tauren Warriors now start with the correct +5 strength relative to Human Warriors (was incorrectly +2). This fix was also applied to High Order and Windshaper Skyborne base stats.
  • Roots that occur from Procs now correctly have Diminishing Returns. Includes Frostbite, Entrapment, Improved Wing Clip, Counterattack, and Improved Hamstring.

Classes

  • Developer’s notes: Over the course of Beta, we came to the realization that trying to hold ourselves roughly to Classic power budgets for each class meant that every new element we added needed to come at the expense of something else. Those reductions left some iconic abilities feeling lackluster, and closed the door to other potentially exciting design options. So over the last two weeks, we’ve raised damage on classes across the game, and have increased the health of higher level creatures to compensate. This additional “headroom” has allowed us to tune things to a place that we hope feels better overall. Beyond that, some of this round of changes reflects areas where we were likely hasty in turning to Burning Crusade- or Wrath-era solutions rather than carving out new ones that better fit into the Forever combat model. Our aim in class design is not perfect numerical equality, but rather for every class to feel valuable to the groups they join, with powerful, unforgettable moments brought on by mastering them. In Forever this is accomplished by doubling down on the strengths and differences that make each class unique, rather than overly unifying them.
  • Developers’ notes: We’ve used the data and feedback gathered during Beta testing to get everything tuned to a reasonable place. However, the only true test of that tuning is the game itself. With the exception of bugs and serious outliers, we don’t plan on making big tuning changes between now and the opening of the raids next month. Once we have sufficient data from players leveling past 30 and engaging in a wide range of content, we expect that we will do a large tuning pass based on our data. And this is all merely a starting point for the classes in Forever, which will continue to evolve over the course of the months and years ahead just as they did following the original launch in 2004.
  • Various talents no longer have a penalty to their chance to trigger when casting spells of a low rank.
  • This penalty does still apply to Blizzard. Blizzard continues to have a reduced chance to trigger Arcane Concentration, Frostbite, and Fingers of Frost when casting a rank learned more than 12 levels lower than the caster’s current level.
  • Learning new spells will no longer cause them to be automatically added to your action bars.
  • Training costs on have been adjusted for all classes.
  • Most abilities learned at the same level have the same cost to train, with the exception of Priest race-specific abilities.
  • Total cost to train class abilities from 1-60 is now between 206 and 207 gold for all classes.
  • Warlocks costs are reduced by the expected costs of buying Grimoires for their pets.
  • Druid
  • Lacerate is now a Feral talent and not learned by all Druids.
  • Ferocious Bite has a new Rank 1 at level 24. All the existing ranks were re-labeled one rank higher.
  • Bear Form and Dire Bear Form: Threat bonus increased from 50% to 115%. This is to compensate for Blessing of Salvation being removed.
  • Poised: New passive ability learned at level 32. “When you are not in combat and have your maximum Energy, you will gain Poised. Poised reduces the Energy cost of your next Energy ability by 10.”
  • Shred: Weapon damage percent increased to 200% from 155%.
  • Claw: Weapon damage percent increased to 140% from 110%.
  • Ravage: Weapon damage percent increased from 350% to 435%.
  • Rip: Base points and attack power scaling increased by about 25%.
  • Rake: Base points and attack power scaling increased by about 25%.
  • Ferocious Bite: Base points and attack power scaling increased by about 25%.
  • Pounce: Base points and attack power scaling increased by about 25%.
  • Starfire: Base damage points increased by about 40%.
  • Balance
  • Genesis: Now increases periodic damage and healing by 2/4/6/8/10%, up from 1/2/3/4/5%.
  • Moonkin Form: The critical strike bonus from this talent is again an increase to all types of critical strikes and is again exclusive with Leader of the Pack.
  • Feral
  • Heart of the Wild: The talent has moved to the Restoration tree, swapping with Furor.
  • Lacerate: This is now a 1-point talent on row 4, replacing Primal Bite. Lacerate has two new ranks added to accomodate being learned earlier.
  • Predatory Discipline: This is a new 1-point talent on row 4 in column 3, replacing Shifting Power. “Your Ferocious Bite ability no longer converts extra Energy into damage but still deals extra damage based on your excess Energy.” It has no pre-requisite talents.
  • Predatory Strikes: Moved to column 1 (was column 3).
  • Leader of the Pack: The critical strike bonus from this talent is again an increase to all types of critical strikes and is again exclusive with Moonkin Aura.
  • Natural Instinct: Moved to column 4 (was column 1).
  • Rend and Tear: Moved to column 1 (was column 3). Damage bonus increased to 3/6/9/12/15% (was 2/4/6/8/10%).
  • Berserk talent removed.
  • Primal Bite: Replaces Berserk as a 1-point talent on row 7, column 2, with Leader of the Pack as a pre-requisite. Number of ranks reduced to 3.
  • Shifting Power: Now a 1-point talent on row 7, with Predatory Discipline as a pre-requisite. Like row 4, we now have two different 31-point talents for Feral – one focused on Bear gameplay and one focused on Cat gameplay.
  • Restoration
  • Furor: This talent has moved to the Feral tree, swapping with Heart of the Wild.
  • Naturalist: Now increases all damage by 2/4/6/8/10%, up from 1/2/3/4/5%. Now also reduces the cast time of Wild Growth by 0.1/0.2/0.3/0.4/0.5 seconds.
  • Reflection: This talent has moved to row 2 from row 3, swapping with Subtlety.
  • Subtlety: This talent has moved to row 3 from row 2, swapping with Reflection.
  • Gift of the Earthmother: This talent has been removed.
  • Bloom: New 1-point talent in 3rd row, replacing Gift of the Earthmother. “When your Rejuvenation or Regrowth spell expires due to its duration, the target is instantly healed for an amount equal to 100% of your Spirit. If either spell expires due to being dispelled, the target is healed for 50% of your Spirit instead.”
  • Swiftmend: Now requires the Rejuvenation or Regrowth effect on the target to be one placed by the casting Druid.
  • Developers’ notes: There is an incorrect statement in the tooltip for Swiftmend. The usage of the word “consume” is incorrect and will be fixed soon. This ability does not consume the Rejuvenation or Regrowth effect on the target.
  • Wild Growth: Now has a base casting time of 3 seconds.
  • Hunter
  • Hunter’s Mark can no longer be applied to a target multiple times by using different ranks of the spell.
  • Fixed an issue where Rank 4 Hunter’s Mark was providing less Ranged Attack Power than Rank 3.
  • Fixed an issue with the wording of the Explosive Trap debuff.
  • All types of Hunter traps now have the same shared 30 second cooldown, instead of separate cooldowns for Fire-based and Frost-based traps.
  • Aimed Shot: Bonus damage on all ranks increased by ~110%.
  • Arcane Shot: Base damage on all ranks increased by ~30% and Attack Power coefficient raised from 0.1 to 0.15.
  • Serpent Sting: Attack Power coefficient per tick increased to 5% from 3%. Base damage on all ranks increased ~20%.
  • Aspect of the Hawk: Ranged Attack Power bonus increased on all ranks. New values: 20, 35, 50, 70, 90, 110 for ranks 1-6.
  • Hunter pets should no longer lose their innate Attack Speed passives when untraining them.
  • Beast Mastery
  • Pathfinding: This talent moved from 2nd row to 3rd row.
  • Marksmanship
  • Barrage: Damage increase raised to 5/10/15% from 3/7/10%.
  • Sniper Shot: Bonus damage on all ranks increased by 100%.
  • Trueshot Aura: Ranged Attack Power bonus increased on all ranks. New values: 20, 35, 50, 75, 100.
  • Survival
  • Lacerating Strikes: This effect will always overwrite an existing one from the same Hunter, even if the new effect is weaker damage per second.
  • Lightning Reflexes: Agility bonus increased to 3/6/9/12/15% from 2/4/6/8/10%.
  • Mage
  • Imbue Iceknife’s visual has been changed to better convey that it is a Root and not a Stun.
  • Frost Blast: This spell has been removed.
  • Arcane
  • Missile Barrage is now correctly consumed at the start of the Mage’s Arcane Missiles channel (was consumed at the end).
  • Missile Barrage has been moved to the 2nd row from the 1st row.
  • Arcane Resilience has been moved to the 1st row from the 2nd row. It now allows up to 3 talent points to be spent for a maximum armor increase of 75% of Intellect.
  • Clearcasting is no longer consumed on Arcane Missiles if Missile Barrage is active at the same time.
  • Fixed an issue where Arcane Missles did not proc Clearcasting.
  • Arcane Focus: This talent has been removed, as it is now combined into the talent Precision in the Frost tree.
  • Arcane Blast: Mana cost increase per stack reduced to 100% from 175%. Percent of Intellect as Spell Damage reduced from 15% to 12% per stack. Duration increased to 18 seconds.
  • Fire
  • Fixed an issue where Ignite was not applying to Flamestrike damage past the initial instance.
  • Incineration: This talent now allows spending up to 5 talent points for 10% critical chance on affected spells, up from 3 talent points for 6%.
  • Improved Fireball: Renamed Accelerant. Now also reduces the cast time of Arcane Wrath by up to 0.5 seconds.
  • Critical Mass: This talent has been reverted to a maximum of 3 talent points, instead of 5, for a total of 6% critical strike chance increase, down from 10%.
  • Improved Fire Blast moved to 3rd row from 1st row.
  • Frost
  • The Piercing ice talent has been removed.
  • Ice Barrier now increases your Frost Damage dealt by 15% for 1minute when activated and grants an additional 5% Frost Damage while the barrier holds.
  • Developers’ notes: Removing Piercing Ice gives the player a few more talents to play around with early on in the tree, and empowering Ice Barrier gives the Mage a reason to go all the way down the tree for PvE.
  • Frost Warding increases the amount of damage your Ice Barrier and Frost Wards can absorb.
  • Frost Warding no longer has a chance to Reflect spells but instead has a chance to fully negate the damage of the spell without depleting the Frost Ward.
  • Elemental Precision has been renamed Precision and is back to being a 3-point talent, granting 2/4/6% chance to hit with all spells (was 1/2/3/4/5%).
  • Ice Lance now has an 8 second cooldown shared with Fire Blast. Bonsu damage to Frozen targets increased back to 300%.
  • Winter’s Chill: Bonus to Cone of Cold damage increased to 20% per stack.
  • Paladin
  • Righteous Fury is now available to train at level 10 (was 16). This mirrors the level that other Tanks gain access to their tanking stance.
  • Salvation, Mass Salvation, and Revoke have been removed.
  • Righteous Fury now grants a 33% increase to all threat generated, and an additional 90% threat from Holy damage.
  • Blessing of Light has been removed.
  • Righteous Fury is now properly made free by the Legacy Talent, The Quick and the Dead.
  • Judgement of Fury’s duration reduced to 3 seconds (Was 4 seconds).
  • Holy
  • Spiritual Focus moved to Row 1 (Was Row 2). Changed to a 5-point talent (Was a 2-point talent). Max rank unchanged.
  • Improved Seals changed to a 5-point talent (Was a 3-point talent). Max rank unchanged.
  • Reverence moved to Row 2 (Was Row 3). Changed to a 2-point talent (Was a 3-point talent). Max rank unchanged.
  • Unyielding Faith moved to Retribution.
  • Purifying Power moved to Row 2 (Was Row 3).
  • Voice of Truth removed.
  • Divine Favor moved to Row 3 (Was Row 4).
  • Illumination moved to Row 3 (Was Row 4).
  • Holy Conduit moved
  • Divine Precision moved to Row 4 (Was Row 5). Changed to a 2-point talent granting 4/8% chance to hit with Holy spells (Was 6/12/18% chance to hit with Holy spells). Additionally, Divine Precision now also reduces the duration of Silence effects on you by 10/20%.
  • New Talent Oath of Light in Row 4. 40-yard range, 8% of Base Mana cost. No cooldown. Swear an Oath to protect target ally for 5 min, increasing the healing of your Holy Light, Flash of Light, and Holy Shock spells. Only one Oath of Light may be sworn by the Paladin at any one time. The amount of bonus healing increases with the player’s level.
  • New Talent Boundless Light in Row 5. Passive - Increases the critical strike chance of your Holy Shock spell by 15/30% when cast on allies not affected by your Oath of Light.
  • Holy Power changed to Increases the critical strike healing bonus of your Holy Spells by 10/20/30/40/50% (Was Increases the critical strike chance of your Holy Shock and Holy Strike spells by 3/6/9/12/15%, and all other spells by 1/2/3/4/5%).
  • Light’s Vigil is now only usable on friendly targets and has had its offensive capabilities removed. The tooltip has been reworded to reflect this.
  • Protection
  • Reckoning will now correctly perform its number of attacks based on stacks, and Reckoning will no longer gain stacks while sitting.
  • Divine Intellect moved to Row 1 of Protection (was Row 1 of Holy).
  • Sacred Duty moved to Row 2 (Was Row 3).
  • Sacred Duty no longer grants % increase to Stamina. In addition to its cooldown reduction on Divine Shield, Divine Protection, and Templar’s Bulwark by 30sec/1min, it now also reduces the duration of your Forbearance effect by 5/10 seconds.
  • Improved Seal of Fury removed.
  • Templar’s Bulwark moved to Row 3 (Was Row 5).
  • Templar’s Bulwark is now a Magic effect and dispellable.
  • Improved Righteous Fury’s damage reduction changed to 3/6/9% (was 2/4/6%).
  • Shield Specialization changed to a 2-point talent granting 15/30% increased shield block value, and a 50/100% chance to grant 4% of your Maximum Mana. (Unchanged at max rank).
  • Toughness moved to Row 3 (Was Row 1).
  • Anticipation moved to Row 4 (Was Row 2).
  • Swift Judgement changed to instantly unleash your active Seal. Does not share a cooldown with Judgement (Was resets the cooldown of your Judgement ability).
  • One-Handed Weapon Specialization removed.
  • New Talent Stoicism added to Row 5. Reduces the duration of Stun and Charm effects on you by 10/20%.
  • Holy Shield moved to Row 5 (Was Row 7).
  • Iron Creed changed to a 3-point talent (Was a 5-point talent) and increases the threat generated by Holy Strike by 10/20/30%, and grants 2/4/6% damage reduction for 6 seconds (was 5/10/15/20/25% increased threat, and 2/4/6/8/10% damage reduction).
  • New Talent Shieldsworn added to Row 7. Reduces the cooldown of your Holy Strike ability by 4 seconds. Additionally, Holy Strike now strikes with your shield, triggering all talents that activate when you block without consuming their charges or triggering their cooldowns, and allowing you to Block spells for 6 seconds.
  • Retribution
  • Holy Conduit moved to the 3rd Row of the Holy Tree (was 2nd Row of Retribution).
  • Sanctified Judgement has been moved to Row 2 (was Row 3).
  • Conviction moved to Row 2 (Was Row 3).
  • Conviction changed to grant 2/4/6% critical strike chance to all spells and attacks (Was 1/2/3/4/5% to just melee attacks).
  • Vindication no longer grants an increase to Attack Power (was 1/2/3% increased Attack Power.
  • Unyielding Faith moved to Row 3 of Retribution (was Row 2 of Holy).
  • Two-Handed Weapon Specialization moved to Row 4 (was Row 5).
  • Two-Handed Weapon Specialization changed to increase both Holy and Physical damage by 2/4/6% (Was just Physical damage).
  • Two-Handed Weapon Specialization changed to also reduce the Threat generated by the Paladin by 7/14/20% while wearing a two-handed melee weapon.
  • Instrument of Law Removed.
  • Champion of the Light changed to increasing the Paladin’s spell damage by 12/24/36/48/60% of their Intellect and also reduces the cast time of Hammer of Wrath by 0.2/0.4/0.6/0.8/1.0 seconds.
  • Vengeance changed to stacking up to 5 times (Was stacking up to 3 times).
  • Vengeance now requires Seal of Command (was requiring Sanctified Judgement).
  • New Talent added to Row 5, Turn Evil - Reduces the cast time of your Turn Undead spell by 0.5/1.0 sec, its cooldown by 5/10 sec, and allows it to affect Demons.
  • Twist of Light removed.
  • Unsealed Wrath is the new 31st talent. Your melee attacks store a copy of your active Seal for 15 sec, stacking up to 3 times. Landing an attack with a different Seal consumes all stacks, giving the stored Seal its normal chance to activate once per stack.
  • Unsealed Wrath now requires Repentance.
  • Priest
  • Power Word: Shield can now correctly be replaced by a Power Word: Shield of equal or greater rank.
  • Shadow Word: Death now causes 30% of maximum Health damage to the Priest if it fails to kill the target, up from 10%. Shadow Word: Death will no longer damage the Priest when the spell misses.
  • Fixed an issue causing Undead Priest’s Dark Sacrifice to still break crowd control effects.
  • Holy
  • Binding Heal removed.
  • New talent in Binding Heal’s slot: Holy Binding. When the Priest heals a target other than themselves with Flash Heal, 50% of the healing done by the Flash Heal is also done to the Priest. This healing generates no threat.
  • Shadow
  • Devouring Contagion no longer spreads Devouring Plague if it is spreading from a critter.
  • Vampiric Embrace Healing can no longer roll a critical effect.
  • Fixed an issue where Cure Disease and Abolish Disease would take the Priest out of Shadowform.
  • Rogue
  • Casting Slice and Dice no longer causes the target to stand up if sitting.
  • Poised: New passive ability learned at level 18. “When you are not in combat and have your maximum Energy, you will gain Poised. Poised reduces the Energy cost of your next Energy ability by 10.”
  • New Spell Added: Shank. Learned at level 24. 5 Energy cost. 10 second cooldown. Melee range. Instantly strike with your off-hand weapon, dealing 50% weapon damage and generating 15 Energy. Shank cannot Miss. Rank 2 learned at level 44 and generates 25 Energy.
  • Deadly Poison Attack Power coefficient increased to 0.009 (Was 0.0045)
  • Instant Poison Attack Power coefficient increased to 0.01 (Was 0.005)
  • Assassination
  • The Ruthlessness talent activating no longer causes the target to stand up if sitting.
  • Improved Expose Armor moved to Row 2 (Was Row 3).
  • Murder has been removed.
  • Lethality changed to a 2-point talent granting 10/20% increased Critical Strike damage to the abilities listed (Was a 5-point talent granting 4/8/12/16/20%).
  • Vigor moved to Row 3 (Was Row 5).
  • New Talent: Blood Splatter. Passive. 1 point talent in Row 3. Increases the duration of your Rupture ability by 6 seconds and your Garrote ability by 9 seconds.
  • Relentless Strikes moved to Row 5 (was Row 3).
  • Relentless Strikes change to a 5-point talent granting a 4/8/12/16/20% chance per Combo Point to restore 25 Energy (was 1 point granting 20% per combo point).
  • Venom moved to Row 5 (was Row 7).
  • Venom is now a Passive that causes your Shank ability to increase your Poison damage by 30% and your chance to apply Poisons by 20% for 6 seconds.
  • Seal Fate changed to a 3-point talent granting your critical strikes from abilities that add Combo Points a 33/66/100% chance to add an additional Combo Point.
  • Mutilate moved to Row 7 (was Row 9).
  • Mutilates damage increased to 90% of weapon damage plus an additional amount that was also increased (was 75% weapon damage and a lower amount).
  • Combat
  • Improved Eviscerate has been renamed Coup de Grace, Increasing the damage done by your Eviscerate ability by 7/13/20%, and the damage and storage rate of your Death Mark ability by 7/13/20%.
  • Improved Sinister Strike renamed to Efficient Strikes and now reduces the Energy costs of Sinister Strike and Hemorrhage by 3/5 (was just Sinister Strike discounted).
  • Improved Sprint moved to Row 2 (was Row 3).
  • New Talent: Composure. Passive. 2-point talent in Row 3. Increases the Energy cost reduction of your Poised ability by 5/10.
  • Flawless Execution energy cost reduction increased to 15 (was 10).
  • Weapon Expertise moved to Row 4 (was Row 6).
  • Aggression moved to Row 4 (was Row 6).
  • Aggression changed to increasing the damage of Sinister Strike and Eviscerate by 5/10/15% (was Sinister Strike, Eviscerate, and Backstab by 2/4/6%).
  • Dual Wield Specialization moved to Row 5 (was Row 4).
  • Dual Wield Specialization changed to a 2-point talent granting 25/50% increased off-hand weapon damage (was 5 a points granting 5/10/15/20/25% off-hand weapon damage).
  • New Talent: Flash of Steel. Passive. 5-point talent in Row 6. Increases the energy generated by your Shank ability by 3/6/9/12/15 and reduces its cooldown by 0.4/0.8/1.2/1.6/2.0 seconds.
  • Subtlety
  • Fixed an issue where Hemorrhage and Ghostly Strike were dealing much more damage than intended when using a Dagger.
  • Setup moved to Row 1 (was Row 2).
  • Setup changed to a 15/30/45% chance to add a Combo Point to your target after Dodging their attack or fully resisting one of their spells (was 33/66/100% chance).
  • Opportunity changed to a 5-point talent granting 4/8/12/16/20% increased damage to Backstab, Garrote, Ambush, and Mutilate (was 2 points granting 5/10%).
  • Dirty Deeds moved to Row 2 (was Row 5).
  • Camouflage moved to Row 2 (was Row 1).
  • Camouflage changed to a 3-point talent granting 5/10/15% increased movement speed in stealth and reduces stealth’s cooldown by 2/4/6 seconds (was 5 points granting 3/6/9/12/15% and 2/3/4/5/6).
  • Premeditation moved to Row 3 (was Row 4).
  • Serrated Blades moved to Row 3 (was Row 4).
  • Elusiveness moved to Row 4 (was Row 2).
  • Ghostly Strike moved to Row 4 (was Row 3).
  • Ghostly Strike now also causes your next Ambush or Garrote cast within 7 seconds to not require Stealth.
  • Improved Distract removed.
  • New Talent: Quick Getaway. Passive. 2-point talent in Row 4. Increases the maximum number of targets you may have Sapped by 1/1 and increases your movement speed by 15/30% for 3 seconds after sapping a target.
  • Heightened Senses moved to Row 5 (was Row 4).
  • Hemorrhage changed to increase the damage of the caster’s Rupture and Garrote abilities by 15% (was only increasing Rupture by 15%).
  • Quietus has been removed.
  • Cutthroat has been removed.
  • New Talent: Boot Knife. Passive. 5-point talent in Row 6. Gives your Shank ability a 20/40/60/80/100% chance to add 2 Combo Points to the target.
  • Thousand Cuts has been removed.
  • New Talent: Death Mark. Active. 1 point talent in Row 7. 25 Energy cost. 20-yard range. 10 second cooldown. Curse. Finishing move that marks the target, storing a portion of the damage dealt by your attacks per Combo Point. Garrote and Rupture damage is stored at twice the rate. After 6 sec, the stored damage is dealt up to a maximum increased by Attack Power and Critical Strike chance.
  • Shaman
  • Windfury Weapon now causes the Shaman to animate an additional weapon swing attack.
  • Windfury Totem now causes the player to animate an additional weapon swing attack.
  • Totemic Projection renamed Totemic Call. It now teleports the Shaman’s totems to the Shaman’s own location, and its cooldown is reduced to 30 seconds.
  • Lightning Bolt: Base damage of all ranks increased, with larger percentage increases on the higher ranks. Max rank was increased by 80%. Each rank’s new base damage is roughly 78% of the base damage as the Classic Era version (but cast time is lower than Classic Era).
  • Chain Lightning cast time increased to 2.5 seconds. Primary target base damage increased to approximately 145% of comparable rank Lightning Bolt base damage. Mana cost increased to approximately 225% of comparable rank Lightning Bolt Mana cost.
  • Shocks: All shock base damage reverted to match Classic Era values (higher than previous Forever Beta values).
  • Elemental
  • Lightning Overload: Talent now grants a 10/20/30% chance to trigger a duplicate spell, up from 3/7/10% chance.
  • Lava Burst: Removed. Replaced with Call of Thunder, which increases critical strike chance of Lightning Bolt and Chain Lightning by 5%. All references to Lava Burst removed.
  • Elemental Mastery renamed Lightning Mastery. Icon changed.
  • Elemental Reach no longer reduces the cooldown of Totemic Projection.
  • Enhancement
  • Improved Ghost Wolf moved from 2nd row to 4th row.
  • Maelstrom Weapon: Chance to trigger doubled.
  • Stormstrike: Now deals 150% normalized weapon damage, up from 100%. Cooldown reduced to 6 seconds from 8 seconds.
  • Mental Dexterity: Now increases the Shaman’s Attack Power by 50/100/150% of Intellect, up from 33/67/100%.
  • Flurry: Now increases attack speed by 6/12/18/24/30%, up from 5/10/15/20/25%.
  • Restoration
  • Riptide: Mana cost reduced by about 40%. Cooldown increased to 12 seconds from 6 seconds. Riptide no longer deals any initial healing, just healing over time.
  • Warlock
  • Spellstones now correctly only increase Shadow damage (was increasing Shadow and Fire damage).
  • Pets now gain 2 Health per point of Master’s Stamina (was 7.5 Health per point of Master’s Stamina).
  • Bane of Agony now correctly dynamically updates its damage.
  • Drain Soul: This chance for this spell to grant a Soul Shard on dealing damage (not a kill) has been reduced significantly.
  • Affliction
  • Amplify Curse now correctly affects Curse of Exhaustion and Bane of Agony.
  • Improved Drains: Now increases Drain Mana’s amount of Mana drained but no longer increases Wrack damage.
  • Wrack: Spell damage coefficient doubled, to match the expected coefficient per cast time of 0.286 per second. Base damage per second now increases with each level by 2.5. Base damage per second at level 60 effectively increased from 36 to 86.
  • Destruction
  • Shadow and Flame: The damage bonuses from this talent now increase Fire or Shadow damage by 4/8/12/16/20%, up from 2/4/6/8/10%.
  • Warrior
  • Fixed an issue with the tooltip of Victory Rush incorrectly displaying the amount of damage it would deal.
  • Defensive Stance: Threat bonus increased from 30% to 80%.
  • The cooldown of Slam has been reduced to 15 seconds (was 18 seconds).
  • Arms
  • Improved Tactical Mastery changed to a 3-point talent granting the ability to retain 5/10/15 additional Rage when changing stances (was a 5-point talent granting 3/6/9/12/15 Rage retention).
  • Two-Handed Weapon Specialization changed to grant 2/4/6% increased damage when using a two-handed melee weapon (was 1/2/3% increased damage).
  • Bloodthrill changed to a 2-point talent granting your Main Hand melee attacks against enemies afflicted by your Rend a 10/20% chance to allow an activation of Overpower (was a 5-point talent granting a 4/8/12/16/20% chance).
  • Improved Slam’s reduction to Slam’s cooldown changed to 2.5/5 seconds (was 3.0/3.0).
  • Fury
  • The Blood Craze and Gore Drinker talents no longer generate threat when restoring Health to the Warrior.
  • Blood Craze will no longer activate when sitting.
  • Booming voice now also reduces the Rage cost of Piercing Howl by 5/10/15/20/25%.
  • Enrage moved to Row 3 (was Row 4).
  • New Talent: Reckless Swings. Row 4. 1 Point. 15 second cooldown. Costs 25% of base health. Your next 4 melee attacks generate 5 additional Rage. Lasts 8 seconds.
  • Gore Drinker moved to Row 5 (was Row 6) and is connected to Blood Craze now instead of Enrage.
  • Death Wish is no longer required for Flurry.
  • Flurry changed to a 3-point granting 10/20/30% increased attack speed for 3 swings after a critical strike (was 5 points granting 5/10/15/20/25% increased attack speed).
  • New Talent: Improved Whirlwind. Row 6. 2 Point. Passive. Reduces the cooldown of your Whirlwind ability by 1/2 seconds and increases the damage it deals to the closest enemy by 15/30%.
  • Bloodthirst now has Death Wish as a required talent.
  • Protection
  • Defiance: Threat bonus increased to 7/13/20% from 5/10/15%.

Player versus Player

  • In the Darkspear Islands battleground, dropping the flag no longer places the “Recently Dropped Flag” debuff on the player who dropped it.

Races

  • Dwarf
  • Earth Fury (2% increased critical strike damage and healing) removed.
  • Added: Artisan’s Precision - Increases hit chance with spells and attacks by 1%.
  • Human
  • Ruthless now increases critical chance by 1% (was 2%).
  • Human Spirit now increases Spirit by 10% (was 5%).
  • Orc
  • Savage removed (1% increased critical strike chance).
  • Command re-added, increasing Warlock and Hunter pet damage by 5%.
  • Blood Fury’s cooldown reduced to 2 minutes (was 3 minutes).
  • Skyborne
  • Wind-Blessed Haste bonus reduced to 2% (was 3%).
  • Read Leyline now increases Mana and Health regeneration by 50% (was 100%), with a 15-second duration. This ability cannot be used while Innervate is active, and will be replaced by Innervate as a more powerful effect.
  • Using Read Leyline at a Ley Line now also grants “Attuned” for 1 hour. While Attuned, the benefit of Read Leyline is increased to 100% regeneration increase. Attuned persists through death, and is removed upon entering a raid.
  • Skysight is now a 15% increased movement speed (was 10%), with a 15-second duration.
  • Using Skysight at an elemental convergence now also grants “Charged” for 1 hour. While Charged, the benefit of Skysight is a 30% movement speed increase. Charged persists through death, and is removed upon entering a raid.
  • Tauren
  • Plainsrunning now grants 2% movement speed per stack (was 1%), for a total max increase of 60% (was 30%).
  • Plainsrunning no longer increases mounted movement speed.
  • Endurance no longer provides any modifiers beyond 5% increased Health (no hit chance or critical damage modifiers).
  • Troll
  • Berserking duration increased to 15 seconds (was 10 seconds).
  • Undead
  • Cannibalize can once again be used while immune to Physical damage.
  • Fixed an issue where Touch of the Grave was not activating frequently enough.
  • Fixed an issue where Touch of the Grave was leaving a beam visual behind.
  • Touch of the Grave internal cooldown reduced to 15 seconds (was 25 seconds).

Gamepad Support

  • Gamepad Support has entered a functional Beta state.
  • In World of Warcraft: Forever, all major gameplay and core user interface experiences can be played with a controller, including movement, spells, interactions, UI navigation, etc.
  • Gamepad settings can be customized through Edit Mode and the Options menu.
  • Action Bars
  • AoE items bound to the Gamepad Action Bar can now be used and placed at a targeted location.
  • Press the Action Bar button again to confirm placement, consistent with ground-targeted AoE spells.
  • Fixed an issue where changing the current keyboard and mouse Action Bar page would cause Gamepad Action Bar buttons to be offset.
  • Fixed an issue where Gamepad Action Bar settings were not immediately reflected while in Edit Mode.
  • Add-ons
  • Improved Gamepad UI compatibility with user-created add-ons to reduce the likelihood of add-on conflicts causing interface issues.
  • Bags and Inventory
  • Fixed an issue where Gamepad focus could move away from the inventory after confirming or canceling the destruction of an item.
  • Fixed an issue where horizontal Gamepad navigation could behave incorrectly when moving between bag columns of different heights.
  • Fixed an issue where navigating the inventory with a Gamepad during a trade could cause a Lua error.
  • Fixed an issue where opening individual bags with the keyboard and mouse UI could cause a Lua error after switching from the Gamepad UI.
  • Improved bag management when using a Gamepad.
  • Improved the Gamepad Bag UI.
  • Added updated visuals and clearer bag states.
  • Added remaining bag space and ammo count indicators.
  • Improved bag prompts and interactions.
  • Improved Keyring navigation and highlighting.
  • Improved the inventory search layout.
  • Character Select & Ruleset Selection
  • Added Gamepad support for navigating and interacting with ruleset selection screens.
  • Fixed an issue where newly created characters were not automatically selected when returning to the Character Select screen while using a Gamepad.
  • Cinematics
  • Added Gamepad support for skipping or exiting cinematics.
  • Combat and Targeting
  • Added Gamepad support for targeting a previously assigned Focus Target.
  • LB + RB + Face Down can be used to select your Focus Target.
  • The target context menu displays Clear Focus when your current target is also your Focus Target.
  • Friendly corpses can now be targeted with a Gamepad.
  • Friendly Analog Targeting can target friendly corpses.
  • Friendly Tab Targeting can target friendly corpses.
  • Improved Gamepad targeting for critters.
  • Hostile Analog Targeting can target critters.
  • Soft Targeting can target critters.
  • Improved Gamepad targeting of enemy players.
  • Enemy players can no longer be selected by Friendly Analog Targeting.
  • Enemy players can be selected by Hostile Analog Targeting regardless of PvP flag status.
  • Units behind the player can now be selected with Analog Targeting when they remain visible on screen.
  • Feign Death units that remain attackable can now be targeted if and only if the Gamepad reticle is positioned over them.
  • Fixed an issue where certain attackable enemies could incorrectly display an Interact icon when using a Gamepad.
  • Fixed an issue where looting or closing the loot window could leave a corpse incorrectly locked as the player’s target.
  • Flight Paths
  • Added Gamepad support for ending a flight path early using the Back/Cancel action.
  • Players will dismount at the next available flight point.
  • Navigation and Focus
  • Fixed an issue where Gamepad focus could be lost from the Options panel after closing a graphics settings confirmation dialog.
  • Updated popup behavior so non-user-initiated popups no longer automatically steal Gamepad focus.
  • These popups can be explicitly focused using the View/Select action or equivalent controller input.
  • Updated Gamepad navigation prompts to use LT and RT button indicators when navigating between supported UI panels.
  • Pets
  • Added Gamepad support for the Pet Move command.
  • Pet placement can be confirmed using the Interact button or by activating the ability again.
  • Professions
  • Fixed an issue where Gamepad users could not use the Train action at Profession Trainers when a skill upgrade was the only available option.
  • Fixed an issue where the Gamepad prompt for removing a Profession did not indicate that the button needed to be held.
  • Quests
  • Fixed an issue where viewing quest details in a different map region with a Gamepad could cause a Lua error.
  • Swing Timers
  • Fixed an issue where the Off-Hand Swing Timer could fail to appear after logging in on dual-wielding characters.
  • Tooltips and UI
  • Added Gamepad support for adjusting opacity in the Color Picker.
  • Fixed an issue where Gamepad LB and RB prompts could incorrectly appear in the Equipment Manager while using the keyboard and mouse UI.
  • Updated Gamepad tooltips to remain visible rather than allowing them to be toggled on or off with the controller.

Items

  • Bags
  • Bags will no longer automatically equip into available bag slots and must now be manually equipped by the player.

Quests and World

  • Adjusted respawn rates for many different areas in the world.
  • Developers’ notes: Our goal with these adjustments is to properly support large player volumes at launch, so that players aren’t hitting hard bottlenecks and can continue to enjoy the game. Some contention for spawns is expected and part of the experience - it is not our goal to remove that. These adjusted rates are generally on the faster side in lower-level zones - with starting zones being the fastest - and gradually fall to slower rates as you level up, consistent with when players naturally spread out across the many zones available in WoW Forever. Once the initial launch surge of low-level characters has settled down, we will adjust the lower-level zones down to more typical rates.
  • Adjusted experience values on various quests.
  • Adjusted pre-requisites and level settings on some quests to improve flow across the world.
  • Added mouseover tooltips for objectives on various quests.
  • Added missing point-of-interest markers and adjusted incorrect ones on various quests.
  • Fixed incorrect zone sorts in the quest log on various quests.
  • Fixed various quests where destroying the associated item would not abandon the quest, and vice versa.
  • Fixed an issue where some satyr were classified as humanoids instead of demons. They are now 100% more scared of Paladins.
  • Alterac Mountains
  • Fixed an issue where Dalaran Summoners were really amazingly good at summoning and would summon until their little hearts couldn’t summon anymore. And then they’d summon some more anyway.
  • Barrens
  • You can now speak to Rethgar Deathgate to begin the event for “Counterattack!” if it is not currently active.
  • The Alliance Outrunners now spawn in random locations.
  • Darkshore
  • The quest “Holy Diver” now gives an XP reward.
  • Mulgore
  • Gloomrise Hatchlings now give lower XP, commensurate with their lower health values.
  • Orgrimmar
  • Fixed an issue during “Hidden Enemies” where the Lieutenant’s Insignia would remain in inventory after quest completion.
  • Ruins of Lordaeron
  • Ruins of Lordaeron dungeon quests now consistently require a minimum of level 15 to start (was a mix of 15 and 16), and some pre-requisites have been adjusted.
  • Teldrassil
  • The Cleft - There are now slightly fewer spiders in this area for the quest “Twisted Hatred”.
  • Wetlands
  • Fixed an issue where Carnage reset near the end of the fight for the quest “Carnage”.
  • Fixed an issue during “Destruction in Deadmines” where Alba Fairmoon would become unavailable to turn-in the quest.

User Interface and Accessibility

  • Swing Timer bar will no longer fade out due to distance until the swing finishes.
  • When combined bag is enabled, the background art of the inventory slots are updated to show which bag the slot is from.
  • Fixed an issue where Nameplates did not display Elite enemy status.
  • Debuff icons on the Nameplate can now be clicked through.
  • Spellbook and Talents frame now opens at the same height as other panels.
  • Combat mode for the Spellbook frame has been reduced in size.
  • PvP scoreboard display has been updated.
  • Killing a player while at Honor cap will no longer show honor gained in floating text or chat messages.
  • While in keybinds menu, hovering over an action bar keybind will now highlight the button on the action bar.
KaivaxBlizzardCommunity ManagerNewUS

WoW Forever Beta Development Notes – Updated November 2#9 · reply

NotesWoW: Forever Beta Discussion

Since the last full update to the Beta on October 15, we’ve continued to work to solve issues, refine classes, improve gameplay in all areas, and address feedback we received from Beta testers. What follows are the updates and changes that have been developed over those last 2.5 weeks. We’ve included the previously-posted updates to racial talents and abilities for completeness here. And once…

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Since the last full update to the Beta on October 15, we’ve continued to work to solve issues, refine classes, improve gameplay in all areas, and address feedback we received from Beta testers. What follows are the updates and changes that have been developed over those last 2.5 weeks.

We’ve included the previously-posted updates to racial talents and abilities for completeness here.

And once again, thank you so much to everyone who tested the Beta with us and provided so much feedback. Your efforts are greatly appreciated, and we can’t wait to see you on November 4!

Bug Fixes

  • Throw will now correctly use the 0.5 second windup timer (was incorrectly using the throwing weapon’s attack speed).
  • Legacy Reward - Replica Ironforge Air Rifle can now correctly be used on allies that also have one equipped.
  • Duration of the quitter debuff reduced to 40 seconds (was 5 minutes).
  • Duration of the stun reduced to 2.5 seconds (was 3 seconds).
  • All Races now have the correct amount of base stats. For example, Tauren Warriors now start with the correct +5 strength relative to Human Warriors (was incorrectly +2). This fix was also applied to High Order and Windshaper Skyborne base stats.
  • Roots that occur from Procs now correctly have Diminishing Returns. Includes Frostbite, Entrapment, Improved Wing Clip, Counterattack, and Improved Hamstring.

