General
Attributes
Melee and ranged
Spells
Sum of the equipped pieces only: no character base stats, buffs, enchants or talents.
Alternatives per slot
The best pieces for every slot at this spec and level; the first one is the equipped pick. Click a slot in the gear card to jump here.Head6
Neck6
Shoulders6
Back6
Chest6
Wrists6
Hands6
Waist6
Legs6
Feet6
Ring 16
Ring 26
Trinket 16
Trinket 26
Main hand6
Off hand6
Two-handed weapon: the off hand stays empty If you prefer one-hand + off hand, these are the best off-hand pieces:
Relic
Relic: not scored
Summary: Elemental at level 60
This is the site’s suggestion for Elemental Shaman at level 60, not an official list: we use our Elemental stat weights to score every item a Shaman can use with a required level of 60 or lower, and pick the best one for each slot. Level 60 is the WoW Forever level cap.
Stat priority of the list, per point: Mana per 5 sec > Spell Power > Nature Damage > Intellect.
The highest-scoring pieces: Main hand: Brimstone Staff Classic data (not in the game client); Legs: Leggings of Polarity Classic data (not in the game client); Head: Mish'undare, Circlet of the Mind Flayer Classic data (not in the game client); Chest: Crystal Webbed Robe Classic data (not in the game client).
Methodology
Elemental casts Lightning Bolt, Chain Lightning and Earth Shock: spell power (and specific nature damage) first, then intellect, which also gives crit. Crit is worth ~10 with Elemental Fury, which Forever moves down to row 6: while leveling without that talent, crit is worth less. Mana runs out fast: mana per 5 s gets a solid weight. No ranged slot: totems are not scored. Weapon + shield, weapon + off-hand item and staff are compared.
Each item's score is the sum of its stats multiplied by these weights. Percent stats (crit, hit, dodge, parry, block) are weighted per 1%. Weapons add their DPS (per point) and speed ((speed − 2) × weight: positive favours slow weapons). Armour pieces are multiplied by the factor of their type (cloth, leather, mail, plate). Items without a required level (quest rewards) are placed at item level − 5, the rule almost every green and blue in the game follows. On equal score the item with a known source wins. Items the client does not include yet, whose data only the beta server sent, are listed when they have a known source; without one they are left out, since nobody knows how to get them.
Heads up: the weights are indicative, tuned for level 60 with no simulations behind them. Sources come from the Classic 1.12 database (CMaNGOS Classic-DB, marked "Classic data": they may change in Forever) and, for recipes, from the game client; an item without a source may not be obtainable yet. Set bonuses and procs are not scored. Anything may change with each build.
Treat these lists as a starting point: your talents, enchants and play style may make another piece the better pick.
Stat weights
| Stat | Weight |
|---|---|
| Per point | |
| Mana per 5 sec | 1.5 |
| Spell Power | 1 |
| Nature Damage | 0.9 |
| Intellect | 0.45 |
| Stamina | 0.25 |
| Fire Damage | 0.2 |
| Spirit | 0.1 |
| Per 1% | |
| Hit | 12 |
| Spell Hit | 12 |
| Critical Strike | 10 |
| Spell Critical Strike | 10 |
| Weapons and armour | |
| Armour (per point) | 0.002 |
Enhancement in Classic Era has no dual wield: it is a slow two-hander with Windfury Weapon, which adds two extra attacks with weapon damage, hence the heavy weight on speed. 1 strength = 2 AP; agility gives crit and dodge; crit is worth more thanks to Flurry. In Forever, Mental Dexterity turns up to 150% of intellect into AP, so 1 intellect is worth 1.5 AP plus what it adds to Shocks and totems; spell power counts for Shocks and totems.
Each item's score is the sum of its stats multiplied by these weights. Percent stats (crit, hit, dodge, parry, block) are weighted per 1%. Weapons add their DPS (per point) and speed ((speed − 2) × weight: positive favours slow weapons). Armour pieces are multiplied by the factor of their type (cloth, leather, mail, plate). Items without a required level (quest rewards) are placed at item level − 5, the rule almost every green and blue in the game follows. On equal score the item with a known source wins. Items the client does not include yet, whose data only the beta server sent, are listed when they have a known source; without one they are left out, since nobody knows how to get them.
Heads up: the weights are indicative, tuned for level 60 with no simulations behind them. Sources come from the Classic 1.12 database (CMaNGOS Classic-DB, marked "Classic data": they may change in Forever) and, for recipes, from the game client; an item without a source may not be obtainable yet. Set bonuses and procs are not scored. Anything may change with each build.
Treat these lists as a starting point: your talents, enchants and play style may make another piece the better pick.
Stat weights
| Stat | Weight |
|---|---|
| Per point | |
| Strength | 1 |
| Intellect | 1 |
| Agility | 0.8 |
| Attack Power | 0.5 |
| Stamina | 0.35 |
| Spell Power | 0.2 |
| Per 1% | |
| Critical Strike | 14 |
| Hit | 14 |
| Weapons and armour | |
| Speed (two-hand) | 10 |
| Two-hand weapon DPS | 6.5 |
| Speed (main hand) | 6 |
| Main-hand DPS | 4 |
| Armour (per point) | 0.004 |
Restoration heals with Healing Wave and Lesser Healing Wave: healing and spell power first, mana per 5 s with a heavy weight since shaman spirit regen is poor, and intellect for total mana. Crit is worth a bit thanks to Ancestral Healing. Shield or off-hand item, whichever adds up higher.
Each item's score is the sum of its stats multiplied by these weights. Percent stats (crit, hit, dodge, parry, block) are weighted per 1%. Weapons add their DPS (per point) and speed ((speed − 2) × weight: positive favours slow weapons). Armour pieces are multiplied by the factor of their type (cloth, leather, mail, plate). Items without a required level (quest rewards) are placed at item level − 5, the rule almost every green and blue in the game follows. On equal score the item with a known source wins. Items the client does not include yet, whose data only the beta server sent, are listed when they have a known source; without one they are left out, since nobody knows how to get them.
Heads up: the weights are indicative, tuned for level 60 with no simulations behind them. Sources come from the Classic 1.12 database (CMaNGOS Classic-DB, marked "Classic data": they may change in Forever) and, for recipes, from the game client; an item without a source may not be obtainable yet. Set bonuses and procs are not scored. Anything may change with each build.
Treat these lists as a starting point: your talents, enchants and play style may make another piece the better pick.
Stat weights
| Stat | Weight |
|---|---|
| Per point | |
| Mana per 5 sec | 3 |
| Healing | 1 |
| Spell Power | 1 |
| Intellect | 0.5 |
| Spirit | 0.3 |
| Stamina | 0.25 |
| Per 1% | |
| Critical Strike | 5 |
| Spell Critical Strike | 5 |
| Weapons and armour | |
| Armour (per point) | 0.003 |

