The Forever Era build de la beta 1.60.1.70235
Nueva build detectadaBlizzard ya distribuye la build 1.60.1.70245 (detectada 6 de octubre de 2026). Blizzard ha publicado una build nueva de la beta. Estamos actualizando los datos.Historial de builds →
Pulsa / para buscar desde cualquier página · Esc
The Forever Era
MapaObjetosBiSTalentos
Únete a nuestro DiscordNuestro servidor de Discord: avisos de Blizzard al momento y charla en cuatro idiomas (se abre en una pestaña nueva)Estado de los servidoresAvisos de Blizzard sobre caídas, mantenimientos y colas

Guía de Forever

2
CambiosCada cambio con el valor de Classic al lado
ClasesLas nueve clases, spec por spec

Mundo

8
ZonasUna página por zona: mapa, nivel, mazmorras y vuelos
MazmorrasLas 29 mazmorras en un gráfico por nivel
BandasCavernas del Túmulo, Cima Hyjal y Onyxia, con cuenta atrás para el 9 de diciembre
RazasCielonatos, raciales y quién puede ser qué
SistemasLegado, campamento, sin reinos y más
JcJCampo de batalla, facciones, honor y recompensas
Objetos nuevosMonturas, mascotas, juguetes y todo lo nuevo del cliente
Favor de mercaderLibranzas del artesano, cajones y recompensas de reputación

Base de datos de Classic

4
Misiones de ClassicDatos de Classic 1.12 por zona: quién las da, objetivos y recompensas
Raros de ClassicDónde aparecen según Classic, su botín y su reaparición
PNJ de ClassicInstructores, vendedores, maestros de vuelo y misiones de Classic, zona por zona
Libros de ClassicLibros, placas y cartas de Classic, con su texto

Beta y lanzamiento

9
Estado de los servidoresDónde ver caídas y colas, y los avisos de Blizzard
LanzamientoFechas, ediciones y qué hay el día uno
La beta: cómo entrarCómo entrar y cuándo termina
Nivel 30Qué cambia del 20 al 30 en la beta
Errores de la betaLo que ha dicho Blizzard de cada error
Reserva de nombresFechas y reglas para reservar nombre
Día de lanzamientoPrimeras horas: hora, colas y dónde empezar
BuildsHistorial de builds y problemas conocidos
Hoja de rutaDe la beta al verano de 2027

Guías

9
Todas las guíasGuías rápidas, de clase, profesiones y subida
Todo sobre WoW ForeverFecha, beta, ediciones, reglas y novedades
Qué clase elegirQué clase te conviene en Forever
Qué raza elegirRazas, raciales y qué clase puede cada una
Guías de claseCómo jugar y subir cada clase en Forever
Subida por zonasQué zona hacer del 1 al 60, para Alianza y Horda
ProfesionesSubida 1-300 con las recetas del cliente de la beta
Qué profesiones escogerLas mejores profesiones para tu clase
Precio y edicionesSuscripción, packs y qué incluye cada uno

Comunidad

8
NoticiasCada mensaje de Blizzard, resumido en español
Notas del parcheTodas las notas del parche de la beta, la última arriba
Tracker azulMensajes de Blizzard y nuevas builds, actualizados solos
Foros oficialesLos foros de Blizzard de WoW Forever, en español e inglés
DiscordNuestro servidor de Discord: avisos de Blizzard al momento y charla en cuatro idiomas
Builds de la comunidadBuilds de talentos y de Legado votadas por los jugadores
HermandadesBusca hermandad o recluta para la tuya
Torneo Forever OpenEl torneo de Raider.IO: fechas y premios

Herramientas

9
Addon The Forever EraLos datos de la web dentro del juego: tooltips, BiS, talentos y mazmorras
Calculadora de Legado16 puntos, tres árboles y los 65 desafíos
Libro de hechizosHabilidades y rangos de cada clase frente a Classic
Mascotas de cazadorFamilias, dieta y habilidades de las mascotas
Formas del druidaQué puedes lanzar en cada forma y sus aspectos
AcampadaHogueras, objetos de campamento y planos
Traductor de nombresHechizos, objetos y zonas en inglés y español
Tier listsCrea y comparte tu tier list
Checklist de lanzamientoTodo lo que hacer antes del 4 de noviembre
Lanzamiento en …
Libro de ClassicObjeto del mundo11 páginas

The Founding of Quel'Thalas

Zonas
Bosque del Ocaso, Costa Oscura
Páginas
11

Datos de Classic 1.12 (CMaNGOS Classic-DB). Lo que se ha visto en Forever lleva su compilación y fecha; nada de esto se presenta como cambio de WoW Forever.