Classes

  • Developer’s notes: Over the course of Beta, we came to the realization that trying to hold ourselves roughly to Classic power budgets for each class meant that every new element we added needed to come at the expense of something else. Those reductions left some iconic abilities feeling lackluster, and closed the door to other potentially exciting design options. So over the last two weeks, we’ve raised damage on classes across the game, and have increased the health of higher level creatures to compensate. This additional “headroom” has allowed us to tune things to a place that we hope feels better overall. Beyond that, some of this round of changes reflects areas where we were likely hasty in turning to Burning Crusade- or Wrath-era solutions rather than carving out new ones that better fit into the Forever combat model. Our aim in class design is not perfect numerical equality, but rather for every class to feel valuable to the groups they join, with powerful, unforgettable moments brought on by mastering them. In Forever this is accomplished by doubling down on the strengths and differences that make each class unique, rather than overly unifying them.
  • Developers’ notes: We’ve used the data and feedback gathered during Beta testing to get everything tuned to a reasonable place. However, the only true test of that tuning is the game itself. With the exception of bugs and serious outliers, we don’t plan on making big tuning changes between now and the opening of the raids next month. Once we have sufficient data from players leveling past 30 and engaging in a wide range of content, we expect that we will do a large tuning pass based on our data. And this is all merely a starting point for the classes in Forever, which will continue to evolve over the course of the months and years ahead just as they did following the original launch in 2004.
  • Various talents no longer have a penalty to their chance to trigger when casting spells of a low rank.
  • This penalty does still apply to Blizzard. Blizzard continues to have a reduced chance to trigger Arcane Concentration, Frostbite, and Fingers of Frost when casting a rank learned more than 12 levels lower than the caster’s current level.
  • Learning new spells will no longer cause them to be automatically added to your action bars.
  • Training costs on have been adjusted for all classes.
  • Most abilities learned at the same level have the same cost to train, with the exception of Priest race-specific abilities.
  • Total cost to train class abilities from 1-60 is now between 206 and 207 gold for all classes.
  • Warlocks costs are reduced by the expected costs of buying Grimoires for their pets.
  • Druid
  • Lacerate is now a Feral talent and not learned by all Druids.
  • Ferocious Bite has a new Rank 1 at level 24. All the existing ranks were re-labeled one rank higher.
  • Bear Form and Dire Bear Form: Threat bonus increased from 50% to 115%. This is to compensate for Blessing of Salvation being removed.
  • Poised: New passive ability learned at level 32. “When you are not in combat and have your maximum Energy, you will gain Poised. Poised reduces the Energy cost of your next Energy ability by 10.”
  • Shred: Weapon damage percent increased to 200% from 155%.
  • Claw: Weapon damage percent increased to 140% from 110%.
  • Ravage: Weapon damage percent increased from 350% to 435%.
  • Rip: Base points and attack power scaling increased by about 25%.
  • Rake: Base points and attack power scaling increased by about 25%.
  • Ferocious Bite: Base points and attack power scaling increased by about 25%.
  • Pounce: Base points and attack power scaling increased by about 25%.
  • Starfire: Base damage points increased by about 40%.
  • Balance
  • Genesis: Now increases periodic damage and healing by 2/4/6/8/10%, up from 1/2/3/4/5%.
  • Moonkin Form: The critical strike bonus from this talent is again an increase to all types of critical strikes and is again exclusive with Leader of the Pack.
  • Feral
  • Heart of the Wild: The talent has moved to the Restoration tree, swapping with Furor.
  • Lacerate: This is now a 1-point talent on row 4, replacing Primal Bite. Lacerate has two new ranks added to accomodate being learned earlier.
  • Predatory Discipline: This is a new 1-point talent on row 4 in column 3, replacing Shifting Power. “Your Ferocious Bite ability no longer converts extra Energy into damage but still deals extra damage based on your excess Energy.” It has no pre-requisite talents.
  • Predatory Strikes: Moved to column 1 (was column 3).
  • Leader of the Pack: The critical strike bonus from this talent is again an increase to all types of critical strikes and is again exclusive with Moonkin Aura.
  • Natural Instinct: Moved to column 4 (was column 1).
  • Rend and Tear: Moved to column 1 (was column 3). Damage bonus increased to 3/6/9/12/15% (was 2/4/6/8/10%).
  • Berserk talent removed.
  • Primal Bite: Replaces Berserk as a 1-point talent on row 7, column 2, with Leader of the Pack as a pre-requisite. Number of ranks reduced to 3.
  • Shifting Power: Now a 1-point talent on row 7, with Predatory Discipline as a pre-requisite. Like row 4, we now have two different 31-point talents for Feral – one focused on Bear gameplay and one focused on Cat gameplay.
  • Restoration
  • Furor: This talent has moved to the Feral tree, swapping with Heart of the Wild.
  • Naturalist: Now increases all damage by 2/4/6/8/10%, up from 1/2/3/4/5%. Now also reduces the cast time of Wild Growth by 0.1/0.2/0.3/0.4/0.5 seconds.
  • Reflection: This talent has moved to row 2 from row 3, swapping with Subtlety.
  • Subtlety: This talent has moved to row 3 from row 2, swapping with Reflection.
  • Gift of the Earthmother: This talent has been removed.
  • Bloom: New 1-point talent in 3rd row, replacing Gift of the Earthmother. “When your Rejuvenation or Regrowth spell expires due to its duration, the target is instantly healed for an amount equal to 100% of your Spirit. If either spell expires due to being dispelled, the target is healed for 50% of your Spirit instead.”
  • Swiftmend: Now requires the Rejuvenation or Regrowth effect on the target to be one placed by the casting Druid.
  • Developers’ notes: There is an incorrect statement in the tooltip for Swiftmend. The usage of the word “consume” is incorrect and will be fixed soon. This ability does not consume the Rejuvenation or Regrowth effect on the target.
  • Wild Growth: Now has a base casting time of 3 seconds.
  • Hunter
  • Hunter’s Mark can no longer be applied to a target multiple times by using different ranks of the spell.
  • Fixed an issue where Rank 4 Hunter’s Mark was providing less Ranged Attack Power than Rank 3.
  • Fixed an issue with the wording of the Explosive Trap debuff.
  • All types of Hunter traps now have the same shared 30 second cooldown, instead of separate cooldowns for Fire-based and Frost-based traps.
  • Aimed Shot: Bonus damage on all ranks increased by ~110%.
  • Arcane Shot: Base damage on all ranks increased by ~30% and Attack Power coefficient raised from 0.1 to 0.15.
  • Serpent Sting: Attack Power coefficient per tick increased to 5% from 3%. Base damage on all ranks increased ~20%.
  • Aspect of the Hawk: Ranged Attack Power bonus increased on all ranks. New values: 20, 35, 50, 70, 90, 110 for ranks 1-6.
  • Hunter pets should no longer lose their innate Attack Speed passives when untraining them.
  • Beast Mastery
  • Pathfinding: This talent moved from 2nd row to 3rd row.
  • Marksmanship
  • Barrage: Damage increase raised to 5/10/15% from 3/7/10%.
  • Sniper Shot: Bonus damage on all ranks increased by 100%.
  • Trueshot Aura: Ranged Attack Power bonus increased on all ranks. New values: 20, 35, 50, 75, 100.
  • Survival
  • Lacerating Strikes: This effect will always overwrite an existing one from the same Hunter, even if the new effect is weaker damage per second.
  • Lightning Reflexes: Agility bonus increased to 3/6/9/12/15% from 2/4/6/8/10%.
  • Mage
  • Imbue Iceknife’s visual has been changed to better convey that it is a Root and not a Stun.
  • Frost Blast: This spell has been removed.
  • Arcane
  • Missile Barrage is now correctly consumed at the start of the Mage’s Arcane Missiles channel (was consumed at the end).
  • Missile Barrage has been moved to the 2nd row from the 1st row.
  • Arcane Resilience has been moved to the 1st row from the 2nd row. It now allows up to 3 talent points to be spent for a maximum armor increase of 75% of Intellect.
  • Clearcasting is no longer consumed on Arcane Missiles if Missile Barrage is active at the same time.
  • Fixed an issue where Arcane Missles did not proc Clearcasting.
  • Arcane Focus: This talent has been removed, as it is now combined into the talent Precision in the Frost tree.
  • Arcane Blast: Mana cost increase per stack reduced to 100% from 175%. Percent of Intellect as Spell Damage reduced from 15% to 12% per stack. Duration increased to 18 seconds.
  • Fire
  • Fixed an issue where Ignite was not applying to Flamestrike damage past the initial instance.
  • Incineration: This talent now allows spending up to 5 talent points for 10% critical chance on affected spells, up from 3 talent points for 6%.
  • Improved Fireball: Renamed Accelerant. Now also reduces the cast time of Arcane Wrath by up to 0.5 seconds.
  • Critical Mass: This talent has been reverted to a maximum of 3 talent points, instead of 5, for a total of 6% critical strike chance increase, down from 10%.
  • Improved Fire Blast moved to 3rd row from 1st row.
  • Frost
  • The Piercing ice talent has been removed.
  • Ice Barrier now increases your Frost Damage dealt by 15% for 1minute when activated and grants an additional 5% Frost Damage while the barrier holds.
  • Developers’ notes: Removing Piercing Ice gives the player a few more talents to play around with early on in the tree, and empowering Ice Barrier gives the Mage a reason to go all the way down the tree for PvE.
  • Frost Warding increases the amount of damage your Ice Barrier and Frost Wards can absorb.
  • Frost Warding no longer has a chance to Reflect spells but instead has a chance to fully negate the damage of the spell without depleting the Frost Ward.
  • Elemental Precision has been renamed Precision and is back to being a 3-point talent, granting 2/4/6% chance to hit with all spells (was 1/2/3/4/5%).
  • Ice Lance now has an 8 second cooldown shared with Fire Blast. Bonsu damage to Frozen targets increased back to 300%.
  • Winter’s Chill: Bonus to Cone of Cold damage increased to 20% per stack.
  • Paladin
  • Righteous Fury is now available to train at level 10 (was 16). This mirrors the level that other Tanks gain access to their tanking stance.
  • Salvation, Mass Salvation, and Revoke have been removed.
  • Righteous Fury now grants a 33% increase to all threat generated, and an additional 90% threat from Holy damage.
  • Blessing of Light has been removed.
  • Righteous Fury is now properly made free by the Legacy Talent, The Quick and the Dead.
  • Judgement of Fury’s duration reduced to 3 seconds (Was 4 seconds).
  • Holy
  • Spiritual Focus moved to Row 1 (Was Row 2). Changed to a 5-point talent (Was a 2-point talent). Max rank unchanged.
  • Improved Seals changed to a 5-point talent (Was a 3-point talent). Max rank unchanged.
  • Reverence moved to Row 2 (Was Row 3). Changed to a 2-point talent (Was a 3-point talent). Max rank unchanged.
  • Unyielding Faith moved to Retribution.
  • Purifying Power moved to Row 2 (Was Row 3).
  • Voice of Truth removed.
  • Divine Favor moved to Row 3 (Was Row 4).
  • Illumination moved to Row 3 (Was Row 4).
  • Holy Conduit moved
  • Divine Precision moved to Row 4 (Was Row 5). Changed to a 2-point talent granting 4/8% chance to hit with Holy spells (Was 6/12/18% chance to hit with Holy spells). Additionally, Divine Precision now also reduces the duration of Silence effects on you by 10/20%.
  • New Talent Oath of Light in Row 4. 40-yard range, 8% of Base Mana cost. No cooldown. Swear an Oath to protect target ally for 5 min, increasing the healing of your Holy Light, Flash of Light, and Holy Shock spells. Only one Oath of Light may be sworn by the Paladin at any one time. The amount of bonus healing increases with the player’s level.
  • New Talent Boundless Light in Row 5. Passive - Increases the critical strike chance of your Holy Shock spell by 15/30% when cast on allies not affected by your Oath of Light.
  • Holy Power changed to Increases the critical strike healing bonus of your Holy Spells by 10/20/30/40/50% (Was Increases the critical strike chance of your Holy Shock and Holy Strike spells by 3/6/9/12/15%, and all other spells by 1/2/3/4/5%).
  • Light’s Vigil is now only usable on friendly targets and has had its offensive capabilities removed. The tooltip has been reworded to reflect this.
  • Protection
  • Reckoning will now correctly perform its number of attacks based on stacks, and Reckoning will no longer gain stacks while sitting.
  • Divine Intellect moved to Row 1 of Protection (was Row 1 of Holy).
  • Sacred Duty moved to Row 2 (Was Row 3).
  • Sacred Duty no longer grants % increase to Stamina. In addition to its cooldown reduction on Divine Shield, Divine Protection, and Templar’s Bulwark by 30sec/1min, it now also reduces the duration of your Forbearance effect by 5/10 seconds.
  • Improved Seal of Fury removed.
  • Templar’s Bulwark moved to Row 3 (Was Row 5).
  • Templar’s Bulwark is now a Magic effect and dispellable.
  • Improved Righteous Fury’s damage reduction changed to 3/6/9% (was 2/4/6%).
  • Shield Specialization changed to a 2-point talent granting 15/30% increased shield block value, and a 50/100% chance to grant 4% of your Maximum Mana. (Unchanged at max rank).
  • Toughness moved to Row 3 (Was Row 1).
  • Anticipation moved to Row 4 (Was Row 2).
  • Swift Judgement changed to instantly unleash your active Seal. Does not share a cooldown with Judgement (Was resets the cooldown of your Judgement ability).
  • One-Handed Weapon Specialization removed.
  • New Talent Stoicism added to Row 5. Reduces the duration of Stun and Charm effects on you by 10/20%.
  • Holy Shield moved to Row 5 (Was Row 7).
  • Iron Creed changed to a 3-point talent (Was a 5-point talent) and increases the threat generated by Holy Strike by 10/20/30%, and grants 2/4/6% damage reduction for 6 seconds (was 5/10/15/20/25% increased threat, and 2/4/6/8/10% damage reduction).
  • New Talent Shieldsworn added to Row 7. Reduces the cooldown of your Holy Strike ability by 4 seconds. Additionally, Holy Strike now strikes with your shield, triggering all talents that activate when you block without consuming their charges or triggering their cooldowns, and allowing you to Block spells for 6 seconds.
  • Retribution
  • Holy Conduit moved to the 3rd Row of the Holy Tree (was 2nd Row of Retribution).
  • Sanctified Judgement has been moved to Row 2 (was Row 3).
  • Conviction moved to Row 2 (Was Row 3).
  • Conviction changed to grant 2/4/6% critical strike chance to all spells and attacks (Was 1/2/3/4/5% to just melee attacks).
  • Vindication no longer grants an increase to Attack Power (was 1/2/3% increased Attack Power.
  • Unyielding Faith moved to Row 3 of Retribution (was Row 2 of Holy).
  • Two-Handed Weapon Specialization moved to Row 4 (was Row 5).
  • Two-Handed Weapon Specialization changed to increase both Holy and Physical damage by 2/4/6% (Was just Physical damage).
  • Two-Handed Weapon Specialization changed to also reduce the Threat generated by the Paladin by 7/14/20% while wearing a two-handed melee weapon.
  • Instrument of Law Removed.
  • Champion of the Light changed to increasing the Paladin’s spell damage by 12/24/36/48/60% of their Intellect and also reduces the cast time of Hammer of Wrath by 0.2/0.4/0.6/0.8/1.0 seconds.
  • Vengeance changed to stacking up to 5 times (Was stacking up to 3 times).
  • Vengeance now requires Seal of Command (was requiring Sanctified Judgement).
  • New Talent added to Row 5, Turn Evil - Reduces the cast time of your Turn Undead spell by 0.5/1.0 sec, its cooldown by 5/10 sec, and allows it to affect Demons.
  • Twist of Light removed.
  • Unsealed Wrath is the new 31st talent. Your melee attacks store a copy of your active Seal for 15 sec, stacking up to 3 times. Landing an attack with a different Seal consumes all stacks, giving the stored Seal its normal chance to activate once per stack.
  • Unsealed Wrath now requires Repentance.
  • Priest
  • Power Word: Shield can now correctly be replaced by a Power Word: Shield of equal or greater rank.
  • Shadow Word: Death now causes 30% of maximum Health damage to the Priest if it fails to kill the target, up from 10%. Shadow Word: Death will no longer damage the Priest when the spell misses.
  • Fixed an issue causing Undead Priest’s Dark Sacrifice to still break crowd control effects.
  • Holy
  • Binding Heal removed.
  • New talent in Binding Heal’s slot: Holy Binding. When the Priest heals a target other than themselves with Flash Heal, 50% of the healing done by the Flash Heal is also done to the Priest. This healing generates no threat.
  • Shadow
  • Devouring Contagion no longer spreads Devouring Plague if it is spreading from a critter.
  • Vampiric Embrace Healing can no longer roll a critical effect.
  • Fixed an issue where Cure Disease and Abolish Disease would take the Priest out of Shadowform.
  • Rogue
  • Casting Slice and Dice no longer causes the target to stand up if sitting.
  • Poised: New passive ability learned at level 18. “When you are not in combat and have your maximum Energy, you will gain Poised. Poised reduces the Energy cost of your next Energy ability by 10.”
  • New Spell Added: Shank. Learned at level 24. 5 Energy cost. 10 second cooldown. Melee range. Instantly strike with your off-hand weapon, dealing 50% weapon damage and generating 15 Energy. Shank cannot Miss. Rank 2 learned at level 44 and generates 25 Energy.
  • Deadly Poison Attack Power coefficient increased to 0.009 (Was 0.0045)
  • Instant Poison Attack Power coefficient increased to 0.01 (Was 0.005)
  • Assassination
  • The Ruthlessness talent activating no longer causes the target to stand up if sitting.
  • Improved Expose Armor moved to Row 2 (Was Row 3).
  • Murder has been removed.
  • Lethality changed to a 2-point talent granting 10/20% increased Critical Strike damage to the abilities listed (Was a 5-point talent granting 4/8/12/16/20%).
  • Vigor moved to Row 3 (Was Row 5).
  • New Talent: Blood Splatter. Passive. 1 point talent in Row 3. Increases the duration of your Rupture ability by 6 seconds and your Garrote ability by 9 seconds.
  • Relentless Strikes moved to Row 5 (was Row 3).
  • Relentless Strikes change to a 5-point talent granting a 4/8/12/16/20% chance per Combo Point to restore 25 Energy (was 1 point granting 20% per combo point).
  • Venom moved to Row 5 (was Row 7).
  • Venom is now a Passive that causes your Shank ability to increase your Poison damage by 30% and your chance to apply Poisons by 20% for 6 seconds.
  • Seal Fate changed to a 3-point talent granting your critical strikes from abilities that add Combo Points a 33/66/100% chance to add an additional Combo Point.
  • Mutilate moved to Row 7 (was Row 9).
  • Mutilates damage increased to 90% of weapon damage plus an additional amount that was also increased (was 75% weapon damage and a lower amount).
  • Combat
  • Improved Eviscerate has been renamed Coup de Grace, Increasing the damage done by your Eviscerate ability by 7/13/20%, and the damage and storage rate of your Death Mark ability by 7/13/20%.
  • Improved Sinister Strike renamed to Efficient Strikes and now reduces the Energy costs of Sinister Strike and Hemorrhage by 3/5 (was just Sinister Strike discounted).
  • Improved Sprint moved to Row 2 (was Row 3).
  • New Talent: Composure. Passive. 2-point talent in Row 3. Increases the Energy cost reduction of your Poised ability by 5/10.
  • Flawless Execution energy cost reduction increased to 15 (was 10).
  • Weapon Expertise moved to Row 4 (was Row 6).
  • Aggression moved to Row 4 (was Row 6).
  • Aggression changed to increasing the damage of Sinister Strike and Eviscerate by 5/10/15% (was Sinister Strike, Eviscerate, and Backstab by 2/4/6%).
  • Dual Wield Specialization moved to Row 5 (was Row 4).
  • Dual Wield Specialization changed to a 2-point talent granting 25/50% increased off-hand weapon damage (was 5 a points granting 5/10/15/20/25% off-hand weapon damage).
  • New Talent: Flash of Steel. Passive. 5-point talent in Row 6. Increases the energy generated by your Shank ability by 3/6/9/12/15 and reduces its cooldown by 0.4/0.8/1.2/1.6/2.0 seconds.
  • Subtlety
  • Fixed an issue where Hemorrhage and Ghostly Strike were dealing much more damage than intended when using a Dagger.
  • Setup moved to Row 1 (was Row 2).
  • Setup changed to a 15/30/45% chance to add a Combo Point to your target after Dodging their attack or fully resisting one of their spells (was 33/66/100% chance).
  • Opportunity changed to a 5-point talent granting 4/8/12/16/20% increased damage to Backstab, Garrote, Ambush, and Mutilate (was 2 points granting 5/10%).
  • Dirty Deeds moved to Row 2 (was Row 5).
  • Camouflage moved to Row 2 (was Row 1).
  • Camouflage changed to a 3-point talent granting 5/10/15% increased movement speed in stealth and reduces stealth’s cooldown by 2/4/6 seconds (was 5 points granting 3/6/9/12/15% and 2/3/4/5/6).
  • Premeditation moved to Row 3 (was Row 4).
  • Serrated Blades moved to Row 3 (was Row 4).
  • Elusiveness moved to Row 4 (was Row 2).
  • Ghostly Strike moved to Row 4 (was Row 3).
  • Ghostly Strike now also causes your next Ambush or Garrote cast within 7 seconds to not require Stealth.
  • Improved Distract removed.
  • New Talent: Quick Getaway. Passive. 2-point talent in Row 4. Increases the maximum number of targets you may have Sapped by 1/1 and increases your movement speed by 15/30% for 3 seconds after sapping a target.
  • Heightened Senses moved to Row 5 (was Row 4).
  • Hemorrhage changed to increase the damage of the caster’s Rupture and Garrote abilities by 15% (was only increasing Rupture by 15%).
  • Quietus has been removed.
  • Cutthroat has been removed.
  • New Talent: Boot Knife. Passive. 5-point talent in Row 6. Gives your Shank ability a 20/40/60/80/100% chance to add 2 Combo Points to the target.
  • Thousand Cuts has been removed.
  • New Talent: Death Mark. Active. 1 point talent in Row 7. 25 Energy cost. 20-yard range. 10 second cooldown. Curse. Finishing move that marks the target, storing a portion of the damage dealt by your attacks per Combo Point. Garrote and Rupture damage is stored at twice the rate. After 6 sec, the stored damage is dealt up to a maximum increased by Attack Power and Critical Strike chance.
  • Shaman
  • Windfury Weapon now causes the Shaman to animate an additional weapon swing attack.
  • Windfury Totem now causes the player to animate an additional weapon swing attack.
  • Totemic Projection renamed Totemic Call. It now teleports the Shaman’s totems to the Shaman’s own location, and its cooldown is reduced to 30 seconds.
  • Lightning Bolt: Base damage of all ranks increased, with larger percentage increases on the higher ranks. Max rank was increased by 80%. Each rank’s new base damage is roughly 78% of the base damage as the Classic Era version (but cast time is lower than Classic Era).
  • Chain Lightning cast time increased to 2.5 seconds. Primary target base damage increased to approximately 145% of comparable rank Lightning Bolt base damage. Mana cost increased to approximately 225% of comparable rank Lightning Bolt Mana cost.
  • Shocks: All shock base damage reverted to match Classic Era values (higher than previous Forever Beta values).
  • Elemental
  • Lightning Overload: Talent now grants a 10/20/30% chance to trigger a duplicate spell, up from 3/7/10% chance.
  • Lava Burst: Removed. Replaced with Call of Thunder, which increases critical strike chance of Lightning Bolt and Chain Lightning by 5%. All references to Lava Burst removed.
  • Elemental Mastery renamed Lightning Mastery. Icon changed.
  • Elemental Reach no longer reduces the cooldown of Totemic Projection.
  • Enhancement
  • Improved Ghost Wolf moved from 2nd row to 4th row.
  • Maelstrom Weapon: Chance to trigger doubled.
  • Stormstrike: Now deals 150% normalized weapon damage, up from 100%. Cooldown reduced to 6 seconds from 8 seconds.
  • Mental Dexterity: Now increases the Shaman’s Attack Power by 50/100/150% of Intellect, up from 33/67/100%.
  • Flurry: Now increases attack speed by 6/12/18/24/30%, up from 5/10/15/20/25%.
  • Restoration
  • Riptide: Mana cost reduced by about 40%. Cooldown increased to 12 seconds from 6 seconds. Riptide no longer deals any initial healing, just healing over time.
  • Warlock
  • Spellstones now correctly only increase Shadow damage (was increasing Shadow and Fire damage).
  • Pets now gain 2 Health per point of Master’s Stamina (was 7.5 Health per point of Master’s Stamina).
  • Bane of Agony now correctly dynamically updates its damage.
  • Drain Soul: This chance for this spell to grant a Soul Shard on dealing damage (not a kill) has been reduced significantly.
  • Affliction
  • Amplify Curse now correctly affects Curse of Exhaustion and Bane of Agony.
  • Improved Drains: Now increases Drain Mana’s amount of Mana drained but no longer increases Wrack damage.
  • Wrack: Spell damage coefficient doubled, to match the expected coefficient per cast time of 0.286 per second. Base damage per second now increases with each level by 2.5. Base damage per second at level 60 effectively increased from 36 to 86.
  • Destruction
  • Shadow and Flame: The damage bonuses from this talent now increase Fire or Shadow damage by 4/8/12/16/20%, up from 2/4/6/8/10%.
  • Warrior
  • Fixed an issue with the tooltip of Victory Rush incorrectly displaying the amount of damage it would deal.
  • Defensive Stance: Threat bonus increased from 30% to 80%.
  • The cooldown of Slam has been reduced to 15 seconds (was 18 seconds).
  • Arms
  • Improved Tactical Mastery changed to a 3-point talent granting the ability to retain 5/10/15 additional Rage when changing stances (was a 5-point talent granting 3/6/9/12/15 Rage retention).
  • Two-Handed Weapon Specialization changed to grant 2/4/6% increased damage when using a two-handed melee weapon (was 1/2/3% increased damage).
  • Bloodthrill changed to a 2-point talent granting your Main Hand melee attacks against enemies afflicted by your Rend a 10/20% chance to allow an activation of Overpower (was a 5-point talent granting a 4/8/12/16/20% chance).
  • Improved Slam’s reduction to Slam’s cooldown changed to 2.5/5 seconds (was 3.0/3.0).
  • Fury
  • The Blood Craze and Gore Drinker talents no longer generate threat when restoring Health to the Warrior.
  • Blood Craze will no longer activate when sitting.
  • Booming voice now also reduces the Rage cost of Piercing Howl by 5/10/15/20/25%.
  • Enrage moved to Row 3 (was Row 4).
  • New Talent: Reckless Swings. Row 4. 1 Point. 15 second cooldown. Costs 25% of base health. Your next 4 melee attacks generate 5 additional Rage. Lasts 8 seconds.
  • Gore Drinker moved to Row 5 (was Row 6) and is connected to Blood Craze now instead of Enrage.
  • Death Wish is no longer required for Flurry.
  • Flurry changed to a 3-point granting 10/20/30% increased attack speed for 3 swings after a critical strike (was 5 points granting 5/10/15/20/25% increased attack speed).
  • New Talent: Improved Whirlwind. Row 6. 2 Point. Passive. Reduces the cooldown of your Whirlwind ability by 1/2 seconds and increases the damage it deals to the closest enemy by 15/30%.
  • Bloodthirst now has Death Wish as a required talent.
  • Protection
  • Defiance: Threat bonus increased to 7/13/20% from 5/10/15%.

Player versus Player

  • In the Darkspear Islands battleground, dropping the flag no longer places the “Recently Dropped Flag” debuff on the player who dropped it.

Races

  • Dwarf
  • Earth Fury (2% increased critical strike damage and healing) removed.
  • Added: Artisan’s Precision - Increases hit chance with spells and attacks by 1%.
  • Human
  • Ruthless now increases critical chance by 1% (was 2%).
  • Human Spirit now increases Spirit by 10% (was 5%).
  • Orc
  • Savage removed (1% increased critical strike chance).
  • Command re-added, increasing Warlock and Hunter pet damage by 5%.
  • Blood Fury’s cooldown reduced to 2 minutes (was 3 minutes).
  • Skyborne
  • Wind-Blessed Haste bonus reduced to 2% (was 3%).
  • Read Leyline now increases Mana and Health regeneration by 50% (was 100%), with a 15-second duration. This ability cannot be used while Innervate is active, and will be replaced by Innervate as a more powerful effect.
  • Using Read Leyline at a Ley Line now also grants “Attuned” for 1 hour. While Attuned, the benefit of Read Leyline is increased to 100% regeneration increase. Attuned persists through death, and is removed upon entering a raid.
  • Skysight is now a 15% increased movement speed (was 10%), with a 15-second duration.
  • Using Skysight at an elemental convergence now also grants “Charged” for 1 hour. While Charged, the benefit of Skysight is a 30% movement speed increase. Charged persists through death, and is removed upon entering a raid.
  • Tauren
  • Plainsrunning now grants 2% movement speed per stack (was 1%), for a total max increase of 60% (was 30%).
  • Plainsrunning no longer increases mounted movement speed.
  • Endurance no longer provides any modifiers beyond 5% increased Health (no hit chance or critical damage modifiers).
  • Troll
  • Berserking duration increased to 15 seconds (was 10 seconds).
  • Undead
  • Cannibalize can once again be used while immune to Physical damage.
  • Fixed an issue where Touch of the Grave was not activating frequently enough.
  • Fixed an issue where Touch of the Grave was leaving a beam visual behind.
  • Touch of the Grave internal cooldown reduced to 15 seconds (was 25 seconds).

Gamepad Support

  • Gamepad Support has entered a functional Beta state.
  • In World of Warcraft: Forever, all major gameplay and core user interface experiences can be played with a controller, including movement, spells, interactions, UI navigation, etc.
  • Gamepad settings can be customized through Edit Mode and the Options menu.
  • Action Bars
  • AoE items bound to the Gamepad Action Bar can now be used and placed at a targeted location.
  • Press the Action Bar button again to confirm placement, consistent with ground-targeted AoE spells.
  • Fixed an issue where changing the current keyboard and mouse Action Bar page would cause Gamepad Action Bar buttons to be offset.
  • Fixed an issue where Gamepad Action Bar settings were not immediately reflected while in Edit Mode.
  • Add-ons
  • Improved Gamepad UI compatibility with user-created add-ons to reduce the likelihood of add-on conflicts causing interface issues.
  • Bags and Inventory
  • Fixed an issue where Gamepad focus could move away from the inventory after confirming or canceling the destruction of an item.
  • Fixed an issue where horizontal Gamepad navigation could behave incorrectly when moving between bag columns of different heights.
  • Fixed an issue where navigating the inventory with a Gamepad during a trade could cause a Lua error.
  • Fixed an issue where opening individual bags with the keyboard and mouse UI could cause a Lua error after switching from the Gamepad UI.
  • Improved bag management when using a Gamepad.
  • Improved the Gamepad Bag UI.
  • Added updated visuals and clearer bag states.
  • Added remaining bag space and ammo count indicators.
  • Improved bag prompts and interactions.
  • Improved Keyring navigation and highlighting.
  • Improved the inventory search layout.
  • Character Select & Ruleset Selection
  • Added Gamepad support for navigating and interacting with ruleset selection screens.
  • Fixed an issue where newly created characters were not automatically selected when returning to the Character Select screen while using a Gamepad.
  • Cinematics
  • Added Gamepad support for skipping or exiting cinematics.
  • Combat and Targeting
  • Added Gamepad support for targeting a previously assigned Focus Target.
  • LB + RB + Face Down can be used to select your Focus Target.
  • The target context menu displays Clear Focus when your current target is also your Focus Target.
  • Friendly corpses can now be targeted with a Gamepad.
  • Friendly Analog Targeting can target friendly corpses.
  • Friendly Tab Targeting can target friendly corpses.
  • Improved Gamepad targeting for critters.
  • Hostile Analog Targeting can target critters.
  • Soft Targeting can target critters.
  • Improved Gamepad targeting of enemy players.
  • Enemy players can no longer be selected by Friendly Analog Targeting.
  • Enemy players can be selected by Hostile Analog Targeting regardless of PvP flag status.
  • Units behind the player can now be selected with Analog Targeting when they remain visible on screen.
  • Feign Death units that remain attackable can now be targeted if and only if the Gamepad reticle is positioned over them.
  • Fixed an issue where certain attackable enemies could incorrectly display an Interact icon when using a Gamepad.
  • Fixed an issue where looting or closing the loot window could leave a corpse incorrectly locked as the player’s target.
  • Flight Paths
  • Added Gamepad support for ending a flight path early using the Back/Cancel action.
  • Players will dismount at the next available flight point.
  • Navigation and Focus
  • Fixed an issue where Gamepad focus could be lost from the Options panel after closing a graphics settings confirmation dialog.
  • Updated popup behavior so non-user-initiated popups no longer automatically steal Gamepad focus.
  • These popups can be explicitly focused using the View/Select action or equivalent controller input.
  • Updated Gamepad navigation prompts to use LT and RT button indicators when navigating between supported UI panels.
  • Pets
  • Added Gamepad support for the Pet Move command.
  • Pet placement can be confirmed using the Interact button or by activating the ability again.
  • Professions
  • Fixed an issue where Gamepad users could not use the Train action at Profession Trainers when a skill upgrade was the only available option.
  • Fixed an issue where the Gamepad prompt for removing a Profession did not indicate that the button needed to be held.
  • Quests
  • Fixed an issue where viewing quest details in a different map region with a Gamepad could cause a Lua error.
  • Swing Timers
  • Fixed an issue where the Off-Hand Swing Timer could fail to appear after logging in on dual-wielding characters.
  • Tooltips and UI
  • Added Gamepad support for adjusting opacity in the Color Picker.
  • Fixed an issue where Gamepad LB and RB prompts could incorrectly appear in the Equipment Manager while using the keyboard and mouse UI.
  • Updated Gamepad tooltips to remain visible rather than allowing them to be toggled on or off with the controller.

Items

  • Bags
  • Bags will no longer automatically equip into available bag slots and must now be manually equipped by the player.

Quests and World

  • Adjusted respawn rates for many different areas in the world.
  • Developers’ notes: Our goal with these adjustments is to properly support large player volumes at launch, so that players aren’t hitting hard bottlenecks and can continue to enjoy the game. Some contention for spawns is expected and part of the experience - it is not our goal to remove that. These adjusted rates are generally on the faster side in lower-level zones - with starting zones being the fastest - and gradually fall to slower rates as you level up, consistent with when players naturally spread out across the many zones available in WoW Forever. Once the initial launch surge of low-level characters has settled down, we will adjust the lower-level zones down to more typical rates.
  • Adjusted experience values on various quests.
  • Adjusted pre-requisites and level settings on some quests to improve flow across the world.
  • Added mouseover tooltips for objectives on various quests.
  • Added missing point-of-interest markers and adjusted incorrect ones on various quests.
  • Fixed incorrect zone sorts in the quest log on various quests.
  • Fixed various quests where destroying the associated item would not abandon the quest, and vice versa.
  • Fixed an issue where some satyr were classified as humanoids instead of demons. They are now 100% more scared of Paladins.
  • Alterac Mountains
  • Fixed an issue where Dalaran Summoners were really amazingly good at summoning and would summon until their little hearts couldn’t summon anymore. And then they’d summon some more anyway.
  • Barrens
  • You can now speak to Rethgar Deathgate to begin the event for “Counterattack!” if it is not currently active.
  • The Alliance Outrunners now spawn in random locations.
  • Darkshore
  • The quest “Holy Diver” now gives an XP reward.
  • Mulgore
  • Gloomrise Hatchlings now give lower XP, commensurate with their lower health values.
  • Orgrimmar
  • Fixed an issue during “Hidden Enemies” where the Lieutenant’s Insignia would remain in inventory after quest completion.
  • Ruins of Lordaeron
  • Ruins of Lordaeron dungeon quests now consistently require a minimum of level 15 to start (was a mix of 15 and 16), and some pre-requisites have been adjusted.
  • Teldrassil
  • The Cleft - There are now slightly fewer spiders in this area for the quest “Twisted Hatred”.
  • Wetlands
  • Fixed an issue where Carnage reset near the end of the fight for the quest “Carnage”.
  • Fixed an issue during “Destruction in Deadmines” where Alba Fairmoon would become unavailable to turn-in the quest.

User Interface and Accessibility

  • Swing Timer bar will no longer fade out due to distance until the swing finishes.
  • When combined bag is enabled, the background art of the inventory slots are updated to show which bag the slot is from.
  • Fixed an issue where Nameplates did not display Elite enemy status.
  • Debuff icons on the Nameplate can now be clicked through.
  • Spellbook and Talents frame now opens at the same height as other panels.
  • Combat mode for the Spellbook frame has been reduced in size.
  • PvP scoreboard display has been updated.
  • Killing a player while at Honor cap will no longer show honor gained in floating text or chat messages.
  • While in keybinds menu, hovering over an action bar keybind will now highlight the button on the action bar.

Thursday, October 29, 2026 3

Blizzard EntertainmentBlizzardOfficial accountNewUS

World of Warcraft: Forever Now Live!

PostsWorld of Warcraft: Forever General Discussion

World of Warcraft: Forever Now Live! Begin your first adventure or return to a new and reimagined Azeroth in World of Warcraft: Forever, now live worldwide. Adventure to level 60 across the original continents, discover new stories, and meet fellow adventurers in a permanent home alongside modern and Classic WoW where community comes first and the journey matters as much as the destination. View…

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World of Warcraft: Forever Now Live!

Begin your first adventure or return to a new and reimagined Azeroth in World of Warcraft: Forever, now live worldwide. Adventure to level 60 across the original continents, discover new stories, and meet fellow adventurers in a permanent home alongside modern and Classic WoW where community comes first and the journey matters as much as the destination.

View Full Article

Wednesday, October 28, 2026 3

Blizzard EntertainmentBlizzardOfficial accountNewUS

New Player’s Starter Guide: Welcome to World of Warcraft: Forever

PostsWorld of Warcraft: Forever General Discussion

New Player’s Starter Guide: Welcome to World of Warcraft: Forever World of Warcraft: Forever invites players into a reimagined original Azeroth where exploration, community, and the journey itself take center stage. Begin at level one, shape a character of your own, and learn the essentials for finding your place in a world designed to unfold for years to come. View Full Article

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New Player’s Starter Guide: Welcome to World of Warcraft: Forever

World of Warcraft: Forever invites players into a reimagined original Azeroth where exploration, community, and the journey itself take center stage. Begin at level one, shape a character of your own, and learn the essentials for finding your place in a world designed to unfold for years to come.

View Full Article

KaivaxBlizzardCommunity ManagerNewEU

Overly Restrictive Name Check and Fix Incoming - 28 October

PostsWoW: Forever General Discussion

In WoW Forever, we’ve been working on the restricted name list, which is a list the game uses to check for non-profane names that we wish to restrict, such as major Warcraft lore characters or names that are blocked for technical reasons. Today we’ve determined that we have a bug in the process that caused the game to be overly restrictive with some names. For example, it has been incorrectly…

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In WoW Forever, we’ve been working on the restricted name list, which is a list the game uses to check for non-profane names that we wish to restrict, such as major Warcraft lore characters or names that are blocked for technical reasons.

Today we’ve determined that we have a bug in the process that caused the game to be overly restrictive with some names. For example, it has been incorrectly restricting names containing “c-o-n”.

With the next realm restarts in each region, we’re going to implement the fix. Afterward, if you previously received a message that said “That name is restricted” for a name that you think should have been allowed, please feel free to try again.

Thank you!

KaivaxBlizzardCommunity ManagerNewUS

Overly Restrictive Name Check and Fix Incoming - October 27

PostsWorld of Warcraft: Forever General Discussion

In WoW Forever, we’ve been working on the restricted name list, which is a list the game uses to check for non-profane names that we wish to restrict, such as major Warcraft lore characters or names that are blocked for technical reasons. Today we’ve determined that we have a bug in the process that caused the game to be overly restrictive with some names. For example, it has been incorrectly…

Read moreClose

In WoW Forever, we’ve been working on the restricted name list, which is a list the game uses to check for non-profane names that we wish to restrict, such as major Warcraft lore characters or names that are blocked for technical reasons.

Today we’ve determined that we have a bug in the process that caused the game to be overly restrictive with some names. For example, it has been incorrectly restricting names containing “c-o-n”.

With the next realm restarts in each region, we’re going to implement the fix. Afterward, if you previously received a message that said “That name is restricted” for a name that you think should have been allowed, please feel free to try again.

Thank you!

Tuesday, October 27, 2026 4

KaivaxBlizzardCommunity ManagerNewUS

Name Reservation Issue for Oceanic Players

PostsWorld of Warcraft: Forever General Discussion

Attention Oceanic players connecting to Australian-based servers! Due to a bug, you must create any characters on Roleplay or Roleplay-PvP rulesets before creating characters on Normal or PvP rulesets. If you first create a character on the Normal or PvP ruleset, the Roleplay and Roleplay-PvP rulesets will no longer be available for subsequent characters. This issue should only be present for…

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Attention Oceanic players connecting to Australian-based servers!

Due to a bug, you must create any characters on Roleplay or Roleplay-PvP rulesets before creating characters on Normal or PvP rulesets.

If you first create a character on the Normal or PvP ruleset, the Roleplay and Roleplay-PvP rulesets will no longer be available for subsequent characters.

This issue should only be present for players in the Oceanic region who are connecting to Australian servers, and we’re working on a fix for it urgently.

Thank you!

Blizzard EntertainmentBlizzardOfficial accountNewUS

Your Next Adventure in WoW: Forever Starts in the WoW Portal Room

PostsWorld of Warcraft: Forever General Discussion

Your Next Adventure in WoW: Forever Starts in the WoW Portal Room Whether you’re new to Azeroth, returning after a break, or have made World of Warcraft part of your life for years, the WoW Portal Room is a welcoming Discord server where you can meet fellow adventurers and find your next community. View Full Article

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Your Next Adventure in WoW: Forever Starts in the WoW Portal Room

Whether you’re new to Azeroth, returning after a break, or have made World of Warcraft part of your life for years, the WoW Portal Room is a welcoming Discord server where you can meet fellow adventurers and find your next community.

View Full Article

KaivaxBlizzardCommunity ManagerNewEU

WoW Forever Beta Development Notes – Updated 26 October#8 · reply

NotesWoW Forever Beta Discussion

We’ve updated the previous post in this thread with some additions that were intended to be listed. Additional updates to Racial Abilities and Talents include: Orc Blood Fury’s cooldown reduced to 2 minutes (was 3 minutes). Troll Berserking duration increased to 15 seconds (was 10 seconds). Undead Touch of the Grave internal cooldown reduced to 15 seconds (was 25 seconds). We’d also like to…

Read moreClose

We’ve updated the previous post in this thread with some additions that were intended to be listed.

Additional updates to Racial Abilities and Talents include:

Orc

  • Blood Fury’s cooldown reduced to 2 minutes (was 3 minutes).

Troll

  • Berserking duration increased to 15 seconds (was 10 seconds).

Undead

  • Touch of the Grave internal cooldown reduced to 15 seconds (was 25 seconds).

We’d also like to clarify that for Skyborne:

  • Charged persists through death, and is removed upon entering a raid.
  • Attuned persists through death, and is removed upon entering a raid.
KaivaxBlizzardCommunity ManagerNewUS

WoW Forever Beta Development Notes – Updated November 2#8 · reply

NotesWoW: Forever Beta Discussion

We’ve updated the previous post in this thread with some additions that were intended to be listed. Additional updates to Racial Abilities and Talents include: Orc Blood Fury’s cooldown reduced to 2 minutes (was 3 minutes). Troll Berserking duration increased to 15 seconds (was 10 seconds). Undead Touch of the Grave internal cooldown reduced to 15 seconds (was 25 seconds). We’d also like to…

Read moreClose

We’ve updated the previous post in this thread with some additions that were intended to be listed.

Additional updates to Racial Abilities and Talents include:

Orc

  • Blood Fury’s cooldown reduced to 2 minutes (was 3 minutes).

Troll

  • Berserking duration increased to 15 seconds (was 10 seconds).

Undead

  • Touch of the Grave internal cooldown reduced to 15 seconds (was 25 seconds).

We’d also like to clarify that for Skyborne:

  • Charged persists through death, and is removed upon entering a raid.
  • Attuned persists through death, and is removed upon entering a raid.

Monday, October 26, 2026 3

KaivaxBlizzardCommunity ManagerNewEU

WoW Forever Beta Development Notes – Updated 26 October#7 · reply

NotesWoW Forever Beta Discussion

As we approach the launch of WoW Forever, we’ve been reflecting on feedback we’ve heard on racial abilities and passive traits: Some players have expressed that some of the new racial traits feel too generic, while others have raised concerns that some are objectively stronger than others. In taking a final pass on these, we’ve prioritized racial identity, which means that some races will…

Read moreClose

As we approach the launch of WoW Forever, we’ve been reflecting on feedback we’ve heard on racial abilities and passive traits: Some players have expressed that some of the new racial traits feel too generic, while others have raised concerns that some are objectively stronger than others.

In taking a final pass on these, we’ve prioritized racial identity, which means that some races will naturally be slightly more effective than others at certain combat roles. In some places where we had replaced role- or class-focused racials with generic ones, we’re rolling those changes back. One exception to this is the weapon specialization racials, like humans’ Sword Specialization or orcs’ Axe Specialization. While those have a strong fantasy component to them, it is not healthy in the long run for future raid and dungeon loot tables to be evaluated through the lens of “required” weapon types.

At the same time, we’re doing a tuning pass on some of the remaining passive bonuses to help ensure that they aren’t skewing outcomes in a way that limits player preferences.

Racial Abilities and Traits

  • Human
  • Ruthless now increases critical chance by 1% (was 2%).
  • Human Spirit now increases Spirit by 10% (was 5%).
  • Dwarf
  • Earth Fury (2% increased critical strike damage and healing) removed.
  • Added: Artisan’s Precision - Increases hit chance with spells and attacks by 1%.
  • Tauren
  • Plainsrunning now grants 2% movement speed per stack (was 1%), for a total max increase of 60% (was 30%).
  • Plainsrunning no longer increases mounted movement speed.
  • Endurance no longer provides any modifiers beyond 5% increased Health (no hit chance or critical damage modifiers).
  • Orc
  • Savage removed (1% increased critical strike chance).
  • Command re-added, increasing Warlock and Hunter pet damage by 5%.
  • Skyborne
  • Wind-Blessed Haste bonus reduced to 2% (was 3%).
  • Read Leyline now increases Mana and Health regeneration by 50% (was 100%), with a 15-second duration. This ability cannot be used while Innervate is active, and will be replaced by Innervate as a more powerful effect.
  • Using Read Leyline at a Ley Line now also grants “Attuned” for 1 hour. While Attuned, the benefit of Read Leyline is increased to 100% regeneration increase. Attuned persists through death.
  • Skysight is now a 15% increased movement speed (was 10%), with a 15-second duration.
  • Using Skysight at an elemental convergence now also grants “Charged” for 1 hour. While Charged, the benefit of Skysight is a 30% movement speed increase. Charged persists through death.
KaivaxBlizzardCommunity ManagerNewUS

WoW Forever Beta Development Notes – Updated November 2#7 · reply

NotesWoW: Forever Beta Discussion

As we approach the launch of WoW Forever, we’ve been reflecting on feedback we’ve heard on racial abilities and passive traits: Some players have expressed that some of the new racial traits feel too generic, while others have raised concerns that some are objectively stronger than others. In taking a final pass on these, we’ve prioritized racial identity, which means that some races will…

Read moreClose

As we approach the launch of WoW Forever, we’ve been reflecting on feedback we’ve heard on racial abilities and passive traits: Some players have expressed that some of the new racial traits feel too generic, while others have raised concerns that some are objectively stronger than others.

In taking a final pass on these, we’ve prioritized racial identity, which means that some races will naturally be slightly more effective than others at certain combat roles. In some places where we had replaced role- or class-focused racials with generic ones, we’re rolling those changes back. One exception to this is the weapon specialization racials, like humans’ Sword Specialization or orcs’ Axe Specialization. While those have a strong fantasy component to them, it is not healthy in the long run for future raid and dungeon loot tables to be evaluated through the lens of “required” weapon types.

At the same time, we’re doing a tuning pass on some of the remaining passive bonuses to help ensure that they aren’t skewing outcomes in a way that limits player preferences.

Racial Abilities and Traits

  • Human
  • Ruthless now increases critical chance by 1% (was 2%).
  • Human Spirit now increases Spirit by 10% (was 5%).
  • Dwarf
  • Earth Fury (2% increased critical strike damage and healing) removed.
  • Added: Artisan’s Precision - Increases hit chance with spells and attacks by 1%.
  • Tauren
  • Plainsrunning now grants 2% movement speed per stack (was 1%), for a total max increase of 60% (was 30%).
  • Plainsrunning no longer increases mounted movement speed.
  • Endurance no longer provides any modifiers beyond 5% increased Health (no hit chance or critical damage modifiers).
  • Orc
  • Savage removed (1% increased critical strike chance).
  • Command re-added, increasing Warlock and Hunter pet damage by 5%.
  • Blood Fury’s cooldown reduced to 2 minutes (was 3 minutes).
  • Troll
  • Berserking duration increased to 15 seconds (was 10 seconds).
  • Undead
  • Touch of the Grave internal cooldown reduced to 15 seconds (was 25 seconds).
  • Skyborne
  • Wind-Blessed Haste bonus reduced to 2% (was 3%).
  • Read Leyline now increases Mana and Health regeneration by 50% (was 100%), with a 15-second duration. This ability cannot be used while Innervate is active, and will be replaced by Innervate as a more powerful effect.
  • Using Read Leyline at a Ley Line now also grants “Attuned” for 1 hour. While Attuned, the benefit of Read Leyline is increased to 100% regeneration increase. Attuned persists through death, and is removed upon entering a raid.
  • Skysight is now a 15% increased movement speed (was 10%), with a 15-second duration.
  • Using Skysight at an elemental convergence now also grants “Charged” for 1 hour. While Charged, the benefit of Skysight is a 30% movement speed increase. Charged persists through death, and is removed upon entering a raid.
Blizzard EntertainmentBlizzardOfficial accountNewUS

Watch the WoW: Forever Short Story, “Unbowed”

PostsWorld of Warcraft: Forever General Discussion

Watch the WoW: Forever Short Story, “Unbowed” Can a Forsaken still serve the Light? Join the fallen crusader, Cormack, for a special fireside telling of our newest short story, “Unbowed”. View Full Article

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Watch the WoW: Forever Short Story, “Unbowed”

Can a Forsaken still serve the Light? Join the fallen crusader, Cormack, for a special fireside telling of our newest short story, “Unbowed”.

View Full Article

Friday, October 23, 2026 4

KaivaxBlizzardCommunity ManagerNewEU

Thank You For Testing the WoW Forever Beta

PostsWoW: Forever General Discussion

The WoW Forever Beta is now closed, and we’re incredibly grateful to everyone who joined us over the last five weeks of playtesting, data gathering, bug reporting, and feedback. We’re now quickly moving into a period of a few short days where we will do some focused work on priority issues and the game service itself, so that it will be in good shape for launch day on November 4. And of course,…

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The WoW Forever Beta is now closed, and we’re incredibly grateful to everyone who joined us over the last five weeks of playtesting, data gathering, bug reporting, and feedback.

We’re now quickly moving into a period of a few short days where we will do some focused work on priority issues and the game service itself, so that it will be in good shape for launch day on November 4.

And of course, we’ll open access to the character creation system on Tuesday, October 27, allowing everyone plenty of time to select the ruleset that will define your journey and snag the name that best fits your adventurer.

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image800×381 122 KB

You won’t have to wait until the game launches to make these big decisions.

Also next week, we’re going to continue with our WoW Forever Podcast. If you haven’t consumed it all, this is a great time to catch up with everything the WoW Forever designers have had to say.

  • The WoW: Forever Podcast: Episode 1 - Unpacking Beta Launch ft. ‪@Xaryu‬
  • The WoW: Forever Podcast: Episode 2 - Speed Running Classes ft. ‪@sodapoppin‬
  • The WoW: Forever Podcast: Episode 3 - Dive Into Dungeons With Devs ft. @Hammerdancegaming
  • The WoW: Forever Podcast: Episode 4 - The PvP Episode ft. ‪@TipsOutBaby‬ & ‪@Savixirl
  • The WoW: Forever Podcast: Episode 5 - End of Beta Special

If you can’t get enough WoW Forever info, we’ve got all kinds of details about the game right here on our website. You can learn more about WoW Forever dungeons here, and the Campfire system here, and raid details here.

Again, we’re deeply grateful to have seen so many people find their Forever home, and create new communities, and find friends (old and new) to join on the journey ahead.

