1.60.1.70862 · November 7, 2026
Build 1.60.1.70862
Build detected automatically on the Battle.net CDN on November 7, 2026. The official notes and the data extracted from the client (talents, items, maps) will follow as soon as they are available.
Official notes ↗ · 65 changes in this build · Client changes since 1.60.1.70790 (37 changes)
See more
B
CHANGEDBug fixFeral Charge (Cat)
Druid· Feral Forever
Fixed: can no longer be cast on allies. Also fixed: it was not putting the Druid in combat right away.
PCHANGEDPetVulgara the Insatiable and the Shrieklings of Zephras (pet family)
Hunter· General Forever
Fixed: they now belong to the correct Hunter pet families.
BCHANGEDBug fixHunters (aggro from targeting)
Hunter· General Forever
Fixed: Hunters no longer sometimes aggro enemies from very far away by targeting them.
BCHANGEDBug fixResearch
Mage· General Forever
Fixed: Mages no longer learn the Research spell, which should not exist; after completing the relevant quest they only have the Study spell.
B
CHANGEDBug fixPower Infusion
Priest· General Forever
Fixed: it now correctly persists when used on allies.
T
CHANGEDTalentSoul Siphon
Warlock· General Forever
Fixed: it no longer incorrectly causes Wrack to increase its own damage.
Q
CHANGEDQuestSummon Felsteed (riding skill)
Warlock· General Forever
Completing “Summon Felsteed” now correctly grants the appropriate riding skill. Players who completed the quest before this hotfix will receive the apprentice riding skill when they summon their Felsteed once.
B
CHANGEDBug fixIncinerate (specializations)
Warlock· General Forever
Fixed: it is no longer available to non-Destruction specializations.
S
NEWSystemCooldown Manager
Forever
All classes, racial abilities and trinkets are now supported. Duplicate entries for each spell rank should no longer be present. It now also correctly displays the duration of crowd control spells at all times, even when diminishing returns or mechanic reductions (like Orc stun reduction) are a factor.
SCHANGEDSystem
Dungeon creature experience
Forever
Experience earned from killing creatures in dungeons increased by 50%.
BCHANGEDBug fix
Quick and the Dead (Legacy Talent)
Forever
Fixed: the Legacy Talent no longer sometimes fails to work as intended.
BCHANGEDBug fix
Maraudon: Zaetar's Spirit
Forever
Fixed: Zaetar's Spirit now spawns after defeating Princess Theradras.
BCHANGEDBug fix
Blackmaw Hold and The Drowned City (disengage)
Forever
Fixed: some creatures inside these dungeons no longer erroneously disengage.
BCHANGEDBug fix
The Drowned City (instance portal)
Forever
Fixed: the instance portal now correctly teleports you inside the dungeon.
BCHANGEDBug fix
Dun Morogh: Gol'Bolar Quarry troggs (respawn)
Forever
Fixed: the troggs in Gol'Bolar Quarry were respawning too quickly.
BCHANGEDBug fix
Durotar: Ridgeshade Lurkers (loot)
Forever
Ridgeshade Lurkers now correctly have loot.
BCHANGEDBug fix
Riverglades: Krek the Noxious (loot)
Forever
Krek the Noxious now has correct loot when defeated.
BCHANGEDBug fix
Teldrassil: Lasher Sproutlings, Blooming Lashers and Wrathvine (nature damage)
Forever
Fixed: Lasher Sproutlings, Blooming Lashers and Wrathvine were immune to Nature damage.
BCHANGEDBug fix
Alcaz Prison: Zarla Ober (loot)
Forever
Fixed: defeating Zarla Ober now drops loot.
BCHANGEDBug fix
Blackfathom Deeps (release after death)
Forever
Fixed an issue that could cause players to become unable to release after dying in Blackfathom Deeps.
BCHANGEDBug fix
Blackrock Depths: throne room doors
Forever
Fixed: the throne room doors no longer fail to open if the party wiped while fighting Emperor Thaurissan.
BCHANGEDBug fix
The Shaper's Terrace (loot and skinning materials)
Forever
Vitrix, Snowtalon and Cinder now correctly drop loot and higher-level Skinning materials.
BCHANGEDBug fix
Cinder (spawn after Archival Panel)
Forever
Cinder should now correctly spawn after players use the Archival Panel.
BCHANGEDBug fix
Stratholme (mounting)
Forever
Fixed: players can no longer mount inside Stratholme.
BCHANGEDBug fix
Ivar the Foul (respawn)
Forever
Fixed: Ivar the Foul was respawning more slowly than intended.
BCHANGEDBug fix
Ferocitas the Dream Eater (spawn time)
Forever
Spawn time reduced for Ferocitas the Dream Eater.
BCHANGEDBug fix
Young Diemetradons (spawn level)
Forever
Fixed: they were spawning at level 58 instead of 51 to 52.
BCHANGEDBug fix
Malduko Cloudcrush (respawn)
Forever
Malduko Cloudcrush now respawns slightly more slowly.
BCHANGEDBug fix
Warsong Gulch (Alliance base roof)
Forever
Removed an invisible wall that was incorrectly blocking the roof of the Alliance base.
BCHANGEDBug fix
Camp Taurajo to Thunder Bluff flight path
Forever
Fixed: the flight path could unintentionally go through objects.
S
CHANGEDSystemTanning Rack (skill requirement)
Forever
Skill requirement lowered to 125 (was 140), so it is no longer an obstacle to crafting Leatherworking patterns that require 125 skill. Tanning Rack skill-ups lowered by 15 skill points to account for this.
SCHANGEDSystem
Player and target visibility at long distances
Forever
Improvements deployed to the visibility of other players and their targets across relatively large distances.
SCHANGEDSystem
Zone player population
Forever
Lowered the population of players in various zones where there was significant congestion.
I
CHANGEDItemSearing Dagger
Forever
Now only activated by spells that have a damaging component.
ICHANGEDItem
Damp Note
Forever
Drop rate increased.
ICHANGEDItem
Heart of the Mountain
Forever
Can now be looted more than once.
ICHANGEDItem
Pouch of Violet Dust
Forever
Fixed: it was preventing players from receiving the extra hour of Camp Benefits aura duration as intended.
ICHANGEDItem
Waylaid Crates and Craftsman's Writs (dungeon drops)
Forever
Fixed: they were not dropping inside dungeons.
I
CHANGEDItemBerdun's Trusty Rifle
Forever
No longer has random stats and is no longer Bind-on-Equip.
I
CHANGEDItemNifty Stopwatch
Forever
Fixed: it no longer shares a cooldown with Dash, Blink, Sprint and other movement abilities.
ICHANGEDItem
Zephrali Greatstaff and Fallen Dragon's Scepter
Forever
Now appear correctly oriented when sheathed on the player's back.
I
CHANGEDItemGloves of Holy Might
Forever
Now work as intended.
QCHANGEDQuest
Vorsha the Lasher
Forever
Fixed an issue where Vorsha the Lasher was lashing everyone in the zone.
QCHANGEDQuest
The Sleeper Has Awakened
Forever
Kerlonian Evershade now falls asleep less often. Players now also start with the Horn of Awakening item to wake him up when needed.
QCHANGEDQuest
Rough Wolf Pelts
Forever
Now automatically cancelled if you unlearn the Skinning skill.
QCHANGEDQuest
Rediscovering the Light
Forever
Fixed an issue where players were sometimes unable to heal NPCs during the quest.
QCHANGEDQuest
Ammo for Rumbleshot
Forever
Fixed an issue where players could not see loot if interacting immediately following another player.
QCHANGEDQuest
Riverglades quest items (party sharing)
Forever
Fixed: some quest item drops in Riverglades were not shared by players in a party.
QCHANGEDQuest
Never Saddle on Quality
Forever
Spawns and quest item drops should now be more plentiful.
QCHANGEDQuest
The Monster Surfaces (quest item)
Forever
Its quest item is now available to all players in a party.
QCHANGEDQuest
Croaky's Head
Forever
Now available to all players in a party.
QCHANGEDQuest
Elmpaw's Head
Forever
Now available to all players in a party.
QCHANGEDQuest
The Deathstalkers (Astor Hadren)
Forever
Mistreating Astor Hadren should now properly anger him, allowing you to fight him.
QCHANGEDQuest
Jom-jom’s Escape
Forever
Fixed: Jom-jom could fail to continue his escape.
QCHANGEDQuest
Ever After (door)
Forever
The door available after the quest should now correctly teleport players who interact with it.
QCHANGEDQuest
Unwelcome Guests (Terry Longdrink)
Forever
Fixed: Terry Longdrink was kept alive during the quest.
QCHANGEDQuest
Find Bingles (category)
Forever
Fixed: it was categorized in Ironforge instead of Loch Modan.
QCHANGEDQuest
A Quick Grocery Run (Skonk's list)
Forever
Skonk's list can now be read by everyone going on the quest.
QCHANGEDQuest
Lonebrow's Journal (Henrig Lonebrow’s Journal)
Forever
Henrig Lonebrow’s Journal now respawns more quickly so that more players can get started on the quest, and it has moved slightly down the road; a similar skeleton marks the location.
QCHANGEDQuest
A Recipe for Death (Berard's Journal)
Forever
Fixed: players could be prevented from looting Berard's Journal from Berard's Bookshelf.
QCHANGEDQuest
Fetch ‘n’ Fletch
Forever
Fixed an issue that prevented completion.
QCHANGEDQuest
Mission: Possible not Probable
Forever
Fixed: restarting the quest was much harder than intended.
Q
CHANGEDQuestBloodmaster's Ring (Jezap Jinglesprocket)
Forever
Fixed: Jezap Jinglesprocket could fail to provide players the ring.
QCHANGEDQuest
Feathers in Flight (Hyjal Owl Nests)
Forever
Fixed: players below level 60 could not loot the Hyjal Owl Nests.
ZCHANGEDZone
Thunder Bluff: Barbershop lighting
Forever
Fixed an issue where the Barbershop was darker than intended.
1.60.1.70790 · November 4, 2026
Launch build 1.60.1.70790
The build WoW Forever launches with, under the full game's own product. It carries the development notes of November 2: talent changes for every class, higher class damage and more health for high-level creatures, and new abilities such as the Rogue's Shank.
Official notes ↗ · Patch notes for this build · 241 changes in this build · Client changes since 1.60.1.70532 (333 changes)
See more
S
CHANGEDSpellPrimal Bite (was Mangle)
Druid· Feral Classic
Not in Classic. In the beta it was called Mangle and applied a signature debuff.
Forever
Primal Bite is now a 1-point talent on row 7, column 2, replacing Berserk, with Leader of the Pack as a pre-requisite; its ranks are reduced to 3. On row 4 it was replaced by Lacerate.
S
CHANGEDSpellLacerate
Druid· Feral Forever
Now a 1-point Feral talent on row 4 (replacing Primal Bite), no longer learned by all Druids. Two new ranks were added to make up for being learned earlier. Applies a Bleed over 15 seconds that stacks up to 5 times and generates high Threat.
T
CHANGEDTalentGenesis
Druid· Balance Forever
Now increases periodic damage and healing by 2/4/6/8/10%, up from 1/2/3/4/5%.
T
CHANGEDTalentMoonkin Form
Druid· Balance Forever
The critical strike bonus from this talent is again an increase to all types of critical strikes and is again exclusive with Leader of the Pack. All non-healing spells can be cast in the form, and while it is active Omen of Clarity has double the chance to trigger.
T
CHANGEDTalentHeart of the Wild
Druid· Restoration Forever
Moved to the Restoration tree, swapping places with Furor.
T
CHANGEDTalentLeader of the Pack
Druid· Feral Forever
The critical strike bonus from this talent is again an increase to all types of critical strikes and is again exclusive with Moonkin Aura.
T
CHANGEDTalentPredatory Strikes
Druid· Feral Forever
Moved to column 1 (was column 3). Increases your critical strike damage bonus by up to 20%.
T
CHANGEDTalentRend and Tear
Druid· Feral Forever
Moved to column 1 (was column 3). Damage bonus increased to 3/6/9/12/15% (was 2/4/6/8/10%). Increases the damage your melee abilities deal to Bleeding targets.
T
CHANGEDTalentSubtlety
Druid· Restoration Forever
Moved to row 3 (was row 2), swapping with Reflection. Also reduces all threat from Arcane and Nature spells, not just healing spells. Costs 3 points, for a maximum of 30% threat reduction.
T
CHANGEDTalentReflection
Druid· Restoration Forever
Moved to row 2 (was row 3), swapping with Subtlety. Mana regeneration while casting increased substantially.
TREMOVEDTalentGift of the Earthmother
Druid· Restoration Forever
The talent has been removed.
T
CHANGEDTalentSwiftmend
Druid· Restoration Forever
Now requires the Rejuvenation or Regrowth effect on the target to be one placed by the casting Druid. It does not consume that effect (the tooltip wrongly says “consume” and will be fixed soon).
T
CHANGEDTalentShifting Power
Druid· Feral Forever
Now a 1-point talent on row 7, with Predatory Discipline as a pre-requisite. Can no longer be used while already at full Energy.
T
CHANGEDTalentFuror
Druid· Feral Forever
Moved to the Feral tree, swapping places with Heart of the Wild. Allows the player to retain the Energy they had when they were last in Cat Form even if they go into Bear or Dire Bear Form.
T
NEWTalentPredatory Discipline
Druid· Feral Forever
New 1-point talent on row 4, column 3, replacing Shifting Power, with no pre-requisite talents. Your Ferocious Bite ability no longer converts extra Energy into damage but still deals extra damage based on your excess Energy.
T
CHANGEDTalentNatural Instinct
Druid· Feral Forever
Moved to column 4 (was column 1).
TREMOVEDTalentBerserk
Druid· Feral Forever
Berserk talent removed.
T
CHANGEDTalentNaturalist
Druid· Restoration Forever
Now increases all damage by 2/4/6/8/10%, up from 1/2/3/4/5%. Now also reduces the cast time of Wild Growth by 0.1/0.2/0.3/0.4/0.5 seconds.
T
NEWTalentBloom
Druid· Restoration Forever
New 1-point talent in the 3rd row, replacing Gift of the Earthmother. When your Rejuvenation or Regrowth spell expires due to its duration, the target is instantly healed for an amount equal to 100% of your Spirit. If either spell expires due to being dispelled, the target is healed for 50% of your Spirit instead.
S
NEWSpellPoised
Druid· Feral Forever
New passive ability learned at level 32. When you are not in combat and have your maximum Energy, you will gain Poised. Poised reduces the Energy cost of your next Energy ability by 10.
SCHANGEDSpellBear Form and Dire Bear Form
Druid· General Forever
Threat bonus increased from 50% to 115%. This is to compensate for Blessing of Salvation being removed.
S
CHANGEDSpellFerocious Bite
Druid· Feral Forever
New Rank 1 at level 24; all the existing ranks were re-labeled one rank higher. Base points and attack power scaling increased by about 25%.
S
CHANGEDSpellShred
Druid· Feral Forever
Weapon damage percent increased to 200% from 155%.
S
CHANGEDSpellClaw
Druid· Feral Forever
Weapon damage percent increased to 140% from 110%.
S
CHANGEDSpellRavage
Druid· Feral Forever
Weapon damage percent increased from 350% to 435%.
S
CHANGEDSpellRip
Druid· Feral Forever
Base points and attack power scaling increased by about 25%.
S
CHANGEDSpellRake
Druid· Feral Forever
Base points and attack power scaling increased by about 25%.
S
CHANGEDSpellPounce
Druid· Feral Forever
Base points and attack power scaling increased by about 25%.
S
CHANGEDSpellStarfire
Druid· Balance Forever
Base damage points increased by about 40%.
T
CHANGEDTalentLacerating Strikes
Hunter· Survival Forever
Can now land critical hits. This effect will always overwrite an existing one from the same Hunter, even if the new effect is weaker damage per second.
T
CHANGEDTalentPathfinding
Hunter· Beast Mastery Forever
Moved from row 2 to row 3 in the talent tree.
T
CHANGEDTalentTrueshot Aura
Hunter· Marksmanship Forever
Moved from row 7 up to row 4 and is now the 21-point gold medal talent. New lower-level ranks added. Ranged Attack Power bonus increased on all ranks. New values: 20, 35, 50, 75, 100.
T
CHANGEDTalentBarrage
Hunter· Marksmanship Forever
Damage increase raised to 5/10/15% from 3/7/10%, and it also applies to Aimed Shot, as well as Multi-Shot and Volley.
T
NEWTalentSniper Shot
Hunter· Marksmanship Forever
Bonus damage on all ranks increased by 100%. 31-point talent. It now has a 45-yard range and increases the range of your next 3 shots made within 10 seconds by 10 yards.
T
CHANGEDTalentLightning Reflexes
Hunter· Survival Forever
Agility bonus increased to 3/6/9/12/15% from 2/4/6/8/10%.
S
CHANGEDSpellHunter's Mark
Hunter· General Forever
Can no longer be applied to a target multiple times by using different ranks of the spell. Fixed an issue where Rank 4 was providing less Ranged Attack Power than Rank 3.
B
CHANGEDBug fixExplosive Trap
Hunter· General Forever
Fixed an issue with the wording of the Explosive Trap debuff.
SCHANGEDSpellTraps (cooldown)
Hunter· General Forever
All types of Hunter traps now have the same shared 30 second cooldown, instead of separate cooldowns for Fire-based and Frost-based traps.
S
CHANGEDSpellAimed Shot
Hunter· General Forever
Bonus damage on all ranks increased by ~110%.
S
CHANGEDSpellArcane Shot
Hunter· General Forever
Base damage on all ranks increased by ~30% and Attack Power coefficient raised from 0.1 to 0.15.
S
CHANGEDSpellSerpent Sting
Hunter· General Forever
Attack Power coefficient per tick increased to 5% from 3%. Base damage on all ranks increased ~20%.
S
CHANGEDSpellAspect of the Hawk
Hunter· General Forever
Ranged Attack Power bonus increased on all ranks. New values: 20, 35, 50, 70, 90, 110 for ranks 1-6.
BCHANGEDBug fixPets (Attack Speed passives)
Hunter· General Forever
Hunter pets should no longer lose their innate Attack Speed passives when untraining them.
