The Forever Era build 1.60.1.70862
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The Forever Era
MapItemsBiSTalents
Join our DiscordOur Discord server: Blizzard news the moment it lands and chat in four languages (opens in a new tab)Server statusBlizzard’s notices on outages, maintenance and queues

Forever guide

2
ChangesEvery change with the Classic value next to it
ClassesAll nine classes, spec by spec

World

9
ZonesA page per zone: map, levels, dungeons and flights
DungeonsAll 29 dungeons on a level chart
RaidsBarrow Deeps, Hyjal Summit and Onyxia, with a countdown to December 9
RacesSkyborne, racials and who can be what
SystemsLegacy, camping, realmless and more
PvPBattleground, factions, Honor and rewards
New itemsMounts, pets, toys and everything new in the client
Merchant’s FavorCraftsman’s Writs, crates and reputation rewards
Herbs and oreWhere to find each herb and ore

Classic database

4
Classic questsClassic 1.12 data by zone: who gives them, objectives and rewards
Classic raresWhere they spawn in Classic, their loot and their respawn
Classic NPCsClassic trainers, vendors, flight masters and quest givers, zone by zone
Classic booksClassic books, plaques and letters, with their text

Launch

9
Server statusWhere to check outages and queues, and Blizzard’s notices
LaunchDates, editions and day-one content
Launch dayFirst hours: time, queues and where to start
Name reservationDates and rules to reserve your name
ServersNo realms: rulesets and the preferred language
Price and editionsSubscription, packs and what each one includes
Launch errorsWhat Blizzard has said about each login error
BuildsBuild history and known issues
RoadmapLaunch, raids and what comes through summer 2027

Guides

9
All guidesQuick, class, profession and leveling guides
All about WoW ForeverRelease date, editions, rulesets and what’s new
Which class to pickWhich class suits you in Forever
Which race to pickRaces, racials and which classes each can be
Class guidesHow to play and level every class in Forever
Leveling by zonesWhich zone to do from 1 to 60, Alliance and Horde
Professions1-300 leveling with the game client’s recipes
Which professionsThe best professions for your class
Price and editionsSubscription, packs and what each one includes

Community

8
NewsEvery Blizzard post about Forever in one feed
Patch notesEvery patch note, the latest on top
HotfixesBlizzard’s server-side fixes, the latest on top
Blue trackerBlizzard posts and new builds, updated automatically
Official forumsBlizzard’s WoW Forever forums, US, EU and beta
DiscordOur Discord server: Blizzard news the moment it lands and chat in four languages
Community buildsTalent and Legacy builds voted by players
GuildsFind a guild or recruit for yours

Tools

9
The Forever Era addonThe site’s data inside the game: tooltips, BiS, talents and dungeons
Legacy calculator16 points, three trees and the 65 challenges
SpellbookEvery class ability and rank compared with Classic
Hunter petsPet families, diets and abilities
Druid formsWhat you can cast in each form, and its looks
CampingCampfires, camp objects and blueprints
Name translatorSpells, items and zones in English and Spanish
Tier listsBuild and share your tier list
Launch checklistWhat to do before and after launch
Launch in …

Build history

Every build with what it changed, newest first.

18
builds
1.60.1.70862
current build

Automatic client changes

Whenever a new build comes out, we compare it with the previous one and publish the exact list of what changed. RSS feed · All patch notes →

  • WoW Forever build 1.60.1.70862 changesNovember 7, 2026 · 1.60.1.70790 → 1.60.1.70862See 37 changes →Talents: 1 changed. Items: 17 new · 14 changed. Spells: 5 changed
  • WoW Forever build 1.60.1.70790 changesNovember 4, 2026 · 1.60.1.70532 → 1.60.1.70790See 333 changes →Patch notes for this build →Talents: 6 new · 153 changed · 4 removed. Legacy: 1 changed · 1 removed. Items: 10 new · 41 changed. Professions: 1 new · 42 changed. Spells: 6 new · 60 changed · 8 removed
  • WoW Forever build 1.60.1.70532 changesOctober 22, 2026 · 1.60.1.70450 → 1.60.1.70532Nothing changed between these two builds in the data we track (talents, Legacy, items, professions, maps and spells)
  • WoW Forever build 1.60.1.70450 changesOctober 17, 2026 · 1.60.1.70374 → 1.60.1.70450See 586 changes →Talents: 1 new · 85 changed · 1 removed. Legacy: 3 changed. Items: 21 new · 337 changed · 1 removed. Professions: 66 changed · 1 removed. Maps: 3 changed. Spells: 4 new · 60 changed · 3 removed
  • WoW Forever build 1.60.1.70374 changesOctober 14, 2026 · 1.60.1.70338 → 1.60.1.70374Nothing changed between these two builds in the data we track (talents, Legacy, items, professions, maps and spells)
  • WoW Forever build 1.60.1.70338 changesOctober 11, 2026 · 1.60.1.70245 → 1.60.1.70338See 1,023 changes →Talents: 20 changed. Legacy: 1 new · 4 changed. Items: 17 new · 324 changed. Professions: 609 changed. Maps: 13 changed. Spells: 35 changed
  • WoW Forever build 1.60.1.70245 changesOctober 7, 2026 · 1.60.1.70235 → 1.60.1.70245Nothing changed between these two builds in the data we track (talents, Legacy, items, professions, maps and spells)
  • WoW Forever build 1.60.1.70235 changesOctober 6, 2026 · 1.60.1.70205 → 1.60.1.70235Nothing changed between these two builds in the data we track (talents, Legacy, items, professions, maps and spells)
  • WoW Forever build 1.60.1.70205 changesOctober 3, 2026 · 1.60.1.70170 → 1.60.1.70205Nothing changed between these two builds in the data we track (talents, Legacy, items, professions, maps and spells)
  • WoW Forever build 1.60.1.70170 changesOctober 1, 2026 · 1.60.1.70124 → 1.60.1.70170See 365 changes →Patch notes for this build →Talents: 1 new · 37 changed. Legacy: 3 changed. Items: 1 new · 250 changed · 3 removed. Professions: 34 changed. Spells: 1 new · 34 changed · 1 removed
  • WoW Forever build 1.60.1.70124 changesSeptember 30, 2026 · 1.60.1.70058 → 1.60.1.70124Nothing changed between these two builds in the data we track (talents, Legacy, items, professions, maps and spells)
  • WoW Forever build 1.60.1.70058 changesSeptember 29, 2026 · 1.60.1.70009 → 1.60.1.70058Nothing changed between these two builds in the data we track (talents, Legacy, items, professions, maps and spells)
  • WoW Forever build 1.60.1.70009 changesSeptember 24, 2026 · 1.60.1.69977 → 1.60.1.70009See 209 changes →Patch notes for this build →Talents: 27 changed · 2 removed. Legacy: 1 changed. Items: 5 new · 102 changed · 5 removed. Professions: 17 changed · 27 removed. Maps: 4 changed. Spells: 19 changed
1.60.1.70862 · November 7, 2026

Build 1.60.1.70862

Build detected automatically on the Battle.net CDN on November 7, 2026. The official notes and the data extracted from the client (talents, items, maps) will follow as soon as they are available.

1 new64 changed0 removed21131

Official notes ↗ · 65 changes in this build · Client changes since 1.60.1.70790 (37 changes)

See more
BCHANGEDBug fix

Feral Charge (Cat)

Druid· Feral
Forever
Fixed: can no longer be cast on allies. Also fixed: it was not putting the Druid in combat right away.
Auto-updated from official notes on November 10, 2026Official note ↗
PCHANGEDPet

Vulgara the Insatiable and the Shrieklings of Zephras (pet family)

Hunter· General
Forever
Fixed: they now belong to the correct Hunter pet families.
Auto-updated from official notes on November 10, 2026Official note ↗
BCHANGEDBug fix

Hunters (aggro from targeting)

Hunter· General
Forever
Fixed: Hunters no longer sometimes aggro enemies from very far away by targeting them.
Auto-updated from official notes on November 10, 2026Official note ↗
BCHANGEDBug fix

Research

Mage· General
Forever
Fixed: Mages no longer learn the Research spell, which should not exist; after completing the relevant quest they only have the Study spell.
Auto-updated from official notes on November 7, 2026Official note ↗
TCHANGEDTalent

Soul Siphon

Warlock· General
Forever
Fixed: it no longer incorrectly causes Wrack to increase its own damage.
Auto-updated from official notes on November 7, 2026Official note ↗
QCHANGEDQuest

Summon Felsteed (riding skill)

Warlock· General
Forever
Completing “Summon Felsteed” now correctly grants the appropriate riding skill. Players who completed the quest before this hotfix will receive the apprentice riding skill when they summon their Felsteed once.
Auto-updated from official notes on November 10, 2026Official note ↗
BCHANGEDBug fix

Incinerate (specializations)

Warlock· General
Forever
Fixed: it is no longer available to non-Destruction specializations.
Auto-updated from official notes on November 10, 2026Official note ↗
SNEWSystem

Cooldown Manager

Classic
Not in Classic.
Forever
All classes, racial abilities and trinkets are now supported. Duplicate entries for each spell rank should no longer be present. It now also correctly displays the duration of crowd control spells at all times, even when diminishing returns or mechanic reductions (like Orc stun reduction) are a factor.
Auto-updated from official notes on November 7, 2026Official note ↗
SCHANGEDSystem

Dungeon creature experience

Forever
Experience earned from killing creatures in dungeons increased by 50%.
Auto-updated from official notes on November 10, 2026Official note ↗
BCHANGEDBug fix

Quick and the Dead (Legacy Talent)

Forever
Fixed: the Legacy Talent no longer sometimes fails to work as intended.
Auto-updated from official notes on November 7, 2026Official note ↗
BCHANGEDBug fix

Maraudon: Zaetar's Spirit

Forever
Fixed: Zaetar's Spirit now spawns after defeating Princess Theradras.
Auto-updated from official notes on November 7, 2026Official note ↗
BCHANGEDBug fix

Blackmaw Hold and The Drowned City (disengage)

Forever
Fixed: some creatures inside these dungeons no longer erroneously disengage.
Auto-updated from official notes on November 7, 2026Official note ↗
BCHANGEDBug fix

The Drowned City (instance portal)

Forever
Fixed: the instance portal now correctly teleports you inside the dungeon.
Auto-updated from official notes on November 7, 2026Official note ↗
BCHANGEDBug fix

Dun Morogh: Gol'Bolar Quarry troggs (respawn)

Forever
Fixed: the troggs in Gol'Bolar Quarry were respawning too quickly.
Auto-updated from official notes on November 7, 2026Official note ↗
BCHANGEDBug fix

Durotar: Ridgeshade Lurkers (loot)

Forever
Ridgeshade Lurkers now correctly have loot.
Auto-updated from official notes on November 7, 2026Official note ↗
BCHANGEDBug fix

Riverglades: Krek the Noxious (loot)

Forever
Krek the Noxious now has correct loot when defeated.
Auto-updated from official notes on November 7, 2026Official note ↗
BCHANGEDBug fix

Teldrassil: Lasher Sproutlings, Blooming Lashers and Wrathvine (nature damage)

Forever
Fixed: Lasher Sproutlings, Blooming Lashers and Wrathvine were immune to Nature damage.
Auto-updated from official notes on November 7, 2026Official note ↗
BCHANGEDBug fix

Alcaz Prison: Zarla Ober (loot)

Forever
Fixed: defeating Zarla Ober now drops loot.
Auto-updated from official notes on November 10, 2026Official note ↗
BCHANGEDBug fix

Blackfathom Deeps (release after death)

Forever
Fixed an issue that could cause players to become unable to release after dying in Blackfathom Deeps.
Auto-updated from official notes on November 10, 2026Official note ↗
BCHANGEDBug fix

Blackrock Depths: throne room doors

Forever
Fixed: the throne room doors no longer fail to open if the party wiped while fighting Emperor Thaurissan.
Auto-updated from official notes on November 10, 2026Official note ↗
BCHANGEDBug fix

The Shaper's Terrace (loot and skinning materials)

Forever
Vitrix, Snowtalon and Cinder now correctly drop loot and higher-level Skinning materials.
Auto-updated from official notes on November 10, 2026Official note ↗
BCHANGEDBug fix

Cinder (spawn after Archival Panel)

Forever
Cinder should now correctly spawn after players use the Archival Panel.
Auto-updated from official notes on November 10, 2026Official note ↗
BCHANGEDBug fix

Stratholme (mounting)

Forever
Fixed: players can no longer mount inside Stratholme.
Auto-updated from official notes on November 10, 2026Official note ↗
BCHANGEDBug fix

Ivar the Foul (respawn)

Forever
Fixed: Ivar the Foul was respawning more slowly than intended.
Auto-updated from official notes on November 10, 2026Official note ↗
BCHANGEDBug fix

Ferocitas the Dream Eater (spawn time)

Forever
Spawn time reduced for Ferocitas the Dream Eater.
Auto-updated from official notes on November 10, 2026Official note ↗
BCHANGEDBug fix

Young Diemetradons (spawn level)

Forever
Fixed: they were spawning at level 58 instead of 51 to 52.
Auto-updated from official notes on November 10, 2026Official note ↗
BCHANGEDBug fix

Malduko Cloudcrush (respawn)

Forever
Malduko Cloudcrush now respawns slightly more slowly.
Auto-updated from official notes on November 10, 2026Official note ↗
BCHANGEDBug fix

Warsong Gulch (Alliance base roof)

Forever
Removed an invisible wall that was incorrectly blocking the roof of the Alliance base.
Auto-updated from official notes on November 10, 2026Official note ↗
BCHANGEDBug fix

Camp Taurajo to Thunder Bluff flight path

Forever
Fixed: the flight path could unintentionally go through objects.
Auto-updated from official notes on November 10, 2026Official note ↗
SCHANGEDSystem

Tanning Rack (skill requirement)

Forever
Skill requirement lowered to 125 (was 140), so it is no longer an obstacle to crafting Leatherworking patterns that require 125 skill. Tanning Rack skill-ups lowered by 15 skill points to account for this.
Auto-updated from official notes on November 7, 2026Official note ↗
SCHANGEDSystem

Player and target visibility at long distances

Forever
Improvements deployed to the visibility of other players and their targets across relatively large distances.
Auto-updated from official notes on November 7, 2026Official note ↗
SCHANGEDSystem

Zone player population

Forever
Lowered the population of players in various zones where there was significant congestion.
Auto-updated from official notes on November 10, 2026Official note ↗
ICHANGEDItem

Searing Dagger

Forever
Now only activated by spells that have a damaging component.
Auto-updated from official notes on November 7, 2026Official note ↗
ICHANGEDItem

Pouch of Violet Dust

Forever
Fixed: it was preventing players from receiving the extra hour of Camp Benefits aura duration as intended.
Auto-updated from official notes on November 10, 2026Official note ↗
ICHANGEDItem

Waylaid Crates and Craftsman's Writs (dungeon drops)

Forever
Fixed: they were not dropping inside dungeons.
Auto-updated from official notes on November 10, 2026Official note ↗
ICHANGEDItem

Berdun's Trusty Rifle

Forever
No longer has random stats and is no longer Bind-on-Equip.
Auto-updated from official notes on November 10, 2026Official note ↗
ICHANGEDItem

Nifty Stopwatch

Forever
Fixed: it no longer shares a cooldown with Dash, Blink, Sprint and other movement abilities.
Auto-updated from official notes on November 10, 2026Official note ↗
ICHANGEDItem

Zephrali Greatstaff and Fallen Dragon's Scepter

Forever
Now appear correctly oriented when sheathed on the player's back.
Auto-updated from official notes on November 10, 2026Official note ↗
QCHANGEDQuest

Vorsha the Lasher

Forever
Fixed an issue where Vorsha the Lasher was lashing everyone in the zone.
Auto-updated from official notes on November 7, 2026Official note ↗
QCHANGEDQuest

The Sleeper Has Awakened

Forever
Kerlonian Evershade now falls asleep less often. Players now also start with the Horn of Awakening item to wake him up when needed.
Auto-updated from official notes on November 7, 2026Official note ↗
QCHANGEDQuest

Rough Wolf Pelts

Forever
Now automatically cancelled if you unlearn the Skinning skill.
Auto-updated from official notes on November 7, 2026Official note ↗
QCHANGEDQuest

Rediscovering the Light

Forever
Fixed an issue where players were sometimes unable to heal NPCs during the quest.
Auto-updated from official notes on November 7, 2026Official note ↗
QCHANGEDQuest

Ammo for Rumbleshot

Forever
Fixed an issue where players could not see loot if interacting immediately following another player.
Auto-updated from official notes on November 7, 2026Official note ↗
QCHANGEDQuest

Riverglades quest items (party sharing)

Forever
Fixed: some quest item drops in Riverglades were not shared by players in a party.
Auto-updated from official notes on November 7, 2026Official note ↗
QCHANGEDQuest

Never Saddle on Quality

Forever
Spawns and quest item drops should now be more plentiful.
Auto-updated from official notes on November 7, 2026Official note ↗
QCHANGEDQuest

The Monster Surfaces (quest item)

Forever
Its quest item is now available to all players in a party.
Auto-updated from official notes on November 10, 2026Official note ↗
QCHANGEDQuest

The Deathstalkers (Astor Hadren)

Forever
Mistreating Astor Hadren should now properly anger him, allowing you to fight him.
Auto-updated from official notes on November 10, 2026Official note ↗
QCHANGEDQuest

Jom-jom’s Escape

Forever
Fixed: Jom-jom could fail to continue his escape.
Auto-updated from official notes on November 10, 2026Official note ↗
QCHANGEDQuest

Ever After (door)

Forever
The door available after the quest should now correctly teleport players who interact with it.
Auto-updated from official notes on November 10, 2026Official note ↗
QCHANGEDQuest

Unwelcome Guests (Terry Longdrink)

Forever
Fixed: Terry Longdrink was kept alive during the quest.
Auto-updated from official notes on November 10, 2026Official note ↗
QCHANGEDQuest

Find Bingles (category)

Forever
Fixed: it was categorized in Ironforge instead of Loch Modan.
Auto-updated from official notes on November 10, 2026Official note ↗
QCHANGEDQuest

A Quick Grocery Run (Skonk's list)

Forever
Skonk's list can now be read by everyone going on the quest.
Auto-updated from official notes on November 10, 2026Official note ↗
QCHANGEDQuest

Lonebrow's Journal (Henrig Lonebrow’s Journal)

Forever
Henrig Lonebrow’s Journal now respawns more quickly so that more players can get started on the quest, and it has moved slightly down the road; a similar skeleton marks the location.
Auto-updated from official notes on November 10, 2026Official note ↗
QCHANGEDQuest

A Recipe for Death (Berard's Journal)

Forever
Fixed: players could be prevented from looting Berard's Journal from Berard's Bookshelf.
Auto-updated from official notes on November 10, 2026Official note ↗
QCHANGEDQuest

Fetch ‘n’ Fletch

Forever
Fixed an issue that prevented completion.
Auto-updated from official notes on November 10, 2026Official note ↗
QCHANGEDQuest

Mission: Possible not Probable

Forever
Fixed: restarting the quest was much harder than intended.
Auto-updated from official notes on November 10, 2026Official note ↗
QCHANGEDQuest

Bloodmaster's Ring (Jezap Jinglesprocket)

Forever
Fixed: Jezap Jinglesprocket could fail to provide players the ring.
Auto-updated from official notes on November 10, 2026Official note ↗
QCHANGEDQuest

Feathers in Flight (Hyjal Owl Nests)

Forever
Fixed: players below level 60 could not loot the Hyjal Owl Nests.
Auto-updated from official notes on November 10, 2026Official note ↗
ZCHANGEDZone

Thunder Bluff: Barbershop lighting

Forever
Fixed an issue where the Barbershop was darker than intended.
Auto-updated from official notes on November 7, 2026Official note ↗
1.60.1.70790 · November 4, 2026

Launch build 1.60.1.70790

The build WoW Forever launches with, under the full game's own product. It carries the development notes of November 2: talent changes for every class, higher class damage and more health for high-level creatures, and new abilities such as the Rogue's Shank.

