The Forever Erabeta build 1.60.1.70009
Launch in …
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The Forever Era
MapItemsBiSTalents

Forever guide

ChangesEvery change with the Classic value next to it
ClassesAll nine classes, spec by spec

World

ZonesNew and updated zones by level
DungeonsAll 29 dungeons on a level chart
RaidsBarrow Deeps, Hyjal Summit and Onyxia, with a countdown to December 9
RacesSkyborne, racials and who can be what
SystemsLegacy, camping, realmless and more

Beta and launch

LaunchDates, editions and day-one content
BuildsBuild history and known issues
RoadmapFrom the beta to summer 2027

Tools

Legacy calculator16 points, three trees and the 65 challenges
SpellbookEvery class ability and rank compared with Classic
Tier listsBuild and share your tier list
Launch checklistEverything to do before November 4

Guides

Class guidesHow to play and level every class in Forever
Professions1-300 leveling generated from the client recipes
Leveling by zonesWhich zone to do from 1 to 60, Alliance and Horde
NewsEvery Blizzard post about Forever in one feed
Blue trackerBlizzard posts and new builds, updated automatically
Launch in …
Gear

Best in Slot (BiS)

The best gear per class, specialization and level, computed from stat weights over every item in the WoW Forever beta. No copied lists: every piece has a score and you can see the alternatives.

9
classes
28
specializations
5
levels
13,600
items scored

How it is computed

Each item is scored by adding its stats multiplied by the spec weights (1 point of the primary stat = 1). Weapons add their DPS and speed, tanks score armour and defense. Every item usable by the class with a required level at or below the chosen one is considered and the top 6 per slot are shown.

1Filter items usable by the class with a required level at or below the chosen one.
2Score each one with the spec weights (stats, DPS, speed, armour).
3Keep the top 6 per slot and compare two-handers against one-hand + off hand.

Heads up: the beta is capped at level 20 and the weights are indicative, tuned for level 60 with no simulations behind them. Sources come from the WoWSims Forever database and, for items that already existed in Classic, from the Classic 1.12 database (CMaNGOS Classic-DB, marked "Classic data": they may change in Forever); an item without a source may not be obtainable yet. Set bonuses and procs are not scored. Everything will change with each build.

Weights live in src/data/statweights.json and the computation in scripts/build-bis.mjs; if a weight looks wrong, tell us.