T
CHANGEDTalentRevertedWake of Fire
Mage· Fire Classic
Not in Classic. In the beta it lasted 20 sec.
Forever
Reverted back to Improved Fire Blast and no longer grants a bonus when the Mage kills a target. It now increases the range of Fire Blast by 8/15 yards. Moved to the 3rd row from the 1st row.
T
REMOVEDTalentArcane Focus
Mage· Arcane Forever
This talent has been removed, as it is now combined into the talent Precision in the Frost tree.
T
CHANGEDTalentArcane Concentration
Mage· Arcane Forever
The penalty to its chance to trigger when casting spells of a low rank is gone. Blizzard continues to have a reduced chance to trigger Arcane Concentration, Frostbite, and Fingers of Frost when casting a rank learned more than 12 levels lower than the caster’s current level.
T
CHANGEDTalentArcane Resilience
Mage· Arcane Forever
Moved to the 1st row from the 2nd row (originally row 3). It now allows up to 3 talent points to be spent for a maximum armor increase of 75% of Intellect.
T
CHANGEDTalentArcane Blast
Mage· Arcane Forever
New 11-point gold medal talent that grants a new spell: immediate damage with a 2.5 second cast, then increases the damage of all other Mage spells and its own Mana cost. Stacks up to 4 times and lasts 18 seconds or until any other spell is cast. Mana cost increase per stack reduced to 100% (was 175%); percent of Intellect as Spell Damage reduced from 15% to 12% per stack.
T
CHANGEDTalentIncineration
Mage· Fire Forever
Formerly Incinerate. Moved from row 3 up to row 1. Now increases the critical strike chance of Ice Lance and Arcane Blast, in addition to Fire Blast and Scorch. Now allows spending up to 5 talent points for 10% critical chance on affected spells, up from 3 talent points for 6%.
T
CHANGEDTalentAccelerant
Mage· Fire Forever
Renamed Accelerant. Reduces the cast time of Frostfire Bolt and now also that of Arcane Wrath, by up to 0.5 seconds.
T
CHANGEDTalentPrecision
Mage· Frost Forever
Renamed Precision and back to being a 3-point talent, granting 2/4/6% chance to hit with all spells (was 1/2/3/4/5%).
T
CHANGEDTalentMissile Barrage
Mage· Arcane Forever
Talent moved to the second row (was the first) and costs 2 talent points. It now also grants a chance for Arcane Missiles hits to trigger Missile Barrage. Fixed: it is now consumed at the start of the Arcane Missiles channel (was consumed at the end). Clearcasting is no longer consumed on Arcane Missiles if Missile Barrage is active at the same time. Fixed: Arcane Missiles did not proc Clearcasting.
T
CHANGEDTalentCritical Mass
Mage· Fire Forever
Reverted to a maximum of 3 talent points, instead of 5, for a total of 6% critical strike chance increase, down from 10%.
S
CHANGEDSpellIce Lance
Mage· Frost Forever
Now has an 8 second cooldown shared with Fire Blast. Bonus damage to Frozen targets increased back to 300%.
T
CHANGEDTalentWinter's Chill
Mage· Frost Forever
Redesigned: no longer increases critical strike chance. It now gives your Frostbolt and Fingers of Frost empowered Ice Lance spells a 20/40/60/80/100% chance to apply Winter’s Chill, increasing the damage the target takes from your next Cone of Cold and causing it to gain an additional 7% of your spell damage, stacking up to 5 times. Bonus to Cone of Cold damage increased to 20% per stack.
SREMOVEDSpellFrost Blast
Mage· Frost Forever
This spell has been removed.
T
REMOVEDTalentPiercing Ice
Mage· Frost Forever
The talent has been removed. This gives the player a few more talents to play around with early on in the tree.
T
CHANGEDTalentIce Barrier
Mage· Frost Forever
Now increases your Frost Damage dealt by 15% for 1 minute when activated and grants an additional 5% Frost Damage while the barrier holds. This gives the Mage a reason to go all the way down the tree for PvE.
T
CHANGEDTalentFrost Warding
Mage· Frost Forever
Increases the amount of damage your Ice Barrier and Frost Wards can absorb. No longer has a chance to Reflect spells but instead has a chance to fully negate the damage of the spell without depleting the Frost Ward.
SCHANGEDSpellImbue Iceknife
Mage· Frost Forever
Its visual has been changed to better convey that it is a Root and not a Stun.
B
CHANGEDBug fixIgnite
Mage· Fire Forever
Fixed: Ignite was not applying to Flamestrike damage past the initial instance.
S
CHANGEDSpellRighteous Fury
Paladin· General Classic
Increases Holy damage threat by 60%.
Forever
Now grants a 33% increase to all threat generated, and an additional 90% threat from Holy damage.
T
CHANGEDTalentLight's Vigil
Paladin· Holy Forever
Now only usable on friendly targets and has had its offensive capabilities removed. The tooltip has been reworded to reflect this.
T
CHANGEDTalentHoly Power
Paladin· Holy Classic
Increases the critical strike chance of Holy spells.
Forever
Increases the critical strike healing bonus of your Holy Spells by 10/20/30/40/50% (Was Increases the critical strike chance of your Holy Shock and Holy Strike spells by 3/6/9/12/15%, and all other spells by 1/2/3/4/5%).
T
CHANGEDTalentVengeance
Paladin· Retribution Classic
After a crit, +3/6/9/12/15% Physical and Holy damage for 8 sec (5 ranks).
Forever
Changed to stacking up to 5 times (Was stacking up to 3 times). Now requires Seal of Command (was requiring Sanctified Judgement).
T
CHANGEDTalentTwo-Handed Weapon Specialization
Paladin· Retribution Classic
+2/4/6% damage with two-handed weapons.
Forever
Moved to Row 4 (was Row 5). Changed to increase both Holy and Physical damage by 2/4/6% (Was just Physical damage), and to also reduce the Threat generated by the Paladin by 7/14/20% while wearing a two-handed melee weapon.
T
REMOVEDTalentTwist of Light
Paladin· Retribution T
CHANGEDTalentChampion of the Light
Paladin· Retribution Forever
Changed to increasing the Paladin's spell damage by 12/24/36/48/60% of their Intellect and also reduces the cast time of Hammer of Wrath by 0.2/0.4/0.6/0.8/1.0 seconds.
TREMOVEDTalentImproved Seal of Fury and Shield Specialization
Paladin· Protection Forever
Improved Seal of Fury removed. Shield Specialization has its own entry.
T
CHANGEDTalentSpiritual Focus
Paladin· Holy Forever
Moved to Row 1 (was Row 2). Changed to a 5-point talent (was a 2-point talent). Max rank unchanged.
T
CHANGEDTalentImproved Seals
Paladin· Holy Forever
Changed to a 5-point talent (was a 3-point talent). Max rank unchanged.
T
CHANGEDTalentUnyielding Faith
Paladin· Retribution Forever
Moved to Row 3 of Retribution (was Row 2 of Holy).
T
REMOVEDTalentVoice of Truth
Paladin· Holy T
CHANGEDTalentReverence
Paladin· Holy Forever
Moved to Row 2 (was Row 3). Changed to a 2-point talent (was a 3-point talent). Max rank unchanged.
T
CHANGEDTalentPurifying Power
Paladin· Holy Forever
Moved to Row 2 (was Row 3).
T
CHANGEDTalentDivine Favor
Paladin· Holy Forever
Moved to Row 3 (was Row 4).
T
CHANGEDTalentToughness
Paladin· Protection Forever
Moved to Row 3 (was Row 1).
T
CHANGEDTalentAnticipation
Paladin· Protection Forever
Moved to Row 4 (was Row 2).
T
REMOVEDTalentOne-Handed Weapon Specialization
Paladin· Protection T
CHANGEDTalentTemplar's Bulwark
Paladin· Protection Forever
Moved to Row 3 (was Row 5). Now a Magic effect and dispellable.
T
CHANGEDTalentReckoning
Paladin· Protection Forever
Will now correctly perform its number of attacks based on stacks, and no longer gains stacks while sitting.
T
CHANGEDTalentIron Creed
Paladin· Protection Forever
Changed to a 3-point talent (was a 5-point talent) and increases the threat generated by Holy Strike by 10/20/30%, and grants 2/4/6% damage reduction for 6 seconds (was 5/10/15/20/25% increased threat, and 2/4/6/8/10% damage reduction).
T
CHANGEDTalentHoly Conduit
Paladin· Holy Forever
Moved to the 3rd Row of the Holy Tree (was 2nd Row of Retribution).
T
CHANGEDTalentConviction
Paladin· Retribution Forever
Moved to Row 2 (was Row 3). Changed to grant 2/4/6% critical strike chance to all spells and attacks (Was 1/2/3/4/5% to just melee attacks).
T
CHANGEDTalentVindication
Paladin· Retribution Forever
No longer grants an increase to Attack Power (was 1/2/3% increased Attack Power).
T
CHANGEDTalentSanctified Judgement
Paladin· Retribution Forever
Moved to Row 2 (was Row 3).
TREMOVEDTalentInstrument of the Law
Paladin· Retribution SREMOVEDSpellBlessing of Salvation and Greater Blessing of Salvation
Paladin· General Forever
Salvation and Mass Salvation have been removed, along with Revoke.
SREMOVEDSpellRevoke
Paladin· General Forever
Removed, together with Salvation and Mass Salvation.
S
CHANGEDSpellRighteous Fury (level 10)
Paladin· General Forever
Now available to train at level 10 (was 16). This mirrors the level that other Tanks gain access to their tanking stance.
BCHANGEDBug fixThe Quick and the Dead
Paladin· General Forever
Righteous Fury is now properly made free by the Legacy Talent, The Quick and the Dead.
SCHANGEDSpellJudgement of Fury
Paladin· General Forever
Duration reduced to 3 seconds (was 4 seconds).
S
REMOVEDSpellBlessing of Light
Paladin· General T
CHANGEDTalentDivine Precision
Paladin· Holy Forever
Moved to Row 4 (was Row 5). Changed to a 2-point talent granting 4/8% chance to hit with Holy spells (was 6/12/18%). Additionally, it now also reduces the duration of Silence effects on you by 10/20%.
T
NEWTalentOath of Light
Paladin· Holy Forever
New Talent in Row 4. 40-yard range, 8% of Base Mana cost, no cooldown. Swear an Oath to protect target ally for 5 min, increasing the healing of your Holy Light, Flash of Light and Holy Shock spells. Only one Oath of Light may be sworn by the Paladin at any one time. The amount of bonus healing increases with the player's level.
T
NEWTalentBoundless Light
Paladin· Holy Forever
New Talent in Row 5. Passive: increases the critical strike chance of your Holy Shock spell by 15/30% when cast on allies not affected by your Oath of Light.
T
CHANGEDTalentIllumination
Paladin· Holy Forever
Moved to Row 3 (was Row 4).
T
CHANGEDTalentDivine Intellect
Paladin· Protection Forever
Moved to Row 1 of Protection (was Row 1 of Holy).
T
CHANGEDTalentSacred Duty
Paladin· Protection Forever
Moved to Row 2 (was Row 3). No longer grants % increase to Stamina. In addition to its cooldown reduction on Divine Shield, Divine Protection and Templar's Bulwark by 30sec/1min, it now also reduces the duration of your Forbearance effect by 5/10 seconds.
TREMOVEDTalentImproved Seal of Fury
Paladin· Protection T
CHANGEDTalentImproved Righteous Fury
Paladin· Protection Forever
Damage reduction changed to 3/6/9% (was 2/4/6%).
T
CHANGEDTalentShield Specialization
Paladin· Protection Forever
Changed to a 2-point talent granting 15/30% increased shield block value, and a 50/100% chance to grant 4% of your Maximum Mana. (Unchanged at max rank).
T
CHANGEDTalentSwift Judgement
Paladin· Protection Forever
Changed to instantly unleash your active Seal. Does not share a cooldown with Judgement (was resets the cooldown of your Judgement ability).
T
NEWTalentStoicism
Paladin· Protection Forever
New Talent added to Row 5. Reduces the duration of Stun and Charm effects on you by 10/20%.
T
CHANGEDTalentHoly Shield
Paladin· Protection Forever
Moved to Row 5 (was Row 7).
T
NEWTalentShieldsworn
Paladin· Protection Forever
New Talent added to Row 7. Reduces the cooldown of your Holy Strike ability by 4 seconds. Additionally, Holy Strike now strikes with your shield, triggering all talents that activate when you block without consuming their charges or triggering their cooldowns, and allowing you to Block spells for 6 seconds.
T
NEWTalentTurn Evil
Paladin· Retribution Forever
New Talent added to Row 5. Reduces the cast time of your Turn Undead spell by 0.5/1.0 sec, its cooldown by 5/10 sec, and allows it to affect Demons.
T
NEWTalentUnsealed Wrath
Paladin· Retribution Forever
New 31st talent. Your melee attacks store a copy of your active Seal for 15 sec, stacking up to 3 times. Landing an attack with a different Seal consumes all stacks, giving the stored Seal its normal chance to activate once per stack. Requires Repentance.
S
CHANGEDSpellPower Word: Shield
Priest· General Classic
Cannot be reapplied until Weakened Soul expires.
Forever
Can overwrite existing shields on targets without Weakened Soul. It can now also be correctly replaced by a Power Word: Shield of equal or greater rank.
R
CHANGEDRacialDark Sacrifice (Undead)
Priest· General Forever
No longer breaks crowd control on damage (fixed: it still did). Tooltip correctly shows the Mana gain scales with Spirit.
S
CHANGEDSpellShadow Word: Death
Priest· General Forever
Baseline ability for all Priests at level 32. Deals instant Shadow damage; if the target is not killed by it, the Priest takes 30% of their maximum health in damage (was 10%). The Priest no longer takes damage when the spell misses. 15 second cooldown.
TREMOVEDTalentBinding Heal
Priest· Holy Forever
Removed. Its slot is taken by the new Holy Binding talent.
T
CHANGEDTalentVampiric Embrace
Priest· Shadow Forever
Moved to row 3 as the 16-point gold medal talent. Now lasts 30 seconds with a 1-minute cooldown. Vampiric Embrace healing can no longer roll a critical effect.
T
CHANGEDTalentDevouring Contagion
Priest· Shadow Forever
New row 5 talent. Reduces the Mana cost of Devouring Plague, and when a target dies while afflicted with Devouring Plague it jumps to a new enemy within 5 yards with the same remaining duration. It no longer spreads Devouring Plague if it is spreading from a critter.
T
NEWTalentHoly Binding
Priest· Holy Forever
New talent in Binding Heal's slot. When the Priest heals a target other than themselves with Flash Heal, 50% of the healing done by the Flash Heal is also done to the Priest. This healing generates no threat.
BCHANGEDBug fixCure Disease / Abolish Disease
Priest· Shadow Forever
Fixed: Cure Disease and Abolish Disease would take the Priest out of Shadowform.
T
CHANGEDTalentImproved Expose Armor
Rogue· Assassination Forever
Moved to row 2 (was row 3). Redesigned: no longer increases the effectiveness of Expose Armor; instead it reduces its Energy cost, and Expose Armor refunds Combo Points when used with 5 Combo Points.
T
CHANGEDTalentVigor
Rogue· Assassination Forever
Moved to row 3 (was row 5).
T
CHANGEDTalentCoup de Grace
Rogue· Combat Forever
Renamed Coup de Grace. Increases the damage of Eviscerate by 7/13/20% and the damage and storage rate of Death Mark by 7/13/20%.
T
CHANGEDTalentWeapon Expertise
Rogue· Combat Forever
Redesigned: reduces the chance for a target to Dodge or Parry your attacks. Moved to row 4 (was row 6).
T
CHANGEDTalentOpportunity
Rogue· Subtlety Forever
Now also affects Mutilate. Now a 5-point talent granting 4/8/12/16/20% increased damage to Backstab, Garrote, Ambush and Mutilate (was 2 points granting 5/10%).
T
CHANGEDTalentGhostly Strike
Rogue· Subtlety Forever
Its percentage damage done is increased while a Dagger is equipped instead of another weapon. Moved to row 4 (was row 3). It also causes your next Ambush or Garrote cast within 7 seconds to not require Stealth.
TREMOVEDTalentImproved Distract
Rogue· Subtlety Forever
The talent has been removed.
T
CHANGEDTalentHeightened Senses
Rogue· Subtlety Forever
Moved to row 5 (was row 4).
T
CHANGEDTalentSerrated Blades
Rogue· Subtlety Forever
Moved to row 3 (was row 4). Now ignores a specific percentage of the target's armor instead of a flat value rising per level.
T
CHANGEDTalentDirty Deeds
Rogue· Subtlety Forever
Now also allows Garrote to be used when not behind your target. Moved to row 2 (was row 5).
S
NEWSpellPoised
Rogue· General Forever
New passive learned at level 18. When you are not in combat and have your maximum Energy, you gain Poised, which reduces the Energy cost of your next Energy ability by 10.
S
NEWSpellShank
Rogue· General Forever
New spell learned at level 24. 5 Energy cost, 10 second cooldown, melee range. Instantly strikes with your off-hand weapon for 50% weapon damage and generates 15 Energy. It cannot Miss. Rank 2, learned at level 44, generates 25 Energy.
S
CHANGEDSpellDeadly Poison
Rogue· General Forever
Attack Power coefficient increased to 0.009 (was 0.0045).
S
CHANGEDSpellInstant Poison
Rogue· General Forever
Attack Power coefficient increased to 0.01 (was 0.005).
B
CHANGEDBug fixSlice and Dice
Rogue· General Forever
Fixed: casting Slice and Dice no longer causes the target to stand up if sitting.
B
CHANGEDBug fixRuthlessness
Rogue· Assassination Forever
Fixed: the Ruthlessness talent activating no longer causes the target to stand up if sitting.
T
REMOVEDTalentMurder
Rogue· Assassination Forever
The talent has been removed.
T
CHANGEDTalentLethality
Rogue· Assassination Forever
Now a 2-point talent granting 10/20% increased Critical Strike damage to the abilities listed (was a 5-point talent granting 4/8/12/16/20%).