23 new197 changed21 removed1714184289472921

Official notes ↗ · Patch notes for this build · 241 changes in this build · Client changes since 1.60.1.70532 (333 changes)

See more
SCHANGEDSpell

Primal Bite (was Mangle)

Druid· Feral
Classic
Not in Classic. In the beta it was called Mangle and applied a signature debuff.
Forever
Primal Bite is now a 1-point talent on row 7, column 2, replacing Berserk, with Leader of the Pack as a pre-requisite; its ranks are reduced to 3. On row 4 it was replaced by Lacerate.
Auto-updated from official notes on November 3, 2026Official note ↗
SCHANGEDSpell

Lacerate

Druid· Feral
Forever
Now a 1-point Feral talent on row 4 (replacing Primal Bite), no longer learned by all Druids. Two new ranks were added to make up for being learned earlier. Applies a Bleed over 15 seconds that stacks up to 5 times and generates high Threat.
Auto-updated from official notes on November 3, 2026Official note ↗
TCHANGEDTalent

Genesis

Druid· Balance
Forever
Now increases periodic damage and healing by 2/4/6/8/10%, up from 1/2/3/4/5%.
Auto-updated from official notes on November 3, 2026Official note ↗
TCHANGEDTalent

Moonkin Form

Druid· Balance
Forever
The critical strike bonus from this talent is again an increase to all types of critical strikes and is again exclusive with Leader of the Pack. All non-healing spells can be cast in the form, and while it is active Omen of Clarity has double the chance to trigger.
Auto-updated from official notes on November 3, 2026Official note ↗
TCHANGEDTalent

Heart of the Wild

Druid· Restoration
Forever
Moved to the Restoration tree, swapping places with Furor.
Auto-updated from official notes on November 3, 2026Official note ↗
TCHANGEDTalent

Leader of the Pack

Druid· Feral
Forever
The critical strike bonus from this talent is again an increase to all types of critical strikes and is again exclusive with Moonkin Aura.
Auto-updated from official notes on November 3, 2026Official note ↗
TCHANGEDTalent

Predatory Strikes

Druid· Feral
Forever
Moved to column 1 (was column 3). Increases your critical strike damage bonus by up to 20%.
Auto-updated from official notes on November 3, 2026Official note ↗
TCHANGEDTalent

Rend and Tear

Druid· Feral
Forever
Moved to column 1 (was column 3). Damage bonus increased to 3/6/9/12/15% (was 2/4/6/8/10%). Increases the damage your melee abilities deal to Bleeding targets.
Auto-updated from official notes on November 3, 2026Official note ↗
TCHANGEDTalent

Subtlety

Druid· Restoration
Forever
Moved to row 3 (was row 2), swapping with Reflection. Also reduces all threat from Arcane and Nature spells, not just healing spells. Costs 3 points, for a maximum of 30% threat reduction.
Auto-updated from official notes on November 3, 2026Official note ↗
TCHANGEDTalent

Reflection

Druid· Restoration
Forever
Moved to row 2 (was row 3), swapping with Subtlety. Mana regeneration while casting increased substantially.
Auto-updated from official notes on November 3, 2026Official note ↗
TCHANGEDTalent

Swiftmend

Druid· Restoration
Forever
Now requires the Rejuvenation or Regrowth effect on the target to be one placed by the casting Druid. It does not consume that effect (the tooltip wrongly says “consume” and will be fixed soon).
Auto-updated from official notes on November 3, 2026Official note ↗
TCHANGEDTalent

Shifting Power

Druid· Feral
Forever
Now a 1-point talent on row 7, with Predatory Discipline as a pre-requisite. Can no longer be used while already at full Energy.
Auto-updated from official notes on November 3, 2026Official note ↗
TCHANGEDTalent

Furor

Druid· Feral
Forever
Moved to the Feral tree, swapping places with Heart of the Wild. Allows the player to retain the Energy they had when they were last in Cat Form even if they go into Bear or Dire Bear Form.
Auto-updated from official notes on November 3, 2026Official note ↗
TNEWTalent

Predatory Discipline

Druid· Feral
Forever
New 1-point talent on row 4, column 3, replacing Shifting Power, with no pre-requisite talents. Your Ferocious Bite ability no longer converts extra Energy into damage but still deals extra damage based on your excess Energy.
TCHANGEDTalent

Naturalist

Druid· Restoration
Forever
Now increases all damage by 2/4/6/8/10%, up from 1/2/3/4/5%. Now also reduces the cast time of Wild Growth by 0.1/0.2/0.3/0.4/0.5 seconds.
TNEWTalent

Bloom

Druid· Restoration
Forever
New 1-point talent in the 3rd row, replacing Gift of the Earthmother. When your Rejuvenation or Regrowth spell expires due to its duration, the target is instantly healed for an amount equal to 100% of your Spirit. If either spell expires due to being dispelled, the target is healed for 50% of your Spirit instead.
SNEWSpell

Poised

Druid· Feral
Forever
New passive ability learned at level 32. When you are not in combat and have your maximum Energy, you will gain Poised. Poised reduces the Energy cost of your next Energy ability by 10.
SCHANGEDSpell

Bear Form and Dire Bear Form

Druid· General
Forever
Threat bonus increased from 50% to 115%. This is to compensate for Blessing of Salvation being removed.
SCHANGEDSpell

Ferocious Bite

Druid· Feral
Forever
New Rank 1 at level 24; all the existing ranks were re-labeled one rank higher. Base points and attack power scaling increased by about 25%.
SCHANGEDSpell

Shred

Druid· Feral
Forever
Weapon damage percent increased to 200% from 155%.
SCHANGEDSpell

Ravage

Druid· Feral
Forever
Weapon damage percent increased from 350% to 435%.
SCHANGEDSpell

Rip

Druid· Feral
Forever
Base points and attack power scaling increased by about 25%.
SCHANGEDSpell

Rake

Druid· Feral
Forever
Base points and attack power scaling increased by about 25%.
SCHANGEDSpell

Pounce

Druid· Feral
Forever
Base points and attack power scaling increased by about 25%.
TCHANGEDTalent

Lacerating Strikes

Hunter· Survival
Classic
Not in Classic.
Forever
Can now land critical hits. This effect will always overwrite an existing one from the same Hunter, even if the new effect is weaker damage per second.
TCHANGEDTalent

Trueshot Aura

Hunter· Marksmanship
Forever
Moved from row 7 up to row 4 and is now the 21-point gold medal talent. New lower-level ranks added. Ranged Attack Power bonus increased on all ranks. New values: 20, 35, 50, 75, 100.
Auto-updated from official notes on November 3, 2026Official note ↗
TCHANGEDTalent

Barrage

Hunter· Marksmanship
Forever
Damage increase raised to 5/10/15% from 3/7/10%, and it also applies to Aimed Shot, as well as Multi-Shot and Volley.
Auto-updated from official notes on November 3, 2026Official note ↗
TNEWTalent

Sniper Shot

Hunter· Marksmanship
Forever
Bonus damage on all ranks increased by 100%. 31-point talent. It now has a 45-yard range and increases the range of your next 3 shots made within 10 seconds by 10 yards.
Auto-updated from official notes on November 3, 2026Official note ↗
TCHANGEDTalent

Lightning Reflexes

Hunter· Survival
Forever
Agility bonus increased to 3/6/9/12/15% from 2/4/6/8/10%.
Auto-updated from official notes on November 3, 2026Official note ↗
SCHANGEDSpell

Hunter's Mark

Hunter· General
Forever
Can no longer be applied to a target multiple times by using different ranks of the spell. Fixed an issue where Rank 4 was providing less Ranged Attack Power than Rank 3.
BCHANGEDBug fix

Explosive Trap

Hunter· General
Forever
Fixed an issue with the wording of the Explosive Trap debuff.
SCHANGEDSpell

Traps (cooldown)

Hunter· General
Forever
All types of Hunter traps now have the same shared 30 second cooldown, instead of separate cooldowns for Fire-based and Frost-based traps.
SCHANGEDSpell

Arcane Shot

Hunter· General
Forever
Base damage on all ranks increased by ~30% and Attack Power coefficient raised from 0.1 to 0.15.
SCHANGEDSpell

Serpent Sting

Hunter· General
Forever
Attack Power coefficient per tick increased to 5% from 3%. Base damage on all ranks increased ~20%.
SCHANGEDSpell

Aspect of the Hawk

Hunter· General
Forever
Ranged Attack Power bonus increased on all ranks. New values: 20, 35, 50, 70, 90, 110 for ranks 1-6.
BCHANGEDBug fix

Pets (Attack Speed passives)

Hunter· General
Forever
Hunter pets should no longer lose their innate Attack Speed passives when untraining them.
TCHANGEDTalentReverted

Wake of Fire

Mage· Fire
Classic
Not in Classic. In the beta it lasted 20 sec.
Forever
Reverted back to Improved Fire Blast and no longer grants a bonus when the Mage kills a target. It now increases the range of Fire Blast by 8/15 yards. Moved to the 3rd row from the 1st row.
Auto-updated from official notes on November 3, 2026Official note ↗
TREMOVEDTalent

Arcane Focus

Mage· Arcane
Forever
This talent has been removed, as it is now combined into the talent Precision in the Frost tree.
Auto-updated from official notes on November 3, 2026Official note ↗
TCHANGEDTalent

Arcane Concentration

Mage· Arcane
Forever
The penalty to its chance to trigger when casting spells of a low rank is gone. Blizzard continues to have a reduced chance to trigger Arcane Concentration, Frostbite, and Fingers of Frost when casting a rank learned more than 12 levels lower than the caster’s current level.
Auto-updated from official notes on November 3, 2026Official note ↗
TCHANGEDTalent

Arcane Resilience

Mage· Arcane
Forever
Moved to the 1st row from the 2nd row (originally row 3). It now allows up to 3 talent points to be spent for a maximum armor increase of 75% of Intellect.
Auto-updated from official notes on November 3, 2026Official note ↗
TCHANGEDTalent

Arcane Blast

Mage· Arcane
Forever
New 11-point gold medal talent that grants a new spell: immediate damage with a 2.5 second cast, then increases the damage of all other Mage spells and its own Mana cost. Stacks up to 4 times and lasts 18 seconds or until any other spell is cast. Mana cost increase per stack reduced to 100% (was 175%); percent of Intellect as Spell Damage reduced from 15% to 12% per stack.
Auto-updated from official notes on November 3, 2026Official note ↗
TCHANGEDTalent

Incineration

Mage· Fire
Forever
Formerly Incinerate. Moved from row 3 up to row 1. Now increases the critical strike chance of Ice Lance and Arcane Blast, in addition to Fire Blast and Scorch. Now allows spending up to 5 talent points for 10% critical chance on affected spells, up from 3 talent points for 6%.
Auto-updated from official notes on November 3, 2026Official note ↗
TCHANGEDTalent

Accelerant

Mage· Fire
Forever
Renamed Accelerant. Reduces the cast time of Frostfire Bolt and now also that of Arcane Wrath, by up to 0.5 seconds.
Auto-updated from official notes on November 3, 2026Official note ↗
TCHANGEDTalent

Precision

Mage· Frost
Forever
Renamed Precision and back to being a 3-point talent, granting 2/4/6% chance to hit with all spells (was 1/2/3/4/5%).
Auto-updated from official notes on November 3, 2026Official note ↗
TCHANGEDTalent

Missile Barrage

Mage· Arcane
Forever
Talent moved to the second row (was the first) and costs 2 talent points. It now also grants a chance for Arcane Missiles hits to trigger Missile Barrage. Fixed: it is now consumed at the start of the Arcane Missiles channel (was consumed at the end). Clearcasting is no longer consumed on Arcane Missiles if Missile Barrage is active at the same time. Fixed: Arcane Missiles did not proc Clearcasting.
Auto-updated from official notes on November 3, 2026Official note ↗
TCHANGEDTalent

Critical Mass

Mage· Fire
Forever
Reverted to a maximum of 3 talent points, instead of 5, for a total of 6% critical strike chance increase, down from 10%.
Auto-updated from official notes on November 3, 2026Official note ↗
SCHANGEDSpell

Ice Lance

Mage· Frost
Forever
Now has an 8 second cooldown shared with Fire Blast. Bonus damage to Frozen targets increased back to 300%.
Auto-updated from official notes on November 3, 2026Official note ↗
TCHANGEDTalent

Winter's Chill

Mage· Frost
Forever
Redesigned: no longer increases critical strike chance. It now gives your Frostbolt and Fingers of Frost empowered Ice Lance spells a 20/40/60/80/100% chance to apply Winter’s Chill, increasing the damage the target takes from your next Cone of Cold and causing it to gain an additional 7% of your spell damage, stacking up to 5 times. Bonus to Cone of Cold damage increased to 20% per stack.
Auto-updated from official notes on November 3, 2026Official note ↗
TREMOVEDTalent

Piercing Ice

Mage· Frost
Forever
The talent has been removed. This gives the player a few more talents to play around with early on in the tree.
TCHANGEDTalent

Ice Barrier

Mage· Frost
Forever
Now increases your Frost Damage dealt by 15% for 1 minute when activated and grants an additional 5% Frost Damage while the barrier holds. This gives the Mage a reason to go all the way down the tree for PvE.
TCHANGEDTalent

Frost Warding

Mage· Frost
Forever
Increases the amount of damage your Ice Barrier and Frost Wards can absorb. No longer has a chance to Reflect spells but instead has a chance to fully negate the damage of the spell without depleting the Frost Ward.
SCHANGEDSpell

Imbue Iceknife

Mage· Frost
Forever
Its visual has been changed to better convey that it is a Root and not a Stun.
BCHANGEDBug fix

Ignite

Mage· Fire
Forever
Fixed: Ignite was not applying to Flamestrike damage past the initial instance.
SCHANGEDSpell

Righteous Fury

Paladin· General
Classic
Increases Holy damage threat by 60%.
Forever
Now grants a 33% increase to all threat generated, and an additional 90% threat from Holy damage.
TCHANGEDTalent

Light's Vigil

Paladin· Holy
Classic
Not in Classic.
Forever
Now only usable on friendly targets and has had its offensive capabilities removed. The tooltip has been reworded to reflect this.
Auto-updated from official notes on November 3, 2026Official note ↗
TCHANGEDTalent

Holy Power

Paladin· Holy
Classic
Increases the critical strike chance of Holy spells.
Forever
Increases the critical strike healing bonus of your Holy Spells by 10/20/30/40/50% (Was Increases the critical strike chance of your Holy Shock and Holy Strike spells by 3/6/9/12/15%, and all other spells by 1/2/3/4/5%).
Auto-updated from official notes on November 3, 2026Official note ↗
TCHANGEDTalent

Vengeance

Paladin· Retribution
Classic
After a crit, +3/6/9/12/15% Physical and Holy damage for 8 sec (5 ranks).
Forever
Changed to stacking up to 5 times (Was stacking up to 3 times). Now requires Seal of Command (was requiring Sanctified Judgement).
Auto-updated from official notes on November 3, 2026Official note ↗
TCHANGEDTalent

Two-Handed Weapon Specialization

Paladin· Retribution
Classic
+2/4/6% damage with two-handed weapons.
Forever
Moved to Row 4 (was Row 5). Changed to increase both Holy and Physical damage by 2/4/6% (Was just Physical damage), and to also reduce the Threat generated by the Paladin by 7/14/20% while wearing a two-handed melee weapon.
TCHANGEDTalent

Champion of the Light

Paladin· Retribution
Forever
Changed to increasing the Paladin's spell damage by 12/24/36/48/60% of their Intellect and also reduces the cast time of Hammer of Wrath by 0.2/0.4/0.6/0.8/1.0 seconds.
Auto-updated from official notes on November 3, 2026Official note ↗
TREMOVEDTalent

Improved Seal of Fury and Shield Specialization

Paladin· Protection
Forever
Improved Seal of Fury removed. Shield Specialization has its own entry.
Auto-updated from official notes on November 3, 2026Official note ↗
TCHANGEDTalent

Spiritual Focus

Paladin· Holy
Forever
Moved to Row 1 (was Row 2). Changed to a 5-point talent (was a 2-point talent). Max rank unchanged.
Auto-updated from official notes on November 3, 2026Official note ↗
TCHANGEDTalent

Improved Seals

Paladin· Holy
Forever
Changed to a 5-point talent (was a 3-point talent). Max rank unchanged.
Auto-updated from official notes on November 3, 2026Official note ↗
TCHANGEDTalent

Reverence

Paladin· Holy
Forever
Moved to Row 2 (was Row 3). Changed to a 2-point talent (was a 3-point talent). Max rank unchanged.
Auto-updated from official notes on November 3, 2026Official note ↗
TCHANGEDTalent

Templar's Bulwark

Paladin· Protection
Forever
Moved to Row 3 (was Row 5). Now a Magic effect and dispellable.
Auto-updated from official notes on November 3, 2026Official note ↗
TCHANGEDTalent

Reckoning

Paladin· Protection
Forever
Will now correctly perform its number of attacks based on stacks, and no longer gains stacks while sitting.
Auto-updated from official notes on November 3, 2026Official note ↗
TCHANGEDTalent

Iron Creed

Paladin· Protection
Forever
Changed to a 3-point talent (was a 5-point talent) and increases the threat generated by Holy Strike by 10/20/30%, and grants 2/4/6% damage reduction for 6 seconds (was 5/10/15/20/25% increased threat, and 2/4/6/8/10% damage reduction).
Auto-updated from official notes on November 3, 2026Official note ↗
TCHANGEDTalent

Holy Conduit

Paladin· Holy
Forever
Moved to the 3rd Row of the Holy Tree (was 2nd Row of Retribution).
Auto-updated from official notes on November 3, 2026Official note ↗
TCHANGEDTalent

Conviction

Paladin· Retribution
Forever
Moved to Row 2 (was Row 3). Changed to grant 2/4/6% critical strike chance to all spells and attacks (Was 1/2/3/4/5% to just melee attacks).
Auto-updated from official notes on November 3, 2026Official note ↗
TCHANGEDTalent

Vindication

Paladin· Retribution
Forever
No longer grants an increase to Attack Power (was 1/2/3% increased Attack Power).
Auto-updated from official notes on November 3, 2026Official note ↗
SREMOVEDSpell

Blessing of Salvation and Greater Blessing of Salvation

Paladin· General
Forever
Salvation and Mass Salvation have been removed, along with Revoke.
Auto-updated from official notes on November 3, 2026Official note ↗
SCHANGEDSpell

Righteous Fury (level 10)

Paladin· General
Forever
Now available to train at level 10 (was 16). This mirrors the level that other Tanks gain access to their tanking stance.
BCHANGEDBug fix

The Quick and the Dead

Paladin· General
Forever
Righteous Fury is now properly made free by the Legacy Talent, The Quick and the Dead.
SCHANGEDSpell

Judgement of Fury

Paladin· General
Forever
Duration reduced to 3 seconds (was 4 seconds).
TCHANGEDTalent

Divine Precision

Paladin· Holy
Forever
Moved to Row 4 (was Row 5). Changed to a 2-point talent granting 4/8% chance to hit with Holy spells (was 6/12/18%). Additionally, it now also reduces the duration of Silence effects on you by 10/20%.
TNEWTalent

Oath of Light

Paladin· Holy
Forever
New Talent in Row 4. 40-yard range, 8% of Base Mana cost, no cooldown. Swear an Oath to protect target ally for 5 min, increasing the healing of your Holy Light, Flash of Light and Holy Shock spells. Only one Oath of Light may be sworn by the Paladin at any one time. The amount of bonus healing increases with the player's level.
TNEWTalent

Boundless Light

Paladin· Holy
Forever
New Talent in Row 5. Passive: increases the critical strike chance of your Holy Shock spell by 15/30% when cast on allies not affected by your Oath of Light.
TCHANGEDTalent

Divine Intellect

Paladin· Protection
Forever
Moved to Row 1 of Protection (was Row 1 of Holy).
TCHANGEDTalent

Sacred Duty

Paladin· Protection
Forever
Moved to Row 2 (was Row 3). No longer grants % increase to Stamina. In addition to its cooldown reduction on Divine Shield, Divine Protection and Templar's Bulwark by 30sec/1min, it now also reduces the duration of your Forbearance effect by 5/10 seconds.
TCHANGEDTalent

Improved Righteous Fury

Paladin· Protection
Forever
Damage reduction changed to 3/6/9% (was 2/4/6%).
TCHANGEDTalent

Shield Specialization

Paladin· Protection
Forever
Changed to a 2-point talent granting 15/30% increased shield block value, and a 50/100% chance to grant 4% of your Maximum Mana. (Unchanged at max rank).
TCHANGEDTalent

Swift Judgement

Paladin· Protection
Forever
Changed to instantly unleash your active Seal. Does not share a cooldown with Judgement (was resets the cooldown of your Judgement ability).
TNEWTalent

Stoicism

Paladin· Protection
Forever
New Talent added to Row 5. Reduces the duration of Stun and Charm effects on you by 10/20%.
TNEWTalent

Shieldsworn

Paladin· Protection
Forever
New Talent added to Row 7. Reduces the cooldown of your Holy Strike ability by 4 seconds. Additionally, Holy Strike now strikes with your shield, triggering all talents that activate when you block without consuming their charges or triggering their cooldowns, and allowing you to Block spells for 6 seconds.
TNEWTalent

Turn Evil

Paladin· Retribution
Forever
New Talent added to Row 5. Reduces the cast time of your Turn Undead spell by 0.5/1.0 sec, its cooldown by 5/10 sec, and allows it to affect Demons.
TNEWTalent

Unsealed Wrath

Paladin· Retribution
Forever
New 31st talent. Your melee attacks store a copy of your active Seal for 15 sec, stacking up to 3 times. Landing an attack with a different Seal consumes all stacks, giving the stored Seal its normal chance to activate once per stack. Requires Repentance.
SCHANGEDSpell

Power Word: Shield

Priest· General
Classic
Cannot be reapplied until Weakened Soul expires.
Forever
Can overwrite existing shields on targets without Weakened Soul. It can now also be correctly replaced by a Power Word: Shield of equal or greater rank.
RCHANGEDRacial

Dark Sacrifice (Undead)

Priest· General
Classic
Not in Classic.
Forever
No longer breaks crowd control on damage (fixed: it still did). Tooltip correctly shows the Mana gain scales with Spirit.
SCHANGEDSpell

