WoW Forever Arms Warrior BiS at level 20
Summary
This is the site’s suggestion for Arms Warrior at level 20, not an official list: we use our Arms stat weights to score every item a Warrior can use with a required level of 20 or lower, and pick the best one for each slot. The beta already goes past this level: the current cap is 30.
Stat priority of the list, per point: Strength > Agility > Attack Power > Stamina. Percentage stats count too, per 1%: hit and critical strike. On weapons, two-hand weapon DPS matters most.
- Main hand:
The Axe of SeveringClassic data (not in the beta client) - Legs:
Veteran's Chain Leggings - Head:
Veteran's Silvered Chain Helm - Chest:
Veteran's Chain Shirt
4 of the 16 pieces are new in Forever and all of them have a known source.
Gear by slot
For each slot, the suggested piece and the next two on the list.Head
Neck
Shoulders
Back
Chest
Wrists
Hands
Waist
Legs
Feet
Ring 1
Ring 2
Trinket 1
Trinket 2
No other alternatives at this level.
Main hand
Off hand
Two-handed weapon: the off hand stays empty
Ranged
More on Arms Warrior
Reasoning: Arms is all about the two-hander: each point of weapon DPS is worth about 13 attack power (6.5 strength), and slow weapons hit harder with Mortal Strike, so speed is rewarded. 1 strength = 2 AP; agility gives crit (20 agi ≈ 1%) and a little dodge; 1% crit ≈ 24 AP and hit is worth even more. In Classic the hit cap against bosses was 9%; Blizzard has not given Forever's now that hit is one shared stat. Stamina matters for surviving dungeons, but below damage.
Heads up: the beta is capped at level 30 and the weights are indicative, tuned for level 60 with no simulations behind them. Sources come from the WoWSims Forever database and, for items that already existed in Classic, from the Classic 1.12 database (CMaNGOS Classic-DB, marked "Classic data": they may change in Forever); an item without a source may not be obtainable yet. Set bonuses and procs are not scored. Everything will change with each build.
Treat these lists as a starting point: your talents, enchants and play style may make another piece the better pick.
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