The Forever Erabeta build 1.60.1.70009
Launch in …
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The Forever Era
MapItemsBiSTalents

Forever guide

ChangesEvery change with the Classic value next to it
ClassesAll nine classes, spec by spec

World

ZonesNew and updated zones by level
DungeonsAll 29 dungeons on a level chart
RaidsBarrow Deeps, Hyjal Summit and Onyxia, with a countdown to December 9
RacesSkyborne, racials and who can be what
SystemsLegacy, camping, realmless and more

Beta and launch

LaunchDates, editions and day-one content
BuildsBuild history and known issues
RoadmapFrom the beta to summer 2027

Tools

Legacy calculator16 points, three trees and the 65 challenges
SpellbookEvery class ability and rank compared with Classic
Tier listsBuild and share your tier list
Launch checklistEverything to do before November 4

Guides

Class guidesHow to play and level every class in Forever
Professions1-300 leveling generated from the client recipes
Leveling by zonesWhich zone to do from 1 to 60, Alliance and Horde
NewsEvery Blizzard post about Forever in one feed
Blue trackerBlizzard posts and new builds, updated automatically
Launch in …
Official sources

Blue tracker

Everything the Blizzard team posts on the WoW Forever forums, US and EU, collected every hour, exactly as published.

52
posts
6
last 24 h
4
authors
Forum
Type
Author
How it worksA bot polls Blizzard’s tracker every hour and stores the posts published in the WoW Forever categories of the US and EU forums. The texts belong to Blizzard Entertainment; every card links to the original post.

Yesterday 6

KaivaxBlizzardCommunity ManagerNewEU

Beta Realm Restarts Incoming - 25 September

Builds and maintenanceWoW Forever Beta Discussion

To implement fixes that should address stability issues, we will shutdown and restart the Beta in the next few minutes. The maintenance period should be very brief.

Read moreClose

To implement fixes that should address stability issues, we will shutdown and restart the Beta in the next few minutes.

The maintenance period should be very brief.

KaivaxBlizzardCommunity ManagerNewUS

Beta Realm Restarts Incoming - Sept. 25

Builds and maintenanceWoW: Forever Beta Discussion

To implement fixes that should address stability issues, we will shutdown and restart the Beta in the next few minutes. The maintenance period should be very brief.

Read moreClose

To implement fixes that should address stability issues, we will shutdown and restart the Beta in the next few minutes.

The maintenance period should be very brief.

AggrendBlizzardWoW DeveloperNewEU

What insights would you like to see in a future episode of the WoW: Forever Podcast?

PostsWoW: Forever General Discussion

Greetings! We’ve been super excited about the reception to our first episode of the WoW: Forever Podcast and are already gearing up for next week’s show! This next episode is going to focus heavily Class Design with special guests from our systems design team, so please look forward to that! Looking forward past that, the team wanted to know if there are any other topics that you would like…

Read moreClose

Greetings!

We’ve been super excited about the reception to our first episode of the WoW: Forever Podcast and are already gearing up for next week’s show!

This next episode is going to focus heavily Class Design with special guests from our systems design team, so please look forward to that!

Looking forward past that, the team wanted to know if there are any other topics that you would like developer insights on for future episodes?

So, feel free to post and let us know what topics you’d like to see us dig into and discuss in the WoW: Forever Podcast!

AggrendBlizzardWoW DeveloperNewUS

What insights would you like to see in a future episode of the WoW: Forever Podcast?

PostsWorld of Warcraft: Forever General Discussion

Greetings! We’ve been super excited about the reception to our first episode of the WoW: Forever Podcast and are already gearing up for next week’s show! This next episode is going to focus heavily Class Design with special guests from our systems design team, so please look forward to that! Looking forward past that, the team wanted to know if there are any other topics that you would like…

Read moreClose

Greetings!

We’ve been super excited about the reception to our first episode of the WoW: Forever Podcast and are already gearing up for next week’s show!

This next episode is going to focus heavily Class Design with special guests from our systems design team, so please look forward to that!

Looking forward past that, the team wanted to know if there are any other topics that you would like developer insights on for future episodes?

So, feel free to post and let us know what topics you’d like to see us dig into and discuss in the WoW: Forever Podcast!

KaivaxBlizzardCommunity ManagerNewEU

PLEASE fix the servers#9 · reply

PostsWoW Forever Beta Discussion

We’re tracking server issues that are affecting some Beta testers, and our fix for this will almost certainly result in restarting servers today. Thank you for these reports.

Read moreClose

We’re tracking server issues that are affecting some Beta testers, and our fix for this will almost certainly result in restarting servers today.

Thank you for these reports.

KaivaxBlizzardCommunity ManagerNewUS

Game is unplayable today#23 · reply

PostsWoW: Forever Beta Discussion

We’re tracking server issues that are affecting some Beta testers, and our fix for this will almost certainly result in restarting servers today. Thank you for these reports.

Read moreClose

We’re tracking server issues that are affecting some Beta testers, and our fix for this will almost certainly result in restarting servers today.

Thank you for these reports.

Thursday, September 24, 2026 11

FwoiblesBlizzardWoW DeveloperNewUS

WoW Forever Beta - Account Actions For Name Violations

PostsWoW: Forever Beta Discussion

We are in the process of issuing forced name changes to characters found to be in violation of our character naming policies that were created in the Forever Beta. Additionally, we have removed beta access for some users who created names that were far outside of our Code of Conduct. The use of dual names has allowed players new levels of creativity and personalization with your characters, some…

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We are in the process of issuing forced name changes to characters found to be in violation of our character naming policies that were created in the Forever Beta. Additionally, we have removed beta access for some users who created names that were far outside of our Code of Conduct. The use of dual names has allowed players new levels of creativity and personalization with your characters, some took this opportunity to reveal too much about themselves and will no longer be participating in this Beta.

The World of Warcraft team takes the safety and inclusiveness of our game very seriously. These actions were performed directly by the World of Warcraft Development team and were individually reviewed. The Customer Service team cannot and will not assist with any appeals. Our system for enforcing naming standards will be coming online very shortly, we would appreciate testers refraining from “testing” this system, as you run the risk of being actioned and losing access to the Beta. Please keep your character names respectful and within policy.

For anyone needing a refresher our code of conduct can be found at: https://us.support.blizzard.com/en/help/article/42673

KaivaxBlizzardCommunity ManagerNewUS

Beta is Up - Development Notes Posted

NotesWoW: Forever Beta Discussion

WoW Forever Beta Development Notes – Updated September 24 WoW: Forever Beta Discussion Today, we updated the WoW Forever Beta with a new build that includes the following updates. Change Log Bugfixes Fixed a bug with casters not playing their precast animations and sometimes standing while casting. Changed the sound effect that plays while jumping in water to be more aesthetically pleasing.…

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WoW Forever Beta Development Notes – Updated September 24 WoW: Forever Beta Discussion

Today, we updated the WoW Forever Beta with a new build that includes the following updates. Change Log Bugfixes Fixed a bug with casters not playing their precast animations and sometimes standing while casting. Changed the sound effect that plays while jumping in water to be more aesthetically pleasing. Adjusted Human death sounds. Fixed an issue where attempting to craft items or cast spells was causing players to stand up while waiting to obtain their Campfire buff. Players may now buff …

KaivaxBlizzardCommunity ManagerNewEU

Beta is Up - Development Notes Posted

NotesWoW Forever Beta Discussion

WoW Forever Beta Development Notes – Updated 24 September WoW Forever Beta Discussion Today, we updated the WoW Forever Beta with a new build that includes the following updates. Change Log Bugfixes Fixed a bug with casters not playing their precast animations and sometimes standing while casting. Changed the sound effect that plays while jumping in water to be more aesthetically pleasing.…

Read moreClose

WoW Forever Beta Development Notes – Updated 24 September WoW Forever Beta Discussion

Today, we updated the WoW Forever Beta with a new build that includes the following updates. Change Log Bugfixes Fixed a bug with casters not playing their precast animations and sometimes standing while casting. Changed the sound effect that plays while jumping in water to be more aesthetically pleasing. Adjusted Human death sounds. Fixed an issue where attempting to craft items or cast spells was causing players to stand up while waiting to obtain their Campfire buff. Players may now buff …

KaivaxBlizzardCommunity ManagerNewEU

WoW Forever Beta Known Issues - 24 September#5 · reply

NotesWoW Forever Beta Discussion

Resolved Issues Teldrassil - During the quest “Escaping Ban’ethil”, Sentinel Lynessa Duskblossom runs a bit too fast and spams her Strike ability. This is fixed in the next beta build. Loch Modan - “Snowbound” gives more XP than intended. This is adjusted in the next beta build. Known Issues - New September 24 Banes and Curses do not properly track if you drop your target and re-acquire a target…

Read moreClose

Resolved Issues

  • Teldrassil - During the quest “Escaping Ban’ethil”, Sentinel Lynessa Duskblossom runs a bit too fast and spams her Strike ability. This is fixed in the next beta build.
  • Loch Modan - “Snowbound” gives more XP than intended. This is adjusted in the next beta build.