Shadow Word: Death

Priest· General
Forever
Baseline ability for all Priests at level 32. Deals instant Shadow damage; if the target is not killed by it, the Priest takes 30% of their maximum health in damage (was 10%). The Priest no longer takes damage when the spell misses. 15 second cooldown.
Auto-updated from official notes on November 3, 2026Official note ↗
TCHANGEDTalent

Vampiric Embrace

Priest· Shadow
Forever
Moved to row 3 as the 16-point gold medal talent. Now lasts 30 seconds with a 1-minute cooldown. Vampiric Embrace healing can no longer roll a critical effect.
Auto-updated from official notes on November 3, 2026Official note ↗
TCHANGEDTalent

Devouring Contagion

Priest· Shadow
Forever
New row 5 talent. Reduces the Mana cost of Devouring Plague, and when a target dies while afflicted with Devouring Plague it jumps to a new enemy within 5 yards with the same remaining duration. It no longer spreads Devouring Plague if it is spreading from a critter.
Auto-updated from official notes on November 3, 2026Official note ↗
TNEWTalent

Holy Binding

Priest· Holy
Forever
New talent in Binding Heal's slot. When the Priest heals a target other than themselves with Flash Heal, 50% of the healing done by the Flash Heal is also done to the Priest. This healing generates no threat.
BCHANGEDBug fix

Cure Disease / Abolish Disease

Priest· Shadow
Forever
Fixed: Cure Disease and Abolish Disease would take the Priest out of Shadowform.
TCHANGEDTalent

Improved Expose Armor

Rogue· Assassination
Forever
Moved to row 2 (was row 3). Redesigned: no longer increases the effectiveness of Expose Armor; instead it reduces its Energy cost, and Expose Armor refunds Combo Points when used with 5 Combo Points.
Auto-updated from official notes on November 3, 2026Official note ↗
TCHANGEDTalent

Coup de Grace

Rogue· Combat
Forever
Renamed Coup de Grace. Increases the damage of Eviscerate by 7/13/20% and the damage and storage rate of Death Mark by 7/13/20%.
Auto-updated from official notes on November 3, 2026Official note ↗
TCHANGEDTalent

Weapon Expertise

Rogue· Combat
Forever
Redesigned: reduces the chance for a target to Dodge or Parry your attacks. Moved to row 4 (was row 6).
Auto-updated from official notes on November 3, 2026Official note ↗
TCHANGEDTalent

Opportunity

Rogue· Subtlety
Forever
Now also affects Mutilate. Now a 5-point talent granting 4/8/12/16/20% increased damage to Backstab, Garrote, Ambush and Mutilate (was 2 points granting 5/10%).
Auto-updated from official notes on November 3, 2026Official note ↗
TCHANGEDTalent

Ghostly Strike

Rogue· Subtlety
Forever
Its percentage damage done is increased while a Dagger is equipped instead of another weapon. Moved to row 4 (was row 3). It also causes your next Ambush or Garrote cast within 7 seconds to not require Stealth.
Auto-updated from official notes on November 3, 2026Official note ↗
TCHANGEDTalent

Serrated Blades

Rogue· Subtlety
Forever
Moved to row 3 (was row 4). Now ignores a specific percentage of the target's armor instead of a flat value rising per level.
Auto-updated from official notes on November 3, 2026Official note ↗
TCHANGEDTalent

Dirty Deeds

Rogue· Subtlety
Forever
Now also allows Garrote to be used when not behind your target. Moved to row 2 (was row 5).
Auto-updated from official notes on November 3, 2026Official note ↗
SNEWSpell

Poised

Rogue· General
Forever
New passive learned at level 18. When you are not in combat and have your maximum Energy, you gain Poised, which reduces the Energy cost of your next Energy ability by 10.
SNEWSpell

Shank

Rogue· General
Forever
New spell learned at level 24. 5 Energy cost, 10 second cooldown, melee range. Instantly strikes with your off-hand weapon for 50% weapon damage and generates 15 Energy. It cannot Miss. Rank 2, learned at level 44, generates 25 Energy.
SCHANGEDSpell

Deadly Poison

Rogue· General
Forever
Attack Power coefficient increased to 0.009 (was 0.0045).
SCHANGEDSpell

Instant Poison

Rogue· General
Forever
Attack Power coefficient increased to 0.01 (was 0.005).
BCHANGEDBug fix

Slice and Dice

Rogue· General
Forever
Fixed: casting Slice and Dice no longer causes the target to stand up if sitting.
BCHANGEDBug fix

Ruthlessness

Rogue· Assassination
Forever
Fixed: the Ruthlessness talent activating no longer causes the target to stand up if sitting.
TCHANGEDTalent

Lethality

Rogue· Assassination
Forever
Now a 2-point talent granting 10/20% increased Critical Strike damage to the abilities listed (was a 5-point talent granting 4/8/12/16/20%).
TNEWTalent

Blood Splatter

Rogue· Assassination
Forever
New passive 1-point talent in row 3. Increases the duration of your Rupture by 6 seconds and your Garrote by 9 seconds.
TCHANGEDTalent

Relentless Strikes

Rogue· Assassination
Forever
Moved to row 5 (was row 3) and now a 5-point talent granting a 4/8/12/16/20% chance per Combo Point to restore 25 Energy (was 1 point granting 20% per Combo Point).
TCHANGEDTalent

Venom

Rogue· Assassination
Forever
Moved to row 5 (was row 7) and now a passive: your Shank increases your Poison damage by 30% and your chance to apply Poisons by 20% for 6 seconds.
TCHANGEDTalent

Seal Fate

Rogue· Assassination
Forever
Now a 3-point talent granting your critical strikes from abilities that add Combo Points a 33/66/100% chance to add an additional Combo Point.
TCHANGEDTalent

Mutilate

Rogue· Assassination
Forever
Moved to row 7 (was row 9). Its damage is increased to 90% of weapon damage plus an additional amount that was also increased (was 75% weapon damage and a lower amount).
TCHANGEDTalent

Efficient Strikes

Rogue· Combat
Forever
Formerly Improved Sinister Strike. Now reduces the Energy cost of Sinister Strike and Hemorrhage by 3/5 (was just Sinister Strike).
TNEWTalent

Composure

Rogue· Combat
Forever
New passive 2-point talent in row 3. Increases the Energy cost reduction of your Poised by 5/10.
TCHANGEDTalent

Flawless Execution

Rogue· Combat
Forever
Energy cost reduction increased to 15 (was 10).
TCHANGEDTalent

Aggression

Rogue· Combat
Forever
Moved to row 4 (was row 6). Now increases the damage of Sinister Strike and Eviscerate by 5/10/15% (was Sinister Strike, Eviscerate and Backstab by 2/4/6%).
TCHANGEDTalent

Dual Wield Specialization

Rogue· Combat
Forever
Moved to row 5 (was row 4) and now a 2-point talent granting 25/50% increased off-hand weapon damage (was 5 points granting 5/10/15/20/25%).
TNEWTalent

Flash of Steel

Rogue· Combat
Forever
New passive 5-point talent in row 6. Increases the Energy generated by your Shank by 3/6/9/12/15 and reduces its cooldown by 0.4/0.8/1.2/1.6/2.0 seconds.
BCHANGEDBug fix

Hemorrhage

Rogue· Subtlety
Forever
Fixed: Hemorrhage and Ghostly Strike were dealing much more damage than intended when using a Dagger.
TCHANGEDTalent

Setup

Rogue· Subtlety
Forever
Moved to row 1 (was row 2). Now a 15/30/45% chance to add a Combo Point to your target after Dodging their attack or fully resisting one of their spells (was 33/66/100%).
TCHANGEDTalent

Camouflage

Rogue· Subtlety
Forever
Moved to row 2 (was row 1) and now a 3-point talent granting 5/10/15% increased movement speed in stealth and reducing stealth's cooldown by 2/4/6 seconds (was 5 points granting 3/6/9/12/15% and 2/3/4/5/6).
TNEWTalent

Quick Getaway

Rogue· Subtlety
Forever
New passive 2-point talent in row 4. Increases the maximum number of targets you may have Sapped by 1/1 and increases your movement speed by 15/30% for 3 seconds after sapping a target.
TCHANGEDTalent

Hemorrhage

Rogue· Subtlety
Forever
Now increases the damage of the caster's Rupture and Garrote by 15% (was only Rupture).
TNEWTalent

Boot Knife

Rogue· Subtlety
Forever
New passive 5-point talent in row 6. Gives your Shank a 20/40/60/80/100% chance to add 2 Combo Points to the target.
TNEWTalent

Death Mark

Rogue· Subtlety
Forever
New active 1-point talent in row 7. 25 Energy cost, 20 yard range, 10 second cooldown. Curse. Finishing move that marks the target, storing a portion of the damage dealt by your attacks per Combo Point. Garrote and Rupture damage is stored at twice the rate. After 6 sec, the stored damage is dealt up to a maximum increased by Attack Power and Critical Strike chance.
SCHANGEDSpell

Lightning Bolt

Shaman· General
Classic
Classic damage on ranks 3 and 4.
Forever
Base damage of all ranks increased, with larger percentage increases on the higher ranks; the maximum rank gains 80%. Each rank's new base damage is roughly 78% of the Classic Era version's (but the cast time is lower than in Classic Era).
Auto-updated from official notes on November 3, 2026Official note ↗
SREMOVEDSpell

Lava Burst

Shaman· Elemental
Classic
Not in Classic.
Forever
Removed, replaced by Call of Thunder. All references to Lava Burst have been removed.
SCHANGEDSpell

Totemic Call

Shaman· General
Forever
Formerly Totemic Projection. It now teleports your totems to your own location. Its cooldown is reduced to 30 seconds.
Auto-updated from official notes on November 3, 2026Official note ↗
SCHANGEDSpell

Chain Lightning

Shaman· General
Forever
Cast time increased to 2.5 seconds (was 2). Primary target base damage increased to approximately 145% of the comparable Lightning Bolt rank's base damage. Mana cost increased to approximately 225% of the comparable Lightning Bolt rank's Mana cost.
Auto-updated from official notes on November 3, 2026Official note ↗
TCHANGEDTalent

Convection

Shaman· Elemental
Forever
No longer reduces the Mana cost of Lava Burst, which has been removed.
Auto-updated from official notes on November 3, 2026Official note ↗
TCHANGEDTalent

Call of Flame

Shaman· Elemental
Forever
Now also increases the damage done by Flame Shock and Fire Nova, and extends the duration of Flame Shock by 3/6/9 seconds. Lava Burst has been removed.
Auto-updated from official notes on November 3, 2026Official note ↗
TCHANGEDTalent

Eye of the Storm

Shaman· Elemental
Forever
Redesigned: now grants resistance against spell pushback from damage while casting Lightning Bolt and Chain Lightning. Formerly it was only effective after being hit with a critical strike.
Auto-updated from official notes on November 3, 2026Official note ↗
TCHANGEDTalent

Elemental Reach

Shaman· Elemental
Forever
Now also increases the range of Fire Nova by up to 6 yards and the range of Flame Shock by up to 15 yards. No longer reduces the cooldown of Totemic Call.
Auto-updated from official notes on November 3, 2026Official note ↗
TCHANGEDTalent

Mental Dexterity

Shaman· Enhancement
Forever
Now increases the Shaman's Attack Power by 50/100/150% of Intellect (was 33/67/100%).
Auto-updated from official notes on November 3, 2026Official note ↗
TCHANGEDTalent

Improved Ghost Wolf

Shaman· Enhancement
Forever
Moved from row 2 to row 4. Rank 1 makes Ghost Wolf usable indoors and reduces its cast time by 1 second; Rank 2 makes Ghost Wolf instant.
Auto-updated from official notes on November 3, 2026Official note ↗
TCHANGEDTalent

Maelstrom Weapon

Shaman· Enhancement
Forever
Chance to trigger doubled. Every melee attack has a chance to stack charges of Maelstrom, reducing the cast time of Lightning Bolt; with enough ranks and charges, Lightning Bolt becomes instant.
Auto-updated from official notes on November 3, 2026Official note ↗
TCHANGEDTalent

Totemic Focus

Shaman· Restoration
Forever
Moved from row 2 up to row 1. Now also discounts Totemic Call and the totem Call spells.
Auto-updated from official notes on November 3, 2026Official note ↗
TCHANGEDTalent

Lightning Overload

Shaman· Elemental
Forever
Now grants a 10/20/30% chance to trigger a duplicate spell (was 3/7/10%).
Auto-updated from official notes on November 3, 2026Official note ↗
TCHANGEDTalent

Call of Thunder

Shaman· Elemental
Forever
Replaces Lava Burst. Increases the critical strike chance of Lightning Bolt and Chain Lightning by 5%.
Auto-updated from official notes on November 3, 2026Official note ↗
SCHANGEDSpell

Stormstrike

Shaman· Enhancement
Forever
Now deals 150% normalized weapon damage (was 100%). Cooldown reduced to 6 seconds (was 8). Costs 8% of base Mana.
Auto-updated from official notes on November 3, 2026Official note ↗
TCHANGEDTalent

Lightning Mastery

Shaman· Elemental
Forever
Elemental Mastery renamed Lightning Mastery. Icon changed.
TCHANGEDTalent

Flurry

Shaman· Enhancement
Forever
Now increases attack speed by 6/12/18/24/30% (was 5/10/15/20/25%).
SCHANGEDSpell

Riptide

Shaman· Restoration
Forever
Mana cost reduced by about 40%. Cooldown increased to 12 seconds (was 6). It no longer deals any initial healing, just healing over time.
SCHANGEDSpell

Earth Shock, Flame Shock and Frost Shock

Shaman· General
Forever
All shock base damage reverted to match Classic Era values (higher than previous Forever Beta values).
SCHANGEDSpell

Windfury Weapon

Shaman· Enhancement
Forever
Now causes the Shaman to animate an additional weapon swing attack.
SCHANGEDSpell

Windfury Totem

Shaman· General
Forever
Now causes the player to animate an additional weapon swing attack.
SCHANGEDSpell

Spellstone

Warlock· General
Forever
Now applies a Weapon Imbue that can be stacked with other temporary enchantments like Wizard Oil. Grants increased Shadow damage (it was increasing Shadow and Fire damage) and spell haste.
Auto-updated from official notes on November 3, 2026Official note ↗
SCHANGEDSpell

Wrack

Warlock· Affliction
Forever
Spell damage coefficient doubled, to match the expected coefficient per cast time of 0.286 per second. Base damage per second now increases with each level by 2.5. Base damage per second at level 60 effectively increased from 36 to 86.
TCHANGEDTalent

Improved Drains

Warlock· Affliction
Forever
Now increases Drain Mana's amount of Mana drained but no longer increases Wrack damage.
TCHANGEDTalent

Amplify Curse

Warlock· Affliction
Forever
Now correctly affects Curse of Exhaustion and Bane of Agony.
TCHANGEDTalent

Shadow and Flame

Warlock· Destruction
Forever
The damage bonuses from this talent now increase Fire or Shadow damage by 4/8/12/16/20%, up from 2/4/6/8/10%.
SCHANGEDSpell

Drain Soul

Warlock· Affliction
Forever
The chance for this spell to grant a Soul Shard on dealing damage (not a kill) has been reduced significantly.
PCHANGEDPet

Pet Health

Warlock· General
Forever
Pets now gain 2 Health per point of Master's Stamina (was 7.5 Health per point of Master's Stamina).
BCHANGEDBug fix

Bane of Agony

Warlock· General
Forever
Fixed: Bane of Agony now correctly dynamically updates its damage.
SCHANGEDSystem

Training costs

Warlock· General
Forever
Training costs have been adjusted for all classes: the total cost to train class abilities from 1-60 is now between 206 and 207 gold. For Warlocks, costs are reduced by the expected costs of buying Grimoires for their pets.
TCHANGEDTalent

Bloodthrill

Warrior· Arms
Classic
Not in Classic. In the beta: 2/4/6/8/10% chance.
Forever
Now a 2-point talent (was 5) in row 5. Your main hand attacks on enemies afflicted with Rend have a 10/20% chance (was 4/8/12/16/20%) to activate Overpower for 6 seconds.
Auto-updated from official notes on November 3, 2026Official note ↗
SCHANGEDSpell

Slam

Warrior· Arms
Classic
No cooldown, 1.5 sec cast time.
Forever
Cooldown reduced to 15 seconds (was 18).
TCHANGEDTalent

Improved Slam

Warrior· Arms
Classic
Reduces Slam cast time by 0.1/0.2/0.3/0.4/0.5 sec.
Forever
Moved from Fury to row 6 of Arms and redesigned, with only 2 points. Reduces the cooldown (2.5/5 seconds; was 3.0/3.0), global cooldown and cast time of Slam, and Slam no longer delays or interrupts your melee auto attack swing time.
Auto-updated from official notes on November 3, 2026Official note ↗
SCHANGEDSpell

Victory Rush

Warrior· General
Forever
Learned at level 20. Instant attack with a 30-second cooldown that deals damage (increased by Attack Power) and heals the Warrior for 10% of maximum health. Activated for 20 seconds every time you kill a non-trivial enemy. Fixed: its tooltip displayed the wrong amount of damage.
Auto-updated from official notes on November 3, 2026Official note ↗
TCHANGEDTalent

Improved Tactical Mastery

Warrior· Arms
Forever
Formerly Tactical Mastery. Now a 3-point talent that retains 5/10/15 additional Rage when changing stances (was a 5-point talent with 3/6/9/12/15).
Auto-updated from official notes on November 3, 2026Official note ↗
TCHANGEDTalent

Booming Voice

Warrior· Fury
Forever
Now increases the area of effect of your Shouts by 10/20/30/40/50% and reduces their Rage costs by 5/10/15/20/25%. It also reduces the Rage cost of Piercing Howl by 5/10/15/20/25%.
Auto-updated from official notes on November 3, 2026Official note ↗
TCHANGEDTalent

Blood Craze

Warrior· Fury
Forever
No longer activates from Bloodthirst casts or when sitting, and no longer generates threat when restoring Health to the Warrior.
Auto-updated from official notes on November 3, 2026Official note ↗
TCHANGEDTalent

Enrage

Warrior· Fury
Forever
Redesigned. Now has a chance to trigger from taking any damage. Moved to row 3 (was row 4).
Auto-updated from official notes on November 3, 2026Official note ↗
TCHANGEDTalent

Death Wish

Warrior· Fury
Forever
Minor redesign. Now increases all damage taken while active instead of decreasing Armor and Resistances. No longer required for Flurry; it is now a required talent for Bloodthirst.
Auto-updated from official notes on November 3, 2026Official note ↗
TCHANGEDTalent

Flurry

Warrior· Fury
Forever
Now a 3-point talent that grants 10/20/30% increased attack speed for 3 swings after a critical strike (was 5 points, 5/10/15/20/25%). Neither Enrage nor Death Wish is required to reach Flurry any more.
Auto-updated from official notes on November 3, 2026Official note ↗
TCHANGEDTalent

Bloodthirst

Warrior· Fury
Forever
Attack Power ratio increased to 45% (was 35%). It now requires Death Wish.
Auto-updated from official notes on November 3, 2026Official note ↗
TCHANGEDTalent

Defiance

Warrior· Protection
Forever
Now requires a shield equipped to increase threat in Defensive Stance, and the threat bonus is increased to 7/13/20% (was 5/10/15%).
Auto-updated from official notes on November 3, 2026Official note ↗
TCHANGEDTalent

Gore Drinker

Warrior· Fury
Forever
New talent in row 5 of Fury (was row 6), now connected to Blood Craze instead of Enrage. Your Enrage, Berserker Rage, Bloodrage, Death Wish and Bloodthirst abilities cause your next 3 melee attacks to restore 0.5/1% of your maximum Health. It no longer generates threat when restoring Health.
TCHANGEDTalent

Two-Handed Weapon Specialization

Warrior· Arms
Forever
Now grants 2/4/6% increased damage when using a two-handed melee weapon (was 1/2/3%).
TNEWTalent

Reckless Swings

Warrior· Fury
Forever
New talent in row 4 of Fury, 1 point. 15-second cooldown. Costs 25% of base health. Your next 4 melee attacks generate 5 additional Rage. Lasts 8 seconds.
TNEWTalent

Improved Whirlwind

Warrior· Fury
Forever
New passive talent in row 6 of Fury, 2 points. Reduces the cooldown of your Whirlwind ability by 1/2 seconds and increases the damage it deals to the closest enemy by 15/30%.
RCHANGEDRacial

Cannibalize (Undead)

Forever
Can once again be used while immune to Physical damage.
Auto-updated from official notes on November 3, 2026Official note ↗
BCHANGEDBug fix

Throw

Forever
Fixed: Throw now correctly uses the 0.5 second windup timer (it was using the throwing weapon’s attack speed).
BCHANGEDBug fix

Legacy Reward: Replica Ironforge Air Rifle

Forever
Fixed: it can now be used on allies who also have one equipped.
SCHANGEDSystem

Quitter debuff

Forever
Duration reduced to 40 seconds (was 5 minutes).
SCHANGEDSystem

Stun duration

Forever
The stun duration is reduced to 2.5 seconds (was 3 seconds).
BCHANGEDBug fix

Racial base stats

Forever
Fixed: all races now have the correct amount of base stats. For example, Tauren Warriors start with +5 Strength relative to Human Warriors (was +2). The fix also applies to High Order and Windshaper Skyborne.
BCHANGEDBug fix

Proc roots (diminishing returns)

