General
Attributes
Spells
Defense
Resistances
Sum of the equipped pieces only: no character base stats, buffs, enchants or talents.
Alternatives per slot
The best pieces for every slot at this spec and level; the first one is the equipped pick. Click a slot in the gear card to jump here.Head6
Neck5
Shoulders6
Back6
Chest6
Wrists6
Hands6
Waist6
Legs6
Feet6
Ring 16
Ring 26
Trinket 12
Trinket 21
Main hand6
Off hand6
Relic
Relic: not scored
General
Attributes
Spells
Sum of the equipped pieces only: no character base stats, buffs, enchants or talents.
Alternatives per slot
The best pieces for every slot at this spec and level; the first one is the equipped pick. Click a slot in the gear card to jump here.Head6
Neck6
Shoulders6
Back6
Chest6
Wrists6
Hands6
Waist6
Legs6
Feet6
Ring 16
Ring 26
Trinket 16
Trinket 26
Main hand6
Off hand6
Two-handed weapon: the off hand stays empty If you prefer one-hand + off hand, these are the best off-hand pieces:
Relic
Relic: not scored
General
Attributes
Spells
Sum of the equipped pieces only: no character base stats, buffs, enchants or talents.
Alternatives per slot
The best pieces for every slot at this spec and level; the first one is the equipped pick. Click a slot in the gear card to jump here.Head6
Neck6
Shoulders6
Back6
Chest6
Wrists6
Hands6
Waist6
Legs6
Feet6
Ring 16
Ring 26
Trinket 16
Trinket 26
Main hand6
Off hand6
Relic
Relic: not scored
General
Attributes
Melee and ranged
Spells
Sum of the equipped pieces only: no character base stats, buffs, enchants or talents.
Alternatives per slot
The best pieces for every slot at this spec and level; the first one is the equipped pick. Click a slot in the gear card to jump here.Head6
Neck6
Shoulders6
Back6
Chest6
Wrists6
Hands6
Waist6
Legs6
Feet6
Ring 16
Ring 26
Trinket 16
Trinket 26
Main hand6
Off hand6
Relic
Relic: not scored
General
Attributes
Melee and ranged
Spells
Sum of the equipped pieces only: no character base stats, buffs, enchants or talents.
Alternatives per slot
The best pieces for every slot at this spec and level; the first one is the equipped pick. Click a slot in the gear card to jump here.Head6
Neck6
Shoulders6
Back6
Chest6
Wrists6
Hands6
Waist6
Legs6
Feet6
Ring 16
Ring 26
Trinket 16
Trinket 26
Main hand6
Off hand6
Two-handed weapon: the off hand stays empty If you prefer one-hand + off hand, these are the best off-hand pieces:
Relic
Relic: not scored
General
Attributes
Spells
Resistances
Sum of the equipped pieces only: no character base stats, buffs, enchants or talents.
Alternatives per slot
The best pieces for every slot at this spec and level; the first one is the equipped pick. Click a slot in the gear card to jump here.Head6
Neck4
Shoulders6
Back6
Chest6
Wrists6
Hands6
Waist6
Legs6
Feet6
Ring 16
Ring 26
Trinket 12
Trinket 21
Main hand6
Off hand6
Two-handed weapon: the off hand stays empty If you prefer one-hand + off hand, these are the best off-hand pieces:
Relic
Relic: not scored
General
Attributes
Melee and ranged
Sum of the equipped pieces only: no character base stats, buffs, enchants or talents.
Alternatives per slot
The best pieces for every slot at this spec and level; the first one is the equipped pick. Click a slot in the gear card to jump here.Head6
Neck6
Shoulders6
Back6
Chest6
Wrists6
Hands6
Waist6
Legs6
Feet6
Ring 16
Ring 26
Trinket 16
Trinket 26
Main hand6
Off hand6
Two-handed weapon: the off hand stays empty If you prefer one-hand + off hand, these are the best off-hand pieces:
Relic
Relic: not scored
General
Attributes
Melee and ranged
Sum of the equipped pieces only: no character base stats, buffs, enchants or talents.
Alternatives per slot
The best pieces for every slot at this spec and level; the first one is the equipped pick. Click a slot in the gear card to jump here.Head6
Neck6
Shoulders6
Back6
Chest6
Wrists6
Hands6
Waist6
Legs6
Feet6
Ring 16
Ring 26
Trinket 16
Trinket 26
Main hand6
Off hand6
Two-handed weapon: the off hand stays empty If you prefer one-hand + off hand, these are the best off-hand pieces:
Relic
Relic: not scored
General
Attributes
Melee and ranged
Defense
Resistances
Sum of the equipped pieces only: no character base stats, buffs, enchants or talents.
