Arctic Hare
Rabbit Crate (Arctic)
Teaches you how to summon this companion.
What the beta client adds compared to Classic Era that the site did not list yet: mounts, pets, toys, camping, consumables, materials, profession orders and reputation rewards. New gear already has its own item pages.
Data from the beta client (build 1.60.1.70205), compared with Classic Era 1.15.9.69722. An item is new when Classic Era does not have its ID. The client has no loot, vendor or quest reward tables, so this page never says where anything comes from: only what each item carries (description, effect, requirements and price).
Client price: the client’s BuyPrice field. It does not prove that a vendor sells the item, and reputation discounts are not included.
Classic Era has no mount table; the beta has one (Mount) with 38 new mounts. The item, level and price of the 21 that have an item are on the mounts page.
Your mount comes with the riding skill. No flying mounts.
Classic Era has no companion pet table; the beta has one (BattlePetSpecies). These are the 46 pets that are new or come with a new item.
Teaches you how to summon this companion.
Teaches you how to summon this companion.
Teaches you how to summon this companion.
Teaches you how to summon this companion.
Teaches you how to summon this companion.
Teaches you how to summon this companion.
Teaches you how to summon this companion.
Teaches you how to summon this companion.
Teaches you how to summon this companion.
Teaches you how to summon this companion.
Teaches you how to summon this companion.
Teaches you how to summon this companion.
Teaches you how to summon this companion.
Teaches you how to summon this companion.
Teaches you how to summon this companion.
Teaches you how to summon this companion.
Teaches you how to summon this companion.
Teaches you how to summon this companion.
Requires Nightclaw Druids: Revered
Teaches you how to summon this companion.
Teaches you how to summon this companion.
Teaches you how to summon this companion.
Teaches you how to summon this companion.
Teaches you how to summon this companion.
Teaches you how to summon this companion.
Teaches you how to summon this companion.
The client hides its item: only the pet’s name is known.
The client hides its item: only the pet’s name is known.
The client hides its item: only the pet’s name is known.
The client hides its item: only the pet’s name is known.
The client hides its item: only the pet’s name is known.
The client hides its item: only the pet’s name is known.
The client hides its item: only the pet’s name is known.
The client hides its item: only the pet’s name is known.
The client hides its item: only the pet’s name is known.
The client hides its item: only the pet’s name is known.
The client hides its item: only the pet’s name is known.
The client hides its item: only the pet’s name is known.
The client hides its item: only the pet’s name is known.
The client hides its item: only the pet’s name is known.
The client hides its item: only the pet’s name is known.
The client hides its item: only the pet’s name is known.
The client hides its item: only the pet’s name is known.
Teaches you how to summon this companion.
Teaches you how to summon this companion.
Teaches you how to summon this companion.
The toy table (Toy) is new too: 20 items, some new, some from Classic and some hidden.
Use: Deploy a banner representing your chosen faction in the Desolace centaur war for 5 min.
Created by a Engineering recipe
Use: Display a sign you have collected for a profession you have learned for 1 min.
Open for business!
Requires Alliance: Neutral
Use: Pour a glass of Silvermoon Shimmerwine.
Use: Unholster your Replica Ironforge Air Rifle for a friendly shootout.10 sec cooldown
The official version, with a compass in the stock and a gnomish contraption that keeps score.
Use: Display a sign you have collected for a profession you have learned for 1 min.
Open for business!
Requires Horde: Neutral
Use: Summons your own portable Windwell for 15 min.15 min cooldown
Use: Place a Traveler's Sign that lasts for 1 min. A message can be written on the sign, causing it to last for 1 hour and making it visible to other players.30 min cooldown
Source according to the client: Quest: Ever After · Zone: Blackrock Depths
Use: Transforms you into a Furbolg for 3 min.1 min cooldown
Use: Create an Elune Stone. Requires a Solid Stone.24 hr cooldown
A device said to capture the light shed by Elune herself.
The beta hides this item: name and quality from Classic Era.
The beta hides this item: name and quality from Classic Era.
Use: Allows an experienced engineer to turn water into a snowball. The Snowmaster requires a day to build up enough chill to freeze another snowball.23 hr cooldown
Requires Engineering (190) · Created by a Engineering recipe
Use: Summon and control your steam tonk.10 min cooldown
Created by a Engineering recipe
The beta hides this item: name and quality from Classic Era.
Use: Enlarges the entire world for 5 min or until you attack.1 hr cooldown
Only Gnomish Technology could invent a device that affects the entire world!
Requires Engineering (250) · Created by a Engineering recipe
The client lists them as toys but hides everything else.
New transmog sets, with the item that teaches the whole set, plus cosmetic pieces, shirts and tabards.
Use: Collect the appearances of this armor set.
Use: Collect the appearances of this armor set.
Use: Collect the appearances of this armor set.
Use: Collect the appearances of this armor set.
Use: Collect the appearances of this armor set.
Requires Ratchet: Revered
Requires Everlook: Revered
Requires Powderfuse: Revered
Requires Gadgetzan: Revered
Requires Booty Bay: Revered
Requires Azeroth Commerce Authority: Exalted
Requires Darkspear Raiders: Exalted
Requires Durotar Supply and Logistics: Exalted
Created by a Tailoring recipe
Created by a Tailoring recipe
Requires Azeroth Commerce Authority: Exalted
Requires Theramore Expeditionary Force: Exalted
Created by a Leatherworking recipe
Requires Guardians of Hyjal: Exalted
Requires Kirin Tor: Exalted
Blueprints that teach you to place a station at your campsite, and the items that place it.
Camping guideCamping in ForeverCooking recipes
Use: Places an Alchemy Laboratory usable for recipes that require it, and provides all of the benefits of a Mana Well. Requires a Campfire nearby. May be placed over a Mana Well to replace it. All camping features share a cooldown of 1 hour.1 hr cooldown
Requires Alchemy (300) · Created by a Alchemy recipe
Use: Places an Anarchist's Workbench usable for recipes that require it. Requires a Campfire nearby. All camping features share a cooldown of 1 hour.1 hr cooldown
Requires Engineering (300) · Created by a Engineering recipe
Use: Places an anvil, and provides all of the benefits of a Sharpening Wheel. Requires a Campfire nearby. May be placed over a Sharpening Wheel to replace it. All camping features share a cooldown of 1 hour.1 hr cooldown
Requires Blacksmithing (140) · Created by a Blacksmithing recipe
Use: Places an Arcane Forge usable for recipes that require it, and provides all the benefits of an Enchanted Lute. Requires a Campfire nearby. May be placed over an Enchanted Lute to replace it. All camping features share a cooldown of 1 hour.1 hr cooldown
Requires Enchanting (300) · Created by a Enchanting recipe
Use: Places an Arcane Salvager that enables more efficient disenchanting, and provides all the benefits of an Enchanted Lute. Requires a Campfire nearby. May be placed over an Enchanted Lute to replace it. All camping features share a cooldown of 1 hour.1 hr cooldown
Requires Enchanting (140) · Created by a Enchanting recipe
Use: Builds a basic campfire that allows cooking and the placement of up to 3 additional camp features. Players sitting or crafting nearby for 1 min will gain benefits from other camp features.5 min cooldown
Requires Cooking · Created by a Cooking recipe
Use: Assembles a camp chair that allows you and others sitting nearby to gain 2% increased critical strike chance with all spells and attacks, mutually exclusive with Moonkin Aura. Requires a Campfire nearby. All camping features share a cooldown of 1 hour.1 hr cooldown
Requires Skinning (20) · Created by a Skinning recipe
Use: Builds a tent that allows you and others sitting nearby to increase Rested experience to 5% of a level. No effect if Rested experience already exceeds that value. Requires a Campfire nearby. All camping features share a cooldown of 1 hour.1 hr cooldown
Requires Leatherworking (20) · Created by a Leatherworking recipe
Use: Lay out Cookie's Feast that contains Stamina-boosting food. Requires a Cooking Fire nearby. All camping features share a cooldown of 1 hour.1 hr cooldown
Requires Cooking (140) · Created by a Cooking recipe
Use: Summons an enchanted lute that allows you and others sitting nearby to gain 308 Armor, 13 increase to all stats, and 22 increase to all resistances, mutually exclusive with Mark of the Wild. Requires a Campfire nearby. All camping features share a cooldown of 1 hour.1 hr cooldown · Values for a level 60 character: the client scales them by level.
Requires Enchanting (20) · Created by a Enchanting recipe
Use: Builds an expert campfire that allows cooking and the placement of up to 10 additional camp features. Players sitting or crafting nearby for 1 min will gain benefits from other camp features.5 min cooldown
Requires Cooking (220) · Created by a Cooking recipe
Use: Unrolls a banner that allows you and other members of the Horde sitting nearby to gain 32 increased Spirit, mutually exclusive with Divine Spirit. Requires a Campfire nearby. All camping features share a cooldown of 1 hour.1 hr cooldown · Values for a level 60 character: the client scales them by level.
