The Forever Erabeta build 1.60.1.70009
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The Forever Era
MapItemsBiSTalents

Forever guide

ChangesEvery change with the Classic value next to it
ClassesAll nine classes, spec by spec

World

ZonesNew and updated zones by level
DungeonsAll 29 dungeons on a level chart
RaidsBarrow Deeps, Hyjal Summit and Onyxia, with a countdown to December 9
RacesSkyborne, racials and who can be what
SystemsLegacy, camping, realmless and more

Beta and launch

LaunchDates, editions and day-one content
BuildsBuild history and known issues
RoadmapFrom the beta to summer 2027

Tools

Legacy calculator16 points, three trees and the 65 challenges
SpellbookEvery class ability and rank compared with Classic
Tier listsBuild and share your tier list
Launch checklistEverything to do before November 4

Guides

Class guidesHow to play and level every class in Forever
Professions1-300 leveling generated from the client recipes
Leveling by zonesWhich zone to do from 1 to 60, Alliance and Horde
NewsEvery Blizzard post about Forever in one feed
Blue trackerBlizzard posts and new builds, updated automatically
Launch in …
Class guide

Priest guide for WoW Forever

Renew can crit, Power Word: Shield can be refreshed without waiting and gnomes debut as priests with their own racials. Shadow to level, Discipline or Holy to heal.

3
specializations
6
documented changes
8
sections
1,298
words

1Overview and roles

The priest is the cloth healer by definition and, as Shadow, a very solid periodic-damage caster. It uses mana, wears cloth and has two tools no other class matches: Power Word: Shield and the widest variety of heals in the game. In return it is fragile and slow at killing outside Shadow. In Forever, on top of that, every priest race has its own spells, and several of them change in this build.

Discipline (healer)

The mana and shields tree: Meditation regenerates mana while casting and Mental Strength raises intellect. It is the most comfortable healer spec for leveling in a group and the one that tolerates long dungeons best. In the beta, at level 20, most leveling is done by wanding with Discipline talents.

Holy (healer)

The pure healing tree: Spiritual Guidance turns spirit into healing, and Inspiration and Holy Spirit make crit matter too. It is the raid and group healer with the most healing per mana once you have gear.

Shadow (damage)

Shadowform, Shadow Word: Pain and Spirit Tap, which refunds mana on kills. DoTs do not crit, but they scale with spell power and do not miss twice. It is the solo leveling tree and the damage tree for dungeons when there is another healer.

2What changes in Forever

General (whole class) · 6

S
RenewCHANGEDSpell
Classic
Cannot crit.
Forever
Can now land critical hits.
S
Power Word: ShieldCHANGEDSpell
Classic
Cannot be reapplied until Weakened Soul expires.
Forever
Can overwrite existing shields on targets without Weakened Soul.
R
Classic
Not in Classic. Gnomes could not be priests.
Forever
Can now land critical hits.
R
Classic
Not in Classic.
Forever
Now has a cast visual and is Holy-oriented with matching sounds.
R
Classic
No spell pushback resistance.
Forever
Now gains spell pushback resistance from Twilight Focus.
R
Classic
Not in Classic.
Forever
No longer breaks crowd control on damage. Tooltip correctly shows the Mana gain scales with Spirit.
See every change for the class →

Six documented changes, all general, and two of them touch the healer's foundation. Renew can now crit, which gives crit value on a spell that had none in Classic. And Power Word: Shield can overwrite an existing shield on targets without Weakened Soul: in Classic you had to wait for the shield to drop, in Forever you can refresh it before it breaks. For a dungeon healer at level 20, this changes the rhythm of every pull.

The other four are priest racials, the part of the class where Forever moves furthest from Classic. Gnomes, who could not be priests in Classic, debut Contingency Plan (now able to crit) and Confounding Flash (with a cast visual and a Holy orientation). Starshards, the night elf racial, gains spell pushback resistance through Twilight Focus. And Dark Sacrifice, the new undead racial, no longer breaks crowd control on damage, and its tooltip shows the mana gained scales with spirit.

Off the class list but important: wands no longer gain spell power, which affects the priest more than anyone because on the way to level 20 much of the damage is wand. And the Cooldown Manager tracks every priest spell by default, which is listed among the build's known issues.

