The Forever Era build de la beta 1.60.1.70235
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The Forever Era
MapaObjetosBiSTalentos
Únete a nuestro DiscordNuestro servidor de Discord: avisos de Blizzard al momento y charla en cuatro idiomas (se abre en una pestaña nueva)Estado de los servidoresAvisos de Blizzard sobre caídas, mantenimientos y colas

Guía de Forever

2
CambiosCada cambio con el valor de Classic al lado
ClasesLas nueve clases, spec por spec

Mundo

8
ZonasUna página por zona: mapa, nivel, mazmorras y vuelos
MazmorrasLas 29 mazmorras en un gráfico por nivel
BandasCavernas del Túmulo, Cima Hyjal y Onyxia, con cuenta atrás para el 9 de diciembre
RazasCielonatos, raciales y quién puede ser qué
SistemasLegado, campamento, sin reinos y más
JcJCampo de batalla, facciones, honor y recompensas
Objetos nuevosMonturas, mascotas, juguetes y todo lo nuevo del cliente
Favor de mercaderLibranzas del artesano, cajones y recompensas de reputación

Base de datos de Classic

4
Misiones de ClassicDatos de Classic 1.12 por zona: quién las da, objetivos y recompensas
Raros de ClassicDónde aparecen según Classic, su botín y su reaparición
PNJ de ClassicInstructores, vendedores, maestros de vuelo y misiones de Classic, zona por zona
Libros de ClassicLibros, placas y cartas de Classic, con su texto

Beta y lanzamiento

9
Estado de los servidoresDónde ver caídas y colas, y los avisos de Blizzard
LanzamientoFechas, ediciones y qué hay el día uno
La beta: cómo entrarCómo entrar y cuándo termina
Nivel 30Qué cambia del 20 al 30 en la beta
Errores de la betaLo que ha dicho Blizzard de cada error
Reserva de nombresFechas y reglas para reservar nombre
Día de lanzamientoPrimeras horas: hora, colas y dónde empezar
BuildsHistorial de builds y problemas conocidos
Hoja de rutaDe la beta al verano de 2027

Guías

9
Todas las guíasGuías rápidas, de clase, profesiones y subida
Todo sobre WoW ForeverFecha, beta, ediciones, reglas y novedades
Qué clase elegirQué clase te conviene en Forever
Qué raza elegirRazas, raciales y qué clase puede cada una
Guías de claseCómo jugar y subir cada clase en Forever
Subida por zonasQué zona hacer del 1 al 60, para Alianza y Horda
ProfesionesSubida 1-300 con las recetas del cliente de la beta
Qué profesiones escogerLas mejores profesiones para tu clase
Precio y edicionesSuscripción, packs y qué incluye cada uno

Comunidad

8
NoticiasCada mensaje de Blizzard, resumido en español
Notas del parcheTodas las notas del parche de la beta, la última arriba
Tracker azulMensajes de Blizzard y nuevas builds, actualizados solos
Foros oficialesLos foros de Blizzard de WoW Forever, en español e inglés
DiscordNuestro servidor de Discord: avisos de Blizzard al momento y charla en cuatro idiomas
Builds de la comunidadBuilds de talentos y de Legado votadas por los jugadores
HermandadesBusca hermandad o recluta para la tuya
Torneo Forever OpenEl torneo de Raider.IO: fechas y premios

Herramientas

9
Addon The Forever EraLos datos de la web dentro del juego: tooltips, BiS, talentos y mazmorras
Calculadora de Legado16 puntos, tres árboles y los 65 desafíos
Libro de hechizosHabilidades y rangos de cada clase frente a Classic
Mascotas de cazadorFamilias, dieta y habilidades de las mascotas
Formas del druidaQué puedes lanzar en cada forma y sus aspectos
AcampadaHogueras, objetos de campamento y planos
Traductor de nombresHechizos, objetos y zonas en inglés y español
Tier listsCrea y comparte tu tier list
Checklist de lanzamientoTodo lo que hacer antes del 4 de noviembre
Lanzamiento en …
Libro de ClassicObjeto de inventario14 páginas

Comienzos de la amenaza de los no-muertos

Páginas
14

Datos de Classic 1.12 (CMaNGOS Classic-DB). Lo que se ha visto en Forever lleva su compilación y fecha; nada de esto se presenta como cambio de WoW Forever.

Dónde se lee

Objeto de inventario: Comienzos de la amenaza de los no-muertos

Misiones con este objeto

Texto

Página 1 de 14

The undead's beginnings upon Azeroth did not truly begin with the corruption of Prince Arthas-it began long before that event. The events that brought downfall of Lordaeron were long set in motion before that point; it began with the coming of the orcish clans and the Burning Legion.

