The Forever Era build de la beta 1.60.1.70235
Nueva build detectadaBlizzard ya distribuye la build 1.60.1.70245 (detectada 6 de octubre de 2026). Blizzard ha publicado una build nueva de la beta. Estamos actualizando los datos.Historial de builds →
Pulsa / para buscar desde cualquier página · Esc
The Forever Era
MapaObjetosBiSTalentos
Únete a nuestro DiscordNuestro servidor de Discord: avisos de Blizzard al momento y charla en cuatro idiomas (se abre en una pestaña nueva)Estado de los servidoresAvisos de Blizzard sobre caídas, mantenimientos y colas

Guía de Forever

2
CambiosCada cambio con el valor de Classic al lado
ClasesLas nueve clases, spec por spec

Mundo

8
ZonasUna página por zona: mapa, nivel, mazmorras y vuelos
MazmorrasLas 29 mazmorras en un gráfico por nivel
BandasCavernas del Túmulo, Cima Hyjal y Onyxia, con cuenta atrás para el 9 de diciembre
RazasCielonatos, raciales y quién puede ser qué
SistemasLegado, campamento, sin reinos y más
JcJCampo de batalla, facciones, honor y recompensas
Objetos nuevosMonturas, mascotas, juguetes y todo lo nuevo del cliente
Favor de mercaderLibranzas del artesano, cajones y recompensas de reputación

Base de datos de Classic

4
Misiones de ClassicDatos de Classic 1.12 por zona: quién las da, objetivos y recompensas
Raros de ClassicDónde aparecen según Classic, su botín y su reaparición
PNJ de ClassicInstructores, vendedores, maestros de vuelo y misiones de Classic, zona por zona
Libros de ClassicLibros, placas y cartas de Classic, con su texto

Beta y lanzamiento

9
Estado de los servidoresDónde ver caídas y colas, y los avisos de Blizzard
LanzamientoFechas, ediciones y qué hay el día uno
La beta: cómo entrarCómo entrar y cuándo termina
Nivel 30Qué cambia del 20 al 30 en la beta
Errores de la betaLo que ha dicho Blizzard de cada error
Reserva de nombresFechas y reglas para reservar nombre
Día de lanzamientoPrimeras horas: hora, colas y dónde empezar
BuildsHistorial de builds y problemas conocidos
Hoja de rutaDe la beta al verano de 2027

Guías

9
Todas las guíasGuías rápidas, de clase, profesiones y subida
Todo sobre WoW ForeverFecha, beta, ediciones, reglas y novedades
Qué clase elegirQué clase te conviene en Forever
Qué raza elegirRazas, raciales y qué clase puede cada una
Guías de claseCómo jugar y subir cada clase en Forever
Subida por zonasQué zona hacer del 1 al 60, para Alianza y Horda
ProfesionesSubida 1-300 con las recetas del cliente de la beta
Qué profesiones escogerLas mejores profesiones para tu clase
Precio y edicionesSuscripción, packs y qué incluye cada uno

Comunidad

8
NoticiasCada mensaje de Blizzard, resumido en español
Notas del parcheTodas las notas del parche de la beta, la última arriba
Tracker azulMensajes de Blizzard y nuevas builds, actualizados solos
Foros oficialesLos foros de Blizzard de WoW Forever, en español e inglés
DiscordNuestro servidor de Discord: avisos de Blizzard al momento y charla en cuatro idiomas
Builds de la comunidadBuilds de talentos y de Legado votadas por los jugadores
HermandadesBusca hermandad o recluta para la tuya
Torneo Forever OpenEl torneo de Raider.IO: fechas y premios

Herramientas

9
Addon The Forever EraLos datos de la web dentro del juego: tooltips, BiS, talentos y mazmorras
Calculadora de Legado16 puntos, tres árboles y los 65 desafíos
Libro de hechizosHabilidades y rangos de cada clase frente a Classic
Mascotas de cazadorFamilias, dieta y habilidades de las mascotas
Formas del druidaQué puedes lanzar en cada forma y sus aspectos
AcampadaHogueras, objetos de campamento y planos
Traductor de nombresHechizos, objetos y zonas en inglés y español
Tier listsCrea y comparte tu tier list
Checklist de lanzamientoTodo lo que hacer antes del 4 de noviembre
Lanzamiento en …
Libro de ClassicObjeto del mundo16 páginas

The Guardians of Tirisfal

Zona
Ciudad de Ventormenta
Páginas
16

Datos de Classic 1.12 (CMaNGOS Classic-DB). Lo que se ha visto en Forever lleva su compilación y fecha; nada de esto se presenta como cambio de WoW Forever.

Dónde se lee

Objeto del mundo: The Guardians of Tirisfal

Mapa de Ciudad de Ventormenta
Posición de Classic (CMaNGOS)Ver en el mapa interactivo →

Texto

Página 1 de 16

With the absence of trolls in the northlands, the elves of Quel'Thalas bent their efforts towards rebuilding their glorious homeland. The victorious armies of Arathor returned home to southlands of Strom.