Forever
Fixed: roots that come from procs now correctly have Diminishing Returns. Includes Frostbite, Entrapment, Improved Wing Clip, Counterattack and Improved Hamstring.
BCHANGEDBug fix

Yarrog Baneshadow (respawn)

Forever
Yarrog Baneshadow now respawns at the intended rate (it was respawning more slowly than intended).
Auto-updated from official notes on November 6, 2026Official note ↗
BCHANGEDBug fix

Lotheluum Starbreeze (Druid trainer)

Forever
Lotheluum Starbreeze in Zephras now offers training to Druids as expected.
Auto-updated from official notes on November 6, 2026Official note ↗
BCHANGEDBug fix

Dustwallow Marsh murlocs (respawn)

Forever
Fixed an issue where some murlocs in Dustwallow Marsh were respawning too quickly.
Auto-updated from official notes on November 6, 2026Official note ↗
BCHANGEDBug fix

Pelluk (Swamp of Sorrows)

Forever
Fixed an issue where Pelluk would sometimes not spawn.
Auto-updated from official notes on November 6, 2026Official note ↗
BCHANGEDBug fix

Apprentice tradeskill bags (Zephras Isle vendors)

Forever
Fixed an issue where trade supply vendors on Zephras Isle didn't sell apprentice tradeskill bags.
Auto-updated from official notes on November 6, 2026Official note ↗
SCHANGEDSystem

More power headroom for classes

Forever
Developer’s note: holding each class to Classic power budgets meant every new element came at the expense of something else. So damage has been raised on classes across the game, and the health of higher-level creatures increased to compensate, giving more headroom. The aim is not numerical equality but for every class to be valuable to its groups, doubling down on what makes it unique.
SNEWSystem

Tuning after launch

Forever
Developers’ note: apart from bugs and serious outliers, no big tuning changes are planned before the raids open next month. Once there is enough data from players leveling past 30, a large tuning pass is expected. The classes will keep evolving over the months and years ahead.
SCHANGEDSystem

Talents and low-rank spells

Forever
Various talents no longer have a penalty to their chance to trigger when casting spells of a low rank. The penalty still applies to Blizzard: it has a reduced chance to trigger Arcane Concentration, Frostbite and Fingers of Frost when cast at a rank learned more than 12 levels below the caster’s level.
SCHANGEDSystem

New spells and action bars

Forever
Newly learned spells are no longer automatically added to your action bars.
SCHANGEDSystem

Training costs

Forever
Training costs have been adjusted for all classes. Most abilities learned at the same level cost the same to train, except Priest race-specific abilities. Training all class abilities from 1 to 60 now costs between 206 and 207 gold for every class. Warlock costs are reduced by the expected cost of buying Grimoires for their pets.
SCHANGEDSystem

Darkspear Islands: dropped flag

Forever
In the Darkspear Islands battleground, dropping the flag no longer places the “Recently Dropped Flag” debuff on the player who dropped it.
SNEWSystem

Gamepad: functional Beta

Forever
Gamepad Support has entered a functional Beta state: movement, spells, interactions and UI navigation can all be played with a controller. Settings can be customized through Edit Mode and the Options menu. AoE items on the Gamepad Action Bar can be placed at a targeted location and confirmed by pressing the button again. Compatibility with add-ons is improved.
SCHANGEDSystem

Gamepad: targeting

Forever
You can now target your Focus Target (LB + RB + Face Down), friendly corpses and critters. Enemy players can no longer be selected by Friendly Analog Targeting, and can be selected by Hostile Analog Targeting regardless of PvP flag. Units behind you can be selected with Analog Targeting while they remain visible on screen. You can also end a flight path early and use the Pet Move command.
ICHANGEDInterface

Gamepad: bags and fixes

Forever
Revamped Gamepad bag UI: clearer bag states, remaining bag space and ammo count indicators, better prompts and Keyring navigation. Gamepad support was also added for ruleset selection, skipping cinematics and the Color Picker, and several Lua errors and focus issues were fixed.
ICHANGEDItem

New bags

Forever
Bags will no longer automatically equip into available bag slots and must now be manually equipped by the player.
ICHANGEDItem

Mild Spices (vendor price)

Forever
Now sells to vendors for 1 copper each (was 2 copper).
Auto-updated from official notes on November 6, 2026Official note ↗
QCHANGEDQuest

Respawn rates at launch

Forever
Respawn rates were adjusted in many areas to support large player volumes at launch. They are generally faster in lower-level zones (starting zones the fastest) and fall to slower rates as you level up. Some contention for spawns is expected. Once the initial surge settles, lower-level zones will be adjusted down to more typical rates.
QCHANGEDQuest

General quest adjustments

Forever
Experience values, pre-requisites and level settings were adjusted on various quests. Mouseover tooltips were added for objectives, missing point-of-interest markers were added and incorrect ones adjusted, and incorrect zone sorts in the quest log were fixed. Destroying a quest’s item now abandons the quest and vice versa.
QCHANGEDQuest

Satyrs

Forever
Fixed: some satyr were classified as humanoids instead of demons.
QCHANGEDQuest

Alterac Mountains: Summoners

Forever
Fixed: Dalaran Summoners would summon endlessly.
QCHANGEDQuest

The Barrens: Counterattack!

Forever
You can now speak to Rethgar Deathgate to begin the event for “Counterattack!” if it is not currently active. The Alliance Outrunners now spawn in random locations.
QCHANGEDQuest

Darkshore: Holy Diver

Forever
The quest “Holy Diver” now gives an XP reward.
QCHANGEDQuest

Ruins of Lordaeron: minimum level

Forever
Ruins of Lordaeron dungeon quests now consistently require a minimum of level 15 to start (was a mix of 15 and 16), and some pre-requisites were adjusted.
QCHANGEDQuest

Wetlands: Carnage

Forever
Fixed: Carnage reset near the end of the fight for the quest “Carnage”.
QCHANGEDQuest

The Sisterhood of Elune (quest text)

Forever
Fixed an issue with incorrect text in the quest.
Auto-updated from official notes on November 6, 2026Official note ↗
QCHANGEDQuest

Escorting Erland (respawn)

Forever
Deathstalker Erland respawns much more quickly for the quest.
Auto-updated from official notes on November 6, 2026Official note ↗
ICHANGEDInterface

Swing timer and combined bag

Forever
The Swing Timer bar will no longer fade out due to distance until the swing finishes. With the combined bag enabled, the background art of the inventory slots shows which bag each slot is from.
ICHANGEDInterface

Nameplates: Elite status and click-through

Forever
Nameplates now display Elite enemy status, and debuff icons on the nameplate can be clicked through.
ICHANGEDInterface

Spellbook, PvP scoreboard and keybinds

Forever
The Spellbook and Talents frame opens at the same height as other panels, and the Spellbook combat mode is smaller. The PvP scoreboard display was updated. Killing a player while at Honor cap no longer shows honor gained in floating text or chat. In the keybinds menu, hovering an action bar keybind highlights the button on the action bar.
1.60.1.70532 · October 22, 2026

Beta build 1.60.1.70532

Build detected automatically on the Battle.net CDN on October 22, 2026. The official notes and the data extracted from the client (talents, items, maps) will follow as soon as they are available.

2 new10 changed2 removed

Official notes ↗ · 14 changes in this build · Client changes since 1.60.1.70450 (0 changes)

See more
RCHANGEDRacial

Touch of the Grave (Undead)

Classic
Not in Classic.
Forever
New Undead passive racial: your spells and attacks can drain Health from the target, up to 5% of your maximum Health (5% chance for Warriors, Paladins and Rogues; 10% for Priests, Mages and Warlocks). Since this build it no longer breaks crowd control or activates from non-damage abilities. Since October 26, its internal cooldown is 15 seconds (was 25).
RCHANGEDRacial

Endurance (Tauren)

Forever
No longer provides any modifiers beyond 5% increased Health (no hit chance or critical damage modifiers).
Auto-updated from official notes on October 26, 2026Official note ↗
RCHANGEDRacial

Plainsrunning (Tauren)

Forever
Now grants 2% movement speed per stack (was 1%), for a total maximum increase of 60% (was 30%). No longer increases mounted movement speed. It now requires the Tauren to move a minimum distance per second to keep the effect. Since the November 5 hotfixes, in battlegrounds it no longer stacks during the preparation phase, and its stacks are cancelled while carrying a flag.
Auto-updated from official notes on November 6, 2026Official note ↗
RCHANGEDRacial

Wind Blessed (Skyborne)

Forever
Its haste bonus drops to 2% (was 3%).
Auto-updated from official notes on October 26, 2026Official note ↗
RCHANGEDRacial

Skysight (Skyborne)

Forever
Now castable while moving. Now increases movement speed by 15% (was 10%), with a 15-second duration. Using it at an elemental convergence now also grants Charged for 1 hour; while Charged, the benefit of Skysight is a 30% movement speed increase. Charged persists through death and is removed upon entering a raid.
Auto-updated from official notes on October 27, 2026Official note ↗
RCHANGEDRacial

Read Leyline (Skyborne)

Forever
Now castable while moving. Increases Mana and Health regeneration by 50% (was 100%), with a 15-second duration. It cannot be used while Innervate is active and will be replaced by Innervate as a more powerful effect. Using it at a Ley Line now also grants Attuned for 1 hour; while Attuned, the benefit of Read Leyline is increased to 100% regeneration increase. Attuned persists through death and is removed upon entering a raid.
Auto-updated from official notes on October 27, 2026Official note ↗
RCHANGEDRacial

Blood Fury (Orc)

Forever
Its cooldown is back to 2 minutes (it was raised to 3 on October 15).
Auto-updated from official notes on October 27, 2026Official note ↗
RCHANGEDRacial

Berserking (Troll)

Forever
Now lasts 15 seconds (was 10).
RCHANGEDRacial

Ruthless (Human)

Forever
Now increases critical strike chance by 1% (was 2%).
Auto-updated from official notes on October 26, 2026Official note ↗
RCHANGEDRacial

The Human Spirit (Human)

Forever
Now increases Spirit by 10% (was 5%).
Auto-updated from official notes on October 26, 2026Official note ↗
RREMOVEDRacial

Earth Fury (Dwarf)

Forever
Removed (it increased critical strike damage and healing by 2%).
Auto-updated from official notes on October 26, 2026Official note ↗
RNEWRacial

Artisan’s Precision (Dwarf)

Forever
New racial: increases hit chance with spells and attacks by 1%.
Auto-updated from official notes on October 26, 2026Official note ↗
RREMOVEDRacial

Savage (Orc)

Forever
Removed (it gave 1% more critical strike chance).
Auto-updated from official notes on October 26, 2026Official note ↗
RNEWRacial

Command (Orc)

Forever
Returns: increases Warlock and Hunter pet damage by 5%.
Auto-updated from official notes on October 26, 2026Official note ↗
1.60.1.70450 · October 16, 2026

Beta build 1.60.1.70450

Build detected automatically on the Battle.net CDN on October 16, 2026. The official notes and the data extracted from the client (talents, items, maps) will follow as soon as they are available.

2 new58 changed2 removed2249328

Official notes ↗ · 62 changes in this build · Client changes since 1.60.1.70374 (586 changes)

See more
BCHANGEDBug fix

Presence of Mind

Mage· Arcane
Forever
Fixed: spell casts did not consume Presence of Mind.
Auto-updated from official notes on October 16, 2026Official note ↗
TCHANGEDTalent

Fire Power

Mage· Fire
Forever
Redesigned: now costs only 3 talent points. Increases damage done by Fire spells by 1/2/3% per the Mage's Fire effects on the target, up to a maximum increase of 12%. Spells that mix multiple schools of magic do not grant this bonus.
Auto-updated from official notes on October 16, 2026Official note ↗
BCHANGEDBug fix

Seal of Fury

Paladin· General
Forever
No longer overwritten by Power Word: Shield. Rank 3 is now correctly available for training at level 26 (was 25).
Auto-updated from official notes on October 16, 2026Official note ↗
BCHANGEDBug fix

Seal of Righteousness (Spell Damage)

Paladin· General
Forever
Fixed: it was gaining almost twice as much benefit from Spell Damage as intended.
Auto-updated from official notes on October 16, 2026Official note ↗
SCHANGEDSpell

Devouring Plague

Priest· General
Forever
Can now correctly land critical strikes. It remains available to all Priests regardless of race. Cooldown reduced to 24 seconds (was 1 minute).
Auto-updated from official notes on October 16, 2026Official note ↗
TCHANGEDTalent

Improved Power Word: Shield

Priest· Discipline
Forever
Slightly more increase per talent point. Moved from row 2 down to row 3.
Auto-updated from official notes on October 16, 2026Official note ↗
TCHANGEDTalent

Mental Strength

Priest· Discipline
Forever
Moved from row 4 up to row 2 and now increases your Intellect by 2/4/6/8/10% instead of increasing Mana by a percentage.
Auto-updated from official notes on October 16, 2026Official note ↗
BCHANGEDBug fix

Holy Fire (Rank 5 periodic damage)

Priest· General
Forever
Fixed: Rank 5 periodic damage was higher than Rank 6.
Auto-updated from official notes on October 16, 2026Official note ↗
BCHANGEDBug fix

Mind Vision

Priest· General
Forever
Fixed: casting Mind Vision caused the target to stand up and interrupt their drink.
Auto-updated from official notes on October 16, 2026Official note ↗
BCHANGEDBug fix

Inner Focus

Priest· Discipline
Forever
Fixed: it is now only consumed by a single spell, even if another spell is queued into Penance's channel.
Auto-updated from official notes on October 16, 2026Official note ↗
BCHANGEDBug fix

Sap

Rogue· General
Forever
Correctly flags the rogue for PvP when used on PvP-flagged targets. No longer has a chance to activate weapon procs.
Auto-updated from official notes on October 16, 2026Official note ↗
BCHANGEDBug fix

Rogue Poisons

Rogue· General
Forever
Fixed: poisons no longer incorrectly activate against targets that are attacking the Rogue.
Auto-updated from official notes on October 16, 2026Official note ↗
BCHANGEDBug fix

Rogue specialization swap (Energy)

Rogue· General
Forever
Fixed: swapping specializations no longer keeps the Rogue's Energy full.
Auto-updated from official notes on October 16, 2026Official note ↗
BCHANGEDBug fix

Cold Blood

Rogue· Assassination
Forever
Fixed: it is now correctly consumed when Mutilate lands a critical strike.
Auto-updated from official notes on October 16, 2026Official note ↗
SCHANGEDSpell

Flametongue Totem

Shaman· General
Classic
Enchants nearby allies' weapons with Flametongue.
Forever
No longer has a duration and is instantly replaced. Does not stack via recasting, with Flametongue Weapon, or with Windfury Totem. Now correctly uses the target's attack speed if they are shapeshifted, instead of their equipped weapon's speed. It now correctly only affects players, as does Windfury Totem.
Auto-updated from official notes on October 16, 2026Official note ↗
SCHANGEDSpell

Tranquil Air, Windfury and Grace of Air Totems

Shaman· General
Classic
Totems from different shamans can coexist.
Forever
No longer stack across different shamans. Additionally, Grace of Air Totem is no longer exclusive with Windfury Totem or Flametongue Totem; Windfury Totem and Flametongue Totem remain exclusive with each other.
Auto-updated from official notes on October 16, 2026Official note ↗
BCHANGEDBug fix

Totemic Recall

Shaman· General
Forever
Fixed: it now restores Mana. Its trainer cost is also corrected to 22 silver instead of 70.
Auto-updated from official notes on October 16, 2026Official note ↗
SNEWSpell

Fire Nova

Shaman· General
Forever
Fire Nova Totem is removed and replaced with a new Fire Nova spell that causes an eruption of Fire damage at the location of your current Fire Totem. It can be triggered multiple times without placing a new totem each time. Its spell power coefficient is changed to 0.143 (was 0.214); its base damage and mana cost are significantly reduced.
Auto-updated from official notes on October 16, 2026Official note ↗
TCHANGEDTalent

Elemental Focus

Shaman· Elemental
Forever
Reduced chance to trigger when casting low rank spells. It is no longer activated and immediately consumed when using Fire Nova, and Lightning Overload activations no longer consume it.
Auto-updated from official notes on October 16, 2026Official note ↗
TCHANGEDTalent

Tidal Focus

Shaman· Restoration
Forever
Now also grants increased chance to hit with all spells and attacks. Moved to row 1, swapping places with Totemic Focus.
Auto-updated from official notes on October 16, 2026Official note ↗
BCHANGEDBug fix

Grounding Totem

Shaman· General
Forever
Fixed: it is now correctly destroyed after redirecting a spell.
Auto-updated from official notes on October 16, 2026Official note ↗
BCHANGEDBug fix

Summon Incubus (Soul Shard cost)

Warlock· General
Forever
Fixed: Summon Incubus could be summoned at no Soul Shard cost with the Reagent Economy Legacy Perk.
Auto-updated from official notes on October 16, 2026Official note ↗
BCHANGEDBug fix

Curse of Recklessness

Warlock· General
Forever
Fixed: multiple Curse of Recklessness debuffs can no longer be active on the same target.
Auto-updated from official notes on October 16, 2026Official note ↗
BCHANGEDBug fix

Weaponmaster’s Sword Specialization

Warrior· Arms
Forever
Fixed: it can no longer be activated by Shield Bash and Shield Slam.
Auto-updated from official notes on October 16, 2026Official note ↗
ICHANGEDItem

Morbent's Bane

Forever
No longer causes other nearby players to play visual effects.
Auto-updated from official notes on October 16, 2026Official note ↗
ICHANGEDItem

Profession-made items (vendor price)

Forever
The vendor sell price of many items created by professions has been reduced.
Auto-updated from official notes on October 16, 2026Official note ↗
ICHANGEDItem

Draught of Predatory Senses

Forever
Now a Potion on the Combat Potion cooldown, and its duration has been reduced to fit within this design space.
Auto-updated from official notes on October 16, 2026Official note ↗
ICHANGEDItem

Battleground Marks of Honor (stack size)

Forever
Now stack up to 30 (was 20).
Auto-updated from official notes on October 16, 2026Official note ↗
SNEWSystem

Gamepad: new options

Classic
Classic has no official gamepad support.
Forever
Options include Fixed Party Targeting, Swap Target Modifier Sides and Swap Friendly and Hostile Target Action Sides. The Gamepad Action Bar now supports edit mode: its settings, such as the compact action bar, have moved there from the options menu and must be set again, and Edit Mode layouts are saved and loaded per UI type. The 'Press and Hold Casting' setting is now compatible with gamepad.
Auto-updated from official notes on October 16, 2026Official note ↗
SCHANGEDSystem

Gamepad: center reticle swing timer

Forever
A swing timer has been added to the center reticle.
Auto-updated from official notes on October 16, 2026Official note ↗
SCHANGEDSystem

Gamepad: windows and menus

Forever
Added bindings to enable and disable Voice Channel Transcription from the Chat Channels menu, and the Trade confirmation and Guild & Communities dialogs, the Chat Channels menu and the Transmog frame can now be used with a gamepad.
Auto-updated from official notes on October 16, 2026Official note ↗
ICHANGEDInterface

Nameplates and Personal Resource Display

Forever
Nameplate selection display and Personal Resource Display textures updated. Combo points on the target frame and the Personal Resource Display now have updated art. Additionally, to reduce nameplate clutter, the distance visibility for nameplates of enemies and NPCs above and below the player has been adjusted; your current target’s nameplate is not affected.
Auto-updated from official notes on October 16, 2026Official note ↗
ICHANGEDInterface

Master Chef and Luremaster perks

Forever
Visually moved 1 row to the left; they were already available with only 5 points committed, so this is only a visual change.
Auto-updated from official notes on October 16, 2026Official note ↗
ICHANGEDInterface

Unit Frames display

Forever
The Unit Frames display has been updated.
Auto-updated from official notes on October 16, 2026Official note ↗
ICHANGEDInterface

Minimap header display

Forever
The minimap header display has been updated.
Auto-updated from official notes on October 16, 2026Official note ↗
ICHANGEDInterface

Scrolling Combat Text (detailed options)

Forever
Detailed options added under Options > Gameplay > Combat > Scrolling Combat Text for Self > Text on Me/Text on Target.
Auto-updated from official notes on October 16, 2026Official note ↗
ICHANGEDInterface

Level-up messages

Forever
Level-up messages showing stat increases and talent points gained have been restored.
Auto-updated from official notes on October 16, 2026Official note ↗
ICHANGEDInterface

Group Finder (dungeon list)

Forever
If party members are different character levels, the Looking For Group UI now properly updates the eligibility statuses of the dungeon list, and the “Show All Level Ranges” checkbox properly updates the dungeon list.
Auto-updated from official notes on October 16, 2026Official note ↗
ICHANGEDInterface

Professions UI panel (art assets)

Forever
Fixed an issue where art assets were running amok on the Professions UI panel.
Auto-updated from official notes on October 16, 2026Official note ↗
ICHANGEDInterface

Who List (subzones)

Forever
Who List search now supports subzones: characters in Northshire Valley show up in both “/who northshire” and “/who elwynn”.
Auto-updated from official notes on October 16, 2026Official note ↗
ICHANGEDInterface

Refresh world prompt (in combat)

Forever
Players can no longer accept the ‘refresh world’ prompt while in combat.
Auto-updated from official notes on October 16, 2026Official note ↗
BCHANGEDBug fix

Gamepad: targeting and ground-targeted items

Forever
Your own fishing bobber is now always targetable, and using a ground-targeted item a second time now confirms the placement.
Auto-updated from official notes on October 16, 2026Official note ↗
BCHANGEDBug fix

Gamepad: interface fixes

Forever
Fixed the gamepad action bar being invisible after relogging with a custom Edit Mode layout, the cast bar not being properly customizable with Edit Mode, quest reward selection preventing completion of certain quests, and quests from interactive objects or other non-character quest givers not being turnable in with a gamepad.
Auto-updated from official notes on October 16, 2026Official note ↗
BCHANGEDBug fix

Bartering (Legacy perk)

Forever
Fixed: Bartering no longer discounts training and repairing.
Auto-updated from official notes on October 16, 2026Official note ↗
QCHANGEDQuest

Dalaran

Forever
Faction adjustments and spawns added outside the city entrance. Additionally, members of the Horde are no longer welcome in Dalaran under any circumstances and are attacked on sight; this does not affect access to the City of Dalaran dungeon, but the Horde questline to obtain the Dalaran Sewer Key no longer grants unrestricted access to the city in the open world.
Auto-updated from official notes on October 16, 2026Official note ↗
QCHANGEDQuest

Ashenvale: Raene’s Cleansing

Forever
There are more Bloodtooth Guards available during the quest.
Auto-updated from official notes on October 16, 2026Official note ↗
QCHANGEDQuest

Darkshore: How Big a Threat?