Alternatives per slot
The best pieces for every slot at this spec and level; the first one is the equipped pick. Click a slot in the gear card to jump here.Head6
Neck6
Shoulders6
Back6
Chest6
Wrists6
Hands6
Waist6
Legs6
Feet6
Ring 16
Ring 26
Trinket 16
Trinket 26
Main hand6
Off hand6
Two-handed weapon: the off hand stays empty If you prefer one-hand + off hand, these are the best off-hand pieces:
Relic
Relic: not scored
General
Attributes
Melee and ranged
Spells
Defense
Resistances
Sum of the equipped pieces only: no character base stats, buffs, enchants or talents.
Alternatives per slot
The best pieces for every slot at this spec and level; the first one is the equipped pick. Click a slot in the gear card to jump here.Head6
Neck6
Shoulders6
Back6
Chest6
Wrists6
Hands6
Waist6
Legs6
Feet6
Ring 16
Ring 26
Trinket 16
Trinket 26
Main hand6
Off hand6
Two-handed weapon: the off hand stays empty If you prefer one-hand + off hand, these are the best off-hand pieces:
Relic
Relic: not scored
General
Attributes
Spells
Resistances
Sum of the equipped pieces only: no character base stats, buffs, enchants or talents.
Alternatives per slot
The best pieces for every slot at this spec and level; the first one is the equipped pick. Click a slot in the gear card to jump here.Head6
Neck5
Shoulders6
Back6
Chest6
Wrists6
Hands6
Waist6
Legs6
Feet6
Ring 16
Ring 26
Trinket 12
Trinket 21
Main hand6
Off hand6
Two-handed weapon: the off hand stays empty If you prefer one-hand + off hand, these are the best off-hand pieces:
Relic
Relic: not scored
General
Attributes
Spells
Sum of the equipped pieces only: no character base stats, buffs, enchants or talents.
Alternatives per slot
The best pieces for every slot at this spec and level; the first one is the equipped pick. Click a slot in the gear card to jump here.Head6
Neck6
Shoulders6
Back6
Chest6
Wrists6
Hands6
Waist6
Legs6
Feet6
Ring 16
Ring 26
Trinket 16
Trinket 26
Main hand6
Off hand6
Relic
Relic: not scored
General
Attributes
Spells
Sum of the equipped pieces only: no character base stats, buffs, enchants or talents.
Alternatives per slot
The best pieces for every slot at this spec and level; the first one is the equipped pick. Click a slot in the gear card to jump here.Head6
Neck6
Shoulders6
Back6
Chest6
Wrists6
Hands6
Waist6
Legs6
Feet6
Ring 16
Ring 26
Trinket 16
Trinket 26
Main hand6
Off hand6
Relic
Relic: not scored
General
Attributes
Spells
Resistances
Sum of the equipped pieces only: no character base stats, buffs, enchants or talents.
Alternatives per slot
The best pieces for every slot at this spec and level; the first one is the equipped pick. Click a slot in the gear card to jump here.Head6
Neck6
Shoulders6
Back6
Chest6
Wrists6
Hands6
Waist6
Legs6
Feet6
Ring 16
Ring 26
Trinket 16
Trinket 26
Main hand6
Off hand6
Relic
Relic: not scored
General
Attributes
Spells
Resistances
Sum of the equipped pieces only: no character base stats, buffs, enchants or talents.
Alternatives per slot
The best pieces for every slot at this spec and level; the first one is the equipped pick. Click a slot in the gear card to jump here.Head6
Neck6
Shoulders6
Back6
Chest6
Wrists6
Hands6
Waist6
Legs6
Feet6
Ring 16
Ring 26
Trinket 16
Trinket 26
Main hand6
Off hand6
Relic
Relic: not scored
Methodology
Elemental casts Lightning Bolt, Lava Burst and Earth Shock: spell power (and specific nature damage) first, then intellect, which also gives crit. Crit is worth ~10 with Elemental Fury, which Forever moves down to row 6: while leveling without that talent, crit is worth less. Mana runs out fast: mana per 5 s gets a solid weight. No ranged slot: totems are not scored. Weapon + shield, weapon + off-hand item and staff are compared.
Each item's score is the sum of its stats multiplied by these weights. Percent stats (crit, hit, dodge, parry, block) are weighted per 1%. Weapons add their DPS (per point) and speed ((speed − 2) × weight: positive favours slow weapons). Armour pieces are multiplied by the factor of their type (cloth, leather, mail, plate). Items without a required level (quest rewards) are placed at item level − 5, the rule almost every green and blue in the game follows. On equal score the item with a known source wins.