Requires Tailoring (20) · Created by a Tailoring recipe
Use: Unrolls a banner that allows you and other members of the Alliance sitting nearby to gain 32 increased Spirit, mutually exclusive with Divine Spirit. Requires a Campfire nearby. All camping features share a cooldown of 1 hour.1 hr cooldown · Values for a level 60 character: the client scales them by level.
Requires Tailoring (20) · Created by a Tailoring recipe
Use: Places a fermenter that allows the creation of certain reagents, and provides all of the benefits of a Mana Well. Requires a Campfire nearby. May be placed over a Mana Well to replace it. All camping features share a cooldown of 1 hour.1 hr cooldown
Requires Alchemy (140) · Created by a Alchemy recipe
Use: Places a Field Guide that allows players to read it and gain Track Beasts, and provides all the benefits of a Camp Chair. Requires a Campfire nearby. May be placed over a Camp Chair to replace it. All camping features share a cooldown of 1 hour.1 hr cooldown
Requires Skinning (140) · Created by a Skinning recipe
Use: Unpacks a first aid kit that allows you and others sitting nearby to gain 56 increased Stamina, mutually exclusive with Power Word: Fortitude. Requires a Campfire nearby. All camping features share a cooldown of 1 hour.1 hr cooldown · Values for a level 60 character: the client scales them by level.
Requires First Aid (20) · Created by a First Aid recipe
Use: Places a small fish bowl that allows you and others sitting nearby to gain 8% increased stats, mutually exclusive with Blessing of Kings. Requires a Campfire nearby. All camping features share a cooldown of 1 hour.1 hr cooldown
Requires Fishing (20) · Created by a Fishing recipe
Use: Places a Fishing Hut that grants the ability to catch rare fish for 1 hour, provides Fishing Skill lures, and provides all of the benefits of a Fish Bowl. Requires a Campfire nearby. May be placed over a Fish Bowl to replace it. All camping features share a cooldown of 1 hour.1 hr cooldown
Requires Fishing (300) · Created by a Fishing recipe
Use: Places a Fishing Rack that grants the ability to catch uncommon fish for 1 hour, provides Fishing Skill lures, and provides all of the benefits of a Fish Bowl. Requires a Campfire nearby. May be placed over a Fish Bowl to replace it. All camping features share a cooldown of 1 hour.1 hr cooldown
Requires Fishing (140) · Created by a Fishing recipe
Use: Places a Greenhouse that will grow herbs over time from seeds planted, and provides all of the benefits of an Incense Candle. Requires a Campfire nearby. May be placed over an Incense Candle to replace it. All camping features share a cooldown of 1 hour.1 hr cooldown
Requires Herbalism (140) · Created by a Herbalism recipe
Use: Ignites an incense candle that allows you and others sitting nearby to gain 25 increased Intellect, mutually exclusive with Arcane Intellect. Requires a Campfire nearby. All camping features share a cooldown of 1 hour.1 hr cooldown · Values for a level 60 character: the client scales them by level.
Requires Herbalism (20) · Created by a Herbalism recipe
Use: Places an Iron Oven required for the most advanced cooking recipes. Requires a Cooking Fire nearby. All camping features share a cooldown of 1 hour.1 hr cooldown
Requires Cooking (300) · Created by a Cooking recipe
Use: Builds a journeyman campfire that allows cooking and the placement of up to 5 additional camp features. Players sitting or crafting nearby for 1 min will gain benefits from other camp features.5 min cooldown
Requires Cooking (140) · Created by a Cooking recipe
Use: Erects a lodestone that allows you and others sitting nearby to gain 90 increased melee Attack Power, mutually exclusive with Blessing of Might. Requires a Campfire nearby. All camping features share a cooldown of 1 hour.1 hr cooldown · Values for a level 60 character: the client scales them by level.
Requires Mining (20) · Created by a Mining recipe
Use: Places a Loom usable for recipes that require it, and provides all the benefits of a Faction Banner. Requires a Campfire nearby. May be placed over a Faction Banner to replace it. All camping features share a cooldown of 1 hour.1 hr cooldown
Requires Tailoring (300) · Created by a Tailoring recipe
Use: Constructs a mana well that allows you and others sitting nearby to regenerate 29 Mana every 5 sec, muutally exclusive with Blessing of Wisdom. Requires a Campfire nearby. All camping features share a cooldown of 1 hour.1 hr cooldown · Values for a level 60 character: the client scales them by level.
Requires Alchemy (20) · Created by a Alchemy recipe
Use: Places a Master Forge usable for recipes that require it, and provides all of the benefits of a Sharpening Wheel. Requires a Campfire nearby. May be placed over a Sharpening Wheel to replace it. All camping features share a cooldown of 1 hour.1 hr cooldown
Requires Blacksmithing (300) · Created by a Blacksmithing recipe
Use: Places a Molten Foundry usable for recipes that require it, and provides all the benefits of a Lodestone. Requires a Campfire nearby. May be placed over a Lodestone to replace it. All camping features share a cooldown of 1 hour.1 hr cooldown
Requires Mining (300) · Created by a Mining recipe
Use: Places a Plague Doctor's Laboratory that contains healing potions and poultices, and provides all of the benefits of a First Aid Kit. Requires a Campfire nearby. May be placed over a First Aid Kit to replace it. All camping features share a cooldown of 1 hour.1 hr cooldown
Requires First Aid (300) · Created by a First Aid recipe
Use: Summons a Reagent Bot that allows you and others nearby to purchase reagents. Requires a Campfire nearby. All camping features share a cooldown of 1 hour.1 hr cooldown
Requires Engineering (20) · Created by a Engineering recipe
Use: Summons a Repair Bot that allows you and others nearby to buy reagents and repair gear. Requires a Campfire nearby. May be placed over a Reagent Bot to replace it. All camping features share a cooldown of 1 hour.1 hr cooldown
Requires Engineering (140) · Created by a Engineering recipe
Use: Places a Rock Garden that spawns a common mining node over time, and provides all the benefits of a Lodestone. Requires a Campfire nearby. May be placed over a Lodestone to replace it. All camping features share a cooldown of 1 hour.1 hr cooldown
Requires Mining (140) · Created by a Mining recipe
Use: Places a Seed Hybridizer that allows seeds to be multiplied or combined into rarer tiers, and provides all of the benefits of an Incense Candle. Requires a Campfire nearby. May be placed over an Incense Candle to replace it. All camping features share a cooldown of 1 hour.1 hr cooldown
Requires Herbalism (300) · Created by a Herbalism recipe
Use: Places a Sewing Machine usable for recipes that require it, and provides all of the benefits of a Camp Tent. Requires a Campfire nearby. May be placed over a Camp Tent to replace it. All camping features share a cooldown of 1 hour.1 hr cooldown
Requires Leatherworking (300) · Created by a Leatherworking recipe
Use: Constructs a sharpening wheel that grants you and others sitting nearby 34 increased Strength, mutually exclusive with Strength of Earth Totem. Requires a Campfire nearby. All camping features share a cooldown of 1 hour.1 hr cooldown · Values for a level 60 character: the client scales them by level.
Requires Blacksmithing (20) · Created by a Blacksmithing recipe
Use: Places a Spinning Wheel that allows the creation of certain reagents, and provides all the benefits of a Faction Banner. Requires a Campfire nearby. May be placed over a Faction Banner to replace it. All camping features share a cooldown of 1 hour.1 hr cooldown
Requires Tailoring (140) · Created by a Tailoring recipe
Use: Places a Tanning Rack that allows the creation of certain reagents, and provides all of the benefits of a Camp Tent. Requires a Campfire nearby. May be placed over a Camp Tent to replace it. All camping features share a cooldown of 1 hour.1 hr cooldown
Requires Leatherworking (140) · Created by a Leatherworking recipe
Use: Places a Toxin Study that contains healing potions and anti-venom, and provides all of the benefits of a First Aid Kit. Requires a Campfire nearby. May be placed over a First Aid Kit to replace it. All camping features share a cooldown of 1 hour.1 hr cooldown
Requires First Aid (140) · Created by a First Aid recipe
Use: Places a Trapper's Workbench containing 1 trap, and provides all the benefits of a Camp Chair. Requires a Campfire nearby. May be placed over a Camp Chair to replace it. All camping features share a cooldown of 1 hour.1 hr cooldown
Requires Skinning (300) · Created by a Skinning recipe
Teaches you how to place an Alchemy Laboratory at a campsite.
Requires Alchemy (300)
Teaches you how to place an Anarchist's Workbench at a campsite.
Requires Engineering (300)
Teaches you how to place an Anvil at a campsite.