We’re really looking forward to seeing you on November 4! Thank you very much!

image

image800×400 94.2 KB

KaivaxBlizzardCommunity ManagerNewUS

Thank You For Testing the WoW Forever Beta

PostsWorld of Warcraft: Forever General Discussion

The WoW Forever Beta is now closed, and we’re incredibly grateful to everyone who joined us over the last five weeks of playtesting, data gathering, bug reporting, and feedback. We’re now quickly moving into a period of a few short days where we will do some focused work on priority issues and the game service itself, so that it will be in good shape for launch day on November 4. And of course,…

Read moreClose

The WoW Forever Beta is now closed, and we’re incredibly grateful to everyone who joined us over the last five weeks of playtesting, data gathering, bug reporting, and feedback.

We’re now quickly moving into a period of a few short days where we will do some focused work on priority issues and the game service itself, so that it will be in good shape for launch day on November 4.

And of course, we’ll open access to the character creation system on Tuesday, October 27, allowing everyone plenty of time to select the ruleset that will define your journey and snag the name that best fits your adventurer.

image

image800×381 122 KB

You won’t have to wait until the game launches to make these big decisions.

Also next week, we’re going to continue with our WoW Forever Podcast. If you haven’t consumed it all, this is a great time to catch up with everything the WoW Forever designers have had to say.

  • The WoW: Forever Podcast: Episode 1 - Unpacking Beta Launch ft. ‪@Xaryu‬
  • The WoW: Forever Podcast: Episode 2 - Speed Running Classes ft. ‪@sodapoppin‬
  • The WoW: Forever Podcast: Episode 3 - Dive Into Dungeons With Devs ft. @Hammerdancegaming
  • The WoW: Forever Podcast: Episode 4 - The PvP Episode ft. ‪@TipsOutBaby‬ & ‪@Savixirl
  • The WoW: Forever Podcast: Episode 5 - End of Beta Special

If you can’t get enough WoW Forever info, we’ve got all kinds of details about the game right here on our website. You can learn more about WoW Forever dungeons here, and the Campfire system here, and raid details here.

Again, we’re deeply grateful to have seen so many people find their Forever home, and create new communities, and find friends (old and new) to join on the journey ahead.

We’re really looking forward to seeing you on November 4! Thank you very much!

image

image800×400 94.2 KB

KaivaxBlizzardCommunity ManagerNewEU

Thank You For Testing the WoW Forever Beta

PostsWoW Forever Beta Discussion

The WoW Forever Beta is now closed, and we’re incredibly grateful to everyone who joined us over the last five weeks of playtesting, data gathering, bug reporting, and feedback. We’re now quickly moving into a period of a few short days where we will do some focused work on priority issues and the game service itself, so that it will be in good shape for launch day on November 4. And of course,…

Read moreClose

The WoW Forever Beta is now closed, and we’re incredibly grateful to everyone who joined us over the last five weeks of playtesting, data gathering, bug reporting, and feedback.

We’re now quickly moving into a period of a few short days where we will do some focused work on priority issues and the game service itself, so that it will be in good shape for launch day on November 4.

And of course, we’ll open access to the character creation system on Tuesday, October 27, allowing everyone plenty of time to select the ruleset that will define your journey and snag the name that best fits your adventurer.

image

image800×381 122 KB

You won’t have to wait until the game launches to make these big decisions.

Also next week, we’re going to continue with our WoW Forever Podcast. If you haven’t consumed it all, this is a great time to catch up with everything the WoW Forever designers have had to say.

  • The WoW: Forever Podcast: Episode 1 - Unpacking Beta Launch ft. ‪@Xaryu‬
  • The WoW: Forever Podcast: Episode 2 - Speed Running Classes ft. ‪@sodapoppin‬
  • The WoW: Forever Podcast: Episode 3 - Dive Into Dungeons With Devs ft. @Hammerdancegaming
  • The WoW: Forever Podcast: Episode 4 - The PvP Episode ft. ‪@TipsOutBaby‬ & ‪@Savixirl
  • The WoW: Forever Podcast: Episode 5 - End of Beta Special

If you can’t get enough WoW Forever info, we’ve got all kinds of details about the game right here on our website. You can learn more about WoW Forever dungeons here, and the Campfire system here, and raid details here.

Again, we’re deeply grateful to have seen so many people find their Forever home, and create new communities, and find friends (old and new) to join on the journey ahead.

We’re really looking forward to seeing you on November 4! Thank you very much!

image

image800×400 94.2 KB

KaivaxBlizzardCommunity ManagerNewUS

Thank You For Testing the WoW Forever Beta

PostsWoW: Forever Beta Discussion

The WoW Forever Beta is now closed, and we’re incredibly grateful to everyone who joined us over the last five weeks of playtesting, data gathering, bug reporting, and feedback. We’re now quickly moving into a period of a few short days where we will do some focused work on priority issues and the game service itself, so that it will be in good shape for launch day on November 4. And of course,…

Read moreClose

The WoW Forever Beta is now closed, and we’re incredibly grateful to everyone who joined us over the last five weeks of playtesting, data gathering, bug reporting, and feedback.

We’re now quickly moving into a period of a few short days where we will do some focused work on priority issues and the game service itself, so that it will be in good shape for launch day on November 4.

And of course, we’ll open access to the character creation system on Tuesday, October 27, allowing everyone plenty of time to select the ruleset that will define your journey and snag the name that best fits your adventurer.

image

image800×381 122 KB

You won’t have to wait until the game launches to make these big decisions.

Also next week, we’re going to continue with our WoW Forever Podcast. If you haven’t consumed it all, this is a great time to catch up with everything the WoW Forever designers have had to say.

  • The WoW: Forever Podcast: Episode 1 - Unpacking Beta Launch ft. ‪@Xaryu‬
  • The WoW: Forever Podcast: Episode 2 - Speed Running Classes ft. ‪@sodapoppin‬
  • The WoW: Forever Podcast: Episode 3 - Dive Into Dungeons With Devs ft. @Hammerdancegaming
  • The WoW: Forever Podcast: Episode 4 - The PvP Episode ft. ‪@TipsOutBaby‬ & ‪@Savixirl
  • The WoW: Forever Podcast: Episode 5 - End of Beta Special

If you can’t get enough WoW Forever info, we’ve got all kinds of details about the game right here on our website. You can learn more about WoW Forever dungeons here, and the Campfire system here, and raid details here.

Again, we’re deeply grateful to have seen so many people find their Forever home, and create new communities, and find friends (old and new) to join on the journey ahead.

We’re really looking forward to seeing you on November 4! Thank you very much!

image

image800×400 94.2 KB

Thursday, October 22, 2026 9

KaivaxBlizzardCommunity ManagerNewEU

Beta Realm Restart Today At 23:00 CEST

Builds and maintenanceWoW Forever Beta Discussion

In about 40 minutes, at 23:00 CEST, we will quickly restart the WoW Forever Beta. Players who are currently in game will receive messages from our server team warning them of the restart, beginning 15 minutes before the Beta goes offline. See you on the other side!

Read moreClose

In about 40 minutes, at 23:00 CEST, we will quickly restart the WoW Forever Beta.

Players who are currently in game will receive messages from our server team warning them of the restart, beginning 15 minutes before the Beta goes offline.

See you on the other side!

KaivaxBlizzardCommunity ManagerNewUS

Beta Realm Restart Today At 2:00 p.m. PDT

Builds and maintenanceWoW: Forever Beta Discussion

In about 40 minutes, at 2:00 p.m. PDT (4:00 p.m. CDT, 5:00 p.m. EDT), we will quickly restart the WoW Forever Beta. Players who are currently in game will receive messages from our server team warning them of the restart, beginning 15 minutes before the Beta goes offline. See you on the other side!

Read moreClose

In about 40 minutes, at 2:00 p.m. PDT (4:00 p.m. CDT, 5:00 p.m. EDT), we will quickly restart the WoW Forever Beta.

Players who are currently in game will receive messages from our server team warning them of the restart, beginning 15 minutes before the Beta goes offline.

See you on the other side!

KaivaxBlizzardCommunity ManagerNewUS

The WoW Forever Beta Celebration is Underway

PostsWorld of Warcraft: Forever General Discussion

The WoW Forever Beta will end 24 hours from now, at 10:00 a.m. PDT on Friday, October 23, and until that fateful moment, we’re celebrating the joy and wonder of WoW Forever with 24 hours of shenanigans and upheaval in Zephras Isle, Dun Morogh, Elwynn Forest, Teldrassil, Durotar, Tirisfal Glades, and Mulgore. Log into the WoW Forever Beta for one last time and head to one of those zones to…

Read moreClose

The WoW Forever Beta will end 24 hours from now, at 10:00 a.m. PDT on Friday, October 23, and until that fateful moment, we’re celebrating the joy and wonder of WoW Forever with 24 hours of shenanigans and upheaval in Zephras Isle, Dun Morogh, Elwynn Forest, Teldrassil, Durotar, Tirisfal Glades, and Mulgore.

Log into the WoW Forever Beta for one last time and head to one of those zones to experience the madness, and join us in saying goodbye to the Beta.

Please note: Shenanigans and upheaval in this one-time-only celebration almost certainly include items and experiences that will not be a part of WoW Forever after it launches on November 4.

We hope everyone has fun on this last day of the WoW Forever Beta. Thank you so much for testing the game with us!

KaivaxBlizzardCommunity ManagerNewEU

The WoW Forever Beta Celebration is Underway

PostsWoW: Forever General Discussion

The WoW Forever Beta will end 24 hours from now, at 19:00 CEST on Friday, October 23, and until that fateful moment, we’re celebrating the joy and wonder of WoW Forever with 24 hours of shenanigans and upheaval in Zephras Isle, Dun Morogh, Elwynn Forest, Teldrassil, Durotar, Tirisfal Glades, and Mulgore. Log into the WoW Forever Beta for one last time and head to one of those zones to experience…

Read moreClose

The WoW Forever Beta will end 24 hours from now, at 19:00 CEST on Friday, October 23, and until that fateful moment, we’re celebrating the joy and wonder of WoW Forever with 24 hours of shenanigans and upheaval in Zephras Isle, Dun Morogh, Elwynn Forest, Teldrassil, Durotar, Tirisfal Glades, and Mulgore.

Log into the WoW Forever Beta for one last time and head to one of those zones to experience the madness, and join us in saying goodbye to the Beta.

Please note: Shenanigans and upheaval in this one-time-only celebration almost certainly include items and experiences that will not be a part of WoW Forever after it launches on November 4.

We hope everyone has fun on this last day of the WoW Forever Beta. Thank you so much for testing the game with us!

AggrendBlizzardWoW DeveloperNewUS

The Roleplay-PvP Ruleset is Coming to WoW Forever

PostsWorld of Warcraft: Forever General Discussion

Greetings, In a recent episode of the WoW Forever Podcast we discussed some of our concerns with adding a Roleplay-PVP ruleset in WoW Forever, but we also mentioned that we were still discussing the topic internally and watching player feedback. Over the last few days, we’ve carefully examined what it would take to add it to WoW Forever and decided to go for it. We will add a Roleplay-PVP Ruleset…

Read moreClose

Greetings,

In a recent episode of the WoW Forever Podcast we discussed some of our concerns with adding a Roleplay-PVP ruleset in WoW Forever, but we also mentioned that we were still discussing the topic internally and watching player feedback. Over the last few days, we’ve carefully examined what it would take to add it to WoW Forever and decided to go for it. We will add a Roleplay-PVP Ruleset for launch on November 4.

We’re also working hard to make it so that you can select the Roleplay-PvP ruleset and reserve names there next week when our Name Reservation period begins on Tuesday, October 27.

We really appreciate the feedback and comments on this.

Thank you!

AggrendBlizzardWoW DeveloperNewEU

The Roleplay-PvP Ruleset is Coming to WoW Forever

PostsWoW: Forever General Discussion

Greetings, In a recent episode of the WoW Forever Podcast we discussed some of our concerns with adding a Roleplay-PVP ruleset in WoW Forever, but we also mentioned that we were still discussing the topic internally and watching player feedback. Over the last few days, we’ve carefully examined what it would take to add it to WoW Forever and decided to go for it. We will add a Roleplay-PVP Ruleset…

Read moreClose

Greetings,

In a recent episode of the WoW Forever Podcast we discussed some of our concerns with adding a Roleplay-PVP ruleset in WoW Forever, but we also mentioned that we were still discussing the topic internally and watching player feedback. Over the last few days, we’ve carefully examined what it would take to add it to WoW Forever and decided to go for it. We will add a Roleplay-PVP Ruleset for launch on November 4.

We’re also working hard to make it so that you can select the Roleplay-PvP ruleset and reserve names there next week when our Name Reservation period begins on Tuesday, October 27.

We really appreciate the feedback and comments on this.

Thank you!

ZorbrixBlizzardCommunity ManagerNewUS

Forever Beta Will Return Shortly

PostsWoW: Forever Beta Discussion

Good evening folks, We hit a small snag while turning the WoW Forever Beta back online. We’re working right now to get it back. In the meantime, you can speed this up by fully exiting the Battle.net Desktop App to force the update to happen manually. Thanks!

Read moreClose

Good evening folks,

We hit a small snag while turning the WoW Forever Beta back online. We’re working right now to get it back.

In the meantime, you can speed this up by fully exiting the Battle.net Desktop App to force the update to happen manually.

Thanks!

Wednesday, October 21, 2026 2

KaivaxBlizzardCommunity ManagerNewEU

Testing WoW Forever Today - 21 October#131 · reply

PostsWoW Forever Beta Discussion

Valestrion: Roleplay ruleset is still down. The Roleplay ruleset will be unavailable for the duration of this Stress Test.

Read moreClose

Valestrion:

Roleplay ruleset is still down.

The Roleplay ruleset will be unavailable for the duration of this Stress Test.

KaivaxBlizzardCommunity ManagerNewUS

Testing WoW Forever Today - October 21

PostsWoW: Forever Beta Discussion

The WoW Forever Beta is going offline in a few minutes. In this region, the Stress Test will begin at 2:00 p.m. PDT. To prepare for that, go to your Battle.net App and look for Stress Test under the Game Version selector on the WoW Forever playscreen. It should look like this: image image959×389 52 KB

Read moreClose

The WoW Forever Beta is going offline in a few minutes.

In this region, the Stress Test will begin at 2:00 p.m. PDT.

To prepare for that, go to your Battle.net App and look for Stress Test under the Game Version selector on the WoW Forever playscreen.

It should look like this:

image

image959×389 52 KB

Tuesday, October 20, 2026 9

Blizzard EntertainmentBlizzardOfficial accountNewEU

World of Warcraft: Forever Early Name Reservations Are Now Live!

PostsWoW: Forever General Discussion

World of Warcraft: Forever Early Name Reservations Are Now Live! Get ready to make your mark in Azeroth! World of Warcraft: Forever Early Name reservations will be available from 27 October through 3 November, offering an early opportunity to reserve names for up to three characters. View Full Article

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World of Warcraft: Forever Early Name Reservations Are Now Live!

Get ready to make your mark in Azeroth! World of Warcraft: Forever Early Name reservations will be available from 27 October through 3 November, offering an early opportunity to reserve names for up to three characters.

View Full Article

Blizzard EntertainmentBlizzardOfficial accountNewUS

Claim Your World of Warcraft: Forever Character Names

PostsWorld of Warcraft: Forever General Discussion

Claim Your World of Warcraft: Forever Character Names Get ready to make your mark in Azeroth! World of Warcraft: Forever Early Name reservations will be available from October 27 through November 3, offering an early opportunity to reserve names for up to three characters. View Full Article

Read moreClose

Claim Your World of Warcraft: Forever Character Names

Get ready to make your mark in Azeroth! World of Warcraft: Forever Early Name reservations will be available from October 27 through November 3, offering an early opportunity to reserve names for up to three characters.

View Full Article

KaivaxBlizzardCommunity ManagerNewEU

Heads Up -- WoW Forever Stress Test on 21 October

PostsWoW Forever Beta Discussion

Tomorrow, October 21, we will take the WoW Forever Beta offline and we will then open WoW Forever on its proper regional hardware. Date | Timezone | Stress Test Start Time | End Time | October 21 | CEST | 19:00 | 03:00 | October 21 | BST/IST | 18:00 | 02:00 | October 21 | EDT | 5:00 p.m. | 9:00 p.m. | October 21 | CDT | 4:00 p.m. | 8:00 p.m. | October 21 | PDT | 2:00 p.m. | 6:00 p.m. | October 22…

Read moreClose

Tomorrow, October 21, we will take the WoW Forever Beta offline and we will then open WoW Forever on its proper regional hardware.

Date | Timezone | Stress Test Start Time | End Time |

October 21 | CEST | 19:00 | 03:00 |

October 21 | BST/IST | 18:00 | 02:00 |

October 21 | EDT | 5:00 p.m. | 9:00 p.m. |

October 21 | CDT | 4:00 p.m. | 8:00 p.m. |

October 21 | PDT | 2:00 p.m. | 6:00 p.m. |

October 22 | NZDT | 10:00 a.m. | 2:00 p.m. |

October 22 | AEDT | 8:00 a.m. | Noon |

October 22 | Taipei | 5:00 a.m. | 9:00 a.m. |

October 22 | Seoul | 6:00 a.m. | 10:00 a.m. |

Any player with a WoW account is eligible to play the WoW Forever Stress Test. No active subscription is needed.

How to Join

  • Make sure your graphics drivers are up to date.
  • Open the Battle.net desktop app and allow it to update if needed.
  • Select World of Warcraft from the list of games.
  • In the Game Version menu above the Play button, select World of Warcraft: Forever Stress Test under In Development, then select Install.
  • Once installation is complete and the Stress Test begins, select Play and choose an available test realm.
  • Create a new test character when available, enter the game, and join the test.

When we shut down the Stress Test, all Stress Test characters, including names, will be deleted and we will re-open the Beta.

We plan to close the WoW Forever Beta … forever at 19:00 CEST on Friday, October 23.

Thank you very much for joining us. We’ll see you there!

KaivaxBlizzardCommunity ManagerNewUS

Heads Up -- WoW Forever Stress Test on October 21

PostsWoW: Forever Beta Discussion

Tomorrow, October 21, we will take the WoW Forever Beta offline and we will then open WoW Forever on its proper regional hardware. Date | Timezone | Stress Test Start Time | End Time | October 21 | CEST | 19:00 | 03:00 | October 21 | BST/IST | 18:00 | 02:00 | October 21 | EDT | 5:00 p.m. | 9:00 p.m. | October 21 | CDT | 4:00 p.m. | 8:00 p.m. | October 21 | PDT | 2:00 p.m. | 6:00 p.m. | October 22…

Read moreClose

Tomorrow, October 21, we will take the WoW Forever Beta offline and we will then open WoW Forever on its proper regional hardware.

Date | Timezone | Stress Test Start Time | End Time |

October 21 | CEST | 19:00 | 03:00 |

October 21 | BST/IST | 18:00 | 02:00 |

October 21 | EDT | 5:00 p.m. | 9:00 p.m. |

October 21 | CDT | 4:00 p.m. | 8:00 p.m. |

October 21 | PDT | 2:00 p.m. | 6:00 p.m. |

October 22 | NZDT | 10:00 a.m. | 2:00 p.m. |

October 22 | AEDT | 8:00 a.m. | Noon |

October 22 | Taipei | 5:00 a.m. | 9:00 a.m. |

October 22 | Seoul | 6:00 a.m. | 10:00 a.m. |

Any player with a WoW account is eligible to play the WoW Forever Stress Test. No active subscription is needed.

How to Join

  • Make sure your graphics drivers are up to date.
  • Open the Battle.net desktop app and allow it to update if needed.
  • Select World of Warcraft from the list of games.
  • In the Game Version menu above the Play button, select World of Warcraft: Forever Stress Test under In Development, then select Install.
  • Once installation is complete and the Stress Test begins, select Play and choose an available test realm.
  • Create a new test character when available, enter the game, and join the test.

When we shut down the Stress Test, all Stress Test characters, including names, will be deleted and we will re-open the Beta.

We plan to close the WoW Forever Beta … forever at 10:00 a.m. PDT on Friday, October 23.

Thank you very much for joining us. We’ll see you there!

Blizzard EntertainmentBlizzardOfficial accountNewEU

World of Warcraft: Forever Raid Overview—Locations, Raid Sizes, and Attunement

PostsWoW: Forever General Discussion

World of Warcraft: Forever Raid Overview—Locations, Raid Sizes, and Attunement Barrow Deeps, Hyjal Summit, and Onyxia’s Lair unlock in World of Warcraft: Forever on December 9. Learn where to find each level 60 raid, how many players you’ll need, and how to earn the Drakefire Amulet required to enter Onyxia’s Lair. View Full Article

Read moreClose

World of Warcraft: Forever Raid Overview—Locations, Raid Sizes, and Attunement

Barrow Deeps, Hyjal Summit, and Onyxia’s Lair unlock in World of Warcraft: Forever on December 9. Learn where to find each level 60 raid, how many players you’ll need, and how to earn the Drakefire Amulet required to enter Onyxia’s Lair.

View Full Article

Blizzard EntertainmentBlizzardOfficial accountNewUS

World of Warcraft: Forever Raid Overview—Locations, Raid Sizes, and Attunement

PostsWorld of Warcraft: Forever General Discussion

World of Warcraft: Forever Raid Overview—Locations, Raid Sizes, and Attunement Barrow Deeps, Hyjal Summit, and Onyxia’s Lair unlock in World of Warcraft: Forever on December 9. Learn where to find each level 60 raid, how many players you’ll need, and how to earn the Drakefire Amulet required to enter Onyxia’s Lair. View Full Article

Read moreClose

World of Warcraft: Forever Raid Overview—Locations, Raid Sizes, and Attunement

Barrow Deeps, Hyjal Summit, and Onyxia’s Lair unlock in World of Warcraft: Forever on December 9. Learn where to find each level 60 raid, how many players you’ll need, and how to earn the Drakefire Amulet required to enter Onyxia’s Lair.

View Full Article

Blizzard EntertainmentBlizzardOfficial accountNewUS

World of Warcraft: Forever Raid Overview—Locations, Raid Sizes, and Attunement

PostsWorld of Warcraft: Forever General Discussion

World of Warcraft: Forever Raid Overview—Locations, Raid Sizes, and Attunement Barrow Deeps, Hyjal Summit, and Onyxia’s Lair unlock in World of Warcraft: Forever on December 9. Learn where to find each level 60 raid, how many players you’ll need, and how to earn the Drakefire Amulet required to enter Onyxia’s Lair. View Full Article

Read moreClose

World of Warcraft: Forever Raid Overview—Locations, Raid Sizes, and Attunement

Barrow Deeps, Hyjal Summit, and Onyxia’s Lair unlock in World of Warcraft: Forever on December 9. Learn where to find each level 60 raid, how many players you’ll need, and how to earn the Drakefire Amulet required to enter Onyxia’s Lair.

View Full Article

Blizzard EntertainmentBlizzardOfficial accountNewEU

Explore the New Dungeons of World of Warcraft: Forever

PostsWoW: Forever General Discussion

Explore the New Dungeons of World of Warcraft: Forever Explore nine new World of Warcraft: Forever dungeons across the Eastern Kingdoms and Kalimdor, with level ranges from 13 to 60. Venture beneath familiar cities, beyond sealed gates, and into long-unexplored corners of Azeroth. View Full Article

Read moreClose

Explore the New Dungeons of World of Warcraft: Forever

Explore nine new World of Warcraft: Forever dungeons across the Eastern Kingdoms and Kalimdor, with level ranges from 13 to 60. Venture beneath familiar cities, beyond sealed gates, and into long-unexplored corners of Azeroth.

View Full Article

Blizzard EntertainmentBlizzardOfficial accountNewUS

Explore the New Dungeons of World of Warcraft: Forever

PostsWorld of Warcraft: Forever General Discussion

Explore the New Dungeons of World of Warcraft: Forever Explore nine new World of Warcraft: Forever dungeons across the Eastern Kingdoms and Kalimdor, with level ranges from 13 to 60. Venture beneath familiar cities, beyond sealed gates, and into long-unexplored corners of Azeroth. View Full Article

Read moreClose

Explore the New Dungeons of World of Warcraft: Forever

Explore nine new World of Warcraft: Forever dungeons across the Eastern Kingdoms and Kalimdor, with level ranges from 13 to 60. Venture beneath familiar cities, beyond sealed gates, and into long-unexplored corners of Azeroth.

View Full Article

Friday, October 16, 2026 9

KaivaxBlizzardCommunity ManagerNewEU

WoW Forever Stress Test 21 October#19 · reply

PostsWoW Forever Beta Discussion

Please note that we will do the Stress Test on October 21, not two days earlier as previously stated. Thank you!

Read moreClose

Please note that we will do the Stress Test on October 21, not two days earlier as previously stated.

Thank you!

KaivaxBlizzardCommunity ManagerNewUS

WoW Forever Stress Test October 21#39 · reply

PostsWoW: Forever Beta Discussion

Please note that we will do the Stress Test on October 21, not two days earlier as previously stated. Thank you!

Read moreClose

Please note that we will do the Stress Test on October 21, not two days earlier as previously stated.

Thank you!

KaivaxBlizzardCommunity ManagerNewEU

Datamined in the Latest Beta Build

Builds and maintenanceWoW Forever Beta Discussion

A number of art assets were recently datamined in the latest Beta build of WoW Forever. While we appreciate the feedback and discussion online, please be advised that these assets are not intended for this version of World of Warcraft.

Read moreClose

A number of art assets were recently datamined in the latest Beta build of WoW Forever.

While we appreciate the feedback and discussion online, please be advised that these assets are not intended for this version of World of Warcraft.

KaivaxBlizzardCommunity ManagerNewUS

Datamined in the Latest Beta Build

Builds and maintenanceWorld of Warcraft: Forever General Discussion

A number of art assets were recently datamined in the latest Beta build of WoW Forever. While we appreciate the feedback and discussion online, please be advised that these assets are not intended for this version of World of Warcraft.

Read moreClose

A number of art assets were recently datamined in the latest Beta build of WoW Forever.

While we appreciate the feedback and discussion online, please be advised that these assets are not intended for this version of World of Warcraft.

KaivaxBlizzardCommunity ManagerNewEU

Druid cat form quest#3 · reply

PostsWoW Forever Beta Discussion

We sent a hotfix to the Beta a few minutes ago that fixed the bug preventing druids from looting the relics necessary to acquire Cat Form. Thank you for the bug reports.

Read moreClose

We sent a hotfix to the Beta a few minutes ago that fixed the bug preventing druids from looting the relics necessary to acquire Cat Form.

Thank you for the bug reports.

KaivaxBlizzardCommunity ManagerNewUS

Druid cat form quest#56 · reply

PostsWoW: Forever Beta Discussion

We sent a hotfix to the Beta a few minutes ago that fixed the bug preventing druids from looting the relics necessary to acquire Cat Form. Thank you for the bug reports.

Read moreClose

We sent a hotfix to the Beta a few minutes ago that fixed the bug preventing druids from looting the relics necessary to acquire Cat Form.

Thank you for the bug reports.

ZorbrixBlizzardCommunity ManagerNewUS

Beta Realm Maintenance - October 15#1169 · reply

Builds and maintenanceWoW: Forever Beta Discussion

Realms are back up from maintenance, thanks for being patient while we got this build out the door. If you’re not on client 70425, make sure you exit the game and update via the bnet app.

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Realms are back up from maintenance, thanks for being patient while we got this build out the door.

If you’re not on client 70425, make sure you exit the game and update via the bnet app.

KaivaxBlizzardCommunity ManagerNewEU

WoW Forever Beta Development Notes – Updated 15 October#6 · reply

NotesWoW Forever Beta Discussion

We’ve updating the WoW Forever Beta with a new build that includes the following. CHANGE LOG Bug Fixes Resolved an issue with extra bright fog at lower shadow settings. Fixed an issue allowing Horde players to gain Kirin Tor reputation. Creatures will now properly regenerate health when out of combat. Fixed an issue with various Horde characters holding the Night Watchman’s Torch. Fixed an issue…

Read moreClose

We’ve updating the WoW Forever Beta with a new build that includes the following.

CHANGE LOG

Bug Fixes

  • Resolved an issue with extra bright fog at lower shadow settings.
  • Fixed an issue allowing Horde players to gain Kirin Tor reputation.
  • Creatures will now properly regenerate health when out of combat.
  • Fixed an issue with various Horde characters holding the Night Watchman’s Torch.
  • Fixed an issue with various drink tooltips that were not displaying the correct amount of total Mana regeneration.

Changes and Updates

-

Added a new tutorial experience for new players.

-

Improved control over Lighting ‘Bloom Intensity’ in options to be a slider that has moved to the ‘Advanced’ graphics section.

-

Added ‘Auto Attack/Auto Shot’ setting. If enabled, Hunters will automatically switch between auto attack and auto shot. This is now also supported for gamepad.

-

Racial abilities have been updated.

  • Tauren
  • Endurance: Now grants 2% increased critical damage and healing (was 1% hit chance).
  • Plainsrunning: Also grants 3% increased mounted movement speed. This increase stacks with other mounted movement speed increases.
  • Plainsrunning now requires the Tauren to move a minimum distance per second to keep the effect.
  • Developers’ notes: Stutter-stepping is no longer sufficient to maintain the effect. This minimum does make some allowance for movement speed penalties.
  • Cultivation: Cooldown reduced to 15 minutes (was 60 minutes).
  • War Stomp: Cooldown reduced to 90 seconds (was 2 minutes).
  • Dwarf
  • Mace Specialization: Replaced with Earth Fury: 2% increased critical damage and healing.
  • Find Treasure: Now also grants a chance to find additional items in most chests.
  • Skyborne
  • Wind Blessed: Haste bonus increased to 3% (was 1%).
  • Skysight: Now castable while moving.
  • Read Leyline: Now castable while moving. Minimum duration increased to 30 seconds (was 20 seconds).
  • Walk on Air: Cooldown reduced to 90 seconds (was 2 minutes).
  • Increased the number of spawn locations of Elemental Convergences and Leylines in most Eastern Kingdoms and Kalimdor zones.
  • Human
  • Sword Specialization: Replaced with Ruthless: 2% increased critical strike chance.
  • Orc
  • Axe Specialization: Replaced with Savage: 1% increased critical strike chance.
  • Blood Fury: Cooldown increased to 3 minutes (was 2 minutes).
  • Shatter Curse: Now dispels Curses and Banes (was granting immunity). Magic damage taken reduced by 5% (was 15%).
  • Undead
  • Touch of the Grave: Proc chance and cooldown adjusted to make benefit more consistent. Improvements made to visuals.
  • Undead will no longer have Will of the Forsaken available to them while under the effects of Scatter Shot.
  • Touch of the Dead now has a 30% chance to activate for casters and a 20% chance to activate for Paladins/Rogues/Warriors, as well as a 25 second internal cooldown.
  • Touch of the Dead no longer scales with Shadow increases on the target or the caster.
  • Touch of the Dead no longer suffers from a decreased multiplier when a lower ranked spell is used.
  • Developers’ notes: This shouldn’t have been in place because it’s a racial, not a Class spell or ability.
  • Gnome
  • Eureka!: Now an 8 second buff with no charges. Same effect on damage and ability costs. Now also benefits Power Word: Shield.
  • Eureka! cannot correctly be used while in stealth or invisibility.
  • Night Elf
  • Quickness: Movement speed increase now stacks with other movement speed increases.
  • Night Elves no longer display their shields while in Wisp Form.
  • Troll
  • Regeneration: Health regeneration bonuses increased to 20% (was 10%).

Classes

  • Wands now require you to stand still for 0.5 seconds before shooting, matching early versions of World of Warcraft.
  • Druid
  • Fixed an issue where high ranks of Rejuvenation were preventing other Druids from applying Rejuvenation to the target.
  • Omen of Clarity: Fixed a bug where this could be triggered by Faerie Fire while in Cat Form, Bear Form, or Dire Bear Form. Since Faerie Fire costs no resources in those forms, it cannot trigger Omen of Clarity.
  • Faerie Fire: Now generates threat while in Bear Form or Dire Bear Form (instead of just initiating combat at 0 threat).
  • Fixed an issue allowing multiple Faerie Fire debuffs to be active on a target.
  • Shred (Rank 1) is now learned at level 20 (was 22). It was possible to get Shredding Attacks before knowing Shred or Lacerate
  • Fixed an issue where Heart of the Wild, Feral Swiftness, Thick Hide, and Leader of the Pack were not applying correctly to characters when they logged in.
  • Balance
  • Multiple instances of Insect Swarm will no longer continue to reduce the target’s hit chance.
  • Moonkin Aura now only increases Spell Critical Strike chance, and is Raid wide.
  • Feral
  • Leader of the Pack now only increases Melee and Ranged Critical Strike chance, and is Raid wide.
  • The flat damage on Shred’s tooltip will now correctly scale with the % damage increase of the Savage Fury talent.
  • Developers’ notes: This was just a visual bug. The damage is unchanged.
  • Furor now allows the player to retain the Energy they had when they were last in Cat Form even if they go into Bear or Dire Bear Form.
  • Developers’ notes: Bear and Dire Bear Form still prevent Energy regeneration.
  • Hunter
  • Auto Shot now requires you to stand still for 0.5 seconds before shooting, matching early versions of World of Warcraft.
  • Developers’ notes: Your character will still fire Auto Shot while casting spells like Aimed Shot or Sniper Shot.
  • Arrows should now be visible when a character has their bow drawn back.
  • Pets now correctly benefit from Expertise.
  • The Hunter’s Fire traps now correctly scale with Attack Power.
  • The Hunter may now correctly have 1 active Fire Trap and 1 active Ice Trap (was 1 Trap among all types).
  • Pets
  • Fixed an issue where pets were only ever inheriting the player’s Melee Critical Strike chance instead of whichever is higher, melee or ranged.
  • Dismember (Crocolisk)
  • Healing reduction reduced to 25% (was 50%).
  • Duration reduced to 6 seconds (was 10 seconds).
  • Cooldown increased to 15 seconds (was 6 seconds).
  • Sonic Blast (Bat)
  • Cast speed reduction reduced to 30% (was 60%).
  • Duration reduced to 20 seconds (was 30 seconds).
  • Cooldown increased to 60 seconds (was 30 seconds).
  • Mine! (Bird of Prey)
  • Duration reduced to 3 seconds (was 4 seconds).
  • Cooldown increased to 90 seconds (was 60 seconds).
  • Beast Mastery
  • Summon Hawk will now correctly cause the Hawk to spawn at the target the spell was cast on.
  • Summon Hawk will now stick your Hawk to the target that it was summoned on.
  • Fixed an issue causing the Improved Mend Pet talent to increase the Mana cost of Mend Pet instead of decrease.
  • Marksmanship
  • Trueshot Aura is now Raid wide.
  • Fixed an issue where Sniper Shot was not benefitting from a few Marksmanship talents.
  • Survival
  • Strider Kick can now be used while disarmed or while no weapon is equipped in your Main Hand.
  • Resourcefulness now correctly reduces the Mana cost of Strider Kick.
  • Resourcefulness now correctly activates when landing a critical strike, but it has been changed to only activating on melee and ranged ability critical strikes to prevent spamming.
  • Developers’ notes: Is not activated by Traps.
  • Updated the tooltip for Predator’s Edge changed to better convey that it only increases the critical strike damage of your abilities.
  • Mage
  • Frost Blast: This new spell is learned at level 24. It deals damage and slows the target’s movement by 40%. It has a 1.5 second cast time, and is affected by all talents that affect Frostbolt.
  • Developers’ notes: The purpose of this spell is to provide the functionality formerly granted by Rank 1 Frostbolt despite the penalization of “down-ranking”. It does have a higher Mana cost and deals a little more damage as well.
  • Arcane
  • Fixed an issue where Presence of Mind would not be consumed by spell casts.
  • Fixed an issue where Missile Barrage could reduce the cost and duration of a second Arcane Missiles cast.
  • Missile Barrage: This talent has moved to the first row and become a 2-point talent. It now also grants a chance for Arcane Missiles hits to trigger Missile Barrage.
  • Arcane Blast: Redesigned. This spell is now a 1.5 second cast, and each time it is cast it grants the casting Mage 15% of their Intellect as additional Spell Damage. This effect also increases the cost of Arcane Blast as before and still stacks to 4 times. However, the effect now lasts 15 seconds from when it is first applied, instead of just until the next spell cast. Mana cost unchanged, but damage done and Spell Damage coefficients both reduced 40%.
  • Arcane Wrath: New 16-point gold medal talent. This new spell deals base damage similar to Fireball, with a 3.5 second cast, but also deals damage as if the Mage had additional Spell Power equal to 5% of the Mage’s maximum Mana. 6 second cooldown.
  • Fire
  • Heating Up is no longer consumed if the Mage also had Presence of Mind active for the Pyroblast cast. Heating up also always gains an additional charge each time the Mage casts Fire Blast. This does mean Fire Blast critical strikes generate 2 charges.
  • Wake of Fire: Talent reverted back to Improved Fire Blast and no longer grants a bonus when the Mage kills a target. It also now increases the range of Fireblast by 8/15 yards.
  • Critical Mass: Mages can now spend up to 5 points in this talent for 10% total critical strike increase.
  • Fire Power: Redesigned. Now only 3 talent points. Increases damage done by Fire spells by 1/2/3% per the Mage’s Fire effects on the target, up to a maximum increase of 12%. Spells that mix multiple schools of magic do not grant this bonus.
  • Developers’ notes: Specifically, the effects which can grant increased Fire damage from this talent are Ignite, Improved Scorch, Fireball, and Pyroblast, and Impact. Frostfire Bolt does not grant the damage increase but can benefit from it.
  • Frost Channeling now correctly reduces the Mage’s threat.
  • Fixed an issue where Ice Block was too transparent.
  • Fixed various issues around Clearcasting. Clearingcast now correctly does not roll for every target struck by a spell. Clearcasting no longer has a chance to activate off of Dampen Magic and Amplify Magic. Clearcasting no longer has a chance to be activated by abilities cast when not in combat.
  • Frost
  • Fixed an issue preventing Frostbite and Fingers of Frost from activating from your Ice Armor and Frost Armor spells.
  • Ice Lance damage against Frozen targets changed to a 200% increase (Was 300%).
  • Cone of Cold: Movement speed of the first 4 targets hit is decreased by an additional 10% and the slow lasts an additional 3 seconds on those targets.
  • Developers’ notes: The ability of this spell to control massive number of targets was the primary reason it was previously reduced in effectiveness and duration. It feels reasonable to let it retain this level of power when used against 4 or fewer targets.
  • Winter’s Chill: Redesigned. No longer increases critical strike chance. Instead, it causes Cone of Cold to deal 40% increase damage per stack of Winter’s Chill on the target, consumed by next Cone of Cold.
  • Slightly changed the positioning of the spell visual for Cone of Cold.
  • New spell Frost Blast. 1.5 second cast. Deals low frost damage. Slows/chills. Benefits from talents that benefit Frostbolt.
  • Winter’s Chill change to: Gives your Frostbolt, Frost Blast, and Fingers of Frost empowered Ice Lance spells a 20/40/60/80/100% chance to apply Winter’s Chill, increasing the target’s damage taken from your next Cone of Cold by 5% and it gains an additional 7% of your spell damage, stacking up to 5 times.
  • Paladin
  • Seal of Fury is no longer overwritten by Power Word: Shield.
  • Blessing of Salvation and Greater Blessing of Salvation have been replaced with Salvation and Mass Salvation. These are applied in the same manner as the blessings were, but are not exclusive with blessings.
  • Paladins now also learn Revoke when Salvation is learned. Revoke removes target party or raid member’s Salvation or Mass Salvation.
  • Developers’ notes: This is to restore the functionality of giving the Paladin more finesse and control over who has Salvation active and who doesn’t.
  • Judgement of Righteousness and Judgement of Fury now have the correct spell power coefficients for instant cast spells.
  • Fixed an issue causing Seal of Righteousness to gain almost twice as much benefit from Spell Damage than intended.
  • Fixed an issue where Judgement of Righteousness had an incorrect Spell Damage coefficient.
  • Consecration’s Spell Power Coefficient per tick has been changed to 0.042 (was 0.095).
  • Righteous Fury’s Holy damage threat generation increased to 90% (was 60%).
  • Seal of Fury Rank 3 is now correctly available for training at level 26 (was incorrectly level 25).
  • Holy
  • Fixed an issue where using a focus macro to cast Light’s Vigil was causing it to not go onto the appropriate target.
  • Fixed an issue causing Infusion of Light to grant Holy Shock 50% increased damage against enemies.
  • Protection
  • Shield Specialization Mana restored to the Paladin lowered to 4% with a 3 second internal cooldown (was 6% with a 3 second internal cooldown).
  • Reckoning: This talent has been adjusted so you gain a charge of Reckoning each time it triggers. Your next melee swing (auto attack) will trigger all accumulated charges for 1 extra attack each. You may have a maximum of 4 charges.
  • This restores the Classic Era functionality of storing up to 4 charges and delays all the triggers until your next swing so that it does not cause the auto attack timer to be reset by instant attacks.
  • Retribution
  • Champion of the Light now increases your spell damage by 10/20/30% of your Intellect (was 20/40/60%).
  • Sanctified Judgement’s Mana restore effect no longer generates threat.
  • Priest
  • Fixed an issue where high ranks of Renew were preventing other Priests from applying Renew to the target.
  • Fixed an issue causing Holy Fire Rank 5 periodic damage to be higher than Rank 6.
  • Power Word: Shield will now correctly tell the player they can’t replace a Power Word: Shield on a target if the Power Word: Shield they have is stronger.
  • Fixed an issue where casting Power Word: Shield would say SHIELDED twice in your scrolling combat text.
  • Devouring Plague cooldown reduced to 24 seconds (was 1 minute).
  • Shadow Word: Death cooldown increased to 18 seconds (was 12 seconds).
  • Fixed an issue where casting Mind Vision would cause the target to stand up and interrupt drinks.
  • Discipline
  • Inner Focus will now correctly only be used on a single spell, even if you spell queue another spell into Penance’s channel.
  • Added to the tooltip for Divine Aegis explicitly that it is activated by Non-Periodic critical heals.
  • Added to the tooltip for Divine Aegis what the maximum value for the shield is.
  • Power in Light now increases Smite and Penance if the target is afflicted by Holy Fire or Shadow Word Pain.
  • Silence Resolve threat reduction now applies to all spells.
  • Mental Strength moved to Row 2 from Row 4 and changed to increase your intellect by 2/4/6/8/10%.
  • Improved Power Word: Shield moved to Row 3 from Row 2.
  • Twin Disciplines now correctly benefits Shadow Word: Death, Mind Flay, Starshards and Penance.
  • Shadow
  • Fixed an issue where Shadow Word: Death was not benefitting from Shadowform’s increase to critical strike damage.
  • Fixed an issue where Devouring Contagion was causing the bounced Devouring Plague to cost Mana, perform a cast animation, and put the caster’s Devouring Plague back on full cooldown.
  • Changed Vampiric Embrace so that it can’t be resisted.
  • Vampiric Embrace cooldown reduced to 30 seconds (was 1 minute).
  • Improved Fade removed.
  • Shadow Infinity removed.
  • Improved Mind Blast moved from Row 3 to Row 2.
  • New talent (Row 4): Dark Inspiration – Your Mind Blast and fully channeled Mind Flay causes Dark Inspiration, increasing yours and your party’s Spirit by 3/6/9/12/15% for 10 seconds.
  • Improved Mind Flay changes to: Each instance of damage of Mind Flay deals 10/20% more damage than its previous instance of damage.
  • Devouring Contagion now spreads to 2 targets.
  • Fixed an issue with Shadow Weaving’s Tooltip. It now correctly states that it causes the target to take increased damage from you.
  • Rogue
  • Rogue Poisons will no longer incorrectly activate against targets that are attacking them.
  • Sap no longer has a chance to activate weapon procs.
  • Fixed an issue where Rogues could swap specializations to keep their energy full.
  • Assassination
  • Cold Blood is now correctly consumed when Mutilate lands a critical strike.
  • Shaman
  • Fixed an issue where Totemic Recall cost 70 silver on the trainer instead of 22 silver, as intended.
  • Grounding Totem is now correctly destroyed after redirecting a spell.
  • Windfury Weapon’s attacks now appear as White hits in the scrolling combat text.
  • Grace of Air Totem is no longer exclusive with Windfury Totem and Flametongue Totem.
  • Windfury Totem and Flametongue Totem retain their exclusivity.
  • Grace of Air Totem, Strength of Earth Totem, Windfury Totem, and Flametongue Totem are now Raid wide.
  • Chain Lightning: Mana cost reduced by approximately 35% on all four ranks.
  • Fire Nova’s Spell Power Coefficient has been changed to 0.143 (was 0.214).
  • Fire Nova’s base damage has been significantly reduced.
  • Fire Nova’s mana cost has been significantly reduced.
  • Flametongue Totem and Windfury Totem now correctly only affect players.
  • Added a little green to the visual of Chain Heal without overpowering the original effect.
  • Elemental
  • Your Clearcasting from the Elemental Focus talent will no longer have a way to be spent on the same Fire Nova that activates it.
  • Elemental Mastery: This talent has returned as the new 31-point gold medal talent. Reduces the cast time of Lightning Bolt and Lava Burst by 0.5 seconds and removes the cooldown from Chain Lightning for 15 seconds. 3-minute CD. Lava Burst is pre-requisite.
  • Lava Burst: Moved from the 7th row to the 5th row as the 21-point gold medal talent. New rank 4 added and ranks reflowed. No longer has any pre-requisite.
  • Elemental Fury: Now has Lightning Overload as pre-requisite.
  • Lightning Overload: Now has Elemental Alacrity as pre-requisite.
  • Elemental Alacrity: Moved from 3rd row to 2nd row.
  • Elemental Warding: Moved from 2nd row to 3rd row.
  • Call of Thunder: Talent removed.
  • Earthbound: Moved to 4th row as the 16-point gold medal talent.
  • Elemental Reach: Now also reduces the cooldown on Totemic Projection by 10/20 seconds.
  • Call of Flame: Now also extends duration of Flame Shock by 3/6/9 seconds.
  • Column Arrangement: Many talents moved to make room for other talents and their connections.
  • Clearcasting will no longer be consumed by Lightning Overload activations.
  • Fire Nova’s tooltip now correctly increases when placing talents into Trial By Fire (the talent formerly known as Improved Fire Nova).
  • Enhancement
  • Your Stormstrike debuff is no longer consumed if your spell does not land.
  • Fixed an issue where Stormstrike could be consumed by other players or pets that weren’t the casting Shaman.
  • Stormstrike’s cost changed to 8% of Base Mana (was 125 Mana at all points in the game).
  • Restoration
  • Added an additional Rank of Mana Tide Totem that is learned at level 38, so now you have ranks at level 25, 38, 48, 58 (was levels 25, 48, 58).
  • The Restorative Totems talent now correctly increases the effect of the entirety of Healing Stream totem (was the base value).
  • Tidal Focus and Totemic Focus have swapped locations. Tidal Focus is now in the 1st row, and Totemic Focus is now in the 2nd row.
  • Water Shield: Can now trigger from any critical spell cast by the Shaman (was only critical heals).
  • Warlock
  • Fixed an issue where Summon Incubus was available to summon at no Soul Shard cost with the Reagent Economy Legacy Perk.
  • Fixed an issue allowing multiple Cure of Recklessness debuffs to be active on a target.
  • Affliction
  • Malediction replaced with Grim Reach, which increases the range of your Affliction spells by 10/20%.
  • Shadow Mastery changed to increasing your Shadow spell damage by 2/4/6/8/10% (Was 1/2/3/4/5%).
  • Demonology
  • Fixed an issue where you couldn’t cast Soul Link on your pet.
  • Destruction
  • Destructive Reach changed to Increases the range of your Destruction spells by 10/20%.
  • Warrior
  • Battle Shout is now Raid wide.
  • Slam is no longer subject to spell pushback.
  • Fixed an issue where Overpower was not able to activate vs. significantly lower level enemies.
  • Arms
  • Fixed an issue where Weaponmaster’s Sword Specialization could be activated by Shield Bash and Shield Slam.
  • Fury
  • Lingering Rage no longer stops the player’s Health Regeneration after combat.
  • Fixed an issue where Improved Berserker Rage was not removing Movement Impairing Effects.

