General
Attributes
Spells
Sum of the equipped pieces only: no character base stats, buffs, enchants or talents.
Alternatives per slot
The best pieces for every slot at this spec and level; the first one is the equipped pick. Click a slot in the gear card to jump here.Head6
Neck6
Shoulders6
Back6
Chest6
Wrists6
Hands6
Waist6
Legs6
Feet6
Ring 16
Ring 26
Trinket 16
Trinket 26
Main hand6
Off hand6
Wand6
Summary: Discipline at level 60
This is the site’s suggestion for Discipline Priest at level 60, not an official list: we use our Discipline stat weights to score every item a Priest can use with a required level of 60 or lower, and pick the best one for each slot. Level 60 is the WoW Forever level cap.
Stat priority of the list, per point: Mana per 5 sec > Healing = Spell Power > Intellect.
The highest-scoring pieces: Main hand: Hammer of the Twisting Nether Classic data (not in the game client); Wand: Doomfinger Classic data (not in the game client); Head: Don Rigoberto's Lost Hat; Chest: Robes of the Guardian Saint.
Methodology
Healer with Meditation (mana regen while casting) and Mental Strength, so spirit and intellect are worth more than for Holy and crit a bit less. Healing is the reference and spell power counts the same because it heals too. The wand fills the ranged slot: in the beta's early levels, much of the levelling is done by wanding, so its DPS scores.
Each item's score is the sum of its stats multiplied by these weights. Percent stats (crit, hit, dodge, parry, block) are weighted per 1%. Weapons add their DPS (per point) and speed ((speed − 2) × weight: positive favours slow weapons). Armour pieces are multiplied by the factor of their type (cloth, leather, mail, plate). Items without a required level (quest rewards) are placed at item level − 5, the rule almost every green and blue in the game follows. On equal score the item with a known source wins. Items the client does not include yet, whose data only the beta server sent, are listed when they have a known source; without one they are left out, since nobody knows how to get them.
Heads up: the weights are indicative, tuned for level 60 with no simulations behind them. Sources come from the Classic 1.12 database (CMaNGOS Classic-DB, marked "Classic data": they may change in Forever) and, for recipes, from the game client; an item without a source may not be obtainable yet. Set bonuses and procs are not scored. Anything may change with each build.
Treat these lists as a starting point: your talents, enchants and play style may make another piece the better pick.
Stat weights
| Stat | Weight |
|---|---|
| Per point | |
| Mana per 5 sec | 2.8 |
| Healing | 1 |
| Spell Power | 1 |
| Intellect | 0.6 |
| Spirit | 0.55 |
| Stamina | 0.25 |
| Per 1% | |
| Critical Strike | 6 |
| Spell Critical Strike | 6 |
| Weapons and armour | |
| Ranged weapon DPS | 1.5 |
Pure healer: healing (and spell power) above everything, then mana per 5 s and spirit, which for Holy also adds healing through Spiritual Guidance. Intellect gives total mana and some crit; crit itself is worth it for Inspiration. Staff or one-hander + off-hand item, whichever adds up higher.
Each item's score is the sum of its stats multiplied by these weights. Percent stats (crit, hit, dodge, parry, block) are weighted per 1%. Weapons add their DPS (per point) and speed ((speed − 2) × weight: positive favours slow weapons). Armour pieces are multiplied by the factor of their type (cloth, leather, mail, plate). Items without a required level (quest rewards) are placed at item level − 5, the rule almost every green and blue in the game follows. On equal score the item with a known source wins. Items the client does not include yet, whose data only the beta server sent, are listed when they have a known source; without one they are left out, since nobody knows how to get them.
Heads up: the weights are indicative, tuned for level 60 with no simulations behind them. Sources come from the Classic 1.12 database (CMaNGOS Classic-DB, marked "Classic data": they may change in Forever) and, for recipes, from the game client; an item without a source may not be obtainable yet. Set bonuses and procs are not scored. Anything may change with each build.
Treat these lists as a starting point: your talents, enchants and play style may make another piece the better pick.
Stat weights
| Stat | Weight |
|---|---|
| Per point | |
| Mana per 5 sec | 3 |
| Healing | 1 |
| Spell Power | 1 |
| Spirit | 0.65 |
| Intellect | 0.5 |
| Stamina | 0.2 |
| Per 1% | |
| Critical Strike | 7 |
| Spell Critical Strike | 7 |
| Weapons and armour | |
| Ranged weapon DPS | 1.5 |
Shadow damage: spell power (and specific Shadow damage) is what truly matters; hit is worth ~12 per 1% and crit less than for a mage. In Classic the spell hit cap against bosses was 16%; Blizzard has not given Forever's now that hit is one shared stat. Spirit restores mana through Spirit Tap and Shadowform does not disable it. The wand scores twice as much as for the healing trees because it is part of real damage while levelling.
Each item's score is the sum of its stats multiplied by these weights. Percent stats (crit, hit, dodge, parry, block) are weighted per 1%. Weapons add their DPS (per point) and speed ((speed − 2) × weight: positive favours slow weapons). Armour pieces are multiplied by the factor of their type (cloth, leather, mail, plate). Items without a required level (quest rewards) are placed at item level − 5, the rule almost every green and blue in the game follows. On equal score the item with a known source wins. Items the client does not include yet, whose data only the beta server sent, are listed when they have a known source; without one they are left out, since nobody knows how to get them.
Heads up: the weights are indicative, tuned for level 60 with no simulations behind them. Sources come from the Classic 1.12 database (CMaNGOS Classic-DB, marked "Classic data": they may change in Forever) and, for recipes, from the game client; an item without a source may not be obtainable yet. Set bonuses and procs are not scored. Anything may change with each build.
Treat these lists as a starting point: your talents, enchants and play style may make another piece the better pick.
Stat weights
| Stat | Weight |
|---|---|
| Per point | |
| Spell Power | 1 |
| Shadow Damage | 1 |
| Mana per 5 sec | 1 |
| Intellect | 0.35 |
| Spirit | 0.35 |
| Stamina | 0.3 |
| Per 1% | |
| Hit | 12 |
| Spell Hit | 12 |
| Critical Strike | 8 |
| Spell Critical Strike | 8 |
| Weapons and armour | |
| Ranged weapon DPS | 2.5 |