Known Issues - New September 24

  • Banes and Curses do not properly track if you drop your target and re-acquire a target with an existing bane or curse.
  • Healthstone cooldown cannot be tracked.
  • Priest tracks all spells by default.
  • Arcane Blast cannot be tracked.
  • Mana gem requires an additional spell to be cast by the mage to properly begin tracking its cooldown.
  • Creating or changing party composition may transfer players to a different world instance. We’re working on improvements and will provide an update soon.
  • Pet cooldowns cannot be tracked.
  • Item enhancements (such as Windfury or rogue poisons) cannot be tracked
  • The minimap in Stormwind has display issues and will be fixed in a later build.
  • Personal Resource Display doesn’t show combo points.
KaivaxBlizzardCommunity ManagerNewEU

WoW Forever Beta Development Notes – Updated 24 September

NotesWoW Forever Beta Discussion

Today, we updated the WoW Forever Beta with a new build that includes the following updates. Change Log Bugfixes Fixed a bug with casters not playing their precast animations and sometimes standing while casting. Changed the sound effect that plays while jumping in water to be more aesthetically pleasing. Adjusted Human death sounds. Fixed an issue where attempting to craft items or cast spells…

Read moreClose

Today, we updated the WoW Forever Beta with a new build that includes the following updates.

Change Log

  • Bugfixes
  • Fixed a bug with casters not playing their precast animations and sometimes standing while casting.
  • Changed the sound effect that plays while jumping in water to be more aesthetically pleasing.
  • Adjusted Human death sounds.
  • Fixed an issue where attempting to craft items or cast spells was causing players to stand up while waiting to obtain their Campfire buff.
  • Players may now buff each other, cast, and craft while waiting for their Campfire buffs.
  • Players may now obtain a Campfire buff if they are sitting, sitting in a chair, sleeping, lying down, or using the kneeling emote.
  • Resolved an issue where Huey Sunnydale’s legs failed to render properly.
  • Fixed an issue that made a Season of Discovery rune ability visible.
  • Fixed an issue where Pet Happiness was not decreasing once your pet was at max loyalty.
  • Fixed an issue causing the Undercity Canal ooze to be much brighter than intended.
  • Removed a setting that could disable fog in an unintended manner.
  • Resolved a water display issue and fixed various other display artifacts on Mac.
  • Fixed a memory leak causing gradual performance degradation for some players.
  • Fixed an issue where in-game mail could ignore surnames.
  • Classes
  • If you have not recently changed your talents, the cost is now 1 silver to re-spec. This is temporary for the Beta only. After your first talent reset, the subsequent cost will be much higher, but it will drop to 1 silver after 1 hour has passed.
  • Druid
  • Corrected an issue and now Rejuvenation can land critical hits.
  • Corrected an issue and now Tranquility can land critical hits.
  • Wrath base damage increased ~50%.
  • Thorns will now dynamically update its values based on the caster’s spell power.
  • If the caster cannot be found or is too far away, Thorns reverts to its base values.
  • Feral
  • Mangle has been renamed Primal Bite. Its signature debuff has been removed, so the former name no longer accurately represented the ability.
  • All talents referencing Mangle now reference Primal Bite.
  • The Primal Fury talent has been renamed and the icon replaced with the original Blood Frenzy name and icon.
  • Fixed a bug where Feral Charge (Cat) could be cast on allies.
  • Restoration
  • Corrected an issue and now Wild Growth can land critical hits.
  • Hunter
  • Pets
  • Furious Howl Attack Power bonus reduced 40%.
  • Sonic Blast ability now properly available to Bat pets.
  • Tame Beast no longer works on Beasts that are higher than the Hunter’s level.
  • Marksmanship
  • Talenting out of Lone Wolf will no longer cause the Hunter to have -4% damage while their pet is active.
  • Survival
  • Corrected an issue and now Lacerating Strikes can land critical hits.
  • Strider Kick now increases movement speed by 30% for 3 seconds.
  • Mage
  • Arcane Missiles no longer checks line of sight on each missile, just once at the beginning of the channel. So targets moving out of line of sight during the channel will not prevent the missiles.
  • Fire
  • Wake of Fire buff duration has been increased to 30 seconds (was 20 seconds).
  • Developers’ notes: Wake of Fire was difficult to make proper use of while leveling, due to the Mage needing to restore mana between combat. The increased duration should help smooth out the experience.
  • Hot Streak buff duration has been increased to 20 seconds (was 15 seconds).
  • Ignite no longer double dips on % damage increase modifiers.
  • Paladin
  • Retribution Aura will now dynamically update its values based on the caster’s spell power.
  • Fixed a bug causing the Flash of Light cast animation to not play at the end of the spell cast.
  • Fixed various issues with Consecration.
  • Fixed an issue where Consecration would fail to apply its increased damage effect to some targets.
  • Fixed an issue where Consecration’s Z axis wasn’t functioning consistently.
  • Fixed an issue where Consecration could pull targets vertically above or below the caster.
  • Holy Strike’s % of weapon damage per rank changed to 25%/29%/32%/36%/39%/43%/46%/50% (was 25%/25%/30%/30%/35%/35%/40%/40%).
  • Developers’s notes: This increases Holy Strike’s damage at all points while leveling, and increases how much it contributes to your rotation. Early ranks of Holy Strike didn’t always feel like an upgrade when purchasing a new rank, and we wanted to adjust that.
  • Fixed a bug with Echo of Justice, causing it to have a higher than intended chance to activate.
  • Righteous Fury: Holy threat increase increased to 60% (was 90%).
  • Holy
  • Holy Strike’s cooldown lowered to 10 seconds (was 12 seconds).
  • Improved Holy Strike removed from the Talent Tree.
  • Developers’ notes: Even though there are sometimes cases where talents feel ‘required’ by classes, like Relentless Strikes for Rogues, having one that reduces the cooldown of a core ability so early on in a healing talent tree made this feel like a talent that was required. So we’ve removed it and made its behavior baseline.
  • Light’s Vigil’s tooltip has been reorganized to make it more clear that the damage component is the only version that returns some of the Mana cost.
  • Holy Power now increases the Critical Strike chance of Holy Strike by 15% and retains all of its old effects.
  • Retribution
  • Vengeance now activates off of non-periodic critical strikes.
  • Vengeance’s maximum stacks lowered to 3 (was 5).
  • Two-Handed Weapon Specialization’s damage increase reduced to 2/4/6% (was 3/6/9%).
  • Sacred Arbiter now increases the damage of Holy Strike by 20% (was 10%).
  • Twist of Light now additionally reduces the Mana cost of your Seal spells by 20%.
  • Priest
  • Corrected an issue and now Renew can land critical hits.
  • Power Word: Shield can now always overwrite an existing Power Word: Shield on a target that does not have Weakened Soul.
  • Gnome
  • Corrected an issue and now Contingency Plan can land critical hits.
  • Confounding Flash now has a cast visual. The casting visual is now more Holy oriented than Arcane and the sounds have been updated to match.
  • Night Elf
  • Starshards now correctly gains resistance to spell pushback from the Twilight Focus talent.
  • Undead
  • Dark Sacrifice no longer breaks Crowd Control that breaks on damage.
  • Dark Sacrifice’s tooltip now correctly displays that the Mana gained from the ability scales with Spirit.
  • Rogue
  • Sap now correctly flags the Rogue for PvP when used on a target that is PvP flagged.
  • Shaman
  • Lightning Bolt: Damage on ranks 3 and 4 increased to make these spells always upgrades over previous ranks (despite changing cast times).
  • Windfury Totem: Buff from this spell now displays as “Windfury Totem” instead of “Windfury Totem Passive”.
  • Flametongue Totem: Buff from this spell now displays as “Flametongue Totem” instead of “Flametongue Totem Effect”.
  • Flametongue Totem no longer has a duration and is instantly replaced when placing another totem.
  • Flametongue Totem is no longer able to be stacked by repeatedly casting Flametongue Totem.
  • Flametongue Totem no longer stacks with Flametongue Weapon.
  • Flametongue Totem no longer stacks with Windfury Totem.
  • Tranquil Air Totem, Windfury Totem, and Grace of Air Totem no longer stack together even if used by different Shamans in the same group.
  • Elemental
  • Swapped the positions of the Elemental Fury (Row 3) and Elemental Alacrity (Row 6) talents.
  • Developers’ notes: Critical Strike damage increases early on in trees are exciting for other specializations, but its not as exciting for the core specialization while leveling, since they don’t have enough critical strike chance to really appreciate it. So we’re moving one of the better talents for Elemental Shaman functionality, earlier in the tree, to allow them to feel like they’re hitting important progression moments (something Elemental has lacked in the early levels). We understand that this affects Enhancement Shaman’s critical strike damage with spells, but we will use this room created to add more to Enhancement Shaman in the future.
  • Lava Burst damage on ranks 1 and 2 increased to be about 10% more base damage than the Lightning Bolt rank learned around the same level.
  • Enhancement
  • Rage of the Far Seer (Row 7) no longer increases the Shaman’s Spell Casting Speed.
  • Developers’ notes: Rage of the Far Seer’s spell casting speed was not necessary to include for the core functionality of this ability. So we removed it.
  • Restoration
  • Corrected an issue and now Riptide can land critical hits.
  • Warlock
  • Tooltip of Life Tap has been updated to correctly display the amount of Life converted, and only states that it scales with Spirit.
  • Voidwalker Sacrifice now correctly scales with 10% of the Warlock’s spell healing.
  • Warrior
  • Sunder Armor: Corrected the threat values on all ranks, including a small increase to threat generated from Attack Power.
  • Protection
  • Swapped the positions of the Bastion (Row 5) and Focused Rage (Row 6) talents.
  • Developers’ notes: We wanted to give players Focused Rage sooner to smooth out progression, as opposed to more damage from Bastion. This should smooth out some of the feeling while leveling as Protection before obtaining Shield Slam.
  • Arms
  • Bloodthrill’s chance to activate increased to 4/8/12/16/20% (was 2/4/6/8/10%).
  • Bloodthrill only activates off of Main Hand melee attacks. This includes Cleave and Heroic Strike.
  • Slam’s cooldown has been increased to 18 seconds (was 15 seconds).
  • Improved Slam now reduces the cooldown of Slam by 1.5/3 seconds.
  • Races
  • Gnome
  • Changed Eureka on every class to a 10% discount on Mana, Rage, or Energy abilities.
  • Human
  • Changed the Will to Survive visual to match Dispel Magic instead of Will of the Forsaken.
  • Tauren
  • Cultivation now has a player-level requirement for every Herb. The level required is equal to the Herb’s level required to pick it divided by 5. Herbs that require a higher than 300 Herbalism skill to pick can be Cultivated at player level 60.
  • Touch of the Grave no longer breaks CC or activates from spells and abilities that don’t have a damage component to them.
  • Developers’ notes: This means that Shadow Word: Pain activates it on cast, but not on periodic damage. Distract won’t activate it, you can’t pull Rogues and Druids out of Stealth with Distract and it activating, and you won’t activate it off of Pickpocketing. Spells like Polymorph already didn’t get broken by Touch of the Grave, but Polymorph will no longer be able to activate it.
  • Cooldown Manager
  • The Cooldown Manager in World of Warcraft: Forever is intended to enhance gameplay by pulling critical information from the buff bar or action bar and placing it in a fully customizable location. By default, the Cooldown Manager is disabled, and it can be enabled in Options under the Gameplay Enhancement settings.
  • Druid, Mage, Priest, Warrior, and Warlock are available for testing the Cooldown Manager.
  • Additional classes will become testable in future updates.
  • The most desired feedback for this feature is currently: spells that you wish were tracked by default.
  • The Cooldown Manager does not yet support spell ranks. This will be resolved in a future Beta update.
  • Gamepad Support
  • Class specific flyouts have been added to the action bar interface of some classes.
  • Shapeshift flyout for Druids.
  • Pet control and pet spell flyouts for Hunters and Warlocks.
  • Aura flyout for Paladins.
  • Stance flyout for Warriors.
  • The pet bar no longer replaces the bottom gamepad action bar for Hunters and Warlocks.
  • New options have been added to the Gamepad (Alpha) section of the game options.
  • Use Compact Action Bar: Replaces the normal gamepad action bar layout with one that only shows the currently active action bar at any given time.
  • Fixed Party Targeting: While in a non-raid party, rather than having the directional pad act as directions in the party interface, each button on the directional pad is assigned to a specific party member.
  • Swap Target Modifier Sides: Swaps sides of the friendly and hostile targeting modifiers, putting friendly targeting on the right and hostile on the left.
  • Swap Friendly Target Action Sides: Swaps the directional pad and face button actions when using the friendly targeting modifier.
  • Swap Hostile Target Action Sides: Swaps the directional pad and face button actions when using the hostile targeting modifier.
  • Fixed an issue preventing edit mode layouts from being applied while the gamepad UI is enabled.
  • Updated Map and Quest Log bindings.
  • New hover functionality for POI pins.
  • Updated support for Compact Raid Frame Manager and Role Poll Frames.
  • Items
  • A handful of guns and bows were not correctly consuming or using ammunition. They have been corrected.
  • A number of quests have had their rewards updated to be the correct item level.
  • A small number of early caster rewards have been adjusted.
  • Wizard Oil: Minor Wizard Oil has been reverted to Classic Era value of 8 spell power, Lesser Wizard Oil to 16, and Wizard Oil to 24. Brilliant Wizard Oil remains unchanged.
  • Wands: Wands no longer gain any additional damage from the user’s spell damage.
  • Quests

