Class guides
One guide per class written for Forever, not copied: it starts from the changes documented in the beta, the BiS stat weights and each dungeon's loot. Where Forever data is still thin, we say so.

Warrior
Arms gets Slam on a cooldown, Bloodthrill doubles its chance and Protection moves Focused Rage earlier. How to level, which stats to chase and where the gear comes from.

Hunter
Lone Wolf no longer penalises keeping a pet, Furious Howl loses 40% and Survival gains speed. The most comfortable class to level, with the ranged weapon as the absolute priority.

Mage
Fire gets more time on Hot Streak and Wake of Fire, Ignite stops double dipping and wands lose spell power. Frost is still the leveling tree.

Rogue
The class with the fewest documented changes in the beta: a rogue almost identical to Classic's, with Combat for leveling and dungeon gear as the priority. We say clearly what we do not know yet.

Priest
Renew can crit, Power Word: Shield can be refreshed without waiting and gnomes debut as priests with their own racials. Shadow to level, Discipline or Holy to heal.

Warlock
Only two documented changes, both small: the Voidwalker's Sacrifice scales with healing and Life Tap clarifies its tooltip. A very Classic warlock, with the best solo leveling in the game alongside the hunter.

Paladin
The most reworked class in the beta: Holy Strike, Sacred Arbiter, Twist of Light and a redone Vengeance. Retribution finally levels with a rotation, and the undead paladin arrives with its own storyline.

Druid
Rejuvenation and Tranquility can now crit, Wrath hits roughly 50% harder and Thorns scales with your spell power. How to level through forms, what stats each tree wants and why Leatherworking rules.

Shaman
Lightning Bolt hits harder on ranks 3 and 4, Lava Burst and Riptide arrive, Elemental Fury drops to row 6 and air totems stop stacking across shamans. And the Alliance gets the dwarf shaman.