T
NEWTalentBlood Splatter
Rogue· Assassination Forever
New passive 1-point talent in row 3. Increases the duration of your Rupture by 6 seconds and your Garrote by 9 seconds.
T
CHANGEDTalentRelentless Strikes
Rogue· Assassination Forever
Moved to row 5 (was row 3) and now a 5-point talent granting a 4/8/12/16/20% chance per Combo Point to restore 25 Energy (was 1 point granting 20% per Combo Point).
T
CHANGEDTalentVenom
Rogue· Assassination Forever
Moved to row 5 (was row 7) and now a passive: your Shank increases your Poison damage by 30% and your chance to apply Poisons by 20% for 6 seconds.
T
CHANGEDTalentSeal Fate
Rogue· Assassination Forever
Now a 3-point talent granting your critical strikes from abilities that add Combo Points a 33/66/100% chance to add an additional Combo Point.
T
CHANGEDTalentMutilate
Rogue· Assassination Forever
Moved to row 7 (was row 9). Its damage is increased to 90% of weapon damage plus an additional amount that was also increased (was 75% weapon damage and a lower amount).
T
CHANGEDTalentEfficient Strikes
Rogue· Combat Forever
Formerly Improved Sinister Strike. Now reduces the Energy cost of Sinister Strike and Hemorrhage by 3/5 (was just Sinister Strike).
T
CHANGEDTalentImproved Sprint
Rogue· Combat Forever
Moved to row 2 (was row 3).
T
NEWTalentComposure
Rogue· Combat Forever
New passive 2-point talent in row 3. Increases the Energy cost reduction of your Poised by 5/10.
T
CHANGEDTalentFlawless Execution
Rogue· Combat Forever
Energy cost reduction increased to 15 (was 10).
T
CHANGEDTalentAggression
Rogue· Combat Forever
Moved to row 4 (was row 6). Now increases the damage of Sinister Strike and Eviscerate by 5/10/15% (was Sinister Strike, Eviscerate and Backstab by 2/4/6%).
T
CHANGEDTalentDual Wield Specialization
Rogue· Combat Forever
Moved to row 5 (was row 4) and now a 2-point talent granting 25/50% increased off-hand weapon damage (was 5 points granting 5/10/15/20/25%).
T
NEWTalentFlash of Steel
Rogue· Combat Forever
New passive 5-point talent in row 6. Increases the Energy generated by your Shank by 3/6/9/12/15 and reduces its cooldown by 0.4/0.8/1.2/1.6/2.0 seconds.
B
CHANGEDBug fixHemorrhage
Rogue· Subtlety Forever
Fixed: Hemorrhage and Ghostly Strike were dealing much more damage than intended when using a Dagger.
T
CHANGEDTalentSetup
Rogue· Subtlety Forever
Moved to row 1 (was row 2). Now a 15/30/45% chance to add a Combo Point to your target after Dodging their attack or fully resisting one of their spells (was 33/66/100%).
T
CHANGEDTalentCamouflage
Rogue· Subtlety Forever
Moved to row 2 (was row 1) and now a 3-point talent granting 5/10/15% increased movement speed in stealth and reducing stealth's cooldown by 2/4/6 seconds (was 5 points granting 3/6/9/12/15% and 2/3/4/5/6).
T
CHANGEDTalentPremeditation
Rogue· Subtlety Forever
Moved to row 3 (was row 4).
T
CHANGEDTalentElusiveness
Rogue· Subtlety Forever
Moved to row 4 (was row 2).
T
NEWTalentQuick Getaway
Rogue· Subtlety Forever
New passive 2-point talent in row 4. Increases the maximum number of targets you may have Sapped by 1/1 and increases your movement speed by 15/30% for 3 seconds after sapping a target.
T
CHANGEDTalentHemorrhage
Rogue· Subtlety Forever
Now increases the damage of the caster's Rupture and Garrote by 15% (was only Rupture).
TREMOVEDTalentQuietus
Rogue· Subtlety Forever
The talent has been removed.
TREMOVEDTalentCutthroat
Rogue· Subtlety Forever
The talent has been removed.
TREMOVEDTalentThousand Cuts
Rogue· Subtlety Forever
The talent has been removed.
T
NEWTalentBoot Knife
Rogue· Subtlety Forever
New passive 5-point talent in row 6. Gives your Shank a 20/40/60/80/100% chance to add 2 Combo Points to the target.
T
NEWTalentDeath Mark
Rogue· Subtlety Forever
New active 1-point talent in row 7. 25 Energy cost, 20 yard range, 10 second cooldown. Curse. Finishing move that marks the target, storing a portion of the damage dealt by your attacks per Combo Point. Garrote and Rupture damage is stored at twice the rate. After 6 sec, the stored damage is dealt up to a maximum increased by Attack Power and Critical Strike chance.
S
CHANGEDSpellLightning Bolt
Shaman· General Classic
Classic damage on ranks 3 and 4.
Forever
Base damage of all ranks increased, with larger percentage increases on the higher ranks; the maximum rank gains 80%. Each rank's new base damage is roughly 78% of the Classic Era version's (but the cast time is lower than in Classic Era).
S
REMOVEDSpellLava Burst
Shaman· Elemental Forever
Removed, replaced by Call of Thunder. All references to Lava Burst have been removed.
S
CHANGEDSpellTotemic Call
Shaman· General Forever
Formerly Totemic Projection. It now teleports your totems to your own location. Its cooldown is reduced to 30 seconds.
S
CHANGEDSpellChain Lightning
Shaman· General Forever
Cast time increased to 2.5 seconds (was 2). Primary target base damage increased to approximately 145% of the comparable Lightning Bolt rank's base damage. Mana cost increased to approximately 225% of the comparable Lightning Bolt rank's Mana cost.
T
CHANGEDTalentConvection
Shaman· Elemental Forever
No longer reduces the Mana cost of Lava Burst, which has been removed.
T
CHANGEDTalentCall of Flame
Shaman· Elemental Forever
Now also increases the damage done by Flame Shock and Fire Nova, and extends the duration of Flame Shock by 3/6/9 seconds. Lava Burst has been removed.
T
CHANGEDTalentEye of the Storm
Shaman· Elemental Forever
Redesigned: now grants resistance against spell pushback from damage while casting Lightning Bolt and Chain Lightning. Formerly it was only effective after being hit with a critical strike.
T
CHANGEDTalentElemental Reach
Shaman· Elemental Forever
Now also increases the range of Fire Nova by up to 6 yards and the range of Flame Shock by up to 15 yards. No longer reduces the cooldown of Totemic Call.
T
CHANGEDTalentMental Dexterity
Shaman· Enhancement Forever
Now increases the Shaman's Attack Power by 50/100/150% of Intellect (was 33/67/100%).
T
CHANGEDTalentImproved Ghost Wolf
Shaman· Enhancement Forever
Moved from row 2 to row 4. Rank 1 makes Ghost Wolf usable indoors and reduces its cast time by 1 second; Rank 2 makes Ghost Wolf instant.
T
CHANGEDTalentMaelstrom Weapon
Shaman· Enhancement Forever
Chance to trigger doubled. Every melee attack has a chance to stack charges of Maelstrom, reducing the cast time of Lightning Bolt; with enough ranks and charges, Lightning Bolt becomes instant.
T
CHANGEDTalentTotemic Focus
Shaman· Restoration Forever
Moved from row 2 up to row 1. Now also discounts Totemic Call and the totem Call spells.
T
CHANGEDTalentLightning Overload
Shaman· Elemental Forever
Now grants a 10/20/30% chance to trigger a duplicate spell (was 3/7/10%).
T
CHANGEDTalentCall of Thunder
Shaman· Elemental Forever
Replaces Lava Burst. Increases the critical strike chance of Lightning Bolt and Chain Lightning by 5%.
S
CHANGEDSpellStormstrike
Shaman· Enhancement Forever
Now deals 150% normalized weapon damage (was 100%). Cooldown reduced to 6 seconds (was 8). Costs 8% of base Mana.
T
CHANGEDTalentLightning Mastery
Shaman· Elemental Forever
Elemental Mastery renamed Lightning Mastery. Icon changed.
T
CHANGEDTalentFlurry
Shaman· Enhancement Forever
Now increases attack speed by 6/12/18/24/30% (was 5/10/15/20/25%).
S
CHANGEDSpellRiptide
Shaman· Restoration Forever
Mana cost reduced by about 40%. Cooldown increased to 12 seconds (was 6). It no longer deals any initial healing, just healing over time.
SCHANGEDSpellEarth Shock, Flame Shock and Frost Shock
Shaman· General Forever
All shock base damage reverted to match Classic Era values (higher than previous Forever Beta values).
S
CHANGEDSpellWindfury Weapon
Shaman· Enhancement Forever
Now causes the Shaman to animate an additional weapon swing attack.
S
CHANGEDSpellWindfury Totem
Shaman· General Forever
Now causes the player to animate an additional weapon swing attack.
S
CHANGEDSpellSpellstone
Warlock· General Forever
Now applies a Weapon Imbue that can be stacked with other temporary enchantments like Wizard Oil. Grants increased Shadow damage (it was increasing Shadow and Fire damage) and spell haste.
S
CHANGEDSpellWrack
Warlock· Affliction Forever
Spell damage coefficient doubled, to match the expected coefficient per cast time of 0.286 per second. Base damage per second now increases with each level by 2.5. Base damage per second at level 60 effectively increased from 36 to 86.
T
CHANGEDTalentImproved Drains
Warlock· Affliction Forever
Now increases Drain Mana's amount of Mana drained but no longer increases Wrack damage.
T
CHANGEDTalentAmplify Curse
Warlock· Affliction Forever
Now correctly affects Curse of Exhaustion and Bane of Agony.
T
CHANGEDTalentShadow and Flame
Warlock· Destruction Forever
The damage bonuses from this talent now increase Fire or Shadow damage by 4/8/12/16/20%, up from 2/4/6/8/10%.
S
CHANGEDSpellDrain Soul
Warlock· Affliction Forever
The chance for this spell to grant a Soul Shard on dealing damage (not a kill) has been reduced significantly.
PCHANGEDPetPet Health
Warlock· General Forever
Pets now gain 2 Health per point of Master's Stamina (was 7.5 Health per point of Master's Stamina).
B
CHANGEDBug fixBane of Agony
Warlock· General Forever
Fixed: Bane of Agony now correctly dynamically updates its damage.
SCHANGEDSystemTraining costs
Warlock· General Forever
Training costs have been adjusted for all classes: the total cost to train class abilities from 1-60 is now between 206 and 207 gold. For Warlocks, costs are reduced by the expected costs of buying Grimoires for their pets.
T
CHANGEDTalentBloodthrill
Warrior· Arms Classic
Not in Classic. In the beta: 2/4/6/8/10% chance.
Forever
Now a 2-point talent (was 5) in row 5. Your main hand attacks on enemies afflicted with Rend have a 10/20% chance (was 4/8/12/16/20%) to activate Overpower for 6 seconds.
Classic
No cooldown, 1.5 sec cast time.
Forever
Cooldown reduced to 15 seconds (was 18).
T
CHANGEDTalentImproved Slam
Warrior· Arms Classic
Reduces Slam cast time by 0.1/0.2/0.3/0.4/0.5 sec.
Forever
Moved from Fury to row 6 of Arms and redesigned, with only 2 points. Reduces the cooldown (2.5/5 seconds; was 3.0/3.0), global cooldown and cast time of Slam, and Slam no longer delays or interrupts your melee auto attack swing time.
S
CHANGEDSpellVictory Rush
Warrior· General Forever
Learned at level 20. Instant attack with a 30-second cooldown that deals damage (increased by Attack Power) and heals the Warrior for 10% of maximum health. Activated for 20 seconds every time you kill a non-trivial enemy. Fixed: its tooltip displayed the wrong amount of damage.
T
CHANGEDTalentImproved Tactical Mastery
Warrior· Arms Forever
Formerly Tactical Mastery. Now a 3-point talent that retains 5/10/15 additional Rage when changing stances (was a 5-point talent with 3/6/9/12/15).
T
CHANGEDTalentBooming Voice
Warrior· Fury Forever
Now increases the area of effect of your Shouts by 10/20/30/40/50% and reduces their Rage costs by 5/10/15/20/25%. It also reduces the Rage cost of Piercing Howl by 5/10/15/20/25%.
T
CHANGEDTalentBlood Craze
Warrior· Fury Forever
No longer activates from Bloodthirst casts or when sitting, and no longer generates threat when restoring Health to the Warrior.
Forever
Redesigned. Now has a chance to trigger from taking any damage. Moved to row 3 (was row 4).
T
CHANGEDTalentDeath Wish
Warrior· Fury Forever
Minor redesign. Now increases all damage taken while active instead of decreasing Armor and Resistances. No longer required for Flurry; it is now a required talent for Bloodthirst.
Forever
Now a 3-point talent that grants 10/20/30% increased attack speed for 3 swings after a critical strike (was 5 points, 5/10/15/20/25%). Neither Enrage nor Death Wish is required to reach Flurry any more.
T
CHANGEDTalentBloodthirst
Warrior· Fury Forever
Attack Power ratio increased to 45% (was 35%). It now requires Death Wish.
T
CHANGEDTalentDefiance
Warrior· Protection Forever
Now requires a shield equipped to increase threat in Defensive Stance, and the threat bonus is increased to 7/13/20% (was 5/10/15%).
T
CHANGEDTalentGore Drinker
Warrior· Fury Forever
New talent in row 5 of Fury (was row 6), now connected to Blood Craze instead of Enrage. Your Enrage, Berserker Rage, Bloodrage, Death Wish and Bloodthirst abilities cause your next 3 melee attacks to restore 0.5/1% of your maximum Health. It no longer generates threat when restoring Health.
S
CHANGEDSpellDefensive Stance
Warrior· General Forever
Threat bonus increased to 80% (was 30%).
T
CHANGEDTalentTwo-Handed Weapon Specialization
Warrior· Arms Forever
Now grants 2/4/6% increased damage when using a two-handed melee weapon (was 1/2/3%).
T
NEWTalentReckless Swings
Warrior· Fury Forever
New talent in row 4 of Fury, 1 point. 15-second cooldown. Costs 25% of base health. Your next 4 melee attacks generate 5 additional Rage. Lasts 8 seconds.
T
NEWTalentImproved Whirlwind
Warrior· Fury Forever
New passive talent in row 6 of Fury, 2 points. Reduces the cooldown of your Whirlwind ability by 1/2 seconds and increases the damage it deals to the closest enemy by 15/30%.
R
CHANGEDRacialCannibalize (Undead)
Forever
Can once again be used while immune to Physical damage.
BCHANGEDBug fix
Throw
Forever
Fixed: Throw now correctly uses the 0.5 second windup timer (it was using the throwing weapon’s attack speed).
BCHANGEDBug fix
Legacy Reward: Replica Ironforge Air Rifle
Forever
Fixed: it can now be used on allies who also have one equipped.
SCHANGEDSystem
Quitter debuff
Forever
Duration reduced to 40 seconds (was 5 minutes).
SCHANGEDSystem
Stun duration
Forever
The stun duration is reduced to 2.5 seconds (was 3 seconds).
BCHANGEDBug fix
Racial base stats
Forever
Fixed: all races now have the correct amount of base stats. For example, Tauren Warriors start with +5 Strength relative to Human Warriors (was +2). The fix also applies to High Order and Windshaper Skyborne.
BCHANGEDBug fix
Proc roots (diminishing returns)
Forever
Fixed: roots that come from procs now correctly have Diminishing Returns. Includes Frostbite, Entrapment, Improved Wing Clip, Counterattack and Improved Hamstring.
BCHANGEDBug fix
Yarrog Baneshadow (respawn)
Forever
Yarrog Baneshadow now respawns at the intended rate (it was respawning more slowly than intended).
BCHANGEDBug fix
Lotheluum Starbreeze (Druid trainer)
Forever
Lotheluum Starbreeze in Zephras now offers training to Druids as expected.
BCHANGEDBug fix
Dustwallow Marsh murlocs (respawn)
Forever
Fixed an issue where some murlocs in Dustwallow Marsh were respawning too quickly.
BCHANGEDBug fix
Pelluk (Swamp of Sorrows)
Forever
Fixed an issue where Pelluk would sometimes not spawn.
BCHANGEDBug fix
Apprentice tradeskill bags (Zephras Isle vendors)
Forever
Fixed an issue where trade supply vendors on Zephras Isle didn't sell apprentice tradeskill bags.
SCHANGEDSystem
More power headroom for classes
Forever
Developer’s note: holding each class to Classic power budgets meant every new element came at the expense of something else. So damage has been raised on classes across the game, and the health of higher-level creatures increased to compensate, giving more headroom. The aim is not numerical equality but for every class to be valuable to its groups, doubling down on what makes it unique.
SNEWSystem
Tuning after launch
Forever
Developers’ note: apart from bugs and serious outliers, no big tuning changes are planned before the raids open next month. Once there is enough data from players leveling past 30, a large tuning pass is expected. The classes will keep evolving over the months and years ahead.
SCHANGEDSystem
Talents and low-rank spells
Forever
Various talents no longer have a penalty to their chance to trigger when casting spells of a low rank. The penalty still applies to Blizzard: it has a reduced chance to trigger Arcane Concentration, Frostbite and Fingers of Frost when cast at a rank learned more than 12 levels below the caster’s level.
SCHANGEDSystem
New spells and action bars
Forever
Newly learned spells are no longer automatically added to your action bars.
SCHANGEDSystem
Training costs
Forever
Training costs have been adjusted for all classes. Most abilities learned at the same level cost the same to train, except Priest race-specific abilities. Training all class abilities from 1 to 60 now costs between 206 and 207 gold for every class. Warlock costs are reduced by the expected cost of buying Grimoires for their pets.
SCHANGEDSystem
Darkspear Islands: dropped flag
Forever
In the Darkspear Islands battleground, dropping the flag no longer places the “Recently Dropped Flag” debuff on the player who dropped it.
SNEWSystem
Gamepad: functional Beta
Forever
Gamepad Support has entered a functional Beta state: movement, spells, interactions and UI navigation can all be played with a controller. Settings can be customized through Edit Mode and the Options menu. AoE items on the Gamepad Action Bar can be placed at a targeted location and confirmed by pressing the button again. Compatibility with add-ons is improved.
