
Illumination
In Spanish: Iluminación
- Class
- Paladin
- Tree
- Holy
- Position
- Row 4, column 2
- Ranks
- 5
- Points in the tree
- 15
- Minimum level
- 25
What it does
- Rank 1/5
After getting a critical effect from your Flash of Light, Holy Light, Light's Vigil, or Holy Shock heal spell you have a 20% chance to gain Mana equal to 50% of the base cost of the spell.
- Rank 2/5
After getting a critical effect from your Flash of Light, Holy Light, Light's Vigil, or Holy Shock heal spell you have a 40% chance to gain Mana equal to 50% of the base cost of the spell.
- Rank 3/5
After getting a critical effect from your Flash of Light, Holy Light, Light's Vigil, or Holy Shock heal spell you have a 60% chance to gain Mana equal to 50% of the base cost of the spell.
- Rank 4/5
After getting a critical effect from your Flash of Light, Holy Light, Light's Vigil, or Holy Shock heal spell you have a 80% chance to gain Mana equal to 50% of the base cost of the spell.
- Rank 5/5
After getting a critical effect from your Flash of Light, Holy Light, Light's Vigil, or Holy Shock heal spell you have a 100% chance to gain Mana equal to 50% of the base cost of the spell.
Numbers are the client base values, without attack power or spell power.
Requirements
- 15 points spent in the rows above it in Holy.
- Level 25 at least, without the Legacy “Talented” node, which moves the first talent points earlier.
Compared with Classic
Changes: text, numbers
Text of every rank: Forever and Classic
After getting a critical effect from your Flash of Light, Holy Light, Light's Vigil, or Holy Shock heal spell you have a 20% chance to gain Mana equal to 50% of the base cost of the spell.
After getting a critical effect from your Flash of Light, Holy Light, or Holy Shock heal spell, gives you a 20% chance to gain Mana equal to the base cost of the spell.
After getting a critical effect from your Flash of Light, Holy Light, Light's Vigil, or Holy Shock heal spell you have a 40% chance to gain Mana equal to 50% of the base cost of the spell.
After getting a critical effect from your Flash of Light, Holy Light, or Holy Shock heal spell, gives you a 40% chance to gain Mana equal to the base cost of the spell.
After getting a critical effect from your Flash of Light, Holy Light, Light's Vigil, or Holy Shock heal spell you have a 60% chance to gain Mana equal to 50% of the base cost of the spell.
After getting a critical effect from your Flash of Light, Holy Light, or Holy Shock heal spell, gives you a 60% chance to gain Mana equal to the base cost of the spell.
After getting a critical effect from your Flash of Light, Holy Light, Light's Vigil, or Holy Shock heal spell you have a 80% chance to gain Mana equal to 50% of the base cost of the spell.
After getting a critical effect from your Flash of Light, Holy Light, or Holy Shock heal spell, gives you a 80% chance to gain Mana equal to the base cost of the spell.
After getting a critical effect from your Flash of Light, Holy Light, Light's Vigil, or Holy Shock heal spell you have a 100% chance to gain Mana equal to 50% of the base cost of the spell.
After getting a critical effect from your Flash of Light, Holy Light, or Holy Shock heal spell, gives you a 100% chance to gain Mana equal to the base cost of the spell.
Abilities it mentions
Paladin abilities named in the talent text.
More on the Paladin
Beta client data (build 1.60.1.70205), compared with Classic Era 1.15.9.69722.
Updated
