
Arms Warrior
Arms is one of the three Warrior talent trees in WoW Forever. Its tree has 17 talents: 3 new, 8 changed, 2 moved and 4 same as in Classic. Forever removes 4 Classic talents from this tree. Our best-in-slot (BiS) list treats it as a DPS spec.
- Class
- Warrior
- Talents
- 17
- New in Forever
- 3
- Abilities
- 14
Arms talents
The 17 talents of the Arms tree in the beta, row by row. Each one opens its own page: what every rank does, its requirements and what changes from Classic.
Improved Heroic StrikeRow 1 · 3 ranksChanged
DeflectionRow 1 · 5 ranks
Improved RendRow 1 · 3 ranksChanged
Improved ChargeRow 2 · 2 ranksChanged
Improved Tactical MasteryRow 2 · 5 ranksChanged
Improved OverpowerRow 2 · 2 ranksMoved
Anger ManagementRow 3 · 1 rankChanged
Deep WoundsRow 3 · 3 ranksChanged
Spearing StrikeRow 4 · 1 rankNew
Two-Handed Weapon SpecializationRow 4 · 3 ranksChanged
ImpaleRow 4 · 2 ranksChanged
BloodthrillRow 5 · 5 ranksNew
Sweeping StrikesRow 5 · 1 rank
WeaponmasterRow 5 · 5 ranksNew
Improved SlamRow 6 · 2 ranksMoved
Improved HamstringRow 6 · 3 ranks
Mortal StrikeRow 7 · 1 rank
What changes in Forever
What is new and changed for Arms compared with Classic Era: our change list, its talent tree and its abilities.
In our change list
Slam
· ArmsImproved Slam
· ArmsTactical Mastery
· GeneralVictory Rush
· GeneralRetaliation
· GeneralRend
· GeneralImproved Tactical Mastery
· ArmsImproved Overpower
· ArmsAnger Management
· ArmsSpearing Strike
· ArmsHeroic Strike
· GeneralClass-wide changes
They affect every Warrior, whatever tree they play:
New talents
Spearing StrikeA brutal attack that deals 40% weapon damage, plus an additional 80% weapon damage against Giants, Dragonkin, and mounted targets.
BloodthrillYour Main Hand melee attacks against enemies afflicted by your Rend have a 20% chance to allow the use of your Overpower ability on the target. Lasts 6 sec.
WeaponmasterGives your melee weapon attacks a benefit depending on the weapon. Axe/Polearm: Increases your critical strike chance by 5%. Mace/Staff: Your attacks ignore 15% of your target's armor. Sword: Your successful melee attacks have a 5% chance to trigger an extra attack on the target.
Changed or moved talents
Improved Heroic StrikeChanges: text.
Improved RendChanges: text, numbers.
Improved ChargeChanges: text.
Improved Tactical MasteryChanges: text, numbers, name.
Improved OverpowerChanges: position.
Anger ManagementChanges: text, numbers.
Deep WoundsChanges: text.
Two-Handed Weapon SpecializationChanges: ranks, text, numbers.
ImpaleChanges: text.
Improved SlamChanges: tree, position, ranks, text, numbers. In Classic it was in Fury.
Removed talents
New abilities
Changed abilities
Thunder ClapChanges: cooldown, tooltip.
RetaliationChanges: cooldown.
Arms abilities
The 14 abilities the beta spellbook groups under Arms, by the level they are learned at. Each one opens its own page with its ranks, cost and changes.
Arms best-in-slot (BiS) gear
The site’s suggestion, not an official list: we score the beta items with our stat weights for each level. The beta is capped at level 30.
Top picks at level 60
- Main hand
Might of Menethilitem level 89 · Two-Hand · Drops from Kel'Thuzad · Naxxramas (Classic data)
Dark Edge of Insanityitem level 84 · Two-Hand · Drops from C'Thun · Ahn'Qiraj (Classic data)
- Head
Lionheart Helmitem level 61 · Crafted: Blacksmithing
Champion's Plate Helmitem level 71 · Vendor: Lady Palanseer (Classic data)
- Chest
Plated Abomination Ribcageitem level 85 · Drops from Thaddius · Naxxramas (Classic data)
Breastplate of Annihilationitem level 73 · Drops from The Prophet Skeram · Ahn'Qiraj Temple (Classic data)
The two highest-scoring pieces in three slots. It is a forecast: until the beta reaches 60, items and their sources may change.
Why these weights
Arms is all about the two-hander: each point of weapon DPS is worth about 13 attack power (6.5 strength), and slow weapons hit harder with Mortal Strike, so speed is rewarded. 1 strength = 2 AP; agility gives crit (20 agi ≈ 1%) and a little dodge; 1% crit ≈ 24 AP and hit is worth even more. In Classic the hit cap against bosses was 9%; Blizzard has not given Forever's now that hit is one shared stat. Stamina matters for surviving dungeons, but below damage.
Races that can be a Warrior
The races that can pick the class in WoW Forever. The ones marked new are combinations Classic did not have.
More on the Warrior
Talents and abilities: beta client (build 1.60.1.70205), compared with Classic Era 1.15.9.69722. BiS: the site’s stat weights.
Updated