Gamepad Support

  • Added a swing timer to the center reticle.
  • Added bindings to enable and disable Voice Channel Transcription via the Chat Channels menu.
  • Ensured your own fishing bobber is always targetable.
  • Fixed using ground-targeted items. Using them a second time will now confirm the placement.
  • Fixed an issue causing the gamepad action bar to be invisible upon relogging after creating and selecting a custom Edit Mode layout.
  • Fixed an issue causing the cast bar to not be properly customizable with Edit Mode.
  • Fixed an issue making it difficult to activate actions using the class-specific flyouts.
  • Fixed an issue with quest reward selection that prevented completion of certain quests.
  • Fixed an issue where quests offered by interactive objects or other non-character quest givers could not be turned in with a gamepad.
  • Made the “Press and Hold Casting” setting compatible with gamepad.
  • Updated the Trade confirmation dialog to be usable with a gamepad.
  • Updated the Guild & Communities dialogs to be usable with a gamepad.
  • Updated the Chat Channels menu to be usable with a gamepad.
  • Updated the Transmog frame to be useable with a gamepad.

Items

  • Mystic Mushroom now correctly increases Spirit.
  • The Insight enchant now correctly increases Spirit.
  • Morbent’s Bane no longer causes other nearby players to play visual effects.
  • Scrolls now incur a global cooldown when used.
  • Many items created by professions have had their vendor sell price reduced.
  • Draught of Predatory Senses is now a Potion, on the Combat Potion cooldown, and had its duration reduced to fit within this design space.

Legacy System

  • Fixed an issue where Bartering was discounting training and repairing.
  • Visually moved the Master Chef and Luremaster perks 1 row to the left.
  • Developers’ notes: They were already available with only 5 points committed, so this is only a visual change.
  • The Quick and the Dead should now affect more Priest spells.

Quests

  • General
  • Fixed several quest items that were multi-drop and should not be.
  • Ashenvale
  • There are more Bloodtooth Guards available during the quest “Raene’s Cleansing”
  • Dalaran
  • Members of the Horde are no longer welcome in Dalaran under any circumstances and will be attacked on sight. This does not affect access to the City of Dalaran dungeon, but the Horde questline to obtain the Dalaran Sewer Key no longer grants unrestricted access to the city in the open world.
  • Darkshore
  • Fixed an issue where many of the furbolg camps would not grant credit for the quest “How Big a Threat?”
  • The quest “For Love Eternal” can now be turned in to Cerellian Whiteclaw at all times.
  • “Body and Heart”: Cenarion Moondust is no longer used up when you sprinkle it on the stone, so if you need to try again, you can come back later and use it again to re-summon Lunaclaw.
  • Mulgore
  • The Novice Warriors will no longer flag players for PvP during the quest “Sparring Match”.
  • Stormwind
  • “The Attack!” is no longer an escort quest and is now shareable, even while the event is active. Speak to Tyrion to begin the event if it is not active.
  • Teldrassil
  • Lord Melenas no longer evades at low health during the quest “Twisted Hatred”.
  • Wetlands
  • Several areas have had their respawn rates increased and evened out, including Dragonmaw Orcs, Gnolls, and Incendicite Ore.
  • Zephras Isle
  • Addressed an issue that could prevent players from using Halaan’s Gift to scry on the anchors of Zephras and progress the quest “The Anchors of Zephras.”

Player versus Player

  • Battleground Marks of Honor now stack up to 30 (was 20).

User Interface

  • Unit Frames display has been updated.
  • Minimap header display has been updated.
  • Spells with different rankings now behaves as a single entry in the Cooldown Manager.
  • Auction House now displays a column for equippable level.
  • Auction House will now properly display equipment stats from items with suffixes (example: “___ of the Monkey”).
  • Added detailed Scrolling Combat Text options under Options > Gameplay > Combat > Scrolling Combat Text for Self > Text on Me/Text on Target.
  • Searching for “Threat” will now pull up the Aggro Display option.
  • To reduce Nameplate clutter, the distance visibility for Nameplates for enemies and NPCs above and below the player have been adjusted. Your current target’s nameplate is not affected.
  • Restored level-up messages showing stat increases and talent points gained.
  • In-game Tutorials have been updated.
  • If party members are different character levels, the Looking For Group UI will now properly update the eligibility statuses of the dungeon list.
  • Group Finder checkbox “Show All Level Ranges” will properly update the dungeon list.
  • Fixed an issue where art assets were running amok on the Professions UI panel.
  • Who List search now supports subzones (example: characters in Northshire Valley will show up in both queries “/who northshire” and “/who elwynn”).
  • Players can no longer accept the ‘refresh world’ prompt while in combat.
KaivaxBlizzardCommunity ManagerNewUS

WoW Forever Beta Development Notes – Updated November 2#6 · reply

NotesWoW: Forever Beta Discussion

We’ve updating the WoW Forever Beta with a new build that includes the following. CHANGE LOG Bug Fixes Resolved an issue with extra bright fog at lower shadow settings. Fixed an issue allowing Horde players to gain Kirin Tor reputation. Creatures will now properly regenerate health when out of combat. Fixed an issue with various Horde characters holding the Night Watchman’s Torch. Fixed an issue…

Read moreClose

We’ve updating the WoW Forever Beta with a new build that includes the following.

CHANGE LOG

Bug Fixes

  • Resolved an issue with extra bright fog at lower shadow settings.
  • Fixed an issue allowing Horde players to gain Kirin Tor reputation.
  • Creatures will now properly regenerate health when out of combat.
  • Fixed an issue with various Horde characters holding the Night Watchman’s Torch.
  • Fixed an issue with various drink tooltips that were not displaying the correct amount of total Mana regeneration.

Changes and Updates

-

Added a new tutorial experience for new players.

-

Improved control over Lighting ‘Bloom Intensity’ in options to be a slider that has moved to the ‘Advanced’ graphics section.

-

Added ‘Auto Attack/Auto Shot’ setting. If enabled, Hunters will automatically switch between auto attack and auto shot. This is now also supported for gamepad.

-

Racial abilities have been updated.

  • Tauren
  • Endurance: Now grants 2% increased critical damage and healing (was 1% hit chance).
  • Plainsrunning: Also grants 3% increased mounted movement speed. This increase stacks with other mounted movement speed increases.
  • Plainsrunning now requires the Tauren to move a minimum distance per second to keep the effect.
  • Developers’ notes: Stutter-stepping is no longer sufficient to maintain the effect. This minimum does make some allowance for movement speed penalties.
  • Cultivation: Cooldown reduced to 15 minutes (was 60 minutes).
  • War Stomp: Cooldown reduced to 90 seconds (was 2 minutes).
  • Dwarf
  • Mace Specialization: Replaced with Earth Fury: 2% increased critical damage and healing.
  • Find Treasure: Now also grants a chance to find additional items in most chests.
  • Skyborne
  • Wind Blessed: Haste bonus increased to 3% (was 1%).
  • Skysight: Now castable while moving.
  • Read Leyline: Now castable while moving. Minimum duration increased to 30 seconds (was 20 seconds).
  • Walk on Air: Cooldown reduced to 90 seconds (was 2 minutes).
  • Increased the number of spawn locations of Elemental Convergences and Leylines in most Eastern Kingdoms and Kalimdor zones.
  • Human
  • Sword Specialization: Replaced with Ruthless: 2% increased critical strike chance.
  • Orc
  • Axe Specialization: Replaced with Savage: 1% increased critical strike chance.
  • Blood Fury: Cooldown increased to 3 minutes (was 2 minutes).
  • Shatter Curse: Now dispels Curses and Banes (was granting immunity). Magic damage taken reduced by 5% (was 15%).
  • Undead
  • Touch of the Grave: Proc chance and cooldown adjusted to make benefit more consistent. Improvements made to visuals.
  • Undead will no longer have Will of the Forsaken available to them while under the effects of Scatter Shot.
  • Touch of the Dead now has a 30% chance to activate for casters and a 20% chance to activate for Paladins/Rogues/Warriors, as well as a 25 second internal cooldown.
  • Touch of the Dead no longer scales with Shadow increases on the target or the caster.
  • Touch of the Dead no longer suffers from a decreased multiplier when a lower ranked spell is used.
  • Developers’ notes: This shouldn’t have been in place because it’s a racial, not a Class spell or ability.
  • Gnome
  • Eureka!: Now an 8 second buff with no charges. Same effect on damage and ability costs. Now also benefits Power Word: Shield.
  • Eureka! cannot correctly be used while in stealth or invisibility.
  • Night Elf
  • Quickness: Movement speed increase now stacks with other movement speed increases.
  • Night Elves no longer display their shields while in Wisp Form.
  • Troll
  • Regeneration: Health regeneration bonuses increased to 20% (was 10%).

Classes

  • Wands now require you to stand still for 0.5 seconds before shooting, matching early versions of World of Warcraft.
  • Druid
  • Fixed an issue where high ranks of Rejuvenation were preventing other Druids from applying Rejuvenation to the target.
  • Omen of Clarity: Fixed a bug where this could be triggered by Faerie Fire while in Cat Form, Bear Form, or Dire Bear Form. Since Faerie Fire costs no resources in those forms, it cannot trigger Omen of Clarity.
  • Faerie Fire: Now generates threat while in Bear Form or Dire Bear Form (instead of just initiating combat at 0 threat).
  • Fixed an issue allowing multiple Faerie Fire debuffs to be active on a target.
  • Shred (Rank 1) is now learned at level 20 (was 22). It was possible to get Shredding Attacks before knowing Shred or Lacerate
  • Fixed an issue where Heart of the Wild, Feral Swiftness, Thick Hide, and Leader of the Pack were not applying correctly to characters when they logged in.
  • Balance
  • Multiple instances of Insect Swarm will no longer continue to reduce the target’s hit chance.
  • Moonkin Aura now only increases Spell Critical Strike chance, and is Raid wide.
  • Feral
  • Leader of the Pack now only increases Melee and Ranged Critical Strike chance, and is Raid wide.
  • The flat damage on Shred’s tooltip will now correctly scale with the % damage increase of the Savage Fury talent.
  • Developers’ notes: This was just a visual bug. The damage is unchanged.
  • Furor now allows the player to retain the Energy they had when they were last in Cat Form even if they go into Bear or Dire Bear Form.
  • Developers’ notes: Bear and Dire Bear Form still prevent Energy regeneration.
  • Hunter
  • Auto Shot now requires you to stand still for 0.5 seconds before shooting, matching early versions of World of Warcraft.
  • Developers’ notes: Your character will still fire Auto Shot while casting spells like Aimed Shot or Sniper Shot.
  • Arrows should now be visible when a character has their bow drawn back.
  • Pets now correctly benefit from Expertise.
  • The Hunter’s Fire traps now correctly scale with Attack Power.
  • The Hunter may now correctly have 1 active Fire Trap and 1 active Ice Trap (was 1 Trap among all types).
  • Pets
  • Fixed an issue where pets were only ever inheriting the player’s Melee Critical Strike chance instead of whichever is higher, melee or ranged.
  • Dismember (Crocolisk)
  • Healing reduction reduced to 25% (was 50%).
  • Duration reduced to 6 seconds (was 10 seconds).
  • Cooldown increased to 15 seconds (was 6 seconds).
  • Sonic Blast (Bat)
  • Cast speed reduction reduced to 30% (was 60%).
  • Duration reduced to 20 seconds (was 30 seconds).
  • Cooldown increased to 60 seconds (was 30 seconds).
  • Mine! (Bird of Prey)
  • Duration reduced to 3 seconds (was 4 seconds).
  • Cooldown increased to 90 seconds (was 60 seconds).
  • Beast Mastery
  • Summon Hawk will now correctly cause the Hawk to spawn at the target the spell was cast on.
  • Summon Hawk will now stick your Hawk to the target that it was summoned on.
  • Fixed an issue causing the Improved Mend Pet talent to increase the Mana cost of Mend Pet instead of decrease.
  • Marksmanship
  • Trueshot Aura is now Raid wide.
  • Fixed an issue where Sniper Shot was not benefitting from a few Marksmanship talents.
  • Survival
  • Strider Kick can now be used while disarmed or while no weapon is equipped in your Main Hand.
  • Resourcefulness now correctly reduces the Mana cost of Strider Kick.
  • Resourcefulness now correctly activates when landing a critical strike, but it has been changed to only activating on melee and ranged ability critical strikes to prevent spamming.
  • Developers’ notes: Is not activated by Traps.
  • Updated the tooltip for Predator’s Edge changed to better convey that it only increases the critical strike damage of your abilities.
  • Mage
  • Frost Blast: This new spell is learned at level 24. It deals damage and slows the target’s movement by 40%. It has a 1.5 second cast time, and is affected by all talents that affect Frostbolt.
  • Developers’ notes: The purpose of this spell is to provide the functionality formerly granted by Rank 1 Frostbolt despite the penalization of “down-ranking”. It does have a higher Mana cost and deals a little more damage as well.
  • Arcane
  • Fixed an issue where Presence of Mind would not be consumed by spell casts.
  • Fixed an issue where Missile Barrage could reduce the cost and duration of a second Arcane Missiles cast.
  • Missile Barrage: This talent has moved to the first row and become a 2-point talent. It now also grants a chance for Arcane Missiles hits to trigger Missile Barrage.
  • Arcane Blast: Redesigned. This spell is now a 1.5 second cast, and each time it is cast it grants the casting Mage 15% of their Intellect as additional Spell Damage. This effect also increases the cost of Arcane Blast as before and still stacks to 4 times. However, the effect now lasts 15 seconds from when it is first applied, instead of just until the next spell cast. Mana cost unchanged, but damage done and Spell Damage coefficients both reduced 40%.
  • Arcane Wrath: New 16-point gold medal talent. This new spell deals base damage similar to Fireball, with a 3.5 second cast, but also deals damage as if the Mage had additional Spell Power equal to 5% of the Mage’s maximum Mana. 6 second cooldown.
  • Fire
  • Heating Up is no longer consumed if the Mage also had Presence of Mind active for the Pyroblast cast. Heating up also always gains an additional charge each time the Mage casts Fire Blast. This does mean Fire Blast critical strikes generate 2 charges.
  • Wake of Fire: Talent reverted back to Improved Fire Blast and no longer grants a bonus when the Mage kills a target. It also now increases the range of Fireblast by 8/15 yards.
  • Critical Mass: Mages can now spend up to 5 points in this talent for 10% total critical strike increase.
  • Fire Power: Redesigned. Now only 3 talent points. Increases damage done by Fire spells by 1/2/3% per the Mage’s Fire effects on the target, up to a maximum increase of 12%. Spells that mix multiple schools of magic do not grant this bonus.
  • Developers’ notes: Specifically, the effects which can grant increased Fire damage from this talent are Ignite, Improved Scorch, Fireball, and Pyroblast, and Impact. Frostfire Bolt does not grant the damage increase but can benefit from it.
  • Frost Channeling now correctly reduces the Mage’s threat.
  • Fixed an issue where Ice Block was too transparent.
  • Fixed various issues around Clearcasting. Clearingcast now correctly does not roll for every target struck by a spell. Clearcasting no longer has a chance to activate off of Dampen Magic and Amplify Magic. Clearcasting no longer has a chance to be activated by abilities cast when not in combat.
  • Frost
  • Fixed an issue preventing Frostbite and Fingers of Frost from activating from your Ice Armor and Frost Armor spells.
  • Ice Lance damage against Frozen targets changed to a 200% increase (Was 300%).
  • Cone of Cold: Movement speed of the first 4 targets hit is decreased by an additional 10% and the slow lasts an additional 3 seconds on those targets.
  • Developers’ notes: The ability of this spell to control massive number of targets was the primary reason it was previously reduced in effectiveness and duration. It feels reasonable to let it retain this level of power when used against 4 or fewer targets.
  • Winter’s Chill: Redesigned. No longer increases critical strike chance. Instead, it causes Cone of Cold to deal 40% increase damage per stack of Winter’s Chill on the target, consumed by next Cone of Cold.
  • Slightly changed the positioning of the spell visual for Cone of Cold.
  • New spell Frost Blast. 1.5 second cast. Deals low frost damage. Slows/chills. Benefits from talents that benefit Frostbolt.
  • Winter’s Chill change to: Gives your Frostbolt, Frost Blast, and Fingers of Frost empowered Ice Lance spells a 20/40/60/80/100% chance to apply Winter’s Chill, increasing the target’s damage taken from your next Cone of Cold by 5% and it gains an additional 7% of your spell damage, stacking up to 5 times.
  • Paladin
  • Seal of Fury is no longer overwritten by Power Word: Shield.
  • Blessing of Salvation and Greater Blessing of Salvation have been replaced with Salvation and Mass Salvation. These are applied in the same manner as the blessings were, but are not exclusive with blessings.
  • Paladins now also learn Revoke when Salvation is learned. Revoke removes target party or raid member’s Salvation or Mass Salvation.
  • Developers’ notes: This is to restore the functionality of giving the Paladin more finesse and control over who has Salvation active and who doesn’t.
  • Judgement of Righteousness and Judgement of Fury now have the correct spell power coefficients for instant cast spells.
  • Fixed an issue causing Seal of Righteousness to gain almost twice as much benefit from Spell Damage than intended.
  • Fixed an issue where Judgement of Righteousness had an incorrect Spell Damage coefficient.
  • Consecration’s Spell Power Coefficient per tick has been changed to 0.042 (was 0.095).
  • Righteous Fury’s Holy damage threat generation increased to 90% (was 60%).
  • Seal of Fury Rank 3 is now correctly available for training at level 26 (was incorrectly level 25).
  • Holy
  • Fixed an issue where using a focus macro to cast Light’s Vigil was causing it to not go onto the appropriate target.
  • Fixed an issue causing Infusion of Light to grant Holy Shock 50% increased damage against enemies.
  • Protection
  • Shield Specialization Mana restored to the Paladin lowered to 4% with a 3 second internal cooldown (was 6% with a 3 second internal cooldown).
  • Reckoning: This talent has been adjusted so you gain a charge of Reckoning each time it triggers. Your next melee swing (auto attack) will trigger all accumulated charges for 1 extra attack each. You may have a maximum of 4 charges.
  • This restores the Classic Era functionality of storing up to 4 charges and delays all the triggers until your next swing so that it does not cause the auto attack timer to be reset by instant attacks.
  • Retribution
  • Champion of the Light now increases your spell damage by 10/20/30% of your Intellect (was 20/40/60%).
  • Sanctified Judgement’s Mana restore effect no longer generates threat.
  • Priest
  • Fixed an issue where high ranks of Renew were preventing other Priests from applying Renew to the target.
  • Fixed an issue causing Holy Fire Rank 5 periodic damage to be higher than Rank 6.
  • Power Word: Shield will now correctly tell the player they can’t replace a Power Word: Shield on a target if the Power Word: Shield they have is stronger.
  • Fixed an issue where casting Power Word: Shield would say SHIELDED twice in your scrolling combat text.
  • Devouring Plague cooldown reduced to 24 seconds (was 1 minute).
  • Shadow Word: Death cooldown increased to 18 seconds (was 12 seconds).
  • Fixed an issue where casting Mind Vision would cause the target to stand up and interrupt drinks.
  • Discipline
  • Inner Focus will now correctly only be used on a single spell, even if you spell queue another spell into Penance’s channel.
  • Added to the tooltip for Divine Aegis explicitly that it is activated by Non-Periodic critical heals.
  • Added to the tooltip for Divine Aegis what the maximum value for the shield is.
  • Power in Light now increases Smite and Penance if the target is afflicted by Holy Fire or Shadow Word Pain.
  • Silence Resolve threat reduction now applies to all spells.
  • Mental Strength moved to Row 2 from Row 4 and changed to increase your intellect by 2/4/6/8/10%.
  • Improved Power Word: Shield moved to Row 3 from Row 2.
  • Twin Disciplines now correctly benefits Shadow Word: Death, Mind Flay, Starshards and Penance.
  • Shadow
  • Fixed an issue where Shadow Word: Death was not benefitting from Shadowform’s increase to critical strike damage.
  • Fixed an issue where Devouring Contagion was causing the bounced Devouring Plague to cost Mana, perform a cast animation, and put the caster’s Devouring Plague back on full cooldown.
  • Changed Vampiric Embrace so that it can’t be resisted.
  • Vampiric Embrace cooldown reduced to 30 seconds (was 1 minute).
  • Improved Fade removed.
  • Shadow Infinity removed.
  • Improved Mind Blast moved from Row 3 to Row 2.
  • New talent (Row 4): Dark Inspiration – Your Mind Blast and fully channeled Mind Flay causes Dark Inspiration, increasing yours and your party’s Spirit by 3/6/9/12/15% for 10 seconds.
  • Improved Mind Flay changes to: Each instance of damage of Mind Flay deals 10/20% more damage than its previous instance of damage.
  • Devouring Contagion now spreads to 2 targets.
  • Fixed an issue with Shadow Weaving’s Tooltip. It now correctly states that it causes the target to take increased damage from you.
  • Rogue
  • Rogue Poisons will no longer incorrectly activate against targets that are attacking them.
  • Sap no longer has a chance to activate weapon procs.
  • Fixed an issue where Rogues could swap specializations to keep their energy full.
  • Assassination
  • Cold Blood is now correctly consumed when Mutilate lands a critical strike.
  • Shaman
  • Fixed an issue where Totemic Recall cost 70 silver on the trainer instead of 22 silver, as intended.
  • Grounding Totem is now correctly destroyed after redirecting a spell.
  • Windfury Weapon’s attacks now appear as White hits in the scrolling combat text.
  • Grace of Air Totem is no longer exclusive with Windfury Totem and Flametongue Totem.
  • Windfury Totem and Flametongue Totem retain their exclusivity.
  • Grace of Air Totem, Strength of Earth Totem, Windfury Totem, and Flametongue Totem are now Raid wide.
  • Chain Lightning: Mana cost reduced by approximately 35% on all four ranks.
  • Fire Nova’s Spell Power Coefficient has been changed to 0.143 (was 0.214).
  • Fire Nova’s base damage has been significantly reduced.
  • Fire Nova’s mana cost has been significantly reduced.
  • Flametongue Totem and Windfury Totem now correctly only affect players.
  • Added a little green to the visual of Chain Heal without overpowering the original effect.
  • Elemental
  • Your Clearcasting from the Elemental Focus talent will no longer have a way to be spent on the same Fire Nova that activates it.
  • Elemental Mastery: This talent has returned as the new 31-point gold medal talent. Reduces the cast time of Lightning Bolt and Lava Burst by 0.5 seconds and removes the cooldown from Chain Lightning for 15 seconds. 3-minute CD. Lava Burst is pre-requisite.
  • Lava Burst: Moved from the 7th row to the 5th row as the 21-point gold medal talent. New rank 4 added and ranks reflowed. No longer has any pre-requisite.
  • Elemental Fury: Now has Lightning Overload as pre-requisite.
  • Lightning Overload: Now has Elemental Alacrity as pre-requisite.
  • Elemental Alacrity: Moved from 3rd row to 2nd row.
  • Elemental Warding: Moved from 2nd row to 3rd row.
  • Call of Thunder: Talent removed.
  • Earthbound: Moved to 4th row as the 16-point gold medal talent.
  • Elemental Reach: Now also reduces the cooldown on Totemic Projection by 10/20 seconds.
  • Call of Flame: Now also extends duration of Flame Shock by 3/6/9 seconds.
  • Column Arrangement: Many talents moved to make room for other talents and their connections.
  • Clearcasting will no longer be consumed by Lightning Overload activations.
  • Fire Nova’s tooltip now correctly increases when placing talents into Trial By Fire (the talent formerly known as Improved Fire Nova).
  • Enhancement
  • Your Stormstrike debuff is no longer consumed if your spell does not land.
  • Fixed an issue where Stormstrike could be consumed by other players or pets that weren’t the casting Shaman.
  • Stormstrike’s cost changed to 8% of Base Mana (was 125 Mana at all points in the game).
  • Restoration
  • Added an additional Rank of Mana Tide Totem that is learned at level 38, so now you have ranks at level 25, 38, 48, 58 (was levels 25, 48, 58).
  • The Restorative Totems talent now correctly increases the effect of the entirety of Healing Stream totem (was the base value).
  • Tidal Focus and Totemic Focus have swapped locations. Tidal Focus is now in the 1st row, and Totemic Focus is now in the 2nd row.
  • Water Shield: Can now trigger from any critical spell cast by the Shaman (was only critical heals).
  • Warlock
  • Fixed an issue where Summon Incubus was available to summon at no Soul Shard cost with the Reagent Economy Legacy Perk.
  • Fixed an issue allowing multiple Cure of Recklessness debuffs to be active on a target.
  • Affliction
  • Malediction replaced with Grim Reach, which increases the range of your Affliction spells by 10/20%.
  • Shadow Mastery changed to increasing your Shadow spell damage by 2/4/6/8/10% (Was 1/2/3/4/5%).
  • Demonology
  • Fixed an issue where you couldn’t cast Soul Link on your pet.
  • Destruction
  • Destructive Reach changed to Increases the range of your Destruction spells by 10/20%.
  • Warrior
  • Battle Shout is now Raid wide.
  • Slam is no longer subject to spell pushback.
  • Fixed an issue where Overpower was not able to activate vs. significantly lower level enemies.
  • Arms
  • Fixed an issue where Weaponmaster’s Sword Specialization could be activated by Shield Bash and Shield Slam.
  • Fury
  • Lingering Rage no longer stops the player’s Health Regeneration after combat.
  • Fixed an issue where Improved Berserker Rage was not removing Movement Impairing Effects.

Gamepad Support

  • Added a swing timer to the center reticle.
  • Added bindings to enable and disable Voice Channel Transcription via the Chat Channels menu.
  • Ensured your own fishing bobber is always targetable.
  • Fixed using ground-targeted items. Using them a second time will now confirm the placement.
  • Fixed an issue causing the gamepad action bar to be invisible upon relogging after creating and selecting a custom Edit Mode layout.
  • Fixed an issue causing the cast bar to not be properly customizable with Edit Mode.
  • Fixed an issue making it difficult to activate actions using the class-specific flyouts.
  • Fixed an issue with quest reward selection that prevented completion of certain quests.
  • Fixed an issue where quests offered by interactive objects or other non-character quest givers could not be turned in with a gamepad.
  • Made the “Press and Hold Casting” setting compatible with gamepad.
  • Updated the Trade confirmation dialog to be usable with a gamepad.
  • Updated the Guild & Communities dialogs to be usable with a gamepad.
  • Updated the Chat Channels menu to be usable with a gamepad.
  • Updated the Transmog frame to be useable with a gamepad.

Items

  • Mystic Mushroom now correctly increases Spirit.
  • The Insight enchant now correctly increases Spirit.
  • Morbent’s Bane no longer causes other nearby players to play visual effects.
  • Scrolls now incur a global cooldown when used.
  • Many items created by professions have had their vendor sell price reduced.
  • Draught of Predatory Senses is now a Potion, on the Combat Potion cooldown, and had its duration reduced to fit within this design space.

Legacy System

  • Fixed an issue where Bartering was discounting training and repairing.
  • Visually moved the Master Chef and Luremaster perks 1 row to the left.
  • Developers’ notes: They were already available with only 5 points committed, so this is only a visual change.
  • The Quick and the Dead should now affect more Priest spells.

Quests

  • General
  • Fixed several quest items that were multi-drop and should not be.
  • Ashenvale
  • There are more Bloodtooth Guards available during the quest “Raene’s Cleansing”
  • Dalaran
  • Members of the Horde are no longer welcome in Dalaran under any circumstances and will be attacked on sight. This does not affect access to the City of Dalaran dungeon, but the Horde questline to obtain the Dalaran Sewer Key no longer grants unrestricted access to the city in the open world.
  • Darkshore
  • Fixed an issue where many of the furbolg camps would not grant credit for the quest “How Big a Threat?”
  • The quest “For Love Eternal” can now be turned in to Cerellian Whiteclaw at all times.
  • “Body and Heart”: Cenarion Moondust is no longer used up when you sprinkle it on the stone, so if you need to try again, you can come back later and use it again to re-summon Lunaclaw.
  • Mulgore
  • The Novice Warriors will no longer flag players for PvP during the quest “Sparring Match”.
  • Stormwind
  • “The Attack!” is no longer an escort quest and is now shareable, even while the event is active. Speak to Tyrion to begin the event if it is not active.
  • Teldrassil
  • Lord Melenas no longer evades at low health during the quest “Twisted Hatred”.
  • Wetlands
  • Several areas have had their respawn rates increased and evened out, including Dragonmaw Orcs, Gnolls, and Incendicite Ore.
  • Zephras Isle
  • Addressed an issue that could prevent players from using Halaan’s Gift to scry on the anchors of Zephras and progress the quest “The Anchors of Zephras.”

Player versus Player

  • Battleground Marks of Honor now stack up to 30 (was 20).

User Interface

  • Unit Frames display has been updated.
  • Minimap header display has been updated.
  • Spells with different rankings now behaves as a single entry in the Cooldown Manager.
  • Auction House now displays a column for equippable level.
  • Auction House will now properly display equipment stats from items with suffixes (example: “___ of the Monkey”).
  • Added detailed Scrolling Combat Text options under Options > Gameplay > Combat > Scrolling Combat Text for Self > Text on Me/Text on Target.
  • Searching for “Threat” will now pull up the Aggro Display option.
  • To reduce Nameplate clutter, the distance visibility for Nameplates for enemies and NPCs above and below the player have been adjusted. Your current target’s nameplate is not affected.
  • Restored level-up messages showing stat increases and talent points gained.
  • In-game Tutorials have been updated.
  • If party members are different character levels, the Looking For Group UI will now properly update the eligibility statuses of the dungeon list.
  • Group Finder checkbox “Show All Level Ranges” will properly update the dungeon list.
  • Fixed an issue where art assets were running amok on the Professions UI panel.
  • Who List search now supports subzones (example: characters in Northshire Valley will show up in both queries “/who northshire” and “/who elwynn”).
  • Players can no longer accept the ‘refresh world’ prompt while in combat.

Thursday, October 15, 2026 8

KaivaxBlizzardCommunity ManagerNewEU

WoW Forever Stress Test 19 October

PostsWoW Forever Beta Discussion

Please join us for the WoW Forever Stress Test on October 19. On that day, we will first take the WoW Forever Beta offline, and we will then open WoW Forever on the regional hardware that it will operate on when the game goes live. On October 19, the Stress Test will begin at 19:00 CEST for players in the EU region, 2:00 p.m. PDT for players in the Americas+Oceania, and at 5:00 a.m. in Taipei and…

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Please join us for the WoW Forever Stress Test on October 19.

On that day, we will first take the WoW Forever Beta offline, and we will then open WoW Forever on the regional hardware that it will operate on when the game goes live.

On October 19, the Stress Test will begin at 19:00 CEST for players in the EU region, 2:00 p.m. PDT for players in the Americas+Oceania, and at 5:00 a.m. in Taipei and 6:00 a.m. in Korea on October 20.

Any player with a WoW account is eligible to participate. No active subscription is needed.

Once you’re in, make a character, do a few quests, trade some items, chat, and group up with others to really put the game through its paces. This is a highly valuable event, since you’ll participate in our discovering of issues that would have otherwise happened on launch day.

WoW Forever will be available on production realms for a few hours, and then when we shut down the Stress Test, all characters will be deleted* and we will re-open the Beta.

*This is a complete wipe; names and everything else will be completely removed.

Thank you very much for joining us. We’ll see you there!

World of Warcraft

Join the World of Warcraft: Forever Stress Test - WoW

The gates are opening for the World of Warcraft: Forever Stress Test. For a limited time on 19 October, all interested players can sign into World of Warcraft: Forever and help us put the servers through their paces. Anyone can take part and no...

KaivaxBlizzardCommunity ManagerNewUS

WoW Forever Stress Test October 21

PostsWoW: Forever Beta Discussion

UPDATE – This test is now taking place on October 21 Please join us for the WoW Forever Stress Test on October 21. On that day, we will first take the WoW Forever Beta offline, and we will then open WoW Forever on the regional hardware that it will operate on when the game goes live. On October 21, the Stress Test will begin at 19:00 CEST for players in the EU region, 2:00 p.m. PDT for players in…

Read moreClose

UPDATE – This test is now taking place on October 21

Please join us for the WoW Forever Stress Test on October 21.

On that day, we will first take the WoW Forever Beta offline, and we will then open WoW Forever on the regional hardware that it will operate on when the game goes live.

On October 21, the Stress Test will begin at 19:00 CEST for players in the EU region, 2:00 p.m. PDT for players in the Americas+Oceania, and at 5:00 a.m. in Taipei and 6:00 a.m. in Korea on October 22.

Any player with a WoW account is eligible to participate. No active subscription is needed.

Once you’re in, make a character, do a few quests, trade some items, chat, and group up with others to really put the game through its paces. This is a highly valuable event, since you’ll participate in our discovering of issues that would have otherwise happened on launch day.

WoW Forever will be available on production realms for a few hours, and then when we shut down the Stress Test, all characters will be deleted* and we will re-open the Beta.

*This is a complete wipe; names and everything else will be completely removed.

Thank you very much for joining us. We’ll see you there!

World of Warcraft

Join the World of Warcraft: Forever Stress Test - WoW

The gates are opening for the World of Warcraft: Forever Stress Test. For a limited time on October 19, all interested players can sign into World of Warcraft: Forever and help us put the servers through their paces. Anyone can take part and no...

KaivaxBlizzardCommunity ManagerNewEU

Beta Realm Maintenance - 15 October

Builds and maintenanceWoW Forever Beta Discussion

We’re planning to take the WoW Forever Beta down in about 15 minutes, at 22:15 CEST. This will be a maintenance period that includes deploying and testing a new build of the game, and that build has quite a few changes and fixes. We’ll have a full update to the Development Notes for you when we get through the updating and the testing. See you on the other side!

Read moreClose

We’re planning to take the WoW Forever Beta down in about 15 minutes, at 22:15 CEST.

This will be a maintenance period that includes deploying and testing a new build of the game, and that build has quite a few changes and fixes.

We’ll have a full update to the Development Notes for you when we get through the updating and the testing. See you on the other side!

KaivaxBlizzardCommunity ManagerNewUS

Beta Realm Maintenance - October 15

Builds and maintenanceWoW: Forever Beta Discussion

We’re planning to take the WoW Forever Beta down in about 15 minutes, at 1:15 p.m. PDT. This will be a maintenance period that includes deploying and testing a new build of the game, and that build has quite a few changes and fixes. We’ll have a full update to the Development Notes for you when we get through the updating and the testing. See you on the other side!

Read moreClose

We’re planning to take the WoW Forever Beta down in about 15 minutes, at 1:15 p.m. PDT.

This will be a maintenance period that includes deploying and testing a new build of the game, and that build has quite a few changes and fixes.

We’ll have a full update to the Development Notes for you when we get through the updating and the testing. See you on the other side!

Blizzard EntertainmentBlizzardOfficial accountNewEU

World of Warcraft: Forever Class Deep Dives — Paladin

PostsWoW: Forever General Discussion

World of Warcraft: Forever Class Deep Dives — Paladin Stand as a champion of the Light in this World of Warcraft: Forever class deep dive. Discover how Paladin updates strengthen the class’s distinctive Seals and Judgements while expanding options for Holy healing and spell damage, Protection tanking, and Retribution damage. View Full Article

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World of Warcraft: Forever Class Deep Dives — Paladin

Stand as a champion of the Light in this World of Warcraft: Forever class deep dive. Discover how Paladin updates strengthen the class’s distinctive Seals and Judgements while expanding options for Holy healing and spell damage, Protection tanking, and Retribution damage.

View Full Article

Blizzard EntertainmentBlizzardOfficial accountNewUS

World of Warcraft: Forever Class Deep Dives — Paladin

PostsWorld of Warcraft: Forever General Discussion

World of Warcraft: Forever Class Deep Dives — Paladin Stand as a champion of the Light in this World of Warcraft: Forever class deep dive. Discover how Paladin updates strengthen the class’s distinctive Seals and Judgements while expanding options for Holy healing and spell damage, Protection tanking, and Retribution damage. View Full Article

Read moreClose

World of Warcraft: Forever Class Deep Dives — Paladin

Stand as a champion of the Light in this World of Warcraft: Forever class deep dive. Discover how Paladin updates strengthen the class’s distinctive Seals and Judgements while expanding options for Holy healing and spell damage, Protection tanking, and Retribution damage.

View Full Article

Wednesday, October 14, 2026 4

KaivaxBlizzardCommunity ManagerNewEU

Beta Maintenance - 14 October#19 · reply

Builds and maintenanceWoW Forever Beta Discussion

The Beta is coming back online imminently.

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The Beta is coming back online imminently.

KaivaxBlizzardCommunity ManagerNewUS

Beta Maintenance - October 14#79 · reply

Builds and maintenanceWoW: Forever Beta Discussion

The Beta is coming back online imminently.

Read moreClose

The Beta is coming back online imminently.

KaivaxBlizzardCommunity ManagerNewEU

Beta Maintenance - 14 October

Builds and maintenanceWoW Forever Beta Discussion

We’re taking the WoW Forever Beta offline in a few minutes for maintenance. We’re going to run some internal tests, and we don’t expect it to be down for more than a couple of hours. Beta realms should go offline at 17:00 CEST. We’ll see you on the other side!

Read moreClose

We’re taking the WoW Forever Beta offline in a few minutes for maintenance. We’re going to run some internal tests, and we don’t expect it to be down for more than a couple of hours.

Beta realms should go offline at 17:00 CEST.

We’ll see you on the other side!

KaivaxBlizzardCommunity ManagerNewUS

Beta Maintenance - October 14

Builds and maintenanceWoW: Forever Beta Discussion

We’re taking the WoW Forever Beta offline in a few minutes for maintenance. We’re going to run some internal tests, and we don’t expect it to be down for more than a couple of hours. Beta realms should go offline at 8:00 a.m. PDT. We’ll see you on the other side!

Read moreClose

We’re taking the WoW Forever Beta offline in a few minutes for maintenance. We’re going to run some internal tests, and we don’t expect it to be down for more than a couple of hours.

Beta realms should go offline at 8:00 a.m. PDT.

We’ll see you on the other side!

Tuesday, October 13, 2026 2

KaivaxBlizzardCommunity ManagerNewEU

Temporary Economy Holds For RMT

PostsWoW: Forever General Discussion

Hello! Some players have started to encounter our latest weapon in our efforts against the Real Money Trade (RMT) aka gold buying. If your account is suspected of being involved in RMT, either the selling or receiving of illicit gains, you may find your account subject to a Temporary Economy Hold. You will have restricted use of trade, mail, guild banks and the Auction House while this economic…

Read moreClose

Hello!

Some players have started to encounter our latest weapon in our efforts against the Real Money Trade (RMT) aka gold buying. If your account is suspected of being involved in RMT, either the selling or receiving of illicit gains, you may find your account subject to a Temporary Economy Hold. You will have restricted use of trade, mail, guild banks and the Auction House while this economic hold is in place.

Our aim with this new system is to aggressively shut down the flow of suspicious gold before it has been transferred or put into circulation into the economy, while providing us the time needed to investigate more thoroughly.

If you are just playing the game normally, it is unlikely you will ever see this restriction applied to your account. If this restriction is applied to your account, it will be either automatically removed when the actions that triggered it have been investigated and found false, or you will receive account actions if found to have been involved in RMT.

This system is new. There may be false positives while things are fine tuned, but merely having a Temporary Economy Hold will leave no permanent strikes against your account unless also later proven to be RMT motivated.

Thank you for joining us! We remain committed to ensure that WoW Forever is not marred by the Real Money Trade, and all of these systems will also be deployed to all versions of World of Warcraft if proven successful.

KaivaxBlizzardCommunity ManagerNewUS

Temporary Economy Holds For RMT

PostsWorld of Warcraft: Forever General Discussion

Hello! Some players have started to encounter our latest weapon in our efforts against the Real Money Trade (RMT) aka gold buying. If your account is suspected of being involved in RMT, either the selling or receiving of illicit gains, you may find your account subject to a Temporary Economy Hold. You will have restricted use of trade, mail, guild banks and the Auction House while this economic…

Read moreClose

Hello!

Some players have started to encounter our latest weapon in our efforts against the Real Money Trade (RMT) aka gold buying. If your account is suspected of being involved in RMT, either the selling or receiving of illicit gains, you may find your account subject to a Temporary Economy Hold. You will have restricted use of trade, mail, guild banks and the Auction House while this economic hold is in place.

Our aim with this new system is to aggressively shut down the flow of suspicious gold before it has been transferred or put into circulation into the economy, while providing us the time needed to investigate more thoroughly.

If you are just playing the game normally, it is unlikely you will ever see this restriction applied to your account. If this restriction is applied to your account, it will be either automatically removed when the actions that triggered it have been investigated and found false, or you will receive account actions if found to have been involved in RMT.

This system is new. There may be false positives while things are fine tuned, but merely having a Temporary Economy Hold will leave no permanent strikes against your account unless also later proven to be RMT motivated.

Thank you for joining us! We remain committed to ensure that WoW Forever is not marred by the Real Money Trade, and all of these systems will also be deployed to all versions of World of Warcraft if proven successful.

Thursday, October 8, 2026 11

KaivaxBlizzardCommunity ManagerNewEU

WoW Forever Beta Known Issues - 8 October#7 · reply

NotesWoW Forever Beta Discussion

Known Issues - New 8 October • While texture updates to Skyborne druid bear and travel form are updated, texture updates to Skyborne druid cat form, various creatures in Zephras Isle, and some mounts, pets, and other creatures will arrive in a future build. • Hunters who selected the Ferocity talent will not see the critical strike chance of their pet increase on the character sheet. This is a…

Read moreClose

Known Issues - New 8 October

• While texture updates to Skyborne druid bear and travel form are updated, texture updates to Skyborne druid cat form, various creatures in Zephras Isle, and some mounts, pets, and other creatures will arrive in a future build. • Hunters who selected the Ferocity talent will not see the critical strike chance of their pet increase on the character sheet. This is a visual bug only. • Some of the icons in the Professions window appear broken.

KaivaxBlizzardCommunity ManagerNewUS

WoW Forever Beta Known Issues - October 8#7 · reply

NotesWoW: Forever Beta Discussion

Known Issues - New October 8 • While texture updates to Skyborne druid bear and travel form are updated, texture updates to Skyborne druid cat form, various creatures in Zephras Isle, and some mounts, pets, and other creatures will arrive in a future build. • Hunters who selected the Ferocity talent will not see the critical strike chance of their pet increase on the character sheet. This is a…

Read moreClose

Known Issues - New October 8

• While texture updates to Skyborne druid bear and travel form are updated, texture updates to Skyborne druid cat form, various creatures in Zephras Isle, and some mounts, pets, and other creatures will arrive in a future build. • Hunters who selected the Ferocity talent will not see the critical strike chance of their pet increase on the character sheet. This is a visual bug only. • Some of the icons in the Professions window appear broken.

KaivaxBlizzardCommunity ManagerNewUS

Beta Realm Maintenance - October 8#551 · reply

Builds and maintenanceWoW: Forever Beta Discussion

Gruulqwas: any news on when the game will be back up Beta realm is back! Here are some notes.

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Gruulqwas:

any news on when the game will be back up

Beta realm is back!

Here are some notes.

KaivaxBlizzardCommunity ManagerNewEU

WoW Forever Beta Development Notes – Updated 8 October#5 · reply

NotesWoW Forever Beta Discussion

Today, we updated the WoW Forever Beta with a new build that includes the following. CHANGE LOG Bug Fixes This build reintroduces Classic looting behavior, where creatures that dropped no loot can still be interacted with. Fixed visual effects flickering on large creatures. Fixed creature behavior that could result in unintended long-distance pulls. Changes and Updates - Now available for…

Read moreClose

Today, we updated the WoW Forever Beta with a new build that includes the following.

CHANGE LOG

Bug Fixes

  • This build reintroduces Classic looting behavior, where creatures that dropped no loot can still be interacted with.
  • Fixed visual effects flickering on large creatures.
  • Fixed creature behavior that could result in unintended long-distance pulls.