Forever
Fixed an issue where many of the furbolg camps would not grant credit for the quest.
Auto-updated from official notes on October 16, 2026Official note ↗
QCHANGEDQuest

Darkshore: For Love Eternal

Forever
Can now be turned in to Cerellian Whiteclaw at all times.
Auto-updated from official notes on October 16, 2026Official note ↗
QCHANGEDQuest

Darkshore: Body and Heart

Forever
Cenarion Moondust is no longer used up when you sprinkle it on the stone, so you can come back later and use it again to re-summon Lunaclaw.
Auto-updated from official notes on October 16, 2026Official note ↗
QCHANGEDQuest

Mulgore: Sparring Match

Forever
Novice Warriors no longer flag players for PvP during the quest.
Auto-updated from official notes on October 16, 2026Official note ↗
QCHANGEDQuest

Stormwind: The Attack!

Forever
No longer an escort quest and now shareable, even while the event is active. Speak to Tyrion to begin the event if it is not active.
Auto-updated from official notes on October 16, 2026Official note ↗
QCHANGEDQuest

Teldrassil: Twisted Hatred

Forever
Lord Melenas no longer evades at low health during the quest.
Auto-updated from official notes on October 16, 2026Official note ↗
1.60.1.70425 · October 16, 2026

Beta build 1.60.1.70425

Build detected automatically on the Battle.net CDN on October 16, 2026. The official notes and the data extracted from the client (talents, items, maps) will follow as soon as they are available.

4 new25 changed0 removed93

Official notes ↗ · 29 changes in this build

See more
SCHANGEDSpell

Rejuvenation

Druid· General
Classic
Periodic healing cannot crit.
Forever
Can now land critical hits. Fixed: high ranks of Rejuvenation were preventing other Druids from applying Rejuvenation to the target.
Auto-updated from official notes on October 16, 2026Official note ↗
SCHANGEDSpell

Faerie Fire

Druid· Balance
Forever
Castable while shapeshifted at no resource cost, though it gains a cooldown, and it no longer resets your swing timer when used. It now generates threat while in Bear Form or Dire Bear Form (instead of just initiating combat at 0 threat). Fixed: multiple Faerie Fire debuffs can no longer be active on a target.
Auto-updated from official notes on October 16, 2026Official note ↗
PNEWPet

Sonic Blast

Hunter· General
Classic
Not in Classic.
Forever
New ability now available to Bat pets. Cast speed reduction reduced to 30% (was 60%), duration reduced to 20 seconds (was 30 seconds), and cooldown increased to 60 seconds (was 30 seconds).
Auto-updated from official notes on October 16, 2026Official note ↗
TNEWTalent

Resourcefulness

Hunter· Survival
Forever
New talent: reduces the Mana cost of all Traps and melee abilities and gives your critical strikes a chance to allow Mana regeneration from Spirit while casting spells. It now only activates on melee and ranged ability critical strikes, instead of on any critical strike.
Auto-updated from official notes on October 16, 2026Official note ↗
SCHANGEDSpell

Auto Shot

Hunter· General
Forever
Now requires you to stand still for 0.5 seconds before shooting, matching early versions of World of Warcraft.
Auto-updated from official notes on October 16, 2026Official note ↗
BCHANGEDBug fix

Arrows (bow drawn)

Hunter· General
Forever
Arrows are now visible when a character has their bow drawn back.
Auto-updated from official notes on October 16, 2026Official note ↗
BCHANGEDBug fix

Fire traps (Attack Power)

Hunter· General
Forever
The Hunter’s Fire traps now correctly scale with Attack Power.
Auto-updated from official notes on October 16, 2026Official note ↗
BCHANGEDBug fix

Traps (active limit)

Hunter· General
Forever
The Hunter can now correctly have 1 active Fire Trap and 1 active Ice Trap at the same time (was 1 Trap among all types).
Auto-updated from official notes on October 16, 2026Official note ↗
PCHANGEDPet

Dismember (Crocolisk)

Hunter· General
Forever
Healing reduction reduced to 25% (was 50%), duration reduced to 6 seconds (was 10 seconds), and cooldown increased to 15 seconds (was 6 seconds).
Auto-updated from official notes on October 16, 2026Official note ↗
PCHANGEDPet

Mine! (Bird of Prey)

Hunter· General
Forever
Duration reduced to 3 seconds (was 4 seconds) and cooldown increased to 90 seconds (was 60 seconds).
Auto-updated from official notes on October 16, 2026Official note ↗
RCHANGEDRacial

Eureka (Gnome)

Classic
Not in Classic.
Forever
No longer benefits periodic effects at all. Channeled spells do not count as periodics. It is now an 8 second buff with no charges, with the same effect on damage and ability costs, and it now also benefits Power Word: Shield.
Auto-updated from official notes on October 16, 2026Official note ↗
RCHANGEDRacial

War Stomp (Tauren)

Forever
Cooldown reduced to 90 seconds (was 2 minutes).
Auto-updated from official notes on October 16, 2026Official note ↗
RCHANGEDRacial

Find Treasure (Dwarf)

Forever
Now also grants a chance to find additional items in most chests.
Auto-updated from official notes on October 16, 2026Official note ↗
RCHANGEDRacial

Walk on Air (Skyborne)

Forever
Cooldown reduced to 90 seconds (was 2 minutes).
Auto-updated from official notes on October 16, 2026Official note ↗
RCHANGEDRacial

Shatter Curse (Orc)

Forever
Now dispels Curses and Banes (was granting immunity). Magic damage taken reduced by 5% (was 15%).
Auto-updated from official notes on October 16, 2026Official note ↗
RCHANGEDRacial

Quickness (Night Elf)

Forever
Its movement speed increase now stacks with other movement speed increases.
Auto-updated from official notes on October 16, 2026Official note ↗
RCHANGEDRacial

Regeneration (Troll)

Forever
Health regeneration bonuses increased to 20% (was 10%).
Auto-updated from official notes on October 16, 2026Official note ↗
SNEWSystem

Tutorial experience

Forever
Added a new tutorial experience for new players.
Auto-updated from official notes on October 16, 2026Official note ↗
SCHANGEDSystem

Elemental Convergences and Leylines spawn locations

Forever
Increased the number of spawn locations of Elemental Convergences and Leylines in most Eastern Kingdoms and Kalimdor zones.
Auto-updated from official notes on October 16, 2026Official note ↗
ICHANGEDInterface

Lighting Bloom Intensity option

Forever
Lighting ‘Bloom Intensity’ in options is now a slider and has moved to the ‘Advanced’ graphics section.
Auto-updated from official notes on October 16, 2026Official note ↗
INEWInterface

Auto Attack/Auto Shot setting

Forever
Added an ‘Auto Attack/Auto Shot’ setting: if enabled, Hunters automatically switch between auto attack and auto shot. It is also supported for gamepad.
Auto-updated from official notes on October 16, 2026Official note ↗
BCHANGEDBug fix

Will of the Forsaken (Undead)

Forever
Fixed: it could sometimes not be used while asleep or charmed. Undead no longer have Will of the Forsaken available to them while under the effects of Scatter Shot.
Auto-updated from official notes on October 16, 2026Official note ↗
BCHANGEDBug fix

Bright fog at lower shadow settings

Forever
Fixed extra bright fog at lower shadow settings.
Auto-updated from official notes on October 16, 2026Official note ↗
BCHANGEDBug fix

Kirin Tor reputation (Horde)

Forever
Fixed an issue that allowed Horde players to gain Kirin Tor reputation.
Auto-updated from official notes on October 16, 2026Official note ↗
BCHANGEDBug fix

Creature health regeneration

Forever
Creatures now properly regenerate health when out of combat.
Auto-updated from official notes on October 16, 2026Official note ↗
BCHANGEDBug fix

Drink tooltips (Mana regeneration)

Forever
Fixed various drink tooltips not displaying the correct amount of total Mana regeneration.
Auto-updated from official notes on October 16, 2026Official note ↗
BCHANGEDBug fix

Shields in Wisp Form (Night Elf)

Forever
Night Elves no longer display their shields while in Wisp Form.
Auto-updated from official notes on October 16, 2026Official note ↗
1.60.1.70374 · October 14, 2026

Beta build 1.60.1.70374

Build detected automatically on the Battle.net CDN on October 14, 2026. The official notes and the data extracted from the client (talents, items, maps) will follow as soon as they are available.

2 new13 changed1 removed16

Official notes ↗ · 16 changes in this build · Client changes since 1.60.1.70338 (0 changes)

See more
BCHANGEDBug fix

Consecration

Paladin· General
Forever
Fixed the increased damage effect not applying to some targets, the Z-axis inconsistency and the vertical pulling of targets. It is now learned by all Paladins at level 20 instead of being a Holy talent, and it has been redesigned: it deals moderate damage to the first 4 enemies to enter it and very low damage to all other enemies.
Auto-updated from official notes on October 15, 2026Official note ↗
SCHANGEDSpell

Fire Resistance Aura, Frost Resistance Aura and Shadow Resistance Aura

Paladin· General
Forever
These auras now affect all raid members within 30 yards.
Auto-updated from official notes on October 15, 2026Official note ↗
SREMOVEDSystem

Seal Twisting

Paladin· General
Forever
No longer baseline functionality as it was in Classic Era and Classic Anniversary. A new form of Seal Twisting comes from the Retribution 31-point gold medal talent Twist of Light, which is more intuitive and less strict with timing windows.
Auto-updated from official notes on October 15, 2026Official note ↗
TCHANGEDTalent

Healing Light

Paladin· Holy
Forever
Moved from row 3 up to row 2. Now also increases Holy Shock healing.
Auto-updated from official notes on October 15, 2026Official note ↗
TNEWTalent

Infusion of Light

Paladin· Holy
Forever
New row 4 talent: critical hits with Holy Shock and Flash of Light reduce the cast time of your next Holy Light by up to 1 second.
Auto-updated from official notes on October 15, 2026Official note ↗
TCHANGEDTalent

Holy Shock

Paladin· Holy
Forever
Moved from the 31-point gold medal talent to the 21-point gold medal. Cooldown reduced to 10 seconds (was 30 seconds in the beta).
Auto-updated from official notes on October 15, 2026Official note ↗
TNEWTalent

Consecrated Ground

Paladin· Holy
Forever
New row 5 talent: your Holy spells deal up to 10% increased damage to the first 4 enemies to enter your active Consecration.
Auto-updated from official notes on October 15, 2026Official note ↗
TCHANGEDTalent

Redoubt

Paladin· Protection
Forever
Redesigned: no longer requires the Paladin to be hit with a critical strike; it now grants a 10% chance when hit to gain increased Block Chance. The Block Chance increase is now up to 20% instead of 30%.
Auto-updated from official notes on October 15, 2026Official note ↗
TCHANGEDTalent

Precision

Paladin· Protection
Forever
Now increases chance to hit with all spells and attacks instead of just melee weapon attacks.
Auto-updated from official notes on October 15, 2026Official note ↗
TCHANGEDTalent

Benediction

Paladin· Retribution
Forever
Now reduces the cost of all instant cast spells and abilities by up to 10%, instead of reducing the cost of only Seals and Judgement by up to 15%.
Auto-updated from official notes on October 15, 2026Official note ↗
TCHANGEDTalent

Pursuit of Justice

Paladin· Retribution
Forever
Benefit increased from a maximum of 8% movement speed to 15% movement speed, for the same number of talent points.
Auto-updated from official notes on October 15, 2026Official note ↗
TCHANGEDTalent

Eye for an Eye

Paladin· Retribution
Forever
Moved from row 4 down to row 5. Now works against all critical strikes, not just spells, but the damage reflected is now up to 10% of the damage taken, down from 30%.
Auto-updated from official notes on October 15, 2026Official note ↗
TCHANGEDTalent

Repentance

Paladin· Retribution
Forever
Now the 21-point gold medal talent instead of the 31-point gold medal talent.
Auto-updated from official notes on October 15, 2026Official note ↗
1.60.1.70338 · October 10, 2026

Beta build 1.60.1.70338

Build detected automatically on the Battle.net CDN on October 10, 2026. The official notes and the data extracted from the client (talents, items, maps) will follow as soon as they are available.

Official notes ↗ · Client changes since 1.60.1.70245 (1,023 changes)

1.60.1.70334 · October 9, 2026

Beta build 1.60.1.70334

Build detected automatically on the Battle.net CDN on October 9, 2026. The official notes and the data extracted from the client (talents, items, maps) will follow as soon as they are available.

Official notes ↗

1.60.1.70291 · October 8, 2026

Beta build 1.60.1.70291

Build detected automatically on the Battle.net CDN on October 8, 2026. The official notes and the data extracted from the client (talents, items, maps) will follow as soon as they are available.

1 new54 changed0 removed2311132

Official notes ↗ · Patch notes for this build · 55 changes in this build

See more
SCHANGEDSpell

Thorns

Druid· General
Classic
Damage is fixed when cast.
Forever
Dynamically updates based on the caster's spell power. Base damage returned to Vanilla WoW values, and the spell power ratio is reduced to 6% (was 13.3% in the beta).
Auto-updated from official notes on October 8, 2026Official note ↗
TCHANGEDTalent

Thick Hide

Druid· Feral
Forever
Redesigned: now grants increased Armor in Bear, Cat, Dire Bear or Moonkin Form, based on Defense skill bonuses from buffs and equipped items. That Armor can be further multiplied by shapeshift-specific Armor multipliers. Fixed some bugs where equipping gear while shapeshifted did not trigger it.
Auto-updated from official notes on October 8, 2026Official note ↗
SCHANGEDSystem

Shapeshift override effects

Druid· General
Forever
Effects that override shapeshifting now more closely resemble Classic. Far fewer transforms still apply, mostly those with other benefits, such as Noggenfogger Elixir, which lets you breathe underwater.
Auto-updated from official notes on October 8, 2026Official note ↗
TCHANGEDTalent

Unleashed Fury

Hunter· Beast Mastery
Forever
Benefit to pet damage decreased slightly, but it now also benefits the new Hawk summons. It now correctly increases your pet's damage.
Auto-updated from official notes on October 8, 2026Official note ↗
BCHANGEDBug fix

Pet health

Hunter· General
Forever
Fixed: Hunter pets no longer gain health repeatedly when at low health.
Auto-updated from official notes on October 8, 2026Official note ↗
BCHANGEDBug fix

Improved Concussive Shot

Hunter· Marksmanship
Forever
Fixed: now has the correct chance to activate.
Auto-updated from official notes on October 8, 2026Official note ↗
SCHANGEDSpell

Arcane Missiles

Mage· General
Classic
Each missile checks line of sight.
Forever
Line of sight is checked once at the start of the channel. Base points and points per level of ranks 1-3 adjusted so ranks 1-4 grow more consistently and new ranks are always an upgrade.
Auto-updated from official notes on October 8, 2026Official note ↗
SCHANGEDSpell

Retribution Aura

Paladin· General
Classic
Fixed damage when cast.
Forever
Dynamically updates based on the casting Paladin's spell power; fixed an issue where it used the spell power of the target being struck instead. Base damage returned to Vanilla WoW values (about a 33% reduction), and the spell power ratio is reduced to 6% (was 13.3% in the beta).
Auto-updated from official notes on October 8, 2026Official note ↗
QCHANGEDQuest

Storm, Earth, and Fire

Shaman· General
Forever
The creatures for the quest respawn more quickly and drop their twisted totems more often. Maraudine Scouts now drop Twisted Air Totems, Ongeku can drop a Twisted Earth Totem and Murdaloc a Twisted Fire Totem, which Dustbelcher ogres across the Badlands also drop; larger encampments like Dustbelch Grotto respawn more quickly, smaller ones do not.
Auto-updated from official notes on October 8, 2026Official note ↗
BCHANGEDBug fix

Demoralizing Shout

Warrior· General
Forever
Fixed: it generated no threat. Now puts some threat on all affected targets.
Auto-updated from official notes on October 8, 2026Official note ↗
BCHANGEDBug fix

Ulag the Cleaver

Warrior· General
Forever
Fixed: the Mausoleum Trigger for the quest took a long time to reactivate.
Auto-updated from official notes on October 8, 2026Official note ↗
ICHANGEDItem

Crafted wands (vendor price)

Forever
Enchanting wand vendor prices adjusted: Novice’s Practice Wand 5c, Lesser Magic Wand 1s 10c, Greater Magic Wand 2s, Lesser Mystic Wand 4s 50c, Greater Mystic Wand 6s, Twisted Nether Wand 10s, Dreambough Wand 15s, Lesser Eternal Wand 20s, Greater Eternal Wand 25s.
Auto-updated from official notes on October 8, 2026Official note ↗
ICHANGEDItem

Wolfshead Helm

Forever
Now grants 5 additional Energy when Shifting Power is used. The Rage portion of its effect is unchanged.
Auto-updated from official notes on October 8, 2026Official note ↗
ICHANGEDItem

Dungeon quest rewards (rarity)

Forever
Various dungeon quest rewards lowered from Rare to Uncommon, with their stats updated to match.
Auto-updated from official notes on October 8, 2026Official note ↗
ICHANGEDItem

Truthseeker's Bow

Forever
This reward from the Greater Friend of the Library quest now requires level 40, matching the other two rewards of the quest chain.
Auto-updated from official notes on October 8, 2026Official note ↗
ICHANGEDItem

Peace Tea recipe (vendor price)

Forever
The Peace Tea recipe now sells to vendors for 10c.
Auto-updated from official notes on October 8, 2026Official note ↗
ICHANGEDItem

Booty Bay Bruiser's Buckshot

Forever
No longer has a knockback effect.
Auto-updated from official notes on October 8, 2026Official note ↗
ICHANGEDItem

Discolored Healing Potion

Forever
Its damage no longer breaks Crowd Control effects.
Auto-updated from official notes on October 8, 2026Official note ↗
SCHANGEDSystem

Weapon swapping (global cooldown)

Forever
Players can once again swap multiple weapons within the same global cooldown, for example with a macro to swap from a two-handed weapon to a sword and shield.
Auto-updated from official notes on October 8, 2026Official note ↗
SCHANGEDSystem

Critical strikes in PvP

Forever
Critical strikes in PvP no longer have reduced efficacy.
Auto-updated from official notes on October 8, 2026Official note ↗
ICHANGEDInterface

Voice chat (Discord and Group Finder)

Forever
Voice Chat can use Discord Voice under Audio settings, applied to the whole party based on the party leader's setting. Group Finder postings can choose an In-Game Voice Mode that prompts party members to join the selected voice chat.
Auto-updated from official notes on October 8, 2026Official note ↗
ICHANGEDInterface

Inspect window

Forever
The Inspect player window has been updated.
Auto-updated from official notes on October 8, 2026Official note ↗
ICHANGEDInterface

Quest types

Forever
Quest types are now shown as text in the Quest Log, Quest Tracker and quest dialogue.
Auto-updated from official notes on October 8, 2026Official note ↗
ICHANGEDInterface

Quest Tracker (level requirements)

Forever
Quest level requirements are now shown in the Quest Tracker.
Auto-updated from official notes on October 8, 2026Official note ↗
ICHANGEDInterface

Legacy Challenge window

Forever
Clicking an earned Legacy Challenge now opens the Legacy Challenge window.
Auto-updated from official notes on October 8, 2026Official note ↗
ICHANGEDInterface

View Talents (target frame menu)

Forever
View Talents is now an option below Inspect in the target frame's context menu.
Auto-updated from official notes on October 8, 2026Official note ↗
ICHANGEDInterface

Character Info pane (level and class)

Forever
Character level and class are now shown on the left frame of the Character Info pane.
Auto-updated from official notes on October 8, 2026Official note ↗
BCHANGEDBug fix

Night Watchman's Torch

Forever
Fixed: it was causing unintended lag in certain situations and could not be cancelled. It no longer shows a visible aura on the players it illuminates, only on the torch bearer.
Auto-updated from official notes on October 8, 2026Official note ↗
BCHANGEDBug fix

