WoW Forever Elemental Shaman BiS at level 20
Summary
This is the site’s suggestion for Elemental Shaman at level 20, not an official list: we use our Elemental stat weights to score every item a Shaman can use with a required level of 20 or lower, and pick the best one for each slot. The beta already goes past this level: the current cap is 30.
Stat priority of the list, per point: Mana per 5 sec > Spell Power > Nature Damage > Fire Damage. Percentage stats count too, per 1%: spell hit and spell critical strike.
- Legs:
Abomination Skin LeggingsClassic data (not in the beta client) - Chest:
Tree Bark Jacket - Head:
Totemic Leather Hood - Main hand:
Rhahk'Zor's Hammer
3 of the 15 pieces are new in Forever and 14 have a known source.
Gear by slot
For each slot, the suggested piece and the next two on the list.Head
Neck
Shoulders
Back
Chest
Wrists
Hands
Waist
Legs
Feet
Ring 1
Ring 2
Trinket 1
Trinket 2
No other alternatives at this level.
Main hand
Off hand
Two-handed weapon: the off hand stays empty If you prefer one-hand + off hand, these are the best off-hand pieces:
Relic
Relic: not scored
More on Elemental Shaman
Reasoning: Elemental casts Lightning Bolt, Lava Burst and Earth Shock: spell power (and specific nature damage) first, then intellect, which also gives crit. Crit is worth ~10 with Elemental Fury, which Forever moves down to row 6: while leveling without that talent, crit is worth less. Mana runs out fast: mana per 5 s gets a solid weight. No ranged slot: totems are not scored. Weapon + shield, weapon + off-hand item and staff are compared.
Heads up: the beta is capped at level 30 and the weights are indicative, tuned for level 60 with no simulations behind them. Sources come from the WoWSims Forever database and, for items that already existed in Classic, from the Classic 1.12 database (CMaNGOS Classic-DB, marked "Classic data": they may change in Forever); an item without a source may not be obtainable yet. Set bonuses and procs are not scored. Everything will change with each build.
Treat these lists as a starting point: your talents, enchants and play style may make another piece the better pick.
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