3How to level

Recommendation: Shadow from 10 to 60 solo; Discipline if you will level by healing dungeons. Shadow is the only priest tree that kills at a reasonable pace: Spirit Tap refunds mana on every kill and DoTs work while you walk away. Holy for leveling is slow and mana-hungry; leave it for when you have a fixed group or raid.

Recommended talent order, broadly:

  • From 10 to 20, the first Shadow talents that raise Shadow Word: Pain damage and refund mana. At level 20 in the beta the wand does much of the work, and in Forever it no longer gains spell power, so pick the best wand by DPS.
  • The 16-point milestone arrives around 25-26; if you would rather not think, Forever ships two class presets.
  • From 40, with Shadowform, there is no debate: every remaining point in Shadow until 60.
  • If you heal dungeons, level as Discipline for Meditation and Mental Strength: it is the tree that runs out of mana the least. A reset costs 1 silver in the beta, so you can switch according to what you are doing that day.

Pacing:

  • No level scaling: the priest is fragile against orange mobs: shield, DoT, wand, and never two mobs at once without Weakened Soul available. You can now refresh the shield before it drops; use it.
  • Water: you do not conjure it. Buy plenty or ask a mage; the campsite sets up vendors if you run dry.
  • The three one-hour campsite buffs before Shadowfang Keep make up for the damage you lack.
  • Legacy Points: each character spends them across three trees (Professions, Adventure and Resourcefulness). The only perk shown so far is Well Rested, more rested experience; we will not guess what the rest do.

4Stat priority

Weights relative to the spec's primary stat (= 1). They are the same weights the BiS calculation uses.

DisciplineHealer
Critical Strike6per 1%Spell Critical Strike6per 1%Mana per 5 sec2.8Ranged weapon DPS1.5per point of DPSHealing1Spell Power1Intellect0.6Spirit0.55Stamina0.25
Reasoning behind the weights

Healer with Meditation (mana regen while casting) and Mental Strength, so spirit and intellect are worth more than for Holy and crit a bit less. Healing is the reference and spell power counts the same because it heals too. The wand fills the ranged slot: in the beta, at level 20, most levelling is done by wanding, so its DPS scores.

HolyHealer
Critical Strike7per 1%Spell Critical Strike7per 1%Mana per 5 sec3Ranged weapon DPS1.5per point of DPSHealing1Spell Power1Spirit0.65Intellect0.5Stamina0.2
Reasoning behind the weights

Pure healer: healing (and spell power) above everything, then mana per 5 s and spirit, which for Holy also adds healing through Spiritual Guidance. Intellect gives total mana and some crit; crit itself is worth it for Inspiration and Holy Spirit. Staff or one-hander + off-hand item, whichever adds up higher.

ShadowDPS
Hit12per 1%Spell Hit12per 1%Critical Strike8per 1%Spell Critical Strike8per 1%Ranged weapon DPS2.5per point of DPSSpell Power1Shadow damage1Mana per 5 sec1Intellect0.35Spirit0.35Stamina0.3
Reasoning behind the weights

Shadow damage: spell power (and specific Shadow damage) is what truly matters; spell hit is worth ~12 per 1% up to the 16% cap against bosses, and crit less than for a mage because DoTs do not crit. Spirit restores mana through Spirit Tap and Shadowform does not disable it. The wand scores twice as much as for the healing trees because it is part of real damage while levelling.

See the full BiS →

For both healing trees, healing and spell power are worth the same and come first; then mana per 5 s and spirit, which for Holy also adds healing through Spiritual Guidance and for Discipline feeds Meditation. Intellect gives total mana and some crit, and spell crit has gained value in Forever because Renew now crits. For Shadow, spell power (or specific Shadow damage) ahead of everything, spell hit up to 16% against bosses and crit behind, because DoTs do not crit. The wand scores in the ranged slot for all three trees: at level 20 it is real damage.

5Gear

BiS gear at level 20. Hover each piece for its tooltip. The full list, with alternatives per slot, is on the BiS page.