Looting creatures with no loot

Classic
Creatures that dropped no loot can still be interacted with.
Forever
Classic looting behaviour is back: creatures that dropped no loot can still be interacted with.
Auto-updated from official notes on October 8, 2026Official note ↗
BCHANGEDBug fix

Visual effects on large creatures

Forever
Fixed visual effects flickering on large creatures.
Auto-updated from official notes on October 8, 2026Official note ↗
BCHANGEDBug fix

Long-distance creature pulls

Forever
Fixed creature behaviour that could cause unintended long-distance pulls.
Auto-updated from official notes on October 8, 2026Official note ↗
BCHANGEDBug fix

Party experience (level penalty)

Classic
The adjustment is made individually for each party member, regardless of the highest-level party member.
Forever
Fixed: experience for killing lower-level enemies in a party was penalised based on the highest-level party member. The calculation now reverts to Classic Era behaviour, where only each player's own level matters.
Auto-updated from official notes on October 8, 2026Official note ↗
BCHANGEDBug fix

Rage from taking damage

Forever
Fixed several bugs in the Rage gained from taking damage. It used the player's health instead of an expected creature's health, giving less Rage with more Stamina gear. It did not correctly handle extra damage from critical strikes or crushing blows, and damage absorbs are now ignored.
Auto-updated from official notes on October 8, 2026Official note ↗
BCHANGEDBug fix

New armor set shoulders (visual size)

Forever
The visual size of the new armor set shoulder pieces is reduced to the correct size.
Auto-updated from official notes on October 8, 2026Official note ↗
BCHANGEDBug fix

Shipwreck Cove (capture point)

Forever
Fixed the Shipwreck Cove capture point appearing in the incorrect location.
Auto-updated from official notes on October 8, 2026Official note ↗
BCHANGEDBug fix

Armor Kits (Attack Power)

Forever
Fixed: Armor Kits that grant Attack Power no longer grant twice as much Ranged Attack Power.
Auto-updated from official notes on October 8, 2026Official note ↗
BCHANGEDBug fix

Enchant Weapon - Recovery

Forever
Fixed: it was not working for Druids while shapeshifted.
Auto-updated from official notes on October 8, 2026Official note ↗
BCHANGEDBug fix

Blood Tithe

Forever
Fixed players becoming unable to start 'Blood Tithe' after completing certain quests.
Auto-updated from official notes on October 8, 2026Official note ↗
BCHANGEDBug fix

Character Info panel (buffed stats)

Forever
Fixed buffed stats not being highlighted in the Character Info panel.
Auto-updated from official notes on October 8, 2026Official note ↗
BCHANGEDBug fix

Specific Macros

Forever
Fixed Specific Macros showing General Macros.
Auto-updated from official notes on October 8, 2026Official note ↗
QCHANGEDQuest

Barrens (quests)

Forever
The Horn of Echeyakee is no longer consumed on use during 'Echeyakee', and 'The Principal Source' now has a map marker.
Auto-updated from official notes on October 8, 2026Official note ↗
QCHANGEDQuest

Desolace: Gelkis and Magram quests

Forever
The new Gelkis and Magram quests beginning with 'Valley of Bones' now require a minimum level of 35 (was 30 in the beta), and the power of their rewards has been adjusted.
Auto-updated from official notes on October 8, 2026Official note ↗
QCHANGEDQuest

Durotar (quests)

Forever
The Taillasher Eggs for 'Break A Few Eggs' respawn more quickly and there are more of them. Lazy Peons are lazier for 'Lazy Peons', and the map marker now includes the northern peons.
Auto-updated from official notes on October 8, 2026Official note ↗
QCHANGEDQuest

Duskwood: Stitches

Forever
Stitches is once again hostile as he enters Darkshire.
Auto-updated from official notes on October 8, 2026Official note ↗
QCHANGEDQuest

Hillsbrad Foothills: Elixir of Pain

Forever
Stanley no longer gives XP during 'Elixir of Pain'; the quest now gives the XP that formerly came from him.
Auto-updated from official notes on October 8, 2026Official note ↗
QCHANGEDQuest

Loch Modan: Resupplying the Excavation

Forever
Dark Iron Ambushers appear less frequently at Miran's camp during 'Resupplying the Excavation'.
Auto-updated from official notes on October 8, 2026Official note ↗
QCHANGEDQuest

Mulgore: Grim Tidings and Gloomrise

Forever
The turn-in marker for 'Grim Tidings' is more accurate. Creatures in Gloomrise respawn more evenly, and Gloomrise Hatchlings give appropriate XP for their difficulty.
Auto-updated from official notes on October 8, 2026Official note ↗
QCHANGEDQuest

Orgrimmar: Hidden Enemies

Forever
Neeru Fireblade now has a map marker and mouseover tooltip during the quest 'Hidden Enemies'.
Auto-updated from official notes on October 8, 2026Official note ↗
QCHANGEDQuest

Stonetalon Mountains: Jin’Zil’s Forest Magic

Forever
Jin’Zil now accepts quest turn-ins after someone completes 'Jin’Zil’s Forest Magic'.
Auto-updated from official notes on October 8, 2026Official note ↗
QCHANGEDQuest

Teldrassil: Destiny Calls and Escaping Ban’ethil

Forever
During 'Destiny Calls', Sethir the Ancient spawns more Minions of Sethir after being reset and respawns faster. Sentinel Lynessa Duskblossom moves more slowly during 'Escaping Ban’ethil'.
Auto-updated from official notes on October 8, 2026Official note ↗
QCHANGEDQuest

Tirisfal Glades: Shadowvale and Bandarion Keep

Forever
The level of the quests and creatures around Shadowvale and Bandarion Keep has been increased.
Auto-updated from official notes on October 8, 2026Official note ↗
1.60.1.70245 · October 6, 2026

Beta build 1.60.1.70245

Build detected automatically on the Battle.net CDN on October 6, 2026. The official notes and the data extracted from the client (talents, items, maps) will follow as soon as they are available.

17 new71 changed6 removed22143028

Official notes ↗ · 94 changes in this build · Client changes since 1.60.1.70235 (0 changes)

See more
SNEWSystem

Comprehension

Mage· General
Forever
New Mage-only minor tradeskill to read and decipher scrolls dropped by creatures, which grant various benefits. It is used with the Comprehend Scroll ability, in the General tab of the spellbook.
Auto-updated from official notes on October 7, 2026Official note ↗
TCHANGEDTalent

Wand Specialization

Mage· Arcane
Forever
Now only requires 2 talent points for the same benefit.
Auto-updated from official notes on October 7, 2026Official note ↗
TCHANGEDTalent

Arcane Subtlety

Mage· Arcane
Forever
Moved from row 1 down to row 2. Resistance-ignoring effect a little stronger and threat reduction to Arcane spells a little weaker.
Auto-updated from official notes on October 7, 2026Official note ↗
TCHANGEDTalent

Magic Absorption

Mage· Arcane
Forever
Now has a 1 second cooldown on triggering the effect.
Auto-updated from official notes on October 7, 2026Official note ↗
TNEWTalent

Arcane Geometry

Mage· Arcane
Forever
New row 3 talent. Increases the range of Arcane spells.
Auto-updated from official notes on October 7, 2026Official note ↗
TCHANGEDTalent

Arcane Shielding

Mage· Arcane
Forever
Formerly Improved Mana Shield. Bigger Mana cost reduction for Mana Shield, and now also increases the resistances granted by Mage Armor.
Auto-updated from official notes on October 7, 2026Official note ↗
TCHANGEDTalent

Improved Counterspell

Mage· Arcane
Forever
Slight redesign: with only 1 point it now always grants a shorter-duration Silence, instead of a 50% chance of any Silence at all.
Auto-updated from official notes on October 7, 2026Official note ↗
TCHANGEDTalent

Arcane Meditation

Mage· Arcane
Forever
Mana regeneration from Spirit while casting increased. Now requires Arcane Concentration.
Auto-updated from official notes on October 7, 2026Official note ↗
TCHANGEDTalent

Arcane Mind

Mage· Arcane
Forever
Redesigned: increases Intellect instead of maximum Mana and also increases the critical strike damage bonus of Arcane spells. No longer requires Arcane Resilience.
Auto-updated from official notes on October 7, 2026Official note ↗
TCHANGEDTalent

Permafrost

Mage· Frost
Forever
Minor redesign: now increases the duration of all Chill effects by 11/22/33% instead of 1/2/3 seconds.
Auto-updated from official notes on October 7, 2026Official note ↗
TCHANGEDTalent

Improved Blizzard

Mage· Frost
Forever
Movement speed Slow reduced: now maxes out at a 40% Slow instead of 65%.
Auto-updated from official notes on October 7, 2026Official note ↗
TCHANGEDTalent

Ice Block

Mage· Frost
Forever
Moved from row 5 up to row 4 and is now the 16-point gold medal talent.
Auto-updated from official notes on October 7, 2026Official note ↗
TCHANGEDTalent

Cold Snap

Mage· Frost
Forever
Moved from row 3 down to row 5 and is now the 21-point gold medal talent. Cooldown increased to 10 minutes (was 5 minutes).
Auto-updated from official notes on October 7, 2026Official note ↗
TNEWTalent

Fingers of Frost

Mage· Frost
Forever
New row 5 talent, pre-requisite of Ice Lance. Your Chill effects have a chance to grant 1/2 charges of Fingers of Frost, which makes your spells treat the target as if it were Frozen.
Auto-updated from official notes on October 7, 2026Official note ↗
SCHANGEDSpell

Expose Armor

Rogue· General
Forever
Armor reduction increased to match that of 5 applications of Sunder Armor at approximately the same level. It no longer prevents Sunder Armor from being used on the target, though Sunder Armor still won't overwrite it unless its effect is weaker.
Auto-updated from official notes on October 7, 2026Official note ↗
TCHANGEDTalent

Improved Poisons

Rogue· Assassination
Forever
Now also grants a large chance for Poisons not to consume charges when triggered.
Auto-updated from official notes on October 7, 2026Official note ↗
TCHANGEDTalent

Improved Kidney Shot

Rogue· Assassination
Forever
Its increased damage now applies only to your own attacks and Poisons.
Auto-updated from official notes on October 7, 2026Official note ↗
TCHANGEDTalent

Puncturing Wounds (formerly Improved Backstab)

Rogue· Combat
Forever
Formerly Improved Backstab. Now also increases Mutilate damage by a lesser percentage, and gives Backstab a chance to grant an additional Combo Point.
Auto-updated from official notes on October 7, 2026Official note ↗
TCHANGEDTalent

Precision

Rogue· Combat
Forever
Now increases chance to hit with all spells and attacks, including Poisons, instead of just melee weapon attacks.
Auto-updated from official notes on October 7, 2026Official note ↗
TNEWTalent

Hack and Slash

Rogue· Combat
Forever
New row 5 talent that combines the benefits of the removed Dagger, Mace, Sword and Fist Weapon Specialization talents and adds a bonus for Axes, which gain the same chance to make an extra attack as Swords. The Mace bonus makes attacks ignore some of the target's armor instead of providing a chance to Stun.
Auto-updated from official notes on October 7, 2026Official note ↗
TREMOVEDTalent

Mace Specialization

Rogue· Combat
Forever
The talent has been removed and subsumed into the new talent Hack and Slash.
Auto-updated from official notes on October 7, 2026Official note ↗
TCHANGEDTalent

Master of Deception

Rogue· Subtlety
Forever
Reduced from 5 talent points to 3 for the same effect. The tooltip now states the exact impact of the improvement to Stealth.
Auto-updated from official notes on October 7, 2026Official note ↗
TCHANGEDTalent

Dirty Tricks (formerly Improved Sap)

Rogue· Subtlety
Forever
Formerly Improved Sap. Moved from row 4 up to row 2 and redesigned: since Sap never breaks Stealth baseline, it now substantially reduces the Energy cost of Sap and Blind.
Auto-updated from official notes on October 7, 2026Official note ↗
SCHANGEDSpell

Totems (global cooldown and duration)

Shaman· General
Forever
All totems have a 1.0 second global cooldown (down from 1.5 seconds). Totems that provide persistent buffs now last 5 minutes (up from 2 minutes); shorter-duration totems are unaffected.
Auto-updated from official notes on October 7, 2026Official note ↗
SCHANGEDSpell

Call of the Elements

Shaman· General
Forever
New ability learned at level 20 that unlocks the totem bar UI. It summons a pre-programmed set of 4 totems, one of each element, after a 3 second cast, costing the sum of the Mana cost of all 4 totems.
Auto-updated from official notes on October 7, 2026Official note ↗
SCHANGEDSpell

Call of the Spirits

Shaman· General
Forever
New ability learned at level 30 that lets you pre-program a second set of 4 totems.
Auto-updated from official notes on October 7, 2026Official note ↗
SCHANGEDSpell

Call of the Ancestors

Shaman· General
Forever
New ability learned at level 40 that lets you pre-program a third set of 4 totems.
Auto-updated from official notes on October 7, 2026Official note ↗
TCHANGEDTalent

Improved Fire Nova

Shaman· Elemental
Forever
Formerly Improved Fire Totems. Redesigned: now increases Fire Nova's damage and reduces its cooldown.
Auto-updated from official notes on October 7, 2026Official note ↗
TNEWTalent

Earthbound

Shaman· Elemental
Forever
New 21-point gold medal talent. Earthbind Totem instantly immobilizes nearby targets for 5 seconds when cast.
Auto-updated from official notes on October 7, 2026Official note ↗
TCHANGEDTalent

Thundering Strikes

Shaman· Enhancement
Forever
Moved from row 2 up to row 1. Now increases the critical strike chance of all spells and attacks instead of only weapon attacks.
Auto-updated from official notes on October 7, 2026Official note ↗
TNEWTalent

Shamanistic Focus

Shaman· Enhancement
Forever
New 11-point gold medal talent. Reduces the Mana cost of Shocks and Lightning Shield by a large percentage.
Auto-updated from official notes on October 7, 2026Official note ↗
TCHANGEDTalent

Toughness

Shaman· Enhancement
Forever
No longer increases Armor. Now increases Stamina by a percentage.
Auto-updated from official notes on October 7, 2026Official note ↗
TCHANGEDTalent

Spirit Weapons

Shaman· Enhancement
Forever
Formerly Parry. This 21-point talent now also reduces threat while you are not using Rockbiter Weapon, and increases threat while you are using it.
Auto-updated from official notes on October 7, 2026Official note ↗
TNEWTalent

Mental Quickness

Shaman· Enhancement
Forever
New row 5 talent. Increases your spell damage and healing by a percentage of your Intellect.
Auto-updated from official notes on October 7, 2026Official note ↗
TCHANGEDTalent

Shield Specialization

Shaman· Enhancement
Forever
No longer a talent; it is now a baseline ability.
Auto-updated from official notes on October 7, 2026Official note ↗
TNEWTalent

Mindfulness

Shaman· Restoration
Forever
New row 2 talent. Allows the Shaman to regenerate Spirit while spellcasting.
Auto-updated from official notes on October 7, 2026Official note ↗
TCHANGEDTalent

Natural Grace

Shaman· Restoration
Forever
Formerly Healing Grace. Moved from row 3 up to row 2. Now reduces all threat from spells.
Auto-updated from official notes on October 7, 2026Official note ↗
TCHANGEDTalent

Improved Reincarnation

Shaman· Restoration
Forever
Now also increases maximum health by a percentage.
Auto-updated from official notes on October 7, 2026Official note ↗
TCHANGEDTalent

Healing Focus

Shaman· Restoration
Forever
Now only requires 3 talent points for full effect instead of 5.
Auto-updated from official notes on October 7, 2026Official note ↗
TNEWTalent

Water Shield

Shaman· Restoration
Forever
New 11-point gold medal talent that grants a new Shield ability; only one shield can be active at a time. Its 3 globes grant you Mana when an attack hits you or when one of your healing spells crits.
Auto-updated from official notes on October 7, 2026Official note ↗
TCHANGEDTalent

Mana Tide Totem

Shaman· Restoration
Forever
Now the 16-point gold medal talent instead of the 31-point gold medal talent.
Auto-updated from official notes on October 7, 2026Official note ↗
TCHANGEDTalent

Healing Way

Shaman· Restoration
Forever
Redesigned: increases the amount healed by Healing Wave by a percentage.
Auto-updated from official notes on October 7, 2026Official note ↗
ICHANGEDInterface

Life Tap

Warlock· General
Forever
Now scales with Spirit, and its tooltip correctly states the amount of Mana from Spirit.
Auto-updated from official notes on October 7, 2026Official note ↗
SCHANGEDSpell

Firestone

Warlock· General
Forever
Now applies a Weapon Imbue that can be stacked with other temporary enchantments like Wizard Oil. Grants increased Fire damage and critical strike chance.
Auto-updated from official notes on October 7, 2026Official note ↗
TCHANGEDTalent

Suppression

Warlock· Affliction
Forever
Redesigned. Improves your chance to hit by up to 5% and decreases your threat by up to 20%.
Auto-updated from official notes on October 7, 2026Official note ↗
TCHANGEDTalent

Improved Corruption

Warlock· Affliction
Forever
Now also increases Corruption's damage, to a maximum of 10%.
Auto-updated from official notes on October 7, 2026Official note ↗
TNEWTalent

Malediction

Warlock· Affliction
Forever
New row 2 talent. Increases all periodic damage done by your Warlock spells, to a maximum of 5%.
Auto-updated from official notes on October 7, 2026Official note ↗
TCHANGEDTalent

Fel Concentration

Warlock· Affliction
Forever
Now a 3-point talent instead of 5-point, and now also applies to Wrack.
Auto-updated from official notes on October 7, 2026Official note ↗
TCHANGEDTalent

Curse of Exhaustion

Warlock· Affliction
Forever
Moved from row 5 up to row 4. Now the 16-point gold medal talent and reduces movement speed by 30%.
Auto-updated from official notes on October 7, 2026Official note ↗
TNEWTalent

Malevolence

Warlock· Affliction
Forever
New row 4 talent. Increases the critical effect chance of your Shadow spells by up to 5%.
Auto-updated from official notes on October 7, 2026Official note ↗
TCHANGEDTalent

Unholy Power

Warlock· Demonology
Forever
Moved from row 4 up to row 1, and its damage bonus to pets is decreased.
Auto-updated from official notes on October 7, 2026Official note ↗
TNEWTalent

Fel Vitality

Warlock· Demonology
Forever
New row 2 talent. Increases the maximum health and Mana of your Imp, Voidwalker, Succubus, Incubus and Felhunter by up to 15% and increases your maximum Mana by up to 15%.
Auto-updated from official notes on October 7, 2026Official note ↗
TCHANGEDTalent

Fel Domination

Warlock· Demonology
Forever
Now the 16-point gold medal talent and requires Master Summoner as a prerequisite.
Auto-updated from official notes on October 7, 2026Official note ↗
TNEWTalent

Demonic Brand

Warlock· Demonology
Forever
New row 4 talent. Searing Pain generates less threat and brands the target, causing your pet's next 2 attacks to deal Fire or Shadow damage depending on the pet; Shadow damage is high threat.
Auto-updated from official notes on October 7, 2026Official note ↗
TNEWTalent

Improved Felhunter

Warlock· Demonology
Forever
New row 5 talent. Increases the Attack Power reduction of the Felhunter's Tainted Blood, the healing of its Devour Magic and the detection level of its Paranoia by 10%, and reduces the cooldown of its Spell Lock by 2 seconds.
Auto-updated from official notes on October 7, 2026Official note ↗
TNEWTalent

Demonic Knowledge

Warlock· Demonology
Forever
New row 5 talent. Increases your spell damage and your Demon pet's spell damage by up to 33% of your level while you have a summoned Demon pet active.
Auto-updated from official notes on October 7, 2026Official note ↗
TCHANGEDTalent

Master Demonologist

Warlock· Demonology
Forever
Redesigned with new bonuses per pet: Imp increases Fire damage done, Voidwalker reduces Physical damage taken, Succubus/Incubus increase Shadow damage done and Felhunter reduces Magic damage taken.
Auto-updated from official notes on October 7, 2026Official note ↗
TCHANGEDTalent

Destructive Reach

Warlock· Destruction
Forever
Moved from row 4 up to row 1. Now applies to all damaging spells, not just Destruction spells.
Auto-updated from official notes on October 7, 2026Official note ↗
TCHANGEDTalent

Improved Shadow Bolt

Warlock· Destruction
Forever
Now only applies to your own Shadow damage, but no longer has charges that can be consumed.
Auto-updated from official notes on October 7, 2026Official note ↗
TCHANGEDTalent

Conflagrate

Warlock· Destruction
Forever
Moved from row 7 up to row 4. Now the 16-point gold medal talent.
Auto-updated from official notes on October 7, 2026Official note ↗
TNEWTalent

Fire and Brimstone

Warlock· Destruction
Forever
New row 5 talent that requires Conflagrate. Increases the critical strike chance of Conflagrate.
Auto-updated from official notes on October 7, 2026Official note ↗
1.60.1.70235 · October 6, 2026

Beta build 1.60.1.70235

Build detected automatically on the Battle.net CDN on October 6, 2026. The official notes and the data extracted from the client (talents, items, maps) will follow as soon as they are available.