-

  • Resolved an issue where several dungeon quests were shareable, which granted the receiving player a quest item when shared.
  • Dalaran - Faction adjustments. Spawns are now present in the area just outside the city entrance.
  • Dun Morogh - Snow Leopard Prowler has a much faster respawn time.
  • Dun Morogh - Resolved an issue where some players were unable to loot the rifle for “Treacherous Cold”.
  • Durotar - Reduced the respawn time for the escort NPC for “Lost in the Shadows”.
  • Elwynn Forest - The quest “Book Return” now properly removes the extra Book Bag from the player’s inventory when the quest is completed.
  • Elwynn Forest - Increased the amount of crates for the quest “Stolen Enchanting Supplies”.
  • Elwynn Forest - Murloc camps around Crystal Lake should respawn more quickly. Mrrglrlrlrmgrr!
  • Elwynn Forest - Mother Fang respawns a bit more slowly, and does not always drop a green item.
  • Elwynn Forest - Shinyfinder Narf respawns more quickly. The quest item may now be looted by all party members.
  • Elwynn Forest - Nimsy now respawns more quickly.
  • Elwynn Forest - You can now learn skinning from Helene Peltskinner even while you have a quest with her.
  • Elwynn Forest - Increased the amount of supply spawns for “Stolen Enchanting Supplies”.
  • Elwynn Forest - Jasperlode Mine and Fargodeep Mine are a little more deadly than intended for solo players, so we’re taking their candles away. We do not anticipate any fallout from this theft.
  • Mulgore - Water Pitchers now respawn faster for the quest “A Humble Task”.
  • Silthus - Khonsu’s arrival has been removed from the beta phase, and in the future will return to Azeroth once more.
  • Silverpine Forest - Pyrewood Village worgen respawn more quickly.
  • Teldrassil - The objective count for the quest “Bounty: Gnarlpine Furbolg” has been reduced to 15 (was 20).
  • Undercity - The Skyborne quest “Exploring the Horde” now completes the objective to talk with Lady Sylvanas Windrunner. Dark Lady watch over you
  • Westfall - Increased the spawn rate of the Defias Messenger.
  • Zephras Isle - The High Order Skyborne quest “Catching Wind” has been redesigned and adjustments were made to the spawns at the Overlook Standing Stones in Shen’dar Highlands.
  • Zephras Isle - The druids of Nightclaw Cavern now award credit for “Wounds of Betrayal” properly when healed.
  • Zephras Isle - “A Firm Response” no longer fails to grant credit to players.
  • User Interface

-

  • Updated the Nameplate selection display.
  • Personal Resource Display textures are updated.

New to this build - Known Issues

  • Banes and Curses do not properly track if you drop your target and re-acquire a target with an existing bane or curse.
  • Healthstone cooldown cannot be tracked.
  • Priest tracks all spells by default.
  • Arcane Blast cannot be tracked.
  • Mana gem requires an additional spell to be cast by the mage to properly begin tracking its cooldown.
  • Creating or changing party composition may transfer players to a different world instance. We’re working on improvements and will provide an update soon.
  • Pet cooldowns cannot be tracked.
  • Item enhancements (such as Windfury or rogue poisons) cannot be tracked
  • The minimap in Stormwind has display issues and will be fixed in a later build.
  • Personal Resource Display doesn’t show combo points.

Our full Known Issues post is here.

KaivaxBlizzardCommunity ManagerNewUS

WoW Forever Beta Known Issues - September 24#5 · reply

NotesWoW: Forever Beta Discussion

Resolved Issues Teldrassil - During the quest “Escaping Ban’ethil”, Sentinel Lynessa Duskblossom runs a bit too fast and spams her Strike ability. This is fixed in the next beta build. Loch Modan - “Snowbound” gives more XP than intended. This is adjusted in the next beta build. Known Issues - New September 24 Banes and Curses do not properly track if you drop your target and re-acquire a target…

Read moreClose

Resolved Issues

  • Teldrassil - During the quest “Escaping Ban’ethil”, Sentinel Lynessa Duskblossom runs a bit too fast and spams her Strike ability. This is fixed in the next beta build.
  • Loch Modan - “Snowbound” gives more XP than intended. This is adjusted in the next beta build.

Known Issues - New September 24

  • Banes and Curses do not properly track if you drop your target and re-acquire a target with an existing bane or curse.
  • Healthstone cooldown cannot be tracked.
  • Priest tracks all spells by default.
  • Arcane Blast cannot be tracked.
  • Mana gem requires an additional spell to be cast by the mage to properly begin tracking its cooldown.
  • Creating or changing party composition may transfer players to a different world instance. We’re working on improvements and will provide an update soon.
  • Pet cooldowns cannot be tracked.
  • Item enhancements (such as Windfury or rogue poisons) cannot be tracked
  • The minimap in Stormwind has display issues and will be fixed in a later build.
  • Personal Resource Display doesn’t show combo points.
KaivaxBlizzardCommunity ManagerNewUS

WoW Forever Beta Development Notes – Updated September 24

NotesWoW: Forever Beta Discussion

Today, we updated the WoW Forever Beta with a new build that includes the following updates. Change Log Bugfixes Fixed a bug with casters not playing their precast animations and sometimes standing while casting. Changed the sound effect that plays while jumping in water to be more aesthetically pleasing. Adjusted Human death sounds. Fixed an issue where attempting to craft items or cast spells…

Read moreClose

Today, we updated the WoW Forever Beta with a new build that includes the following updates.