DisciplineHealer · two-handed
Pristine CircletScholarly PendantMagician's MantleBattle Healer's CloakFiligreed Pristine GownMindthrust BracersPristine GlovesPristine SashFiligreed Pristine LeggingsPristine BootsAdvisor's RingLorekeeper's RingRune of PerfectionRune of DutyAdvisor's Gnarled StaffSizzle Stick
16 pieces: 6 crafted · 6 from vendors · 1 unknown source · 1 world drops · 1 dropped by enemies · 1 from quests
HolyHealer · two-handed
Pristine CircletScholarly PendantMagician's MantleBattle Healer's CloakFiligreed Pristine GownMindthrust BracersPristine GlovesPristine SashFiligreed Pristine LeggingsPristine BootsAdvisor's RingLorekeeper's RingRune of PerfectionRune of DutyAdvisor's Gnarled StaffSizzle Stick
16 pieces: 6 crafted · 6 from vendors · 1 unknown source · 1 world drops · 1 dropped by enemies · 1 from quests
ShadowDPS · two-handed
Shadow CircletScholarly PendantMagician's MantleHeavy Woolen CloakNecrology RobesMindthrust BracersShadow GlovesGhamoo-ra's BindFiligreed Shadow LeggingsSpidersilk BootsAdvisor's RingLorekeeper's RingRune of PerfectionRune of DutyWitching StaveSizzle Stick
16 pieces: 5 crafted · 4 dropped by enemies · 4 from vendors · 1 unknown source · 1 world drops · 1 from quests
See the full BiS →

At level 20 the priest is the class most dependent on Tailoring: Discipline and Holy equip six new Forever recipes and a single dungeon piece, the Mindthrust Bracers from Shadowfang Keep. Shadow wears five Tailoring pieces and four from dungeons: the same bracers plus Necrology Robes and Witching Stave from Shadowfang Keep and Ghamoo-ra's Bind from Blackfathom Deeps. The remaining slots hold pieces with no source recorded yet.

On the way up, Shadowfang Keep and the Scarlet Monastery hold three BiS pieces each for the class (Necrotic Wand and Scorn's Icy Choker serve all three trees), and Razorfen Kraul, Razorfen Downs and Blackrock Depths two each; the Death Speaker Scepter from Razorfen Kraul is the healers' only dungeon main hand in the BiS, from 30 to 50. Uldaman adds the Beacon of Hope for Discipline and Holy. The new beta dungeons have no loot in our database yet. Full list per level on the priest BiS page.

Items that are the best piece for their slot for some spec and level of the class. Click a dungeon to see all of its loot.

6Races

The priest is the class with the most racial weight in Forever, because every race has its own spells and this build changes four of them. The new combination is the gnome priest, with Contingency Plan and Confounding Flash as racials, and on top of that Eureka becomes a 10% discount on mana abilities. Night elves keep Starshards (now with pushback resistance) and the undead have Dark Sacrifice. Humans and dwarves for the Alliance, trolls for the Horde. There is no Skyborne priest. If racials matter to you, check each one's detail in the changes section; if not, every race levels the same.

7Recommended professions

Tailoring + Enchanting, no debate: six of the healers' level-20 BiS pieces are Tailoring recipes, neither profession needs gathering and Enchanting uses the leftover cloth. Forever adds more than 600 new recipes and a passive bonus per profession, so Tailoring performs better than in Classic.

For gold, Herbalism + Alchemy: mana potions you will need yourself. Cooking for the small experience bonus of crafted food, and First Aid even if you heal, because bandages cost no mana. Each profession's leveling path is in the profession guides.

8Common mistakes and tips

  • Leveling as Holy. It is slow and mana-hungry. Shadow solo, Discipline to heal dungeons.
  • Waiting for the shield to drop. In Forever you can overwrite it when Weakened Soul is absent; refresh it before it breaks.
  • Hunting wands with spell power. They no longer gain it. Compare wands by DPS: at level 20 they are your finisher.
  • Ignoring crit as a healer. Renew now crits in Forever; crit has gained some value.
  • Fighting orange mobs. Without level scaling, a cloth priest against a mob three levels above is a corpse. Yellow.
  • Going without water. You do not conjure it: buy plenty, ask a mage or use the campsite vendors.
  • Picking a race without reading the racials. It is the class where they matter most; four of this build's six changes are racials.
  • Trusting the Cooldown Manager's list. By default it tracks every priest spell; trim it or switch it off.

Original guide by The Forever Era. Recommendations are the team's opinion; every value quoted comes from the beta notes and the client. Reviewed with every build.