SCHANGEDSystem
Gamepad: targeting
Forever
You can now target your Focus Target (LB + RB + Face Down), friendly corpses and critters. Enemy players can no longer be selected by Friendly Analog Targeting, and can be selected by Hostile Analog Targeting regardless of PvP flag. Units behind you can be selected with Analog Targeting while they remain visible on screen. You can also end a flight path early and use the Pet Move command.
ICHANGEDInterface
Gamepad: bags and fixes
Forever
Revamped Gamepad bag UI: clearer bag states, remaining bag space and ammo count indicators, better prompts and Keyring navigation. Gamepad support was also added for ruleset selection, skipping cinematics and the Color Picker, and several Lua errors and focus issues were fixed.
ICHANGEDItem
New bags
Forever
Bags will no longer automatically equip into available bag slots and must now be manually equipped by the player.
ICHANGEDItem
Mild Spices (vendor price)
Forever
Now sells to vendors for 1 copper each (was 2 copper).
QCHANGEDQuest
Respawn rates at launch
Forever
Respawn rates were adjusted in many areas to support large player volumes at launch. They are generally faster in lower-level zones (starting zones the fastest) and fall to slower rates as you level up. Some contention for spawns is expected. Once the initial surge settles, lower-level zones will be adjusted down to more typical rates.
QCHANGEDQuest
General quest adjustments
Forever
Experience values, pre-requisites and level settings were adjusted on various quests. Mouseover tooltips were added for objectives, missing point-of-interest markers were added and incorrect ones adjusted, and incorrect zone sorts in the quest log were fixed. Destroying a quest’s item now abandons the quest and vice versa.
QCHANGEDQuest
Satyrs
Forever
Fixed: some satyr were classified as humanoids instead of demons.
QCHANGEDQuest
Alterac Mountains: Summoners
Forever
Fixed: Dalaran Summoners would summon endlessly.
QCHANGEDQuest
The Barrens: Counterattack!
Forever
You can now speak to Rethgar Deathgate to begin the event for “Counterattack!” if it is not currently active. The Alliance Outrunners now spawn in random locations.
QCHANGEDQuest
Darkshore: Holy Diver
Forever
The quest “Holy Diver” now gives an XP reward.
QCHANGEDQuest
Ruins of Lordaeron: minimum level
Forever
Ruins of Lordaeron dungeon quests now consistently require a minimum of level 15 to start (was a mix of 15 and 16), and some pre-requisites were adjusted.
QCHANGEDQuest
Wetlands: Carnage
Forever
Fixed: Carnage reset near the end of the fight for the quest “Carnage”.
QCHANGEDQuest
The Sisterhood of Elune (quest text)
Forever
Fixed an issue with incorrect text in the quest.
QCHANGEDQuest
Escorting Erland (respawn)
Forever
Deathstalker Erland respawns much more quickly for the quest.
ICHANGEDInterface
Swing timer and combined bag
Forever
The Swing Timer bar will no longer fade out due to distance until the swing finishes. With the combined bag enabled, the background art of the inventory slots shows which bag each slot is from.
ICHANGEDInterface
Nameplates: Elite status and click-through
Forever
Nameplates now display Elite enemy status, and debuff icons on the nameplate can be clicked through.
ICHANGEDInterface
Spellbook, PvP scoreboard and keybinds
Forever
The Spellbook and Talents frame opens at the same height as other panels, and the Spellbook combat mode is smaller. The PvP scoreboard display was updated. Killing a player while at Honor cap no longer shows honor gained in floating text or chat. In the keybinds menu, hovering an action bar keybind highlights the button on the action bar.
1.60.1.70532 · October 22, 2026
Beta build 1.60.1.70532
Build detected automatically on the Battle.net CDN on October 22, 2026. The official notes and the data extracted from the client (talents, items, maps) will follow as soon as they are available.
2 new10 changed2 removed
Official notes ↗ · 14 changes in this build · Client changes since 1.60.1.70450 (0 changes)
See more
R
CHANGEDRacialTouch of the Grave (Undead)
Forever
New Undead passive racial: your spells and attacks can drain Health from the target, up to 5% of your maximum Health (5% chance for Warriors, Paladins and Rogues; 10% for Priests, Mages and Warlocks). Since this build it no longer breaks crowd control or activates from non-damage abilities. Since October 26, its internal cooldown is 15 seconds (was 25).
RCHANGEDRacial
Endurance (Tauren)
Forever
No longer provides any modifiers beyond 5% increased Health (no hit chance or critical damage modifiers).
R
CHANGEDRacialPlainsrunning (Tauren)
Forever
Now grants 2% movement speed per stack (was 1%), for a total maximum increase of 60% (was 30%). No longer increases mounted movement speed. It now requires the Tauren to move a minimum distance per second to keep the effect. Since the November 5 hotfixes, in battlegrounds it no longer stacks during the preparation phase, and its stacks are cancelled while carrying a flag.
R
CHANGEDRacialWind Blessed (Skyborne)
Forever
Its haste bonus drops to 2% (was 3%).
R
CHANGEDRacialSkysight (Skyborne)
Forever
Now castable while moving. Now increases movement speed by 15% (was 10%), with a 15-second duration. Using it at an elemental convergence now also grants Charged for 1 hour; while Charged, the benefit of Skysight is a 30% movement speed increase. Charged persists through death and is removed upon entering a raid.
R
CHANGEDRacialRead Leyline (Skyborne)
Forever
Now castable while moving. Increases Mana and Health regeneration by 50% (was 100%), with a 15-second duration. It cannot be used while Innervate is active and will be replaced by Innervate as a more powerful effect. Using it at a Ley Line now also grants Attuned for 1 hour; while Attuned, the benefit of Read Leyline is increased to 100% regeneration increase. Attuned persists through death and is removed upon entering a raid.
R
CHANGEDRacialBlood Fury (Orc)
Forever
Its cooldown is back to 2 minutes (it was raised to 3 on October 15).
R
CHANGEDRacialBerserking (Troll)
Forever
Now lasts 15 seconds (was 10).
R
CHANGEDRacialRuthless (Human)
Forever
Now increases critical strike chance by 1% (was 2%).
R
CHANGEDRacialThe Human Spirit (Human)
Forever
Now increases Spirit by 10% (was 5%).
RREMOVEDRacial
Earth Fury (Dwarf)
Forever
Removed (it increased critical strike damage and healing by 2%).
R
NEWRacialArtisan’s Precision (Dwarf)
Forever
New racial: increases hit chance with spells and attacks by 1%.
RREMOVEDRacial
Savage (Orc)
Forever
Removed (it gave 1% more critical strike chance).
R
NEWRacialCommand (Orc)
Forever
Returns: increases Warlock and Hunter pet damage by 5%.
1.60.1.70450 · October 16, 2026
Beta build 1.60.1.70450
Build detected automatically on the Battle.net CDN on October 16, 2026. The official notes and the data extracted from the client (talents, items, maps) will follow as soon as they are available.
Official notes ↗ · 62 changes in this build · Client changes since 1.60.1.70374 (586 changes)
See more
B
CHANGEDBug fixPresence of Mind
Mage· Arcane Forever
Fixed: spell casts did not consume Presence of Mind.
T
CHANGEDTalentFire Power
Mage· Fire Forever
Redesigned: now costs only 3 talent points. Increases damage done by Fire spells by 1/2/3% per the Mage's Fire effects on the target, up to a maximum increase of 12%. Spells that mix multiple schools of magic do not grant this bonus.
B
CHANGEDBug fixSeal of Fury
Paladin· General Forever
No longer overwritten by Power Word: Shield. Rank 3 is now correctly available for training at level 26 (was 25).
B
CHANGEDBug fixSeal of Righteousness (Spell Damage)
Paladin· General Forever
Fixed: it was gaining almost twice as much benefit from Spell Damage as intended.
S
CHANGEDSpellDevouring Plague
Priest· General Forever
Can now correctly land critical strikes. It remains available to all Priests regardless of race. Cooldown reduced to 24 seconds (was 1 minute).
T
CHANGEDTalentImproved Power Word: Shield
Priest· Discipline Forever
Slightly more increase per talent point. Moved from row 2 down to row 3.
T
CHANGEDTalentMental Strength
Priest· Discipline Forever
Moved from row 4 up to row 2 and now increases your Intellect by 2/4/6/8/10% instead of increasing Mana by a percentage.
B
CHANGEDBug fixHoly Fire (Rank 5 periodic damage)
Priest· General Forever
Fixed: Rank 5 periodic damage was higher than Rank 6.
B
CHANGEDBug fixMind Vision
Priest· General Forever
Fixed: casting Mind Vision caused the target to stand up and interrupt their drink.
B
CHANGEDBug fixInner Focus
Priest· Discipline Forever
Fixed: it is now only consumed by a single spell, even if another spell is queued into Penance's channel.
T
REMOVEDTalentImproved Fade
Priest· Shadow Forever
The talent has been removed.
TREMOVEDTalentShadow Infinity
Priest· Shadow Forever
The talent has been removed.
T
CHANGEDTalentImproved Mind Blast
Priest· Shadow Forever
Moved from row 3 up to row 2.
B
CHANGEDBug fixSap
Rogue· General Forever
Correctly flags the rogue for PvP when used on PvP-flagged targets. No longer has a chance to activate weapon procs.
BCHANGEDBug fixRogue Poisons
Rogue· General Forever
Fixed: poisons no longer incorrectly activate against targets that are attacking the Rogue.
BCHANGEDBug fixRogue specialization swap (Energy)
Rogue· General Forever
Fixed: swapping specializations no longer keeps the Rogue's Energy full.
B
CHANGEDBug fixCold Blood
Rogue· Assassination Forever
Fixed: it is now correctly consumed when Mutilate lands a critical strike.
S
CHANGEDSpellFlametongue Totem
Shaman· General Classic
Enchants nearby allies' weapons with Flametongue.
Forever
No longer has a duration and is instantly replaced. Does not stack via recasting, with Flametongue Weapon, or with Windfury Totem. Now correctly uses the target's attack speed if they are shapeshifted, instead of their equipped weapon's speed. It now correctly only affects players, as does Windfury Totem.
S
CHANGEDSpellTranquil Air, Windfury and Grace of Air Totems
Shaman· General Classic
Totems from different shamans can coexist.
Forever
No longer stack across different shamans. Additionally, Grace of Air Totem is no longer exclusive with Windfury Totem or Flametongue Totem; Windfury Totem and Flametongue Totem remain exclusive with each other.
B
CHANGEDBug fixTotemic Recall
Shaman· General Forever
Fixed: it now restores Mana. Its trainer cost is also corrected to 22 silver instead of 70.
S
NEWSpellFire Nova
Shaman· General Forever
Fire Nova Totem is removed and replaced with a new Fire Nova spell that causes an eruption of Fire damage at the location of your current Fire Totem. It can be triggered multiple times without placing a new totem each time. Its spell power coefficient is changed to 0.143 (was 0.214); its base damage and mana cost are significantly reduced.
T
CHANGEDTalentElemental Focus
Shaman· Elemental Forever
Reduced chance to trigger when casting low rank spells. It is no longer activated and immediately consumed when using Fire Nova, and Lightning Overload activations no longer consume it.
T
CHANGEDTalentTidal Focus
Shaman· Restoration Forever
Now also grants increased chance to hit with all spells and attacks. Moved to row 1, swapping places with Totemic Focus.
B
CHANGEDBug fixGrounding Totem
Shaman· General Forever
Fixed: it is now correctly destroyed after redirecting a spell.
T
CHANGEDTalentElemental Warding
Shaman· Elemental Forever
Moved from row 2 to row 3.
B
CHANGEDBug fixSummon Incubus (Soul Shard cost)
Warlock· General Forever
Fixed: Summon Incubus could be summoned at no Soul Shard cost with the Reagent Economy Legacy Perk.
B
CHANGEDBug fixCurse of Recklessness
Warlock· General Forever
Fixed: multiple Curse of Recklessness debuffs can no longer be active on the same target.
B
CHANGEDBug fixSoul Link
Warlock· Demonology Forever
Fixed: Soul Link can now be cast on your pet.
S
CHANGEDSpellBattle Shout
Warrior· General Forever
Now affects the whole raid.
BCHANGEDBug fixWeaponmaster’s Sword Specialization
Warrior· Arms Forever
Fixed: it can no longer be activated by Shield Bash and Shield Slam.
I
CHANGEDItemMystic Mushroom
Forever
Now correctly increases Spirit.
ICHANGEDItem
Insight (enchant)
Forever
Now correctly increases Spirit.
I
CHANGEDItemMorbent's Bane
Forever
No longer causes other nearby players to play visual effects.
ICHANGEDItem
Scrolls
Forever
Now incur a global cooldown when used.
ICHANGEDItem
Profession-made items (vendor price)
Forever
The vendor sell price of many items created by professions has been reduced.
ICHANGEDItem
Draught of Predatory Senses
Forever
Now a Potion on the Combat Potion cooldown, and its duration has been reduced to fit within this design space.
ICHANGEDItem
Battleground Marks of Honor (stack size)
Forever
Now stack up to 30 (was 20).
S
NEWSystemGamepad: new options
Classic
Classic has no official gamepad support.
Forever
Options include Fixed Party Targeting, Swap Target Modifier Sides and Swap Friendly and Hostile Target Action Sides. The Gamepad Action Bar now supports edit mode: its settings, such as the compact action bar, have moved there from the options menu and must be set again, and Edit Mode layouts are saved and loaded per UI type. The 'Press and Hold Casting' setting is now compatible with gamepad.
SCHANGEDSystem
Gamepad: center reticle swing timer
Forever
A swing timer has been added to the center reticle.
SCHANGEDSystem
Gamepad: windows and menus
Forever
Added bindings to enable and disable Voice Channel Transcription from the Chat Channels menu, and the Trade confirmation and Guild & Communities dialogs, the Chat Channels menu and the Transmog frame can now be used with a gamepad.
ICHANGEDInterface
Nameplates and Personal Resource Display
Forever
Nameplate selection display and Personal Resource Display textures updated. Combo points on the target frame and the Personal Resource Display now have updated art. Additionally, to reduce nameplate clutter, the distance visibility for nameplates of enemies and NPCs above and below the player has been adjusted; your current target’s nameplate is not affected.
ICHANGEDInterface
Master Chef and Luremaster perks
Forever
Visually moved 1 row to the left; they were already available with only 5 points committed, so this is only a visual change.
ICHANGEDInterface
Unit Frames display
Forever
The Unit Frames display has been updated.
ICHANGEDInterface
Scrolling Combat Text (detailed options)
Forever
Detailed options added under Options > Gameplay > Combat > Scrolling Combat Text for Self > Text on Me/Text on Target.
ICHANGEDInterface
Aggro Display (Threat search)
Forever
Searching for “Threat” now pulls up the Aggro Display option.
ICHANGEDInterface
Level-up messages
Forever
Level-up messages showing stat increases and talent points gained have been restored.
ICHANGEDInterface
Group Finder (dungeon list)
Forever
If party members are different character levels, the Looking For Group UI now properly updates the eligibility statuses of the dungeon list, and the “Show All Level Ranges” checkbox properly updates the dungeon list.
ICHANGEDInterface
Professions UI panel (art assets)
Forever
Fixed an issue where art assets were running amok on the Professions UI panel.
ICHANGEDInterface
Who List (subzones)
Forever
Who List search now supports subzones: characters in Northshire Valley show up in both “/who northshire” and “/who elwynn”.
ICHANGEDInterface
Refresh world prompt (in combat)
Forever
Players can no longer accept the ‘refresh world’ prompt while in combat.
BCHANGEDBug fix
Gamepad: targeting and ground-targeted items
Forever
Your own fishing bobber is now always targetable, and using a ground-targeted item a second time now confirms the placement.
BCHANGEDBug fix
Gamepad: interface fixes
Forever
Fixed the gamepad action bar being invisible after relogging with a custom Edit Mode layout, the cast bar not being properly customizable with Edit Mode, quest reward selection preventing completion of certain quests, and quests from interactive objects or other non-character quest givers not being turnable in with a gamepad.
BCHANGEDBug fix
Bartering (Legacy perk)
Forever
Fixed: Bartering no longer discounts training and repairing.
Q
CHANGEDQuestDalaran
Forever
Faction adjustments and spawns added outside the city entrance. Additionally, members of the Horde are no longer welcome in Dalaran under any circumstances and are attacked on sight; this does not affect access to the City of Dalaran dungeon, but the Horde questline to obtain the Dalaran Sewer Key no longer grants unrestricted access to the city in the open world.
QCHANGEDQuest
Ashenvale: Raene’s Cleansing
Forever
There are more Bloodtooth Guards available during the quest.
QCHANGEDQuest
Darkshore: How Big a Threat?
Forever
Fixed an issue where many of the furbolg camps would not grant credit for the quest.
QCHANGEDQuest
Darkshore: For Love Eternal
Forever
Can now be turned in to Cerellian Whiteclaw at all times.
QCHANGEDQuest
Darkshore: Body and Heart
Forever
Cenarion Moondust is no longer used up when you sprinkle it on the stone, so you can come back later and use it again to re-summon Lunaclaw.
QCHANGEDQuest
Mulgore: Sparring Match
Forever
Novice Warriors no longer flag players for PvP during the quest.
QCHANGEDQuest
Stormwind: The Attack!
Forever
No longer an escort quest and now shareable, even while the event is active. Speak to Tyrion to begin the event if it is not active.
QCHANGEDQuest
Teldrassil: Twisted Hatred
Forever
Lord Melenas no longer evades at low health during the quest.
1.60.1.70425 · October 16, 2026
Beta build 1.60.1.70425
Build detected automatically on the Battle.net CDN on October 16, 2026. The official notes and the data extracted from the client (talents, items, maps) will follow as soon as they are available.
Official notes ↗ · 29 changes in this build
See more
S
CHANGEDSpellRejuvenation
Druid· General Classic
Periodic healing cannot crit.
Forever
Can now land critical hits. Fixed: high ranks of Rejuvenation were preventing other Druids from applying Rejuvenation to the target.