Dónde se lee

Objeto del mundo: The Founding of Quel'Thalas

Bosque del Ocaso
Mapa de Bosque del Ocaso
Posición de Classic (CMaNGOS)Ver en el mapa interactivo →
Costa Oscura
Mapa de Costa Oscura
Posición de Classic (CMaNGOS)Ver en el mapa interactivo →

Texto

Página 1 de 11

The high elves, led by Dath'Remar, left Kalimdor behind them and challenged the storms of the Maelstrom. Their fleets wandered the wreckage of the world for many long years, and they discovered mysteries and lost kingdoms along their sojourn. Dath'Remar, who had taken the name Sunstrider (or "he who walks the day"), sought out places of considerable ley power upon which to build a new homeland for his people.

Página 2 de 11

His fleet finally landed on the beaches of the kingdom men would later call Lordaeron. Forging inland, the high elves founded a settlement within the tranquil Tirisfal Glades. After a few years, many of them began to go mad. It was theorized that something evil slept beneath that particular part of the world, but the rumors were never proven to be true. The high elves packed up their encampment and moved northward towards another land rich with ley energies.

Página 3 de 11

As the high elves crossed the rugged, mountainous lands of Lordaeron, their journey became more perilous. Since they were effectively cut off from the life-giving energies of the Well of Eternity, many of them fell ill from the frigid climate or died from starvation. The most disconcerting change, however, was the fact that they were no longer immortal or immune to the elements.

Página 4 de 11

They also shrank somewhat in height, and their skin lost its characteristic violet hue. Despite their hardships, they encountered many wondrous creatures that had never been seen in Kalimdor. They also found tribes of primitive humans who hunted throughout the ancient forestlands. However, the direst threat they encountered were the voracious and cunning forest trolls of Zul'Aman.

Página 5 de 11

These moss-skinned trolls could regenerate lost limbs and heal grievous physical injuries, but they proved to be a barbaric, evil race. The Amani empire stretched across most of northern Lordaeron, and the trolls fought hard to keep unwanted strangers from their borders. The elves developed a deep loathing for the vicious trolls and killed them on sight whenever they were encountered.

Página 6 de 11

After many long years, the high elves finally found a land which was reminiscent of Kalimdor. Deep within the northern forests of the continent, they founded the kingdom of Quel'Thalas and vowed to create a mighty empire which would dwarf that of their Kaldorei cousins. Unfortunately they soon learned that Quel'Thalas was founded upon an ancient troll city that the trolls still held to be sacred. Almost immediately, the trolls began to attack the elven settlements en masse.

Página 7 de 11

The stubborn elves, unwilling to give up their new land, utilized the magics which they had gleaned from the Well of Eternity and kept the savage trolls at bay. Under Dath'Remar's leadership, they were able to defeat the Amani warbands that outnumbered them ten to one. Some elves, wary of the Kaldorei's ancient warnings, felt that their use of magic might possibly draw the attention of the banished Burning Legion.

Página 8 de 11

Therefore, they decided to mask their lands within a protective barrier which would still allow them to work their enchantments. They constructed a series of monolithic Runestones at various points around Quel'Thalas which marked the boundaries of the magic barrier. The Runestones not only masked the elves' magic from extra-dimensional threats, but helped to frighten away the superstitious troll warbands as well.

Página 9 de 11

As time wore on, Quel'Thalas became a shining monument to the high elves' efforts and magical prowess. Its beauteous palaces were crafted in the same architectural style as the ancient halls of Kalimdor, yet they were interwoven with the natural topography of the land. Quel'Thalas had become the shining jewel that the elves had longed to create.

Página 10 de 11

The Convocation of Silvermoon was founded as the ruling power over Quel'Thalas, though the Sunstrider Dynasty maintained a modicum of political power. Comprised of seven of the greatest high elf lords, the Convocation worked to secure the safety of the elven lands and people. Surrounded by their protective barrier, the high elves remained unmoved by the old warnings of the Kaldorei and continued to use magic flagrantly in almost all aspects of their lives.

Página 11 de 11

For nearly four thousand years the high elves lived peacefully within the secluded safety of their kingdom. Nevertheless, the vindictive trolls were not so easily defeated. They plotted and schemed in the depths of the forests and waited for the numbers of their warbands to grow. Finally, a mighty troll army charged out from the shadowy forests and once again laid siege to the shining spires of Quel'Thalas.

Texto inglés de Classic (CMaNGOS Classic-DB); © Blizzard Entertainment

Datos de Classic: CMaNGOS Classic-DB (GPL-3.0). Nombres de zonas, objetos, facciones y hechizos, y precios: cliente del juego, compilación 70235. Textos © Blizzard Entertainment.

Actualizado el