Changes and Updates

-

Now available for testing: the new City of Dalaran dungeon.

-

Players will once again be able to swap multiple weapons within the same GCD, for example via a macro to swap from a two-handed weapon, to a sword and shield.

-

The experience earned from killing creatures in dungeons has been increased by approximately 20%.

-

Fixed a bug that reduced XP granted to players who were in a party with higher-level players killing lower-level enemies.

  • Developers’ notes: So far in WoW: Forever, experience for killing lower-level enemies while in a party was penalized based on the highest-level member of the party. In Classic Era, that adjustment was made individually for each party member without regard for the highest-level party member. We’ve reverted the calculation to the Classic Era behavior, where only the individual’s level matters. We believe the combination of these two changes will dramatically increase experience earned in dungeons for most players.
  • Developers’ notes: As before, if a member of the party is at a vastly higher level than the enemy being killed, then no player in the party will receive XP, as intended.

-

Cooldown Manager

  • All classes, racial abilities, and trinkets are now supported.
  • Developers’ notes: Additional support for consumables will come in a later patch.

-

Gamepad Support

  • Updated the input indicator for actions that require holding a button as opposed to pressing it.
  • Fixed an issue that could prevent inputs from working as intended after looting.
  • Opening the map UI will now start focus on the Quest Log. This allows players to continue running unless actively using map cursor.
  • Raid frame traversal updates.
  • Gamepad Action Bar now has edit mode support.
  • Edit Mode layouts are now saved and loaded per ui type
  • Gamepad Action Bar settings such as compact action bar have been moved into edit mode from the options menu.
  • Users will need to go into edit mode, click the gamepad action bar and set any desired options as they will not be moved over from the previous options in the options menu.

-

Legacy System

  • All Beta players have been granted completion of the Legacy Challenge. This awards 16 Legacy Points to fully test out the system.
  • The lowest-cost talent point re-spec for Legacy Points now costs 1s, and the cost to re-spec will reduce by one re-spec per hour.
  • Developers’ notes: This is similar to how re-spec costs work for class talents and only applies during the Beta.

Classes

  • Developers’ notes: There have been several bugs in the calculation of Rage gained from taking damage, and the bugs are fixed in this build. The typical Warrior or Druid should be gaining more Rage from taking damage.
  • Fixed a bug where the Rage calculation was incorrectly using the player’s health to determine Rage gained, instead of an expected creature’s health. This incorrectly resulted in less Rage earned while wearing more Stamina gear.
  • Fixed a bug where the Rage calculation was not correctly handling increased damage taken from combat multipliers, in particular from taking critical strikes or crushing blows.
  • Fixed a bug where Rage calculations on Damage absorbs were not being handled correctly. Damage absorbs should now be properly ignored when calculating Rage received from attacks (as if the Warrior/Druid had no absorb active).
  • Developers’ notes: Previously, we were balancing Rage gained around Warriors having 50% Armor. While this was appropriate for a tank, it was not appropriate for questing Warriors. We have rebalanced Rage gains based on appropriate values per level in the 20% to 40% range, varying by level.
  • Druid
  • Fixed a bug where Druids couldn’t use Mana Potions while in Bear/Dire Bear/Cat Form.
  • Additional Rage generated from landing Critical Strikes increased to 100% increased Rage (Was 75%).
  • The base damage of Thorns has been returned to the Vanilla WoW values and the spell power ratio has been reduced to 6% (was 13.3%).
  • Fixed an issue where Cat Form was reducing your maximum health.
  • Bear Form and Dire Bear Form: Threat bonus increased to 50% from 30%.
  • The effects that override shapeshifting now more closely resemble Classic wow.
  • Developers’ notes: The Druid’s form is a critical piece of information in combat and preserving the ability for players to see what form the Druid is currently in is important. We appreciate the desire for Druid players to still transform, so there are effects that will still work, it is just now much more limited and largely based on if that transform has other benefits (for example, Noggenfogger Elixir will still transform you because it lets you breathe underwater.)
  • Demoralizing Roar: Fixed an issue where it generated no threat. Now puts some threat on all affected targets.
  • Wrath: The base points and points per level of ranks 1-5 of this spell have been adjusted to make the growth rate of ranks 1-6 more consistent, and new ranks always an upgrade.
  • Feral
  • Predatory Instincts: This talent has been renamed “Natural Instinct” and now also increases spell healing by 12/25% of Intellect.
  • Shifting Power can no longer be used while already at Full Energy.
  • Thick Hide: This talent is now properly implemented in code, rather than script, resolving some bugs with equipping gear while shapeshifted not triggering it.
  • Hunter
  • Disengage: Threat reduction was intended to be doubled but was missed. Now implemented.
  • Fixed a bug causing Hunter pets to gain health repeatedly when low health.
  • Beast Mastery
  • Unleashed Fury now correctly increases your pet’s damage.
  • Marksmanship
  • Improved Concussive Shot now has the correct chance to activate.
  • Survival
  • Improved Wing Clip now has the correct chance to activate and reduced chance to activate if using ranks substantially below your current level.
  • Expose Prey now lasts 10 sec (was 5).
  • Entrapment now correctly has diminishing returns.
  • Entrapment now correctly only activates on Frost Trap’s initial activation, not periodically.
  • Mage
  • Fixed an issue where Impact could proc off of Flamestrike’s periodic damage.
  • Frostbolt: The base points and points per level of ranks 1-5 of this spell have been adjusted to make the growth rate of ranks 1-6 more consistent, and new ranks always an upgrade.
  • Fireball: The base points and points per level of ranks 1-5 of this spell have been adjusted to make the growth rate of ranks 1-6 more consistent, and new ranks always an upgrade.
  • Arcane Missiles: The base points and points per level of ranks 1-3 of this spell have been adjusted to make the growth rate of ranks 1-4 more consistent, and new ranks always an upgrade.
  • Paladin
  • Fixed an issue with Retribution Aura that caused it to use the target being struck’s spell power instead of the casting Paladin’s spell power.
  • The base damage of Retribution Aura has been returned to the Vanilla WoW values (about a 33% reduction) and the spell power ratio has been reduced to 6% (was 13.3%).
  • Protection
  • Reckoning: Now has a 1.5 second cooldown on how often it can be triggered.
  • Fixed an issue where Seal of Fury was granting Mana back to the Paladin even if the Improved Seal of Fury talent was not active.
  • Improved Seal of Fury and Shield Specialization no longer generate threat when restoring Mana.
  • Developers’ notes: Paladins restoring enough Mana to sustain combat while tanking was causing more threat to be generated than intended.
  • Priest
  • Smite: The base points and points per level of ranks 1-4 of this spell have been adjusted to make the growth rate of ranks 1-5 more consistent, and new ranks always an upgrade.
  • Lesser Heal and Heal: The base points of ranks 1-3 of Lesser Heal and ranks 1-2 of Heal have been adjusted to make the growth rate of this family of spells up to Heal Rank 3 more consistent, and new ranks always an upgrade.
  • Discipline
  • Developers’ notes: Penance has received multiple updates to bring it more in line with powerful spells that have a cooldown.
  • Reduced Penance spell damage and healing to resolve a bug where it was being treated like a 3-second channel instead of a 2 -second channel.
  • Adjusted Penance mana costs so that it has a consistent advantage in mana efficiency over the Heal/Greater Heal family of spells. Rank 1 mana cost was increased by 50%.
  • Healing done by Penance has been increased on Penance ranks 2 and 4.
  • Shaman
  • Flametongue Totem will now correctly use the target’s attack speed if they are Shapeshifted, instead of using the speed of their equipped weapon.
  • Lightning Bolt: The base points and points per level of ranks 1-5 of this spell have been adjusted to make the growth rate of ranks 1-6 more consistent, and new ranks always an upgrade.
  • Elemental
  • Elemental Focus is no longer activated and immediately consumed when using Fire Nova.
  • Restoration
  • Water Shield now accurately displays the mana restored in the buff tooltip.
  • Water Shield no longer says it has a 15 second cooldown (it didn’t have one).
  • Mana Tide Totem will once again display its visual when pulsing.
  • Warlock
  • A Warlock’s current pet will now be stunned while summoning a new pet.
  • Shadow Bolt: The base points and points per level of ranks 1-4 of this spell have been adjusted to make the growth rate of ranks 1-5 more consistent, and new ranks always an upgrade.
  • Demonology
  • Demonic Brand bonus pet damage now only does high threat when it deals Shadow damage.
  • Warrior
  • Demoralizing Shout: Fixed an issue where it generated no threat. Now puts some threat on all affected targets.
  • Arms
  • Deep Wounds is once again a required talent to reach Impale.
  • Fixed a bug where Deep Wounds was scaling with attack power for your Offhand weapon.
  • Developers’ notes: Deep Wounds does not scale with Attack Power but is a rolling DoT compared to Classic/Vanilla.
  • Protection
  • Fixed an issue causing Last Stand to not grant the correct amount of health to the player on activation.

Items

  • Reduced the visual size of new armorset shoulder pieces to correct size.
  • Wolfshead Helm’s effect has changed to granting 5 additional Energy when shifting power is used. Rage portion of the helm’s effect remains the same.
  • Various Dungeon Quest Rewards have had their rarity lowered to Uncommon from Rare. Stats have been updated to reflect the change in rarity.
  • The Truthseeker’s Bow from the Greater Friend of the Library quest now has the correct level requirement of level 40. The other two rewards from this quest chain had a level 40 equipped item requirement so it has been changed to match these items.
  • Transformative Cocoon is now correctly a debuff.
  • The Revelation Enchant’s buff will no longer be removed when the caster Shapeshifts into Ghost Wolf or Druid Forms.
  • The recipe for Peace Tea now sells to vendors for 10c.
  • Various Enchanting-produced items have had their vendor prices adjusted as follows:
  • Minor Wizard Oils now sells for 1s.
  • Novice’s Practice Wand now sells for 5c.
  • Lesser Magic Wand now sells for 1s 10c.
  • Greater Magic Wand now sells for 2s.
  • Lesser Mystic Wand now sells for 4s 50c.
  • Greater Mystic Wand now sells for 6s.
  • Twisted Nether Wand now sells for 10s.
  • Dreambough Wand now sells for 15s.
  • Lesser Eternal Wand now sells for 20s.
  • Greater Eternal Wand now sells for 25s.
  • Booty Bay Bruiser’s Buckshot no longer has a knockback effect.
  • The following rewards from the new Gelkis and Magram quests in the Desolace have received tuning adjustments. In an upcoming hotfix, these will be changed to require Level 35 to equip, matching the quest adjustments.
  • Abandoned Ferocity
  • Blade of the Magram Clan
  • Bludgeon of Betrayed Virtues
  • Centaur Spear
  • Ceremonial Centaur Blanket
  • Desert Crawler’s Claw
  • Desperate Barrier
  • Greatstaff of the Necrokhans
  • Kolkar Hunter’s Belt
  • Kolkar Marauder Chain
  • Scavenged Magram Armament
  • Soulsplatter Mace
  • Staff of Revelations
  • Thrice-Damned Effigy
  • Traitor’s Finger
  • Wanderer’s Broadsword
  • Developers’ notes: Most of the items above have simply had their power level adjusted to the expected value from the quest, but some received stat changes.
  • Damage from Discolored Healing Potions no longer breaks Crowd Control effects.

Player versus Player

  • Critical strikes in PvP no longer have reduced efficacy.
  • Fixed an issue where the capture point for Shipwreck Cove appeared in the incorrect location.

Professions

  • Armor Kits that grant Attack Power no longer incorrectly grant twice as much Ranged Attack Power.
  • Fixed an issue where Enchant Weapon - Recovery was not working for Druids while shapeshifted.

Races

  • Undead
  • Fixed an issue where Will of the Forsaken could sometimes not be used while asleep or charmed.

Quests

  • Fixed an issue where players could become unable to start “Blood Tithe” after completing certain quests.
  • The Night Watchman’s Torch no longer has a visible aura on the players it is illuminating, only the torch bearer.
  • Barbers across capital cities have been sacked and replaced with local barbers. We anticipate no fallout from this among the goblin cartels.
  • Barrens
  • The Horn of Echeyakee is no longer consumed on use during the quest “Echeyakee”.
  • There is now a map marker for the quest “The Principal Source”.
  • Desolace
  • The new quests for the Gelkis and the Magram beginning with “Valley of Bones” now require a minimum level of 35 (was 30).
  • The power of these rewards have been adjusted. See Items section for more details.
  • Dun Morogh
  • Moving and turning inputs no longer cancel Far Sight during the quest “Farsen’s Watch”. It can still be right-click cancelled at any time.
  • Durotar
  • The Taillasher Eggs for the quest “Break A Few Eggs” now respawn more quickly, and there are more eggs available.
  • Lazy Peons are now lazier for the quest “Lazy Peons”, and the map marker now includes the super secret northern peons.
  • Duskwood
  • Stitches is once again hostile as he enters the unsuspecting town of Darkshire. DARKSHIRE…I HUNGER!!
  • Excavation Site: Wetlands
  • The Titan Relic item from the quest “Elder Knowledge” or “Lost Relic Carry” is given back to players for the follow-ups “Earthen Echo” or “Prehistoric Prism”, so that you do not need to get another relic.
  • Hillsbrad Foothills
  • During the quest “Elixir of Pain” Stanley no longer gives XP, and the quest now gives the XP that formerly came from him.
  • Loch Modan
  • Reduced the frequency of Dark Iron Ambushers at Miran’s camp during the quest “Resupplying the Excavation.”
  • Mulgore
  • The turn-in marker for “Grim Tidings” has been updated for accuracy.
  • Creatures in Gloomrise now respawn more evenly, and Gloomrise Hatchlings give appropriate XP for their difficulty.
  • Orgrimmar
  • Neeru Fireblade now has a map marker and mouseover tooltip during the quest “Hidden Enemies”. Ironic.
  • Redridge Mountains
  • Increased the respawn rate of the Weapon Racks, Stolen Weapons, and Blackrock Supplies for the quest “Blackrock Blockade”.
  • Rogue
  • Added map markers for the quest “Plundering the Plunderers”.
  • Shaman
  • The various creatures needed for the quest “Storm, Earth, and Fire” respawn more quickly, creatures drop their twisted totems more often, Maraudine Scouts now drop Twisted Air Totems, Ongeku can now drop a Twisted Earth Totem, Murdaloc can now drop a Twisted Fire Totem. The Twisted Fire Totem can now additionally be obtained via Dustbelcher ogres across the Badlands. Larger encampents like Dustbelch Grotto will respawn more quickly, but smaller ones will not.
  • The Eye of the Tempest for “Heed My Call” is now multi-drop.
  • Stonetalon Mountains
  • Jin’Zil now allows quests to be turned in to him after someone completes the quest “Jin’Zil’s Forest Magic.”
  • Teldrassil
  • During the quest “Destiny Calls”, Sethir the Ancient now spawns more Minions of Sethir after having been reset, and his respawn time has been decreased.
  • Sentinel Lynessa Duskblossom now moves more slowly during the quest “Escaping Ban’ethil.”
  • Tirisfal Glades
  • Increased the level of the quests and creatures around Shadowvale and Bandarion Keep.
  • Developers’ notes: These were lower level than the content that preceded them, which didn’t have the escalation we wanted and could result in the quests being green by the time you got to them.
  • Warrior
  • Fixed an issue where the Mausoleum Trigger for the quest “Ulag the Cleaver” would take a long time to reactivate.

User Interface

  • Voice Chat can now be set to use Discord Voice under Audio settings and is used for the entire party based on the party leader’s setting.
  • An In-Game Voice Mode can now be chosen for Group Finder postings which result in party members receiving a prompt to join the selected voice chat.
  • Inspect player window has been updated.
  • Combo points have been updated in the Target Frame and Personal Resource Display.
  • Quest Types are now displayed as text in the Quest Log, Quest Tracker, and Quest Dialogue.
  • Quest level requirements are now displayed in the Quest Tracker.
  • Fixed an issue where buffed stats were not highlighted in the Character Info panel.
  • Fixed an issue where Specific Macros were showing General Macros.
  • Clicking on an earned Legacy Challenge will now open the Legacy Challenge window.
  • View Talents is now an option below Inspect in the target frame’s context menu.
  • Character level and class is now displayed on the left frame of the Character Info pane.

Known Issues – New with this build

  • While texture updates to Skyborne druid bear and travel form are updated, texture updates to Skyborne druid cat form, various creatures in Zephras Isle, and some mounts, pets, and other creatures will arrive in a future build.
  • Hunters who selected the Ferocity talent will not see the critical strike chance of their pet increase on the character sheet. This is a visual bug only.
  • Some of the icons in the Professions window appear broken.
KaivaxBlizzardCommunity ManagerNewUS

WoW Forever Beta Development Notes – Updated October 15#5 · reply

NotesWoW: Forever Beta Discussion

Today, we updated the WoW Forever Beta with a new build that includes the following. CHANGE LOG Bug Fixes This build reintroduces Classic looting behavior, where creatures that dropped no loot can still be interacted with. Fixed visual effects flickering on large creatures. Fixed creature behavior that could result in unintended long-distance pulls. Changes and Updates - Now available for…

Read moreClose

Today, we updated the WoW Forever Beta with a new build that includes the following.

CHANGE LOG

Bug Fixes

  • This build reintroduces Classic looting behavior, where creatures that dropped no loot can still be interacted with.
  • Fixed visual effects flickering on large creatures.
  • Fixed creature behavior that could result in unintended long-distance pulls.

Changes and Updates

-

Now available for testing: the new City of Dalaran dungeon.

-

Players will once again be able to swap multiple weapons within the same GCD, for example via a macro to swap from a two-handed weapon, to a sword and shield.

-

The experience earned from killing creatures in dungeons has been increased by approximately 20%.

-

Fixed a bug that reduced XP granted to players who were in a party with higher-level players killing lower-level enemies.

  • Developers’ notes: So far in WoW: Forever, experience for killing lower-level enemies while in a party was penalized based on the highest-level member of the party. In Classic Era, that adjustment was made individually for each party member without regard for the highest-level party member. We’ve reverted the calculation to the Classic Era behavior, where only the individual’s level matters. We believe the combination of these two changes will dramatically increase experience earned in dungeons for most players.
  • Developers’ notes: As before, if a member of the party is at a vastly higher level than the enemy being killed, then no player in the party will receive XP, as intended.

-

Cooldown Manager

  • All classes, racial abilities, and trinkets are now supported.
  • Developers’ notes: Additional support for consumables will come in a later patch.

-

Gamepad Support

  • Updated the input indicator for actions that require holding a button as opposed to pressing it.
  • Fixed an issue that could prevent inputs from working as intended after looting.
  • Opening the map UI will now start focus on the Quest Log. This allows players to continue running unless actively using map cursor.
  • Raid frame traversal updates.
  • Gamepad Action Bar now has edit mode support.
  • Edit Mode layouts are now saved and loaded per ui type
  • Gamepad Action Bar settings such as compact action bar have been moved into edit mode from the options menu.
  • Users will need to go into edit mode, click the gamepad action bar and set any desired options as they will not be moved over from the previous options in the options menu.

-

Legacy System

  • All Beta players have been granted completion of the Legacy Challenge. This awards 16 Legacy Points to fully test out the system.
  • The lowest-cost talent point re-spec for Legacy Points now costs 1s, and the cost to re-spec will reduce by one re-spec per hour.
  • Developers’ notes: This is similar to how re-spec costs work for class talents and only applies during the Beta.

Classes

  • Developers’ notes: There have been several bugs in the calculation of Rage gained from taking damage, and the bugs are fixed in this build. The typical Warrior or Druid should be gaining more Rage from taking damage.
  • Fixed a bug where the Rage calculation was incorrectly using the player’s health to determine Rage gained, instead of an expected creature’s health. This incorrectly resulted in less Rage earned while wearing more Stamina gear.
  • Fixed a bug where the Rage calculation was not correctly handling increased damage taken from combat multipliers, in particular from taking critical strikes or crushing blows.
  • Fixed a bug where Rage calculations on Damage absorbs were not being handled correctly. Damage absorbs should now be properly ignored when calculating Rage received from attacks (as if the Warrior/Druid had no absorb active).
  • Developers’ notes: Previously, we were balancing Rage gained around Warriors having 50% Armor. While this was appropriate for a tank, it was not appropriate for questing Warriors. We have rebalanced Rage gains based on appropriate values per level in the 20% to 40% range, varying by level.
  • Druid
  • Fixed a bug where Druids couldn’t use Mana Potions while in Bear/Dire Bear/Cat Form.
  • Additional Rage generated from landing Critical Strikes increased to 100% increased Rage (Was 75%).
  • The base damage of Thorns has been returned to the Vanilla WoW values and the spell power ratio has been reduced to 6% (was 13.3%).
  • Fixed an issue where Cat Form was reducing your maximum health.
  • Bear Form and Dire Bear Form: Threat bonus increased to 50% from 30%.
  • The effects that override shapeshifting now more closely resemble Classic wow.
  • Developers’ notes: The Druid’s form is a critical piece of information in combat and preserving the ability for players to see what form the Druid is currently in is important. We appreciate the desire for Druid players to still transform, so there are effects that will still work, it is just now much more limited and largely based on if that transform has other benefits (for example, Noggenfogger Elixir will still transform you because it lets you breathe underwater.)
  • Demoralizing Roar: Fixed an issue where it generated no threat. Now puts some threat on all affected targets.
  • Wrath: The base points and points per level of ranks 1-5 of this spell have been adjusted to make the growth rate of ranks 1-6 more consistent, and new ranks always an upgrade.
  • Feral
  • Predatory Instincts: This talent has been renamed “Natural Instinct” and now also increases spell healing by 12/25% of Intellect.
  • Shifting Power can no longer be used while already at Full Energy.
  • Thick Hide: This talent is now properly implemented in code, rather than script, resolving some bugs with equipping gear while shapeshifted not triggering it.
  • Hunter
  • Disengage: Threat reduction was intended to be doubled but was missed. Now implemented.
  • Fixed a bug causing Hunter pets to gain health repeatedly when low health.
  • Beast Mastery
  • Unleashed Fury now correctly increases your pet’s damage.
  • Marksmanship
  • Improved Concussive Shot now has the correct chance to activate.
  • Survival
  • Improved Wing Clip now has the correct chance to activate and reduced chance to activate if using ranks substantially below your current level.
  • Expose Prey now lasts 10 sec (was 5).
  • Entrapment now correctly has diminishing returns.
  • Entrapment now correctly only activates on Frost Trap’s initial activation, not periodically.
  • Mage
  • Fixed an issue where Impact could proc off of Flamestrike’s periodic damage.
  • Frostbolt: The base points and points per level of ranks 1-5 of this spell have been adjusted to make the growth rate of ranks 1-6 more consistent, and new ranks always an upgrade.
  • Fireball: The base points and points per level of ranks 1-5 of this spell have been adjusted to make the growth rate of ranks 1-6 more consistent, and new ranks always an upgrade.
  • Arcane Missiles: The base points and points per level of ranks 1-3 of this spell have been adjusted to make the growth rate of ranks 1-4 more consistent, and new ranks always an upgrade.
  • Paladin
  • Fixed an issue with Retribution Aura that caused it to use the target being struck’s spell power instead of the casting Paladin’s spell power.
  • The base damage of Retribution Aura has been returned to the Vanilla WoW values (about a 33% reduction) and the spell power ratio has been reduced to 6% (was 13.3%).
  • Protection
  • Reckoning: Now has a 1.5 second cooldown on how often it can be triggered.
  • Fixed an issue where Seal of Fury was granting Mana back to the Paladin even if the Improved Seal of Fury talent was not active.
  • Improved Seal of Fury and Shield Specialization no longer generate threat when restoring Mana.
  • Developers’ notes: Paladins restoring enough Mana to sustain combat while tanking was causing more threat to be generated than intended.
  • Priest
  • Smite: The base points and points per level of ranks 1-4 of this spell have been adjusted to make the growth rate of ranks 1-5 more consistent, and new ranks always an upgrade.
  • Lesser Heal and Heal: The base points of ranks 1-3 of Lesser Heal and ranks 1-2 of Heal have been adjusted to make the growth rate of this family of spells up to Heal Rank 3 more consistent, and new ranks always an upgrade.
  • Discipline
  • Developers’ notes: Penance has received multiple updates to bring it more in line with powerful spells that have a cooldown.
  • Reduced Penance spell damage and healing to resolve a bug where it was being treated like a 3-second channel instead of a 2 -second channel.
  • Adjusted Penance mana costs so that it has a consistent advantage in mana efficiency over the Heal/Greater Heal family of spells. Rank 1 mana cost was increased by 50%.
  • Healing done by Penance has been increased on Penance ranks 2 and 4.
  • Shaman
  • Flametongue Totem will now correctly use the target’s attack speed if they are Shapeshifted, instead of using the speed of their equipped weapon.
  • Lightning Bolt: The base points and points per level of ranks 1-5 of this spell have been adjusted to make the growth rate of ranks 1-6 more consistent, and new ranks always an upgrade.
  • Elemental
  • Elemental Focus is no longer activated and immediately consumed when using Fire Nova.
  • Restoration
  • Water Shield now accurately displays the mana restored in the buff tooltip.
  • Water Shield no longer says it has a 15 second cooldown (it didn’t have one).
  • Mana Tide Totem will once again display its visual when pulsing.
  • Warlock
  • A Warlock’s current pet will now be stunned while summoning a new pet.
  • Shadow Bolt: The base points and points per level of ranks 1-4 of this spell have been adjusted to make the growth rate of ranks 1-5 more consistent, and new ranks always an upgrade.
  • Demonology
  • Demonic Brand bonus pet damage now only does high threat when it deals Shadow damage.
  • Warrior
  • Demoralizing Shout: Fixed an issue where it generated no threat. Now puts some threat on all affected targets.
  • Arms
  • Deep Wounds is once again a required talent to reach Impale.
  • Fixed a bug where Deep Wounds was scaling with attack power for your Offhand weapon.
  • Developers’ notes: Deep Wounds does not scale with Attack Power but is a rolling DoT compared to Classic/Vanilla.
  • Protection
  • Fixed an issue causing Last Stand to not grant the correct amount of health to the player on activation.

Items

  • Reduced the visual size of new armorset shoulder pieces to correct size.
  • Wolfshead Helm’s effect has changed to granting 5 additional Energy when shifting power is used. Rage portion of the helm’s effect remains the same.
  • Various Dungeon Quest Rewards have had their rarity lowered to Uncommon from Rare. Stats have been updated to reflect the change in rarity.
  • The Truthseeker’s Bow from the Greater Friend of the Library quest now has the correct level requirement of level 40. The other two rewards from this quest chain had a level 40 equipped item requirement so it has been changed to match these items.
  • Transformative Cocoon is now correctly a debuff.
  • The Revelation Enchant’s buff will no longer be removed when the caster Shapeshifts into Ghost Wolf or Druid Forms.
  • The recipe for Peace Tea now sells to vendors for 10c.
  • Various Enchanting-produced items have had their vendor prices adjusted as follows:
  • Minor Wizard Oils now sells for 1s.
  • Novice’s Practice Wand now sells for 5c.
  • Lesser Magic Wand now sells for 1s 10c.
  • Greater Magic Wand now sells for 2s.
  • Lesser Mystic Wand now sells for 4s 50c.
  • Greater Mystic Wand now sells for 6s.
  • Twisted Nether Wand now sells for 10s.
  • Dreambough Wand now sells for 15s.
  • Lesser Eternal Wand now sells for 20s.
  • Greater Eternal Wand now sells for 25s.
  • Booty Bay Bruiser’s Buckshot no longer has a knockback effect.
  • The following rewards from the new Gelkis and Magram quests in the Desolace have received tuning adjustments. In an upcoming hotfix, these will be changed to require Level 35 to equip, matching the quest adjustments.
  • Abandoned Ferocity
  • Blade of the Magram Clan
  • Bludgeon of Betrayed Virtues
  • Centaur Spear
  • Ceremonial Centaur Blanket
  • Desert Crawler’s Claw
  • Desperate Barrier
  • Greatstaff of the Necrokhans
  • Kolkar Hunter’s Belt
  • Kolkar Marauder Chain
  • Scavenged Magram Armament
  • Soulsplatter Mace
  • Staff of Revelations
  • Thrice-Damned Effigy
  • Traitor’s Finger
  • Wanderer’s Broadsword
  • Developers’ notes: Most of the items above have simply had their power level adjusted to the expected value from the quest, but some received stat changes.
  • Damage from Discolored Healing Potions no longer breaks Crowd Control effects.

Player versus Player

  • Critical strikes in PvP no longer have reduced efficacy.
  • Fixed an issue where the capture point for Shipwreck Cove appeared in the incorrect location.

Professions

  • Armor Kits that grant Attack Power no longer incorrectly grant twice as much Ranged Attack Power.
  • Fixed an issue where Enchant Weapon - Recovery was not working for Druids while shapeshifted.

Races

  • Undead
  • Fixed an issue where Will of the Forsaken could sometimes not be used while asleep or charmed.

Quests

  • Fixed an issue where players could become unable to start “Blood Tithe” after completing certain quests.
  • The Night Watchman’s Torch no longer has a visible aura on the players it is illuminating, only the torch bearer.
  • Barbers across capital cities have been sacked and replaced with local barbers. We anticipate no fallout from this among the goblin cartels.
  • Barrens
  • The Horn of Echeyakee is no longer consumed on use during the quest “Echeyakee”.
  • There is now a map marker for the quest “The Principal Source”.
  • Desolace
  • The new quests for the Gelkis and the Magram beginning with “Valley of Bones” now require a minimum level of 35 (was 30).
  • The power of these rewards have been adjusted. See Items section for more details.
  • Dun Morogh
  • Moving and turning inputs no longer cancel Far Sight during the quest “Farsen’s Watch”. It can still be right-click cancelled at any time.
  • Durotar
  • The Taillasher Eggs for the quest “Break A Few Eggs” now respawn more quickly, and there are more eggs available.
  • Lazy Peons are now lazier for the quest “Lazy Peons”, and the map marker now includes the super secret northern peons.
  • Duskwood
  • Stitches is once again hostile as he enters the unsuspecting town of Darkshire. DARKSHIRE…I HUNGER!!
  • Excavation Site: Wetlands
  • The Titan Relic item from the quest “Elder Knowledge” or “Lost Relic Carry” is given back to players for the follow-ups “Earthen Echo” or “Prehistoric Prism”, so that you do not need to get another relic.
  • Hillsbrad Foothills
  • During the quest “Elixir of Pain” Stanley no longer gives XP, and the quest now gives the XP that formerly came from him.
  • Loch Modan
  • Reduced the frequency of Dark Iron Ambushers at Miran’s camp during the quest “Resupplying the Excavation.”
  • Mulgore
  • The turn-in marker for “Grim Tidings” has been updated for accuracy.
  • Creatures in Gloomrise now respawn more evenly, and Gloomrise Hatchlings give appropriate XP for their difficulty.
  • Orgrimmar
  • Neeru Fireblade now has a map marker and mouseover tooltip during the quest “Hidden Enemies”. Ironic.
  • Redridge Mountains
  • Increased the respawn rate of the Weapon Racks, Stolen Weapons, and Blackrock Supplies for the quest “Blackrock Blockade”.
  • Rogue
  • Added map markers for the quest “Plundering the Plunderers”.
  • Shaman
  • The various creatures needed for the quest “Storm, Earth, and Fire” respawn more quickly, creatures drop their twisted totems more often, Maraudine Scouts now drop Twisted Air Totems, Ongeku can now drop a Twisted Earth Totem, Murdaloc can now drop a Twisted Fire Totem. The Twisted Fire Totem can now additionally be obtained via Dustbelcher ogres across the Badlands. Larger encampents like Dustbelch Grotto will respawn more quickly, but smaller ones will not.
  • The Eye of the Tempest for “Heed My Call” is now multi-drop.
  • Stonetalon Mountains
  • Jin’Zil now allows quests to be turned in to him after someone completes the quest “Jin’Zil’s Forest Magic.”
  • Teldrassil
  • During the quest “Destiny Calls”, Sethir the Ancient now spawns more Minions of Sethir after having been reset, and his respawn time has been decreased.
  • Sentinel Lynessa Duskblossom now moves more slowly during the quest “Escaping Ban’ethil.”
  • Tirisfal Glades
  • Increased the level of the quests and creatures around Shadowvale and Bandarion Keep.
  • Developers’ notes: These were lower level than the content that preceded them, which didn’t have the escalation we wanted and could result in the quests being green by the time you got to them.
  • Warrior
  • Fixed an issue where the Mausoleum Trigger for the quest “Ulag the Cleaver” would take a long time to reactivate.

User Interface

  • Voice Chat can now be set to use Discord Voice under Audio settings and is used for the entire party based on the party leader’s setting.
  • An In-Game Voice Mode can now be chosen for Group Finder postings which result in party members receiving a prompt to join the selected voice chat.
  • Inspect player window has been updated.
  • Combo points have been updated in the Target Frame and Personal Resource Display.
  • Quest Types are now displayed as text in the Quest Log, Quest Tracker, and Quest Dialogue.
  • Quest level requirements are now displayed in the Quest Tracker.
  • Fixed an issue where buffed stats were not highlighted in the Character Info panel.
  • Fixed an issue where Specific Macros were showing General Macros.
  • Clicking on an earned Legacy Challenge will now open the Legacy Challenge window.
  • View Talents is now an option below Inspect in the target frame’s context menu.
  • Character level and class is now displayed on the left frame of the Character Info pane.

Known Issues – New with this build

  • While texture updates to Skyborne druid bear and travel form are updated, texture updates to Skyborne druid cat form, various creatures in Zephras Isle, and some mounts, pets, and other creatures will arrive in a future build.
  • Hunters who selected the Ferocity talent will not see the critical strike chance of their pet increase on the character sheet. This is a visual bug only.
  • Some of the icons in the Professions window appear broken.
AggrendBlizzardWoW DeveloperNewEU

The WoW: Forever Podcast: Episode 3 - Dive Into Dungeons With Devs ft. @Hammerdancegaming#4 · reply

PostsWoW: Forever General Discussion

Hi All, One thing I did want to make sure we mentioned that did NOT get mentioned in the podcast is that we are also fixing a bug with XP in dungeons. In previous beta builds, the XP earned per kill was awarded based on the highest level person in the group. If you are running, say, Deadmines with 4 level 20s and 1 level 25, the amount of XP you get as a level 20 is extremely low per kill. With…

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Hi All,

One thing I did want to make sure we mentioned that did NOT get mentioned in the podcast is that we are also fixing a bug with XP in dungeons.

In previous beta builds, the XP earned per kill was awarded based on the highest level person in the group. If you are running, say, Deadmines with 4 level 20s and 1 level 25, the amount of XP you get as a level 20 is extremely low per kill. With this fix, you should now receive XP based on your level relative to the mobs,as intended.

This fix combined with the 20% increase to base kills in dungeons should make it feel better and more even.

XP gain is not going to be what it was in era, but it should feel significantly better now. We understand that some of you want to dungeon cleave to 60, but this is another one of those things that has to pass muster with our core pillars. That playstyle being the optimal way to level does not pass that muster and we need to hold firm on these balance adjustments.

As it stands now after the adjustments, with perfect xp/hr play, the leveling rates in dungeons will be very close, if not equal to the speed you can level with optimal questing play. That illustrates how much better it was to level in dungeons in Era.

Maintaining a healthy balance here is vital to our “World is the Main Character” and “Nurture and Protect Social Experiences” pillars together. Once the scales tip and dungeons become the clear winner, it has a cascading effect on player behavior and we have to consider that impact holistically.

AggrendBlizzardWoW DeveloperNewUS

The WoW: Forever Podcast: Episode 3 - Dive Into Dungeons With Devs ft. @Hammerdancegaming#20 · reply

PostsWorld of Warcraft: Forever General Discussion

Hi All, One thing I did want to make sure we mentioned that did NOT get mentioned in the podcast is that we are also fixing a bug with XP in dungeons. In previous beta builds, the XP earned per kill was awarded based on the highest level person in the group. If you are running, say, Deadmines with 4 level 20s and 1 level 25, the amount of XP you get as a level 20 is extremely low per kill. With…

Read moreClose

Hi All,

One thing I did want to make sure we mentioned that did NOT get mentioned in the podcast is that we are also fixing a bug with XP in dungeons.

In previous beta builds, the XP earned per kill was awarded based on the highest level person in the group. If you are running, say, Deadmines with 4 level 20s and 1 level 25, the amount of XP you get as a level 20 is extremely low per kill. With this fix, you should now receive XP based on your level relative to the mobs,as intended.

This fix combined with the 20% increase to base kills in dungeons should make it feel better and more even.

XP gain is not going to be what it was in era, but it should feel significantly better now. We understand that some of you want to dungeon cleave to 60, but this is another one of those things that has to pass muster with our core pillars. That playstyle being the optimal way to level does not pass that muster and we need to hold firm on these balance adjustments.

As it stands now after the adjustments, with perfect xp/hr play, the leveling rates in dungeons will be very close, if not equal to the speed you can level with optimal questing play. That illustrates how much better it was to level in dungeons in Era.

Maintaining a healthy balance here is vital to our “World is the Main Character” and “Nurture and Protect Social Experiences” pillars together. Once the scales tip and dungeons become the clear winner, it has a cascading effect on player behavior and we have to consider that impact holistically.

Blizzard EntertainmentBlizzardOfficial accountNewUS

Check Out Episode 3 of the WoW: Forever Podcast

PostsWorld of Warcraft: Forever General Discussion

Check Out Episode 3 of the WoW: Forever Podcast Join WoW: Forever Podcast host Countdown To Classic and special guest Hammerdance as they sit down with Senior Game Designers Josh “Aggrend” Greenfield, Jay Hartman, and Rowan Ryder as they dive into dungeon leveling, questing, and more. View Full Article

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Check Out Episode 3 of the WoW: Forever Podcast

Join WoW: Forever Podcast host Countdown To Classic and special guest Hammerdance as they sit down with Senior Game Designers Josh “Aggrend” Greenfield, Jay Hartman, and Rowan Ryder as they dive into dungeon leveling, questing, and more.

View Full Article

KaivaxBlizzardCommunity ManagerNewEU

Beta Realm Maintenance - 8 October

Builds and maintenanceWoW Forever Beta Discussion

Starting in one hour at 18:00 CEST, we will take the WoW Forever Beta down for maintenance and updates. We’re starting a bit earlier today than we have on previous Thursdays, because we’ve gathered up several fixes for behind-the-scenes, non-gameplay issues that we’re going to deploy and then test internally, in addition to a full suite of bug fixes and gameplay adjustments. If this was a live…

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Starting in one hour at 18:00 CEST, we will take the WoW Forever Beta down for maintenance and updates. We’re starting a bit earlier today than we have on previous Thursdays, because we’ve gathered up several fixes for behind-the-scenes, non-gameplay issues that we’re going to deploy and then test internally, in addition to a full suite of bug fixes and gameplay adjustments.

If this was a live game, we’d post in the Breaking News banner that we expect to bring realms back online by Midnight, 00:00 CEST.

We’ll have a full update of our Development Notes and Known Issues posts later today.

Thank you for joining us on this adventure!

KaivaxBlizzardCommunity ManagerNewUS

Beta Realm Maintenance - October 8

Builds and maintenanceWoW: Forever Beta Discussion

Starting in one hour at 9:00 a.m. PDT, we will take the WoW Forever Beta down for maintenance and updates. We’re starting a bit earlier today than we have on previous Thursdays, because we’ve gathered up several fixes for behind-the-scenes, non-gameplay issues that we’re going to deploy and then test internally, in addition to a full suite of bug fixes and gameplay adjustments. If this was a live…

Read moreClose

Starting in one hour at 9:00 a.m. PDT, we will take the WoW Forever Beta down for maintenance and updates. We’re starting a bit earlier today than we have on previous Thursdays, because we’ve gathered up several fixes for behind-the-scenes, non-gameplay issues that we’re going to deploy and then test internally, in addition to a full suite of bug fixes and gameplay adjustments.

If this was a live game, we’d post in the Breaking News banner that we expect to bring realms back online by 3:00 p.m. PDT.

We’ll have a full update of our Development Notes and Known Issues posts later today.

Thank you for joining us on this adventure!

NethaeraBlizzardCommunity ManagerNewUS

World of Warcraft: Forever Class Deep Dives — Mage and Shaman#58 · reply

PostsWorld of Warcraft: Forever General Discussion

We’ve made a couple more edits to the Shaman section as follows: Under Baseline Abilities we’ve added Rockbiter Weapon to the Weapon Imbues list. - Weapon Imbues: All weapon imbues (Frostbrand Weapon, Flametongue Weapon, Rockbiter Weapon, Windfury Weapon) have their duration increased to 60 minutes from 5 minutes. In addition, they can now be active at the same time as temporary weapon…

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We’ve made a couple more edits to the Shaman section as follows:

Under Baseline Abilities we’ve added Rockbiter Weapon to the Weapon Imbues list.

-

Weapon Imbues: All weapon imbues (Frostbrand Weapon, Flametongue Weapon, Rockbiter Weapon, Windfury Weapon) have their duration increased to 60 minutes from 5 minutes. In addition, they can now be active at the same time as temporary weapon enchantments like Sharpening Stones, Weight Stones, and Wizard Oil.

Under Restoration we’ve noted the removal of Nature’s Guidance.

Removed talents: Nature’s Guidance.

Wednesday, October 7, 2026 6

NethaeraBlizzardCommunity ManagerNewUS

World of Warcraft: Forever Class Deep Dives — Rogue and Warlock#33 · reply

PostsWorld of Warcraft: Forever General Discussion

We’ve corrected the following line to say the following. This was purely human error. Combat and Subtlety have support for all weapon types, with Combat focusing on hard hitting direct damage and little bit of cleave damage with Blade Flurry, and Subtlety focusing on combat tricks and Bleeds. We’ve also updated the note on Puncturing Wounds: Puncturing Wounds: (Formerly Improved Backstab.) Now…

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We’ve corrected the following line to say the following. This was purely human error.

Combat and Subtlety have support for all weapon types, with Combat focusing on hard hitting direct damage and little bit of cleave damage with Blade Flurry, and Subtlety focusing on combat tricks and Bleeds.

We’ve also updated the note on Puncturing Wounds:

Puncturing Wounds: (Formerly Improved Backstab.) Now also increases Mutilate crit chance by a lesser percentage, and gives Backstab a chance to grant an additional Combo Point.

Blizzard EntertainmentBlizzardOfficial accountNewUS

World of Warcraft: Forever Class Deep Dives — Mage and Shaman

PostsWorld of Warcraft: Forever General Discussion

World of Warcraft: Forever Class Deep Dives — Mage and Shaman Our World of Warcraft: Forever class deep dive series continues with developer insights into Mages and Shaman. Learn how Mage updates expand Arcane, Fire, and Frost magic with new hybrid possibilities like Frostfire Bolt, and how Shaman changes make totems easier to manage, weapon imbues longer lasting, and Elemental Combat,…

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World of Warcraft: Forever Class Deep Dives — Mage and Shaman

Our World of Warcraft: Forever class deep dive series continues with developer insights into Mages and Shaman. Learn how Mage updates expand Arcane, Fire, and Frost magic with new hybrid possibilities like Frostfire Bolt, and how Shaman changes make totems easier to manage, weapon imbues longer lasting, and Elemental Combat, Enhancement, and Restoration builds more versatile.

View Full Article

Blizzard EntertainmentBlizzardOfficial accountNewUS

World of Warcraft: Forever- The Future of Skyborne Visual Updates

PostsWorld of Warcraft: Forever General Discussion

World of Warcraft: Forever- The Future of Skyborne Visual Updates Get insights from the World of Warcraft development team on refining the Skyborne visual style, revisiting High-Definition Druid forms, and expanding player choice with Standard-Definition character models. View Full Article

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World of Warcraft: Forever- The Future of Skyborne Visual Updates

Get insights from the World of Warcraft development team on refining the Skyborne visual style, revisiting High-Definition Druid forms, and expanding player choice with Standard-Definition character models.

View Full Article

Blizzard EntertainmentBlizzardOfficial accountNewUS

Battle for the Darkspear Islands in World of Warcraft: Forever

PostsWorld of Warcraft: Forever General Discussion

Battle for the Darkspear Islands in World of Warcraft: Forever Stake your claim in the Darkspear Islands, a new 15v15 battleground in World of Warcraft: Forever where teams fight to control strategic points, capture the flag, and earn reputation rewards with the Darkspear Raiders or Theramore Expeditionary Force. View Full Article

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Battle for the Darkspear Islands in World of Warcraft: Forever

Stake your claim in the Darkspear Islands, a new 15v15 battleground in World of Warcraft: Forever where teams fight to control strategic points, capture the flag, and earn reputation rewards with the Darkspear Raiders or Theramore Expeditionary Force.

View Full Article

Blizzard EntertainmentBlizzardOfficial accountNewUS

How PvP Progression in World of Warcraft: Forever Works

PostsWorld of Warcraft: Forever General Discussion

How PvP Progression in World of Warcraft: Forever Works World of Warcraft: Forever reimagines PvP (Player vs. Player) progression with an approachable system built around Honor, Rank Points, seasonal goals, and familiar original ranks. Players can earn rewards through battlegrounds, PvP quests, weekly journey tasks, and gear upgrades while working toward iconic titles such as High Warlord and…

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How PvP Progression in World of Warcraft: Forever Works

World of Warcraft: Forever reimagines PvP (Player vs. Player) progression with an approachable system built around Honor, Rank Points, seasonal goals, and familiar original ranks. Players can earn rewards through battlegrounds, PvP quests, weekly journey tasks, and gear upgrades while working toward iconic titles such as High Warlord and Grand Marshal.

View Full Article

Tuesday, October 6, 2026 2

KaivaxBlizzardCommunity ManagerNewEU

Brief Beta Realm Maintenance - 6 October#3 · reply

Builds and maintenanceWoW Forever Beta Discussion

A couple more fixes going in with this restart: Fixed a bug that could occasionally disconnect you when riding an elevator or transport. Addressed an error that could occur when joining or leaving a guild.