Página 2 de 16

The human society of Arathor grew and prospered, yet Thoradin, fearful that his kingdom would splinter apart if it overextended itself, maintained that Strom was the center of the Arathorian empire. After many peaceful years of growth and commerce, mighty Thoradin died of old age, leaving Arathor's younger generation free to expand the empire beyond the lands of Strom.

Página 3 de 16

The original hundred magi, who were tutored in the ways of magic by the elves, expanded their powers and studied the mystic disciplines of spell-weaving in much greater detail. These magi, initially chosen for their strong wills and noble spirits, had always practiced their magic with care and responsibility; however, they passed their secrets and powers onto a newer generation that had no concept of the rigors of war or the necessity for self-restraint.

Página 4 de 16

These younger magicians began to practice magic for personal gain rather than out of any responsibility towards their fellows.

Página 5 de 16

As the empire grew and expanded into new lands, the young magicians also spread out into the southlands. Wielding their mystical powers, the magicians protected their brethren from the wild creatures of the land and made it possible for new city-states to be constructed in the wilderness. Yet, as their powers grew, the magicians became ever more conceited and isolated from the rest of society.

Página 6 de 16

The second Arathorian city-state of Dalaran was founded in the lands north of Strom. Many fledgling wizards left the restraining confines of Strom behind and traveled to Dalaran, where they hoped to use their new powers with greater freedom. These magicians used their skills to build up the enchanted spires of Dalaran and reveled in the pursuit of their studies.

Página 7 de 16

The citizens of Dalaran tolerated the magicians' endeavors and built up a bustling economy under the protection of their magic-using defenders. Yet, as more and more magicians practiced their arts, the fabric of reality around Dalaran began to weaken and tear.

Página 8 de 16

The sinister agents of the Burning Legion, who had been banished when the Well of Eternity collapsed, were lured back into the world by the heedless spellcasting of the magicians of Dalaran. Though these relatively weak demons did not appear in force, they did sew considerable confusion and chaos within the streets of Dalaran.

Página 9 de 16

Most of these demonic encounters were isolated events, and the ruling Magocrats did what they could to keep such events hidden from the public. The most powerful magicians were sent to capture the elusive demons, but they often found themselves hopelessly outmatched by the lone agents of the mighty Legion.

Página 10 de 16

After a few months the superstitious peasantry began to suspect that their sorcerous rulers were hiding something terrible from them. Rumors of revolution began to sweep through the streets of Dalaran as the paranoid citizenry questioned the motives and practices of the magicians they had once admired. The Magocrats, fearing that the peasants would revolt and that Strom would take action against them, turned to the only group they felt would understand their particular problem: the elves.

Página 11 de 16

Upon hearing the Magocrats' news of demonic activity in Dalaran, the elves quickly dispatched their mightiest wizards to the human lands. The elven wizards studied the energy currents in Dalaran and made detailed reports of all demonic activity that they beheld. They concluded that although there were only a few demons loose in the world, the Legion itself would remain a dire threat so long as humans continued to wield the forces of magic.

Página 12 de 16

The Council of Silvermoon, which ruled over the elves of Quel'Thalas, entered into a secret pact with the Magocrat lords of Dalaran. The elves told the Magocrats about the history of ancient Kalimdor and of the Burning Legion, a history which still threatened the world. They informed the humans that so long as they used magic, they would need to protect their citizenry from the malicious agents of the Legion.

Página 13 de 16

The Magocrats proposed the notion of empowering a single mortal champion who would utilize their powers in order to fight a never-ending secret war against the Legion. It was stressed that the majority of mankind could never know about the Guardians or the threat of the Legion for fear that they would riot in fear and paranoia. The elves agreed to the proposal and founded a secret society that would watch over the selection of the Guardian and help to stem the rise of chaos in the world.

Página 14 de 16

The society held its secret meetings in the shadowed Tirisfal Glades, where the high elves had first settled in Lordaeron. Thus, they named the secret sect the Guardians of Tirisfal. The mortal champions who were chosen to be Guardians were imbued with incredible powers of both elven and human magic. Though there would only ever be one Guardian at a time, they held such vast power that they could single-handedly fight back the Legion's agents wherever they were found in the world.

Página 15 de 16

The Guardian power was so great that only the Council of Tirisfal was allowed to choose potential successors to the mantle of Guardianship. Whenever a Guardian grew too old, or wearied of the secret war against chaos, the Council chose a new champion, and under controlled conditions, formally channeled the Guardian power into its new agent.

Página 16 de 16

As the generations passed, Guardians defended the masses of humanity from the invisible threat of the Burning Legion throughout the lands of Arathor and Quel'Thalas. Arathor grew and prospered while the use of magic spread throughout the empire. Meanwhile, the Guardians kept careful watch for signs of demonic activity.

Texto inglés de Classic (CMaNGOS Classic-DB); © Blizzard Entertainment

Datos de Classic: CMaNGOS Classic-DB (GPL-3.0). Nombres de zonas, objetos, facciones y hechizos, y precios: cliente del juego, compilación 70235. Textos © Blizzard Entertainment.

Actualizado el