S
CHANGEDSpellFaerie Fire
Druid· Balance Forever
Castable while shapeshifted at no resource cost, though it gains a cooldown, and it no longer resets your swing timer when used. It now generates threat while in Bear Form or Dire Bear Form (instead of just initiating combat at 0 threat). Fixed: multiple Faerie Fire debuffs can no longer be active on a target.
S
CHANGEDSpellShred (Rank 1)
Druid· General Forever
Rank 1 is now learned at level 20 (was 22).
P
NEWPetSonic Blast
Hunter· General Forever
New ability now available to Bat pets. Cast speed reduction reduced to 30% (was 60%), duration reduced to 20 seconds (was 30 seconds), and cooldown increased to 60 seconds (was 30 seconds).
T
NEWTalentResourcefulness
Hunter· Survival Forever
New talent: reduces the Mana cost of all Traps and melee abilities and gives your critical strikes a chance to allow Mana regeneration from Spirit while casting spells. It now only activates on melee and ranged ability critical strikes, instead of on any critical strike.
S
CHANGEDSpellAuto Shot
Hunter· General Forever
Now requires you to stand still for 0.5 seconds before shooting, matching early versions of World of Warcraft.
BCHANGEDBug fixArrows (bow drawn)
Hunter· General Forever
Arrows are now visible when a character has their bow drawn back.
BCHANGEDBug fixPets (Expertise)
Hunter· General Forever
Pets now correctly benefit from Expertise.
BCHANGEDBug fixFire traps (Attack Power)
Hunter· General Forever
The Hunter’s Fire traps now correctly scale with Attack Power.
BCHANGEDBug fixTraps (active limit)
Hunter· General Forever
The Hunter can now correctly have 1 active Fire Trap and 1 active Ice Trap at the same time (was 1 Trap among all types).
P
CHANGEDPetDismember (Crocolisk)
Hunter· General Forever
Healing reduction reduced to 25% (was 50%), duration reduced to 6 seconds (was 10 seconds), and cooldown increased to 15 seconds (was 6 seconds).
P
CHANGEDPetMine! (Bird of Prey)
Hunter· General Forever
Duration reduced to 3 seconds (was 4 seconds) and cooldown increased to 90 seconds (was 60 seconds).
R
CHANGEDRacialEureka (Gnome)
Forever
No longer benefits periodic effects at all. Channeled spells do not count as periodics. It is now an 8 second buff with no charges, with the same effect on damage and ability costs, and it now also benefits Power Word: Shield.
R
CHANGEDRacialWar Stomp (Tauren)
Forever
Cooldown reduced to 90 seconds (was 2 minutes).
R
CHANGEDRacialFind Treasure (Dwarf)
Forever
Now also grants a chance to find additional items in most chests.
R
CHANGEDRacialWalk on Air (Skyborne)
Forever
Cooldown reduced to 90 seconds (was 2 minutes).
R
CHANGEDRacialShatter Curse (Orc)
Forever
Now dispels Curses and Banes (was granting immunity). Magic damage taken reduced by 5% (was 15%).
R
CHANGEDRacialQuickness (Night Elf)
Forever
Its movement speed increase now stacks with other movement speed increases.
R
CHANGEDRacialRegeneration (Troll)
Forever
Health regeneration bonuses increased to 20% (was 10%).
SNEWSystem
Tutorial experience
Forever
Added a new tutorial experience for new players.
SCHANGEDSystem
Elemental Convergences and Leylines spawn locations
Forever
Increased the number of spawn locations of Elemental Convergences and Leylines in most Eastern Kingdoms and Kalimdor zones.
ICHANGEDInterface
Lighting Bloom Intensity option
Forever
Lighting ‘Bloom Intensity’ in options is now a slider and has moved to the ‘Advanced’ graphics section.
INEWInterface
Auto Attack/Auto Shot setting
Forever
Added an ‘Auto Attack/Auto Shot’ setting: if enabled, Hunters automatically switch between auto attack and auto shot. It is also supported for gamepad.
B
CHANGEDBug fixWill of the Forsaken (Undead)
Forever
Fixed: it could sometimes not be used while asleep or charmed. Undead no longer have Will of the Forsaken available to them while under the effects of Scatter Shot.
BCHANGEDBug fix
Bright fog at lower shadow settings
Forever
Fixed extra bright fog at lower shadow settings.
BCHANGEDBug fix
Kirin Tor reputation (Horde)
Forever
Fixed an issue that allowed Horde players to gain Kirin Tor reputation.
BCHANGEDBug fix
Creature health regeneration
Forever
Creatures now properly regenerate health when out of combat.
BCHANGEDBug fix
Drink tooltips (Mana regeneration)
Forever
Fixed various drink tooltips not displaying the correct amount of total Mana regeneration.
BCHANGEDBug fix
Shields in Wisp Form (Night Elf)
Forever
Night Elves no longer display their shields while in Wisp Form.
1.60.1.70374 · October 14, 2026
Beta build 1.60.1.70374
Build detected automatically on the Battle.net CDN on October 14, 2026. The official notes and the data extracted from the client (talents, items, maps) will follow as soon as they are available.
Official notes ↗ · 16 changes in this build · Client changes since 1.60.1.70338 (0 changes)
See more
B
CHANGEDBug fixConsecration
Paladin· General Forever
Fixed the increased damage effect not applying to some targets, the Z-axis inconsistency and the vertical pulling of targets. It is now learned by all Paladins at level 20 instead of being a Holy talent, and it has been redesigned: it deals moderate damage to the first 4 enemies to enter it and very low damage to all other enemies.
S
CHANGEDSpellJudgement
Paladin· General Forever
No longer consumes the Paladin’s active Seal.
SCHANGEDSpellFire Resistance Aura, Frost Resistance Aura and Shadow Resistance Aura
Paladin· General Forever
These auras now affect all raid members within 30 yards.
S
CHANGEDSpellLay on Hands
Paladin· General Forever
Cooldown reduced to 20 minutes (from 1 hour).
SREMOVEDSystemSeal Twisting
Paladin· General Forever
No longer baseline functionality as it was in Classic Era and Classic Anniversary. A new form of Seal Twisting comes from the Retribution 31-point gold medal talent Twist of Light, which is more intuitive and less strict with timing windows.
T
CHANGEDTalentHealing Light
Paladin· Holy Forever
Moved from row 3 up to row 2. Now also increases Holy Shock healing.
T
NEWTalentInfusion of Light
Paladin· Holy Forever
New row 4 talent: critical hits with Holy Shock and Flash of Light reduce the cast time of your next Holy Light by up to 1 second.
T
CHANGEDTalentHoly Shock
Paladin· Holy Forever
Moved from the 31-point gold medal talent to the 21-point gold medal. Cooldown reduced to 10 seconds (was 30 seconds in the beta).
T
NEWTalentConsecrated Ground
Paladin· Holy Forever
New row 5 talent: your Holy spells deal up to 10% increased damage to the first 4 enemies to enter your active Consecration.
T
CHANGEDTalentRedoubt
Paladin· Protection Forever
Redesigned: no longer requires the Paladin to be hit with a critical strike; it now grants a 10% chance when hit to gain increased Block Chance. The Block Chance increase is now up to 20% instead of 30%.
T
CHANGEDTalentPrecision
Paladin· Protection Forever
Now increases chance to hit with all spells and attacks instead of just melee weapon attacks.
T
CHANGEDTalentDeflection
Paladin· Retribution Forever
Moved from row 2 up to row 1.
T
CHANGEDTalentBenediction
Paladin· Retribution Forever
Now reduces the cost of all instant cast spells and abilities by up to 10%, instead of reducing the cost of only Seals and Judgement by up to 15%.
T
CHANGEDTalentPursuit of Justice
Paladin· Retribution Forever
Benefit increased from a maximum of 8% movement speed to 15% movement speed, for the same number of talent points.
T
CHANGEDTalentEye for an Eye
Paladin· Retribution Forever
Moved from row 4 down to row 5. Now works against all critical strikes, not just spells, but the damage reflected is now up to 10% of the damage taken, down from 30%.
T
CHANGEDTalentRepentance
Paladin· Retribution Forever
Now the 21-point gold medal talent instead of the 31-point gold medal talent.
1.60.1.70334 · October 9, 2026
Beta build 1.60.1.70334
Build detected automatically on the Battle.net CDN on October 9, 2026. The official notes and the data extracted from the client (talents, items, maps) will follow as soon as they are available.
Official notes ↗
1.60.1.70291 · October 8, 2026
Beta build 1.60.1.70291
Build detected automatically on the Battle.net CDN on October 8, 2026. The official notes and the data extracted from the client (talents, items, maps) will follow as soon as they are available.
Official notes ↗ · Patch notes for this build · 55 changes in this build
See more
S
CHANGEDSpellThorns
Druid· General Classic
Damage is fixed when cast.
Forever
Dynamically updates based on the caster's spell power. Base damage returned to Vanilla WoW values, and the spell power ratio is reduced to 6% (was 13.3% in the beta).
T
CHANGEDTalentThick Hide
Druid· Feral Forever
Redesigned: now grants increased Armor in Bear, Cat, Dire Bear or Moonkin Form, based on Defense skill bonuses from buffs and equipped items. That Armor can be further multiplied by shapeshift-specific Armor multipliers. Fixed some bugs where equipping gear while shapeshifted did not trigger it.
SCHANGEDSystemShapeshift override effects
Druid· General Forever
Effects that override shapeshifting now more closely resemble Classic. Far fewer transforms still apply, mostly those with other benefits, such as Noggenfogger Elixir, which lets you breathe underwater.
T
CHANGEDTalentUnleashed Fury
Hunter· Beast Mastery Forever
Benefit to pet damage decreased slightly, but it now also benefits the new Hawk summons. It now correctly increases your pet's damage.
BCHANGEDBug fixPet health
Hunter· General Forever
Fixed: Hunter pets no longer gain health repeatedly when at low health.
B
CHANGEDBug fixImproved Concussive Shot
Hunter· Marksmanship Forever
Fixed: now has the correct chance to activate.
S
CHANGEDSpellArcane Missiles
Mage· General Classic
Each missile checks line of sight.
Forever
Line of sight is checked once at the start of the channel. Base points and points per level of ranks 1-3 adjusted so ranks 1-4 grow more consistently and new ranks are always an upgrade.
S
CHANGEDSpellRetribution Aura
Paladin· General Classic
Fixed damage when cast.
Forever
Dynamically updates based on the casting Paladin's spell power; fixed an issue where it used the spell power of the target being struck instead. Base damage returned to Vanilla WoW values (about a 33% reduction), and the spell power ratio is reduced to 6% (was 13.3% in the beta).
QCHANGEDQuestPlundering the Plunderers
Rogue· General Forever
Map markers added for the quest.
QCHANGEDQuestStorm, Earth, and Fire
Shaman· General Forever
The creatures for the quest respawn more quickly and drop their twisted totems more often. Maraudine Scouts now drop Twisted Air Totems, Ongeku can drop a Twisted Earth Totem and Murdaloc a Twisted Fire Totem, which Dustbelcher ogres across the Badlands also drop; larger encampments like Dustbelch Grotto respawn more quickly, smaller ones do not.
QCHANGEDQuestHeed My Call
Shaman· General Forever
The Eye of the Tempest for the quest is now multi-drop.
B
CHANGEDBug fixDemoralizing Shout
Warrior· General Forever
Fixed: it generated no threat. Now puts some threat on all affected targets.
BCHANGEDBug fixUlag the Cleaver
Warrior· General Forever
Fixed: the Mausoleum Trigger for the quest took a long time to reactivate.
ICHANGEDItem
Crafted wands (vendor price)
Forever
Enchanting wand vendor prices adjusted: Novice’s Practice Wand 5c, Lesser Magic Wand 1s 10c, Greater Magic Wand 2s, Lesser Mystic Wand 4s 50c, Greater Mystic Wand 6s, Twisted Nether Wand 10s, Dreambough Wand 15s, Lesser Eternal Wand 20s, Greater Eternal Wand 25s.
I
CHANGEDItemWolfshead Helm
Forever
Now grants 5 additional Energy when Shifting Power is used. The Rage portion of its effect is unchanged.
ICHANGEDItem
Dungeon quest rewards (rarity)
Forever
Various dungeon quest rewards lowered from Rare to Uncommon, with their stats updated to match.
I
CHANGEDItemTruthseeker's Bow
Forever
This reward from the Greater Friend of the Library quest now requires level 40, matching the other two rewards of the quest chain.
ICHANGEDItem
Peace Tea recipe (vendor price)
Forever
The Peace Tea recipe now sells to vendors for 10c.
I
CHANGEDItemBooty Bay Bruiser's Buckshot
Forever
No longer has a knockback effect.
I
CHANGEDItemDiscolored Healing Potion
Forever
Its damage no longer breaks Crowd Control effects.
SCHANGEDSystem
Weapon swapping (global cooldown)
Forever
Players can once again swap multiple weapons within the same global cooldown, for example with a macro to swap from a two-handed weapon to a sword and shield.
SCHANGEDSystem
Critical strikes in PvP
Forever
Critical strikes in PvP no longer have reduced efficacy.
ICHANGEDInterface
Voice chat (Discord and Group Finder)
Forever
Voice Chat can use Discord Voice under Audio settings, applied to the whole party based on the party leader's setting. Group Finder postings can choose an In-Game Voice Mode that prompts party members to join the selected voice chat.
ICHANGEDInterface
Inspect window
Forever
The Inspect player window has been updated.
ICHANGEDInterface
Quest types
Forever
Quest types are now shown as text in the Quest Log, Quest Tracker and quest dialogue.
ICHANGEDInterface
Quest Tracker (level requirements)
Forever
Quest level requirements are now shown in the Quest Tracker.
ICHANGEDInterface
Legacy Challenge window
Forever
Clicking an earned Legacy Challenge now opens the Legacy Challenge window.
ICHANGEDInterface
Character Info pane (level and class)
Forever
Character level and class are now shown on the left frame of the Character Info pane.
BCHANGEDBug fix
Night Watchman's Torch
Forever
Fixed: it was causing unintended lag in certain situations and could not be cancelled. It no longer shows a visible aura on the players it illuminates, only on the torch bearer.
BCHANGEDBug fix
Looting creatures with no loot
Classic
Creatures that dropped no loot can still be interacted with.
Forever
Classic looting behaviour is back: creatures that dropped no loot can still be interacted with.
BCHANGEDBug fix
Visual effects on large creatures
Forever
Fixed visual effects flickering on large creatures.
BCHANGEDBug fix
Long-distance creature pulls
Forever
Fixed creature behaviour that could cause unintended long-distance pulls.
BCHANGEDBug fix
Party experience (level penalty)
Classic
The adjustment is made individually for each party member, regardless of the highest-level party member.
Forever
Fixed: experience for killing lower-level enemies in a party was penalised based on the highest-level party member. The calculation now reverts to Classic Era behaviour, where only each player's own level matters.
BCHANGEDBug fix
Rage from taking damage
Forever
Fixed several bugs in the Rage gained from taking damage. It used the player's health instead of an expected creature's health, giving less Rage with more Stamina gear. It did not correctly handle extra damage from critical strikes or crushing blows, and damage absorbs are now ignored.
BCHANGEDBug fix
New armor set shoulders (visual size)
Forever
The visual size of the new armor set shoulder pieces is reduced to the correct size.
B
CHANGEDBug fixTransformative Cocoon
Forever
Fixed: it is now correctly a debuff.
BCHANGEDBug fix
Shipwreck Cove (capture point)
Forever
Fixed the Shipwreck Cove capture point appearing in the incorrect location.
BCHANGEDBug fix
Armor Kits (Attack Power)
Forever
Fixed: Armor Kits that grant Attack Power no longer grant twice as much Ranged Attack Power.
BCHANGEDBug fix
Enchant Weapon - Recovery
Forever
Fixed: it was not working for Druids while shapeshifted.
BCHANGEDBug fix
Blood Tithe
Forever
Fixed players becoming unable to start 'Blood Tithe' after completing certain quests.
BCHANGEDBug fix
Character Info panel (buffed stats)
Forever
Fixed buffed stats not being highlighted in the Character Info panel.
BCHANGEDBug fix
Specific Macros
Forever
Fixed Specific Macros showing General Macros.
QCHANGEDQuest
Barrens (quests)
Forever
The Horn of Echeyakee is no longer consumed on use during 'Echeyakee', and 'The Principal Source' now has a map marker.
QCHANGEDQuest
Desolace: Gelkis and Magram quests
Forever
The new Gelkis and Magram quests beginning with 'Valley of Bones' now require a minimum level of 35 (was 30 in the beta), and the power of their rewards has been adjusted.
QCHANGEDQuest
Durotar (quests)
Forever
The Taillasher Eggs for 'Break A Few Eggs' respawn more quickly and there are more of them. Lazy Peons are lazier for 'Lazy Peons', and the map marker now includes the northern peons.
QCHANGEDQuest
Duskwood: Stitches
Forever
Stitches is once again hostile as he enters Darkshire.
QCHANGEDQuest
Loch Modan: Resupplying the Excavation
Forever
Dark Iron Ambushers appear less frequently at Miran's camp during 'Resupplying the Excavation'.
QCHANGEDQuest
Mulgore: Grim Tidings and Gloomrise
Forever
The turn-in marker for 'Grim Tidings' is more accurate. Creatures in Gloomrise respawn more evenly, and Gloomrise Hatchlings give appropriate XP for their difficulty.
QCHANGEDQuest
Orgrimmar: Hidden Enemies
Forever
Neeru Fireblade now has a map marker and mouseover tooltip during the quest 'Hidden Enemies'.
QCHANGEDQuest
Stonetalon Mountains: Jin’Zil’s Forest Magic
Forever
Jin’Zil now accepts quest turn-ins after someone completes 'Jin’Zil’s Forest Magic'.
QCHANGEDQuest
Teldrassil: Destiny Calls and Escaping Ban’ethil
Forever
During 'Destiny Calls', Sethir the Ancient spawns more Minions of Sethir after being reset and respawns faster. Sentinel Lynessa Duskblossom moves more slowly during 'Escaping Ban’ethil'.
QCHANGEDQuest
Tirisfal Glades: Shadowvale and Bandarion Keep
Forever
The level of the quests and creatures around Shadowvale and Bandarion Keep has been increased.