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The orcs of Draenor (the world which they originally came from) were noble and shamanistic. They were powerful warriors, strong of body and will. It was for these reasons that the Burning Legion sought them out. Kil'jaeden, a demon of great power among the Legion, wished to enslave the orcish clans and use them as his army against the worlds the Burning Legion had yet to conquer.

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Kil'jaeden came to the leader of the clans, a powerful shaman named Ner'zhul. He promised Ner'zhul untold mystical power and knowledge if he made a pact with the demon that would enslave the clans to the Burning Legion. This pact sealed not only their fate, but that of their world forever.

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As time passed, Ner'zhul realized the fate of the clans at the hands of the Burning Legion, and the orc shaman began to defy Kil'jaeden. The demon, angered by Ner'zhul, turned to the shaman's own apprentice, Gul'dan, who was far more corruptible than Ner'zhul.

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It was Gul'dan who was responsible for the decline of shamanism throughout the clans. The promise of power and control over one's enemies made his offers even more tempting. With Kil'jaeden's help, Gul'dan began his manipulation of the clans. The orcs, once noble, became corrupt, mindless savages. With the introduction of demon blood into their bodies, the orcs were even more ruthless and barbaric.

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Even though Kil'jaeden had corrupted Gul'dan after his failure with Ner'zhul, Kil'jaeden hated the shaman and vowed to enforce their original pact. Kil'jaeden captured Ner'zhul and began an incredibly slow physical torture on the shaman. While Ner'zhul begged for death, Kil'jaeden reminded Ner'zhul that their original pact was still binding. Kil'jaeden killed the orc, but only physically. Kil'jaeden held the orc shaman's spirit fast before it could find its way to the Twisting Nether.

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Kil'jaeden placed Ner'zhul's spirit within a block of ice gathered from the Twisting Nether. While it was trapped within the ice, he infused into it even more power. The loss of his body and the introduction of such incredible power was the defining line in Ner'zhul's transformation.

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Kil'jaeden hurled the block of ice through dimensions back to Azeroth, where it landed in the continent of Northrend, introducing this great evil to our world. Ner'zhul was gone forever; in his place was a throne of ice and hatred. The once respected shaman leader had become the incredibly powerful Lich King.

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Because Kil'jaeden did not trust the Lich King, he sent his dread lords to watch over the spirit and ensure that the Lich King followed his orders. The vampiric servants came to Azeroth willingly, drawn to the destruction and power of the Lich King and the potential genocide of a planet's entire race.

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Over a decade passed. During this time, the Lich King used his vast powers to gain control over the minds of the creatures of Northrend, whom he commanded to erect a great citadel over his frozen throne. Now that all of Northrend was under his domination, the Lich King knew he needed to begin his infiltration of Lordaeron. Trapped within the ice, the former orc shaman began seeking more minds to manipulate and control. His call reached out across the continents.

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The Lich King's summons did not go unnoticed, especially by a small handful of powerful individuals. Among them was the Archmage Kel'Thuzad, who was a powerful member of the ruling body of Dalaran, the Kirin Tor. His pursuit of all types of magic violated the Kirin Tor's policies against learning dark magics. Kel'Thuzad abandoned the Kirin Tor and all his ties to conventional thought and vowed to learn as much as he could from the Lich King.

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A pact was struck between the two. Kel'Thuzad would receive immortality and immense power in return for servitude to the Lich King. Kel'Thuzad's first task was to use his wealth and influence in Lordaeron to found the Cult of the Damned. The Cult promised equality and eternal life to all its members as long as they swore an oath to Ner'zhul, the god of the Cult of the Damned.

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Ner'zhul then created artifacts that were designed to spread the plague among the human civilizations of Lordaeron. He gave them to Kel'Thuzad, and ordered the wizard to spread them across the land. His Cult followers were to protect the artifacts at all costs.

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Once in place, the plague began to seep into the land and affect its ignorant citizens. As Kel'Thuzad watched, the Lich King's army grew quickly and he soon gained control over large portions of the land. This army became known as the Scourge, for its sole purpose was to scour humanity from all of Azeroth.

Texto inglés de Classic (CMaNGOS Classic-DB); © Blizzard Entertainment

Datos de Classic: CMaNGOS Classic-DB (GPL-3.0). Nombres de zonas, objetos, facciones y hechizos, y precios: cliente del juego, compilación 70235. Textos © Blizzard Entertainment.

Actualizado el