The Forever Era build 1.60.1.70862
Press / or Ctrl+K to search from any page · Esc
The Forever Era
MapItemsBiSTalents
Join our DiscordOur Discord server: Blizzard news the moment it lands and chat in four languages (opens in a new tab)Server statusBlizzard’s notices on outages, maintenance and queues

Forever guide

2
ChangesEvery change with the Classic value next to it
ClassesAll nine classes, spec by spec

World

9
ZonesA page per zone: map, levels, dungeons and flights
DungeonsAll 29 dungeons on a level chart
RaidsBarrow Deeps, Hyjal Summit and Onyxia, with a countdown to December 9
RacesSkyborne, racials and who can be what
SystemsLegacy, camping, realmless and more
PvPBattleground, factions, Honor and rewards
New itemsMounts, pets, toys and everything new in the client
Merchant’s FavorCraftsman’s Writs, crates and reputation rewards
Herbs and oreWhere to find each herb and ore

Classic database

4
Classic questsClassic 1.12 data by zone: who gives them, objectives and rewards
Classic raresWhere they spawn in Classic, their loot and their respawn
Classic NPCsClassic trainers, vendors, flight masters and quest givers, zone by zone
Classic booksClassic books, plaques and letters, with their text

Launch

9
Server statusWhere to check outages and queues, and Blizzard’s notices
LaunchDates, editions and day-one content
Launch dayFirst hours: time, queues and where to start
Name reservationDates and rules to reserve your name
ServersNo realms: rulesets and the preferred language
Price and editionsSubscription, packs and what each one includes
Launch errorsWhat Blizzard has said about each login error
BuildsBuild history and known issues
RoadmapLaunch, raids and what comes through summer 2027

Guides

9
All guidesQuick, class, profession and leveling guides
All about WoW ForeverRelease date, editions, rulesets and what’s new
Which class to pickWhich class suits you in Forever
Which race to pickRaces, racials and which classes each can be
Class guidesHow to play and level every class in Forever
Leveling by zonesWhich zone to do from 1 to 60, Alliance and Horde
Professions1-300 leveling with the game client’s recipes
Which professionsThe best professions for your class
Price and editionsSubscription, packs and what each one includes

Community

8
NewsEvery Blizzard post about Forever in one feed
Patch notesEvery patch note, the latest on top
HotfixesBlizzard’s server-side fixes, the latest on top
Blue trackerBlizzard posts and new builds, updated automatically
Official forumsBlizzard’s WoW Forever forums, US, EU and beta
DiscordOur Discord server: Blizzard news the moment it lands and chat in four languages
Community buildsTalent and Legacy builds voted by players
GuildsFind a guild or recruit for yours

Tools

9
The Forever Era addonThe site’s data inside the game: tooltips, BiS, talents and dungeons
Legacy calculator16 points, three trees and the 65 challenges
SpellbookEvery class ability and rank compared with Classic
Hunter petsPet families, diets and abilities
Druid formsWhat you can cast in each form, and its looks
CampingCampfires, camp objects and blueprints
Name translatorSpells, items and zones in English and Spanish
Tier listsBuild and share your tier list
Launch checklistWhat to do before and after launch
Launch in …
KaivaxBlizzardCommunity ManagerUS

WoW Forever Beta Development Notes – Updated November 2 (Blizzard reply, Oct 26)

Blizzard’s post

As we approach the launch of WoW Forever, we’ve been reflecting on feedback we’ve heard on racial abilities and passive traits: Some players have expressed that some of the new racial traits feel too generic, while others have raised concerns that some are objectively stronger than others.

In taking a final pass on these, we’ve prioritized racial identity, which means that some races will naturally be slightly more effective than others at certain combat roles. In some places where we had replaced role- or class-focused racials with generic ones, we’re rolling those changes back. One exception to this is the weapon specialization racials, like humans’ Sword Specialization or orcs’ Axe Specialization. While those have a strong fantasy component to them, it is not healthy in the long run for future raid and dungeon loot tables to be evaluated through the lens of “required” weapon types.

At the same time, we’re doing a tuning pass on some of the remaining passive bonuses to help ensure that they aren’t skewing outcomes in a way that limits player preferences.

Racial Abilities and Traits

  • Human
  • Ruthless now increases critical chance by 1% (was 2%).
  • Human Spirit now increases Spirit by 10% (was 5%).
  • Dwarf
  • Earth Fury (2% increased critical strike damage and healing) removed.
  • Added: Artisan’s Precision - Increases hit chance with spells and attacks by 1%.
  • Tauren
  • Plainsrunning now grants 2% movement speed per stack (was 1%), for a total max increase of 60% (was 30%).
  • Plainsrunning no longer increases mounted movement speed.
  • Endurance no longer provides any modifiers beyond 5% increased Health (no hit chance or critical damage modifiers).
  • Orc
  • Savage removed (1% increased critical strike chance).
  • Command re-added, increasing Warlock and Hunter pet damage by 5%.
  • Blood Fury’s cooldown reduced to 2 minutes (was 3 minutes).
  • Troll
  • Berserking duration increased to 15 seconds (was 10 seconds).
  • Undead
  • Touch of the Grave internal cooldown reduced to 15 seconds (was 25 seconds).
  • Skyborne
  • Wind-Blessed Haste bonus reduced to 2% (was 3%).
  • Read Leyline now increases Mana and Health regeneration by 50% (was 100%), with a 15-second duration. This ability cannot be used while Innervate is active, and will be replaced by Innervate as a more powerful effect.
  • Using Read Leyline at a Ley Line now also grants “Attuned” for 1 hour. While Attuned, the benefit of Read Leyline is increased to 100% regeneration increase. Attuned persists through death, and is removed upon entering a raid.
  • Skysight is now a 15% increased movement speed (was 10%), with a 15-second duration.
  • Using Skysight at an elemental convergence now also grants “Charged” for 1 hour. While Charged, the benefit of Skysight is a 30% movement speed increase. Charged persists through death, and is removed upon entering a raid.
Share

All news →

Updated