Change Log

  • Bugfixes
  • Fixed a bug with casters not playing their precast animations and sometimes standing while casting.
  • Changed the sound effect that plays while jumping in water to be more aesthetically pleasing.
  • Adjusted Human death sounds.
  • Fixed an issue where attempting to craft items or cast spells was causing players to stand up while waiting to obtain their Campfire buff.
  • Players may now buff each other, cast, and craft while waiting for their Campfire buffs.
  • Players may now obtain a Campfire buff if they are sitting, sitting in a chair, sleeping, lying down, or using the kneeling emote.
  • Resolved an issue where Huey Sunnydale’s legs failed to render properly.
  • Fixed an issue that made a Season of Discovery rune ability visible.
  • Fixed an issue where Pet Happiness was not decreasing once your pet was at max loyalty.
  • Fixed an issue causing the Undercity Canal ooze to be much brighter than intended.
  • Removed a setting that could disable fog in an unintended manner.
  • Resolved a water display issue and fixed various other display artifacts on Mac.
  • Fixed a memory leak causing gradual performance degradation for some players.
  • Fixed an issue where in-game mail could ignore surnames.
  • Classes
  • If you have not recently changed your talents, the cost is now 1 silver to re-spec. This is temporary for the Beta only. After your first talent reset, the subsequent cost will be much higher, but it will drop to 1 silver after 1 hour has passed.
  • Druid
  • Corrected an issue and now Rejuvenation can land critical hits.
  • Corrected an issue and now Tranquility can land critical hits.
  • Wrath base damage increased ~50%.
  • Thorns will now dynamically update its values based on the caster’s spell power.
  • If the caster cannot be found or is too far away, Thorns reverts to its base values.
  • Feral
  • Mangle has been renamed Primal Bite. Its signature debuff has been removed, so the former name no longer accurately represented the ability.
  • All talents referencing Mangle now reference Primal Bite.
  • The Primal Fury talent has been renamed and the icon replaced with the original Blood Frenzy name and icon.
  • Fixed a bug where Feral Charge (Cat) could be cast on allies.
  • Restoration
  • Corrected an issue and now Wild Growth can land critical hits.
  • Hunter
  • Pets
  • Furious Howl Attack Power bonus reduced 40%.
  • Sonic Blast ability now properly available to Bat pets.
  • Tame Beast no longer works on Beasts that are higher than the Hunter’s level.
  • Marksmanship
  • Talenting out of Lone Wolf will no longer cause the Hunter to have -4% damage while their pet is active.
  • Survival
  • Corrected an issue and now Lacerating Strikes can land critical hits.
  • Strider Kick now increases movement speed by 30% for 3 seconds.
  • Mage
  • Arcane Missiles no longer checks line of sight on each missile, just once at the beginning of the channel. So targets moving out of line of sight during the channel will not prevent the missiles.
  • Fire
  • Wake of Fire buff duration has been increased to 30 seconds (was 20 seconds).
  • Developers’ notes: Wake of Fire was difficult to make proper use of while leveling, due to the Mage needing to restore mana between combat. The increased duration should help smooth out the experience.
  • Hot Streak buff duration has been increased to 20 seconds (was 15 seconds).
  • Ignite no longer double dips on % damage increase modifiers.
  • Paladin
  • Retribution Aura will now dynamically update its values based on the caster’s spell power.
  • Fixed a bug causing the Flash of Light cast animation to not play at the end of the spell cast.
  • Fixed various issues with Consecration.
  • Fixed an issue where Consecration would fail to apply its increased damage effect to some targets.
  • Fixed an issue where Consecration’s Z axis wasn’t functioning consistently.
  • Fixed an issue where Consecration could pull targets vertically above or below the caster.
  • Holy Strike’s % of weapon damage per rank changed to 25%/29%/32%/36%/39%/43%/46%/50% (was 25%/25%/30%/30%/35%/35%/40%/40%).
  • Developers’s notes: This increases Holy Strike’s damage at all points while leveling, and increases how much it contributes to your rotation. Early ranks of Holy Strike didn’t always feel like an upgrade when purchasing a new rank, and we wanted to adjust that.
  • Fixed a bug with Echo of Justice, causing it to have a higher than intended chance to activate.
  • Righteous Fury: Holy threat increase increased to 60% (was 90%).
  • Holy
  • Holy Strike’s cooldown lowered to 10 seconds (was 12 seconds).
  • Improved Holy Strike removed from the Talent Tree.
  • Developers’ notes: Even though there are sometimes cases where talents feel ‘required’ by classes, like Relentless Strikes for Rogues, having one that reduces the cooldown of a core ability so early on in a healing talent tree made this feel like a talent that was required. So we’ve removed it and made its behavior baseline.
  • Light’s Vigil’s tooltip has been reorganized to make it more clear that the damage component is the only version that returns some of the Mana cost.
  • Holy Power now increases the Critical Strike chance of Holy Strike by 15% and retains all of its old effects.
  • Retribution
  • Vengeance now activates off of non-periodic critical strikes.
  • Vengeance’s maximum stacks lowered to 3 (was 5).
  • Two-Handed Weapon Specialization’s damage increase reduced to 2/4/6% (was 3/6/9%).
  • Sacred Arbiter now increases the damage of Holy Strike by 20% (was 10%).
  • Twist of Light now additionally reduces the Mana cost of your Seal spells by 20%.
  • Priest
  • Corrected an issue and now Renew can land critical hits.
  • Power Word: Shield can now always overwrite an existing Power Word: Shield on a target that does not have Weakened Soul.
  • Gnome
  • Corrected an issue and now Contingency Plan can land critical hits.
  • Confounding Flash now has a cast visual. The casting visual is now more Holy oriented than Arcane and the sounds have been updated to match.
  • Night Elf
  • Starshards now correctly gains resistance to spell pushback from the Twilight Focus talent.
  • Undead
  • Dark Sacrifice no longer breaks Crowd Control that breaks on damage.
  • Dark Sacrifice’s tooltip now correctly displays that the Mana gained from the ability scales with Spirit.
  • Rogue
  • Sap now correctly flags the Rogue for PvP when used on a target that is PvP flagged.
  • Shaman
  • Lightning Bolt: Damage on ranks 3 and 4 increased to make these spells always upgrades over previous ranks (despite changing cast times).
  • Windfury Totem: Buff from this spell now displays as “Windfury Totem” instead of “Windfury Totem Passive”.
  • Flametongue Totem: Buff from this spell now displays as “Flametongue Totem” instead of “Flametongue Totem Effect”.
  • Flametongue Totem no longer has a duration and is instantly replaced when placing another totem.
  • Flametongue Totem is no longer able to be stacked by repeatedly casting Flametongue Totem.
  • Flametongue Totem no longer stacks with Flametongue Weapon.
  • Flametongue Totem no longer stacks with Windfury Totem.
  • Tranquil Air Totem, Windfury Totem, and Grace of Air Totem no longer stack together even if used by different Shamans in the same group.
  • Elemental
  • Swapped the positions of the Elemental Fury (Row 3) and Elemental Alacrity (Row 6) talents.
  • Developers’ notes: Critical Strike damage increases early on in trees are exciting for other specializations, but its not as exciting for the core specialization while leveling, since they don’t have enough critical strike chance to really appreciate it. So we’re moving one of the better talents for Elemental Shaman functionality, earlier in the tree, to allow them to feel like they’re hitting important progression moments (something Elemental has lacked in the early levels). We understand that this affects Enhancement Shaman’s critical strike damage with spells, but we will use this room created to add more to Enhancement Shaman in the future.
  • Lava Burst damage on ranks 1 and 2 increased to be about 10% more base damage than the Lightning Bolt rank learned around the same level.
  • Enhancement
  • Rage of the Far Seer (Row 7) no longer increases the Shaman’s Spell Casting Speed.
  • Developers’ notes: Rage of the Far Seer’s spell casting speed was not necessary to include for the core functionality of this ability. So we removed it.
  • Restoration
  • Corrected an issue and now Riptide can land critical hits.
  • Warlock
  • Tooltip of Life Tap has been updated to correctly display the amount of Life converted, and only states that it scales with Spirit.
  • Voidwalker Sacrifice now correctly scales with 10% of the Warlock’s spell healing.
  • Warrior
  • Sunder Armor: Corrected the threat values on all ranks, including a small increase to threat generated from Attack Power.
  • Protection
  • Swapped the positions of the Bastion (Row 5) and Focused Rage (Row 6) talents.
  • Developers’ notes: We wanted to give players Focused Rage sooner to smooth out progression, as opposed to more damage from Bastion. This should smooth out some of the feeling while leveling as Protection before obtaining Shield Slam.
  • Arms
  • Bloodthrill’s chance to activate increased to 4/8/12/16/20% (was 2/4/6/8/10%).
  • Bloodthrill only activates off of Main Hand melee attacks. This includes Cleave and Heroic Strike.
  • Slam’s cooldown has been increased to 18 seconds (was 15 seconds).
  • Improved Slam now reduces the cooldown of Slam by 1.5/3 seconds.
  • Races
  • Gnome
  • Changed Eureka on every class to a 10% discount on Mana, Rage, or Energy abilities.
  • Human
  • Changed the Will to Survive visual to match Dispel Magic instead of Will of the Forsaken.
  • Tauren
  • Cultivation now has a player-level requirement for every Herb. The level required is equal to the Herb’s level required to pick it divided by 5. Herbs that require a higher than 300 Herbalism skill to pick can be Cultivated at player level 60.
  • Touch of the Grave no longer breaks CC or activates from spells and abilities that don’t have a damage component to them.
  • Developers’ notes: This means that Shadow Word: Pain activates it on cast, but not on periodic damage. Distract won’t activate it, you can’t pull Rogues and Druids out of Stealth with Distract and it activating, and you won’t activate it off of Pickpocketing. Spells like Polymorph already didn’t get broken by Touch of the Grave, but Polymorph will no longer be able to activate it.
  • Cooldown Manager
  • The Cooldown Manager in World of Warcraft: Forever is intended to enhance gameplay by pulling critical information from the buff bar or action bar and placing it in a fully customizable location. By default, the Cooldown Manager is disabled, and it can be enabled in Options under the Gameplay Enhancement settings.
  • Druid, Mage, Priest, Warrior, and Warlock are available for testing the Cooldown Manager.
  • Additional classes will become testable in future updates.
  • The most desired feedback for this feature is currently: spells that you wish were tracked by default.
  • The Cooldown Manager does not yet support spell ranks. This will be resolved in a future Beta update.
  • Gamepad Support
  • Class specific flyouts have been added to the action bar interface of some classes.
  • Shapeshift flyout for Druids.
  • Pet control and pet spell flyouts for Hunters and Warlocks.
  • Aura flyout for Paladins.
  • Stance flyout for Warriors.
  • The pet bar no longer replaces the bottom gamepad action bar for Hunters and Warlocks.
  • New options have been added to the Gamepad (Alpha) section of the game options.
  • Use Compact Action Bar: Replaces the normal gamepad action bar layout with one that only shows the currently active action bar at any given time.
  • Fixed Party Targeting: While in a non-raid party, rather than having the directional pad act as directions in the party interface, each button on the directional pad is assigned to a specific party member.
  • Swap Target Modifier Sides: Swaps sides of the friendly and hostile targeting modifiers, putting friendly targeting on the right and hostile on the left.
  • Swap Friendly Target Action Sides: Swaps the directional pad and face button actions when using the friendly targeting modifier.
  • Swap Hostile Target Action Sides: Swaps the directional pad and face button actions when using the hostile targeting modifier.
  • Fixed an issue preventing edit mode layouts from being applied while the gamepad UI is enabled.
  • Updated Map and Quest Log bindings.
  • New hover functionality for POI pins.
  • Updated support for Compact Raid Frame Manager and Role Poll Frames.
  • Items
  • A handful of guns and bows were not correctly consuming or using ammunition. They have been corrected.
  • A number of quests have had their rewards updated to be the correct item level.
  • A small number of early caster rewards have been adjusted.
  • Wizard Oil: Minor Wizard Oil has been reverted to Classic Era value of 8 spell power, Lesser Wizard Oil to 16, and Wizard Oil to 24. Brilliant Wizard Oil remains unchanged.
  • Wands: Wands no longer gain any additional damage from the user’s spell damage.
  • Quests