Requires Blacksmithing (140)
Teaches you how to place an Arcane Forge at a campsite.
Requires Enchanting (300)
Teaches you how to place an Arcane Salvager at a campsite.
Requires Enchanting (140)
Teaches you how to place Cookie's Feast at a campsite.
Requires Cooking (140)
Teaches you how to place an Expert Campfire at a campsite.
Requires Cooking (200)
Teaches you how to place a Fermenter at a campsite.
Requires Alchemy (140)
Teaches you how to place a Field Guide at a campsite.
Requires Skinning (140)
Teaches you how to place a Fishing Hut at a campsite.
Requires Fishing (300)
Teaches you how to place a Fishing Rack at a campsite.
Requires Fishing (140)
Teaches you how to place a Greenhouse at a campsite.
Requires Herbalism (140)
Teaches you how to place a Iron Oven at a campsite.
Requires Cooking (300)
Teaches you how to place a Journeyman Campfire at a campsite.
Requires Cooking (90)
Teaches you how to place a Loom at a campsite.
Requires Tailoring (300)
Teaches you how to place a Master Forge at a campsite.
Requires Blacksmithing (300)
Teaches you how to place a Molten Foundry at a campsite.
Requires Mining (300)
Teaches you how to place a Plague Doctor's Laboratory at a campsite.
Requires First Aid (300)
Teaches you how to place a Repair Bot at a campsite.
Requires Engineering (140)
Teaches you how to place a Rock Garden at a campsite.
Requires Mining (140)
Teaches you how to place a Seed Hybridizer at a campsite.
Requires Herbalism (300)
Teaches you how to place a Sewing Machine at a campsite.
Requires Leatherworking (300)
Teaches you how to place a Spinning Wheel at a campsite.
Requires Tailoring (140)
Teaches you how to place a Tanning Rack at a campsite.
Requires Leatherworking (140)
Teaches you how to place a Toxin Study at a campsite.
Requires First Aid (140)
Teaches you how to place a Trapper's Workbench at a campsite.
Requires Skinning (300)
New ores, herbs, leather, parts and reagents, grouped by their type in the client.
Fermented by alchemists.
Created by a Alchemy recipe
Fermented by alchemists.
Created by a Alchemy recipe
Fermented by alchemists.
Created by a Alchemy recipe
Fermented by alchemists.
Created by a Alchemy recipe
Use: Target is cured of diseases up to level 35. Not usable in combat.1 min cooldown
Created by a First Aid recipe
Use: Target is cured of bleeds up to level 45. Not usable in combat.1 min cooldown
Created by a First Aid recipe
Use: Target is cured of poisons up to level 45.1 min cooldown
Created by a First Aid recipe
Use: Target is cured of diseases up to level 65. Not usable in combat.1 min cooldown
Created by a First Aid recipe
Use: Target is cured of diseases up to level 25. Not usable in combat.1 min cooldown
Created by a First Aid recipe
Use: Target is cured of diseases up to level 45. Not usable in combat.1 min cooldown
Created by a First Aid recipe
Use: Target is cured of bleeds up to level 65. Not usable in combat.1 min cooldown
Created by a First Aid recipe
Use: Eat me.10 sec cooldown
Use: Target is cured of bleeds up to level 30. Not usable in combat.1 min cooldown
Created by a First Aid recipe
Use: Use on unique fish to prepare them in a special way.
Requires Fishing (275)
Crafted by engineers.
Created by a Engineering recipe
The journal is filled with atmospheric weather and rocket staging information.
Guaranteed not to burn!
Created by a Engineering recipe
Encase your explosives in EZ to Thro thorium-plated shells.
Created by a Engineering recipe
EZ to use and almost never misfires!
Created by a Engineering recipe
Created by a Engineering recipe
SAF-T Padding prevents those easy throwing accidents.
Created by a Engineering recipe
Do you know where your Sheep is?! SAF-T Knows.
Created by a Engineering recipe
Extra padding for SAF-T!
Created by a Engineering recipe
SAF-T brand tabs make it SAF to hand out dynamite to all your friends!
Created by a Engineering recipe
Prevents accidental oxygen exposure. That wouldn't be SAF.
Created by a Engineering recipe
It's got everything: a spanner, a wrench, a hammer... even a mining pick.
Created by a Engineering recipe
Use: Plant the seed in a Greenhouse to grow it over time.
Grow in a Greenhouse or combine at a Seed Hybridizer at a camp to unlock its full potential.
Use: Plant the seed in a Greenhouse to grow it over time.
Grow in a Greenhouse or combine at a Seed Hybridizer at a camp to unlock its full potential.
Use: Plant the seed in a Greenhouse to grow it over time.
Grow in a Greenhouse or combine at a Seed Hybridizer at a camp to unlock its full potential.
Use: Plant the seed in a Greenhouse to grow it over time.
Grow in a Greenhouse or combine at a Seed Hybridizer at a camp to unlock its full potential.
Created by a Mining recipe
Created by a Mining recipe
Transmuted by alchemists.
Created by a Alchemy recipe
The bottled screams of a chorus of banshees, sufficient to power the Baroness's mysterious Loom.
An unstable mote of chaos, just what's needed for an Anarchist's Workbench.
This molten heart could fuel a Master Forge.
Needed for delicate work in an Alchemist's Laboratory.
A small spark of the Titans' power, enough to power an Arcane Forge.
Harnessed undead spirits used to power Vectus's Sewing Machine.
Acquired from disenchanting items from Hyjal Summit or Barrow Deeps. Its power can be harnessed in the creation of powerful crafted items.
The faint magic within can be extracted with the Disenchanting skill.
The faint magic within can be extracted with the Disenchanting skill.
Available from enchanting vendors.
Created by a Enchanting recipe
A refreshing preparation of seasonal fish ready to be used in recipes.
Contains the very spark of creativity.
Food, potions, elixirs, flasks, scrolls, explosives and more, with the effect the client gives.
Use: An extremely potent alcoholic beverage.
Use: A typical alcoholic beverage.
Use: Restores 735 health and 735 mana over 30 sec. Must remain seated while eating.
Use: A strong alcoholic beverage.
Use: A typical alcoholic beverage.
Use: Restores 17 health over 18 sec. Must remain seated while eating.
Use: Restores 42 mana over 18 sec. Must remain seated while drinking.1 sec cooldown
Use: Restores 17 health over 18 sec. Must remain seated while eating.
Use: Restores 17 health over 18 sec. Must remain seated while eating.
Use: Restores 17 health over 18 sec. Must remain seated while eating.
Use: Restores 10 health over 15 sec. Must remain seated while eating.
Use: Restores 42 mana over 18 sec. Must remain seated while drinking. If you spend at least 10 sec eating, you will become well fed and gain 2 Healing Power for 15 min.
Created by a Cooking recipe
Use: Restores 100% health and 100% Mana over 20 sec. Must remain seated while drinking.
Use: A fairly weak alcoholic beverage.
Use: Restores 17 health over 18 sec. Must remain seated while eating. If you spend at least 10 sec eating, you will become well fed and gain 1 Intellect for 15 min.
Created by a Cooking recipe
Use: A strong alcoholic beverage.
Use: Cheesecake makes you happy.1 sec cooldown
Use: Restores 42 mana over 18 sec. Must remain seated while drinking. If you spend at least 10 sec eating, you will become well fed and gain 1 Spirit for 15 min.
Created by a Cooking recipe
Use: Restores 17 health over 18 sec. Must remain seated while eating.
Use: Restores 17 health over 18 sec. Must remain seated while eating.
Use: Restores 58 health over 21 sec. Must remain seated while eating. If you spend at least 10 sec eating, you will become well fed and gain 3 Stamina for 15 min.
Created by a Cooking recipe
Use: Restores 58 health over 21 sec. Must remain seated while eating. If you spend at least 10 sec eating, you will become well fed and gain 3 Stamina for 15 min.
Use: Restores 58 health over 21 sec. Must remain seated while eating. If you spend at least 10 sec eating, you will become well fed and gain 3 Stamina for 15 min.
Use: Restores 104 mana over 21 sec. Must remain seated while drinking.
Use: Restores 58 health over 21 sec. Must remain seated while eating.
Use: Restores 58 health over 21 sec. Must remain seated while eating.
Use: Restores 58 health over 21 sec. Must remain seated while eating.
Use: Restores 17 health over 18 sec. Must remain seated while eating. If you spend at least 10 sec eating, you will become well fed and gain 1 Intellect for 15 min.
Created by a Cooking recipe
Use: Restores 58 health over 21 sec. Must remain seated while eating.
Use: Restores 58 health over 21 sec. Must remain seated while eating.
Use: Restores 104 mana over 21 sec. Must remain seated while drinking. If you spend at least 10 sec eating, you will become well fed and gain 7 Healing Power for 15 min.
