The Forever Era beta build 1.60.1.70235
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The Forever Era
MapItemsBiSTalents
Join our DiscordOur Discord server: Blizzard news the moment it lands and chat in four languages (opens in a new tab)Server statusBlizzard’s notices on outages, maintenance and queues

Forever guide

2
ChangesEvery change with the Classic value next to it
ClassesAll nine classes, spec by spec

World

8
ZonesA page per zone: map, levels, dungeons and flights
DungeonsAll 29 dungeons on a level chart
RaidsBarrow Deeps, Hyjal Summit and Onyxia, with a countdown to December 9
RacesSkyborne, racials and who can be what
SystemsLegacy, camping, realmless and more
PvPBattleground, factions, Honor and rewards
New itemsMounts, pets, toys and everything new in the client
Merchant’s FavorCraftsman’s Writs, crates and reputation rewards

Classic database

4
Classic questsClassic 1.12 data by zone: who gives them, objectives and rewards
Classic raresWhere they spawn in Classic, their loot and their respawn
Classic NPCsClassic trainers, vendors, flight masters and quest givers, zone by zone
Classic booksClassic books, plaques and letters, with their text

Beta and launch

9
Server statusWhere to check outages and queues, and Blizzard’s notices
LaunchDates, editions and day-one content
The beta: how to joinHow to get in and when it ends
Level 30What changes from 20 to 30 in the beta
Beta errorsWhat Blizzard has said about each error
Name reservationDates and rules to reserve your name
Launch dayFirst hours: time, queues and where to start
BuildsBuild history and known issues
RoadmapFrom the beta to summer 2027

Guides

9
All guidesQuick, class, profession and leveling guides
All about WoW ForeverRelease date, beta, editions, rulesets and what’s new
Which class to pickWhich class suits you in Forever
Which race to pickRaces, racials and which classes each can be
Class guidesHow to play and level every class in Forever
Leveling by zonesWhich zone to do from 1 to 60, Alliance and Horde
Professions1-300 leveling with the beta client recipes
Which professionsThe best professions for your class
Price and editionsSubscription, packs and what each one includes

Community

8
NewsEvery Blizzard post about Forever in one feed
Patch notesEvery beta patch note, the latest on top
Blue trackerBlizzard posts and new builds, updated automatically
Official forumsBlizzard’s WoW Forever forums, US, EU and beta
DiscordOur Discord server: Blizzard news the moment it lands and chat in four languages
Community buildsTalent and Legacy builds voted by players
GuildsFind a guild or recruit for yours
Forever Open tournamentThe Raider.IO tournament: dates and prizes

Tools

9
The Forever Era addonThe site’s data inside the game: tooltips, BiS, talents and dungeons
Legacy calculator16 points, three trees and the 65 challenges
SpellbookEvery class ability and rank compared with Classic
Hunter petsPet families, diets and abilities
Druid formsWhat you can cast in each form, and its looks
CampingCampfires, camp objects and blueprints
Name translatorSpells, items and zones in English and Spanish
Tier listsBuild and share your tier list
Launch checklistEverything to do before November 4
Launch in …
Classic bookWorld object8 pages

The Seven Kingdoms

Zones
Scholomance, Stratholme
Pages
8

Classic 1.12 data (CMaNGOS Classic-DB). Whatever was seen in Forever carries its build and date; none of it is presented as a WoW Forever change.

Where to read it

World object: The Seven Kingdoms

Inside Scholomance

Inside Stratholme

Text

Page 1 of 8

Strom continued to act as the central hub of Arathor, but as with Dalaran, many new city-states arose across the continent of Lordaeron. Gilneas, Alterac, and Kul Tiras were the first city-states to arise, and although they each had their own customs and commercial workings, they all held to the unifying authority of Strom.

Page 2 of 8

Under the vigilant watch of the Order of Tirisfal, Dalaran became the chief center of learning for magicians throughout the land. The Magocrats who ruled Dalaran founded the Kirin Tor, a specialized sect that was charged with cataloguing and researching every spell, artifact, and magic item known to mankind at the time.

Page 3 of 8

Gilneas and Alterac became strong supporters of Strom and developed mighty armies that explored the mountainous southern lands of Khaz Modan. It was during this period that humans first met the ancient race of dwarves and traveled to their cavernous subterranean city of Ironforge. The humans and dwarves shared many secrets of metal-smithing and engineering and discovered a common love for battle and storytelling.

Page 4 of 8

The city-state of Kul Tiras, founded upon a large island south of Lordaeron, developed a prosperous economy based on fishing and shipping. Over time, Kul Tiras built up a mighty fleet of merchant vessels that sailed throughout the known lands in search of exotic goods to trade and sell. Yet even as the economy of Arathor flourished, its strongest elements began to disintegrate.

Page 5 of 8

In time, the lords of Strom sought to move their estates to the lush northlands of Lordaeron and leave the arid lands of the south. The heirs of King Thoradin, the last descendants of the Arathi bloodline, argued that Strom should not be abandoned and thus incurred the displeasure of the greater citizenry, who were likewise eager to leave.

Page 6 of 8

The lords of Strom, seeking to find purity and enlightenment in the untamed north, decided to leave their ancient city behind. Far to the north of Dalaran, the lords of Strom built a new city-state which they named Lordaeron. The entire continent would take its name from this city-state. Lordaeron became a mecca for religious travelers and all those who sought inner peace and security.

Page 7 of 8

The descendents of the Arathi, left within the crumbling walls of ancient Strom, decided to travel south past the rocky mountains of Khaz Modan. Their journey finally ended after many long seasons, and they settled in the northern region of the continent they would name Azeroth. In a fertile valley they founded the kingdom of Stormwind, which quickly became a self-sufficient power in its own right.

Page 8 of 8

The few warriors still left in Strom decided to remain and guard the ancient walls of their city. Strom was no longer the center of the empire, but it developed into a new nation known as Stromgarde. Though each of the city-states became prosperous in its own right, the empire of Arathor had effectively disintegrated. As each nation developed its own customs and beliefs, they became increasingly segregated from one another. King Thoradin's vision of a unified humanity had faded at last.

English Classic text (CMaNGOS Classic-DB); © Blizzard Entertainment

Classic data: CMaNGOS Classic-DB (GPL-3.0). Zone, item, faction and spell names, and prices: game client, build 70235. Texts © Blizzard Entertainment.

Updated