Forever
New row 1 talent. Increases Smite and Penance damage done to targets afflicted with your Holy Fire.Talent calculator
WoW Forever Priest talent calculator
52 Priest talents in three trees (Discipline, Holy, and Shadow): 14 new, 33 changed or moved and 9 removed compared with Classic. Spend up to 51 points, see the level each one lands on and share the build with a link.
Updated
52
talents
14
new
33
changed or moved
9
removed from Classic

Discipline
0Removed from Classic 4
Unbreakable Will5
Improved Power Word: Fortitude2
Divine Spirit1
Force of Will5

Holy
0Removed from Classic 2
Improved Prayer of Healing2
Lightwell1

Shadow
0Removed from Classic 3
Shadow Affinity3
Improved Fade2
Improved Vampiric Embrace2
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Talent order
- Click a talent to start. This lists the level at which each point is learned.
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Every Priest talent
Each talent has its own page with what every rank does, its requirements and what changes from Classic.
Discipline
Power in Light(New in Forever)
Wand Specialization(Moved)
Twin Disciplines(New in Forever)
Silent Resolve(Changed)
Holy Precision(New in Forever)
Mental Strength(Moved)
Martyrdom(Changed)
Mental Agility(Moved)
Inner Focus(Changed)
Improved Power Word: Shield(Moved)
Meditation(Moved)
Improved Inner Fire(Changed)
Improved Mana Burn(Moved)
Soul Warding(New in Forever)
Penance(New in Forever)
Renewed Hope(New in Forever)
Divine Aegis(New in Forever)
Power Infusion(Changed)
Removed from Classic
Holy
Twilight Focus(Changed)
Improved Renew
Holy Specialization
Spell Warding
Divine Fury
Holy Nova(Changed)
Blessed Recovery(Changed)
Inspiration(Changed)
Holy Reach
Improved Healing(Changed)
Searing Light(Changed)
Holy Binding(New in Forever)
Litany of Light(New in Forever)
Spirit of Redemption(Changed)
Spiritual Guidance(Changed)
Spiritual Healing(Changed)
Prayer of Mending(New in Forever)
Removed from Classic
Shadow
Shadow Focus(Moved)
Blackout(Moved)
Spirit Tap(Moved)
Improved Mind Blast(Moved)
Improved Shadow Word: Pain(Moved)
Shadow Reach(Moved)
Improved Psychic Scream(Moved)
Mind Flay(Changed)
Improved Mind Flay(New in Forever)
Dark Inspiration(New in Forever)
Vampiric Embrace(Moved)
Shadow Weaving(Moved)
Silence(Changed)
Devouring Contagion(New in Forever)
Early Demise(New in Forever)
Darkness(Changed)
Shadowform(Changed)
Removed from Classic
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Talent changes in Forever
Beta notes about this class’s talents.Forever
New row 1 talent. Increases damage and healing done by instant cast spells.Forever
Now also reduces the duration of Stun, Fear, and Silence effects on you.Forever
Increases chance to hit with Holy spells by up to 18%.Forever
Slightly more increase per talent point. Moved from row 2 down to row 3.Forever
Moved from row 4 up to row 3. Now costs only 3 talent points for the same effect and also benefits Smite and Holy Fire.Forever
Mana benefit from Spirit increased substantially.Forever
Benefit to armor increased, and now also increases charges.Forever
Moved from row 4 up to row 2 and now increases your Intellect by 2/4/6/8/10% instead of increasing Mana by a percentage.Forever
New 16-point gold medal talent. Reduces the cooldown and Mana cost of Power Word: Shield. Requires Improved Power Word: Shield.Forever
Reduction to the cast time of Mana Burn increased.Forever
New 21-point gold medal talent. Channeled over 2 seconds with a 12 second cooldown. Can target enemies to deal damage every second, or allies to heal every second.Forever
New talent. Requires Soul Warding. Increases the critical strike chance of Flash Heal, Binding Heal, Lesser Heal, Heal, Greater Heal and Penance on targets with Weakened Soul, and each of those heals reduces the duration of Weakened Soul on the target.Forever
Critical heals create an absorb shield on your target for 12 seconds based on a percentage of the amount healed. The effect does not stack.Forever
Formerly Healing Focus. Now grants pushback protection on all spellcasts, but costs 3 talent points instead of 2.Forever
Now also triggers from any attack that deals more than 30% of your maximum health in a single hit.Forever
Now triggers from all non-periodic critical heals.Forever
Now also reduces the Mana cost of Penance and Prayer of Mending.Forever
Redesigned. Now increases all Holy damage done, but by a lesser percentage, and grants a chance for Holy Fire damage to make your next Holy Nova cost no Mana.Forever
Removed. Its slot is taken by the new Holy Binding talent.Forever
Each time you cast a healing spell you are refunded part of its Mana cost, as long as its name is different from the previous healing spell you cast.Forever
Bonus to spell damage reduced to approximately one third as much as the bonus to spell healing.Forever
Now only needs 3 talent points for the same benefit.Forever
New 31-point gold medal talent, requires Spirit of Redemption. 10 second cooldown. Places a 30 second effect on the target that heals them the next time they take damage or receive non-periodic healing, consuming a charge, then jumps to another party or raid member within 20 yards. It keeps jumping until it heals 5 times in total, and each target may only have one Prayer of Mending active.Forever
Moved from row 2 up to row 1. Instead of reducing the target's chance to resist, it increases the chance for Shadow spells to hit.Forever
Threat reduction to Shadow spells increased slightly.Forever
Moved from row 4 up to row 2. Now requires only 2 talent points for the same effect.Forever
Blackout is now a pre-requisite.Forever
New row 3 talent. Requires Mind Flay. Increases the damage and range of Mind Flay but reduces its movement speed slowing effect.Forever
Moved to row 3 as the 16-point gold medal talent. Now lasts 30 seconds with a 1-minute cooldown. Vampiric Embrace healing can no longer roll a critical effect.Forever
Can no longer fail to apply. It still benefits only the casting Priest and not other party or raid members.Forever
No longer requires Improved Psychic Scream as a pre-requisite.Forever
New row 5 talent. Reduces the Mana cost of Devouring Plague, and when a target dies while afflicted with Devouring Plague it jumps to a new enemy within 5 yards with the same remaining duration. It no longer spreads Devouring Plague if it is spreading from a critter.Forever
New row 6 talent. Increases Shadow Word: Death's critical strike chance on targets below 20% health.Forever
Now allows all non-healing spells to be cast while in Shadowform, reduces the Mana cost of all Shadow spells by 50% and increases the critical strike damage bonus of Shadow spells by 100%. Bonus to Shadow damage dealt decreased.Forever
The talent has been removed.Forever
The talent has been removed.Forever
Moved from row 3 up to row 2.Forever
New talent in Binding Heal's slot. When the Priest heals a target other than themselves with Flash Heal, 50% of the healing done by the Flash Heal is also done to the Priest. This healing generates no threat.