General
Attributes
Melee and ranged
Defense
Sum of the equipped pieces only: no character base stats, buffs, enchants or talents.
Alternatives per slot
The best pieces for every slot at this spec and level; the first one is the equipped pick. Click a slot in the gear card to jump here.Head6
Neck6
Shoulders6
Back6
Chest6
Wrists6
Hands6
Waist6
Legs6
Feet6
Ring 16
Ring 26
Trinket 16
Trinket 26
Main hand6
Off hand
Two-handed weapon: the off hand stays empty
Ranged6
Summary: Arms at level 60
This is the site’s suggestion for Arms Warrior at level 60, not an official list: we use our Arms stat weights to score every item a Warrior can use with a required level of 60 or lower, and pick the best one for each slot. Level 60 is the WoW Forever level cap.
Stat priority of the list, per point: Strength > Agility > Attack Power > Stamina.
The highest-scoring pieces: Main hand: Might of Menethil Classic data (not in the game client); Chest: Plated Abomination Ribcage Classic data (not in the game client); Legs: Legplates of Carnage Classic data (not in the game client); Head: Lionheart Helm.
Methodology
Arms is all about the two-hander: each point of weapon DPS is worth about 13 attack power (6.5 strength), and slow weapons hit harder with Mortal Strike, so speed is rewarded. 1 strength = 2 AP; agility gives crit (20 agi ≈ 1%) and a little dodge; 1% crit ≈ 24 AP and hit is worth even more. In Classic the hit cap against bosses was 9%; Blizzard has not given Forever's now that hit is one shared stat. Stamina matters for surviving dungeons, but below damage.
Each item's score is the sum of its stats multiplied by these weights. Percent stats (crit, hit, dodge, parry, block) are weighted per 1%. Weapons add their DPS (per point) and speed ((speed − 2) × weight: positive favours slow weapons). Armour pieces are multiplied by the factor of their type (cloth, leather, mail, plate). Items without a required level (quest rewards) are placed at item level − 5, the rule almost every green and blue in the game follows. On equal score the item with a known source wins. Items the client does not include yet, whose data only the beta server sent, are listed when they have a known source; without one they are left out, since nobody knows how to get them.
Heads up: the weights are indicative, tuned for level 60 with no simulations behind them. Sources come from the Classic 1.12 database (CMaNGOS Classic-DB, marked "Classic data": they may change in Forever) and, for recipes, from the game client; an item without a source may not be obtainable yet. Set bonuses and procs are not scored. Anything may change with each build.
Treat these lists as a starting point: your talents, enchants and play style may make another piece the better pick.
Stat weights
| Stat | Weight |
|---|---|
| Per point | |
| Strength | 1 |
| Agility | 0.55 |
| Attack Power | 0.5 |
| Stamina | 0.35 |
| Health per 5 sec | 0.1 |
| Per 1% | |
| Hit | 14 |
| Critical Strike | 12 |
| Weapons and armour | |
| Speed (two-hand) | 8 |
| Two-hand weapon DPS | 6.5 |
| Armour (per point) | 0.004 |
Fury dual-wields from level 20: crit is worth more than for Arms thanks to Flurry, and so is hit because dual wielding adds an extra 19% miss chance. The off hand hits for half damage, so its DPS weighs less than the main hand's. The best two-hander is compared with the best one-hand pair and the higher-scoring combination is shown, since while levelling the two-hander often wins.
Each item's score is the sum of its stats multiplied by these weights. Percent stats (crit, hit, dodge, parry, block) are weighted per 1%. Weapons add their DPS (per point) and speed ((speed − 2) × weight: positive favours slow weapons). Armour pieces are multiplied by the factor of their type (cloth, leather, mail, plate). Items without a required level (quest rewards) are placed at item level − 5, the rule almost every green and blue in the game follows. On equal score the item with a known source wins. Items the client does not include yet, whose data only the beta server sent, are listed when they have a known source; without one they are left out, since nobody knows how to get them.
Heads up: the weights are indicative, tuned for level 60 with no simulations behind them. Sources come from the Classic 1.12 database (CMaNGOS Classic-DB, marked "Classic data": they may change in Forever) and, for recipes, from the game client; an item without a source may not be obtainable yet. Set bonuses and procs are not scored. Anything may change with each build.
Treat these lists as a starting point: your talents, enchants and play style may make another piece the better pick.
Stat weights
| Stat | Weight |
|---|---|
| Per point | |
| Strength | 1 |
| Agility | 0.6 |
| Attack Power | 0.5 |
| Stamina | 0.35 |
| Per 1% | |
| Hit | 16 |
| Critical Strike | 14 |
| Weapons and armour | |
| Two-hand weapon DPS | 6.5 |
| Main-hand DPS | 4 |
| Speed (main hand) | 4 |
| Off-hand DPS | 2.2 |
| Armour (per point) | 0.004 |
Shield-wearing tank. 1 stamina = 10 health and is the baseline; each point of defense grants 0.04% dodge, parry, block and enemy miss (0.16% avoidance) and reduces crits taken, which is why it is worth more than stamina. Dodge and parry are worth ~12 and ~10 stamina per 1%; block less since it only absorbs the block value. Armour counts (100 armour ≈ 3 stamina), so the shield and mail/plate always win. Strength and hit are there for threat, not damage.
Each item's score is the sum of its stats multiplied by these weights. Percent stats (crit, hit, dodge, parry, block) are weighted per 1%. Weapons add their DPS (per point) and speed ((speed − 2) × weight: positive favours slow weapons). Armour pieces are multiplied by the factor of their type (cloth, leather, mail, plate). Items without a required level (quest rewards) are placed at item level − 5, the rule almost every green and blue in the game follows. On equal score the item with a known source wins. Items the client does not include yet, whose data only the beta server sent, are listed when they have a known source; without one they are left out, since nobody knows how to get them.
Heads up: the weights are indicative, tuned for level 60 with no simulations behind them. Sources come from the Classic 1.12 database (CMaNGOS Classic-DB, marked "Classic data": they may change in Forever) and, for recipes, from the game client; an item without a source may not be obtainable yet. Set bonuses and procs are not scored. Anything may change with each build.
Treat these lists as a starting point: your talents, enchants and play style may make another piece the better pick.
Stat weights
| Stat | Weight |
|---|---|
| Per point | |
| Defense | 1.3 |
| Stamina | 1 |
| Agility | 0.55 |
| Strength | 0.45 |
| Health per 5 sec | 0.3 |
| Attack Power | 0.25 |
| Per 1% | |
| Dodge | 12 |
| Parry | 10 |
| Hit | 6 |
| Block | 5 |
| Critical Strike | 4 |
| Weapons and armour | |
| Main-hand DPS | 2 |
| Block value | 0.4 |
| Armour (per point) | 0.03 |
| Speed (main hand) | -1 |