-

  • Resolved an issue where several dungeon quests were shareable, which granted the receiving player a quest item when shared.
  • Dalaran - Faction adjustments. Spawns are now present in the area just outside the city entrance.
  • Dun Morogh - Snow Leopard Prowler has a much faster respawn time.
  • Dun Morogh - Resolved an issue where some players were unable to loot the rifle for “Treacherous Cold”.
  • Durotar - Reduced the respawn time for the escort NPC for “Lost in the Shadows”.
  • Elwynn Forest - The quest “Book Return” now properly removes the extra Book Bag from the player’s inventory when the quest is completed.
  • Elwynn Forest - Increased the amount of crates for the quest “Stolen Enchanting Supplies”.
  • Elwynn Forest - Murloc camps around Crystal Lake should respawn more quickly. Mrrglrlrlrmgrr!
  • Elwynn Forest - Mother Fang respawns a bit more slowly, and does not always drop a green item.
  • Elwynn Forest - Shinyfinder Narf respawns more quickly. The quest item may now be looted by all party members.
  • Elwynn Forest - Nimsy now respawns more quickly.
  • Elwynn Forest - You can now learn skinning from Helene Peltskinner even while you have a quest with her.
  • Elwynn Forest - Increased the amount of supply spawns for “Stolen Enchanting Supplies”.
  • Elwynn Forest - Jasperlode Mine and Fargodeep Mine are a little more deadly than intended for solo players, so we’re taking their candles away. We do not anticipate any fallout from this theft.
  • Mulgore - Water Pitchers now respawn faster for the quest “A Humble Task”.
  • Silthus - Khonsu’s arrival has been removed from the beta phase, and in the future will return to Azeroth once more.
  • Silverpine Forest - Pyrewood Village worgen respawn more quickly.
  • Teldrassil - The objective count for the quest “Bounty: Gnarlpine Furbolg” has been reduced to 15 (was 20).
  • Undercity - The Skyborne quest “Exploring the Horde” now completes the objective to talk with Lady Sylvanas Windrunner. Dark Lady watch over you
  • Westfall - Increased the spawn rate of the Defias Messenger.
  • Zephras Isle - The High Order Skyborne quest “Catching Wind” has been redesigned and adjustments were made to the spawns at the Overlook Standing Stones in Shen’dar Highlands.
  • Zephras Isle - The druids of Nightclaw Cavern now award credit for “Wounds of Betrayal” properly when healed.
  • Zephras Isle - “A Firm Response” no longer fails to grant credit to players.
  • User Interface

-

  • Updated the Nameplate selection display.
  • Personal Resource Display textures are updated.

New to this build - Known Issues

  • Banes and Curses do not properly track if you drop your target and re-acquire a target with an existing bane or curse.
  • Healthstone cooldown cannot be tracked.
  • Priest tracks all spells by default.
  • Arcane Blast cannot be tracked.
  • Mana gem requires an additional spell to be cast by the mage to properly begin tracking its cooldown.
  • Creating or changing party composition may transfer players to a different world instance. We’re working on improvements and will provide an update soon.
  • Pet cooldowns cannot be tracked.
  • Item enhancements (such as Windfury or rogue poisons) cannot be tracked
  • The minimap in Stormwind has display issues and will be fixed in a later build.
  • Personal Resource Display doesn’t show combo points.

Our full Known Issues post is here.

KaivaxBlizzardCommunity ManagerNewEU

Beta Realm Maintenance is Underway - 24 September

Builds and maintenanceWoW Forever Beta Discussion

We took the Beta down for maintenance and to deploy a new build. We don’t have an ETA just yet, but it should take at least a couple of hours. We’ll have a full change log (development notes) as well as updated known issues post here soon.

Read moreClose

We took the Beta down for maintenance and to deploy a new build. We don’t have an ETA just yet, but it should take at least a couple of hours.

We’ll have a full change log (development notes) as well as updated known issues post here soon.

KaivaxBlizzardCommunity ManagerNewUS

Beta Realm Maintenance is Underway - September 24

Builds and maintenanceWoW: Forever Beta Discussion

We took the Beta down for maintenance and to deploy a new build. We don’t have an ETA just yet, but it should take at least a couple of hours. We’ll have a full change log (development notes) as well as updated known issues post here soon.

Read moreClose

We took the Beta down for maintenance and to deploy a new build. We don’t have an ETA just yet, but it should take at least a couple of hours.

We’ll have a full change log (development notes) as well as updated known issues post here soon.

Blizzard EntertainmentBlizzardOfficial accountNewEU

Watch the World of Warcraft: Forever Podcast, Ep. 1

PostsWoW: Forever General Discussion

Watch the World of Warcraft: Forever Podcast, Ep. 1 Join Senior Game Designer Josh “Aggrend” Greenfield, Lead Classic Designer Tim Jones, and content creators Countdown To Classic and Xaryu in the first episode of the World of Warcraft: Forever Podcast. View Full Article

Read moreClose

Watch the World of Warcraft: Forever Podcast, Ep. 1

Join Senior Game Designer Josh “Aggrend” Greenfield, Lead Classic Designer Tim Jones, and content creators Countdown To Classic and Xaryu in the first episode of the World of Warcraft: Forever Podcast.

View Full Article

Blizzard EntertainmentBlizzardOfficial accountNewUS

Watch the World of Warcraft: Forever Podcast, Ep. 1

PostsWorld of Warcraft: Forever General Discussion

Watch the World of Warcraft: Forever Podcast, Ep. 1 Join Senior Game Designer Josh “Aggrend” Greenfield, Lead Classic Designer Tim Jones, and content creators Countdown To Classic and Xaryu in the first episode of the World of Warcraft: Forever Podcast. View Full Article

Read moreClose

Watch the World of Warcraft: Forever Podcast, Ep. 1

Join Senior Game Designer Josh “Aggrend” Greenfield, Lead Classic Designer Tim Jones, and content creators Countdown To Classic and Xaryu in the first episode of the World of Warcraft: Forever Podcast.