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A couple more fixes going in with this restart:

  • Fixed a bug that could occasionally disconnect you when riding an elevator or transport.
  • Addressed an error that could occur when joining or leaving a guild.
KaivaxBlizzardCommunity ManagerNewUS

Brief Beta Realm Maintenance - October 6#3 · reply

Builds and maintenanceWoW: Forever Beta Discussion

A couple more fixes going in with this restart: Fixed a bug that could occasionally disconnect you when riding an elevator or transport. Addressed an error that could occur when joining or leaving a guild.

Read moreClose

A couple more fixes going in with this restart:

  • Fixed a bug that could occasionally disconnect you when riding an elevator or transport.
  • Addressed an error that could occur when joining or leaving a guild.

Monday, October 5, 2026 2

KaivaxBlizzardCommunity ManagerNewEU

Brief Realm Maintenance - 6 October

Builds and maintenanceWoW Forever Beta Discussion

We’re going to do realm restarts in a few minutes, to apply some fixes that should improve the quality of the game service. Beta testers who are in-game will see server messages counting down to the restart time. And the Beta will re-open a few minutes after it goes offline.

Read moreClose

We’re going to do realm restarts in a few minutes, to apply some fixes that should improve the quality of the game service.

Beta testers who are in-game will see server messages counting down to the restart time.

And the Beta will re-open a few minutes after it goes offline.

KaivaxBlizzardCommunity ManagerNewUS

Brief Realm Maintenance - October 5

Builds and maintenanceWoW: Forever Beta Discussion

We’re going to do realm restarts in a few minutes, to apply some fixes that should improve the quality of the game service. Beta testers who are in-game will see server messages counting down to the restart time. And the Beta will re-open a few minutes after it goes offline.

Read moreClose

We’re going to do realm restarts in a few minutes, to apply some fixes that should improve the quality of the game service.

Beta testers who are in-game will see server messages counting down to the restart time.

And the Beta will re-open a few minutes after it goes offline.

Sunday, October 4, 2026 1

KaivaxBlizzardCommunity ManagerNewUS

Gnomeregan, Who broke it?!#6 · reply

PostsWoW: Forever Beta Discussion

Who broke it? Gnomes, of course. But earlier this afternoon, we fixed it. Thanks for your reports!

Read moreClose

Who broke it? Gnomes, of course.

But earlier this afternoon, we fixed it.

Thanks for your reports!

Saturday, October 3, 2026 3

KaivaxBlizzardCommunity ManagerNewUS

Age verification?#2 · reply

PostsWoW: Forever Beta Discussion

46 posts were merged into an existing topic: Dialog Bug for Australian Testers – fixed

Read moreClose

46 posts were merged into an existing topic: Dialog Bug for Australian Testers – fixed

Friday, October 2, 2026 4

KaivaxBlizzardCommunity ManagerNewEU

Warrior Updates in Today's Beta Build

Builds and maintenanceWoW Forever Beta Discussion

A number of additional updates for Warriors in WoW Forever made it into today’s new Beta build, and we just added all of the following to our Development Notes for today. Warrior Additional Rage generated from landing Critical Strikes increased to 100% increased Rage (was 75%). Fixed a bug that was causing Dual Wield Specialization to grant its increase to Hit Chance to both weapons. Developers’…

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A number of additional updates for Warriors in WoW Forever made it into today’s new Beta build, and we just added all of the following to our Development Notes for today.

Warrior

  • Additional Rage generated from landing Critical Strikes increased to 100% increased Rage (was 75%).
  • Fixed a bug that was causing Dual Wield Specialization to grant its increase to Hit Chance to both weapons.
  • Developers’ notes: Because of the above bug, our tests needed some correcting, so we did another pass on Fury Warrior.
  • Fury
  • Developers’ notes: Our goal here is to give Fury more access to utility and meaningful choices early in the tree for leveling, and free up points later for more choices instead of being stuck placing points into Enrage to get Flurry.
  • Booming Voice is now a 10/20/30/40/50% increase area of effect to your Shouts and a 5/10/15/20/25% reduction to their Rage costs.
  • Unbridled Wrath no longer grants twice as much Rage to two-handed weapons.
  • New Talent Lingering Rage in Row 2 of Fury. Lingering Rage increases the time before your Rage begins to decay when leaving combat by 2/4/6/8/10 seconds.
  • Blood Craze no longer activates off of Bloodthirst casts.
  • The Improved Cleave talent has been removed.
  • The Boundless Rage talent has been removed.
  • New Talent Furious Precision in Row 3 of Fury. Furious Precision increases your chance to hit with off-hand attacks by 4/7/10%.
  • Raging Blows now reduces the Rage cost of your Cleave and Whirlwind abilities by 3.
  • Raging Blows no longer causes your Whirlwind to strike with your offhand. Whirlwind will now always strike with both weapons without requiring a talent point.
  • Dual Wield Specialization no longer grants hit to your off-hand attacks.
  • Enrage is no longer required to reach the Flurry talent.
  • Death Wish is now required to reach the Flurry talent.
  • New Talent Gore Drinker in Row 6 of Fury, requires the Enrage talent. Your Enrage, Berserker Rage, Bloodrage, Death Wish, and Bloodthirst abilities cause your next 3 melee attacks to restore 0.5/1% of your maximum Health.
  • Improved Berserker Rage moved to Row 5 of Fury (Was Row 6).
  • Berserker Rage is now available at level 30 (Was 32)
  • Bloodthirst’s Attack Power ratio has been increased to 45% (Was 35%).
  • Protection
  • Developers’ notes: Our goal is to give non-shield users a clear path to the middle of the tree, where Protection could serve as a PvP tech secondary specialization, with more access to Improved Bloodrage, Iron Will, Improved Disarm, Last Stand, and Improved Shield Bash.
  • Iron Will moved to the Row 1 of Protection (Was Row 2 of Fury).
  • Anticipation moved to Row 2 (Was Row 1).
  • Toughness has been removed.
  • Improved Bloodrage moved to Row 1 (Was Row 2).
  • Improved Revenge moved to Row 2 (Was Row 3).
  • Improved Disarm moved to Row 3 (Was Row 4).
  • Improved Shield Bash moved to Row 4 (Was Row 5).
KaivaxBlizzardCommunity ManagerNewUS

Warrior Updates in Today's Beta Build

Builds and maintenanceWoW: Forever Beta Discussion

A number of additional updates for Warriors in WoW Forever made it into today’s new Beta build, and we just added all of the following to our Development Notes for today. Warrior Additional Rage generated from landing Critical Strikes increased to 100% increased Rage (was 75%). Fixed a bug that was causing Dual Wield Specialization to grant its increase to Hit Chance to both weapons. Developers’…

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A number of additional updates for Warriors in WoW Forever made it into today’s new Beta build, and we just added all of the following to our Development Notes for today.

Warrior

  • Additional Rage generated from landing Critical Strikes increased to 100% increased Rage (was 75%).
  • Fixed a bug that was causing Dual Wield Specialization to grant its increase to Hit Chance to both weapons.
  • Developers’ notes: Because of the above bug, our tests needed some correcting, so we did another pass on Fury Warrior.
  • Fury
  • Developers’ notes: Our goal here is to give Fury more access to utility and meaningful choices early in the tree for leveling, and free up points later for more choices instead of being stuck placing points into Enrage to get Flurry.
  • Booming Voice is now a 10/20/30/40/50% increase area of effect to your Shouts and a 5/10/15/20/25% reduction to their Rage costs.
  • Unbridled Wrath no longer grants twice as much Rage to two-handed weapons.
  • New Talent Lingering Rage in Row 2 of Fury. Lingering Rage increases the time before your Rage begins to decay when leaving combat by 2/4/6/8/10 seconds.
  • Blood Craze no longer activates off of Bloodthirst casts.
  • The Improved Cleave talent has been removed.
  • The Boundless Rage talent has been removed.
  • New Talent Furious Precision in Row 3 of Fury. Furious Precision increases your chance to hit with off-hand attacks by 4/7/10%.
  • Raging Blows now reduces the Rage cost of your Cleave and Whirlwind abilities by 3.
  • Raging Blows no longer causes your Whirlwind to strike with your offhand. Whirlwind will now always strike with both weapons without requiring a talent point.
  • Dual Wield Specialization no longer grants hit to your off-hand attacks.
  • Enrage is no longer required to reach the Flurry talent.
  • Death Wish is now required to reach the Flurry talent.
  • New Talent Gore Drinker in Row 6 of Fury, requires the Enrage talent. Your Enrage, Berserker Rage, Bloodrage, Death Wish, and Bloodthirst abilities cause your next 3 melee attacks to restore 0.5/1% of your maximum Health.
  • Improved Berserker Rage moved to Row 5 of Fury (Was Row 6).
  • Berserker Rage is now available at level 30 (Was 32)
  • Bloodthirst’s Attack Power ratio has been increased to 45% (Was 35%).
  • Protection
  • Developers’ notes: Our goal is to give non-shield users a clear path to the middle of the tree, where Protection could serve as a PvP tech secondary specialization, with more access to Improved Bloodrage, Iron Will, Improved Disarm, Last Stand, and Improved Shield Bash.
  • Iron Will moved to the Row 1 of Protection (Was Row 2 of Fury).
  • Anticipation moved to Row 2 (Was Row 1).
  • Toughness has been removed.
  • Improved Bloodrage moved to Row 1 (Was Row 2).
  • Improved Revenge moved to Row 2 (Was Row 3).
  • Improved Disarm moved to Row 3 (Was Row 4).
  • Improved Shield Bash moved to Row 4 (Was Row 5).
KaivaxBlizzardCommunity ManagerNewEU

Beta Service Issue - 2 October

PostsWoW Forever Beta Discussion

We’re aware of and working to address an issue that appears to be preventing testers from logging into the WoW: Forever Beta. We will continue to work to fix this as swiftly as possible.

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We’re aware of and working to address an issue that appears to be preventing testers from logging into the WoW: Forever Beta.

We will continue to work to fix this as swiftly as possible.

KaivaxBlizzardCommunity ManagerNewUS

Beta Service Issue - October 1

PostsWoW: Forever Beta Discussion

We’re aware of and working to address an issue that appears to be preventing testers from logging into the WoW: Forever Beta. We will continue to work to fix this as swiftly as possible.

Read moreClose

We’re aware of and working to address an issue that appears to be preventing testers from logging into the WoW: Forever Beta.

We will continue to work to fix this as swiftly as possible.

Thursday, October 1, 2026 17

KaivaxBlizzardCommunity ManagerNewEU

WoW Forever Beta Known Issues - 1 October#6 · reply

NotesWoW Forever Beta Discussion

Known Issues - New 1 October Chaining Spells together does not play the precast spell effects and sounds of the next cast until the first cast finishes. For example: When you cast Fireball and cast another Fireball right away, you finish your Fireball cast, your hands won’t glow or make the crackling sound of the new Fireball you’re casting, and then once your hand comes down from the first…

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Known Issues - New 1 October

  • Chaining Spells together does not play the precast spell effects and sounds of the next cast until the first cast finishes.
  • For example: When you cast Fireball and cast another Fireball right away, you finish your Fireball cast, your hands won’t glow or make the crackling sound of the new Fireball you’re casting, and then once your hand comes down from the first Fireball cast, you then begin the precast animation of the next Fireball spell.
  • Enemies can Parry and Block from behind if the player is close to them. Until this is fixed, it can be avoided by not being too close to targets.
  • The size of the total installation of WoW: Forever is larger than intended. We’re working to reduce it in a future Beta update.
  • Switching to or from Gamepad UI mode resets the active edit mode layout to the default preset.
  • Scroll of Liminal Passage does not function correctly.
  • Dwarf player-characters do not have updated splash sounds in water. This is fixed in a later build.
  • Eureka does not affect every Damaging Spell or Healing Spell for some classes. This is fixed in a later build.
  • Multiple debuffs like Faerie Fire and Demoralizing Shout don’t cause threat.
  • Mages who learn Research can be prevented from accessing it.
  • Warriors’ Dual Wield Specialization is granting both your Main hand and Off-hand 2/4/6/8/10% hit chance. It should only be granted to your Off-hand.
  • Retribution Aura uses the target’s spell power instead of the Paladin’s.
  • The Taillasher Eggs for the quest “Break A Few Eggs” do not respawn as quickly as intended. This will be fixed in a later build.
  • Anduin Wrynn - and many other children – unintentionally have hats. We’re in the process of removing them, but they keep giggling and running away, so this is going to take a while.
KaivaxBlizzardCommunity ManagerNewEU

WoW Forever Beta Development Notes – Updated 1 October#4 · reply

NotesWoW Forever Beta Discussion

Today, we updated the WoW Forever Beta with a new build that includes the following. CHANGE LOG Bug Fixes Improved rain visibility. Removed the ‘Ray Traced Shadows’ option. This setting will be re-added to the game in a future update, after the functionality is fixed. Fixed an issue where the Night Watchman’s Torch was causing some unintended lag in certain situations and could not be cancelled.…

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Today, we updated the WoW Forever Beta with a new build that includes the following.

CHANGE LOG

Bug Fixes

  • Improved rain visibility.
  • Removed the ‘Ray Traced Shadows’ option. This setting will be re-added to the game in a future update, after the functionality is fixed.
  • Fixed an issue where the Night Watchman’s Torch was causing some unintended lag in certain situations and could not be cancelled.
  • The visual size of weapons when held in hand and sheathed on the back has been adjusted across all races to be more consistent.

Changes and Updates

  • Players can now level up to a maximum of level 30.
  • New Dungeon - Excavation Site: Wetlands (26-31).
  • Players now have access to Razorfen Downs (25+) and Uldaman (30+), in addition to the following, already available, dungeons:

-

  • Ragefire Chasm
  • Hall of Thanes
  • Ruins of Lordaeron
  • Wailing Caverns
  • The Deadmines
  • Shadowfang Keep
  • The Stockade
  • Blackfathom Deeps
  • Gnomeregan
  • Razorfen Kraul
  • Scarlet Monastery
  • There are now barbershops in Darnassus and Thunder Bluff, all barbershops now have barbers working at them, and city guards will give directions to barbershops.
  • Camping
  • The Boosted Rest debuff caused by this camp feature now has a different icon intended to make the effect clearer, and the tooltip has been rewritten to be clearer.
  • Wording on camping features has been adjusted to use the term “mutually exclusive” instead of just “exclusive” to reduce some confusion around functionality.
  • Campfires no longer deal damage to players below level 5, and they deal reduced damage to players with less than 90% health.
  • Items
  • Savory Whimsyfin Delight now uses an orc equivalent of the Ninja and Pirate outfits from the Savory Deviate Delight.
  • Developers’ notes: The prior transformations were placeholder, but we may reintroduce similar ones in the future!
  • When selling to a vendor a BoE item which has an appearance you have not collected, the item will now become soulbound (was Bound to Account).

Classes

  • Druid
  • Bear Form and Dire Bear Form now generate 75% increased Rage when landing a Critical Strike.
  • Fixed a bug causing Swipe to not scale with Attack Power. It will now correctly gain 3% of the Druid’s attack power.
  • Developers’ notes: The tooltip will not update correctly until a future update.
  • Tiger’s Fury has been removed.
  • All Shapeshift Forms are now IMMUNE to Disarm effects.
  • Developers’ notes: This is a gameplay adjustment to match how it felt in original WoW. If a Druid gets disarmed before entering a form, their form will not remove the Disarm effect, and they will also deal reduced damage for the duration of the disarm effect, so disarming a Druid before they shift will result in them dealing reduced damage.
  • Faerie Fire no longer resets your swing timer when used.
  • Feral
  • Primal Bite: Threat generated by this ability has been roughly doubled.
  • The King of the Jungle talent has been removed.
  • Tiger’s Fury has been removed.
  • Connected to Shredding Attacks in the 4th row is a new talent - Shifting Power.
  • Cat Form Only. 16 second cooldown. Costs 55% of Base Mana.
  • Instantly convert 55% of Base Mana into 40 Energy. Shifting Power’s cost is reduced by effects that reduce the cost of Shapeshifting.
  • Shifting Power costs the same amount of Mana as Cat Form.
  • Connected to Shifting Power in the 5th row is a new talent - Improved Shifting Power.
  • Reduces the cooldown of your Shifting Power spell by 4/8 seconds.
  • Hunter
  • Marksmanship
  • Icon for Improved Stings changed to be more Vanilla feeling.
  • The 31st talent Sniper Shot now has a 45-yard Range and increases the range of your next 3 shots made within 10 seconds by 10 yards.
  • Survival
  • Icon for Predator’s Edge changed to be more Vanilla feeling.
  • Deflection’s Parry increase changed to 1/2/3/4/5% (Was 2/4/6/8/10%).
  • Pets
  • Aggressive Mode has been brought back and can be found under the pet tab in your spell book.
  • Developers’ notes: There were some tameable beasts with ranks of pet abilities that were too high level for that creature. They have all been fixed. This could result in a bug where your pet “forgot” the pet ability which should not happen after this fix.
  • Mage
  • All Mage scrolls from comprehension have had an additional balance pass and can no longer be cast while moving.
  • Fire
  • Hot Streak has been renamed to Heating Up, since it is no longer dependent on having a ‘streak’.
  • The number of charges of Combustion has returned to 3 (was 4).
  • Improved Scorch’s Fire Vulnerability will not roll a second time to see if it resists.
  • Frost
  • Winter’s Chill’s application does not roll to see if it is resisted, since the original spell needed to hit.
  • Paladin
  • Protection
  • Redoubt’s chance to Block changed to 4/8/12/16/20% (was 6/12/18/24/30%).
  • Holy Shield’s chance to Block changed to 30% (was 20%).
  • Retribution
  • Champion of the Light’s Intellect to Spell Damage ratio changed to 20/40/60% (Was 33/66/100%).
  • Developers’ notes: Champion of the Light had a tooltip issue saying it increased Healing; it did not. This tooltip has been removed.
  • Priest
  • Devouring Plague can now correctly critically strike.
  • Fixed an issue where Shadow Word: Death was always benefitting from the Early Demise talent regardless of the target’s health %.
  • Discipline
  • Inner Focus no longer applies its Critical Strike increase to Periodic Effects.
  • Shadow
  • Shadow Weaving can no longer fail to apply.
  • Rogue
  • Fixed an issue where Expose Armor missing would cause you to lose all of your combo points.
  • Subtlety
  • Setup will now only add combo points to your current target if they are the one you dodged or resisted a spell from.
  • Shaman
  • Ghost Wolf should now be more visible while in well-lit areas.
  • Fixed an issue where Disease Cleansing Totem wasn’t a 5-minute duration.
  • Fixed an issue where Totemic Recall was not restoring Mana.
  • Warlock
  • Drain Soul is now correctly interrupted if the Warlock begins casting another spell.
  • The Incubus pet model has been replaced with a lower resolution model.
  • Hellfire can now critically strike.
  • Affliction
  • Soul Harvesting has been renamed to Soul Harvest. It now correctly grants its 50/100% increase to Mana regeneration.
  • Pets
  • Aggressive Mode is back and can be found under the pet tab in your spell book.
  • Warrior
  • Players now generate 75% increased Rage when landing a critical strike with a basic attack.
  • Rend and Sunder Armor will now instantly tap enemies to the Warrior.
  • Queueing Heroic Strike will no longer increase off-hand hit chance.
  • Additional Rage generated from landing Critical Strikes increased to 100% increased Rage (was 75%).
  • Fixed a bug that was causing Dual Wield Specialization to grant its increase to Hit Chance to both weapons.
  • Developers’ notes: Because of the above bug, our tests needed some correcting, so we did another pass on Fury Warrior.
  • Arms
  • Spearing Strike no longer requires a 2handed weapon. Spearing Strike requires Battle Stance.
  • Fury
  • Dual Wield Specialization no longer provides a 20/40/60/80/100% increase to your Off-Hand weapon’s Rage generation.
  • Fixed an issue with Unbridled Rage having a lower proc chance than intended.
  • Developers’ notes: Our goal here is to give Fury more access to utility and meaningful choices early in the tree for leveling, and free up points later for more choices instead of being stuck placing points into Enrage to get Flurry.
  • Booming Voice is now a 10/20/30/40/50% increase area of effect to your Shouts and a 5/10/15/20/25% reduction to their Rage costs.
  • Unbridled Wrath no longer grants twice as much Rage to two-handed weapons.
  • New Talent Lingering Rage in Row 2 of Fury. Lingering Rage increases the time before your Rage begins to decay when leaving combat by 2/4/6/8/10 seconds.
  • Blood Craze no longer activates off of Bloodthirst casts.
  • The Improved Cleave talent has been removed.
  • The Boundless Rage talent has been removed.
  • New Talent Furious Precision in Row 3 of Fury. Furious Precision increases your chance to hit with off-hand attacks by 4/7/10%.
  • Raging Blows now reduces the Rage cost of your Cleave and Whirlwind abilities by 3.
  • Raging Blows no longer causes your Whirlwind to strike with your offhand. Whirlwind will now always strike with both weapons without requiring a talent point.
  • Dual Wield Specialization no longer grants hit to your off-hand attacks.
  • Enrage is no longer required to reach the Flurry talent.
  • Death Wish is now required to reach the Flurry talent.
  • New Talent Gore Drinker in Row 6 of Fury, requires the Enrage talent. Your Enrage, Berserker Rage, Bloodrage, Death Wish, and Bloodthirst abilities cause your next 3 melee attacks to restore 0.5/1% of your maximum Health.
  • Improved Berserker Rage moved to Row 5 of Fury (Was Row 6).
  • Berserker Rage is now available at level 30 (Was 32)
  • Bloodthirst’s Attack Power ratio has been increased to 45% (Was 35%).
  • Protection
  • Developers’ notes: Our goal is to give non-shield users a clear path to the middle of the tree, where Protection could serve as a PvP tech secondary specialization, with more access to Improved Bloodrage, Iron Will, Improved Disarm, Last Stand, and Improved Shield Bash.
  • Iron Will moved to the Row 1 of Protection (Was Row 2 of Fury).
  • Anticipation moved to Row 2 (Was Row 1).
  • Toughness has been removed.
  • Improved Bloodrage moved to Row 1 (Was Row 2).
  • Improved Revenge moved to Row 2 (Was Row 3).
  • Improved Disarm moved to Row 3 (Was Row 4).
  • Improved Shield Bash moved to Row 4 (Was Row 5).

Cooldown Manager

  • Racial abilities are now supported.
  • Rogue is now supported.
  • Duplicate entries for each spell rank on already supported classes should no longer be present.

Gamepad Support

  • The pet stable interface has been updated for gamepad support.
  • The gamepad UI bindings are now static, and any gamepad rebinding only affects the keyboard and mouse interface.
  • The compact Raid and Party manager frames have been updated for gamepad support.
  • Fixed an issue preventing macros placed on a gamepad action bar from being able to be moved.

Player versus Player

  • Honor costs for PvP gear and upgrade tokens have been adjusted, with most item costs increasing by approximately 50% to better align with gear acquisition targets.
  • The Honor cap has been increased from 15,000 to 25,000 to better accommodate the above new costs.

Professions

  • Shenthul in Orgrimmar will now train Windshaper Skyborne.
  • A number of recipes intended for Blacksmithing and Leatherworking as random drops in dungeons are now available.
  • Enchanting
  • All crafted common and uncommon quality wands now sell at vendors for 1 copper.
  • Mining
  • Reduced the amount of Poor Copper Vein nodes available in starter areas.
  • Skinning
  • Creatures can once again only be skinned a single time before disappearing.

Quests

  • Developers’ notes: We appreciate the feedback on leveling speed as we continue ongoing discussions about the Beta. As part of those discussions, we’ve decided to reduce the amount of XP granted from dungeon quests with this release. Certain quest rewards have also been recalibrated.
  • Dungeon quests now reward 50% less extra experience beyond normal quest values.
  • Resolved an issue with players being unable to start escort quests if their quest log contained 25 or more quests.
  • Resolved an issue with certain quest items being multi-drop.
  • Resolved an issue with some quests that give items on start being shareable.
  • Resolved an issue with some quests that come from items being shareable.
  • Increased the respawn rate across many different creatures and objects in Hillsbrad Foothills, Ashenvale, Wetlands, Duskwood, and Thousand Needles.
  • Developers’ notes: Redridge Mountains and Stonetalon Mountains were adjusted in a previous build. Please continue to submit any areas where you have difficulty completing quests, and we will continue to make adjustments.
  • Darkshore
  • Resolved an issue with the Tharnariun’s Hope item during the quest “Plagued Lands”.
  • Deadmines
  • “Destruction in Deadmines” now sorts correctly in the quest log for the dungeon.
  • Druid
  • Fixed an issue where players were not receiving loot reliably during the quests “The Great Cat Spirit” and “The Great Windborne Cat Spirit.”
  • High Order Skyborne can now do the quest “Power Over Poison” to learn the Cure Poison spell.
  • Dun Morogh
  • Shimmer Ridge trolls will respawn more evenly, and faster in areas where they were sluggish. It be the cold, mon.
  • Loch Modan
  • Troggs in the Loch now respawn slightly more slowly for the quest “In Defense of the King’s Lands.”
  • Mulgore
  • The quest “Kyle’s Gone Missing!” has been added.
  • Orgrimmmar
  • Smooth Boulder should be far more plentiful and available to gather for the quest “Rocks to Rests”
  • Redridge Mountains
  • The quest “Blackrock Blockade” has been updated. Spawn rates have also been adjusted.
  • Ruins of Loraderon
  • “A Frightened Request” now sorts correctly in the quest log under the dungeon.
  • Resolved an issue where players could receive multiple copies of the Bloodied Insignia quest item.
  • Wailing Caverns
  • Serpentbloom Snakes now despawn after a couple of minutes. Why’d it have to be snakes?
  • Westfall
  • Significantly reduced the respawn rate of the pocket watch in Furlbrow’s Wardrobe for the quest “The Forgotten Heirloom”.
  • Increased respawn rate for the undead for the quest “Collecting Memories” and Foreman Thistlenettle for the quest “Oh Brother…”

Races

  • Gnome
  • Eureka! no longer benefits periodic effects at all. Channeled spells do not count as periodics.
  • Undead
  • Cannibalize cannot be used if the caster is IMMUNE to Physical damage.

User Interface

  • On the character sheet, when mousing over Spell Damage and Spell Healing, it is now explained that spells cast using spell ranks vastly below your current level receive less benefit from your Spell Damage and Spell Healing and have a reduced chance to activate your Class abilities and Talents. (examples: Frostbite and Omen of Clarity)
  • Developers’ notes: Another example of this reduction in activation chance – Using a Rank 1 Frostbolt at level 60 will result in a 0% chance to get a Frostbite activation. So you now are making a decision between getting a slow off quickly, or using a spell that can potentially get a Frostbite activation, instead of getting both.
  • Character Creation will display matching icons when Standard Definition models are toggled.
  • Stables frame art has been updated.
  • Combo points on the target frame and Personal Resource Display has updated art.
  • Fixed loot rolls in chat not displaying a player’s full name.
  • The auction house will now correctly display item suffixes.

World

  • Adjustments have been made to world instances.
  • Party leaders should no longer be transferred when creating or updating party composition.
  • Developers’ notes: As we continue to iterate on features that impact player populations and grouping, we look forward to your feedback and bug reports.

Known Issues - New to this build

  • Chaining Spells together does not play the precast spell effects and sounds of the next cast until the first cast finishes.
  • For example: When you cast Fireball and cast another Fireball right away, you finish your Fireball cast, your hands won’t glow or make the crackling sound of the new Fireball you’re casting, and then once your hand comes down from the first Fireball cast, you then begin the precast animation of the next Fireball spell.
  • Enemies can Parry and Block from behind if the player is close to them. Until this is fixed, it can be avoided by not being too close to targets.
  • The size of the total installation of WoW: Forever is larger than intended. We’re working to reduce it in a future Beta update.
  • Switching to or from Gamepad UI mode resets the active edit mode layout to the default preset.
  • Scroll of Liminal Passage does not function correctly.
  • Dwarf player-characters do not have updated splash sounds in water. This is fixed in a later build.
  • Eureka does not affect every Damaging Spell or Healing Spell for some classes. This is fixed in a later build.
  • Multiple debuffs like Faerie Fire and Demoralizing Shout don’t cause threat.
  • Mages who learn Research can be prevented from accessing it.
  • Warriors’ Dual Wield Specialization is granting both your Main hand and Off-hand 2/4/6/8/10% hit chance. It should only be granted to your Off-hand.
  • Retribution Aura uses the target’s spell power instead of the Paladin’s.
  • The Taillasher Eggs for the quest “Break A Few Eggs” do not respawn as quickly as intended. This will be fixed in a later build.
  • Anduin Wrynn - and many other children – unintentionally have hats. We’re in the process of removing them, but they keep giggling and running away, so this is going to take a while.

Our full Known Issues post is here.

KaivaxBlizzardCommunity ManagerNewUS

Dialog Bug for Australian Testers -- fixed

PostsWoW: Forever Beta Discussion

Update 04:00 AEDT October 4 We’ve fixed the bug that was causing this. With the new build of the WoW Forever Beta, we have an unexpected bug where Australian players are being presented with a dialog when they log in telling them their social features are locked down. This is not the case, of course. We’ll get the bug fixed as soon as possible.

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Update 04:00 AEDT October 4

We’ve fixed the bug that was causing this.

With the new build of the WoW Forever Beta, we have an unexpected bug where Australian players are being presented with a dialog when they log in telling them their social features are locked down. This is not the case, of course.

We’ll get the bug fixed as soon as possible.

KaivaxBlizzardCommunity ManagerNewUS

WoW Forever Beta Known Issues - October 8#6 · reply

NotesWoW: Forever Beta Discussion

Known Issues - New October 1 Chaining Spells together does not play the precast spell effects and sounds of the next cast until the first cast finishes. For example: When you cast Fireball and cast another Fireball right away, you finish your Fireball cast, your hands won’t glow or make the crackling sound of the new Fireball you’re casting, and then once your hand comes down from the first…

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Known Issues - New October 1

  • Chaining Spells together does not play the precast spell effects and sounds of the next cast until the first cast finishes.
  • For example: When you cast Fireball and cast another Fireball right away, you finish your Fireball cast, your hands won’t glow or make the crackling sound of the new Fireball you’re casting, and then once your hand comes down from the first Fireball cast, you then begin the precast animation of the next Fireball spell.
  • Enemies can Parry and Block from behind if the player is close to them. Until this is fixed, it can be avoided by not being too close to targets.
  • The size of the total installation of WoW: Forever is larger than intended. We’re working to reduce it in a future Beta update.
  • Switching to or from Gamepad UI mode resets the active edit mode layout to the default preset.
  • Scroll of Liminal Passage does not function correctly.
  • Dwarf player-characters do not have updated splash sounds in water. This is fixed in a later build.
  • Eureka does not affect every Damaging Spell or Healing Spell for some classes. This is fixed in a later build.
  • Multiple debuffs like Faerie Fire and Demoralizing Shout don’t cause threat.
  • Mages who learn Research can be prevented from accessing it.
  • Warriors’ Dual Wield Specialization is granting both your Main hand and Off-hand 2/4/6/8/10% hit chance. It should only be granted to your Off-hand.
  • Retribution Aura uses the target’s spell power instead of the Paladin’s.
  • The Taillasher Eggs for the quest “Break A Few Eggs” do not respawn as quickly as intended. This will be fixed in a later build.
  • Anduin Wrynn - and many other children – unintentionally have hats. We’re in the process of removing them, but they keep giggling and running away, so this is going to take a while.
KaivaxBlizzardCommunity ManagerNewUS

WoW Forever Beta Development Notes – Updated October 15#4 · reply

NotesWoW: Forever Beta Discussion

Today, we updated the WoW Forever Beta with a new build that includes the following. CHANGE LOG Bug Fixes Improved rain visibility. Removed the ‘Ray Traced Shadows’ option. This setting will be re-added to the game in a future update, after the functionality is fixed. Fixed an issue where the Night Watchman’s Torch was causing some unintended lag in certain situations and could not be cancelled.…

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Today, we updated the WoW Forever Beta with a new build that includes the following.

CHANGE LOG

Bug Fixes

  • Improved rain visibility.
  • Removed the ‘Ray Traced Shadows’ option. This setting will be re-added to the game in a future update, after the functionality is fixed.
  • Fixed an issue where the Night Watchman’s Torch was causing some unintended lag in certain situations and could not be cancelled.
  • The visual size of weapons when held in hand and sheathed on the back has been adjusted across all races to be more consistent.

Changes and Updates

  • Players can now level up to a maximum of level 30.
  • New Dungeon - Excavation Site: Wetlands (26-31).
  • Players now have access to Razorfen Downs (25+) and Uldaman (30+), in addition to the following, already available, dungeons:

-

  • Ragefire Chasm
  • Hall of Thanes
  • Ruins of Lordaeron
  • Wailing Caverns
  • The Deadmines
  • Shadowfang Keep
  • The Stockade
  • Blackfathom Deeps
  • Gnomeregan
  • Razorfen Kraul
  • Scarlet Monastery
  • There are now barbershops in Darnassus and Thunder Bluff, all barbershops now have barbers working at them, and city guards will give directions to barbershops.
  • Camping
  • The Boosted Rest debuff caused by this camp feature now has a different icon intended to make the effect clearer, and the tooltip has been rewritten to be clearer.
  • Wording on camping features has been adjusted to use the term “mutually exclusive” instead of just “exclusive” to reduce some confusion around functionality.
  • Campfires no longer deal damage to players below level 5, and they deal reduced damage to players with less than 90% health.
  • Items
  • Savory Whimsyfin Delight now uses an orc equivalent of the Ninja and Pirate outfits from the Savory Deviate Delight.
  • Developers’ notes: The prior transformations were placeholder, but we may reintroduce similar ones in the future!
  • When selling to a vendor a BoE item which has an appearance you have not collected, the item will now become soulbound (was Bound to Account).

Classes

  • Druid
  • Bear Form and Dire Bear Form now generate 75% increased Rage when landing a Critical Strike.
  • Fixed a bug causing Swipe to not scale with Attack Power. It will now correctly gain 3% of the Druid’s attack power.
  • Developers’ notes: The tooltip will not update correctly until a future update.
  • Tiger’s Fury has been removed.
  • All Shapeshift Forms are now IMMUNE to Disarm effects.
  • Developers’ notes: This is a gameplay adjustment to match how it felt in original WoW. If a Druid gets disarmed before entering a form, their form will not remove the Disarm effect, and they will also deal reduced damage for the duration of the disarm effect, so disarming a Druid before they shift will result in them dealing reduced damage.
  • Faerie Fire no longer resets your swing timer when used.
  • Feral
  • Primal Bite: Threat generated by this ability has been roughly doubled.
  • The King of the Jungle talent has been removed.
  • Tiger’s Fury has been removed.
  • Connected to Shredding Attacks in the 4th row is a new talent - Shifting Power.
  • Cat Form Only. 16 second cooldown. Costs 55% of Base Mana.
  • Instantly convert 55% of Base Mana into 40 Energy. Shifting Power’s cost is reduced by effects that reduce the cost of Shapeshifting.
  • Shifting Power costs the same amount of Mana as Cat Form.
  • Connected to Shifting Power in the 5th row is a new talent - Improved Shifting Power.
  • Reduces the cooldown of your Shifting Power spell by 4/8 seconds.
  • Hunter
  • Marksmanship
  • Icon for Improved Stings changed to be more Vanilla feeling.
  • The 31st talent Sniper Shot now has a 45-yard Range and increases the range of your next 3 shots made within 10 seconds by 10 yards.
  • Survival
  • Icon for Predator’s Edge changed to be more Vanilla feeling.
  • Deflection’s Parry increase changed to 1/2/3/4/5% (Was 2/4/6/8/10%).
  • Pets
  • Aggressive Mode has been brought back and can be found under the pet tab in your spell book.
  • Developers’ notes: There were some tameable beasts with ranks of pet abilities that were too high level for that creature. They have all been fixed. This could result in a bug where your pet “forgot” the pet ability which should not happen after this fix.
  • Mage
  • All Mage scrolls from comprehension have had an additional balance pass and can no longer be cast while moving.
  • Fire
  • Hot Streak has been renamed to Heating Up, since it is no longer dependent on having a ‘streak’.
  • The number of charges of Combustion has returned to 3 (was 4).
  • Improved Scorch’s Fire Vulnerability will not roll a second time to see if it resists.
  • Frost
  • Winter’s Chill’s application does not roll to see if it is resisted, since the original spell needed to hit.
  • Paladin
  • Protection
  • Redoubt’s chance to Block changed to 4/8/12/16/20% (was 6/12/18/24/30%).
  • Holy Shield’s chance to Block changed to 30% (was 20%).
  • Retribution
  • Champion of the Light’s Intellect to Spell Damage ratio changed to 20/40/60% (Was 33/66/100%).
  • Developers’ notes: Champion of the Light had a tooltip issue saying it increased Healing; it did not. This tooltip has been removed.
  • Priest
  • Devouring Plague can now correctly critically strike.
  • Fixed an issue where Shadow Word: Death was always benefitting from the Early Demise talent regardless of the target’s health %.
  • Discipline
  • Inner Focus no longer applies its Critical Strike increase to Periodic Effects.
  • Shadow
  • Shadow Weaving can no longer fail to apply.
  • Rogue
  • Fixed an issue where Expose Armor missing would cause you to lose all of your combo points.
  • Subtlety
  • Setup will now only add combo points to your current target if they are the one you dodged or resisted a spell from.
  • Shaman
  • Ghost Wolf should now be more visible while in well-lit areas.
  • Fixed an issue where Disease Cleansing Totem wasn’t a 5-minute duration.
  • Fixed an issue where Totemic Recall was not restoring Mana.
  • Warlock
  • Drain Soul is now correctly interrupted if the Warlock begins casting another spell.
  • The Incubus pet model has been replaced with a lower resolution model.
  • Hellfire can now critically strike.
  • Affliction
  • Soul Harvesting has been renamed to Soul Harvest. It now correctly grants its 50/100% increase to Mana regeneration.
  • Pets
  • Aggressive Mode is back and can be found under the pet tab in your spell book.
  • Warrior
  • Players now generate 75% increased Rage when landing a critical strike with a basic attack.
  • Rend and Sunder Armor will now instantly tap enemies to the Warrior.
  • Queueing Heroic Strike will no longer increase off-hand hit chance.
  • Additional Rage generated from landing Critical Strikes increased to 100% increased Rage (was 75%).
  • Fixed a bug that was causing Dual Wield Specialization to grant its increase to Hit Chance to both weapons.
  • Developers’ notes: Because of the above bug, our tests needed some correcting, so we did another pass on Fury Warrior.
  • Arms
  • Spearing Strike no longer requires a 2handed weapon. Spearing Strike requires Battle Stance.
  • Fury
  • Dual Wield Specialization no longer provides a 20/40/60/80/100% increase to your Off-Hand weapon’s Rage generation.
  • Fixed an issue with Unbridled Rage having a lower proc chance than intended.
  • Developers’ notes: Our goal here is to give Fury more access to utility and meaningful choices early in the tree for leveling, and free up points later for more choices instead of being stuck placing points into Enrage to get Flurry.
  • Booming Voice is now a 10/20/30/40/50% increase area of effect to your Shouts and a 5/10/15/20/25% reduction to their Rage costs.
  • Unbridled Wrath no longer grants twice as much Rage to two-handed weapons.
  • New Talent Lingering Rage in Row 2 of Fury. Lingering Rage increases the time before your Rage begins to decay when leaving combat by 2/4/6/8/10 seconds.
  • Blood Craze no longer activates off of Bloodthirst casts.
  • The Improved Cleave talent has been removed.
  • The Boundless Rage talent has been removed.
  • New Talent Furious Precision in Row 3 of Fury. Furious Precision increases your chance to hit with off-hand attacks by 4/7/10%.
  • Raging Blows now reduces the Rage cost of your Cleave and Whirlwind abilities by 3.
  • Raging Blows no longer causes your Whirlwind to strike with your offhand. Whirlwind will now always strike with both weapons without requiring a talent point.
  • Dual Wield Specialization no longer grants hit to your off-hand attacks.
  • Enrage is no longer required to reach the Flurry talent.
  • Death Wish is now required to reach the Flurry talent.
  • New Talent Gore Drinker in Row 6 of Fury, requires the Enrage talent. Your Enrage, Berserker Rage, Bloodrage, Death Wish, and Bloodthirst abilities cause your next 3 melee attacks to restore 0.5/1% of your maximum Health.
  • Improved Berserker Rage moved to Row 5 of Fury (Was Row 6).
  • Berserker Rage is now available at level 30 (Was 32)
  • Bloodthirst’s Attack Power ratio has been increased to 45% (Was 35%).
  • Protection
  • Developers’ notes: Our goal is to give non-shield users a clear path to the middle of the tree, where Protection could serve as a PvP tech secondary specialization, with more access to Improved Bloodrage, Iron Will, Improved Disarm, Last Stand, and Improved Shield Bash.
  • Iron Will moved to the Row 1 of Protection (Was Row 2 of Fury).
  • Anticipation moved to Row 2 (Was Row 1).
  • Toughness has been removed.
  • Improved Bloodrage moved to Row 1 (Was Row 2).
  • Improved Revenge moved to Row 2 (Was Row 3).
  • Improved Disarm moved to Row 3 (Was Row 4).
  • Improved Shield Bash moved to Row 4 (Was Row 5).

Cooldown Manager

  • Racial abilities are now supported.
  • Rogue is now supported.
  • Duplicate entries for each spell rank on already supported classes should no longer be present.

Gamepad Support

  • The pet stable interface has been updated for gamepad support.
  • The gamepad UI bindings are now static, and any gamepad rebinding only affects the keyboard and mouse interface.
  • The compact Raid and Party manager frames have been updated for gamepad support.
  • Fixed an issue preventing macros placed on a gamepad action bar from being able to be moved.

Player versus Player

  • Honor costs for PvP gear and upgrade tokens have been adjusted, with most item costs increasing by approximately 50% to better align with gear acquisition targets.
  • The Honor cap has been increased from 15,000 to 25,000 to better accommodate the above new costs.

Professions

  • Shenthul in Orgrimmar will now train Windshaper Skyborne.
  • A number of recipes intended for Blacksmithing and Leatherworking as random drops in dungeons are now available.
  • Enchanting
  • All crafted common and uncommon quality wands now sell at vendors for 1 copper.
  • Mining
  • Reduced the amount of Poor Copper Vein nodes available in starter areas.
  • Skinning
  • Creatures can once again only be skinned a single time before disappearing.

Quests

  • Developers’ notes: We appreciate the feedback on leveling speed as we continue ongoing discussions about the Beta. As part of those discussions, we’ve decided to reduce the amount of XP granted from dungeon quests with this release. Certain quest rewards have also been recalibrated.
  • Dungeon quests now reward 50% less extra experience beyond normal quest values.
  • Resolved an issue with players being unable to start escort quests if their quest log contained 25 or more quests.
  • Resolved an issue with certain quest items being multi-drop.
  • Resolved an issue with some quests that give items on start being shareable.
  • Resolved an issue with some quests that come from items being shareable.
  • Increased the respawn rate across many different creatures and objects in Hillsbrad Foothills, Ashenvale, Wetlands, Duskwood, and Thousand Needles.
  • Developers’ notes: Redridge Mountains and Stonetalon Mountains were adjusted in a previous build. Please continue to submit any areas where you have difficulty completing quests, and we will continue to make adjustments.
  • Darkshore
  • Resolved an issue with the Tharnariun’s Hope item during the quest “Plagued Lands”.
  • Deadmines
  • “Destruction in Deadmines” now sorts correctly in the quest log for the dungeon.
  • Druid
  • Fixed an issue where players were not receiving loot reliably during the quests “The Great Cat Spirit” and “The Great Windborne Cat Spirit.”
  • High Order Skyborne can now do the quest “Power Over Poison” to learn the Cure Poison spell.
  • Dun Morogh
  • Shimmer Ridge trolls will respawn more evenly, and faster in areas where they were sluggish. It be the cold, mon.
  • Loch Modan
  • Troggs in the Loch now respawn slightly more slowly for the quest “In Defense of the King’s Lands.”
  • Mulgore
  • The quest “Kyle’s Gone Missing!” has been added.
  • Orgrimmmar
  • Smooth Boulder should be far more plentiful and available to gather for the quest “Rocks to Rests”
  • Redridge Mountains
  • The quest “Blackrock Blockade” has been updated. Spawn rates have also been adjusted.
  • Ruins of Loraderon
  • “A Frightened Request” now sorts correctly in the quest log under the dungeon.
  • Resolved an issue where players could receive multiple copies of the Bloodied Insignia quest item.
  • Wailing Caverns
  • Serpentbloom Snakes now despawn after a couple of minutes. Why’d it have to be snakes?
  • Westfall
  • Significantly reduced the respawn rate of the pocket watch in Furlbrow’s Wardrobe for the quest “The Forgotten Heirloom”.
  • Increased respawn rate for the undead for the quest “Collecting Memories” and Foreman Thistlenettle for the quest “Oh Brother…”

Races

  • Gnome
  • Eureka! no longer benefits periodic effects at all. Channeled spells do not count as periodics.
  • Undead
  • Cannibalize cannot be used if the caster is immune to Physical damage.

User Interface

  • On the character sheet, when mousing over Spell Damage and Spell Healing, it is now explained that spells cast using spell ranks vastly below your current level receive less benefit from your Spell Damage and Spell Healing and have a reduced chance to activate your Class abilities and Talents. (examples: Frostbite and Omen of Clarity)
  • Developers’ notes: Another example of this reduction in activation chance – Using a Rank 1 Frostbolt at level 60 will result in a 0% chance to get a Frostbite activation. So you now are making a decision between getting a slow off quickly, or using a spell that can potentially get a Frostbite activation, instead of getting both.
  • Character Creation will display matching icons when Standard Definition models are toggled.
  • Stables frame art has been updated.
  • Combo points on the target frame and Personal Resource Display has updated art.
  • Fixed loot rolls in chat not displaying a player’s full name.
  • The auction house will now correctly display item suffixes.