Heads up: the beta is capped at level 20 and the weights are indicative, tuned for level 60 with no simulations behind them. Sources come from the WoWSims Forever database and, for items that already existed in Classic, from the Classic 1.12 database (CMaNGOS Classic-DB, marked "Classic data": they may change in Forever); an item without a source may not be obtainable yet. Set bonuses and procs are not scored. Everything will change with each build.
Weights live in src/data/statweights.json and the computation in scripts/build-bis.mjs; if a weight looks wrong, tell us.
Stat weights
| Stat | Weight |
|---|---|
| Per point | |
| Mana per 5 sec | 1.5 |
| Spell Power | 1 |
| Nature Damage | 0.9 |
| Fire Damage | 0.5 |
| Intellect | 0.45 |
| Stamina | 0.25 |
| Spirit | 0.1 |
| Per 1% | |
| Hit | 12 |
| Spell Hit | 12 |
| Critical Strike | 10 |
| Spell Critical Strike | 10 |
| Weapons and armour | |
| Armour (per point) | 0.002 |
Enhancement in Classic Era has no dual wield: it is a slow two-hander with Windfury Weapon, which adds two extra attacks with weapon damage, hence the heavy weight on speed. 1 strength = 2 AP; agility gives crit and dodge; crit is worth more thanks to Flurry. Intellect and spell power count for Shocks and totems.
Each item's score is the sum of its stats multiplied by these weights. Percent stats (crit, hit, dodge, parry, block) are weighted per 1%. Weapons add their DPS (per point) and speed ((speed − 2) × weight: positive favours slow weapons). Armour pieces are multiplied by the factor of their type (cloth, leather, mail, plate). Items without a required level (quest rewards) are placed at item level − 5, the rule almost every green and blue in the game follows. On equal score the item with a known source wins.
Heads up: the beta is capped at level 20 and the weights are indicative, tuned for level 60 with no simulations behind them. Sources come from the WoWSims Forever database and, for items that already existed in Classic, from the Classic 1.12 database (CMaNGOS Classic-DB, marked "Classic data": they may change in Forever); an item without a source may not be obtainable yet. Set bonuses and procs are not scored. Everything will change with each build.
Weights live in src/data/statweights.json and the computation in scripts/build-bis.mjs; if a weight looks wrong, tell us.
Stat weights
| Stat | Weight |
|---|---|
| Per point | |
| Strength | 1 |
| Agility | 0.8 |
| Attack Power | 0.5 |
| Stamina | 0.35 |
| Intellect | 0.25 |
| Spell Power | 0.2 |
| Per 1% | |
| Critical Strike | 14 |
| Hit | 14 |
| Weapons and armour | |
| Speed (two-hand) | 10 |
| Two-hand weapon DPS | 6.5 |
| Speed (main hand) | 6 |
| Main-hand DPS | 4 |
| Armour (per point) | 0.004 |
Restoration heals with Healing Wave and Lesser Healing Wave: healing and spell power first, mana per 5 s with a heavy weight since shaman spirit regen is poor, and intellect for total mana. Crit is worth a bit thanks to Ancestral Healing. Shield or off-hand item, whichever adds up higher.
Each item's score is the sum of its stats multiplied by these weights. Percent stats (crit, hit, dodge, parry, block) are weighted per 1%. Weapons add their DPS (per point) and speed ((speed − 2) × weight: positive favours slow weapons). Armour pieces are multiplied by the factor of their type (cloth, leather, mail, plate). Items without a required level (quest rewards) are placed at item level − 5, the rule almost every green and blue in the game follows. On equal score the item with a known source wins.
Heads up: the beta is capped at level 20 and the weights are indicative, tuned for level 60 with no simulations behind them. Sources come from the WoWSims Forever database and, for items that already existed in Classic, from the Classic 1.12 database (CMaNGOS Classic-DB, marked "Classic data": they may change in Forever); an item without a source may not be obtainable yet. Set bonuses and procs are not scored. Everything will change with each build.
Weights live in src/data/statweights.json and the computation in scripts/build-bis.mjs; if a weight looks wrong, tell us.
Stat weights
| Stat | Weight |
|---|---|
| Per point | |
| Mana per 5 sec | 3 |
| Healing | 1 |
| Spell Power | 1 |
| Intellect | 0.5 |
| Spirit | 0.3 |
| Stamina | 0.25 |
| Per 1% | |
| Critical Strike | 5 |
| Spell Critical Strike | 5 |
| Weapons and armour | |
| Armour (per point) | 0.003 |