Official notes ↗ · Client changes since 1.60.1.70205 (0 changes)

1.60.1.70205 · October 3, 2026

Beta build 1.60.1.70205

Build detected automatically on the Battle.net CDN on October 3, 2026. The official notes and the data extracted from the client (talents, items, maps) will follow as soon as they are available.

2 new4 changed1 removed7

Official notes ↗ · 7 changes in this build · Client changes since 1.60.1.70170 (0 changes)

See more
TCHANGEDTalent

Bastion and Focused Rage

Warrior· Protection
Classic
Bastion is not in Classic.
Forever
They swap rows, as Blizzard's September 24 notes announced: Focused Rage moves to row 5 and Bastion to row 6. Bastion increases all damage done while you have a shield equipped; Focused Rage reduces the Rage cost of all offensive abilities.
Auto-updated from official notes on October 5, 2026Official note ↗
TCHANGEDTalent

Iron Will

Warrior· Protection
Forever
Back in Protection, on row 1 (it was on row 2 of Fury). Reduces the duration of Stuns instead of increasing resistance to them.
Auto-updated from official notes on October 5, 2026Official note ↗
TCHANGEDTalent

Unbridled Wrath

Warrior· Fury
Forever
Its proc chance, lower than intended, is fixed. It no longer grants twice as much Rage with two-handed weapons.
Auto-updated from official notes on October 5, 2026Official note ↗
TNEWTalent

Furious Precision

Warrior· Fury
Forever
New talent in row 3 of Fury: increases your chance to hit with off-hand attacks by 4/7/10%.
TNEWTalent

Raging Blows

Warrior· Fury
Forever
New 16-point Fury talent: reduces the Rage cost of Cleave and Whirlwind by 3. It no longer makes Whirlwind strike with your off-hand: Whirlwind always strikes with both weapons without a talent point.
TCHANGEDTalent

Dual Wield Specialization

Warrior· Fury
Forever
Fixed a bug that gave its Hit Chance increase to both weapons. It no longer grants hit to your off-hand attacks nor the 20/40/60/80/100% increase to your off-hand weapon's Rage generation.
1.60.1.70170 · October 1, 2026

Beta build 1.60.1.70170

Build detected automatically on the Battle.net CDN on October 1, 2026. The official notes and the data extracted from the client (talents, items, maps) will follow as soon as they are available.

6 new51 changed3 removed14121341

Official notes ↗ · Patch notes for this build · 60 changes in this build · Client changes since 1.60.1.70124 (365 changes)

See more
SCHANGEDSpell

Bear Form and Dire Bear Form (Rage on crit)

Druid· General
Forever
Now generate 75% increased Rage when landing a critical strike.
Auto-updated from official notes on October 1, 2026Official note ↗
TNEWTalent

Improved Shifting Power

Druid· Feral
Forever
New talent in row 5, connected to Shifting Power: reduces the cooldown of Shifting Power by 4/8 seconds.
Auto-updated from official notes on October 1, 2026Official note ↗
QCHANGEDQuest

The Great Cat Spirit and The Great Windborne Cat Spirit

Druid· General
Forever
Fixed players not receiving loot reliably during these quests.
Auto-updated from official notes on October 1, 2026Official note ↗
TCHANGEDTalent

Improved Scorch

Mage· Fire
Forever
Its Fire Vulnerability no longer rolls a second time to see if it resists.
Auto-updated from official notes on October 1, 2026Official note ↗
TCHANGEDTalent

Shadow Weaving

Priest· Shadow
Forever
Can no longer fail to apply. It still benefits only the casting Priest and not other party or raid members.
Auto-updated from official notes on October 1, 2026Official note ↗
TCHANGEDTalent

Soul Harvest (formerly Soul Harvesting)

Warlock· Affliction
Forever
Renamed from Soul Harvesting to Soul Harvest, and it now correctly grants its 50/100% increase to Mana regeneration.
Auto-updated from official notes on October 1, 2026Official note ↗
PCHANGEDPet

Aggressive Mode

Warlock· General
Forever
Brought back for Warlock pets and found under the pet tab in your spell book.
Auto-updated from official notes on October 1, 2026Official note ↗
SCHANGEDSystem

Rage generation

Warrior· General
Forever
Landing a critical strike with a basic attack generates additional Rage, now increased to 100% increased Rage (was 75%).
Auto-updated from official notes on October 1, 2026Official note ↗
SCHANGEDSpell

Rend

Warrior· General
Forever
Now gains significant damage scaling from Attack Power, and it now instantly taps enemies to the Warrior.
Auto-updated from official notes on October 1, 2026Official note ↗
TNEWTalent

Spearing Strike

Warrior· Arms
Forever
No longer requires a two-handed weapon, but it now requires Battle Stance.
Auto-updated from official notes on October 1, 2026Official note ↗
BCHANGEDBug fix

Heroic Strike

Warrior· General
Forever
Fixed: queueing Heroic Strike no longer increases off-hand hit chance.
Auto-updated from official notes on October 1, 2026Official note ↗
TNEWTalent

Lingering Rage

Warrior· Fury
Forever
New talent in row 2 of Fury: increases the time before your Rage begins to decay when leaving combat by 2/4/6/8/10 seconds.
Auto-updated from official notes on October 1, 2026Official note ↗
ICHANGEDItem

Savory Whimsyfin Delight

Forever
Now uses an orc equivalent of the Ninja and Pirate outfits from the Savory Deviate Delight.
Auto-updated from official notes on October 1, 2026Official note ↗
ICHANGEDItem

Selling BoE items with uncollected appearances

Forever
Selling a BoE item with an appearance you have not collected to a vendor now makes it soulbound (was Bound to Account).
Auto-updated from official notes on October 1, 2026Official note ↗
INEWItem

Blacksmithing and Leatherworking recipes

Forever
A number of recipes intended for Blacksmithing and Leatherworking as random drops in dungeons are now available.
Auto-updated from official notes on October 1, 2026Official note ↗
SCHANGEDSystem

Barbershops

Forever
Barbershops added in Darnassus and Thunder Bluff. All barbershops now have barbers working at them and city guards give directions to them.
Auto-updated from official notes on October 1, 2026Official note ↗
SCHANGEDSystem

Campfires (damage)

Forever
Campfires no longer deal damage to players below level 5 and deal reduced damage to players with less than 90% health.
Auto-updated from official notes on October 1, 2026Official note ↗
SCHANGEDSystem

Gamepad: interface updates

Forever
The pet stable interface and the compact Raid and Party manager frames have been updated for gamepad support. Gamepad UI bindings are now static and any gamepad rebinding only affects the keyboard and mouse interface, and macros placed on a gamepad action bar can be moved again.
Auto-updated from official notes on October 1, 2026Official note ↗
SCHANGEDSystem

Windshaper Skyborne (trainer)

Forever
Shenthul in Orgrimmar now trains Windshaper Skyborne.
Auto-updated from official notes on October 1, 2026Official note ↗
SCHANGEDSystem

Poor Copper Vein nodes

Forever
Reduced the amount of Poor Copper Vein nodes available in starter areas.
Auto-updated from official notes on October 1, 2026Official note ↗
SCHANGEDSystem

Skinning

Forever
Creatures can once again only be skinned a single time before disappearing.
Auto-updated from official notes on October 1, 2026Official note ↗
ICHANGEDInterface

Camping: Boosted Rest tooltips

Forever
The Boosted Rest debuff now has a different icon and a rewritten, clearer tooltip, and camping wording uses 'mutually exclusive' instead of just 'exclusive'.
Auto-updated from official notes on October 1, 2026Official note ↗
ICHANGEDInterface

Spell Damage and Spell Healing tooltips

Forever
The character sheet tooltips now explain that spells cast using spell ranks vastly below your current level receive less benefit from your Spell Damage and Spell Healing and have a reduced chance to activate your Class abilities and Talents (examples: Frostbite and Omen of Clarity).
Auto-updated from official notes on October 1, 2026Official note ↗
ICHANGEDInterface

Character Creation icons

Forever
Character Creation displays matching icons when Standard Definition models are toggled.
Auto-updated from official notes on October 1, 2026Official note ↗
ICHANGEDInterface

Stables frame art

Forever
The art of the stables frame has been updated.
Auto-updated from official notes on October 1, 2026Official note ↗
BCHANGEDBug fix

Weapon visual size

Forever
The visual size of weapons held in hand and sheathed on the back has been adjusted across all races to be more consistent.
Auto-updated from official notes on October 1, 2026Official note ↗
BCHANGEDBug fix

Escort quests (full quest log)

Forever
Fixed players being unable to start escort quests if their quest log contained 25 or more quests.
Auto-updated from official notes on October 1, 2026Official note ↗
BCHANGEDBug fix

Quest items (multi-drop)

Forever
Fixed certain quest items being multi-drop.
Auto-updated from official notes on October 1, 2026Official note ↗
BCHANGEDBug fix

Loot rolls in chat

Forever
Fixed loot rolls in chat not displaying a player's full name.
Auto-updated from official notes on October 1, 2026Official note ↗
BCHANGEDBug fix

Auction house item suffixes

Forever
The auction house now correctly displays item suffixes.
Auto-updated from official notes on October 1, 2026Official note ↗
BCHANGEDBug fix

Party leader transfers

Forever
Party leaders should no longer be transferred when creating or updating party composition.
Auto-updated from official notes on October 1, 2026Official note ↗
QCHANGEDQuest

Shareable dungeon quests

Forever
Fixed some quests that give items on start being shareable, and some quests that come from items being shareable.
Auto-updated from official notes on October 1, 2026Official note ↗
QCHANGEDQuest

Faster respawns

Forever
Respawn rate increased across many different creatures and objects in Hillsbrad Foothills, Ashenvale, Wetlands, Duskwood and Thousand Needles.
Auto-updated from official notes on October 1, 2026Official note ↗
QCHANGEDQuest

Dungeon quest experience

Forever
Dungeon quests now reward 50% less extra experience beyond normal quest values.
Auto-updated from official notes on October 1, 2026Official note ↗
QCHANGEDQuest

Darkshore: Plagued Lands

Forever
Fixed an issue with the Tharnariun's Hope item during the quest 'Plagued Lands'.
Auto-updated from official notes on October 1, 2026Official note ↗
QCHANGEDQuest

The Deadmines: Destruction in Deadmines

Forever
'Destruction in Deadmines' now sorts correctly in the quest log for the dungeon.
Auto-updated from official notes on October 1, 2026Official note ↗
QCHANGEDQuest

Dun Morogh: Shimmer Ridge trolls

Forever
Shimmer Ridge trolls respawn more evenly, and faster in the areas where they were sluggish.
Auto-updated from official notes on October 1, 2026Official note ↗
QCHANGEDQuest

Loch Modan: In Defense of the King's Lands

Forever
Troggs in the Loch now respawn slightly more slowly for the quest.
Auto-updated from official notes on October 1, 2026Official note ↗
QCHANGEDQuest

Orgrimmar: Rocks to Rests

Forever
Smooth Boulder is far more plentiful and available to gather for the quest.
Auto-updated from official notes on October 1, 2026Official note ↗
QCHANGEDQuest

Redridge Mountains: Blackrock Blockade

Forever
The quest has been updated and spawn rates have also been adjusted.
Auto-updated from official notes on October 1, 2026Official note ↗
QCHANGEDQuest

Ruins of Lordaeron (quests)

Forever
'A Frightened Request' now sorts correctly in the quest log under the dungeon, and players can no longer receive multiple copies of the Bloodied Insignia quest item.
Auto-updated from official notes on October 1, 2026Official note ↗
QCHANGEDQuest

Wailing Caverns: Serpentbloom Snakes

Forever
Serpentbloom Snakes now despawn after a couple of minutes.
Auto-updated from official notes on October 1, 2026Official note ↗
QCHANGEDQuest

Westfall (quests)

Forever
The respawn rate of the pocket watch in Furlbrow's Wardrobe for 'The Forgotten Heirloom' is significantly reduced, while the undead for 'Collecting Memories' and Foreman Thistlenettle for 'Oh Brother…' respawn faster.
Auto-updated from official notes on October 1, 2026Official note ↗
1.60.1.70124 · September 30, 2026

Beta build 1.60.1.70124

Build detected automatically on the Battle.net CDN on September 30, 2026. The official notes and the data extracted from the client (talents, items, maps) will follow as soon as they are available.

24 new95 changed2 removed133238135

Official notes ↗ · 121 changes in this build · Client changes since 1.60.1.70058 (0 changes)

See more
TCHANGEDTalent

Blood Frenzy (was Primal Fury)

Druid· Feral
Classic
Blood Frenzy: original Classic name and icon.
Forever
The effects of the old Primal Fury and Blood Frenzy talents are combined into this single 2-point talent.
Auto-updated from official notes on September 30, 2026Official note ↗
SCHANGEDSpell

Demoralizing Roar

Druid· Feral
Forever
Tuned to be approximately as effective as Demoralizing Shout, and identical to Demoralizing Shout at level 60.
Auto-updated from official notes on September 30, 2026Official note ↗
SCHANGEDSpell

Frenzied Regeneration

Druid· Feral
Forever
Now heals the Druid for 100% of max health over the duration (given sufficient Rage).
Auto-updated from official notes on September 30, 2026Official note ↗
SREMOVEDSpell

Tiger's Fury

Druid· Feral
Forever
Removed and replaced with a new Feral-specific talent called Shifting Power.
Auto-updated from official notes on September 30, 2026Official note ↗
SCHANGEDSpell

Regrowth

Druid· Restoration
Forever
Cost reduced significantly, basing its Mana cost more on the upfront heal and less on the later ticks of periodic healing.
Auto-updated from official notes on September 30, 2026Official note ↗
SCHANGEDSpell

Nature's Grasp

Druid· Balance
Forever
Now baseline for the whole class, learned at level 10. Also castable while shapeshifted and indoors.
Auto-updated from official notes on September 30, 2026Official note ↗
SCHANGEDSpell

Omen of Clarity

Druid· Balance
Forever
Now baseline for the whole class, learned at level 20. The Clearcasting effect is never consumed by Wrath.
Auto-updated from official notes on September 30, 2026Official note ↗
TCHANGEDTalent

Moonglow

Druid· Balance
Forever
Moved from row 5 up to row 2. Now reduces the Mana cost of all damaging spells but no longer modifies healing spells.
Auto-updated from official notes on September 30, 2026Official note ↗
TCHANGEDTalent

Improved Moonfire

Druid· Balance
Forever
Now costs only 2 talent points instead of 5 for the same effect.
Auto-updated from official notes on September 30, 2026Official note ↗
TCHANGEDTalent

Improved Entangling Roots

Druid· Balance
Forever
Moved from row 2 down to row 3 and redesigned: instead of preventing interruption, it now increases the damage done significantly and reduces the chance for other damage to break the effect early.
Auto-updated from official notes on September 30, 2026Official note ↗
TNEWTalent

Insect Swarm

Druid· Balance
Forever
New 16-point gold medal talent. Grants a new spell that deals Nature damage over 12 seconds and reduces the target's chance to hit.
Auto-updated from official notes on September 30, 2026Official note ↗
TNEWTalent

Overgrowth

Druid· Balance
Forever
New talent in row 5: allows the Druid to have up to 3 targets affected by Entangling Roots at once.
Auto-updated from official notes on September 30, 2026Official note ↗
TNEWTalent

Eclipse

Druid· Balance
Forever
New talent in row 5: casting Wrath reduces the cast time of your next 2 Starfire casts, stacking up to 4 charges.
Auto-updated from official notes on September 30, 2026Official note ↗
TCHANGEDTalent

Feral Swiftness

Druid· Feral
Forever
Moved from row 3 up to row 2. The Cat Form movement speed bonus now works indoors and the Dodge bonus applies all the time, not just in Cat Form.
Auto-updated from official notes on September 30, 2026Official note ↗
TCHANGEDTalent

Feral Instinct

Druid· Feral
Forever
No longer increases threat in Bear Form; instead it increases the damage done by Swipe. Stealth bonuses unchanged.
Auto-updated from official notes on September 30, 2026Official note ↗
TCHANGEDTalent

Savage Fury

Druid· Feral
Forever
Moved from row 5 up to row 3. Now also applies to Shred, but the damage increase is lower.
Auto-updated from official notes on September 30, 2026Official note ↗
TCHANGEDTalent

Sharpened Claws

Druid· Feral
Forever
Now costs 2 talent points instead of 3 for the same effect.
Auto-updated from official notes on September 30, 2026Official note ↗
TNEWTalent

Natural Reaction

Druid· Feral
Forever
New Bear-oriented talent in row 6: increases Dodge chance and grants a chance to gain 5 Rage every time you Dodge.
Auto-updated from official notes on September 30, 2026Official note ↗
TCHANGEDTalent

Nature's Focus

Druid· Restoration
Forever
Moved from row 2 up to row 1. Now applies to interruption while casting all Arcane and Nature spells.
Auto-updated from official notes on September 30, 2026Official note ↗
TCHANGEDTalent

Natural Shapeshifter

Druid· Restoration
Forever
Moved from the Balance tree to row 2 of the Restoration tree.
Auto-updated from official notes on September 30, 2026Official note ↗
TNEWTalent

Living Spirit

Druid· Restoration
Forever
New talent in row 5: increases Spirit by a percentage.
Auto-updated from official notes on September 30, 2026Official note ↗
TCHANGEDTalent

Improved Tranquility

Druid· Restoration
Forever
Now also reduces the cooldown on Tranquility by up to 60%.
Auto-updated from official notes on September 30, 2026Official note ↗
TCHANGEDTalent

Improved Regrowth

Druid· Restoration
Forever
Now requires Improved Rejuvenation as a prerequisite.
Auto-updated from official notes on September 30, 2026Official note ↗
SCHANGEDSpell

Aimed Shot (baseline)

Hunter· General
Forever
Now granted as a baseline ability to all Hunters at level 20.
Auto-updated from official notes on September 30, 2026Official note ↗
SCHANGEDSpell

Scorpid Sting

Hunter· General
Forever
Now reduces the target's chance to hit by 2% instead of reducing the target's Strength and Agility.
Auto-updated from official notes on September 30, 2026Official note ↗
TCHANGEDTalent

Deadly Aspects (formerly Improved Aspect of the Hawk)

Hunter· Beast Mastery
Forever
Formerly Improved Aspect of the Hawk. The talent now also gives melee attacks a chance to grant increased attack speed while Aspect of the Beast is active.
Auto-updated from official notes on September 30, 2026Official note ↗
TCHANGEDTalent

Endurance Training

Hunter· Beast Mastery
Forever
The old Thick Hide talent is merged into this one, so it now grants your pet Health and Armor.
Auto-updated from official notes on September 30, 2026Official note ↗
TNEWTalent

Focused Fire

Hunter· Beast Mastery
Forever
New talent: increases all damage you and your pet deal while your pet is active.
Auto-updated from official notes on September 30, 2026Official note ↗
TCHANGEDTalent

Ferocity

Hunter· Beast Mastery
Forever
Critical strike bonuses to pets decreased, but it now also benefits Hawk summons.
Auto-updated from official notes on September 30, 2026Official note ↗
TNEWTalent

Summon Hawk

Hunter· Beast Mastery
Forever
New 16-point gold medal talent. Deals instant damage and summons a Hawk to attack the Hunter's current target for 18 sec, with up to 2 Hawks active at once. Cooldown shared with Arcane Shot.
Auto-updated from official notes on September 30, 2026Official note ↗
TCHANGEDTalent

Intimidation

Hunter· Beast Mastery
Forever
Now requires Bestial Swiftness as a prerequisite and also grants your pet 100% increased critical strike chance on its next attack.
Auto-updated from official notes on September 30, 2026Official note ↗
TCHANGEDTalent

Bestial Discipline

Hunter· Beast Mastery
Forever
Now also grants the Hunter Mana regeneration from Spirit while casting spells (or spending Mana).
Auto-updated from official notes on September 30, 2026Official note ↗
TREMOVEDTalent

Improved Eyes of the Beast

Hunter· Beast Mastery
Forever
Removed from the Beast Mastery tree: Improved Eyes of the Beast is now a baseline ability.
Auto-updated from official notes on September 30, 2026Official note ↗
TCHANGEDTalent

Lethal Attacks (formerly Lethal Shots)

Hunter· Marksmanship
Forever
Formerly Lethal Shots. Moved from row 2 up to row 1 and now grants increased critical strike chance to all attacks.
Auto-updated from official notes on September 30, 2026Official note ↗
TCHANGEDTalent

Improved Stings (formerly Improved Serpent Sting)

Hunter· Marksmanship
Forever
Formerly Improved Serpent Sting. Moved from row 4 up to row 2, gives a larger increase to Serpent Sting damage, and now also shortens the cooldown of Viper Sting and increases the duration of Scorpid Sting.
Auto-updated from official notes on September 30, 2026Official note ↗
TCHANGEDTalent

Efficiency

Hunter· Marksmanship
Forever
Moved from row 1 down to row 2. Grants a larger Mana discount that now applies to Stings and melee abilities as well as Shots.
Auto-updated from official notes on September 30, 2026Official note ↗
TNEWTalent

Careful Aim

Hunter· Marksmanship
Forever
New talent: increases melee and ranged Attack Power by 20/40/60/80/100% of the Hunter's Intellect.
Auto-updated from official notes on September 30, 2026Official note ↗
TNEWTalent

