The Forever Erabeta build 1.60.1.70009
Launch in …
Press / to search from any page · Esc
The Forever Era
MapItemsBiSTalents

Forever guide

ChangesEvery change with the Classic value next to it
ClassesAll nine classes, spec by spec

World

ZonesNew and updated zones by level
DungeonsAll 29 dungeons on a level chart
RaidsBarrow Deeps, Hyjal Summit and Onyxia, with a countdown to December 9
RacesSkyborne, racials and who can be what
SystemsLegacy, camping, realmless and more

Beta and launch

LaunchDates, editions and day-one content
BuildsBuild history and known issues
RoadmapFrom the beta to summer 2027

Tools

Legacy calculator16 points, three trees and the 65 challenges
SpellbookEvery class ability and rank compared with Classic
Tier listsBuild and share your tier list
Launch checklistEverything to do before November 4

Guides

Class guidesHow to play and level every class in Forever
Professions1-300 leveling generated from the client recipes
Leveling by zonesWhich zone to do from 1 to 60, Alliance and Horde
NewsEvery Blizzard post about Forever in one feed
Blue trackerBlizzard posts and new builds, updated automatically
Launch in …
Leveling guide

Horde leveling route

1 to 60 as Horde, bracket by bracket: main and alternative zones, dungeons, flight masters and zeppelins. Every zone links to the interactive map.

12
brackets
32
zones
3
new zones
28
dungeons
34
flight masters

Starting zones by race

Each race starts in its own zone. Skyborne, whichever faction they pick, start on Zephras Isle and level 1 to 12 there.

  1. 15

    Levels 1-5

    Every Classic starting zone gets new NPCs and quests in Forever. Skyborne start on Zephras Isle.

    Alternatives

    Dungeons in this bracket

    No dungeons in this bracket.

    Flight masters worth picking up

    • Orgrimmar · Durotar
    • Undercity · Tirisfal Glades
    • Thunder Bluff · Mulgore

    Boats, zeppelins and tram

    • Zeppelin Orgrimmar ↔ Undercity
    • Zeppelin Orgrimmar ↔ Grom'gol
    • Zeppelin Undercity ↔ Grom'gol
  2. 610

    Levels 6-10

    Finish your starting zone and pick up your capital's flight master before you leave.

    Alternatives

    Dungeons in this bracket

    No dungeons in this bracket.

    Flight masters worth picking up

    • Orgrimmar · Durotar
    • Undercity · Tirisfal Glades
    • Thunder Bluff · Mulgore

    Boats, zeppelins and tram

    • Zeppelin Orgrimmar ↔ Undercity
    • Zeppelin Orgrimmar ↔ Grom'gol
    • Zeppelin Undercity ↔ Grom'gol
  3. 1115

    Levels 11-15

    Orcs, trolls and tauren head to the Barrens; undead to Silverpine Forest. Skyborne stay on Zephras until 12.

    Alternatives

    Dungeons in this bracket

    Flight masters worth picking up

    • Crossroads · The Barrens
    • Camp Taurajo · The Barrens
    • Ratchet · The Barrens
    • The Sepulcher · Silverpine Forest

    Boats, zeppelins and tram

    • Boat Booty Bay ↔ Ratchet
  4. 1620

    Levels 16-20

    Wailing Caverns and the new Ruins of Lordaeron land in this stretch.

    Alternatives

    Dungeons in this bracket

    Flight masters worth picking up

    • Crossroads · The Barrens
    • Camp Taurajo · The Barrens
    • Ratchet · The Barrens
    • Sun Rock Retreat · Stonetalon Mountains
    • The Sepulcher · Silverpine Forest
    • Zoram'gar Outpost · Ashenvale
    • Splintertree Post · Ashenvale

    Boats, zeppelins and tram

    • Boat Booty Bay ↔ Ratchet
  5. 2125

    Levels 21-25

    Stonetalon and Ashenvale from Kalimdor, or Hillsbrad Foothills from Undercity.

    Alternatives

    Dungeons in this bracket

    Flight masters worth picking up

    • Sun Rock Retreat · Stonetalon Mountains
    • Zoram'gar Outpost · Ashenvale
    • Splintertree Post · Ashenvale
    • Tarren Mill · Hillsbrad Foothills
    • Crossroads · The Barrens
    • Camp Taurajo · The Barrens
    • Ratchet · The Barrens

    Boats, zeppelins and tram

    • Boat Booty Bay ↔ Ratchet
  6. 2630

    Levels 26-30

    Thousand Needles and Tarren Mill. Shadowfang Keep is still a good stop.

    Alternatives

    Dungeons in this bracket

    Flight masters worth picking up

    • Tarren Mill · Hillsbrad Foothills
    • Zoram'gar Outpost · Ashenvale
    • Splintertree Post · Ashenvale
    • Freewind Post · Thousand Needles
    • Sun Rock Retreat · Stonetalon Mountains
  7. 3135

    Levels 31-35

    The Grom'gol zeppelin opens Stranglethorn Vale. Desolace gets new quests. Riverglades opens from level 33.