Created by a Cooking recipe
Use: Restores 17 health over 18 sec. Must remain seated while eating. If you spend at least 10 sec eating, you will become well fed and gain 1 Stamina for 15 min.
Created by a Cooking recipe
Use: Restores 104 mana over 21 sec. Must remain seated while drinking. If you spend at least 10 sec eating, you will become well fed and gain 3 Spirit for 15 min.
Created by a Cooking recipe
Use: Restores 58 health over 21 sec. Must remain seated while eating. If you spend at least 10 sec eating, you will become well fed and gain 3 Intellect for 15 min.
Created by a Cooking recipe
Use: Restores 115 health over 24 sec. Must remain seated while eating.
The "Lightning" is just mustard.
Use: Restores 174 mana over 24 sec. Must remain seated while drinking. If you spend at least 10 sec eating, you will become well fed and gain 5 Spirit for 15 min.
Created by a Cooking recipe
Use: Restores 174 mana over 24 sec. Must remain seated while drinking. If you spend at least 10 sec eating, you will become well fed and gain 11 Healing Power for 15 min.
Created by a Cooking recipe
Use: Restores 115 health over 24 sec. Must remain seated while eating.
Use: Restores 162 health over 27 sec. Must remain seated while eating. If you spend at least 10 sec eating, you will become well fed and gain 10 Strength for 15 min.
Created by a Cooking recipe
Use: Restores 162 health over 27 sec. Must remain seated while eating. If you spend at least 10 sec eating, you will become well fed and gain 14 Spell Damage for 15 min.
Created by a Cooking recipe
Use: Restores 249 mana over 27 sec. Must remain seated while drinking. If you spend at least 10 sec eating, you will become well fed and gain 10 Spirit for 15 min.
Created by a Cooking recipe
Use: Restores 162 health over 27 sec. Must remain seated while eating.
Use: Restores 162 health over 27 sec. Must remain seated while eating.
Use: Restores 162 health over 27 sec. Must remain seated while eating. If you spend at least 10 sec eating, you will become well fed and gain 10 Stamina for 15 min.
Created by a Cooking recipe
Use: Restores 162 health over 27 sec. Must remain seated while eating. If you spend at least 10 sec eating, you will become well fed and gain 10 Strength for 15 min.
Created by a Cooking recipe
Use: Restores 162 health over 27 sec. Must remain seated while eating. If you spend at least 10 sec eating, you will become well fed and gain 10 Intellect for 15 min.
Created by a Cooking recipe
Use: Restores 162 health over 27 sec. Must remain seated while eating.
Use: Restores 249 mana over 27 sec. Must remain seated while drinking. If you spend at least 10 sec eating, you will become well fed and gain 22 Healing Power for 15 min.
Created by a Cooking recipe
Use: Restores 232 health over 30 sec. Must remain seated while eating.
Use: Restores 232 health over 30 sec. Must remain seated while eating. If you spend at least 10 sec eating you will become well fed and gain 150 Armor for 15 min.
Created by a Cooking recipe
Use: Restores 232 health over 30 sec. Must remain seated while eating.
Use: Restores 232 health over 30 sec. Must remain seated while eating. If you spend at least 10 sec eating, you will become well fed and gain 15 Intellect for 15 min.
Created by a Cooking recipe
Use: Restores 232 health over 30 sec. Must remain seated while eating. If you spend at least 10 sec eating, you will become well fed and gain 15 Strength for 15 min.
Created by a Cooking recipe
Use: Restores 332 mana over 30 sec. Must remain seated while drinking. If you spend at least 10 sec eating, you will become well fed and gain 15 Spirit for 15 min.
Created by a Cooking recipe
Use: Restores 332 mana over 30 sec. Must remain seated while drinking. If you spend at least 10 sec eating, you will become well fed and gain 33 Healing Power for 15 min.
Created by a Cooking recipe
Use: Restores 358 health over 30 sec. Must remain seated while eating. If you spend at least 10 sec eating, you will become well fed and gain 20 Intellect for 15 min.
Created by a Cooking recipe
Use: Restores 358 health over 30 sec. Must remain seated while eating. If you spend at least 10 sec eating, you will become well fed and gain 20 Strength for 15 min.
Created by a Cooking recipe
Use: Restores 358 health over 30 sec. Must remain seated while eating.
Use: Restores 358 health over 30 sec. Must remain seated while eating.
Created by a Cooking recipe
Use: Restores 358 health over 30 sec. Must remain seated while eating. If you spend at least 10 sec eating, you will become well fed and gain 20 Agility for 15 min.
Created by a Cooking recipe
Use: Restores 232 health over 30 sec. Must remain seated while eating.
Use: Restores 358 health over 30 sec. Must remain seated while eating. If you spend at least 10 sec eating, you will become well fed and gain 20 Intellect for 15 min.
Created by a Cooking recipe
Use: Restores 489 mana over 30 sec. Must remain seated while drinking. If you spend at least 10 sec eating, you will become well fed and gain 44 Healing Power for 15 min.
Created by a Cooking recipe
Use: Restores 358 health over 30 sec. Must remain seated while eating.
Use: Restores 358 health over 30 sec. Must remain seated while eating. If you spend at least 10 sec eating, you will become well fed and gain 20 Stamina for 15 min.
Created by a Cooking recipe
Use: Restores 358 health over 30 sec. Must remain seated while eating. If you spend at least 10 sec eating, you will become well fed and gain 20 Intellect for 15 min.
Created by a Cooking recipe
Use: Restores 358 health over 30 sec. Must remain seated while eating. If you spend at least 10 sec eating, you will become well fed and gain 20 Strength for 15 min.
Created by a Cooking recipe
Use: Restores 358 health over 30 sec. Must remain seated while eating.
Use: Restores 358 health over 30 sec. Must remain seated while eating. If you spend at least 10 sec eating, you will become well fed and gain 20 Agility for 15 min.
Created by a Cooking recipe
Use: Restores 489 mana over 30 sec. Must remain seated while drinking. If you spend at least 10 sec eating, you will become well fed and gain 20 Spirit for 15 min.
Created by a Cooking recipe
Use: Restores 358 health over 30 sec. Must remain seated while eating. If you spend at least 10 sec eating, you will become well fed and gain 15% movement speed while in Hyjal for 15 min.
Never get between a furbolg and their favorite tasty treat.
Created by a Cooking recipe
Use: Restores 80 health.2 min cooldown
Use: Increases your level to 23 and grants you gear and supplies appropriate to that level for your class and tradeskills.
Use: Increases your level to 38 and grants you gear and supplies appropriate to that level for your class and tradeskills.
Use: Increases your level to 57 and grants you gear and supplies appropriate to that level for your class and tradeskills.
Use: Increases your level to 60 and grants you gear and supplies appropriate to that level for your class and tradeskills.
Use: Causes the imbiber to be less detectable by creatures in Winterspring for 10 min. Only functions in Winterspring.10 sec cooldown
Use: Restores 30% health.2 min cooldown
Use: Restores 20% mana.2 min cooldown
Use: Restores 320 health instantly; however you also suffer 75% of that amount over time. The symptoms of this effect can manifest as either a 6 sec poison or a 12 sec disease.2 min cooldown
Created by a Alchemy recipe
Use: Restores 160 health.2 min cooldown
Use: Increases Attack Power by 12 for 30 sec.
Created by a Alchemy recipe
Use: Increases Spell Healing by 13 for 30 sec.
Created by a Alchemy recipe
Use: Increases Spell Damage by 7 for 30 sec.
Created by a Alchemy recipe
Use: Restores 640 health instantly; however you also suffer 75% of that amount over time. The symptoms of this effect can manifest as either a 6 sec poison or a 12 sec disease.2 min cooldown
Created by a Alchemy recipe
Use: Restores 320 health.2 min cooldown
Use: Increases Attack Power by 18 for 30 sec.
Created by a Alchemy recipe
Use: Increases Spell Healing by 20 for 30 sec.
Created by a Alchemy recipe
Use: Increases Spell Damage by 11 for 30 sec.
Created by a Alchemy recipe
Use: Restores 1040 health instantly; however you also suffer 75% of that amount over time. The symptoms of this effect can manifest as either a 6 sec poison or a 12 sec disease.2 min cooldown
Created by a Alchemy recipe
Use: Increases Attack Power by 28 for 30 sec.
Created by a Alchemy recipe
Use: Increases Spell Healing by 31 for 30 sec.
Created by a Alchemy recipe
Use: Increases Spell Damage by 16 for 30 sec.
Created by a Alchemy recipe
Use: Gain 10 doses of Venomous Blood. Whenever you suffer Bleed damage, one dose is spread to a nearby enemy within 8 yds. Lasts up to 20 sec. Venomous Blood deals 325 Nature damage per dose when it expires.