View Full Article

Wednesday, September 23, 2026 7

Blizzard EntertainmentBlizzardOfficial accountNewUS

Get to Know the World of Warcraft: Forever Legacy System

PostsWorld of Warcraft: Forever General Discussion

Get to Know the World of Warcraft: Forever Legacy System Explore the Legacy System in World of Warcraft: Forever, an account-wide progression system that lets you complete challenges, earn Legacy Points, unlock character-specific perks, and collect cosmetic rewards as you adventure across Azeroth. View Full Article

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Get to Know the World of Warcraft: Forever Legacy System

Explore the Legacy System in World of Warcraft: Forever, an account-wide progression system that lets you complete challenges, earn Legacy Points, unlock character-specific perks, and collect cosmetic rewards as you adventure across Azeroth.

View Full Article

KaivaxBlizzardCommunity ManagerNewEU

Auto-shoot Bug and Fix Incoming

PostsWoW Forever Beta Discussion

We’ve been tracking an issue in the WoW Forever Beta where the 0.5-second cast time that precedes a Hunter’s auto-shot or the use of a wand is not functioning properly. Due to a bug, these auto-shots are currently incurring a much shorter cast time, which in practice means that Hunters and wand users don’t need to stop to shoot for as long as intended. This is something that we will fix in an…

Read moreClose

We’ve been tracking an issue in the WoW Forever Beta where the 0.5-second cast time that precedes a Hunter’s auto-shot or the use of a wand is not functioning properly.

Due to a bug, these auto-shots are currently incurring a much shorter cast time, which in practice means that Hunters and wand users don’t need to stop to shoot for as long as intended.

This is something that we will fix in an upcoming Beta build, hopefully next week.

KaivaxBlizzardCommunity ManagerNewUS

Auto-shoot Bug and Fix Incoming

PostsWoW: Forever Beta Discussion

We’ve been tracking an issue in the WoW Forever Beta where the 0.5-second cast time that precedes a Hunter’s auto-shot or the use of a wand is not functioning properly. Due to a bug, these auto-shots are currently incurring a much shorter cast time, which in practice means that Hunters and wand users don’t need to stop to shoot for as long as intended. This is something that we will fix in an…

Read moreClose

We’ve been tracking an issue in the WoW Forever Beta where the 0.5-second cast time that precedes a Hunter’s auto-shot or the use of a wand is not functioning properly.

Due to a bug, these auto-shots are currently incurring a much shorter cast time, which in practice means that Hunters and wand users don’t need to stop to shoot for as long as intended.

This is something that we will fix in an upcoming Beta build, hopefully next week.

KaivaxBlizzardCommunity ManagerNewEU

Beta Client Update - 23 September

Builds and maintenanceWoW Forever Beta Discussion

A few moments ago, we made a new client build available to Beta testers: WoW Forever 1.60.1 Build 69977 Exit the Beta, go to your Battle.net App, and update your client to this new build to test fixes for: Fixed some display issues and stability issues on Macs. Controller navigation should now work more properly in the character selection screen if you launch with gamepad active. You can now…

Read moreClose

A few moments ago, we made a new client build available to Beta testers: WoW Forever 1.60.1 Build 69977

Exit the Beta, go to your Battle.net App, and update your client to this new build to test fixes for:

  • Fixed some display issues and stability issues on Macs.
  • Controller navigation should now work more properly in the character selection screen if you launch with gamepad active.
  • You can now interact with items that give you quests on gamepad.

This client build also includes other fixes for issues that are not testable in-game.

Our next full weekly update is coming on September 24.

KaivaxBlizzardCommunity ManagerNewUS

Beta Client Update - September 22

Builds and maintenanceWoW: Forever Beta Discussion

A few moments ago, we made a new client build available to Beta testers: WoW Forever 1.60.1 Build 69977 Exit the Beta, go to your Battle.net App, and update your client to this new build to test fixes for: Fixed some display issues and stability issues on Macs. Controller navigation should now work more properly in the character selection screen if you launch with gamepad active. You can now…

Read moreClose

A few moments ago, we made a new client build available to Beta testers: WoW Forever 1.60.1 Build 69977

Exit the Beta, go to your Battle.net App, and update your client to this new build to test fixes for:

  • Fixed some display issues and stability issues on Macs.
  • Controller navigation should now work more properly in the character selection screen if you launch with gamepad active.
  • You can now interact with items that give you quests on gamepad.

This client build also includes other fixes for issues that are not testable in-game.

Our next full weekly update is coming on September 24.

Tuesday, September 22, 2026 7

Blizzard EntertainmentBlizzardOfficial accountNewUS

WoW: Forever Meet the New Skyborne

PostsWorld of Warcraft: Forever General Discussion

WoW: Forever Meet the New Skyborne The Skyborne—also known as the shen’dorei, or hidden people—are a new playable race in World of Warcraft: Forever. Their journey begins on Zephras Isle, a level 1–12 starting experience that blends classic Warcraft aesthetics with elemental architecture and a story shaped by wind and ancestry. At character creation, you’ll choose whether your Skyborne joins the…

Read moreClose

WoW: Forever Meet the New Skyborne

The Skyborne—also known as the shen’dorei, or hidden people—are a new playable race in World of Warcraft: Forever. Their journey begins on Zephras Isle, a level 1–12 starting experience that blends classic Warcraft aesthetics with elemental architecture and a story shaped by wind and ancestry. At character creation, you’ll choose whether your Skyborne joins the proud Horde or the noble Alliance.

View Full Article

Blizzard EntertainmentBlizzardOfficial accountNewEU

WoW: Forever Meet the New Skyborne

PostsWoW: Forever General Discussion

WoW: Forever Meet the New Skyborne The Skyborne—also known as the shen’dorei, or hidden people—are a new playable race in World of Warcraft: Forever. Their journey begins on Zephras Isle, a level 1–12 starting experience that blends classic Warcraft aesthetics with elemental architecture and a story shaped by wind and ancestry. At character creation, you’ll choose whether your Skyborne joins the…

Read moreClose

WoW: Forever Meet the New Skyborne

The Skyborne—also known as the shen’dorei, or hidden people—are a new playable race in World of Warcraft: Forever. Their journey begins on Zephras Isle, a level 1–12 starting experience that blends classic Warcraft aesthetics with elemental architecture and a story shaped by wind and ancestry. At character creation, you’ll choose whether your Skyborne joins the proud Horde or the noble Alliance.

View Full Article

KaivaxBlizzardCommunity ManagerNewUS

[Mac] 8 different graphics bugs, each isolated to one setting — with repro steps for each#97 · reply

PostsWoW: Forever Beta Discussion

Bloodyniku: Where I’ve guessed at a mechanism I’ve said so explicitly. I just want to thank you and others who have provided us with such incredibly detailed and useful reporting. We have multiple different analyses (and potential fixes) for Mac issues underway, and posts like yours are extremely helpful.

Read moreClose

Bloodyniku:

Where I’ve guessed at a mechanism I’ve said so explicitly.

I just want to thank you and others who have provided us with such incredibly detailed and useful reporting.

We have multiple different analyses (and potential fixes) for Mac issues underway, and posts like yours are extremely helpful.

Blizzard EntertainmentBlizzardOfficial accountNewEU

Create the Hero You Want to Be in World of Warcraft: Forever

PostsWoW: Forever General Discussion

Create the Hero You Want to Be in World of Warcraft: Forever Explore the playable races, class combinations, and updated racial traits coming in World of Warcraft: Forever, including new options for familiar favorites along with the introduction of the Skyborne. View Full Article

Read moreClose

Create the Hero You Want to Be in World of Warcraft: Forever

Explore the playable races, class combinations, and updated racial traits coming in World of Warcraft: Forever, including new options for familiar favorites along with the introduction of the Skyborne.

View Full Article

Blizzard EntertainmentBlizzardOfficial accountNewUS

Create the Hero You Want to Be in World of Warcraft: Forever

PostsWorld of Warcraft: Forever General Discussion

Create the Hero You Want to Be in World of Warcraft: Forever Explore the playable races, class combinations, and updated racial traits coming in World of Warcraft: Forever, including new options for familiar favorites along with the introduction of the Skyborne. View Full Article

Read moreClose

Create the Hero You Want to Be in World of Warcraft: Forever

Explore the playable races, class combinations, and updated racial traits coming in World of Warcraft: Forever, including new options for familiar favorites along with the introduction of the Skyborne.

View Full Article

KaivaxBlizzardCommunity ManagerNewEU

DC/Game Fix then game broke - Stuck on login/character list retrieval#3 · reply

PostsWoW Forever Beta Discussion

With an issue like this one, we would really appreciate as much detail as you can provide in your report. Please feel free to let us know exactly when this happened, your character’s full name, and where in-game you were at the point that the character because inaccessible. Thank you!

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With an issue like this one, we would really appreciate as much detail as you can provide in your report.

Please feel free to let us know exactly when this happened, your character’s full name, and where in-game you were at the point that the character because inaccessible.

Thank you!

KaivaxBlizzardCommunity ManagerNewUS

"Character with that name already exists"#116 · reply

PostsWoW: Forever Beta Discussion

Shawnwow: What are you doing? Gathering as much information as possible, so that we can be sure of our understanding of both the issue and our fix for it. Thank you for your patience. We recognize that Beta testing is very different than playing a live game.

Read moreClose

Shawnwow:

What are you doing?

Gathering as much information as possible, so that we can be sure of our understanding of both the issue and our fix for it.

Thank you for your patience. We recognize that Beta testing is very different than playing a live game.