    Alternatives

    Dungeons in this bracket

    Flight masters worth picking up

    • Booty Bay · Stranglethorn Vale
    • Grom'gol · Stranglethorn Vale
    • Freewind Post · Thousand Needles
    • Shadowprey Village · Desolace
    • Rog'mar · RivergladesNew
    • Powderfuse Port · RivergladesNew
    • Hammerfall · Arathi Highlands

    Boats, zeppelins and tram

    • Boat Steamwheedle Port ↔ Powderfuse Portnew route
    • Boat Booty Bay ↔ Ratchet
    • Zeppelin Orgrimmar ↔ Grom'gol
    • Zeppelin Undercity ↔ Grom'gol
  8. 3640

    Levels 36-40

    Riverglades is the big new mid-level zone: more than 150 quests and Rog'mar as the Horde flight master.

    Alternatives

    Dungeons in this bracket

    Flight masters worth picking up

    • Rog'mar · RivergladesNew
    • Powderfuse Port · RivergladesNew
    • Booty Bay · Stranglethorn Vale
    • Grom'gol · Stranglethorn Vale
    • Hammerfall · Arathi Highlands
    • Shadowprey Village · Desolace
    • Brackenwall Village · Dustwallow Marsh
    • Kargath · Badlands
    • Stonard · Swamp of Sorrows

    Boats, zeppelins and tram

    • Boat Steamwheedle Port ↔ Powderfuse Portnew route
    • Boat Booty Bay ↔ Ratchet
    • Zeppelin Orgrimmar ↔ Grom'gol
    • Zeppelin Undercity ↔ Grom'gol
  9. 4145

    Levels 41-45

    Finish Riverglades and take the ship from Powderfuse Port, a goblin port, to Tanaris to carry on into Feralas.

    Alternatives

    Dungeons in this bracket

    Flight masters worth picking up

    • Rog'mar · RivergladesNew
    • Powderfuse Port · RivergladesNew
    • Gadgetzan · Tanaris
    • Camp Mojache · Feralas
    • Booty Bay · Stranglethorn Vale
    • Grom'gol · Stranglethorn Vale
    • Brackenwall Village · Dustwallow Marsh
    • Kargath · Badlands
    • Stonard · Swamp of Sorrows

    Boats, zeppelins and tram

    • Boat Steamwheedle Port ↔ Powderfuse Portnew route
    • Boat Booty Bay ↔ Ratchet
    • Zeppelin Orgrimmar ↔ Grom'gol
    • Zeppelin Undercity ↔ Grom'gol
  10. 4650

    Levels 46-50

    Tanaris, Feralas and the Hinterlands. Zul'Farrak and Maraudon are good breaks from questing.

    Alternatives

    Dungeons in this bracket

    Flight masters worth picking up

    • Gadgetzan · Tanaris
    • Camp Mojache · Feralas
    • Revantusk Village · The Hinterlands
    • Thorium Point · Searing Gorge
    • Valormok · Azshara
    • Marshal's Refuge · Un'Goro Crater

    Boats, zeppelins and tram

    • Boat Steamwheedle Port ↔ Powderfuse Portnew route
  11. 5155

    Levels 51-55

    Un'Goro, Felwood and Azshara, with Blackrock Mountain as the dungeon meeting point.

    Alternatives

    Dungeons in this bracket

    Flight masters worth picking up

    • Marshal's Refuge · Un'Goro Crater
    • Bloodvenom Post · Felwood
    • Valormok · Azshara
    • Flame Crest · Burning Steppes
  12. 5660

    Levels 56-60

    The Plaguelands and Winterspring take you to 60. Mount Hyjal is level 60 content for when you get there.

    Alternatives

    Dungeons in this bracket

    Flight masters worth picking up

    • Light's Hope Chapel · Eastern Plaguelands
    • Everlook · Winterspring
    • Cenarion Hold · Silithus
    • Flame Crest · Burning Steppes
    • Summit of Eternity · Mount HyjalNew
    • Tainted Foothills · Mount HyjalNew

Zones without a confirmed level range

They are in the beta client, but their level range is not known yet, so we do not place them in any bracket. We will add them as soon as it is confirmed.

Shen'dralas New

Level not confirmed

Mid-level zone located between Mulgore and Desolace. Level range not yet confirmed.

View on map →

Gilneas New

Level not confirmed

The walled kingdom behind the Greymane Wall opens in Forever. Level range to be confirmed.

No map in the client yet

Tips to level faster

R

Rested experience

Logging out in an inn or a capital builds up rest, which doubles the experience from enemies until it runs out. It is the same Classic mechanic as always.

L

Legacy: Well Rested

Legacy gives 16 points per character at launch. Well Rested, in those trees, increases rested experience. Worth a look before you start.

C

Camping

The Cooking Fire creates a camp with vendors, repairs and profession benches, and other players can craft you up to 3 items that grant one-hour buffs. Fewer trips back to town.

D

Dungeon groups

There is no Dungeon Finder announced, so groups are formed by hand. A guild or a fixed leveling group makes the difference, especially in the new dungeons.

N

No level scaling

Forever does not scale zones to your level: if a zone runs dry, move to the next one in the bracket instead of squeezing it.

C

Crafted food and mount

Crafted food gives a small experience bonus, and your mount already includes the riding skill. There are no flying mounts.

Where the data comes from

Level ranges come from our zone atlas (the client does not ship them yet). Each zone's faction comes from the beta client's AreaTable, flight masters from TaxiNodes and ship routes from our atlas. Dungeons and their levels come from our dungeon list. The zone order follows the well-known Classic leveling path, adapted to Forever's new zones; we never invent Forever quests or numbers.

Build 1.60.1.70009 · Generated on 2026-09-26