World

  • Adjustments have been made to world instances.
  • Party leaders should no longer be transferred when creating or updating party composition.
  • Developers’ notes: As we continue to iterate on features that impact player populations and grouping, we look forward to your feedback and bug reports.

Known Issues - New to this build

  • Chaining Spells together does not play the precast spell effects and sounds of the next cast until the first cast finishes.
  • For example: When you cast Fireball and cast another Fireball right away, you finish your Fireball cast, your hands won’t glow or make the crackling sound of the new Fireball you’re casting, and then once your hand comes down from the first Fireball cast, you then begin the precast animation of the next Fireball spell.
  • Enemies can Parry and Block from behind if the player is close to them. Until this is fixed, it can be avoided by not being too close to targets.
  • The size of the total installation of WoW: Forever is larger than intended. We’re working to reduce it in a future Beta update.
  • Switching to or from Gamepad UI mode resets the active edit mode layout to the default preset.
  • Scroll of Liminal Passage does not function correctly.
  • Dwarf player-characters do not have updated splash sounds in water. This is fixed in a later build.
  • Eureka does not affect every Damaging Spell or Healing Spell for some classes. This is fixed in a later build.
  • Multiple debuffs like Faerie Fire and Demoralizing Shout don’t cause threat.
  • Mages who learn Research can be prevented from accessing it.
  • Warriors’ Dual Wield Specialization is granting both your Main hand and Off-hand 2/4/6/8/10% hit chance. It should only be granted to your Off-hand.
  • Retribution Aura uses the target’s spell power instead of the Paladin’s.
  • The Taillasher Eggs for the quest “Break A Few Eggs” do not respawn as quickly as intended. This will be fixed in a later build.
  • Anduin Wrynn - and many other children – unintentionally have hats. We’re in the process of removing them, but they keep giggling and running away, so this is going to take a while.

Our full Known Issues post is here.

KaivaxBlizzardCommunity ManagerNewUS

After WoW:F Podcast, I'm feeling a ton of confidence in this dev team#3 · reply

PostsWoW: Forever Beta Discussion

Greenpaw: where can i find the podcast? The WoW: Forever Podcast: Episode 1 - Unpacking Beta Launch ft. ‪@Xaryu‬ World of Warcraft: Forever General Discussion [Unpacking Beta Launch ft. @Xaryu | Episode 1 - The WoW: Forever Podcast] The WoW: Forever Podcast: Episode 2 - Speed Running Classes ft. ‪@sodapoppin‬ World of Warcraft: Forever General Discussion [Speed Running Classes ft. @sodapoppin |…

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Greenpaw:

where can i find the podcast?

The WoW: Forever Podcast: Episode 1 - Unpacking Beta Launch ft. ‪@Xaryu‬ World of Warcraft: Forever General Discussion

[Unpacking Beta Launch ft. @Xaryu | Episode 1 - The WoW: Forever Podcast]

The WoW: Forever Podcast: Episode 2 - Speed Running Classes ft. ‪@sodapoppin‬ World of Warcraft: Forever General Discussion

[Speed Running Classes ft. @sodapoppin | Episode 2 - The WoW: Forever Podcast]

KaivaxBlizzardCommunity ManagerNewEU

Legacy Points for Beta Testing

PostsWoW Forever Beta Discussion

Over the first two weeks of the WoW Forever Beta, we’ve seen an increasing number of testers pushing to earn points in the Legacy system. In a future week of the Beta, we’re planning to grant all testers 16 Legacy points so that the system can be tested without first requiring a great deal of leveling different classes, clearing dungeons, etc. Once applied, we expect to keep that grant in place…

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Over the first two weeks of the WoW Forever Beta, we’ve seen an increasing number of testers pushing to earn points in the Legacy system.

In a future week of the Beta, we’re planning to grant all testers 16 Legacy points so that the system can be tested without first requiring a great deal of leveling different classes, clearing dungeons, etc.

Once applied, we expect to keep that grant in place until the end of the Beta.

KaivaxBlizzardCommunity ManagerNewUS

Legacy Points for Beta Testing

PostsWoW: Forever Beta Discussion

Over the first two weeks of the WoW Forever Beta, we’ve seen an increasing number of testers pushing to earn points in the Legacy system. In a future week of the Beta, we’re planning to grant all testers 16 Legacy points so that the system can be tested without first requiring a great deal of leveling different classes, clearing dungeons, etc. Once applied, we expect to keep that grant in place…

Read moreClose

Over the first two weeks of the WoW Forever Beta, we’ve seen an increasing number of testers pushing to earn points in the Legacy system.

In a future week of the Beta, we’re planning to grant all testers 16 Legacy points so that the system can be tested without first requiring a great deal of leveling different classes, clearing dungeons, etc.

Once applied, we expect to keep that grant in place until the end of the Beta.

KaivaxBlizzardCommunity ManagerNewEU

Actions Taken Against Botting and RMT

PostsWoW: Forever General Discussion

Since our previous note on the subject of addressing Real Money Transactions (RMT) in WoW: Forever, we have been continuously actioning accounts that were found to be botting to amass gold in the WoW: Forever Beta, as well as the accounts of those who were found to have purchased or knowingly received illicit gold. We will continue to take action against RMT in both the Beta and the live game…

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Since our previous note on the subject of addressing Real Money Transactions (RMT) in WoW: Forever, we have been continuously actioning accounts that were found to be botting to amass gold in the WoW: Forever Beta, as well as the accounts of those who were found to have purchased or knowingly received illicit gold. We will continue to take action against RMT in both the Beta and the live game after the launch of WoW: Forever.

We will soon add a warning to the game that will appear whenever you trade with strangers. The warning reads:

Be wary of accepting gold from unknown or suspicious sources. If the provider is engaged in Real Money Transactions, you could put your account at risk of closure. Please see the following support article for more information: https://support.blizzard.com/help/article/379634

Our stance on RMT in World of Warcraft is crystal clear: any account belonging to any player that is found to have participated in generating, selling, buying, or receiving illicit gold is subject to the gold being removed, account suspensions, or permanent account closures.

Thank you to every player who has provided feedback on this subject. You’ve participated in making this Beta invaluable to us as we refine our processes around this and many other issues.

KaivaxBlizzardCommunity ManagerNewUS

Actions Taken Against Botting and RMT

PostsWorld of Warcraft: Forever General Discussion

Since our previous note on the subject of addressing Real Money Transactions (RMT) in WoW: Forever, we have been continuously actioning accounts that were found to be botting to amass gold in the WoW: Forever Beta, as well as the accounts of those who were found to have purchased or knowingly received illicit gold. We will continue to take action against RMT in both the Beta and the live game…

Read moreClose

Since our previous note on the subject of addressing Real Money Transactions (RMT) in WoW: Forever, we have been continuously actioning accounts that were found to be botting to amass gold in the WoW: Forever Beta, as well as the accounts of those who were found to have purchased or knowingly received illicit gold. We will continue to take action against RMT in both the Beta and the live game after the launch of WoW: Forever.

We will soon add a warning to the game that will appear whenever you trade with strangers. The warning reads:

Be wary of accepting gold from unknown or suspicious sources. If the provider is engaged in Real Money Transactions, you could put your account at risk of closure. Please see the following support article for more information: https://support.blizzard.com/help/article/379634

Our stance on RMT in World of Warcraft is crystal clear: any account belonging to any player that is found to have participated in generating, selling, buying, or receiving illicit gold is subject to the gold being removed, account suspensions, or permanent account closures.

Thank you to every player who has provided feedback on this subject. You’ve participated in making this Beta invaluable to us as we refine our processes around this and many other issues.

KaivaxBlizzardCommunity ManagerNewEU

Beta Update Maintenance - Evening of 1 October#13 · reply

Builds and maintenanceWoW Forever Beta Discussion

We think we’ll take the Beta offline in about 45 minutes. See you on the other side!

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We think we’ll take the Beta offline in about 45 minutes.

See you on the other side!

KaivaxBlizzardCommunity ManagerNewUS

Beta Update Maintenance - October 1#191 · reply

Builds and maintenanceWoW: Forever Beta Discussion

We think we’ll take the Beta offline in about 45 minutes. See you on the other side!

Read moreClose

We think we’ll take the Beta offline in about 45 minutes.

See you on the other side!

Blizzard EntertainmentBlizzardOfficial accountNewUS

Watch Now! WoW: Forever Podcast Ep.2, Speedrunning Classes

PostsWorld of Warcraft: Forever General Discussion

Watch Now! WoW: Forever Podcast Ep.2, Speedrunning Classes Join Host Countdown To Classic, Senior Game Designer Josh “Aggrend” Greenfield, Principal Game Designer Kris Zierhut, and Senior Game Designer Aidan Moon, with special guest and content creator Sodapoppin. View Full Article

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Watch Now! WoW: Forever Podcast Ep.2, Speedrunning Classes

Join Host Countdown To Classic, Senior Game Designer Josh “Aggrend” Greenfield, Principal Game Designer Kris Zierhut, and Senior Game Designer Aidan Moon, with special guest and content creator Sodapoppin.

View Full Article

KaivaxBlizzardCommunity ManagerNewEU

Beta Update Maintenance - Evening of 1 October

Builds and maintenanceWoW Forever Beta Discussion

This evening CEST, we will take the WoW Forever Beta offline for maintenance. A few hours later, (early in the morning of October 2), the Beta will resume with an updated build that includes changes and fixes, with the level cap raised to 30. We’ll have all the details here tomorrow.

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This evening CEST, we will take the WoW Forever Beta offline for maintenance. A few hours later, (early in the morning of October 2), the Beta will resume with an updated build that includes changes and fixes, with the level cap raised to 30.

We’ll have all the details here tomorrow.

KaivaxBlizzardCommunity ManagerNewUS

Beta Update Maintenance - October 1

Builds and maintenanceWoW: Forever Beta Discussion

Tomorrow morning PDT, we will take the WoW Forever Beta offline for maintenance. Several hours later, the Beta will resume with an updated build that includes changes and fixes, with the level cap raised to 30. We’ll have all the details here tomorrow.

Read moreClose

Tomorrow morning PDT, we will take the WoW Forever Beta offline for maintenance. Several hours later, the Beta will resume with an updated build that includes changes and fixes, with the level cap raised to 30.

We’ll have all the details here tomorrow.

Wednesday, September 30, 2026 5

Blizzard EntertainmentBlizzardOfficial accountNewUS

World of Warcraft: Forever Class Deep Dives — Priest and Warrior

PostsWorld of Warcraft: Forever General Discussion

World of Warcraft: Forever Class Deep Dives — Priest and Warrior Priests and Warriors are next in our World of Warcraft: Forever class deep dives, with updates that build on the roles, rhythms, and class-defining tools players know. This look covers new and adjusted baseline abilities, refreshed racial Priest spells, Rage and stance updates for Warriors, and talent changes across Discipline,…

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World of Warcraft: Forever Class Deep Dives — Priest and Warrior

Priests and Warriors are next in our World of Warcraft: Forever class deep dives, with updates that build on the roles, rhythms, and class-defining tools players know. This look covers new and adjusted baseline abilities, refreshed racial Priest spells, Rage and stance updates for Warriors, and talent changes across Discipline, Holy, Shadow, Arms, Fury, and Protection.

View Full Article

Blizzard EntertainmentBlizzardOfficial accountNewEU

World of Warcraft: Forever Class Deep Dives — Priest and Warrior

PostsWoW: Forever General Discussion

World of Warcraft: Forever Class Deep Dives — Priest and Warrior Priests and Warriors are next in our World of Warcraft: Forever class deep dives, with updates that build on the roles, rhythms, and class-defining tools players know. This look covers new and adjusted baseline abilities, refreshed racial Priest spells, Rage and stance updates for Warriors, and talent changes across Discipline,…

Read moreClose

World of Warcraft: Forever Class Deep Dives — Priest and Warrior

Priests and Warriors are next in our World of Warcraft: Forever class deep dives, with updates that build on the roles, rhythms, and class-defining tools players know. This look covers new and adjusted baseline abilities, refreshed racial Priest spells, Rage and stance updates for Warriors, and talent changes across Discipline, Holy, Shadow, Arms, Fury, and Protection.

View Full Article

NethaeraBlizzardCommunity ManagerNewUS

World of Warcraft: Forever Class Deep Dives — Hunter and Druid#66 · reply

PostsWorld of Warcraft: Forever General Discussion

Slimydaniels: Can we talk about other better classes like paladins and rogues? Subjective, but all in good time, friend. We plan to cover them all but these take a bit of work to pull together and the caveat is that things could still change during beta.

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Slimydaniels:

Can we talk about other better classes like paladins and rogues?

Subjective, but all in good time, friend. We plan to cover them all but these take a bit of work to pull together and the caveat is that things could still change during beta.

NethaeraBlizzardCommunity ManagerNewUS

World of Warcraft: Forever Class Deep Dives — Hunter and Druid#6 · reply

PostsWorld of Warcraft: Forever General Discussion

I (a human) have used em dashes for many many years. You can’t have them. They are mine. But thanks for noticing the work done.

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I (a human) have used em dashes for many many years. You can’t have them. They are mine. But thanks for noticing the work done.

Blizzard EntertainmentBlizzardOfficial accountNewEU

World of Warcraft: Forever Class Deep Dives — Hunter and Druid

PostsWoW: Forever General Discussion

World of Warcraft: Forever Class Deep Dives — Hunter and Druid Answer the call of the wild and take on nature’s many forms in World of Warcraft: Forever. We’re sharing Development Team insights on Hunter and Druid, including how these classes are evolving through talent updates, class-defining abilities, and new ways to play. View Full Article

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World of Warcraft: Forever Class Deep Dives — Hunter and Druid

Answer the call of the wild and take on nature’s many forms in World of Warcraft: Forever. We’re sharing Development Team insights on Hunter and Druid, including how these classes are evolving through talent updates, class-defining abilities, and new ways to play.

View Full Article

Tuesday, September 29, 2026 3

KaivaxBlizzardCommunity ManagerNewUS

Major Issue: Gold Buying#2 · reply

PostsWorld of Warcraft: Forever General Discussion

68 posts were merged into an existing topic: Gold buying rules

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68 posts were merged into an existing topic: Gold buying rules

KaivaxBlizzardCommunity ManagerNewUS

Blizzard takes gold with 0 ban time#2 · reply

PostsWorld of Warcraft: Forever General Discussion

632 posts were merged into an existing topic: Gold buying rules

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632 posts were merged into an existing topic: Gold buying rules

KaivaxBlizzardCommunity ManagerNewUS

Ban Gold Buying#2 · reply

PostsWoW: Forever Beta Discussion

17 posts were merged into an existing topic: Gold buying rules

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17 posts were merged into an existing topic: Gold buying rules

Monday, September 28, 2026 6

KaivaxBlizzardCommunity ManagerNewEU

Bring back Ahab Wheathoof!#4 · reply

PostsWoW Forever Beta Discussion

Wildeheart: like this should be part of Forever. We’re working on it. Stay tuned!

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Wildeheart:

like this should be part of Forever.

We’re working on it.

Stay tuned!

KaivaxBlizzardCommunity ManagerNewUS

Can we put the Kyle Questline back into Mulgore?#31 · reply

PostsWoW: Forever Beta Discussion

Taharken: I do hope they make the exception for the time frame and put him in. We’re working on it. Stay tuned!

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Taharken:

I do hope they make the exception for the time frame and put him in.

We’re working on it.

Stay tuned!

KaivaxBlizzardCommunity ManagerNewUS

Kyle's Gone Missing! is missing#2 · reply

PostsWoW: Forever Beta Discussion

6 posts were merged into an existing topic: Can we put the Kyle Questline back into Mulgore?

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6 posts were merged into an existing topic: Can we put the Kyle Questline back into Mulgore?

Blizzard EntertainmentBlizzardOfficial accountNewUS

Watch Holly Longdale and Clay Stone’s Keynote Presentations Live from PAX Aus 9-11 October

PostsWoW: Forever

Watch Holly Longdale and Clay Stone’s Keynote Presentations Live from PAX Aus 9-11 October PAX Aus is right around the corner and World of Warcraft: Forever will be there Friday 9 October to Sunday 11 October AEDT! View Full Article

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Watch Holly Longdale and Clay Stone’s Keynote Presentations Live from PAX Aus 9-11 October

PAX Aus is right around the corner and World of Warcraft: Forever will be there Friday 9 October to Sunday 11 October AEDT!

View Full Article

KaivaxBlizzardCommunity ManagerNewEU

Perma Bans For Gold Buyers! 🥰#79 · reply

PostsWoW: Forever General Discussion

Hello. We just want to reiterate some key points about this subject. Real money transactions (RMT) are not acceptable in World of Warcraft, and we’re taking steps to address RMT in the WoW: Forever Beta, and of course, when WoW: Forever goes live and beyond. It’s important to know that while we have always actioned RMT seller’s accounts as quickly as possible, we will increasingly take action…

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Hello. We just want to reiterate some key points about this subject.

Real money transactions (RMT) are not acceptable in World of Warcraft, and we’re taking steps to address RMT in the WoW: Forever Beta, and of course, when WoW: Forever goes live and beyond.

It’s important to know that while we have always actioned RMT seller’s accounts as quickly as possible, we will increasingly take action against buyers’ accounts. That means that we will remove the illicit gold from the recipient, and/or take further actions, which can include closing accounts.

We’re once again asking all players to be very cautious when it comes to accepting gifts from strangers or other one-sided transactions. If it becomes apparent that a recipient knew or should-have-known that gold wasn’t from a legitimate source, they may be subject to account actions as well.

KaivaxBlizzardCommunity ManagerNewUS

Gold buying rules#43 · reply

PostsWorld of Warcraft: Forever General Discussion

Hello. We just want to reiterate some key points about this subject. Real money transactions (RMT) are not acceptable in World of Warcraft, and we’re taking steps to address RMT in the WoW: Forever Beta, and of course, when WoW: Forever goes live and beyond. It’s important to know that while we have always actioned RMT seller’s accounts as quickly as possible, we will increasingly take action…

Read moreClose

Hello. We just want to reiterate some key points about this subject.

Real money transactions (RMT) are not acceptable in World of Warcraft, and we’re taking steps to address RMT in the WoW: Forever Beta, and of course, when WoW: Forever goes live and beyond.

It’s important to know that while we have always actioned RMT seller’s accounts as quickly as possible, we will increasingly take action against buyers’ accounts. That means that we will remove the illicit gold from the recipient, and/or take further actions, which can include closing accounts.

We’re once again asking all players to be very cautious when it comes to accepting gifts from strangers or other one-sided transactions. If it becomes apparent that a recipient knew or should-have-known that gold wasn’t from a legitimate source, they may be subject to account actions as well.

Sunday, September 27, 2026 1

KaivaxBlizzardCommunity ManagerNewUS

Realm is full#19 · reply

PostsWoW: Forever Beta Discussion

Supersonic: Getting login queue after disconnect We looked into this, and found an issue that was causing the queue to fill, and we just fixed the issue. Thanks for testing with us!

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Supersonic:

Getting login queue after disconnect

We looked into this, and found an issue that was causing the queue to fill, and we just fixed the issue.

Thanks for testing with us!

Friday, September 25, 2026 6

KaivaxBlizzardCommunity ManagerNewEU

Beta Realm Restarts Incoming - 25 September

Builds and maintenanceWoW Forever Beta Discussion

To implement fixes that should address stability issues, we will shutdown and restart the Beta in the next few minutes. The maintenance period should be very brief.

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To implement fixes that should address stability issues, we will shutdown and restart the Beta in the next few minutes.

The maintenance period should be very brief.

KaivaxBlizzardCommunity ManagerNewUS

Beta Realm Restarts Incoming - Sept. 25

Builds and maintenanceWoW: Forever Beta Discussion

To implement fixes that should address stability issues, we will shutdown and restart the Beta in the next few minutes. The maintenance period should be very brief.

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To implement fixes that should address stability issues, we will shutdown and restart the Beta in the next few minutes.

The maintenance period should be very brief.

AggrendBlizzardWoW DeveloperNewEU

What insights would you like to see in a future episode of the WoW: Forever Podcast?

PostsWoW: Forever General Discussion

Greetings! We’ve been super excited about the reception to our first episode of the WoW: Forever Podcast and are already gearing up for next week’s show! This next episode is going to focus heavily Class Design with special guests from our systems design team, so please look forward to that! Looking forward past that, the team wanted to know if there are any other topics that you would like…

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Greetings!

We’ve been super excited about the reception to our first episode of the WoW: Forever Podcast and are already gearing up for next week’s show!

This next episode is going to focus heavily Class Design with special guests from our systems design team, so please look forward to that!

Looking forward past that, the team wanted to know if there are any other topics that you would like developer insights on for future episodes?

So, feel free to post and let us know what topics you’d like to see us dig into and discuss in the WoW: Forever Podcast!

AggrendBlizzardWoW DeveloperNewUS

What insights would you like to see in a future episode of the WoW: Forever Podcast?

PostsWorld of Warcraft: Forever General Discussion

Greetings! We’ve been super excited about the reception to our first episode of the WoW: Forever Podcast and are already gearing up for next week’s show! This next episode is going to focus heavily Class Design with special guests from our systems design team, so please look forward to that! Looking forward past that, the team wanted to know if there are any other topics that you would like…

Read moreClose

Greetings!

We’ve been super excited about the reception to our first episode of the WoW: Forever Podcast and are already gearing up for next week’s show!

This next episode is going to focus heavily Class Design with special guests from our systems design team, so please look forward to that!

Looking forward past that, the team wanted to know if there are any other topics that you would like developer insights on for future episodes?

So, feel free to post and let us know what topics you’d like to see us dig into and discuss in the WoW: Forever Podcast!

KaivaxBlizzardCommunity ManagerNewEU

PLEASE fix the servers#9 · reply

PostsWoW Forever Beta Discussion

We’re tracking server issues that are affecting some Beta testers, and our fix for this will almost certainly result in restarting servers today. Thank you for these reports.

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We’re tracking server issues that are affecting some Beta testers, and our fix for this will almost certainly result in restarting servers today.

Thank you for these reports.

KaivaxBlizzardCommunity ManagerNewUS

Game is unplayable today#23 · reply

PostsWoW: Forever Beta Discussion

We’re tracking server issues that are affecting some Beta testers, and our fix for this will almost certainly result in restarting servers today. Thank you for these reports.

Read moreClose

We’re tracking server issues that are affecting some Beta testers, and our fix for this will almost certainly result in restarting servers today.

Thank you for these reports.

Thursday, September 24, 2026 13

FwoiblesBlizzardWoW DeveloperNewUS

WoW Forever Beta - Account Actions For Name Violations

PostsWoW: Forever Beta Discussion

We are in the process of issuing forced name changes to characters found to be in violation of our character naming policies that were created in the Forever Beta. Additionally, we have removed beta access for some users who created names that were far outside of our Code of Conduct. The use of dual names has allowed players new levels of creativity and personalization with your characters, some…

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We are in the process of issuing forced name changes to characters found to be in violation of our character naming policies that were created in the Forever Beta. Additionally, we have removed beta access for some users who created names that were far outside of our Code of Conduct. The use of dual names has allowed players new levels of creativity and personalization with your characters, some took this opportunity to reveal too much about themselves and will no longer be participating in this Beta.

The World of Warcraft team takes the safety and inclusiveness of our game very seriously. These actions were performed directly by the World of Warcraft Development team and were individually reviewed. The Customer Service team cannot and will not assist with any appeals. Our system for enforcing naming standards will be coming online very shortly, we would appreciate testers refraining from “testing” this system, as you run the risk of being actioned and losing access to the Beta. Please keep your character names respectful and within policy.

For anyone needing a refresher our code of conduct can be found at: https://us.support.blizzard.com/en/help/article/42673

KaivaxBlizzardCommunity ManagerNewUS

Beta is Up - Development Notes Posted

NotesWoW: Forever Beta Discussion

WoW Forever Beta Development Notes – Updated September 24 WoW: Forever Beta Discussion Today, we updated the WoW Forever Beta with a new build that includes the following updates. Change Log Bugfixes Fixed a bug with casters not playing their precast animations and sometimes standing while casting. Changed the sound effect that plays while jumping in water to be more aesthetically pleasing.…

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WoW Forever Beta Development Notes – Updated September 24 WoW: Forever Beta Discussion

Today, we updated the WoW Forever Beta with a new build that includes the following updates. Change Log Bugfixes Fixed a bug with casters not playing their precast animations and sometimes standing while casting. Changed the sound effect that plays while jumping in water to be more aesthetically pleasing. Adjusted Human death sounds. Fixed an issue where attempting to craft items or cast spells was causing players to stand up while waiting to obtain their Campfire buff. Players may now buff …

KaivaxBlizzardCommunity ManagerNewEU

Beta is Up - Development Notes Posted

NotesWoW Forever Beta Discussion

WoW Forever Beta Development Notes – Updated 24 September WoW Forever Beta Discussion Today, we updated the WoW Forever Beta with a new build that includes the following updates. Change Log Bugfixes Fixed a bug with casters not playing their precast animations and sometimes standing while casting. Changed the sound effect that plays while jumping in water to be more aesthetically pleasing.…

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WoW Forever Beta Development Notes – Updated 24 September WoW Forever Beta Discussion

Today, we updated the WoW Forever Beta with a new build that includes the following updates. Change Log Bugfixes Fixed a bug with casters not playing their precast animations and sometimes standing while casting. Changed the sound effect that plays while jumping in water to be more aesthetically pleasing. Adjusted Human death sounds. Fixed an issue where attempting to craft items or cast spells was causing players to stand up while waiting to obtain their Campfire buff. Players may now buff …

KaivaxBlizzardCommunity ManagerNewEU

WoW Forever Beta Known Issues - 24 September#5 · reply

NotesWoW Forever Beta Discussion

Resolved Issues Teldrassil - During the quest “Escaping Ban’ethil”, Sentinel Lynessa Duskblossom runs a bit too fast and spams her Strike ability. This is fixed in the next beta build. Loch Modan - “Snowbound” gives more XP than intended. This is adjusted in the next beta build. Known Issues - New September 24 Banes and Curses do not properly track if you drop your target and re-acquire a target…

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Resolved Issues

  • Teldrassil - During the quest “Escaping Ban’ethil”, Sentinel Lynessa Duskblossom runs a bit too fast and spams her Strike ability. This is fixed in the next beta build.
  • Loch Modan - “Snowbound” gives more XP than intended. This is adjusted in the next beta build.

Known Issues - New September 24

  • Banes and Curses do not properly track if you drop your target and re-acquire a target with an existing bane or curse.
  • Healthstone cooldown cannot be tracked.
  • Priest tracks all spells by default.
  • Arcane Blast cannot be tracked.
  • Mana gem requires an additional spell to be cast by the mage to properly begin tracking its cooldown.
  • Creating or changing party composition may transfer players to a different world instance. We’re working on improvements and will provide an update soon.
  • Pet cooldowns cannot be tracked.
  • Item enhancements (such as Windfury or rogue poisons) cannot be tracked
  • The minimap in Stormwind has display issues and will be fixed in a later build.
  • Personal Resource Display doesn’t show combo points.
KaivaxBlizzardCommunity ManagerNewEU

WoW Forever Beta Development Notes – Updated 24 September

NotesWoW Forever Beta Discussion

Today, we updated the WoW Forever Beta with a new build that includes the following updates. Change Log Bugfixes Fixed a bug with casters not playing their precast animations and sometimes standing while casting. Changed the sound effect that plays while jumping in water to be more aesthetically pleasing. Adjusted Human death sounds. Fixed an issue where attempting to craft items or cast spells…

Read moreClose

Today, we updated the WoW Forever Beta with a new build that includes the following updates.

Change Log

  • Bugfixes
  • Fixed a bug with casters not playing their precast animations and sometimes standing while casting.
  • Changed the sound effect that plays while jumping in water to be more aesthetically pleasing.
  • Adjusted Human death sounds.
  • Fixed an issue where attempting to craft items or cast spells was causing players to stand up while waiting to obtain their Campfire buff.
  • Players may now buff each other, cast, and craft while waiting for their Campfire buffs.
  • Players may now obtain a Campfire buff if they are sitting, sitting in a chair, sleeping, lying down, or using the kneeling emote.
  • Resolved an issue where Huey Sunnydale’s legs failed to render properly.
  • Fixed an issue that made a Season of Discovery rune ability visible.
  • Fixed an issue where Pet Happiness was not decreasing once your pet was at max loyalty.
  • Fixed an issue causing the Undercity Canal ooze to be much brighter than intended.
  • Removed a setting that could disable fog in an unintended manner.
  • Resolved a water display issue and fixed various other display artifacts on Mac.
  • Fixed a memory leak causing gradual performance degradation for some players.
  • Fixed an issue where in-game mail could ignore surnames.
  • Classes
  • If you have not recently changed your talents, the cost is now 1 silver to re-spec. This is temporary for the Beta only. After your first talent reset, the subsequent cost will be much higher, but it will drop to 1 silver after 1 hour has passed.
  • Druid
  • Corrected an issue and now Rejuvenation can land critical hits.
  • Corrected an issue and now Tranquility can land critical hits.
  • Wrath base damage increased ~50%.
  • Thorns will now dynamically update its values based on the caster’s spell power.
  • If the caster cannot be found or is too far away, Thorns reverts to its base values.
  • Feral
  • Mangle has been renamed Primal Bite. Its signature debuff has been removed, so the former name no longer accurately represented the ability.
  • All talents referencing Mangle now reference Primal Bite.
  • The Primal Fury talent has been renamed and the icon replaced with the original Blood Frenzy name and icon.
  • Fixed a bug where Feral Charge (Cat) could be cast on allies.
  • Restoration
  • Corrected an issue and now Wild Growth can land critical hits.
  • Hunter
  • Pets
  • Furious Howl Attack Power bonus reduced 40%.
  • Sonic Blast ability now properly available to Bat pets.
  • Tame Beast no longer works on Beasts that are higher than the Hunter’s level.
  • Marksmanship
  • Talenting out of Lone Wolf will no longer cause the Hunter to have -4% damage while their pet is active.
  • Survival
  • Corrected an issue and now Lacerating Strikes can land critical hits.
  • Strider Kick now increases movement speed by 30% for 3 seconds.
  • Mage
  • Arcane Missiles no longer checks line of sight on each missile, just once at the beginning of the channel. So targets moving out of line of sight during the channel will not prevent the missiles.
  • Fire
  • Wake of Fire buff duration has been increased to 30 seconds (was 20 seconds).
  • Developers’ notes: Wake of Fire was difficult to make proper use of while leveling, due to the Mage needing to restore mana between combat. The increased duration should help smooth out the experience.
  • Hot Streak buff duration has been increased to 20 seconds (was 15 seconds).
  • Ignite no longer double dips on % damage increase modifiers.
  • Paladin
  • Retribution Aura will now dynamically update its values based on the caster’s spell power.
  • Fixed a bug causing the Flash of Light cast animation to not play at the end of the spell cast.
  • Fixed various issues with Consecration.
  • Fixed an issue where Consecration would fail to apply its increased damage effect to some targets.
  • Fixed an issue where Consecration’s Z axis wasn’t functioning consistently.
  • Fixed an issue where Consecration could pull targets vertically above or below the caster.
  • Holy Strike’s % of weapon damage per rank changed to 25%/29%/32%/36%/39%/43%/46%/50% (was 25%/25%/30%/30%/35%/35%/40%/40%).
  • Developers’s notes: This increases Holy Strike’s damage at all points while leveling, and increases how much it contributes to your rotation. Early ranks of Holy Strike didn’t always feel like an upgrade when purchasing a new rank, and we wanted to adjust that.
  • Fixed a bug with Echo of Justice, causing it to have a higher than intended chance to activate.
  • Righteous Fury: Holy threat increase increased to 60% (was 90%).
  • Holy
  • Holy Strike’s cooldown lowered to 10 seconds (was 12 seconds).
  • Improved Holy Strike removed from the Talent Tree.
  • Developers’ notes: Even though there are sometimes cases where talents feel ‘required’ by classes, like Relentless Strikes for Rogues, having one that reduces the cooldown of a core ability so early on in a healing talent tree made this feel like a talent that was required. So we’ve removed it and made its behavior baseline.
  • Light’s Vigil’s tooltip has been reorganized to make it more clear that the damage component is the only version that returns some of the Mana cost.
  • Holy Power now increases the Critical Strike chance of Holy Strike by 15% and retains all of its old effects.
  • Retribution
  • Vengeance now activates off of non-periodic critical strikes.
  • Vengeance’s maximum stacks lowered to 3 (was 5).
  • Two-Handed Weapon Specialization’s damage increase reduced to 2/4/6% (was 3/6/9%).
  • Sacred Arbiter now increases the damage of Holy Strike by 20% (was 10%).
  • Twist of Light now additionally reduces the Mana cost of your Seal spells by 20%.
  • Priest
  • Corrected an issue and now Renew can land critical hits.
  • Power Word: Shield can now always overwrite an existing Power Word: Shield on a target that does not have Weakened Soul.
  • Gnome
  • Corrected an issue and now Contingency Plan can land critical hits.
  • Confounding Flash now has a cast visual. The casting visual is now more Holy oriented than Arcane and the sounds have been updated to match.
  • Night Elf
  • Starshards now correctly gains resistance to spell pushback from the Twilight Focus talent.
  • Undead
  • Dark Sacrifice no longer breaks Crowd Control that breaks on damage.
  • Dark Sacrifice’s tooltip now correctly displays that the Mana gained from the ability scales with Spirit.
  • Rogue
  • Sap now correctly flags the Rogue for PvP when used on a target that is PvP flagged.
  • Shaman
  • Lightning Bolt: Damage on ranks 3 and 4 increased to make these spells always upgrades over previous ranks (despite changing cast times).
  • Windfury Totem: Buff from this spell now displays as “Windfury Totem” instead of “Windfury Totem Passive”.
  • Flametongue Totem: Buff from this spell now displays as “Flametongue Totem” instead of “Flametongue Totem Effect”.
  • Flametongue Totem no longer has a duration and is instantly replaced when placing another totem.
  • Flametongue Totem is no longer able to be stacked by repeatedly casting Flametongue Totem.
  • Flametongue Totem no longer stacks with Flametongue Weapon.
  • Flametongue Totem no longer stacks with Windfury Totem.
  • Tranquil Air Totem, Windfury Totem, and Grace of Air Totem no longer stack together even if used by different Shamans in the same group.
  • Elemental
  • Swapped the positions of the Elemental Fury (Row 3) and Elemental Alacrity (Row 6) talents.
  • Developers’ notes: Critical Strike damage increases early on in trees are exciting for other specializations, but its not as exciting for the core specialization while leveling, since they don’t have enough critical strike chance to really appreciate it. So we’re moving one of the better talents for Elemental Shaman functionality, earlier in the tree, to allow them to feel like they’re hitting important progression moments (something Elemental has lacked in the early levels). We understand that this affects Enhancement Shaman’s critical strike damage with spells, but we will use this room created to add more to Enhancement Shaman in the future.
  • Lava Burst damage on ranks 1 and 2 increased to be about 10% more base damage than the Lightning Bolt rank learned around the same level.
  • Enhancement
  • Rage of the Far Seer (Row 7) no longer increases the Shaman’s Spell Casting Speed.
  • Developers’ notes: Rage of the Far Seer’s spell casting speed was not necessary to include for the core functionality of this ability. So we removed it.
  • Restoration
  • Corrected an issue and now Riptide can land critical hits.
  • Warlock
  • Tooltip of Life Tap has been updated to correctly display the amount of Life converted, and only states that it scales with Spirit.
  • Voidwalker Sacrifice now correctly scales with 10% of the Warlock’s spell healing.
  • Warrior
  • Sunder Armor: Corrected the threat values on all ranks, including a small increase to threat generated from Attack Power.
  • Protection
  • Swapped the positions of the Bastion (Row 5) and Focused Rage (Row 6) talents.
  • Developers’ notes: We wanted to give players Focused Rage sooner to smooth out progression, as opposed to more damage from Bastion. This should smooth out some of the feeling while leveling as Protection before obtaining Shield Slam.
  • Arms
  • Bloodthrill’s chance to activate increased to 4/8/12/16/20% (was 2/4/6/8/10%).
  • Bloodthrill only activates off of Main Hand melee attacks. This includes Cleave and Heroic Strike.
  • Slam’s cooldown has been increased to 18 seconds (was 15 seconds).
  • Improved Slam now reduces the cooldown of Slam by 1.5/3 seconds.
  • Races
  • Gnome
  • Changed Eureka on every class to a 10% discount on Mana, Rage, or Energy abilities.
  • Human
  • Changed the Will to Survive visual to match Dispel Magic instead of Will of the Forsaken.
  • Tauren
  • Cultivation now has a player-level requirement for every Herb. The level required is equal to the Herb’s level required to pick it divided by 5. Herbs that require a higher than 300 Herbalism skill to pick can be Cultivated at player level 60.
  • Touch of the Grave no longer breaks CC or activates from spells and abilities that don’t have a damage component to them.
  • Developers’ notes: This means that Shadow Word: Pain activates it on cast, but not on periodic damage. Distract won’t activate it, you can’t pull Rogues and Druids out of Stealth with Distract and it activating, and you won’t activate it off of Pickpocketing. Spells like Polymorph already didn’t get broken by Touch of the Grave, but Polymorph will no longer be able to activate it.
  • Cooldown Manager
  • The Cooldown Manager in World of Warcraft: Forever is intended to enhance gameplay by pulling critical information from the buff bar or action bar and placing it in a fully customizable location. By default, the Cooldown Manager is disabled, and it can be enabled in Options under the Gameplay Enhancement settings.
  • Druid, Mage, Priest, Warrior, and Warlock are available for testing the Cooldown Manager.
  • Additional classes will become testable in future updates.
  • The most desired feedback for this feature is currently: spells that you wish were tracked by default.
  • The Cooldown Manager does not yet support spell ranks. This will be resolved in a future Beta update.
  • Gamepad Support
  • Class specific flyouts have been added to the action bar interface of some classes.
  • Shapeshift flyout for Druids.
  • Pet control and pet spell flyouts for Hunters and Warlocks.
  • Aura flyout for Paladins.
  • Stance flyout for Warriors.
  • The pet bar no longer replaces the bottom gamepad action bar for Hunters and Warlocks.
  • New options have been added to the Gamepad (Alpha) section of the game options.
  • Use Compact Action Bar: Replaces the normal gamepad action bar layout with one that only shows the currently active action bar at any given time.
  • Fixed Party Targeting: While in a non-raid party, rather than having the directional pad act as directions in the party interface, each button on the directional pad is assigned to a specific party member.
  • Swap Target Modifier Sides: Swaps sides of the friendly and hostile targeting modifiers, putting friendly targeting on the right and hostile on the left.
  • Swap Friendly Target Action Sides: Swaps the directional pad and face button actions when using the friendly targeting modifier.
  • Swap Hostile Target Action Sides: Swaps the directional pad and face button actions when using the hostile targeting modifier.
  • Fixed an issue preventing edit mode layouts from being applied while the gamepad UI is enabled.
  • Updated Map and Quest Log bindings.
  • New hover functionality for POI pins.
  • Updated support for Compact Raid Frame Manager and Role Poll Frames.
  • Items
  • A handful of guns and bows were not correctly consuming or using ammunition. They have been corrected.
  • A number of quests have had their rewards updated to be the correct item level.
  • A small number of early caster rewards have been adjusted.
  • Wizard Oil: Minor Wizard Oil has been reverted to Classic Era value of 8 spell power, Lesser Wizard Oil to 16, and Wizard Oil to 24. Brilliant Wizard Oil remains unchanged.
  • Wands: Wands no longer gain any additional damage from the user’s spell damage.
  • Quests

-

  • Resolved an issue where several dungeon quests were shareable, which granted the receiving player a quest item when shared.
  • Dalaran - Faction adjustments. Spawns are now present in the area just outside the city entrance.
  • Dun Morogh - Snow Leopard Prowler has a much faster respawn time.
  • Dun Morogh - Resolved an issue where some players were unable to loot the rifle for “Treacherous Cold”.
  • Durotar - Reduced the respawn time for the escort NPC for “Lost in the Shadows”.
  • Elwynn Forest - The quest “Book Return” now properly removes the extra Book Bag from the player’s inventory when the quest is completed.
  • Elwynn Forest - Increased the amount of crates for the quest “Stolen Enchanting Supplies”.
  • Elwynn Forest - Murloc camps around Crystal Lake should respawn more quickly. Mrrglrlrlrmgrr!
  • Elwynn Forest - Mother Fang respawns a bit more slowly, and does not always drop a green item.
  • Elwynn Forest - Shinyfinder Narf respawns more quickly. The quest item may now be looted by all party members.
  • Elwynn Forest - Nimsy now respawns more quickly.
  • Elwynn Forest - You can now learn skinning from Helene Peltskinner even while you have a quest with her.
  • Elwynn Forest - Increased the amount of supply spawns for “Stolen Enchanting Supplies”.
  • Elwynn Forest - Jasperlode Mine and Fargodeep Mine are a little more deadly than intended for solo players, so we’re taking their candles away. We do not anticipate any fallout from this theft.
  • Mulgore - Water Pitchers now respawn faster for the quest “A Humble Task”.
  • Silthus - Khonsu’s arrival has been removed from the beta phase, and in the future will return to Azeroth once more.
  • Silverpine Forest - Pyrewood Village worgen respawn more quickly.
  • Teldrassil - The objective count for the quest “Bounty: Gnarlpine Furbolg” has been reduced to 15 (was 20).
  • Undercity - The Skyborne quest “Exploring the Horde” now completes the objective to talk with Lady Sylvanas Windrunner. Dark Lady watch over you
  • Westfall - Increased the spawn rate of the Defias Messenger.
  • Zephras Isle - The High Order Skyborne quest “Catching Wind” has been redesigned and adjustments were made to the spawns at the Overlook Standing Stones in Shen’dar Highlands.
  • Zephras Isle - The druids of Nightclaw Cavern now award credit for “Wounds of Betrayal” properly when healed.
  • Zephras Isle - “A Firm Response” no longer fails to grant credit to players.
  • User Interface

-

  • Updated the Nameplate selection display.
  • Personal Resource Display textures are updated.

New to this build - Known Issues

  • Banes and Curses do not properly track if you drop your target and re-acquire a target with an existing bane or curse.
  • Healthstone cooldown cannot be tracked.
  • Priest tracks all spells by default.
  • Arcane Blast cannot be tracked.
  • Mana gem requires an additional spell to be cast by the mage to properly begin tracking its cooldown.
  • Creating or changing party composition may transfer players to a different world instance. We’re working on improvements and will provide an update soon.
  • Pet cooldowns cannot be tracked.
  • Item enhancements (such as Windfury or rogue poisons) cannot be tracked
  • The minimap in Stormwind has display issues and will be fixed in a later build.
  • Personal Resource Display doesn’t show combo points.

Our full Known Issues post is here.

KaivaxBlizzardCommunity ManagerNewUS

WoW Forever Beta Known Issues - October 1#5 · reply

NotesWoW: Forever Beta Discussion

Resolved Issues Teldrassil - During the quest “Escaping Ban’ethil”, Sentinel Lynessa Duskblossom runs a bit too fast and spams her Strike ability. This is fixed in the next beta build. Loch Modan - “Snowbound” gives more XP than intended. This is adjusted in the next beta build. Known Issues - New September 24 Banes and Curses do not properly track if you drop your target and re-acquire a target…

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Resolved Issues

  • Teldrassil - During the quest “Escaping Ban’ethil”, Sentinel Lynessa Duskblossom runs a bit too fast and spams her Strike ability. This is fixed in the next beta build.
  • Loch Modan - “Snowbound” gives more XP than intended. This is adjusted in the next beta build.

Known Issues - New September 24

  • Banes and Curses do not properly track if you drop your target and re-acquire a target with an existing bane or curse.
  • Healthstone cooldown cannot be tracked.
  • Priest tracks all spells by default.
  • Arcane Blast cannot be tracked.
  • Mana gem requires an additional spell to be cast by the mage to properly begin tracking its cooldown.
  • Creating or changing party composition may transfer players to a different world instance. We’re working on improvements and will provide an update soon.
  • Pet cooldowns cannot be tracked.
  • Item enhancements (such as Windfury or rogue poisons) cannot be tracked
  • The minimap in Stormwind has display issues and will be fixed in a later build.
  • Personal Resource Display doesn’t show combo points.
KaivaxBlizzardCommunity ManagerNewUS

WoW Forever Beta Development Notes – Updated October 1

NotesWoW: Forever Beta Discussion

Today, we updated the WoW Forever Beta with a new build that includes the following updates. Change Log Bugfixes Fixed a bug with casters not playing their precast animations and sometimes standing while casting. Changed the sound effect that plays while jumping in water to be more aesthetically pleasing. Adjusted Human death sounds. Fixed an issue where attempting to craft items or cast spells…

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Today, we updated the WoW Forever Beta with a new build that includes the following updates.