DNEWDungeon
City of Dalaran
Forever
New dungeon, now available for testing.
1.60.1.70245 · October 6, 2026
Beta build 1.60.1.70245
Build detected automatically on the Battle.net CDN on October 6, 2026. The official notes and the data extracted from the client (talents, items, maps) will follow as soon as they are available.
Official notes ↗ · 94 changes in this build · Client changes since 1.60.1.70235 (0 changes)
See more
SNEWSystemComprehension
Mage· General Forever
New Mage-only minor tradeskill to read and decipher scrolls dropped by creatures, which grant various benefits. It is used with the Comprehend Scroll ability, in the General tab of the spellbook.
S
CHANGEDSpellCone of Cold
Mage· General Forever
Duration decreased.
S
CHANGEDSpellMage Armor
Mage· General Forever
Mana regeneration bonus from Spirit increased.
T
CHANGEDTalentWand Specialization
Mage· Arcane Forever
Now only requires 2 talent points for the same benefit.
T
CHANGEDTalentArcane Subtlety
Mage· Arcane Forever
Moved from row 1 down to row 2. Resistance-ignoring effect a little stronger and threat reduction to Arcane spells a little weaker.
T
CHANGEDTalentMagic Absorption
Mage· Arcane Forever
Now has a 1 second cooldown on triggering the effect.
T
NEWTalentArcane Geometry
Mage· Arcane Forever
New row 3 talent. Increases the range of Arcane spells.
T
CHANGEDTalentArcane Shielding
Mage· Arcane Forever
Formerly Improved Mana Shield. Bigger Mana cost reduction for Mana Shield, and now also increases the resistances granted by Mage Armor.
T
CHANGEDTalentImproved Counterspell
Mage· Arcane Forever
Slight redesign: with only 1 point it now always grants a shorter-duration Silence, instead of a 50% chance of any Silence at all.
T
CHANGEDTalentArcane Meditation
Mage· Arcane Forever
Mana regeneration from Spirit while casting increased. Now requires Arcane Concentration.
T
CHANGEDTalentArcane Mind
Mage· Arcane Forever
Redesigned: increases Intellect instead of maximum Mana and also increases the critical strike damage bonus of Arcane spells. No longer requires Arcane Resilience.
T
CHANGEDTalentArcane Instability
Mage· Arcane Forever
No longer requires Presence of Mind.
T
CHANGEDTalentArcane Power
Mage· Arcane Forever
Now requires Presence of Mind.
TCHANGEDTalentMagic Attunement
Mage· Arcane Forever
No longer a talent; it is now a baseline ability.
T
CHANGEDTalentBurning Soul
Mage· Fire Forever
Now requires 3 talent points for the same effect.
T
CHANGEDTalentBlast Wave
Mage· Fire Forever
No longer requires Pyroblast as a pre-requisite.
T
CHANGEDTalentPermafrost
Mage· Frost Forever
Minor redesign: now increases the duration of all Chill effects by 11/22/33% instead of 1/2/3 seconds.
T
CHANGEDTalentFrost Channeling
Mage· Frost Forever
Moved from row 4 up to row 3.
T
CHANGEDTalentImproved Blizzard
Mage· Frost Forever
Movement speed Slow reduced: now maxes out at a 40% Slow instead of 65%.
T
CHANGEDTalentIce Block
Mage· Frost Forever
Moved from row 5 up to row 4 and is now the 16-point gold medal talent.
T
CHANGEDTalentCold Snap
Mage· Frost Forever
Moved from row 3 down to row 5 and is now the 21-point gold medal talent. Cooldown increased to 10 minutes (was 5 minutes).
T
NEWTalentFingers of Frost
Mage· Frost Forever
New row 5 talent, pre-requisite of Ice Lance. Your Chill effects have a chance to grant 1/2 charges of Fingers of Frost, which makes your spells treat the target as if it were Frozen.
S
CHANGEDSpellExpose Armor
Rogue· General Forever
Armor reduction increased to match that of 5 applications of Sunder Armor at approximately the same level. It no longer prevents Sunder Armor from being used on the target, though Sunder Armor still won't overwrite it unless its effect is weaker.
SCHANGEDSystemAxes
Rogue· General Forever
Rogues can now learn to equip one-handed axes.
T
CHANGEDTalentImproved Gouge
Rogue· Assassination Forever
Moved from Combat to row 1 of Assassination.
T
CHANGEDTalentRemorseless Attacks
Rogue· Assassination Forever
Now also affects Mutilate.
T
CHANGEDTalentImproved Poisons
Rogue· Assassination Forever
Now also grants a large chance for Poisons not to consume charges when triggered.
T
CHANGEDTalentImproved Kidney Shot
Rogue· Assassination Forever
Its increased damage now applies only to your own attacks and Poisons.
T
CHANGEDTalentPuncturing Wounds (formerly Improved Backstab)
Rogue· Combat Forever
Formerly Improved Backstab. Now also increases Mutilate damage by a lesser percentage, and gives Backstab a chance to grant an additional Combo Point.
T
CHANGEDTalentPrecision
Rogue· Combat Forever
Now increases chance to hit with all spells and attacks, including Poisons, instead of just melee weapon attacks.
T
NEWTalentHack and Slash
Rogue· Combat Forever
New row 5 talent that combines the benefits of the removed Dagger, Mace, Sword and Fist Weapon Specialization talents and adds a bonus for Axes, which gain the same chance to make an extra attack as Swords. The Mace bonus makes attacks ignore some of the target's armor instead of providing a chance to Stun.
T
REMOVEDTalentMace Specialization
Rogue· Combat Forever
The talent has been removed and subsumed into the new talent Hack and Slash.
T
CHANGEDTalentMaster of Deception
Rogue· Subtlety Forever
Reduced from 5 talent points to 3 for the same effect. The tooltip now states the exact impact of the improvement to Stealth.
T
CHANGEDTalentDirty Tricks (formerly Improved Sap)
Rogue· Subtlety Forever
Formerly Improved Sap. Moved from row 4 up to row 2 and redesigned: since Sap never breaks Stealth baseline, it now substantially reduces the Energy cost of Sap and Blind.
T
CHANGEDTalentImproved Ambush
Rogue· Subtlety Forever
Moved from row 3 to row 2.
T
REMOVEDTalentSleight of Hand
Rogue· Subtlety Forever
The talent has been removed.
SCHANGEDSpellTotems (global cooldown and duration)
Shaman· General Forever
All totems have a 1.0 second global cooldown (down from 1.5 seconds). Totems that provide persistent buffs now last 5 minutes (up from 2 minutes); shorter-duration totems are unaffected.
S
CHANGEDSpellCall of the Elements
Shaman· General Forever
New ability learned at level 20 that unlocks the totem bar UI. It summons a pre-programmed set of 4 totems, one of each element, after a 3 second cast, costing the sum of the Mana cost of all 4 totems.
S
CHANGEDSpellCall of the Spirits
Shaman· General Forever
New ability learned at level 30 that lets you pre-program a second set of 4 totems.
S
CHANGEDSpellCall of the Ancestors
Shaman· General Forever
New ability learned at level 40 that lets you pre-program a third set of 4 totems.
T
CHANGEDTalentConcussion
Shaman· Elemental Forever
No longer applies to Frost Shock or Flame Shock.
T
CHANGEDTalentReverberation
Shaman· Elemental Forever
Moved from row 3 up to row 2.
T
CHANGEDTalentElemental Devastation
Shaman· Elemental Forever
Moved from row 4 up to row 2.
TCHANGEDTalentImproved Fire Nova
Shaman· Elemental Forever
Formerly Improved Fire Totems. Redesigned: now increases Fire Nova's damage and reduces its cooldown.
T
NEWTalentEarthbound
Shaman· Elemental Forever
New 21-point gold medal talent. Earthbind Totem instantly immobilizes nearby targets for 5 seconds when cast.
T
CHANGEDTalentThundering Strikes
Shaman· Enhancement Forever
Moved from row 2 up to row 1. Now increases the critical strike chance of all spells and attacks instead of only weapon attacks.
T
CHANGEDTalentAncestral Knowledge
Shaman· Enhancement Forever
Now increases Intellect instead of maximum Mana.
T
CHANGEDTalentElemental Weapons
Shaman· Enhancement Forever
Moved from row 5 up to row 3.
T
NEWTalentShamanistic Focus
Shaman· Enhancement Forever
New 11-point gold medal talent. Reduces the Mana cost of Shocks and Lightning Shield by a large percentage.
T
CHANGEDTalentAnticipation
Shaman· Enhancement Forever
Now grants twice as much Dodge chance.
T
CHANGEDTalentToughness
Shaman· Enhancement Forever
No longer increases Armor. Now increases Stamina by a percentage.
T
CHANGEDTalentSpirit Weapons
Shaman· Enhancement Forever
Formerly Parry. This 21-point talent now also reduces threat while you are not using Rockbiter Weapon, and increases threat while you are using it.
T
NEWTalentMental Quickness
Shaman· Enhancement Forever
New row 5 talent. Increases your spell damage and healing by a percentage of your Intellect.
T
CHANGEDTalentShield Specialization
Shaman· Enhancement Forever
No longer a talent; it is now a baseline ability.
T
NEWTalentMindfulness
Shaman· Restoration Forever
New row 2 talent. Allows the Shaman to regenerate Spirit while spellcasting.
T
CHANGEDTalentNatural Grace
Shaman· Restoration Forever
Formerly Healing Grace. Moved from row 3 up to row 2. Now reduces all threat from spells.
T
CHANGEDTalentImproved Reincarnation
Shaman· Restoration Forever
Now also increases maximum health by a percentage.
T
CHANGEDTalentAncestral Healing
Shaman· Restoration Forever
Moved from row 2 down to row 3.
T
CHANGEDTalentHealing Focus
Shaman· Restoration Forever
Now only requires 3 talent points for full effect instead of 5.
T
NEWTalentWater Shield
Shaman· Restoration Forever
New 11-point gold medal talent that grants a new Shield ability; only one shield can be active at a time. Its 3 globes grant you Mana when an attack hits you or when one of your healing spells crits.
T
CHANGEDTalentTidal Mastery
Shaman· Restoration Forever
No longer affects Lightning spells.
T
CHANGEDTalentRestorative Totems
Shaman· Restoration Forever
Bonus to Healing Stream Totem doubled.
T
CHANGEDTalentMana Tide Totem
Shaman· Restoration Forever
Now the 16-point gold medal talent instead of the 31-point gold medal talent.
T
CHANGEDTalentHealing Way
Shaman· Restoration Forever
Redesigned: increases the amount healed by Healing Wave by a percentage.
I
CHANGEDInterfaceLife Tap
Warlock· General Forever
Now scales with Spirit, and its tooltip correctly states the amount of Mana from Spirit.
S
CHANGEDSpellCurse of the Elements
Warlock· General Forever
Now applies to all magic damage.
S
REMOVEDSpellCurse of Shadow
Warlock· General Forever
The spell has been removed.
S
CHANGEDSpellFirestone
Warlock· General Forever
Now applies a Weapon Imbue that can be stacked with other temporary enchantments like Wizard Oil. Grants increased Fire damage and critical strike chance.
T
CHANGEDTalentImproved Life Tap
Warlock· Affliction Forever
Moved from row 2 up to row 1.
T
CHANGEDTalentSuppression
Warlock· Affliction Forever
Redesigned. Improves your chance to hit by up to 5% and decreases your threat by up to 20%.
T
CHANGEDTalentImproved Corruption
Warlock· Affliction Forever
Now also increases Corruption's damage, to a maximum of 10%.
TNEWTalentMalediction
Warlock· Affliction Forever
New row 2 talent. Increases all periodic damage done by your Warlock spells, to a maximum of 5%.
T
CHANGEDTalentFel Concentration
Warlock· Affliction Forever
Now a 3-point talent instead of 5-point, and now also applies to Wrack.
T
CHANGEDTalentCurse of Exhaustion
Warlock· Affliction Forever
Moved from row 5 up to row 4. Now the 16-point gold medal talent and reduces movement speed by 30%.
T
NEWTalentMalevolence
Warlock· Affliction Forever
New row 4 talent. Increases the critical effect chance of your Shadow spells by up to 5%.
T
CHANGEDTalentShadow Mastery
Warlock· Affliction Forever
Damage bonus reduced.
T
REMOVEDTalentImproved Curse of Weakness
Warlock· Affliction Forever
The talent has been removed.
T
CHANGEDTalentImproved Imp
Warlock· Demonology Forever
No longer affects the Imp's Blood Pact spell.
T
CHANGEDTalentDemonic Embrace
Warlock· Demonology Forever
No longer reduces your Spirit.
T
CHANGEDTalentUnholy Power
Warlock· Demonology Forever
Moved from row 4 up to row 1, and its damage bonus to pets is decreased.
T
NEWTalentFel Vitality
Warlock· Demonology Forever
New row 2 talent. Increases the maximum health and Mana of your Imp, Voidwalker, Succubus, Incubus and Felhunter by up to 15% and increases your maximum Mana by up to 15%.
T
CHANGEDTalentFel Domination
Warlock· Demonology Forever
Now the 16-point gold medal talent and requires Master Summoner as a prerequisite.
T
CHANGEDTalentMaster Summoner
Warlock· Demonology Forever
Moved from row 4 up to row 3.
T
NEWTalentDemonic Brand
Warlock· Demonology Forever
New row 4 talent. Searing Pain generates less threat and brands the target, causing your pet's next 2 attacks to deal Fire or Shadow damage depending on the pet; Shadow damage is high threat.
T
NEWTalentImproved Felhunter
Warlock· Demonology Forever
New row 5 talent. Increases the Attack Power reduction of the Felhunter's Tainted Blood, the healing of its Devour Magic and the detection level of its Paranoia by 10%, and reduces the cooldown of its Spell Lock by 2 seconds.
T
NEWTalentDemonic Knowledge
Warlock· Demonology Forever
New row 5 talent. Increases your spell damage and your Demon pet's spell damage by up to 33% of your level while you have a summoned Demon pet active.
T
CHANGEDTalentMaster Demonologist
Warlock· Demonology Forever
Redesigned with new bonuses per pet: Imp increases Fire damage done, Voidwalker reduces Physical damage taken, Succubus/Incubus increase Shadow damage done and Felhunter reduces Magic damage taken.
T
REMOVEDTalentImproved Healthstone
Warlock· Demonology Forever
The talent has been removed.
T
CHANGEDTalentDestructive Reach
Warlock· Destruction Forever
Moved from row 4 up to row 1. Now applies to all damaging spells, not just Destruction spells.
T
CHANGEDTalentImproved Shadow Bolt
Warlock· Destruction Forever
Now only applies to your own Shadow damage, but no longer has charges that can be consumed.
T
NEWTalentMolten Skin
Warlock· Destruction Forever
New row 2 talent. Reduces all damage taken by up to 10%.
T
CHANGEDTalentConflagrate
Warlock· Destruction Forever
Moved from row 7 up to row 4. Now the 16-point gold medal talent.
T
NEWTalentFire and Brimstone
Warlock· Destruction Forever
New row 5 talent that requires Conflagrate. Increases the critical strike chance of Conflagrate.
T
REMOVEDTalentImproved Firebolt
Warlock· Destruction Forever
The talent has been removed.
1.60.1.70235 · October 6, 2026
Beta build 1.60.1.70235
Build detected automatically on the Battle.net CDN on October 6, 2026. The official notes and the data extracted from the client (talents, items, maps) will follow as soon as they are available.
Official notes ↗ · Client changes since 1.60.1.70205 (0 changes)
1.60.1.70205 · October 3, 2026
Beta build 1.60.1.70205
Build detected automatically on the Battle.net CDN on October 3, 2026. The official notes and the data extracted from the client (talents, items, maps) will follow as soon as they are available.
Official notes ↗ · 7 changes in this build · Client changes since 1.60.1.70170 (0 changes)
See more
T
CHANGEDTalentBastion and Focused Rage
Warrior· Protection Classic
Bastion is not in Classic.
Forever
They swap rows, as Blizzard's September 24 notes announced: Focused Rage moves to row 5 and Bastion to row 6. Bastion increases all damage done while you have a shield equipped; Focused Rage reduces the Rage cost of all offensive abilities.
T
CHANGEDTalentIron Will
Warrior· Protection Forever
Back in Protection, on row 1 (it was on row 2 of Fury). Reduces the duration of Stuns instead of increasing resistance to them.
T
CHANGEDTalentUnbridled Wrath
Warrior· Fury Forever
Its proc chance, lower than intended, is fixed. It no longer grants twice as much Rage with two-handed weapons.
T
NEWTalentFurious Precision
Warrior· Fury Forever
New talent in row 3 of Fury: increases your chance to hit with off-hand attacks by 4/7/10%.
TNEWTalentRaging Blows
Warrior· Fury Forever
New 16-point Fury talent: reduces the Rage cost of Cleave and Whirlwind by 3. It no longer makes Whirlwind strike with your off-hand: Whirlwind always strikes with both weapons without a talent point.
T
CHANGEDTalentDual Wield Specialization
Warrior· Fury Forever
Fixed a bug that gave its Hit Chance increase to both weapons. It no longer grants hit to your off-hand attacks nor the 20/40/60/80/100% increase to your off-hand weapon's Rage generation.
T
REMOVEDTalentToughness
Warrior· Protection Forever
The talent has been removed.
1.60.1.70170 · October 1, 2026
Beta build 1.60.1.70170
Build detected automatically on the Battle.net CDN on October 1, 2026. The official notes and the data extracted from the client (talents, items, maps) will follow as soon as they are available.
Official notes ↗ · Patch notes for this build · 60 changes in this build · Client changes since 1.60.1.70124 (365 changes)
See more
SCHANGEDSpellBear Form and Dire Bear Form (Rage on crit)
Druid· General Forever
Now generate 75% increased Rage when landing a critical strike.
TREMOVEDTalentKing of the Jungle
Druid· Feral Forever
The talent has been removed.
TNEWTalentImproved Shifting Power
Druid· Feral Forever
New talent in row 5, connected to Shifting Power: reduces the cooldown of Shifting Power by 4/8 seconds.