Monday, September 21, 2026 9

KaivaxBlizzardCommunity ManagerNewEU

"A Firm Response" Hotfixed

NotesWoW Forever Beta Discussion

Today, we’ve fixed an issue with the quest “A Firm Response”. The issue was: The event that takes place during “A Firm Response” would become stuck and Windshaper Skyborne on Zephras Isle could not proceed. You’d walk up to talk to Belathaan Brightwish near the Shrine of Akir on Zephras to start the event and it would then lock up and stall after Lorthuna Spawned. We attempted a fix a couple of…

Read moreClose

Today, we’ve fixed an issue with the quest “A Firm Response”. The issue was:

The event that takes place during “A Firm Response” would become stuck and Windshaper Skyborne on Zephras Isle could not proceed. You’d walk up to talk to Belathaan Brightwish near the Shrine of Akir on Zephras to start the event and it would then lock up and stall after Lorthuna Spawned.

We attempted a fix a couple of days ago, but it didn’t work. Today’s fix looks like it worked, and we’re seeing testers complete the quest.

KaivaxBlizzardCommunity ManagerNewUS

A Firm Response unable to progress#37 · reply

PostsWoW: Forever Beta Discussion

Confirming that we implemented fixes for this earlier. The issue was: The event that takes place during “A Firm Response” would become stuck and Windshaper Skyborne on Zephras Isle could not proceed. You’d walk up to talk to Belathaan Brightwish near the Shrine of Akir on Zephras to start the event and it would then lock up and stall after Lorthuna Spawned. We attempted a fix a couple of days…

Read moreClose

Confirming that we implemented fixes for this earlier. The issue was:

The event that takes place during “A Firm Response” would become stuck and Windshaper Skyborne on Zephras Isle could not proceed. You’d walk up to talk to Belathaan Brightwish near the Shrine of Akir on Zephras to start the event and it would then lock up and stall after Lorthuna Spawned.

We attempted a fix a couple of days ago, but it didn’t work. Today’s fix looks like it worked, and we’re seeing testers complete the quest.

Blizzard EntertainmentBlizzardOfficial accountNewEU

Create a Name of Your Own in WoW: Forever

PostsWoW: Forever General Discussion

Create a Name of Your Own in WoW: Forever In World of Warcraft: Forever, every character name is an opportunity to express yourself and establish your identity in Azeroth. With the addition of two names, players have more room to create something personal while keeping each full name unique within a region. That means you may still be able to use the same first name as another character, but your…

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Create a Name of Your Own in WoW: Forever

In World of Warcraft: Forever, every character name is an opportunity to express yourself and establish your identity in Azeroth. With the addition of two names, players have more room to create something personal while keeping each full name unique within a region. That means you may still be able to use the same first name as another character, but your complete two-name combination is unique to you.

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Blizzard EntertainmentBlizzardOfficial accountNewUS

Create a Name of Your Own in WoW: Forever

PostsWorld of Warcraft: Forever General Discussion

Create a Name of Your Own in WoW: Forever In World of Warcraft: Forever, every character name is an opportunity to express yourself and establish your identity in Azeroth. With the addition of two names, players have more room to create something personal while keeping each full name unique within a region. That means you may still be able to use the same first name as another character, but your…

Read moreClose

Create a Name of Your Own in WoW: Forever

In World of Warcraft: Forever, every character name is an opportunity to express yourself and establish your identity in Azeroth. With the addition of two names, players have more room to create something personal while keeping each full name unique within a region. That means you may still be able to use the same first name as another character, but your complete two-name combination is unique to you.

View Full Article

Blizzard EntertainmentBlizzardOfficial accountNewUS

Choose Your Ruleset in World of Warcraft: Forever

PostsWorld of Warcraft: Forever General Discussion

Choose Your Ruleset in World of Warcraft: Forever World of Warcraft: Forever is taking a new approach to where and how players begin their journey. Instead of choosing from a long list of realms, players will select a ruleset—Normal, PvP, Roleplaying, or Hardcore—that matches how they want to experience Azeroth. Each option operates as its own large ecosystem for grouping, dungeons, raids, and…

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Choose Your Ruleset in World of Warcraft: Forever

World of Warcraft: Forever is taking a new approach to where and how players begin their journey. Instead of choosing from a long list of realms, players will select a ruleset—Normal, PvP, Roleplaying, or Hardcore—that matches how they want to experience Azeroth. Each option operates as its own large ecosystem for grouping, dungeons, raids, and community, with Hardcore joining the available lineup sometime after launch.

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Blizzard EntertainmentBlizzardOfficial accountNewEU

Choose Your Ruleset in World of Warcraft: Forever

PostsWoW: Forever General Discussion

Choose Your Ruleset in World of Warcraft: Forever World of Warcraft: Forever is taking a new approach to where and how players begin their journey. Instead of choosing from a long list of realms, players will select a ruleset—Normal, PvP, Roleplaying, or Hardcore—that matches how they want to experience Azeroth. Each option operates as its own large ecosystem for grouping, dungeons, raids, and…

Read moreClose

Choose Your Ruleset in World of Warcraft: Forever

World of Warcraft: Forever is taking a new approach to where and how players begin their journey. Instead of choosing from a long list of realms, players will select a ruleset—Normal, PvP, Roleplaying, or Hardcore—that matches how they want to experience Azeroth. Each option operates as its own large ecosystem for grouping, dungeons, raids, and community, with Hardcore joining the available lineup sometime after launch.

View Full Article

KaivaxBlizzardCommunity ManagerNewEU

Addressing EU Beta Routing Issues

PostsWoW Forever Beta Discussion

As many Beta testers in this region know, in the first couple of days of the WoW: Forever Beta, we experienced routing issues that impacted testers’ ability to move, interact with the world, and in some cases, to stay connected. We immediately put our engineers on the case and they’ve been working to understand and address any parts of the issue that were within our control. I’m happy to report…

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As many Beta testers in this region know, in the first couple of days of the WoW: Forever Beta, we experienced routing issues that impacted testers’ ability to move, interact with the world, and in some cases, to stay connected. We immediately put our engineers on the case and they’ve been working to understand and address any parts of the issue that were within our control.

I’m happy to report that, over the last 24 hours, we’ve developed and implemented solutions to streamline routing to the Beta for the EU region.

As we continue to carefully observe the game performance for EU testers, we can see that there may still be routing issues for some players that are out of our control. This is always the case when a local Internet Service Provider (ISP) is experiencing a connection issue, or something upstream from the ISP is temporarily routing via a less-direct route for whatever reason, or the players themselves are running firewall-type software that’s introducing a slowdown (and in some cases, outright blocking connection to the game).

We believe that our fixes for issues that were within our control should have improved (and hopefully fixed) what some players were experiencing.

And we will continue to monitor the situation very closely. Finding and fixing game performance issues is a key reason to do a public test like this one.

Thank you very much for your patience and understanding.

Friday, September 18, 2026 3

KaivaxBlizzardCommunity ManagerNewUS

Unable to launch WoW Forever#130 · reply

PostsWoW: Forever Beta Discussion

Dasha: We wouldn’t have access to this forum if we didn’t have beta access. Just want to clarify that this discussion forum is accessible by all players with an active WoW subscription. Ínfinite: My entire Blizzard launcher can’t load any content of any game - “Oops! Something went wrong.” I’m not a qualified tech supporter by any stretch, but I had that issue one time following an inelegant…

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Dasha:

We wouldn’t have access to this forum if we didn’t have beta access.

Just want to clarify that this discussion forum is accessible by all players with an active WoW subscription.

Ínfinite:

My entire Blizzard launcher can’t load any content of any game - “Oops! Something went wrong.”

I’m not a qualified tech supporter by any stretch, but I had that issue one time following an inelegant shutdown due to a sudden power outage. The solution for me in that case was to go to my /World of Warcraft/ folder and delete the entire /Data/ subfolder. I think there was a corrupted file in there. (But I’m not certain about it!)

From that point, the Battle.net App regained the ability to patch the game up.

KaivaxBlizzardCommunity ManagerNewUS

We can't install World of Warcraft: Forever because your operating system doesn't meet the minimum specs to run#2 · reply

PostsWoW: Forever Beta Discussion

Just want to make sure you’ve seen this, in case it applies to your situation: World of Warcraft World of Warcraft: Forever GPU Requirements - WoW When World of Warcraft: Forever launches GPUs based on certain older graphics architectures that fall well below the game's minimum hardware requirements will no longer be supported. The vast majority of World of Warcraft players already use...

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Just want to make sure you’ve seen this, in case it applies to your situation:

World of Warcraft

World of Warcraft: Forever GPU Requirements - WoW

When World of Warcraft: Forever launches GPUs based on certain older graphics architectures that fall well below the game's minimum hardware requirements will no longer be supported. The vast majority of World of Warcraft players already use...

KaivaxBlizzardCommunity ManagerNewUS

No WoW Account Selector for Multiple Licenses—Second Login Disconnects First Player#19 · reply

PostsWoW: Forever Beta Discussion

Bathered: My dad and I both purchased the beta on our separate WoW accounts, but on the same battle.net account. I’ve been looking into this, and I wonder if you can solve it by doing the following: Log in to your Account page: http://account.battle.net Go to the Games & Subscriptions section. Scroll down to Starter Editions & Public Test Regions. Click Create PTR Account and then confirm by…

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Bathered:

My dad and I both purchased the beta on our separate WoW accounts, but on the same battle.net account.