Change Log

  • Bugfixes
  • Fixed a bug with casters not playing their precast animations and sometimes standing while casting.
  • Changed the sound effect that plays while jumping in water to be more aesthetically pleasing.
  • Adjusted Human death sounds.
  • Fixed an issue where attempting to craft items or cast spells was causing players to stand up while waiting to obtain their Campfire buff.
  • Players may now buff each other, cast, and craft while waiting for their Campfire buffs.
  • Players may now obtain a Campfire buff if they are sitting, sitting in a chair, sleeping, lying down, or using the kneeling emote.
  • Resolved an issue where Huey Sunnydale’s legs failed to render properly.
  • Fixed an issue that made a Season of Discovery rune ability visible.
  • Fixed an issue where Pet Happiness was not decreasing once your pet was at max loyalty.
  • Fixed an issue causing the Undercity Canal ooze to be much brighter than intended.
  • Removed a setting that could disable fog in an unintended manner.
  • Resolved a water display issue and fixed various other display artifacts on Mac.
  • Fixed a memory leak causing gradual performance degradation for some players.
  • Fixed an issue where in-game mail could ignore surnames.
  • Classes
  • If you have not recently changed your talents, the cost is now 1 silver to re-spec. This is temporary for the Beta only. After your first talent reset, the subsequent cost will be much higher, but it will drop to 1 silver after 1 hour has passed.
  • Druid
  • Corrected an issue and now Rejuvenation can land critical hits.
  • Corrected an issue and now Tranquility can land critical hits.
  • Wrath base damage increased ~50%.
  • Thorns will now dynamically update its values based on the caster’s spell power.
  • If the caster cannot be found or is too far away, Thorns reverts to its base values.
  • Feral
  • Mangle has been renamed Primal Bite. Its signature debuff has been removed, so the former name no longer accurately represented the ability.
  • All talents referencing Mangle now reference Primal Bite.
  • The Primal Fury talent has been renamed and the icon replaced with the original Blood Frenzy name and icon.
  • Fixed a bug where Feral Charge (Cat) could be cast on allies.
  • Restoration
  • Corrected an issue and now Wild Growth can land critical hits.
  • Hunter
  • Pets
  • Furious Howl Attack Power bonus reduced 40%.
  • Sonic Blast ability now properly available to Bat pets.
  • Tame Beast no longer works on Beasts that are higher than the Hunter’s level.
  • Marksmanship
  • Talenting out of Lone Wolf will no longer cause the Hunter to have -4% damage while their pet is active.
  • Survival
  • Corrected an issue and now Lacerating Strikes can land critical hits.
  • Strider Kick now increases movement speed by 30% for 3 seconds.
  • Mage
  • Arcane Missiles no longer checks line of sight on each missile, just once at the beginning of the channel. So targets moving out of line of sight during the channel will not prevent the missiles.
  • Fire
  • Wake of Fire buff duration has been increased to 30 seconds (was 20 seconds).
  • Developers’ notes: Wake of Fire was difficult to make proper use of while leveling, due to the Mage needing to restore mana between combat. The increased duration should help smooth out the experience.
  • Hot Streak buff duration has been increased to 20 seconds (was 15 seconds).
  • Ignite no longer double dips on % damage increase modifiers.
  • Paladin
  • Retribution Aura will now dynamically update its values based on the caster’s spell power.
  • Fixed a bug causing the Flash of Light cast animation to not play at the end of the spell cast.
  • Fixed various issues with Consecration.
  • Fixed an issue where Consecration would fail to apply its increased damage effect to some targets.
  • Fixed an issue where Consecration’s Z axis wasn’t functioning consistently.
  • Fixed an issue where Consecration could pull targets vertically above or below the caster.
  • Holy Strike’s % of weapon damage per rank changed to 25%/29%/32%/36%/39%/43%/46%/50% (was 25%/25%/30%/30%/35%/35%/40%/40%).
  • Developers’s notes: This increases Holy Strike’s damage at all points while leveling, and increases how much it contributes to your rotation. Early ranks of Holy Strike didn’t always feel like an upgrade when purchasing a new rank, and we wanted to adjust that.
  • Fixed a bug with Echo of Justice, causing it to have a higher than intended chance to activate.
  • Righteous Fury: Holy threat increase increased to 60% (was 90%).
  • Holy
  • Holy Strike’s cooldown lowered to 10 seconds (was 12 seconds).
  • Improved Holy Strike removed from the Talent Tree.
  • Developers’ notes: Even though there are sometimes cases where talents feel ‘required’ by classes, like Relentless Strikes for Rogues, having one that reduces the cooldown of a core ability so early on in a healing talent tree made this feel like a talent that was required. So we’ve removed it and made its behavior baseline.
  • Light’s Vigil’s tooltip has been reorganized to make it more clear that the damage component is the only version that returns some of the Mana cost.
  • Holy Power now increases the Critical Strike chance of Holy Strike by 15% and retains all of its old effects.
  • Retribution
  • Vengeance now activates off of non-periodic critical strikes.
  • Vengeance’s maximum stacks lowered to 3 (was 5).
  • Two-Handed Weapon Specialization’s damage increase reduced to 2/4/6% (was 3/6/9%).
  • Sacred Arbiter now increases the damage of Holy Strike by 20% (was 10%).
  • Twist of Light now additionally reduces the Mana cost of your Seal spells by 20%.
  • Priest
  • Corrected an issue and now Renew can land critical hits.
  • Power Word: Shield can now always overwrite an existing Power Word: Shield on a target that does not have Weakened Soul.
  • Gnome
  • Corrected an issue and now Contingency Plan can land critical hits.
  • Confounding Flash now has a cast visual. The casting visual is now more Holy oriented than Arcane and the sounds have been updated to match.
  • Night Elf
  • Starshards now correctly gains resistance to spell pushback from the Twilight Focus talent.
  • Undead
  • Dark Sacrifice no longer breaks Crowd Control that breaks on damage.
  • Dark Sacrifice’s tooltip now correctly displays that the Mana gained from the ability scales with Spirit.
  • Rogue
  • Sap now correctly flags the Rogue for PvP when used on a target that is PvP flagged.
  • Shaman
  • Lightning Bolt: Damage on ranks 3 and 4 increased to make these spells always upgrades over previous ranks (despite changing cast times).
  • Windfury Totem: Buff from this spell now displays as “Windfury Totem” instead of “Windfury Totem Passive”.
  • Flametongue Totem: Buff from this spell now displays as “Flametongue Totem” instead of “Flametongue Totem Effect”.
  • Flametongue Totem no longer has a duration and is instantly replaced when placing another totem.
  • Flametongue Totem is no longer able to be stacked by repeatedly casting Flametongue Totem.
  • Flametongue Totem no longer stacks with Flametongue Weapon.
  • Flametongue Totem no longer stacks with Windfury Totem.
  • Tranquil Air Totem, Windfury Totem, and Grace of Air Totem no longer stack together even if used by different Shamans in the same group.
  • Elemental
  • Swapped the positions of the Elemental Fury (Row 3) and Elemental Alacrity (Row 6) talents.
  • Developers’ notes: Critical Strike damage increases early on in trees are exciting for other specializations, but its not as exciting for the core specialization while leveling, since they don’t have enough critical strike chance to really appreciate it. So we’re moving one of the better talents for Elemental Shaman functionality, earlier in the tree, to allow them to feel like they’re hitting important progression moments (something Elemental has lacked in the early levels). We understand that this affects Enhancement Shaman’s critical strike damage with spells, but we will use this room created to add more to Enhancement Shaman in the future.
  • Lava Burst damage on ranks 1 and 2 increased to be about 10% more base damage than the Lightning Bolt rank learned around the same level.
  • Enhancement
  • Rage of the Far Seer (Row 7) no longer increases the Shaman’s Spell Casting Speed.
  • Developers’ notes: Rage of the Far Seer’s spell casting speed was not necessary to include for the core functionality of this ability. So we removed it.
  • Restoration
  • Corrected an issue and now Riptide can land critical hits.
  • Warlock
  • Tooltip of Life Tap has been updated to correctly display the amount of Life converted, and only states that it scales with Spirit.
  • Voidwalker Sacrifice now correctly scales with 10% of the Warlock’s spell healing.
  • Warrior
  • Sunder Armor: Corrected the threat values on all ranks, including a small increase to threat generated from Attack Power.
  • Protection
  • Swapped the positions of the Bastion (Row 5) and Focused Rage (Row 6) talents.
  • Developers’ notes: We wanted to give players Focused Rage sooner to smooth out progression, as opposed to more damage from Bastion. This should smooth out some of the feeling while leveling as Protection before obtaining Shield Slam.
  • Arms
  • Bloodthrill’s chance to activate increased to 4/8/12/16/20% (was 2/4/6/8/10%).
  • Bloodthrill only activates off of Main Hand melee attacks. This includes Cleave and Heroic Strike.
  • Slam’s cooldown has been increased to 18 seconds (was 15 seconds).
  • Improved Slam now reduces the cooldown of Slam by 1.5/3 seconds.
  • Races
  • Gnome
  • Changed Eureka on every class to a 10% discount on Mana, Rage, or Energy abilities.
  • Human
  • Changed the Will to Survive visual to match Dispel Magic instead of Will of the Forsaken.
  • Tauren
  • Cultivation now has a player-level requirement for every Herb. The level required is equal to the Herb’s level required to pick it divided by 5. Herbs that require a higher than 300 Herbalism skill to pick can be Cultivated at player level 60.
  • Touch of the Grave no longer breaks CC or activates from spells and abilities that don’t have a damage component to them.
  • Developers’ notes: This means that Shadow Word: Pain activates it on cast, but not on periodic damage. Distract won’t activate it, you can’t pull Rogues and Druids out of Stealth with Distract and it activating, and you won’t activate it off of Pickpocketing. Spells like Polymorph already didn’t get broken by Touch of the Grave, but Polymorph will no longer be able to activate it.
  • Cooldown Manager
  • The Cooldown Manager in World of Warcraft: Forever is intended to enhance gameplay by pulling critical information from the buff bar or action bar and placing it in a fully customizable location. By default, the Cooldown Manager is disabled, and it can be enabled in Options under the Gameplay Enhancement settings.
  • Druid, Mage, Priest, Warrior, and Warlock are available for testing the Cooldown Manager.
  • Additional classes will become testable in future updates.
  • The most desired feedback for this feature is currently: spells that you wish were tracked by default.
  • The Cooldown Manager does not yet support spell ranks. This will be resolved in a future Beta update.
  • Gamepad Support
  • Class specific flyouts have been added to the action bar interface of some classes.
  • Shapeshift flyout for Druids.
  • Pet control and pet spell flyouts for Hunters and Warlocks.
  • Aura flyout for Paladins.
  • Stance flyout for Warriors.
  • The pet bar no longer replaces the bottom gamepad action bar for Hunters and Warlocks.
  • New options have been added to the Gamepad (Alpha) section of the game options.
  • Use Compact Action Bar: Replaces the normal gamepad action bar layout with one that only shows the currently active action bar at any given time.
  • Fixed Party Targeting: While in a non-raid party, rather than having the directional pad act as directions in the party interface, each button on the directional pad is assigned to a specific party member.
  • Swap Target Modifier Sides: Swaps sides of the friendly and hostile targeting modifiers, putting friendly targeting on the right and hostile on the left.
  • Swap Friendly Target Action Sides: Swaps the directional pad and face button actions when using the friendly targeting modifier.
  • Swap Hostile Target Action Sides: Swaps the directional pad and face button actions when using the hostile targeting modifier.
  • Fixed an issue preventing edit mode layouts from being applied while the gamepad UI is enabled.
  • Updated Map and Quest Log bindings.
  • New hover functionality for POI pins.
  • Updated support for Compact Raid Frame Manager and Role Poll Frames.
  • Items
  • A handful of guns and bows were not correctly consuming or using ammunition. They have been corrected.
  • A number of quests have had their rewards updated to be the correct item level.
  • A small number of early caster rewards have been adjusted.
  • Wizard Oil: Minor Wizard Oil has been reverted to Classic Era value of 8 spell power, Lesser Wizard Oil to 16, and Wizard Oil to 24. Brilliant Wizard Oil remains unchanged.
  • Wands: Wands no longer gain any additional damage from the user’s spell damage.
  • Quests

-

  • Resolved an issue where several dungeon quests were shareable, which granted the receiving player a quest item when shared.
  • Dalaran - Faction adjustments. Spawns are now present in the area just outside the city entrance.
  • Dun Morogh - Snow Leopard Prowler has a much faster respawn time.
  • Dun Morogh - Resolved an issue where some players were unable to loot the rifle for “Treacherous Cold”.
  • Durotar - Reduced the respawn time for the escort NPC for “Lost in the Shadows”.
  • Elwynn Forest - The quest “Book Return” now properly removes the extra Book Bag from the player’s inventory when the quest is completed.
  • Elwynn Forest - Increased the amount of crates for the quest “Stolen Enchanting Supplies”.
  • Elwynn Forest - Murloc camps around Crystal Lake should respawn more quickly. Mrrglrlrlrmgrr!
  • Elwynn Forest - Mother Fang respawns a bit more slowly, and does not always drop a green item.
  • Elwynn Forest - Shinyfinder Narf respawns more quickly. The quest item may now be looted by all party members.
  • Elwynn Forest - Nimsy now respawns more quickly.
  • Elwynn Forest - You can now learn skinning from Helene Peltskinner even while you have a quest with her.
  • Elwynn Forest - Increased the amount of supply spawns for “Stolen Enchanting Supplies”.
  • Elwynn Forest - Jasperlode Mine and Fargodeep Mine are a little more deadly than intended for solo players, so we’re taking their candles away. We do not anticipate any fallout from this theft.
  • Mulgore - Water Pitchers now respawn faster for the quest “A Humble Task”.
  • Silthus - Khonsu’s arrival has been removed from the beta phase, and in the future will return to Azeroth once more.
  • Silverpine Forest - Pyrewood Village worgen respawn more quickly.
  • Teldrassil - The objective count for the quest “Bounty: Gnarlpine Furbolg” has been reduced to 15 (was 20).
  • Undercity - The Skyborne quest “Exploring the Horde” now completes the objective to talk with Lady Sylvanas Windrunner. Dark Lady watch over you
  • Westfall - Increased the spawn rate of the Defias Messenger.
  • Zephras Isle - The High Order Skyborne quest “Catching Wind” has been redesigned and adjustments were made to the spawns at the Overlook Standing Stones in Shen’dar Highlands.
  • Zephras Isle - The druids of Nightclaw Cavern now award credit for “Wounds of Betrayal” properly when healed.
  • Zephras Isle - “A Firm Response” no longer fails to grant credit to players.
  • User Interface

-

  • Updated the Nameplate selection display.
  • Personal Resource Display textures are updated.

New to this build - Known Issues

  • Banes and Curses do not properly track if you drop your target and re-acquire a target with an existing bane or curse.
  • Healthstone cooldown cannot be tracked.
  • Priest tracks all spells by default.
  • Arcane Blast cannot be tracked.
  • Mana gem requires an additional spell to be cast by the mage to properly begin tracking its cooldown.
  • Creating or changing party composition may transfer players to a different world instance. We’re working on improvements and will provide an update soon.
  • Pet cooldowns cannot be tracked.
  • Item enhancements (such as Windfury or rogue poisons) cannot be tracked
  • The minimap in Stormwind has display issues and will be fixed in a later build.
  • Personal Resource Display doesn’t show combo points.

Our full Known Issues post is here.

KaivaxBlizzardCommunity ManagerNewEU

Beta Realm Maintenance is Underway - 24 September

Builds and maintenanceWoW Forever Beta Discussion

We took the Beta down for maintenance and to deploy a new build. We don’t have an ETA just yet, but it should take at least a couple of hours. We’ll have a full change log (development notes) as well as updated known issues post here soon.

Read moreClose

We took the Beta down for maintenance and to deploy a new build. We don’t have an ETA just yet, but it should take at least a couple of hours.

We’ll have a full change log (development notes) as well as updated known issues post here soon.

KaivaxBlizzardCommunity ManagerNewUS

Beta Realm Maintenance is Underway - September 24

Builds and maintenanceWoW: Forever Beta Discussion

We took the Beta down for maintenance and to deploy a new build. We don’t have an ETA just yet, but it should take at least a couple of hours. We’ll have a full change log (development notes) as well as updated known issues post here soon.

Read moreClose

We took the Beta down for maintenance and to deploy a new build. We don’t have an ETA just yet, but it should take at least a couple of hours.

We’ll have a full change log (development notes) as well as updated known issues post here soon.

Blizzard EntertainmentBlizzardOfficial accountNewEU

Watch the World of Warcraft: Forever Podcast, Ep. 1

PostsWoW: Forever General Discussion

Watch the World of Warcraft: Forever Podcast, Ep. 1 Join Senior Game Designer Josh “Aggrend” Greenfield, Lead Classic Designer Tim Jones, and content creators Countdown To Classic and Xaryu in the first episode of the World of Warcraft: Forever Podcast. View Full Article

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Watch the World of Warcraft: Forever Podcast, Ep. 1

Join Senior Game Designer Josh “Aggrend” Greenfield, Lead Classic Designer Tim Jones, and content creators Countdown To Classic and Xaryu in the first episode of the World of Warcraft: Forever Podcast.

View Full Article

Blizzard EntertainmentBlizzardOfficial accountNewUS

Watch the World of Warcraft: Forever Podcast, Ep. 1

PostsWorld of Warcraft: Forever General Discussion

Watch the World of Warcraft: Forever Podcast, Ep. 1 Join Senior Game Designer Josh “Aggrend” Greenfield, Lead Classic Designer Tim Jones, and content creators Countdown To Classic and Xaryu in the first episode of the World of Warcraft: Forever Podcast. View Full Article

Read moreClose

Watch the World of Warcraft: Forever Podcast, Ep. 1

Join Senior Game Designer Josh “Aggrend” Greenfield, Lead Classic Designer Tim Jones, and content creators Countdown To Classic and Xaryu in the first episode of the World of Warcraft: Forever Podcast.

View Full Article

Wednesday, September 23, 2026 8

Blizzard EntertainmentBlizzardOfficial accountNewEU

Get to Know the World of Warcraft: Forever Legacy System

PostsWoW: Forever General Discussion

Get to Know the World of Warcraft: Forever Legacy System Explore the Legacy System in World of Warcraft: Forever, an account-wide progression system that lets you complete challenges, earn Legacy Points, unlock character-specific perks, and collect cosmetic rewards as you adventure across Azeroth. View Full Article

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Get to Know the World of Warcraft: Forever Legacy System

Explore the Legacy System in World of Warcraft: Forever, an account-wide progression system that lets you complete challenges, earn Legacy Points, unlock character-specific perks, and collect cosmetic rewards as you adventure across Azeroth.

View Full Article

Blizzard EntertainmentBlizzardOfficial accountNewUS

Get to Know the World of Warcraft: Forever Legacy System

PostsWorld of Warcraft: Forever General Discussion

Get to Know the World of Warcraft: Forever Legacy System Explore the Legacy System in World of Warcraft: Forever, an account-wide progression system that lets you complete challenges, earn Legacy Points, unlock character-specific perks, and collect cosmetic rewards as you adventure across Azeroth. View Full Article

Read moreClose

Get to Know the World of Warcraft: Forever Legacy System

Explore the Legacy System in World of Warcraft: Forever, an account-wide progression system that lets you complete challenges, earn Legacy Points, unlock character-specific perks, and collect cosmetic rewards as you adventure across Azeroth.

View Full Article

KaivaxBlizzardCommunity ManagerNewEU

Auto-shoot Bug and Fix Incoming

PostsWoW Forever Beta Discussion

We’ve been tracking an issue in the WoW Forever Beta where the 0.5-second cast time that precedes a Hunter’s auto-shot or the use of a wand is not functioning properly. Due to a bug, these auto-shots are currently incurring a much shorter cast time, which in practice means that Hunters and wand users don’t need to stop to shoot for as long as intended. This is something that we will fix in an…

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We’ve been tracking an issue in the WoW Forever Beta where the 0.5-second cast time that precedes a Hunter’s auto-shot or the use of a wand is not functioning properly.

Due to a bug, these auto-shots are currently incurring a much shorter cast time, which in practice means that Hunters and wand users don’t need to stop to shoot for as long as intended.

This is something that we will fix in an upcoming Beta build, hopefully next week.

KaivaxBlizzardCommunity ManagerNewUS

Auto-shoot Bug and Fix Incoming

PostsWoW: Forever Beta Discussion

We’ve been tracking an issue in the WoW Forever Beta where the 0.5-second cast time that precedes a Hunter’s auto-shot or the use of a wand is not functioning properly. Due to a bug, these auto-shots are currently incurring a much shorter cast time, which in practice means that Hunters and wand users don’t need to stop to shoot for as long as intended. This is something that we will fix in an…

Read moreClose

We’ve been tracking an issue in the WoW Forever Beta where the 0.5-second cast time that precedes a Hunter’s auto-shot or the use of a wand is not functioning properly.

Due to a bug, these auto-shots are currently incurring a much shorter cast time, which in practice means that Hunters and wand users don’t need to stop to shoot for as long as intended.

This is something that we will fix in an upcoming Beta build, hopefully next week.

KaivaxBlizzardCommunity ManagerNewEU

Beta Client Update - 23 September

Builds and maintenanceWoW Forever Beta Discussion

A few moments ago, we made a new client build available to Beta testers: WoW Forever 1.60.1 Build 69977 Exit the Beta, go to your Battle.net App, and update your client to this new build to test fixes for: Fixed some display issues and stability issues on Macs. Controller navigation should now work more properly in the character selection screen if you launch with gamepad active. You can now…

Read moreClose

A few moments ago, we made a new client build available to Beta testers: WoW Forever 1.60.1 Build 69977

Exit the Beta, go to your Battle.net App, and update your client to this new build to test fixes for:

  • Fixed some display issues and stability issues on Macs.
  • Controller navigation should now work more properly in the character selection screen if you launch with gamepad active.
  • You can now interact with items that give you quests on gamepad.

This client build also includes other fixes for issues that are not testable in-game.

Our next full weekly update is coming on September 24.

KaivaxBlizzardCommunity ManagerNewUS

Beta Client Update - September 22

Builds and maintenanceWoW: Forever Beta Discussion

A few moments ago, we made a new client build available to Beta testers: WoW Forever 1.60.1 Build 69977 Exit the Beta, go to your Battle.net App, and update your client to this new build to test fixes for: Fixed some display issues and stability issues on Macs. Controller navigation should now work more properly in the character selection screen if you launch with gamepad active. You can now…

Read moreClose

A few moments ago, we made a new client build available to Beta testers: WoW Forever 1.60.1 Build 69977

Exit the Beta, go to your Battle.net App, and update your client to this new build to test fixes for:

  • Fixed some display issues and stability issues on Macs.
  • Controller navigation should now work more properly in the character selection screen if you launch with gamepad active.
  • You can now interact with items that give you quests on gamepad.

This client build also includes other fixes for issues that are not testable in-game.

Our next full weekly update is coming on September 24.

Tuesday, September 22, 2026 7

Blizzard EntertainmentBlizzardOfficial accountNewUS

WoW: Forever Meet the New Skyborne

PostsWorld of Warcraft: Forever General Discussion

WoW: Forever Meet the New Skyborne The Skyborne—also known as the shen’dorei, or hidden people—are a new playable race in World of Warcraft: Forever. Their journey begins on Zephras Isle, a level 1–12 starting experience that blends classic Warcraft aesthetics with elemental architecture and a story shaped by wind and ancestry. At character creation, you’ll choose whether your Skyborne joins the…

Read moreClose

WoW: Forever Meet the New Skyborne

The Skyborne—also known as the shen’dorei, or hidden people—are a new playable race in World of Warcraft: Forever. Their journey begins on Zephras Isle, a level 1–12 starting experience that blends classic Warcraft aesthetics with elemental architecture and a story shaped by wind and ancestry. At character creation, you’ll choose whether your Skyborne joins the proud Horde or the noble Alliance.

View Full Article

Blizzard EntertainmentBlizzardOfficial accountNewEU

WoW: Forever Meet the New Skyborne

PostsWoW: Forever General Discussion

WoW: Forever Meet the New Skyborne The Skyborne—also known as the shen’dorei, or hidden people—are a new playable race in World of Warcraft: Forever. Their journey begins on Zephras Isle, a level 1–12 starting experience that blends classic Warcraft aesthetics with elemental architecture and a story shaped by wind and ancestry. At character creation, you’ll choose whether your Skyborne joins the…

Read moreClose

WoW: Forever Meet the New Skyborne

The Skyborne—also known as the shen’dorei, or hidden people—are a new playable race in World of Warcraft: Forever. Their journey begins on Zephras Isle, a level 1–12 starting experience that blends classic Warcraft aesthetics with elemental architecture and a story shaped by wind and ancestry. At character creation, you’ll choose whether your Skyborne joins the proud Horde or the noble Alliance.

View Full Article

KaivaxBlizzardCommunity ManagerNewUS

[Mac] 8 different graphics bugs, each isolated to one setting — with repro steps for each#97 · reply

PostsWoW: Forever Beta Discussion

Bloodyniku: Where I’ve guessed at a mechanism I’ve said so explicitly. I just want to thank you and others who have provided us with such incredibly detailed and useful reporting. We have multiple different analyses (and potential fixes) for Mac issues underway, and posts like yours are extremely helpful.

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Bloodyniku:

Where I’ve guessed at a mechanism I’ve said so explicitly.

I just want to thank you and others who have provided us with such incredibly detailed and useful reporting.

We have multiple different analyses (and potential fixes) for Mac issues underway, and posts like yours are extremely helpful.

Blizzard EntertainmentBlizzardOfficial accountNewEU

Create the Hero You Want to Be in World of Warcraft: Forever

PostsWoW: Forever General Discussion

Create the Hero You Want to Be in World of Warcraft: Forever Explore the playable races, class combinations, and updated racial traits coming in World of Warcraft: Forever, including new options for familiar favorites along with the introduction of the Skyborne. View Full Article

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Create the Hero You Want to Be in World of Warcraft: Forever

Explore the playable races, class combinations, and updated racial traits coming in World of Warcraft: Forever, including new options for familiar favorites along with the introduction of the Skyborne.

View Full Article

Blizzard EntertainmentBlizzardOfficial accountNewUS

Create the Hero You Want to Be in World of Warcraft: Forever

PostsWorld of Warcraft: Forever General Discussion

Create the Hero You Want to Be in World of Warcraft: Forever Explore the playable races, class combinations, and updated racial traits coming in World of Warcraft: Forever, including new options for familiar favorites along with the introduction of the Skyborne. View Full Article

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Create the Hero You Want to Be in World of Warcraft: Forever

Explore the playable races, class combinations, and updated racial traits coming in World of Warcraft: Forever, including new options for familiar favorites along with the introduction of the Skyborne.

View Full Article

KaivaxBlizzardCommunity ManagerNewEU

DC/Game Fix then game broke - Stuck on login/character list retrieval#3 · reply

PostsWoW Forever Beta Discussion

With an issue like this one, we would really appreciate as much detail as you can provide in your report. Please feel free to let us know exactly when this happened, your character’s full name, and where in-game you were at the point that the character because inaccessible. Thank you!

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With an issue like this one, we would really appreciate as much detail as you can provide in your report.

Please feel free to let us know exactly when this happened, your character’s full name, and where in-game you were at the point that the character because inaccessible.

Thank you!

KaivaxBlizzardCommunity ManagerNewUS

"Character with that name already exists"#116 · reply

PostsWoW: Forever Beta Discussion

Shawnwow: What are you doing? Gathering as much information as possible, so that we can be sure of our understanding of both the issue and our fix for it. Thank you for your patience. We recognize that Beta testing is very different than playing a live game.

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Shawnwow:

What are you doing?

Gathering as much information as possible, so that we can be sure of our understanding of both the issue and our fix for it.

Thank you for your patience. We recognize that Beta testing is very different than playing a live game.

Monday, September 21, 2026 9

KaivaxBlizzardCommunity ManagerNewEU

"A Firm Response" Hotfixed

NotesWoW Forever Beta Discussion

Today, we’ve fixed an issue with the quest “A Firm Response”. The issue was: The event that takes place during “A Firm Response” would become stuck and Windshaper Skyborne on Zephras Isle could not proceed. You’d walk up to talk to Belathaan Brightwish near the Shrine of Akir on Zephras to start the event and it would then lock up and stall after Lorthuna Spawned. We attempted a fix a couple of…

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Today, we’ve fixed an issue with the quest “A Firm Response”. The issue was:

The event that takes place during “A Firm Response” would become stuck and Windshaper Skyborne on Zephras Isle could not proceed. You’d walk up to talk to Belathaan Brightwish near the Shrine of Akir on Zephras to start the event and it would then lock up and stall after Lorthuna Spawned.

We attempted a fix a couple of days ago, but it didn’t work. Today’s fix looks like it worked, and we’re seeing testers complete the quest.

KaivaxBlizzardCommunity ManagerNewUS

A Firm Response unable to progress#37 · reply

PostsWoW: Forever Beta Discussion

Confirming that we implemented fixes for this earlier. The issue was: The event that takes place during “A Firm Response” would become stuck and Windshaper Skyborne on Zephras Isle could not proceed. You’d walk up to talk to Belathaan Brightwish near the Shrine of Akir on Zephras to start the event and it would then lock up and stall after Lorthuna Spawned. We attempted a fix a couple of days…

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Confirming that we implemented fixes for this earlier. The issue was:

The event that takes place during “A Firm Response” would become stuck and Windshaper Skyborne on Zephras Isle could not proceed. You’d walk up to talk to Belathaan Brightwish near the Shrine of Akir on Zephras to start the event and it would then lock up and stall after Lorthuna Spawned.

We attempted a fix a couple of days ago, but it didn’t work. Today’s fix looks like it worked, and we’re seeing testers complete the quest.

Blizzard EntertainmentBlizzardOfficial accountNewEU

Create a Name of Your Own in WoW: Forever

PostsWoW: Forever General Discussion

Create a Name of Your Own in WoW: Forever In World of Warcraft: Forever, every character name is an opportunity to express yourself and establish your identity in Azeroth. With the addition of two names, players have more room to create something personal while keeping each full name unique within a region. That means you may still be able to use the same first name as another character, but your…

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Create a Name of Your Own in WoW: Forever

In World of Warcraft: Forever, every character name is an opportunity to express yourself and establish your identity in Azeroth. With the addition of two names, players have more room to create something personal while keeping each full name unique within a region. That means you may still be able to use the same first name as another character, but your complete two-name combination is unique to you.

View Full Article

Blizzard EntertainmentBlizzardOfficial accountNewUS

Create a Name of Your Own in WoW: Forever

PostsWorld of Warcraft: Forever General Discussion

Create a Name of Your Own in WoW: Forever In World of Warcraft: Forever, every character name is an opportunity to express yourself and establish your identity in Azeroth. With the addition of two names, players have more room to create something personal while keeping each full name unique within a region. That means you may still be able to use the same first name as another character, but your…

Read moreClose

Create a Name of Your Own in WoW: Forever

In World of Warcraft: Forever, every character name is an opportunity to express yourself and establish your identity in Azeroth. With the addition of two names, players have more room to create something personal while keeping each full name unique within a region. That means you may still be able to use the same first name as another character, but your complete two-name combination is unique to you.

View Full Article

Blizzard EntertainmentBlizzardOfficial accountNewUS

Choose Your Ruleset in World of Warcraft: Forever

PostsWorld of Warcraft: Forever General Discussion

Choose Your Ruleset in World of Warcraft: Forever World of Warcraft: Forever is taking a new approach to where and how players begin their journey. Instead of choosing from a long list of realms, players will select a ruleset—Normal, PvP, Roleplaying, or Hardcore—that matches how they want to experience Azeroth. Each option operates as its own large ecosystem for grouping, dungeons, raids, and…

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Choose Your Ruleset in World of Warcraft: Forever

World of Warcraft: Forever is taking a new approach to where and how players begin their journey. Instead of choosing from a long list of realms, players will select a ruleset—Normal, PvP, Roleplaying, or Hardcore—that matches how they want to experience Azeroth. Each option operates as its own large ecosystem for grouping, dungeons, raids, and community, with Hardcore joining the available lineup sometime after launch.

View Full Article

Blizzard EntertainmentBlizzardOfficial accountNewEU

Choose Your Ruleset in World of Warcraft: Forever

PostsWoW: Forever General Discussion

Choose Your Ruleset in World of Warcraft: Forever World of Warcraft: Forever is taking a new approach to where and how players begin their journey. Instead of choosing from a long list of realms, players will select a ruleset—Normal, PvP, Roleplaying, or Hardcore—that matches how they want to experience Azeroth. Each option operates as its own large ecosystem for grouping, dungeons, raids, and…

Read moreClose

Choose Your Ruleset in World of Warcraft: Forever

World of Warcraft: Forever is taking a new approach to where and how players begin their journey. Instead of choosing from a long list of realms, players will select a ruleset—Normal, PvP, Roleplaying, or Hardcore—that matches how they want to experience Azeroth. Each option operates as its own large ecosystem for grouping, dungeons, raids, and community, with Hardcore joining the available lineup sometime after launch.

View Full Article

KaivaxBlizzardCommunity ManagerNewEU

Addressing EU Beta Routing Issues

PostsWoW Forever Beta Discussion

As many Beta testers in this region know, in the first couple of days of the WoW: Forever Beta, we experienced routing issues that impacted testers’ ability to move, interact with the world, and in some cases, to stay connected. We immediately put our engineers on the case and they’ve been working to understand and address any parts of the issue that were within our control. I’m happy to report…

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As many Beta testers in this region know, in the first couple of days of the WoW: Forever Beta, we experienced routing issues that impacted testers’ ability to move, interact with the world, and in some cases, to stay connected. We immediately put our engineers on the case and they’ve been working to understand and address any parts of the issue that were within our control.

I’m happy to report that, over the last 24 hours, we’ve developed and implemented solutions to streamline routing to the Beta for the EU region.

As we continue to carefully observe the game performance for EU testers, we can see that there may still be routing issues for some players that are out of our control. This is always the case when a local Internet Service Provider (ISP) is experiencing a connection issue, or something upstream from the ISP is temporarily routing via a less-direct route for whatever reason, or the players themselves are running firewall-type software that’s introducing a slowdown (and in some cases, outright blocking connection to the game).

We believe that our fixes for issues that were within our control should have improved (and hopefully fixed) what some players were experiencing.

And we will continue to monitor the situation very closely. Finding and fixing game performance issues is a key reason to do a public test like this one.

Thank you very much for your patience and understanding.

Friday, September 18, 2026 4

KaivaxBlizzardCommunity ManagerNewUS

Unable to launch WoW Forever#130 · reply

PostsWoW: Forever Beta Discussion

Dasha: We wouldn’t have access to this forum if we didn’t have beta access. Just want to clarify that this discussion forum is accessible by all players with an active WoW subscription. Ínfinite: My entire Blizzard launcher can’t load any content of any game - “Oops! Something went wrong.” I’m not a qualified tech supporter by any stretch, but I had that issue one time following an inelegant…

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Dasha:

We wouldn’t have access to this forum if we didn’t have beta access.

Just want to clarify that this discussion forum is accessible by all players with an active WoW subscription.

Ínfinite:

My entire Blizzard launcher can’t load any content of any game - “Oops! Something went wrong.”

I’m not a qualified tech supporter by any stretch, but I had that issue one time following an inelegant shutdown due to a sudden power outage. The solution for me in that case was to go to my /World of Warcraft/ folder and delete the entire /Data/ subfolder. I think there was a corrupted file in there. (But I’m not certain about it!)

From that point, the Battle.net App regained the ability to patch the game up.

KaivaxBlizzardCommunity ManagerNewUS

We can't install World of Warcraft: Forever because your operating system doesn't meet the minimum specs to run#2 · reply

PostsWoW: Forever Beta Discussion

Just want to make sure you’ve seen this, in case it applies to your situation: World of Warcraft World of Warcraft: Forever GPU Requirements - WoW When World of Warcraft: Forever launches GPUs based on certain older graphics architectures that fall well below the game's minimum hardware requirements will no longer be supported. The vast majority of World of Warcraft players already use...

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Just want to make sure you’ve seen this, in case it applies to your situation:

World of Warcraft

World of Warcraft: Forever GPU Requirements - WoW

When World of Warcraft: Forever launches GPUs based on certain older graphics architectures that fall well below the game's minimum hardware requirements will no longer be supported. The vast majority of World of Warcraft players already use...

KaivaxBlizzardCommunity ManagerNewUS

No WoW Account Selector for Multiple Licenses—Second Login Disconnects First Player#19 · reply

PostsWoW: Forever Beta Discussion

Bathered: My dad and I both purchased the beta on our separate WoW accounts, but on the same battle.net account. I’ve been looking into this, and I wonder if you can solve it by doing the following: Log in to your Account page: http://account.battle.net Go to the Games & Subscriptions section. Scroll down to Starter Editions & Public Test Regions. Click Create PTR Account and then confirm by…

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Bathered:

My dad and I both purchased the beta on our separate WoW accounts, but on the same battle.net account.

I’ve been looking into this, and I wonder if you can solve it by doing the following:

  • Log in to your Account page: http://account.battle.net
  • Go to the Games & Subscriptions section.
  • Scroll down to Starter Editions & Public Test Regions.
  • Click Create PTR Account and then confirm by clicking Create Account.

What I’m wondering is-- at that point when you log in, do you get a prompt for which one to use, allowing you to use the new one while Dad uses the original?

KaivaxBlizzardCommunity ManagerNewUS

WoW Forever Beta Known Issues - September 24#4 · reply

NotesWoW: Forever Beta Discussion

Added to the list above: The Cooldown Manager is a work in progress. Complete implementation varies from class to class. Armor bonuses from consumables and buffs are multiplied by Bear Form armor bonuses. Queueing an On-Next Attack ability (Heroic Strike/Cleave/Raptor Strike) disables your spell queue window. Taking damage while channeling Arcane Missiles will fire off a full damage bolt instead…

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Added to the list above:

  • The Cooldown Manager is a work in progress. Complete implementation varies from class to class.
  • Armor bonuses from consumables and buffs are multiplied by Bear Form armor bonuses.
  • Queueing an On-Next Attack ability (Heroic Strike/Cleave/Raptor Strike) disables your spell queue window.
  • Taking damage while channeling Arcane Missiles will fire off a full damage bolt instead of a bolt with truncated damage.
  • Resurrection sickness’s duration is not correct at lower levels.

Thursday, September 17, 2026 5

KaivaxBlizzardCommunity ManagerNewUS

WoW Forever Beta Known Issues - September 24

NotesWoW: Forever Beta Discussion

We’re opening the WoW Forever Beta today with the following known issues. Known Issues September 18, 2026 Barber Chairs cause a LUA error. Character friends in Beta disabled. The minimap may be partially off the screen. Waylaid Crates do not function on items with a maximum stack size smaller than the quantity required. This is fixed in the next Beta build. Waylaid Crate: Apprentice Curiosities…

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We’re opening the WoW Forever Beta today with the following known issues.

Known Issues September 18, 2026

  • Barber Chairs cause a LUA error.
  • Character friends in Beta disabled.
  • The minimap may be partially off the screen.
  • Waylaid Crates do not function on items with a maximum stack size smaller than the quantity required. This is fixed in the next Beta build.
  • Waylaid Crate: Apprentice Curiosities does not accept Greater Magic Essence, and incorrectly allows you to target Lesser Magic Essence. This is fixed in the next Beta build.
  • Teldrassil - During the quest “Escaping Ban’ethil”, Sentinel Lynessa Duskblossom runs a bit too fast and spams her Strike ability. This is fixed in the next Beta build.
  • Starshards (Night Elf Priest Racial) does not benefit from the Twilight Focus talent. This is fixed in the next Beta build.
  • Vengeance (Retribution Paladin Talent) can activate off of periodic critical strikes. This is fixed in the next Beta build.
  • Ranking up Holy Strike doesn’t feel great per rank. This is fixed in the next Beta build.
  • Character pane does not display Level, Class or Titles (work in progress)
  • Create Firestone Ranks 3 and 4 do not display the conjured item tooltip portion of these abilities. This is fixed in the next Beta build.
  • Warlock pets do not display Mana as a resource on the character sheet, and do not mention the scaling from their master (work in progress).
  • Warlock pets do not display the correct scaling for Health from Stamina on the character sheet (work in progress).
  • Pet Hit chance for both Hunters and Warlocks do not display the master’s scaling coefficient (work in progress).
  • Pet Expertise is not displayed for both Hunters and Warlocks (work in progress).
  • Pet Movement Speed’s information on the character sheet is not displaying the correct base values in yards per second (work in progress).
  • The Glancing Blow chance for casters is incorrect at all levels, and the damage reduction of a glancing blow is also incorrect (work in progress).
  • The Glancing Blow damage reduction penalty for Melee is incorrect on targets that are higher level than themselves.
  • The chance a Glancing Blow occurs is correct for all levels for melee characters, and the damage reduction penalty for Glancing Blows for equal-level targets is correct. It is only the damage reduction penalty against higher level targets that is incorrect (work in progress).
  • Because of the above, the Glancing Blow chances displayed on the character sheet are not accurate (work in progress).
  • You can open the Legacy System with the hotkey “Y” before reaching level 25. Doing so results in LUA errors on tab 1 and 3.
  • Player’s may find they are unable to sign guild charters. To alleviate this, we have temporarily made it possible to hand-in a guild charter with no signatures. (work in progress)
  • Coldridge Valley does not reveal on the map when explored. This will be fixed in the next Beta build.

-

  • The Cooldown Manager is a work in progress. Complete implementation varies from class to class.
  • Armor bonuses from consumables and buffs are multiplied by Bear Form armor bonuses.
  • Queueing an On-Next Attack ability (Heroic Strike/Cleave/Raptor Strike) disables your spell queue window.
  • Taking damage while channeling Arcane Missiles will fire off a full damage bolt instead of a bolt with truncated damage.
  • Resurrection sickness’s duration is not correct at lower levels.

This post will be updated as issues are resolved and/or added to this list.

Blizzard EntertainmentBlizzardOfficial accountNewUS

The World of Warcraft: Forever Beta Now Live

Builds and maintenanceWorld of Warcraft: Forever General Discussion

The World of Warcraft: Forever Beta Now Live The World of Warcraft: Forever beta begins September 17 and is available through October 21. Opt in for a chance to join testing, or gain beta access by purchasing eligible World of Warcraft: Forever bundles, then share your feedback as we prepare for launch on November 4 at 3:00 p.m. PST. View Full Article

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The World of Warcraft: Forever Beta Now Live

The World of Warcraft: Forever beta begins September 17 and is available through October 21. Opt in for a chance to join testing, or gain beta access by purchasing eligible World of Warcraft: Forever bundles, then share your feedback as we prepare for launch on November 4 at 3:00 p.m. PST.

View Full Article

KaivaxBlizzardCommunity ManagerNewUS

Beta Discussion Forum Right This Way

PostsWorld of Warcraft: Forever General Discussion

We’ve opened this new forum for WoW: Forever Beta discussions. See you there!

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We’ve opened this new forum for WoW: Forever Beta discussions.

See you there!

KaivaxBlizzardCommunity ManagerNewUS

Almost there!#226 · reply

PostsWoW: Forever Beta Discussion

We almost have the doors thrown open. It’s been more of a smooth and slow opening of the doors than a throw.

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We almost have the doors thrown open.

It’s been more of a smooth and slow opening of the doors than a throw.

KaivaxBlizzardCommunity ManagerNewEU

Almost there!

PostsWoW Forever Beta Discussion

We’re seeing a lot of people waiting to get into the Beta. Thank you for joining us! We’re working through a couple of final issues, and we hope to throw the doors open soon. Thank you for your patience!

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We’re seeing a lot of people waiting to get into the Beta. Thank you for joining us!

We’re working through a couple of final issues, and we hope to throw the doors open soon.

Thank you for your patience!

Tuesday, September 15, 2026 3

KaivaxBlizzardCommunity ManagerNewEU

Krol’dok Stronghold

PostsWoW: Forever General Discussion

We’ve spotted one item from BlizzCon that we want to clarify. In various places, the new Krol’dok Stronghold dungeon is listed alongside an incorrect level range. In WoW: Forever, Krol’dok Stronghold will be for levels 40-45. Here’s the full list of nine new dungeons coming in WoW: Forever. Dungeon | LowerLevel | UpperLevel | The Hall of Thanes | 13 | 18 | Ruins of Lordaeron | 15 | 20 |…

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We’ve spotted one item from BlizzCon that we want to clarify. In various places, the new Krol’dok Stronghold dungeon is listed alongside an incorrect level range.

In WoW: Forever, Krol’dok Stronghold will be for levels 40-45.

Here’s the full list of nine new dungeons coming in WoW: Forever.

Dungeon | LowerLevel | UpperLevel |

The Hall of Thanes | 13 | 18 |

Ruins of Lordaeron | 15 | 20 |

Excavation Site: Wetlands | 24 | 29 |

City of Dalaran | 28 | 33 |

The Drowned City | 35 | 40 |

Krol’dok Stronghold | 40 | 45 |

Alcaz Prison | 48 | 53 |

Blackmaw Hold | 55 | 60 |

Shaper’s Terrace | 58 | 60 |

KaivaxBlizzardCommunity ManagerNewUS

Krol’dok Stronghold

PostsWorld of Warcraft: Forever General Discussion

We’ve spotted one item from BlizzCon that we want to clarify. In various places, the new Krol’dok Stronghold dungeon is listed alongside an incorrect level range. In WoW: Forever, Krol’dok Stronghold will be for levels 40-45. Here’s the full list of nine new dungeons coming in WoW: Forever. Dungeon | LowerLevel | UpperLevel | The Hall of Thanes | 13 | 18 | Ruins of Lordaeron | 15 | 20 |…

Read moreClose

We’ve spotted one item from BlizzCon that we want to clarify. In various places, the new Krol’dok Stronghold dungeon is listed alongside an incorrect level range.

In WoW: Forever, Krol’dok Stronghold will be for levels 40-45.

Here’s the full list of nine new dungeons coming in WoW: Forever.

Dungeon | LowerLevel | UpperLevel |

The Hall of Thanes | 13 | 18 |

Ruins of Lordaeron | 15 | 20 |

Excavation Site: Wetlands | 24 | 29 |

City of Dalaran | 28 | 33 |

The Drowned City | 35 | 40 |

Krol’dok Stronghold | 40 | 45 |

Alcaz Prison | 48 | 53 |

Blackmaw Hold | 55 | 60 |

Shaper’s Terrace | 58 | 60 |

Saturday, September 12, 2026 1

KaivaxBlizzardCommunity ManagerNewEU

Welcome to the WoW: Forever General Discussion Forum. Please read this

PostsWoW: Forever General Discussion

Welcome to the World of Warcraft: Forever General Discussion section. Here you can discuss anything about WoW: Forever with fellow players. Please take some time to read through the following pages before posting: World of Warcraft Forum Guidelines Blizzard Code of Conduct

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Welcome to the World of Warcraft: Forever General Discussion section. Here you can discuss anything about WoW: Forever with fellow players. Please take some time to read through the following pages before posting:

  • World of Warcraft Forum Guidelines
  • Blizzard Code of Conduct