Created by a Alchemy recipe
Use: Unleash a belch of dragonfire, dealing 280 Fire damage instantly in a narrow cone in front of you. Affected targets will suffer 35 additional damage every 2 sec for 8 sec.
Created by a Alchemy recipe
Use: Increases Attack Power by 40 for 30 sec.
Created by a Alchemy recipe
Use: Increases Spell Healing by 44 for 30 sec.
Created by a Alchemy recipe
Use: Increases Spell Damage by 23 for 30 sec.
Created by a Alchemy recipe
Use: Restores 1600 health instantly; however you also suffer 75% of that amount over time. The symptoms of this effect can manifest as either a 6 sec poison or a 12 sec disease.2 min cooldown
Created by a Alchemy recipe
Use: Restores 800 mana and health.2 min cooldown
Use: Increases Attack Power by 180 against Beasts. Lasts 5 min.
Created by a Alchemy recipe
Use: Increases Spell Damage by 105 against Elementals. Lasts 5 min.
Created by a Alchemy recipe
Use: Throw a fragile concoction at the target area, revealing a cloud of Caustic Smog for 12 sec. Enemies standing within the cloud suffer 33 Nature damage every 1 sec.
Created by a Alchemy recipe
Use: Throw a fragile concoction at the target area, revealing a cloud of Disorienting Smog for 8 sec. Enemies standing within the cloud have their Hit Chance reduced by 10%. Ineffective against targets above level ?.?: the client does not give this value.
Created by a Alchemy recipe
Use: Increases Attack Power by 56 for 30 sec.
Created by a Alchemy recipe
Use: Increases Spell Healing by 62 for 30 sec.
Created by a Alchemy recipe
Use: Increases Spell Damage by 33 for 30 sec.
Created by a Alchemy recipe
Use: Increases Attack Power by 80 for 30 sec.
Created by a Alchemy recipe
Use: Increases Spell Healing by 88 for 30 sec.
Created by a Alchemy recipe
Use: Increases Spell Damage by 47 for 30 sec.
Created by a Alchemy recipe
Use: Use on Blade of Silverlaine to create a powerful weapon.
Classes: Mage
Use: Use on Witchblade to create a powerful weapon.
Classes: Mage
Requires The Watchers: Honored
Medal awarded for fighting in Darkspear Islands
Use: When applied to your fishing pole, increases Fishing by 25 for 10 min.
Use: Causes all Beasts in a ? yard radius to run away for 10 sec.1 min cooldown · ?: the client does not give this value.
Use: Combine 20 Mathystral Amulet Fragments into a restored Mathystral Amulet.
Use: Increases your Mining skill by 2. Cannot raise Mining skill over 15. You will learn Mining if it is not already trained and you do not already know two other professions.
Explains how to mine using only the ten hundred most common words.
Use: Increases your Skinning skill by 2. Cannot raise Skinning skill over 15. You will learn Skinning if it is not already trained and you do not already know two other professions.
A picture book documenting how to collect animal skins.
Use: Converts 20% of your maximum health into 20% of your maximum mana, energy, or rage.2 min cooldown
Use: Reduces movement speed by 50% and increases Fire damage taken by all targets in a 5 yard radius by 15 for 15 sec.15 sec cooldown
Use: Attempts to remove 1 Curse or Bane, and 1 Disease from the igniter.1 min cooldown
Use: Increases your Herbalism skill by 2. Cannot raise Herbalism skill over 15. You will learn Herbalism if it is not already trained and you do not already know two other professions.
An instruction manual for picking wild herbs.
Use: Restores 40 mana and 60 health. This item cannot be used outside of Skywall.2 min cooldown
A small glowing stone empowered with the magical essence of Skywall. It is often used as both a currency and a source of magical energy on Zephras Isle.
Use: They love me...
Use: Melt the key at a forge for 3 Bronze Bars.
Use: Returns you to Stormwind. Single-use.
Currency wallet for attaching currency amounts to immediate item containers
Use: Restores 17 health over 18 sec. Must remain seated while eating.
Use: Beckon forth the being guarding the Mathystral Ruins at a Fathom Stone.
Use: Eat me.10 sec cooldown
Created by a Cooking recipe
A hastily scrawled list of locations for prospecting.
Use: Bewitch the target Beast, reducing the Physical damage it does to you by 15%.
Classes: Mage
Use: Restores 179 health and 367 mana over 30 sec. Must remain seated while eating. Usable only inside Darkspear Islands.
Use: Increases damage the target Elemental takes from your spells by 15% for 20 sec. Only affects enemies level 50 and below.
Classes: Mage
Use: Restores 268 health and 551 mana over 30 sec. Must remain seated while eating. Usable only inside Darkspear Islands.
Use: Place a Compact Critter Carrier for 3 min that allows Hunters in your group to access their stabled pets.
Classes: Hunter · Created by a Engineering recipe
Use: Restores 358 health and 735 mana over 30 sec. Must remain seated while eating. Usable only inside Darkspear Islands.
Use: Increases Physical damage by 1 for 30 min.3 sec cooldown
Created by a Alchemy recipe
Use: Increases spell damage by up to 5 for 30 min.3 sec cooldown
Created by a Alchemy recipe
Use: Drink to increase your Spirit by 3. Lasts for 30 min.3 sec cooldown
Created by a Alchemy recipe
Use: Drink to increase healing done by spells and effects by up to 10. Lasts 30 min.3 sec cooldown
Created by a Alchemy recipe
Use: Drink to regenerate 3 mana every 5 sec. Lasts for 30 min.3 sec cooldown
Created by a Alchemy recipe
Use: Drink to increase your Intellect by 6. Lasts for 30 min.3 sec cooldown
Created by a Alchemy recipe
Use: Drink to increase your Spirit by 6. Lasts for 30 min.3 sec cooldown
Created by a Alchemy recipe
Use: Drink to increase spell damage by up to 15. Lasts for 30 min.3 sec cooldown
Created by a Alchemy recipe
Use: Drink to increase healing done by spells and effects by up to 20. Lasts 30 min.3 sec cooldown
Created by a Alchemy recipe
Use: Drink to regenerate 6 mana every 5 sec. Lasts for 30 min.3 sec cooldown
Created by a Alchemy recipe
Use: Drink to increase healing done by spells and effects by up to 30. Lasts 30 min.3 sec cooldown
Created by a Alchemy recipe
Use: Increases your melee attack power by 35 and size for 20 min.1 min cooldown
Created by a Alchemy recipe
Use: Drink to slightly increase your stealth detection. While you are not moving for 3 sec, nearby moving stealthed enemies may reveal a heat trail. Lasts for 30 min. This effect persists through death.3 sec cooldown
Created by a Alchemy recipe
Use: Drink to increase your maximum health by 200. Lasts for 30 min.3 sec cooldown
Created by a Alchemy recipe
Use: Drink to increase your Intellect by 10. Lasts for 30 min.3 sec cooldown
Created by a Alchemy recipe
Use: Drink to increase your Spirit by 10. Lasts for 30 min.3 sec cooldown
Created by a Alchemy recipe
Use: Drink to increase your Strength by 10. Lasts for 30 min.3 sec cooldown
Created by a Alchemy recipe
Use: Drink to gain 25 Agility and Intellect. Lasts for 30 min.3 sec cooldown
Created by a Alchemy recipe
Use: Drink to increase your Strength and Agility by 18. Lasts for 30 min.3 sec cooldown
Created by a Alchemy recipe
Use: Drink to increase your maximum health by 400. Lasts for 30 min.3 sec cooldown
Created by a Alchemy recipe
Use: Drink to increase your Spirit by 18. Lasts for 30 min.3 sec cooldown
Created by a Alchemy recipe
Use: Drink to increase nature spell damage by up to 40. Lasts for 30 min.3 sec cooldown
Created by a Alchemy recipe
Use: Drink to increase your Spirit by 25 and chance to critically hit by 2%. Lasts for 30 min.3 sec cooldown
Created by a Alchemy recipe
Use: Drink to increase your Strength by 25 and chance to critically hit by 2%. Lasts for 30 min.3 sec cooldown
Created by a Alchemy recipe
Use: Drink to increase your Intellect by 25 and chance to critically hit by 2%. Lasts for 30 min.3 sec cooldown
Created by a Alchemy recipe
Use: Drink to gain 400 Maximum Health and 500 Armor. Lasts for 30 min.3 sec cooldown
Created by a Alchemy recipe
Use: Drink to increase your Spirit by 25 and chance to critically hit by 2%. Lasts for 30 min.3 sec cooldown
Created by a Alchemy recipe
Use: Drink to restore 9 health and 10 mana every 5 sec. Lasts for 30 min.3 sec cooldown
Created by a Alchemy recipe
Use: Drink to increase healing done by spells and effects by up to 40. Lasts 30 min.3 sec cooldown
Created by a Alchemy recipe
Use: Drink to regenerate 20 mana every 5 sec. Lasts for 30 min.3 sec cooldown
Created by a Alchemy recipe
Use: Imbue a dagger with magic for 1 hour, causing it to occasionally chill foes when hit.