QCHANGEDQuestThe Great Cat Spirit and The Great Windborne Cat Spirit
Druid· General Forever
Fixed players not receiving loot reliably during these quests.
PCHANGEDPetAggressive Mode
Hunter· General Forever
Brought back and found under the pet tab in your spell book.
S
CHANGEDSpellCombustion
Mage· Fire Forever
Number of charges returned to 3 (was 4 in the beta).
T
CHANGEDTalentImproved Scorch
Mage· Fire Forever
Its Fire Vulnerability no longer rolls a second time to see if it resists.
T
CHANGEDTalentShadow Weaving
Priest· Shadow Forever
Can no longer fail to apply. It still benefits only the casting Priest and not other party or raid members.
B
CHANGEDBug fixDisease Cleansing Totem
Shaman· General Forever
Fixed: it now has a 5-minute duration.
Forever
The pet model has been replaced with a lower resolution model.
T
CHANGEDTalentSoul Harvest (formerly Soul Harvesting)
Warlock· Affliction Forever
Renamed from Soul Harvesting to Soul Harvest, and it now correctly grants its 50/100% increase to Mana regeneration.
PCHANGEDPetAggressive Mode
Warlock· General Forever
Brought back for Warlock pets and found under the pet tab in your spell book.
SCHANGEDSystemRage generation
Warrior· General Forever
Landing a critical strike with a basic attack generates additional Rage, now increased to 100% increased Rage (was 75%).
Forever
Now gains significant damage scaling from Attack Power, and it now instantly taps enemies to the Warrior.
T
NEWTalentSpearing Strike
Warrior· Arms Forever
No longer requires a two-handed weapon, but it now requires Battle Stance.
T
REMOVEDTalentImproved Cleave
Warrior· Fury Forever
The talent has been removed.
TREMOVEDTalentBoundless Rage
Warrior· Fury Forever
The talent has been removed.
T
CHANGEDTalentAnticipation
Warrior· Protection Forever
Moved to row 2 (was row 1).
T
CHANGEDTalentImproved Bloodrage
Warrior· Protection Forever
Moved to row 1 (was row 2).
T
CHANGEDTalentImproved Revenge
Warrior· Protection Forever
Moved to row 2 (was row 3).
T
CHANGEDTalentImproved Disarm
Warrior· Protection Forever
Moved to row 3 (was row 4).
B
CHANGEDBug fixHeroic Strike
Warrior· General Forever
Fixed: queueing Heroic Strike no longer increases off-hand hit chance.
T
NEWTalentLingering Rage
Warrior· Fury Forever
New talent in row 2 of Fury: increases the time before your Rage begins to decay when leaving combat by 2/4/6/8/10 seconds.
T
CHANGEDTalentImproved Berserker Rage
Warrior· Fury Forever
Moved to row 5 of Fury (was row 6).
S
CHANGEDSpellBerserker Rage
Warrior· Fury Forever
Now available at level 30 (was 32).
T
CHANGEDTalentImproved Shield Bash
Warrior· Protection Forever
Moved to row 4 (was row 5).
I
CHANGEDItemSavory Whimsyfin Delight
Forever
Now uses an orc equivalent of the Ninja and Pirate outfits from the Savory Deviate Delight.
ICHANGEDItem
Selling BoE items with uncollected appearances
Forever
Selling a BoE item with an appearance you have not collected to a vendor now makes it soulbound (was Bound to Account).
INEWItem
Blacksmithing and Leatherworking recipes
Forever
A number of recipes intended for Blacksmithing and Leatherworking as random drops in dungeons are now available.
SCHANGEDSystem
Barbershops
Forever
Barbershops added in Darnassus and Thunder Bluff. All barbershops now have barbers working at them and city guards give directions to them.
SCHANGEDSystem
Campfires (damage)
Forever
Campfires no longer deal damage to players below level 5 and deal reduced damage to players with less than 90% health.
SCHANGEDSystem
Gamepad: interface updates
Forever
The pet stable interface and the compact Raid and Party manager frames have been updated for gamepad support. Gamepad UI bindings are now static and any gamepad rebinding only affects the keyboard and mouse interface, and macros placed on a gamepad action bar can be moved again.
SCHANGEDSystem
Windshaper Skyborne (trainer)
Forever
Shenthul in Orgrimmar now trains Windshaper Skyborne.
SCHANGEDSystem
Poor Copper Vein nodes
Forever
Reduced the amount of Poor Copper Vein nodes available in starter areas.
SCHANGEDSystem
Skinning
Forever
Creatures can once again only be skinned a single time before disappearing.
ICHANGEDInterface
Camping: Boosted Rest tooltips
Forever
The Boosted Rest debuff now has a different icon and a rewritten, clearer tooltip, and camping wording uses 'mutually exclusive' instead of just 'exclusive'.
ICHANGEDInterface
Spell Damage and Spell Healing tooltips
Forever
The character sheet tooltips now explain that spells cast using spell ranks vastly below your current level receive less benefit from your Spell Damage and Spell Healing and have a reduced chance to activate your Class abilities and Talents (examples: Frostbite and Omen of Clarity).
ICHANGEDInterface
Character Creation icons
Forever
Character Creation displays matching icons when Standard Definition models are toggled.
ICHANGEDInterface
Stables frame art
Forever
The art of the stables frame has been updated.
BCHANGEDBug fix
Rain visibility
Forever
Rain visibility improved.
BCHANGEDBug fix
Weapon visual size
Forever
The visual size of weapons held in hand and sheathed on the back has been adjusted across all races to be more consistent.
BCHANGEDBug fix
Escort quests (full quest log)
Forever
Fixed players being unable to start escort quests if their quest log contained 25 or more quests.
BCHANGEDBug fix
Quest items (multi-drop)
Forever
Fixed certain quest items being multi-drop.
BCHANGEDBug fix
Loot rolls in chat
Forever
Fixed loot rolls in chat not displaying a player's full name.
BCHANGEDBug fix
Auction house item suffixes
Forever
The auction house now correctly displays item suffixes.
BCHANGEDBug fix
Party leader transfers
Forever
Party leaders should no longer be transferred when creating or updating party composition.
Q
CHANGEDQuestShareable dungeon quests
Forever
Fixed some quests that give items on start being shareable, and some quests that come from items being shareable.
Q
CHANGEDQuestFaster respawns
Forever
Respawn rate increased across many different creatures and objects in Hillsbrad Foothills, Ashenvale, Wetlands, Duskwood and Thousand Needles.
QCHANGEDQuest
Dungeon quest experience
Forever
Dungeon quests now reward 50% less extra experience beyond normal quest values.
QCHANGEDQuest
Darkshore: Plagued Lands
Forever
Fixed an issue with the Tharnariun's Hope item during the quest 'Plagued Lands'.
QCHANGEDQuest
The Deadmines: Destruction in Deadmines
Forever
'Destruction in Deadmines' now sorts correctly in the quest log for the dungeon.
QCHANGEDQuest
Dun Morogh: Shimmer Ridge trolls
Forever
Shimmer Ridge trolls respawn more evenly, and faster in the areas where they were sluggish.
QCHANGEDQuest
Loch Modan: In Defense of the King's Lands
Forever
Troggs in the Loch now respawn slightly more slowly for the quest.
QNEWQuest
Mulgore: Kyle's Gone Missing!
Forever
The quest has been added.
QCHANGEDQuest
Orgrimmar: Rocks to Rests
Forever
Smooth Boulder is far more plentiful and available to gather for the quest.
QCHANGEDQuest
Redridge Mountains: Blackrock Blockade
Forever
The quest has been updated and spawn rates have also been adjusted.
QCHANGEDQuest
Ruins of Lordaeron (quests)
Forever
'A Frightened Request' now sorts correctly in the quest log under the dungeon, and players can no longer receive multiple copies of the Bloodied Insignia quest item.
QCHANGEDQuest
Wailing Caverns: Serpentbloom Snakes
Forever
Serpentbloom Snakes now despawn after a couple of minutes.
QCHANGEDQuest
Westfall (quests)
Forever
The respawn rate of the pocket watch in Furlbrow's Wardrobe for 'The Forgotten Heirloom' is significantly reduced, while the undead for 'Collecting Memories' and Foreman Thistlenettle for 'Oh Brother…' respawn faster.
DNEWDungeon
Excavation Site: Wetlands
Forever
New dungeon for levels 26-31.
1.60.1.70124 · September 30, 2026
Beta build 1.60.1.70124
Build detected automatically on the Battle.net CDN on September 30, 2026. The official notes and the data extracted from the client (talents, items, maps) will follow as soon as they are available.
Official notes ↗ · 121 changes in this build · Client changes since 1.60.1.70058 (0 changes)
See more
T
CHANGEDTalentBlood Frenzy (was Primal Fury)
Druid· Feral Classic
Blood Frenzy: original Classic name and icon.
Forever
The effects of the old Primal Fury and Blood Frenzy talents are combined into this single 2-point talent.
S
CHANGEDSpellDemoralizing Roar
Druid· Feral Forever
Tuned to be approximately as effective as Demoralizing Shout, and identical to Demoralizing Shout at level 60.
S
CHANGEDSpellEnrage
Druid· Feral Forever
Now generates 10 initial Rage.
S
CHANGEDSpellFrenzied Regeneration
Druid· Feral Forever
Now heals the Druid for 100% of max health over the duration (given sufficient Rage).
S
CHANGEDSpellGrowl
Druid· Feral Forever
Cooldown decreased to match the Warrior's Taunt cooldown.
S
REMOVEDSpellTiger's Fury
Druid· Feral Forever
Removed and replaced with a new Feral-specific talent called Shifting Power.
S
NEWSpellRevive
Druid· Restoration Forever
New out of combat resurrection spell added at level 12.
S
CHANGEDSpellRegrowth
Druid· Restoration Forever
Cost reduced significantly, basing its Mana cost more on the upfront heal and less on the later ticks of periodic healing.
S
CHANGEDSpellBarkskin
Druid· Balance Forever
Now usable while shapeshifted.
S
CHANGEDSpellEntangling Roots
Druid· Balance Forever
Now castable indoors.
S
CHANGEDSpellHurricane
Druid· Balance S
CHANGEDSpellNature's Grasp
Druid· Balance Forever
Now baseline for the whole class, learned at level 10. Also castable while shapeshifted and indoors.
S
CHANGEDSpellOmen of Clarity
Druid· Balance Forever
Now baseline for the whole class, learned at level 20. The Clearcasting effect is never consumed by Wrath.
T
CHANGEDTalentImproved Wrath
Druid· Balance Forever
Now also reduces the Mana cost of Wrath.
T
CHANGEDTalentMoonglow
Druid· Balance Forever
Moved from row 5 up to row 2. Now reduces the Mana cost of all damaging spells but no longer modifies healing spells.
T
CHANGEDTalentImproved Moonfire
Druid· Balance Forever
Now costs only 2 talent points instead of 5 for the same effect.
T
CHANGEDTalentImproved Entangling Roots
Druid· Balance Forever
Moved from row 2 down to row 3 and redesigned: instead of preventing interruption, it now increases the damage done significantly and reduces the chance for other damage to break the effect early.
T
NEWTalentInsect Swarm
Druid· Balance Forever
New 16-point gold medal talent. Grants a new spell that deals Nature damage over 12 seconds and reduces the target's chance to hit.
T
CHANGEDTalentVengeance
Druid· Balance Forever
Now applies to all damaging spells.
T
NEWTalentOvergrowth
Druid· Balance Forever
New talent in row 5: allows the Druid to have up to 3 targets affected by Entangling Roots at once.
T
NEWTalentEclipse
Druid· Balance Forever
New talent in row 5: casting Wrath reduces the cast time of your next 2 Starfire casts, stacking up to 4 charges.
T
CHANGEDTalentMoonfury
Druid· Balance Forever
Now applies to all your damaging spells.
T
CHANGEDTalentFerocity
Druid· Feral Forever
Now also applies to the new Primal Bite talented ability.
T
CHANGEDTalentFeral Swiftness
Druid· Feral Forever
Moved from row 3 up to row 2. The Cat Form movement speed bonus now works indoors and the Dodge bonus applies all the time, not just in Cat Form.
T
CHANGEDTalentFeral Instinct
Druid· Feral Forever
No longer increases threat in Bear Form; instead it increases the damage done by Swipe. Stealth bonuses unchanged.
T
CHANGEDTalentBrutal Impact
Druid· Feral Forever
Now also reduces the cooldown on Bash.
T
CHANGEDTalentSavage Fury
Druid· Feral Forever
Moved from row 5 up to row 3. Now also applies to Shred, but the damage increase is lower.
T
CHANGEDTalentSharpened Claws
Druid· Feral Forever
Now costs 2 talent points instead of 3 for the same effect.
T
NEWTalentNatural Reaction
Druid· Feral Forever
New Bear-oriented talent in row 6: increases Dodge chance and grants a chance to gain 5 Rage every time you Dodge.
T
CHANGEDTalentNature's Focus
Druid· Restoration Forever
Moved from row 2 up to row 1. Now applies to interruption while casting all Arcane and Nature spells.
T
CHANGEDTalentNatural Shapeshifter
Druid· Restoration Forever
Moved from the Balance tree to row 2 of the Restoration tree.
T
CHANGEDTalentGift of Nature
Druid· Restoration Forever
Moved from row 5 up to row 3.
T
NEWTalentLiving Spirit
Druid· Restoration Forever
New talent in row 5: increases Spirit by a percentage.
T
CHANGEDTalentImproved Tranquility
Druid· Restoration Forever
Now also reduces the cooldown on Tranquility by up to 60%.
T
CHANGEDTalentImproved Regrowth
Druid· Restoration Forever
Now requires Improved Rejuvenation as a prerequisite.
S
CHANGEDSpellAimed Shot (baseline)
Hunter· General Forever
Now granted as a baseline ability to all Hunters at level 20.
S
CHANGEDSpellArcane Shot (cooldown)
Hunter· General Forever
No longer shares a cooldown with Aimed Shot.
S
CHANGEDSpellDisengage
Hunter· General Forever
Threat reduction effect doubled.
S
CHANGEDSpellMulti-Shot (cooldown)
Hunter· General Forever
Now shares a cooldown with Aimed Shot.
S
CHANGEDSpellAspect of the Beast
Hunter· General Forever
Now also grants melee Attack Power.
S
CHANGEDSpellScorpid Sting
Hunter· General Forever
Now reduces the target's chance to hit by 2% instead of reducing the target's Strength and Agility.
T
CHANGEDTalentDeadly Aspects (formerly Improved Aspect of the Hawk)
Hunter· Beast Mastery Forever
Formerly Improved Aspect of the Hawk. The talent now also gives melee attacks a chance to grant increased attack speed while Aspect of the Beast is active.
T
CHANGEDTalentEndurance Training
Hunter· Beast Mastery Forever
The old Thick Hide talent is merged into this one, so it now grants your pet Health and Armor.
T
NEWTalentFocused Fire
Hunter· Beast Mastery Forever
New talent: increases all damage you and your pet deal while your pet is active.
T
CHANGEDTalentImproved Mend Pet
Hunter· Beast Mastery Forever
Now also decreases the Mana cost of Mend Pet.
T
CHANGEDTalentFerocity
Hunter· Beast Mastery Forever
Critical strike bonuses to pets decreased, but it now also benefits Hawk summons.
T
NEWTalentSummon Hawk
Hunter· Beast Mastery Forever
New 16-point gold medal talent. Deals instant damage and summons a Hawk to attack the Hunter's current target for 18 sec, with up to 2 Hawks active at once. Cooldown shared with Arcane Shot.
T
CHANGEDTalentIntimidation
Hunter· Beast Mastery Forever
Now requires Bestial Swiftness as a prerequisite and also grants your pet 100% increased critical strike chance on its next attack.
T
CHANGEDTalentBestial Discipline
Hunter· Beast Mastery Forever
Now also grants the Hunter Mana regeneration from Spirit while casting spells (or spending Mana).
T
REMOVEDTalentImproved Eyes of the Beast
Hunter· Beast Mastery Forever
Removed from the Beast Mastery tree: Improved Eyes of the Beast is now a baseline ability.
T
CHANGEDTalentHawk Eye
Hunter· Marksmanship Forever
Moved from row 3 up to row 1 in the talent tree.
T
CHANGEDTalentLethal Attacks (formerly Lethal Shots)
Hunter· Marksmanship Forever
Formerly Lethal Shots. Moved from row 2 up to row 1 and now grants increased critical strike chance to all attacks.
T
CHANGEDTalentImproved Stings (formerly Improved Serpent Sting)
Hunter· Marksmanship Forever
Formerly Improved Serpent Sting. Moved from row 4 up to row 2, gives a larger increase to Serpent Sting damage, and now also shortens the cooldown of Viper Sting and increases the duration of Scorpid Sting.
T
CHANGEDTalentEfficiency
Hunter· Marksmanship Forever
Moved from row 1 down to row 2. Grants a larger Mana discount that now applies to Stings and melee abilities as well as Shots.
T
NEWTalentCareful Aim
Hunter· Marksmanship Forever
New talent: increases melee and ranged Attack Power by 20/40/60/80/100% of the Hunter's Intellect.
T
NEWTalentRapid Killing
Hunter· Marksmanship Forever
New talent: reduces the cooldown of Rapid Fire and grants Rapid Killing when you kill an enemy or it dies while afflicted by your Serpent Sting. Rapid Killing increases the damage of your next Shot.
T
CHANGEDTalentImproved Arcane Shot
Hunter· Marksmanship Forever
Now reduces the cooldown of Arcane Shot by up to an extra 0.5 seconds.
T
CHANGEDTalentMortal Shots
Hunter· Marksmanship Forever
Now requires Careful Aim as a prerequisite.
T
NEWTalentRapid Recuperation
Hunter· Marksmanship Forever
New talent with Rapid Killing as a prerequisite: grants Mana regeneration from Spirit while casting after hitting a target with Serpent Sting, and even more during Rapid Killing.
T
NEWTalentImproved Tracking
Hunter· Survival Forever
New talent that combines Monster Slaying and Humanoid Slaying: the Hunter deals increased damage to any creature type currently being tracked.
T
CHANGEDTalentEntrapment
Hunter· Survival Forever
Slight redesign: it now always triggers when the Hunter's trap triggers, and extra talent points increase the duration instead of the chance.
