Spellbook
What a Rogue learns at each level
Everything a Rogue learns from level 1 to 60 in the beta: 36 abilities with 105 ranks, level by level, and what changed from Classic Era.
36
abilities
105
ranks
8
changes from Classic
31
levels with something new
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| Levels | Abilities learned | Rank upgrades |
|---|---|---|
| Levels 1–10 | 10 | 2 |
| Levels 11–20 | 9 | 6 |
| Levels 21–30 | 12 | 12 |
| Levels 31–40 | 5 | 12 |
| Levels 41–50 | 0 | 17 |
| Levels 51–60 | 0 | 20 |
| Total | 36 | 69 |
No rank matches these filters.
Levels 1–10
Level 1
EviscerateNew ability
Sinister StrikeNew ability
StealthNew ability
Level 4
BackstabNew ability
Pick PocketNew ability
Level 6
GougeNew ability
Sinister StrikeRank 2
Level 8
EvasionNew ability
EviscerateRank 2
Level 10
SapNew ability
Slice and DiceNew ability
SprintNew ability
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Levels 11–20
Level 12
Level 14
Expose ArmorNew ability
GarroteNew ability
Sinister StrikeRank 3
Level 16
FeintNew ability
EviscerateRank 3
Level 18
Level 20
RuptureNew ability
PremeditationNew abilityIn Classic: level 40Talent (Subtlety, row 3)
RiposteNew ability
StealthRank 2
BackstabRank 3
Levels 21–30
Level 22
DistractNew ability
VanishNew ability
Sinister StrikeRank 4
GarroteRank 2
Level 24
Detect TrapsNew abilityPassive
ShankNew abilityNew in Forever
EviscerateRank 4
Level 25
Cold BloodNew abilityIn Classic: level 30Talent (Assassination, row 4)
Ghostly StrikeNew abilityIn Classic: level 20Talent (Subtlety, row 4)
Level 26
Cheap ShotNew ability
KickRank 2
Expose ArmorRank 2
AmbushRank 2
Level 28
Level 30
Disarm TrapNew ability
Kidney ShotNew ability
Blade FlurryNew ability
HemorrhageNew ability
PreparationNew ability
Sinister StrikeRank 5
GarroteRank 3
Levels 31–40
Level 32
EviscerateRank 5
GougeRank 3
Level 34
Level 36
BackstabRank 5
Expose ArmorRank 3
RuptureRank 3
Level 38
Sinister StrikeRank 6
GarroteRank 4
Level 40
Safe FallNew abilityPassive
Adrenaline RushNew ability
Death MarkNew abilityNew in ForeverTalent (Subtlety, row 7)
MutilateNew abilityNew in ForeverTalent (Assassination, row 7)
EviscerateRank 6
StealthRank 3
FeintRank 3
Levels 41–50
Level 42
Slice and DiceRank 2
KickRank 3
AmbushRank 4
VanishRank 2
Level 44
Level 46
Sinister StrikeRank 7
GougeRank 4
Expose ArmorRank 4
GarroteRank 5
HemorrhageRank 2Classic only
Level 48
EviscerateRank 7
SapRank 3
Death MarkRank 2New in ForeverNeeds the Death Mark talent
Level 50
AmbushRank 5
Kidney ShotRank 2
MutilateRank 2New in ForeverNeeds the Mutilate talent
Levels 51–60
Level 52
Level 54
Sinister StrikeRank 8
GarroteRank 6
Level 56
EviscerateRank 8
Expose ArmorRank 5
Death MarkRank 3New in ForeverNeeds the Death Mark talent
Level 58
SprintRank 3
KickRank 4
AmbushRank 6
HemorrhageRank 3Classic only
Level 60
EviscerateRank 9
StealthRank 4
BackstabRank 8
BackstabRank 9
GougeRank 5
FeintRank 5
RuptureRank 6
Death MarkRank 4New in ForeverNeeds the Death Mark talent
MutilateRank 3New in ForeverNeeds the Mutilate talent
What changed from Classic
What a Rogue learns differently from Classic Era, according to the game client.
New abilities 4
Learned at another level 3
- Premeditation · Level 20 (In Classic: level 40)
- Cold Blood · Level 25 (In Classic: level 30)
- Ghostly Strike · Level 25 (In Classic: level 20)
No longer in Forever 1
How to read this page
- Each row is something you learn at that level: "New ability" is the first rank of an ability and "Rank N" an upgrade of one you already have.
- Talent abilities are yours only if you pick that talent; their first rank shows at the level the talent’s row opens, without the Legacy “Talented” node.
- Forever and Classic ranks are compared by each spell’s id, not by rank number: a new rank below the others does not shift the rest.
- The training cost is not in the client data, so it is not shown.
Game client data (build 1.60.1.70862), compared with Classic Era 1.15.9.69722.
Updated