Classes: Mage
Use: Imbue a staff with magic for 1 hour, increasing damage done by Fire spells and effects by up to 4.
Classes: Mage
Use: Imbue a staff with magic for 1 hour, reducing your spell targets' Fire resistance by 2.
Classes: Mage
Use: Imbue a staff with magic for 1 hour, increasing damage done by Frost spells and effects by up to 8.
Classes: Mage
Use: Imbue a dagger with magic for 1 hour, causing it to occasionally freeze foes when hit.
Classes: Mage
Use: Imbue a sword with magic for 1 hour, causing your Fire Blast cooldown to sometimes reset when you are struck by a melee attack.
Classes: Mage
Use: Imbue a staff with magic for 1 hour, causing it to occasionally unleash an Arcane Missile at targets you damage with a spell.
Classes: Mage
Use: Imbue a staff with magic for 1 hour, increasing your chance to hit with spells by 0.5%.
Classes: Mage
Use: Imbue a staff with magic for 1 hour, reducing your spell targets' Frost resistance by 3.
Classes: Mage
Use: Imbue a staff with magic for 1 hour, increasing damage done with Fire spells and effects by up to 12.
Classes: Mage
Use: Imbue a dagger with magic for 1 hour, causing it to occasionally restore Mana when it strikes a target.
Classes: Mage
Use: Imbue a staff with magic for 1 hour, giving your damaging spells a chance to increase your attack speed with Wands.
Classes: Mage
Use: Imbue a staff with magic for 1 hour, increasing damage done with Fire spells and effects by up to 20.
Classes: Mage
Use: Imbue a staff with magic for 1 hour, increasing damage done with Frost spells and effects by up to 20.
Classes: Mage
Use: Imbue a staff with magic for 1 hour, increasing your chance to critically hit by 1.0%.
Classes: Mage
Use: Imbue a staff with magic for 1 hour, increasing damage done by Fire spells and effects by up to 4.
Classes: Mage
A Mage can decipher this with their Comprehension skill.
Classes: Mage · Requires Comprehension (175)
A Mage can decipher this with their Comprehension skill.
Classes: Mage · Requires Comprehension (175)
A Mage can decipher this with their Comprehension skill.
Classes: Mage · Requires Comprehension (175)
A Mage can decipher this with their Comprehension skill.
Classes: Mage · Requires Comprehension (175)
Use: Summon a faithful rat familiar for 1 hour. Its presence increases your Intellect by 2.
Classes: Mage
Use: Summon a faithful frog familiar for 1 hour. Its presence increases your Intellect by 6.
Classes: Mage
Use: Summon a faithful cat familiar for 1 hour. Its presence increases your Intellect by 12.
Classes: Mage
Use: Magically open a lock of difficulty 125 or lower.
Classes: Mage
Use: Inflicts 508 to 627 Frost damage in a 5 yd radius.1 min cooldown · Values for a level 60 character: the client scales them by level.
Classes: Mage
Use: Sling the Explosive Runeshard at a target location to signal Maerion to attack.1 min cooldown
Use: Inflicts 400 Holy damage to targets in a 3 yds radius. May occasionally backfire and imbue targets with the power of the Light.1 min cooldown
One, two, five? No, three.
Use: Throw the loosely tied pouch of tomb dust into The Great Sea.1 min cooldown
Use: Bless the grenade with the Light.
Completely inert and inactive.
Classes: Paladin and Priest · Created by a Engineering recipe
Use: Inflicts 50 Fire damage and stuns targets in a 5 yd radius for 1 sec. Any damage will break the effect.1 min cooldown
Created by a Engineering recipe
Use: Inflicts 450 Fire damage and stuns targets in a 5 yd radius for 4 sec. Any damage will break the effect.1 min cooldown
So EZ, you can Thro it in the dark.
Created by a Engineering recipe
Use: Inflicts 250 Fire damage in a 5 yd radius.1 min cooldown
Who needs safety when it's this easy to throw?
Created by a Engineering recipe
Use: Burns 900 mana from those in the blast radius and deals 50% of the mana drained in damage to the target. Also Silences targets in the blast for 5 sec.1 min cooldown
Created by a Engineering recipe
Use: Inflicts 400 Fire damage and stuns targets for 3 sec in a 3 yd radius. Any damage will break the effect.1 min cooldown
Anyone can use grenades with EZ-Thro!
Created by a Engineering recipe
Use: Inflicts 175 Fire damage and stuns targets in a 5 yd radius for 3 sec. Any damage will break the effect.1 min cooldown
S. A. F. T. B. O. M. B. SAF-T. Bomb.
Created by a Engineering recipe
Use: Inflicts 85 Fire damage and stuns targets in a 3 yd radius for 2 sec. Any damage will break the effect.1 min cooldown
Created by a Engineering recipe
Use: Inflicts 400 Fire damage in a 5 yd radius.1 min cooldown
SAF-T isn't dense. It's clever!
Created by a Engineering recipe
Use: Inflicts 25 Fire damage and stuns targets in a 3 yd radius for 1 sec. Any damage will break the effect.1 min cooldown
SAF-T Brand bombs *almost* never blow up in your hands (or your paws!)
Created by a Engineering recipe
Use: Inflicts 30 Fire damage in a 5 yd radius.1 min cooldown
Easy to throw, and SAF-T too!
Created by a Engineering recipe
Use: Inflicts 150 Fire damage in a 5 yd radius.1 min cooldown
If it's easy to throw, it's not SAF-T!
Created by a Engineering recipe
Use: Summons an Explosive Sheep which will charge at a nearby enemy and explode for 150 damage. Lasts for 3 min or until it explodes.1 min cooldown
Guaranteed to blow up only where it's SAF!
Created by a Engineering recipe
Use: Inflicts 175 Fire damage and stuns targets in an 8 yd radius for 2 sec. Any damage will break the effect.1 min cooldown
Tru-Trigger frags enemies, not in your hands.
Created by a Engineering recipe
Use: Permanently increase the Defense Skill by 4 and the Stamina value by 10 of an item worn on the chest, legs, hands, or feet. Only usable on items level 45 and above.1 sec cooldown
Created by a Leatherworking recipe
Use: Permanently increase the Attack Power value by 4 and the armor value by 16 of an item worn on the chest, legs, hands, or feet.
Created by a Leatherworking recipe
Use: Permanently increase the Spell Power value by 2 and the armor value by 16 of an item worn on the chest, legs, hands, or feet.
Created by a Leatherworking recipe
Use: Permanently increase the Attack Power value by 6 and armor value by 24 of an item worn on the chest, legs, hands, or feet. Only usable on items level 15 and above.
Created by a Leatherworking recipe
Use: Permanently increase the Spell Power value by 4 and armor value by 24 of an item worn on the chest, legs, hands, or feet. Only usable on items level 15 and above.
Created by a Leatherworking recipe
Use: Permanently increase the Attack Power value by 8 and armor value by 32 of an item worn on the chest, legs, hands, or feet. Only usable on items level 25 and above.
Created by a Leatherworking recipe
Use: Permanently increase the Spell Power value by 5 and armor value by 32 of an item worn on the chest, legs, hands, or feet. Only usable on items level 25 and above.
Created by a Leatherworking recipe
Use: Permanently increase the Attack Power value by 10 and armor value by 40 of an item worn on the chest, legs, hands, or feet. Only usable on items level 35 and above.
Created by a Leatherworking recipe
Use: Permanently increase the Spell Power value by 6 and armor value by 40 of an item worn on the chest, legs, hands, or feet. Only usable on items level 35 and above.
Created by a Leatherworking recipe
Use: Attaches a permanent scope to a bow, gun, or crossbow that increases its critical strike chance by 2%.
Created by a Engineering recipe
Use: Override control of the target mechanical creature for up to 3 min. The target will attack slower while under your control. Ineffective on targets above level 18.3 min cooldown
Requires Engineering (65) · Created by a Engineering recipe
Use: Cloaks the user in a stealth field for up to 1 min. Cannot be used in combat. The field lasts for up to 6 sec after moving.5 min cooldown
Used by real secret agents.
Requires Engineering (250) · Created by a Engineering recipe
Use: Restores 3 charges to a SAF-T or EZ-Thro brand device in your possession that does not involve explosions. It would be completely Unsafe with explosives.1 min cooldown
Created by a Engineering recipe
Use: Transform into a centaur for 20 min or until you enter combat. While in Desolace, your movement speed is also increased by 30% and this transformation persists through combat.