I’ve been looking into this, and I wonder if you can solve it by doing the following:

  • Log in to your Account page: http://account.battle.net
  • Go to the Games & Subscriptions section.
  • Scroll down to Starter Editions & Public Test Regions.
  • Click Create PTR Account and then confirm by clicking Create Account.

What I’m wondering is-- at that point when you log in, do you get a prompt for which one to use, allowing you to use the new one while Dad uses the original?

Thursday, September 17, 2026 5

KaivaxBlizzardCommunity ManagerNewUS

WoW Forever Beta Known Issues - September 24

NotesWoW: Forever Beta Discussion

We’re opening the WoW Forever Beta today with the following known issues. Known Issues September 18, 2026 Barber Chairs cause a LUA error. Character friends in Beta disabled. The minimap may be partially off the screen. Waylaid Crates do not function on items with a maximum stack size smaller than the quantity required. This is fixed in the next Beta build. Waylaid Crate: Apprentice Curiosities…

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We’re opening the WoW Forever Beta today with the following known issues.

Known Issues September 18, 2026

  • Barber Chairs cause a LUA error.
  • Character friends in Beta disabled.
  • The minimap may be partially off the screen.
  • Waylaid Crates do not function on items with a maximum stack size smaller than the quantity required. This is fixed in the next Beta build.
  • Waylaid Crate: Apprentice Curiosities does not accept Greater Magic Essence, and incorrectly allows you to target Lesser Magic Essence. This is fixed in the next Beta build.
  • Teldrassil - During the quest “Escaping Ban’ethil”, Sentinel Lynessa Duskblossom runs a bit too fast and spams her Strike ability. This is fixed in the next Beta build.
  • Starshards (Night Elf Priest Racial) does not benefit from the Twilight Focus talent. This is fixed in the next Beta build.
  • Vengeance (Retribution Paladin Talent) can activate off of periodic critical strikes. This is fixed in the next Beta build.
  • Ranking up Holy Strike doesn’t feel great per rank. This is fixed in the next Beta build.
  • Character pane does not display Level, Class or Titles (work in progress)
  • Create Firestone Ranks 3 and 4 do not display the conjured item tooltip portion of these abilities. This is fixed in the next Beta build.
  • Warlock pets do not display Mana as a resource on the character sheet, and do not mention the scaling from their master (work in progress).
  • Warlock pets do not display the correct scaling for Health from Stamina on the character sheet (work in progress).
  • Pet Hit chance for both Hunters and Warlocks do not display the master’s scaling coefficient (work in progress).
  • Pet Expertise is not displayed for both Hunters and Warlocks (work in progress).
  • Pet Movement Speed’s information on the character sheet is not displaying the correct base values in yards per second (work in progress).
  • The Glancing Blow chance for casters is incorrect at all levels, and the damage reduction of a glancing blow is also incorrect (work in progress).
  • The Glancing Blow damage reduction penalty for Melee is incorrect on targets that are higher level than themselves.
  • The chance a Glancing Blow occurs is correct for all levels for melee characters, and the damage reduction penalty for Glancing Blows for equal-level targets is correct. It is only the damage reduction penalty against higher level targets that is incorrect (work in progress).
  • Because of the above, the Glancing Blow chances displayed on the character sheet are not accurate (work in progress).
  • You can open the Legacy System with the hotkey “Y” before reaching level 25. Doing so results in LUA errors on tab 1 and 3.
  • Player’s may find they are unable to sign guild charters. To alleviate this, we have temporarily made it possible to hand-in a guild charter with no signatures. (work in progress)
  • Coldridge Valley does not reveal on the map when explored. This will be fixed in the next Beta build.

-

  • The Cooldown Manager is a work in progress. Complete implementation varies from class to class.
  • Armor bonuses from consumables and buffs are multiplied by Bear Form armor bonuses.
  • Queueing an On-Next Attack ability (Heroic Strike/Cleave/Raptor Strike) disables your spell queue window.
  • Taking damage while channeling Arcane Missiles will fire off a full damage bolt instead of a bolt with truncated damage.
  • Resurrection sickness’s duration is not correct at lower levels.

This post will be updated as issues are resolved and/or added to this list.

Blizzard EntertainmentBlizzardOfficial accountNewUS

The World of Warcraft: Forever Beta Now Live

Builds and maintenanceWorld of Warcraft: Forever General Discussion

The World of Warcraft: Forever Beta Now Live The World of Warcraft: Forever beta begins September 17 and is available through October 21. Opt in for a chance to join testing, or gain beta access by purchasing eligible World of Warcraft: Forever bundles, then share your feedback as we prepare for launch on November 4 at 3:00 p.m. PST. View Full Article

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The World of Warcraft: Forever Beta Now Live

The World of Warcraft: Forever beta begins September 17 and is available through October 21. Opt in for a chance to join testing, or gain beta access by purchasing eligible World of Warcraft: Forever bundles, then share your feedback as we prepare for launch on November 4 at 3:00 p.m. PST.

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KaivaxBlizzardCommunity ManagerNewUS

Beta Discussion Forum Right This Way

PostsWorld of Warcraft: Forever General Discussion

We’ve opened this new forum for WoW: Forever Beta discussions. See you there!

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We’ve opened this new forum for WoW: Forever Beta discussions.

See you there!

KaivaxBlizzardCommunity ManagerNewUS

Almost there!#226 · reply

PostsWoW: Forever Beta Discussion

We almost have the doors thrown open. It’s been more of a smooth and slow opening of the doors than a throw.

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We almost have the doors thrown open.

It’s been more of a smooth and slow opening of the doors than a throw.

KaivaxBlizzardCommunity ManagerNewEU

Almost there!

PostsWoW Forever Beta Discussion

We’re seeing a lot of people waiting to get into the Beta. Thank you for joining us! We’re working through a couple of final issues, and we hope to throw the doors open soon. Thank you for your patience!

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We’re seeing a lot of people waiting to get into the Beta. Thank you for joining us!

We’re working through a couple of final issues, and we hope to throw the doors open soon.

Thank you for your patience!

Tuesday, September 15, 2026 3

KaivaxBlizzardCommunity ManagerNewEU

Krol’dok Stronghold

PostsWoW: Forever General Discussion

We’ve spotted one item from BlizzCon that we want to clarify. In various places, the new Krol’dok Stronghold dungeon is listed alongside an incorrect level range. In WoW: Forever, Krol’dok Stronghold will be for levels 40-45. Here’s the full list of nine new dungeons coming in WoW: Forever. Dungeon | LowerLevel | UpperLevel | The Hall of Thanes | 13 | 18 | Ruins of Lordaeron | 15 | 20 |…

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We’ve spotted one item from BlizzCon that we want to clarify. In various places, the new Krol’dok Stronghold dungeon is listed alongside an incorrect level range.

In WoW: Forever, Krol’dok Stronghold will be for levels 40-45.

Here’s the full list of nine new dungeons coming in WoW: Forever.

Dungeon | LowerLevel | UpperLevel |

The Hall of Thanes | 13 | 18 |

Ruins of Lordaeron | 15 | 20 |

Excavation Site: Wetlands | 24 | 29 |

City of Dalaran | 28 | 33 |

The Drowned City | 35 | 40 |

Krol’dok Stronghold | 40 | 45 |

Alcaz Prison | 48 | 53 |

Blackmaw Hold | 55 | 60 |

Shaper’s Terrace | 58 | 60 |

KaivaxBlizzardCommunity ManagerNewUS

Krol’dok Stronghold

PostsWorld of Warcraft: Forever General Discussion

We’ve spotted one item from BlizzCon that we want to clarify. In various places, the new Krol’dok Stronghold dungeon is listed alongside an incorrect level range. In WoW: Forever, Krol’dok Stronghold will be for levels 40-45. Here’s the full list of nine new dungeons coming in WoW: Forever. Dungeon | LowerLevel | UpperLevel | The Hall of Thanes | 13 | 18 | Ruins of Lordaeron | 15 | 20 |…

Read moreClose

We’ve spotted one item from BlizzCon that we want to clarify. In various places, the new Krol’dok Stronghold dungeon is listed alongside an incorrect level range.

In WoW: Forever, Krol’dok Stronghold will be for levels 40-45.

Here’s the full list of nine new dungeons coming in WoW: Forever.

Dungeon | LowerLevel | UpperLevel |

The Hall of Thanes | 13 | 18 |

Ruins of Lordaeron | 15 | 20 |

Excavation Site: Wetlands | 24 | 29 |

City of Dalaran | 28 | 33 |

The Drowned City | 35 | 40 |

Krol’dok Stronghold | 40 | 45 |

Alcaz Prison | 48 | 53 |

Blackmaw Hold | 55 | 60 |

Shaper’s Terrace | 58 | 60 |

Saturday, September 12, 2026 1

KaivaxBlizzardCommunity ManagerNewEU

Welcome to the WoW: Forever General Discussion Forum. Please read this

PostsWoW: Forever General Discussion

Welcome to the World of Warcraft: Forever General Discussion section. Here you can discuss anything about WoW: Forever with fellow players. Please take some time to read through the following pages before posting: World of Warcraft Forum Guidelines Blizzard Code of Conduct

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Welcome to the World of Warcraft: Forever General Discussion section. Here you can discuss anything about WoW: Forever with fellow players. Please take some time to read through the following pages before posting:

  • World of Warcraft Forum Guidelines
  • Blizzard Code of Conduct