T
CHANGEDTalentSavage Strikes
Hunter· Survival Forever
Redesigned: now increases all melee damage by 2/4% instead of Raptor Strike and Mongoose Bite by 10/20%.
T
CHANGEDTalentSurvivalist
Hunter· Survival Forever
Moved from row 3 up to row 2 in the talent tree.
T
CHANGEDTalentImproved Wing Clip
Hunter· Survival Forever
Now only takes 3 talent points to reach the maximum 20% chance.
T
CHANGEDTalentSurvival Tactics (formerly Trap Mastery)
Hunter· Survival Forever
Formerly Trap Mastery. Now also increases the chance for Feign Death to hit, in addition to Traps.
T
CHANGEDTalentCounterattack
Hunter· Survival Forever
Moved from row 5 up to row 4 and is now the 16-point gold medal talent.
S
CHANGEDSpellBlessing of Kings (baseline)
Paladin· General Forever
No longer comes from a talent: it is now baseline for the class.
S
CHANGEDSpellRenew
Priest· General Forever
Can now land critical hits, and Renew from multiple Priests can be active on the same target.
R
CHANGEDRacialConfounding Flash (Gnome)
Priest· General Forever
Learned at level 10. Confuses up to 5 nearby enemies for 3 seconds; taking damage breaks the effect. 0.5 second cast time, 2-minute cooldown.
R
CHANGEDRacialStarshards (Night Elf)
Priest· General Classic
No spell pushback resistance.
Forever
Still learned at level 10. Damage increased substantially, but it now has a 30 second cooldown.
S
CHANGEDSpellFear Ward
Priest· General Forever
Available to all Priests at level 20, regardless of race.
R
CHANGEDRacialChastise (Dwarf)
Priest· General Forever
Dwarf Priest racial learned at level 20. Damages and immobilizes a target for 2 seconds. Only usable on Humanoids. Instant cast, 2-minute cooldown.
R
CHANGEDRacialDivine Grace (Human)
Priest· General Forever
Human Priest racial learned at level 10. Instantly heals a friendly target below 50% health and removes Weakened Soul from them. Cannot be cast on self. 5-minute cooldown.
S
CHANGEDSpellFade
Priest· General Forever
Threat reduction effect doubled.
S
CHANGEDSpellPrayer of Healing
Priest· General Forever
Instead of healing the Priest's own party, it now heals all the members of the target's party and their pets.
S
CHANGEDSpellDivine Spirit
Priest· General Forever
Now baseline to all Priests, learned at level 30.
T
NEWTalentPower in Light
Priest· Discipline Forever
New row 1 talent. Increases Smite and Penance damage done to targets afflicted with your Holy Fire.
T
NEWTalentTwin Disciplines
Priest· Discipline Forever
New row 1 talent. Increases damage and healing done by instant cast spells.
T
CHANGEDTalentSilent Resolve
Priest· Discipline Forever
Now also reduces the duration of Stun, Fear, and Silence effects on you.
T
CHANGEDTalentHoly Precision
Priest· Discipline Forever
Increases chance to hit with Holy spells by up to 18%.
T
CHANGEDTalentMental Agility
Priest· Discipline Forever
Moved from row 4 up to row 3. Now costs only 3 talent points for the same effect and also benefits Smite and Holy Fire.
T
CHANGEDTalentMeditation
Priest· Discipline Forever
Mana benefit from Spirit increased substantially.
T
CHANGEDTalentImproved Inner Fire
Priest· Discipline Forever
Benefit to armor increased, and now also increases charges.
T
NEWTalentSoul Warding
Priest· Discipline Forever
New 16-point gold medal talent. Reduces the cooldown and Mana cost of Power Word: Shield. Requires Improved Power Word: Shield.
T
CHANGEDTalentImproved Mana Burn
Priest· Discipline Forever
Reduction to the cast time of Mana Burn increased.
T
NEWTalentPenance
Priest· Discipline Forever
New 21-point gold medal talent. Channeled over 2 seconds with a 12 second cooldown. Can target enemies to deal damage every second, or allies to heal every second.
T
NEWTalentRenewed Hope
Priest· Discipline Forever
New talent. Requires Soul Warding. Increases the critical strike chance of Flash Heal, Binding Heal, Lesser Heal, Heal, Greater Heal and Penance on targets with Weakened Soul, and each of those heals reduces the duration of Weakened Soul on the target.
T
CHANGEDTalentDivine Aegis
Priest· Discipline Forever
Critical heals create an absorb shield on your target for 12 seconds based on a percentage of the amount healed. The effect does not stack.
T
CHANGEDTalentTwilight Focus
Priest· Holy Forever
Formerly Healing Focus. Now grants pushback protection on all spellcasts, but costs 3 talent points instead of 2.
T
CHANGEDTalentBlessed Recovery
Priest· Holy Forever
Now also triggers from any attack that deals more than 30% of your maximum health in a single hit.
T
CHANGEDTalentInspiration
Priest· Holy Forever
Now triggers from all non-periodic critical heals.
T
CHANGEDTalentImproved Healing
Priest· Holy Forever
Now also reduces the Mana cost of Penance and Prayer of Mending.
T
CHANGEDTalentSearing Light
Priest· Holy Forever
Redesigned. Now increases all Holy damage done, but by a lesser percentage, and grants a chance for Holy Fire damage to make your next Holy Nova cost no Mana.
T
CHANGEDTalentLitany of Light
Priest· Holy Forever
Each time you cast a healing spell you are refunded part of its Mana cost, as long as its name is different from the previous healing spell you cast.
T
CHANGEDTalentSpiritual Guidance
Priest· Holy Forever
Bonus to spell damage reduced to approximately one third as much as the bonus to spell healing.
T
CHANGEDTalentSpiritual Healing
Priest· Holy Forever
Now only needs 3 talent points for the same benefit.
T
NEWTalentPrayer of Mending
Priest· Holy Forever
New 31-point gold medal talent, requires Spirit of Redemption. 10 second cooldown. Places a 30 second effect on the target that heals them the next time they take damage or receive non-periodic healing, consuming a charge, then jumps to another party or raid member within 20 yards. It keeps jumping until it heals 5 times in total, and each target may only have one Prayer of Mending active.
T
CHANGEDTalentShadow Focus
Priest· Shadow Forever
Moved from row 2 up to row 1. Instead of reducing the target's chance to resist, it increases the chance for Shadow spells to hit.
T
CHANGEDTalentShadow Affinity
Priest· Shadow Forever
Threat reduction to Shadow spells increased slightly.
T
CHANGEDTalentShadow Reach
Priest· Shadow Forever
Moved from row 4 up to row 2. Now requires only 2 talent points for the same effect.
T
CHANGEDTalentImproved Psychic Scream
Priest· Shadow Forever
Blackout is now a pre-requisite.
T
NEWTalentImproved Mind Flay
Priest· Shadow Forever
New row 3 talent. Requires Mind Flay. Increases the damage and range of Mind Flay but reduces its movement speed slowing effect.
T
CHANGEDTalentSilence
Priest· Shadow Forever
No longer requires Improved Psychic Scream as a pre-requisite.
T
NEWTalentEarly Demise
Priest· Shadow Forever
New row 6 talent. Increases Shadow Word: Death's critical strike chance on targets below 20% health.
T
CHANGEDTalentShadowform
Priest· Shadow Forever
Now allows all non-healing spells to be cast while in Shadowform, reduces the Mana cost of all Shadow spells by 50% and increases the critical strike damage bonus of Shadow spells by 100%. Bonus to Shadow damage dealt decreased.
S
CHANGEDSpellSunder Armor
Warrior· General Classic
Classic threat values.
Forever
Now usable even if the target has a more powerful Expose Armor effect active, and the threat it generates scales with Attack Power.
S
CHANGEDSpellTactical Mastery
Warrior· General Forever
Baseline ability learned at level 14. Lets the Warrior keep 10 Rage when changing Stances, and it can be further improved with Arms talents.
S
CHANGEDSpellRecklessness
Warrior· General Forever
No longer shares a cooldown with Shield Wall and Retaliation.
S
CHANGEDSpellRetaliation
Warrior· General Forever
No longer shares a cooldown with Recklessness and Shield Wall. Cooldown reduced to 15 minutes.
S
CHANGEDSpellShield Wall
Warrior· General Forever
No longer shares a cooldown with Recklessness and Retaliation. Cooldown reduced to 15 minutes.
T
CHANGEDTalentImproved Overpower
Warrior· Arms Forever
Moved from row 3 up to row 2.
T
CHANGEDTalentAnger Management
Warrior· Arms Forever
Tooltip clarified, with no functionality change.
Forever
New row 5 talent. Increases chance to hit.
T
CHANGEDTalentShield Specialization
Warrior· Protection Forever
Now has a chance on Blocks to generate 5 Rage instead of 1 Rage.
T
NEWTalentMaster of Defense
Warrior· Protection Forever
New row 3 talent. Requires Shield Specialization. Grants a chance to gain 5 Rage when the Warrior dodges or parries while a shield is equipped.
T
NEWTalentVanguard
Warrior· Protection Forever
New 16-point gold medal talent. Charge is now usable while in Defensive Stance.
T
CHANGEDTalentImproved Shield Wall
Warrior· Protection Forever
Redesigned. Now reduces the cooldown on Shield Wall by a large amount.
T
CHANGEDTalentShield Slam
Warrior· Protection Forever
Damage scaling from Block Value increased.
SCHANGEDSystem
Talent trees (new 16-point milestone)
Forever
Talents become available at level 10 and keep the familiar structure: the same number of rows and one-point milestone talents at 11, 21 and 31 points, now joined by a new 16-point milestone.
SNEWSystem
Dual Specialization
Forever
Dual Specialization becomes available at level 40.
1.60.1.70058 · September 29, 2026
Beta build 1.60.1.70058
Build detected automatically on the Battle.net CDN on September 29, 2026. The official notes and the data extracted from the client (talents, items, maps) will follow as soon as they are available.
Official notes ↗ · Client changes since 1.60.1.70009 (0 changes)
1.60.1.70009 · September 24, 2026
Changes for all nine classes
In its notes, Blizzard cuts Holy Strike's cooldown to 10 seconds and removes Improved Holy Strike, moves Elemental Alacrity up to row 3 and lets Rejuvenation, Renew and Riptide crit. Wands no longer scale with spell damage, every Wizard Oil except Brilliant is back to its Classic value, and the Cooldown Manager is ready to test, though switched off by default.
Official notes ↗ · Patch notes for this build · 37 changes in this build · Client changes since 1.60.1.69977 (209 changes)
Known issues in this build (10)
- Banes and curses stop tracking in the Cooldown Manager after re-acquiring the target.
- Healthstone cooldown cannot be tracked.
- Priest tracks all spells by default.
- Arcane Blast cannot be tracked.
- Mana gem requires an additional spell cast for cooldown tracking.
- Party composition changes may transfer you to a different world instance.
- Pet cooldowns cannot be tracked.
- Item enhancements (Windfury, poisons) cannot be tracked.
- Stormwind minimap display issues.
- Personal Resource Display does not show combo points.
See more
S
CHANGEDSystemTalent respec cost
Classic
1 gold the first time, rising to 50 gold.
Forever
During the beta it cost 1 silver: the first reset cost more, and later resets dropped to 1 silver after an hour. These are the beta’s values.
S
CHANGEDSpellTranquility
Druid· General Forever
Can now land critical hits.
S
CHANGEDSpellWrath
Druid· General Classic
Classic mana cost and damage.
Forever
Redesigned: costs much less mana and deals significantly less damage than in Classic (Blizzard class deep dive, September 30). The ~50% base damage increase in the September 24 notes is relative to the previous beta build, not to Classic.
S
CHANGEDSpellWild Growth
Druid· Restoration Forever
Can now land critical hits.
P
CHANGEDPetFurious Howl
Hunter· General Classic
Classic attack power bonus.
Forever
Attack Power bonus reduced by 40%.
S
CHANGEDSpellTame Beast
Hunter· General Classic
You cannot tame beasts above your level.
Forever
No longer works on beasts higher than the hunter's level (fixes beta behaviour).
T
CHANGEDTalentLone Wolf
Hunter· Marksmanship Forever
No longer causes -4% damage while your pet is active.
T
CHANGEDTalentStrider Kick
Hunter· Survival Forever
Increases movement speed by 30% for 3 seconds.
T
CHANGEDTalentHot Streak
Mage· Fire Classic
Not in Classic. In the beta it lasted 15 sec.
Forever
Buff duration increased to 20 seconds.
T
CHANGEDTalentIgnite
Mage· Fire Classic
Damage modifiers apply twice (to the crit and to the periodic effect).
Forever
No longer double dips on damage increase modifiers.
S
CHANGEDSpellHoly Strike
Paladin· General Classic
Not in Classic. In the beta: 25/25/30/30/35/35/40/40% weapon damage per rank.
Forever
Weapon damage per rank: 25/29/32/36/39/43/46/50%.
B
CHANGEDBug fixEcho of Justice
Paladin· General Forever
Fixed an activation chance bug.
S
CHANGEDSpellHoly Strike (cooldown)
Paladin· Holy Classic
Not in Classic. In the beta: 12 sec.
Forever
Cooldown lowered to 10 seconds.
T
REMOVEDTalentImproved Holy Strike
Paladin· Holy Forever
Talent removed from the Holy tree.
T
CHANGEDTalentSacred Arbiter
Paladin· Retribution Forever
Increases Holy Strike damage by 20% (was 10%).
B
CHANGEDBug fixFlash of Light
Paladin· General Forever
Fixed the cast animation.
R
CHANGEDRacialContingency Plan (Gnome)
Priest· General Classic
Not in Classic. Gnomes could not be priests.
Forever
Can now land critical hits.
I
CHANGEDInterfaceWindfury Totem and Flametongue Totem
Shaman· General Forever
Buffs display with the totem name instead of the 'Passive' or 'Effect' variant.
T
CHANGEDTalentElemental Fury and Elemental Alacrity
Shaman· Elemental Classic
Elemental Fury sits on row 5 with 1 rank. Elemental Alacrity does not exist; its spell is Lightning Mastery (row 6).
Forever
Positions swapped: Elemental Alacrity moves to row 3 and Elemental Fury to row 6, now with 5 ranks.
T
CHANGEDTalentRage of the Farseer
Shaman· Enhancement Forever
Row 7. No longer increases the Shaman's spell casting speed.
S
CHANGEDSpellRiptide
Shaman· Restoration Forever
Can now land critical hits.
P
CHANGEDPetSacrifice (Voidwalker)
Warlock· General Classic
Absorbs a fixed amount of damage.
Forever
Scales with 10% of the warlock's spell healing.
R
CHANGEDRacialWill to Survive (Human)
Forever
Visual changed to match Dispel Magic.
R
CHANGEDRacialCultivation (Tauren)
Classic
+15 Herbalism skill.
Forever
Every herb now has a player-level requirement: the Herbalism skill needed to pick it, divided by 5. Herbs that need more than 300 Herbalism can be Cultivated at level 60.
I
CHANGEDItemGuns and bows
Forever
Ammunition consumption and use corrected.
I
CHANGEDItemQuest rewards
Forever
Item level adjustments to quest rewards and early caster rewards.
I
CHANGEDItemWizard Oil
Classic
Minor: +8, Lesser: +16, Wizard Oil: +24 spell damage.
Forever
Values reverted to Classic: Minor 8, Lesser 16, standard 24. Brilliant unchanged.
I
CHANGEDItemWands
Classic
Wands do not gain spell damage.
Forever
Wands no longer gain spell damage bonuses. Back to Classic behaviour.
S
NEWSystemGamepad: class-specific flyouts
Classic
Classic has no official gamepad support.
Forever
Flyouts for Shapeshift (Druid), pet control and spells (Hunter, Warlock), Aura (Paladin) and Stance (Warrior). The pet bar no longer replaces the bottom gamepad action bar.
S
CHANGEDSystemCamping: buffs while waiting
Forever
Players may now buff each other, cast, and craft while waiting at the campfire.
B
CHANGEDBug fixPet happiness
Forever
Fixed pet happiness not decreasing at max loyalty.
B
CHANGEDBug fixMail and surnames
Classic
Character names have one part.
Forever
Fixed in-game mail ignoring surnames (names have two parts in Forever).
Q
CHANGEDQuestElwynn Forest
Forever
More crates in 'Stolen Enchanting Supplies', faster respawns at the Crystal Lake murloc camps, Mother Fang respawns slower and doesn't always drop a green, Shinyfinder Narf respawns faster and the whole party can loot the quest item, learn skinning from Helene Peltskinner during her quest, and the Jasperlode and Fargodeep Mine candles are removed.
Q
CHANGEDQuestZephras Isle
Forever
'Catching Wind' redesigned with Overlook Standing Stones adjustments. Nightclaw Cavern druids award 'Wounds of Betrayal' credit properly and 'A Firm Response' grants credit properly.
Q
CHANGEDQuestTeldrassil
Classic
'Bounty: Gnarlpine Furbolg': 20 objectives.
Forever
Objective reduced to 15.
Q
CHANGEDQuestUndercity
Forever
'Exploring the Horde' completes with the Lady Sylvanas Windrunner interaction. Canal ooze brightened to intended levels.
Q
REMOVEDQuestSilithus: Khonsu's arrival
Forever
Removed from the beta.
1.60.1.69977 · September 22, 2026
Stability and gamepad build
Fixes display and stability issues on Macs. Controller navigation works properly in the character selection screen, and you can now interact with quest-giving items on gamepad. Includes other fixes not testable in-game.
0 new2 changed0 removed
Official notes ↗ · 2 changes in this build
See more
S
CHANGEDSystemGamepad: character selection and quest items
Forever
Controller navigation works in the character selection screen if you launch with the gamepad active. You can now interact with quest-giving items on gamepad.
B
CHANGEDBug fixMac stability
Forever
Fixed display and stability issues on Macs.
1.60.0 · September 17, 2026
Beta opens
The WoW Forever beta opens with a level 20 cap. Access for Skyborne Epic Pack, Warcraft Forever Collection and Collector's Edition owners. Blizzard posts the first development notes.
Official notes ↗