Created by a Engineering recipe
Use: Launches a sawblade at the target, inflicting 40 damage and causing them to bleed for 72 damage over 18 sec.1 min cooldown
Use: Renders a target unable to move for 10 sec.1 min cooldown
Use: Increases your Stamina by 60. While in Mount Hyjal, Hyjal Summit, and the Barrow Deeps, you also gain 5% Hit Chance. Lasts for 2 hours. You can only have the effect of one flask at a time. This effect persists through death.3 sec cooldown
Created by a Alchemy recipe
Use: Increases your Stamina by 60. While in Mount Hyjal, Hyjal Summit, and the Barrow Deeps, you also gain 4% Critical Strike Chance. Lasts for 2 hours. You can only have the effect of one flask at a time. This effect persists through death.3 sec cooldown
Created by a Alchemy recipe
Use: Increases your Stamina by 60. While in Mount Hyjal, Hyjal Summit, and the Barrow Deeps, you also gain 5% reduced chance to be dodged or parried. Lasts for 2 hours. You can only have the effect of one flask at a time. This effect persists through death.3 sec cooldown
Created by a Alchemy recipe
Use: Increases your Stamina by 60. While in Mount Hyjal, Hyjal Summit, and the Barrow Deeps, you also gain 5% Haste. Lasts for 2 hours. You can only have the effect of one flask at a time. This effect persists through death.3 sec cooldown
Created by a Alchemy recipe
Use: Heals 640 damage over 8 sec. Usable only inside Darkspear Islands.
Requires First Aid (125)
Use: Heals 1104 damage over 8 sec. Usable only inside Darkspear Islands.
Requires First Aid (175)
Use: Heals 2000 damage over 8 sec. Usable only inside Darkspear Islands.
Requires First Aid (225)
Use: Increases mounted movement speed by 10% for 360 hours, stacking with all other mounted movement speed bonuses. This expires while offline.
Crafting orders: writs that ask for a specific item and crates you fill with materials.
They all say: A pending crafting order. Acquire the requested items and deliver them to the customer for a reward.
Requires level 10
They all say: A pending crafting order intercepted in transit. Perhaps you can be the means to its end.
Use: Tear open the envelope to reveal the writ. The resulting order will be for an Apprentice craftsman.
Use: Tear open the envelope to reveal the writ. The resulting order will be for an Artisan craftsman.
Use: Tear open the envelope to reveal the writ.
Use: Tear open the envelope to reveal the writ. The resulting order will be for an Expert craftsman.
Use: Tear open the envelope to reveal the writ. The resulting order will be for a Journeyman craftsman.
Use: Read the label to identify the shipment.
An eagerly awaited shipment that never arrived at its destination. Some of its supplies are missing.
Use: Fill the crate with any bundle from the following list: - 2 Cured Light Hide - 20 Bolt of Linen Cloth
Use: Fill the crate with any bundle from the following list: - 20 Copper Bar - 20 Tin Bar - 10 Bronze Bar
Use: Fill the crate with any bundle from the following list: - 16 Handful of Copper Bolts - 16 Copper Tube - 4 Copper Modulator
Use: Fill the crate with any bundle from the following list: - 6 Bolt of Woolen Cloth - 10 Bolt of Silk Cloth - 2 Cured Medium Hide
Use: Fill the crate with any bundle from the following list: - 10 Silver Bar - 20 Iron Bar
Use: Fill the crate with any bundle from the following list: - 8 Bronze Tube - 7 Whirring Bronze Gizmo - 4 Bronze Framework - 45 Gold Power Core
Use: Fill the crate with any bundle from the following list: - 8 Bolt of Mageweave - 2 Cured Heavy Hide
Use: Fill the crate with any bundle from the following list: - 20 Mithril Bar - 15 Steel Bar - 10 Gold Bar
Use: Fill the crate with any bundle from the following list: - 8 Iron Strut - 5 Mithril Tube - 12 Unstable Trigger - 5 Mithril Casing
Use: Fill the crate with any bundle from the following list: - 8 Bolt of Runecloth - 2 Cured Thick Hide
Use: Fill the crate with any bundle from the following list: - 2 Dark Iron Bar - 10 Truesilver Bar - 20 Thorium Bar
Use: Fill the crate with any bundle from the following list: - 5 Thorium Widget - 5 Truesilver Transformer - 2 Thorium Tube
Use: Fill the crate with any bundle from the following list: - 20 Strange Dust - 4 Greater Magic Essence - 6 Small Glimmering Shard - 2 Large Glimmering Shard
Use: Fill the crate with any bundle from the following list: - 20 Peacebloom - 20 Silverleaf - 10 Earthroot - 10 Mageroyal - 10 Briarthorn
Use: Fill the crate with any bundle from the following list: - 20 Copper Ore - 20 Tin Ore
Use: Fill the crate with any bundle from the following list: - 40 Linen Cloth - 20 Light Leather
Use: Fill the crate with any bundle from the following list: - 20 Soul Dust - 4 Greater Astral Essence - 6 Small Glowing Shard - 2 Large Glowing Shard
Use: Fill the crate with any bundle from the following list: - 10 Stranglekelp - 10 Bruiseweed - 10 Wild Steelbloom - 10 Grave Moss - 10 Kingsblood
Use: Fill the crate with any bundle from the following list: - 10 Silver Ore - 20 Iron Ore
Use: Fill the crate with any bundle from the following list: - 20 Wool Cloth - 40 Silk Cloth - 20 Medium Leather
Use: Fill the crate with any bundle from the following list: - 20 Liferoot - 10 Fadeleaf - 10 Goldthorn - 10 Khadgar's Whisker
Use: Fill the crate with any bundle from the following list: - 20 Vision Dust - 4 Greater Mystic Essence - 6 Small Radiant Shard - 2 Large Radiant Shard
Use: Fill the crate with any bundle from the following list: - 10 Gold Ore - 20 Mithril Ore
Use: Fill the crate with any bundle from the following list: - 40 Mageweave Cloth - 20 Heavy Leather
Use: Fill the crate with any bundle from the following list: - 10 Wintersbite - 10 Firebloom - 20 Purple Lotus - 10 Arthas' Tears
Use: Fill the crate with any bundle from the following list: - 20 Dream Dust - 4 Greater Nether Essence - 6 Small Brilliant Shard - 2 Large Brilliant Shard
Use: Fill the crate with any bundle from the following list: - 10 Truesilver Ore - 20 Thorium Ore - 20 Dark Iron Ore
Use: Fill the crate with any bundle from the following list: - 40 Runecloth - 20 Thick Leather - 20 Rugged Leather
Use: Fill the crate with any bundle from the following list: - 10 Golden Sansam - 20 Sungrass - 10 Blindweed - 10 Ghost Mushroom - 10 Gromsblood
Use: Fill the crate with any bundle from the following list: - 20 Dreamfoil - 20 Mountain Silversage - 20 Plaguebloom - 20 Icecap
They all say: Deliver the completed crate to your faction's trade representative.
Classes: Warlock · Created by a Tailoring recipe
Stitched with mottled but sturdy leather.
Equip: Increases ranged attack speed by 13%.
Created by a Tailoring recipe
Neither snow nor rain nor heat nor gloom of night...
Created by a Leatherworking recipe
Created by a Tailoring recipe
Created by a Tailoring recipe
Created by a Tailoring recipe
Created by a Tailoring recipe
Created by a Tailoring recipe
Created by a Tailoring recipe
Use: Rainbow power!30 min cooldown
Grants access to the Vord'anaar Prison within Barrow Deeps.
Use: Use on a Corrupted Vine.3 sec cooldown
A faint calming energy emanates from the amulet.
It get job done.
Use: Place at a Sulphur Vent.
There don't seem to be any collection supplies in the barrel.
Use: Place beside Suspicious Collection Equipment.
The crate smells of charcoal.
Created by a Engineering recipe
Created by a Engineering recipe
Miscellaneous items that fit no other section: signs, certifications, supply packs, replicas and more.
Redeem with Aisarra Nightmeadow for an armorcrafting recipe of your choice from her current selection.
Awarded to the winners of the Stranglethorn Fishing Extravaganza. Exchange for a prize of your choosing from Jang.
Only a goblin could love this, but they'd love it A LOT.
Use: Attempt to Stun other players who also have a Replica Ironforge Air Rifle equipped.3 sec cooldown
The official version, with a compass in the stock and a gnomish contraption that keeps score.
Contains information and instructions as to how to acquire your very own Orcish Tradeskill Sign toy.
Requires Durotar Supply and Logistics: Honored · Starts a quest
Contains information and instructions as to how to acquire your very own Dwarven Tradeskill Sign toy.
Requires Azeroth Commerce Authority: Honored · Starts a quest
Use: Retrieves the loot from a nearby corpse.3 sec cooldown
Requires Engineering (250) · Created by a Engineering recipe
A fetish used in summoning the god Hakkar to receive a bodily sacrifice.