Rapid Killing

Hunter· Marksmanship
Forever
New talent: reduces the cooldown of Rapid Fire and grants Rapid Killing when you kill an enemy or it dies while afflicted by your Serpent Sting. Rapid Killing increases the damage of your next Shot.
Auto-updated from official notes on September 30, 2026Official note ↗
TCHANGEDTalent

Improved Arcane Shot

Hunter· Marksmanship
Forever
Now reduces the cooldown of Arcane Shot by up to an extra 0.5 seconds.
Auto-updated from official notes on September 30, 2026Official note ↗
TNEWTalent

Rapid Recuperation

Hunter· Marksmanship
Forever
New talent with Rapid Killing as a prerequisite: grants Mana regeneration from Spirit while casting after hitting a target with Serpent Sting, and even more during Rapid Killing.
Auto-updated from official notes on September 30, 2026Official note ↗
TNEWTalent

Improved Tracking

Hunter· Survival
Forever
New talent that combines Monster Slaying and Humanoid Slaying: the Hunter deals increased damage to any creature type currently being tracked.
Auto-updated from official notes on September 30, 2026Official note ↗
TCHANGEDTalent

Entrapment

Hunter· Survival
Forever
Slight redesign: it now always triggers when the Hunter's trap triggers, and extra talent points increase the duration instead of the chance.
Auto-updated from official notes on September 30, 2026Official note ↗
TCHANGEDTalent

Savage Strikes

Hunter· Survival
Forever
Redesigned: now increases all melee damage by 2/4% instead of Raptor Strike and Mongoose Bite by 10/20%.
Auto-updated from official notes on September 30, 2026Official note ↗
TCHANGEDTalent

Improved Wing Clip

Hunter· Survival
Forever
Now only takes 3 talent points to reach the maximum 20% chance.
Auto-updated from official notes on September 30, 2026Official note ↗
TCHANGEDTalent

Surefooted

Hunter· Survival
Forever
Moved from row 4 up to row 3. Its hit chance now applies to all attacks and it reduces the duration of movement impairing effects instead of increasing their chance to miss the Hunter.
Auto-updated from official notes on September 30, 2026Official note ↗
TCHANGEDTalent

Survival Tactics (formerly Trap Mastery)

Hunter· Survival
Forever
Formerly Trap Mastery. Now also increases the chance for Feign Death to hit, in addition to Traps.
Auto-updated from official notes on September 30, 2026Official note ↗
TCHANGEDTalent

Counterattack

Hunter· Survival
Forever
Moved from row 5 up to row 4 and is now the 16-point gold medal talent.
Auto-updated from official notes on September 30, 2026Official note ↗
SCHANGEDSpell

Blessing of Kings (baseline)

Paladin· General
Forever
No longer comes from a talent: it is now baseline for the class.
Auto-updated from official notes on September 30, 2026Official note ↗
SCHANGEDSpell

Renew

Priest· General
Classic
Cannot crit.
Forever
Can now land critical hits, and Renew from multiple Priests can be active on the same target.
Auto-updated from official notes on September 30, 2026Official note ↗
RCHANGEDRacial

Confounding Flash (Gnome)

Priest· General
Classic
Not in Classic.
Forever
Learned at level 10. Confuses up to 5 nearby enemies for 3 seconds; taking damage breaks the effect. 0.5 second cast time, 2-minute cooldown.
Auto-updated from official notes on September 30, 2026Official note ↗
RCHANGEDRacial

Starshards (Night Elf)

Priest· General
Classic
No spell pushback resistance.
Forever
Still learned at level 10. Damage increased substantially, but it now has a 30 second cooldown.
Auto-updated from official notes on September 30, 2026Official note ↗
RCHANGEDRacial

Chastise (Dwarf)

Priest· General
Forever
Dwarf Priest racial learned at level 20. Damages and immobilizes a target for 2 seconds. Only usable on Humanoids. Instant cast, 2-minute cooldown.
Auto-updated from official notes on September 30, 2026Official note ↗
RCHANGEDRacial

Divine Grace (Human)

Priest· General
Forever
Human Priest racial learned at level 10. Instantly heals a friendly target below 50% health and removes Weakened Soul from them. Cannot be cast on self. 5-minute cooldown.
Auto-updated from official notes on September 30, 2026Official note ↗
SCHANGEDSpell

Prayer of Healing

Priest· General
Forever
Instead of healing the Priest's own party, it now heals all the members of the target's party and their pets.
Auto-updated from official notes on September 30, 2026Official note ↗
TNEWTalent

Power in Light

Priest· Discipline
Forever
New row 1 talent. Increases Smite and Penance damage done to targets afflicted with your Holy Fire.
Auto-updated from official notes on September 30, 2026Official note ↗
TNEWTalent

Twin Disciplines

Priest· Discipline
Forever
New row 1 talent. Increases damage and healing done by instant cast spells.
Auto-updated from official notes on September 30, 2026Official note ↗
TCHANGEDTalent

Silent Resolve

Priest· Discipline
Forever
Now also reduces the duration of Stun, Fear, and Silence effects on you.
Auto-updated from official notes on September 30, 2026Official note ↗
TCHANGEDTalent

Holy Precision

Priest· Discipline
Forever
Increases chance to hit with Holy spells by up to 18%.
Auto-updated from official notes on September 30, 2026Official note ↗
TCHANGEDTalent

Mental Agility

Priest· Discipline
Forever
Moved from row 4 up to row 3. Now costs only 3 talent points for the same effect and also benefits Smite and Holy Fire.
Auto-updated from official notes on September 30, 2026Official note ↗
TCHANGEDTalent

Improved Inner Fire

Priest· Discipline
Forever
Benefit to armor increased, and now also increases charges.
Auto-updated from official notes on September 30, 2026Official note ↗
TNEWTalent

Soul Warding

Priest· Discipline
Forever
New 16-point gold medal talent. Reduces the cooldown and Mana cost of Power Word: Shield. Requires Improved Power Word: Shield.
Auto-updated from official notes on September 30, 2026Official note ↗
TCHANGEDTalent

Improved Mana Burn

Priest· Discipline
Forever
Reduction to the cast time of Mana Burn increased.
Auto-updated from official notes on September 30, 2026Official note ↗
TNEWTalent

Penance

Priest· Discipline
Forever
New 21-point gold medal talent. Channeled over 2 seconds with a 12 second cooldown. Can target enemies to deal damage every second, or allies to heal every second.
Auto-updated from official notes on September 30, 2026Official note ↗
TNEWTalent

Renewed Hope

Priest· Discipline
Forever
New talent. Requires Soul Warding. Increases the critical strike chance of Flash Heal, Binding Heal, Lesser Heal, Heal, Greater Heal and Penance on targets with Weakened Soul, and each of those heals reduces the duration of Weakened Soul on the target.
Auto-updated from official notes on September 30, 2026Official note ↗
TCHANGEDTalent

Divine Aegis

Priest· Discipline
Forever
Critical heals create an absorb shield on your target for 12 seconds based on a percentage of the amount healed. The effect does not stack.
Auto-updated from official notes on September 30, 2026Official note ↗
TCHANGEDTalent

Twilight Focus

Priest· Holy
Forever
Formerly Healing Focus. Now grants pushback protection on all spellcasts, but costs 3 talent points instead of 2.
Auto-updated from official notes on September 30, 2026Official note ↗
TCHANGEDTalent

Blessed Recovery

Priest· Holy
Forever
Now also triggers from any attack that deals more than 30% of your maximum health in a single hit.
Auto-updated from official notes on September 30, 2026Official note ↗
TCHANGEDTalent

Improved Healing

Priest· Holy
Forever
Now also reduces the Mana cost of Penance and Prayer of Mending.
Auto-updated from official notes on September 30, 2026Official note ↗
TCHANGEDTalent

Searing Light

Priest· Holy
Forever
Redesigned. Now increases all Holy damage done, but by a lesser percentage, and grants a chance for Holy Fire damage to make your next Holy Nova cost no Mana.
Auto-updated from official notes on September 30, 2026Official note ↗
TCHANGEDTalent

Litany of Light

Priest· Holy
Forever
Each time you cast a healing spell you are refunded part of its Mana cost, as long as its name is different from the previous healing spell you cast.
Auto-updated from official notes on September 30, 2026Official note ↗
TCHANGEDTalent

Spiritual Guidance

Priest· Holy
Forever
Bonus to spell damage reduced to approximately one third as much as the bonus to spell healing.
Auto-updated from official notes on September 30, 2026Official note ↗
TNEWTalent

Prayer of Mending

Priest· Holy
Forever
New 31-point gold medal talent, requires Spirit of Redemption. 10 second cooldown. Places a 30 second effect on the target that heals them the next time they take damage or receive non-periodic healing, consuming a charge, then jumps to another party or raid member within 20 yards. It keeps jumping until it heals 5 times in total, and each target may only have one Prayer of Mending active.
Auto-updated from official notes on September 30, 2026Official note ↗
TCHANGEDTalent

Shadow Focus

Priest· Shadow
Forever
Moved from row 2 up to row 1. Instead of reducing the target's chance to resist, it increases the chance for Shadow spells to hit.
Auto-updated from official notes on September 30, 2026Official note ↗
TCHANGEDTalent

Shadow Reach

Priest· Shadow
Forever
Moved from row 4 up to row 2. Now requires only 2 talent points for the same effect.
Auto-updated from official notes on September 30, 2026Official note ↗
TNEWTalent

Improved Mind Flay

Priest· Shadow
Forever
New row 3 talent. Requires Mind Flay. Increases the damage and range of Mind Flay but reduces its movement speed slowing effect.
Auto-updated from official notes on September 30, 2026Official note ↗
TNEWTalent

Early Demise

Priest· Shadow
Forever
New row 6 talent. Increases Shadow Word: Death's critical strike chance on targets below 20% health.
Auto-updated from official notes on September 30, 2026Official note ↗
TCHANGEDTalent

Shadowform

Priest· Shadow
Forever
Now allows all non-healing spells to be cast while in Shadowform, reduces the Mana cost of all Shadow spells by 50% and increases the critical strike damage bonus of Shadow spells by 100%. Bonus to Shadow damage dealt decreased.
Auto-updated from official notes on September 30, 2026Official note ↗
SCHANGEDSpell

Sunder Armor

Warrior· General
Classic
Classic threat values.
Forever
Now usable even if the target has a more powerful Expose Armor effect active, and the threat it generates scales with Attack Power.
Auto-updated from official notes on September 30, 2026Official note ↗
SCHANGEDSpell

Tactical Mastery

Warrior· General
Forever
Baseline ability learned at level 14. Lets the Warrior keep 10 Rage when changing Stances, and it can be further improved with Arms talents.
Auto-updated from official notes on September 30, 2026Official note ↗
SCHANGEDSpell

Retaliation

Warrior· General
Forever
No longer shares a cooldown with Recklessness and Shield Wall. Cooldown reduced to 15 minutes.
Auto-updated from official notes on September 30, 2026Official note ↗
SCHANGEDSpell

Shield Wall

Warrior· General
Forever
No longer shares a cooldown with Recklessness and Retaliation. Cooldown reduced to 15 minutes.
Auto-updated from official notes on September 30, 2026Official note ↗
TCHANGEDTalent

Shield Specialization

Warrior· Protection
Forever
Now has a chance on Blocks to generate 5 Rage instead of 1 Rage.
Auto-updated from official notes on September 30, 2026Official note ↗
TNEWTalent

Master of Defense

Warrior· Protection
Forever
New row 3 talent. Requires Shield Specialization. Grants a chance to gain 5 Rage when the Warrior dodges or parries while a shield is equipped.
Auto-updated from official notes on September 30, 2026Official note ↗
TNEWTalent

Vanguard

Warrior· Protection
Forever
New 16-point gold medal talent. Charge is now usable while in Defensive Stance.
Auto-updated from official notes on September 30, 2026Official note ↗
TCHANGEDTalent

Improved Shield Wall

Warrior· Protection
Forever
Redesigned. Now reduces the cooldown on Shield Wall by a large amount.
Auto-updated from official notes on September 30, 2026Official note ↗
SCHANGEDSystem

Talent trees (new 16-point milestone)

Forever
Talents become available at level 10 and keep the familiar structure: the same number of rows and one-point milestone talents at 11, 21 and 31 points, now joined by a new 16-point milestone.
Auto-updated from official notes on September 30, 2026Official note ↗
SNEWSystem

Dual Specialization

Forever
Dual Specialization becomes available at level 40.
Auto-updated from official notes on September 30, 2026Official note ↗
1.60.1.70058 · September 29, 2026

Beta build 1.60.1.70058

Build detected automatically on the Battle.net CDN on September 29, 2026. The official notes and the data extracted from the client (talents, items, maps) will follow as soon as they are available.

Official notes ↗ · Client changes since 1.60.1.70009 (0 changes)

1.60.1.70009 · September 24, 2026

Changes for all nine classes

In its notes, Blizzard cuts Holy Strike's cooldown to 10 seconds and removes Improved Holy Strike, moves Elemental Alacrity up to row 3 and lets Rejuvenation, Renew and Riptide crit. Wands no longer scale with spell damage, every Wizard Oil except Brilliant is back to its Classic value, and the Cooldown Manager is ready to test, though switched off by default.

1 new34 changed2 removed4211634

Official notes ↗ · Patch notes for this build · 37 changes in this build · Client changes since 1.60.1.69977 (209 changes)

Known issues in this build (10)
  • Banes and curses stop tracking in the Cooldown Manager after re-acquiring the target.
  • Healthstone cooldown cannot be tracked.
  • Priest tracks all spells by default.
  • Arcane Blast cannot be tracked.
  • Mana gem requires an additional spell cast for cooldown tracking.
  • Party composition changes may transfer you to a different world instance.
  • Pet cooldowns cannot be tracked.
  • Item enhancements (Windfury, poisons) cannot be tracked.
  • Stormwind minimap display issues.
  • Personal Resource Display does not show combo points.
See more
SCHANGEDSystem

Talent respec cost

Classic
1 gold the first time, rising to 50 gold.
Forever
During the beta it cost 1 silver: the first reset cost more, and later resets dropped to 1 silver after an hour. These are the beta’s values.
SCHANGEDSpell

Tranquility

Druid· General
Classic
Cannot crit.
Forever
Can now land critical hits.
SCHANGEDSpell

Wrath

Druid· General
Classic
Classic mana cost and damage.
Forever
Redesigned: costs much less mana and deals significantly less damage than in Classic (Blizzard class deep dive, September 30). The ~50% base damage increase in the September 24 notes is relative to the previous beta build, not to Classic.
SCHANGEDSpell

Wild Growth

Druid· Restoration
Classic
Not in Classic.
Forever
Can now land critical hits.
PCHANGEDPet

Furious Howl

Hunter· General
Classic
Classic attack power bonus.
Forever
Attack Power bonus reduced by 40%.
SCHANGEDSpell

Tame Beast

Hunter· General
Classic
You cannot tame beasts above your level.
Forever
No longer works on beasts higher than the hunter's level (fixes beta behaviour).
TCHANGEDTalent

Lone Wolf

Hunter· Marksmanship
Classic
Not in Classic.
Forever
No longer causes -4% damage while your pet is active.
TCHANGEDTalent

Strider Kick

Hunter· Survival
Classic
Not in Classic.
Forever
Increases movement speed by 30% for 3 seconds.
TCHANGEDTalent

Hot Streak

Mage· Fire
Classic
Not in Classic. In the beta it lasted 15 sec.
Forever
Buff duration increased to 20 seconds.
TCHANGEDTalent

Ignite

Mage· Fire
Classic
Damage modifiers apply twice (to the crit and to the periodic effect).
Forever
No longer double dips on damage increase modifiers.
SCHANGEDSpell

Holy Strike

Paladin· General
Classic
Not in Classic. In the beta: 25/25/30/30/35/35/40/40% weapon damage per rank.
Forever
Weapon damage per rank: 25/29/32/36/39/43/46/50%.
SCHANGEDSpell

Holy Strike (cooldown)

Paladin· Holy
Classic
Not in Classic. In the beta: 12 sec.
Forever
Cooldown lowered to 10 seconds.
TREMOVEDTalent

Improved Holy Strike

Paladin· Holy
Classic
Not in Classic.
Forever
Talent removed from the Holy tree.
TCHANGEDTalent

Sacred Arbiter

Paladin· Retribution
Classic
Not in Classic.
Forever
Increases Holy Strike damage by 20% (was 10%).
RCHANGEDRacial

Contingency Plan (Gnome)

Priest· General
Classic
Not in Classic. Gnomes could not be priests.
Forever
Can now land critical hits.
ICHANGEDInterface

Windfury Totem and Flametongue Totem

Shaman· General
Forever
Buffs display with the totem name instead of the 'Passive' or 'Effect' variant.
TCHANGEDTalent

Elemental Fury and Elemental Alacrity

Shaman· Elemental
Classic
Elemental Fury sits on row 5 with 1 rank. Elemental Alacrity does not exist; its spell is Lightning Mastery (row 6).
Forever
Positions swapped: Elemental Alacrity moves to row 3 and Elemental Fury to row 6, now with 5 ranks.
TCHANGEDTalent

Rage of the Farseer

Shaman· Enhancement
Classic
Not in Classic.
Forever
Row 7. No longer increases the Shaman's spell casting speed.
SCHANGEDSpell

Riptide

Shaman· Restoration
Classic
Not in Classic.
Forever
Can now land critical hits.
PCHANGEDPet

Sacrifice (Voidwalker)

Warlock· General
Classic
Absorbs a fixed amount of damage.
Forever
Scales with 10% of the warlock's spell healing.
RCHANGEDRacial

Will to Survive (Human)

Classic
Not in Classic.
Forever
Visual changed to match Dispel Magic.
RCHANGEDRacial

Cultivation (Tauren)

Classic
+15 Herbalism skill.
Forever
Every herb now has a player-level requirement: the Herbalism skill needed to pick it, divided by 5. Herbs that need more than 300 Herbalism can be Cultivated at level 60.
ICHANGEDItem

Guns and bows

Forever
Ammunition consumption and use corrected.
ICHANGEDItem

Quest rewards

Forever
Item level adjustments to quest rewards and early caster rewards.
ICHANGEDItem

Wizard Oil

Classic
Minor: +8, Lesser: +16, Wizard Oil: +24 spell damage.
Forever
Values reverted to Classic: Minor 8, Lesser 16, standard 24. Brilliant unchanged.
ICHANGEDItem

Wands

Classic
Wands do not gain spell damage.
Forever
Wands no longer gain spell damage bonuses. Back to Classic behaviour.
SNEWSystem

Gamepad: class-specific flyouts

Classic
Classic has no official gamepad support.
Forever
Flyouts for Shapeshift (Druid), pet control and spells (Hunter, Warlock), Aura (Paladin) and Stance (Warrior). The pet bar no longer replaces the bottom gamepad action bar.
SCHANGEDSystem

Camping: buffs while waiting

Classic
Not in Classic.
Forever
Players may now buff each other, cast, and craft while waiting at the campfire.
BCHANGEDBug fix

Pet happiness

Forever
Fixed pet happiness not decreasing at max loyalty.
BCHANGEDBug fix

Mail and surnames

Classic
Character names have one part.
Forever
Fixed in-game mail ignoring surnames (names have two parts in Forever).
QCHANGEDQuest

Elwynn Forest

Forever
More crates in 'Stolen Enchanting Supplies', faster respawns at the Crystal Lake murloc camps, Mother Fang respawns slower and doesn't always drop a green, Shinyfinder Narf respawns faster and the whole party can loot the quest item, learn skinning from Helene Peltskinner during her quest, and the Jasperlode and Fargodeep Mine candles are removed.
QCHANGEDQuest

Zephras Isle

Classic
Not in Classic.
Forever
'Catching Wind' redesigned with Overlook Standing Stones adjustments. Nightclaw Cavern druids award 'Wounds of Betrayal' credit properly and 'A Firm Response' grants credit properly.
QCHANGEDQuest

Teldrassil

Classic
'Bounty: Gnarlpine Furbolg': 20 objectives.
Forever
Objective reduced to 15.
QCHANGEDQuest

Undercity

Forever
'Exploring the Horde' completes with the Lady Sylvanas Windrunner interaction. Canal ooze brightened to intended levels.
QREMOVEDQuest

Silithus: Khonsu's arrival

Classic
Not in Classic.
Forever
Removed from the beta.
1.60.1.69977 · September 22, 2026

Stability and gamepad build

Fixes display and stability issues on Macs. Controller navigation works properly in the character selection screen, and you can now interact with quest-giving items on gamepad. Includes other fixes not testable in-game.

0 new2 changed0 removed

Official notes ↗ · 2 changes in this build

See more
SCHANGEDSystem

Gamepad: character selection and quest items

Forever
Controller navigation works in the character selection screen if you launch with the gamepad active. You can now interact with quest-giving items on gamepad.
BCHANGEDBug fix

Mac stability

Forever
Fixed display and stability issues on Macs.
1.60.0 · September 17, 2026

Beta opens

The WoW Forever beta opens with a level 20 cap. Access for Skyborne Epic Pack, Warcraft Forever Collection and Collector's Edition owners. Blizzard posts the first development notes.

Official notes ↗

Updated