Return to the Watchers to increase your faction standing slightly.
Starts a quest
Use: Suffuse yourself with magical energy, allowing the detection and acquisition of Motes of Unstable Magic from certain spellcasters and powerful enemies.
This dented and damaged crate looks like it quite literally fell off the back of a zeppelin.
Use: Suffuse yourself with magical energy, allowing the detection and acquisition of Motes of Unstable Magic from certain spellcasters and powerful enemies.
Oooh! Sparkly.
Use: Raise a Scarlet Banner at a campsite. Requires a Campfire nearby.
Solid dwarven craftsmanship.
Use: Right Click to summon and dismiss Wimdy.
Use: Glide downward through the air for 10 sec while controlling your direction of travel.3 min cooldown
Requires Engineering (250) · Created by a Engineering recipe
Use: Permanently unlock "the Alchemist" title for all characters on your account. Characters that wish to display this title must have 300 skill in Alchemy.
Requires Alchemy (300)
Use: Add this profession's sign to your Dwarven Tradeskill Sign toy for all characters on your account. Characters that wish to display this sign must have that profession.
Use: Permanently unlock "the Blacksmith" title for all characters on your account. Characters that wish to display this title must have 300 skill in Blacksmithing.
Requires Blacksmithing (300)
Use: Add this profession's sign to your Dwarven Tradeskill Sign toy for all characters on your account. Characters that wish to display this sign must have that profession.
A universal currency among the centaur of the Desolace. Perhaps the only thing the warring clans can agree on.
Use: Add this profession's sign to your Dwarven Tradeskill Sign toy for all characters on your account. Characters that wish to display this sign must have that profession.
Use: Permanently unlock "the Enchanter" title for all characters on your account. Characters that wish to display this title must have 300 skill in Enchanting.
Requires Enchanting (300)
Use: Add this profession's sign to your Dwarven Tradeskill Sign toy for all characters on your account. Characters that wish to display this sign must have that profession.
Use: Permanently unlock "the Engineer" title for all characters on your account. Characters that wish to display this title must have 300 skill in Engineering.
Requires Engineering (300)
Use: Add this profession's sign to your Dwarven Tradeskill Sign toy for all characters on your account. Characters that wish to display this sign must have that profession.
Use: Permanently unlock "the Leatherworker" title for all characters on your account. Characters that wish to display this title must have 300 skill in Leatherworking.
Requires Leatherworking (300)
Use: Add this profession's sign to your Dwarven Tradeskill Sign toy for all characters on your account. Characters that wish to display this sign must have that profession.
A ship in a bottle would be far more impressive.
Use: Permanently unlock "the Tailor" title for all characters on your account. Characters that wish to display this title must have 300 skill in Tailoring.
Requires Tailoring (300)
Use: Add this profession's sign to your Dwarven Tradeskill Sign toy for all characters on your account. Characters that wish to display this sign must have that profession.
Use: Rips the dimensional walls asunder and transports you to Kaylaena's Workshop on Mount Hyjal. Technical problems have a high chance to occur with this mad combination of goblin and gnomish engineering.4 hr cooldown
A dangerous amalgamation of Goblin and Gnome engineering techniques.
Requires Engineering (300) · Created by a Engineering recipe
Use: Call upon newly awakened power to increase the limit of Artisan's Tier items you can equip to 2.
One of many seeds fallen from the boughs of Nordrassil. This one has been closely guarded for quite some time.
Requires Guardians of Hyjal: Revered
Use: Drink me. I'm delicious!5 sec cooldown
Consume immediately! Evaporates faster than you can uncork a flask.
You can't help but wonder what the Nightclaw plan to do with all these ears.
Don't spend it all in one place.
These may be gathered for the Blackmaw furbolgs in Ursolan to earn their trust.
A map with Dwarvish scrawl and an emphasized X.
Use: Combine a Bundle of Herbs, a Bundle of Dried Cedar Twigs, Sinew Thread, and Ceremonial Flint and Tinder to create Prepared Incense.
Use: Combine a Bundle of Herbs, a Bundle of Dried Cedar Twigs, Sinew Thread, and Ceremonial Flint and Tinder to create Prepared Incense.
Created by a Comprehension recipe
Use: Combine a Bundle of Herbs, a Bundle of Dried Cedar Twigs, Sinew Thread, and Ceremonial Flint and Tinder to create Prepared Incense.
Use: Makes the air around the target uncomfortable, regardless of ambient temperature or weather.20 sec cooldown
Slowly boils the frog, but in a gentle breeze of directed air!
Starts a quest
Starts a quest
Starts a quest
A strange collection of maps, pictures, and official-looking documents. This might be worth a bit of gold at a merchant... or it might be worth a lot more to the right person.
Use: Right Click to summon and dismiss a lashling.
Surprisingly fresh.
Use: Right Click to summon and dismiss a lashling.
Eureka!
Starts a quest
Shiny!
Starts a quest
Starts a quest
Use: Spread the ceremonial incense.
Use: Restores 58 health over 21 sec. Must remain seated while eating.
Use: A strong alcoholic beverage.
Starts a quest
Use: Combine a Bundle of Herbs, a Bundle of Dried Cedar Twigs, Sinew Thread, and Ceremonial Flint and Tinder to create Prepared Incense.
A compiled list of the workings from the tablets in the lost troll city of I'lalai the Drowned City, transcribed in modern Zandali by Kin'weelay.
Classes: Shaman
A compiled list of the translated workings from the tablets in the lost troll city of I'lalai the Drowned City.
A compilation of the translated workings by Loremaster Dibbs, recounting the tale of the lost troll city, I'lalai the Drowned City.
Use: Use the fox fur to temporarily transform a demon in Dae'gun.3 sec cooldown
Jingles loudly from the sound of gold and useful goods inside.
Mazu'kon of the Earthen Ring would be very interested in this fragment of elemental energy.
Use: Right Click to summon and dismiss a lashling.
An undelivered package with a shipping bill attached.
Use: Right Click to summon and dismiss a lashling.
It's actual, genuine, completely worthless "Gold"!
The lightning rod is humming with nature energy despite the damage it took.
Use: Add a missing page to Evenshade's journal.
Use: Add a missing page to Evenshade's journal.
Use: Add a missing page to Evenshade's journal.
Use: Add a missing page to Evenshade's journal.
Use: Add a missing page to Evenshade's journal.
Use: Add a missing page to Evenshade's journal.
Use: Add a missing page to Evenshade's journal.
Use: Add a missing page to Evenshade's journal.
Use: Add a missing page to Evenshade's journal.
Use: Add a missing page to Evenshade's journal.
A deceptively heavy stone.
Starts a quest
Use: Slap a forged delivery receipt onto an empty Waylaid Crate, allowing you to return it to the Azeroth Commerce Authority for +50 reputation.
Use: Rewrite an undesired Craftsman's Writ, resulting in a random writ from the same tier.
Once an enchanted necklace that sustained life in the gardens of Shen'dralas. Whatever magic it once contained has since been depleted.
Starts a quest
A disappointing handful of coins.
A reasonable award of coin.
The soul of the lich no longer stirs within.
Use: Causes nearby kobold tracks to appear on your map.1 sec cooldown
Starts a quest
An empty crate that should be returned to your faction's local trade representatives in the interest of reducing future shipping costs.
Contains a random assortment of profession materials for Apprentice crafters.
Contains a random assortment of profession materials for Artisan crafters.
Contains a random assortment of profession materials for Expert crafters.
Contains a random assortment of profession materials for Journeyman crafters.
Use: Transforms you into a Furbolg for 3 min.1 min cooldown
An unimpressive payout of coin.
Most of the pages are missing.
Starts a quest
Starts a quest
Starts a quest
There's a note tucked into the folds of the Broodmother's robes.
Starts a quest
Oh no...
Starts a quest
A useless lump of coal.
Starts a quest
A fist-sized hunk of crystal with a pale blue luster.
Starts a quest
A fist-sized hunk of crystal with a pale blue luster.
Starts a quest
Use: Temporarily gives the user an enchantment disguising them as their target.1.3 min cooldown
Experimental device which wraps the user in a veiling enchantment of limited size.
195 new items need a minimum reputation. The client gives the faction and the standing, not who sells them.
Reputations: factions and rewards
1,926 new weapons and armor pieces; 1,906 have their own item page. They are only counted here: open them in the item browser or on their pages.
See the new gear in the item browser
The browser counts everything new in its database (consumables too), so its numbers do not match these exactly.
55 sets Classic Era does not have, with the bonuses the client gives.
876 new recipes: 847 are in each profession’s guide, with their profession and skill level. The other 29 are not: the client does not link them to any profession recipe it shows.
833 new quest items; 51 of them start a quest. 95 new poor-quality junk items.
No item matches these filters.
Updated