Forever
Moved from Combat to row 1 of Assassination.Talent calculator
WoW Forever Rogue talent calculator
54 Rogue talents in three trees (Assassination, Combat, and Subtlety): 11 new, 36 changed or moved and 8 removed compared with Classic. Spend up to 51 points, see the level each one lands on and share the build with a link.
Updated
54
talents
11
new
36
changed or moved
8
removed from Classic

Assassination
0Removed from Classic 1
Murder2

Combat
0Removed from Classic 4
Improved Backstab3
Dagger Specialization5
Mace Specialization5
Fist Weapon Specialization5

Subtlety
0Removed from Classic 3
Sleight of Hand2
Improved Sap3
Deadliness5
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Talent order
- Click a talent to start. This lists the level at which each point is learned.
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Every Rogue talent
Each talent has its own page with what every rank does, its requirements and what changes from Classic.
Assassination
Improved Gouge(Moved)
Remorseless Attacks(Changed)
Malice(Changed)
Ruthlessness
Improved Expose Armor(Moved)
Improved Slice and Dice
Vigor(Moved)
Blood Splatter(New in Forever)
Lethality(Changed)
Vile Poisons(Moved)
Cold Blood(Moved)
Improved Poisons(Changed)
Relentless Strikes(Moved)
Venom(New in Forever)
Improved Kidney Shot(Changed)
Seal Fate(Moved)
Mutilate(New in Forever)
Removed from Classic
Combat
Coup de Grace(Moved)
Efficient Strikes(Changed)
Lightning Reflexes
Puncturing Wounds(New in Forever)
Deflection(Changed)
Precision(Changed)
Improved Sprint(Moved)
Endurance(Changed)
Riposte
Composure(New in Forever)
Improved Kick
Flawless Execution(New in Forever)
Weapon Expertise(Moved)
Aggression(Moved)
Dual Wield Specialization(Moved)
Blade Flurry(Changed)
Hack and Slash(Changed)
Flash of Steel(New in Forever)
Adrenaline Rush
Removed from Classic
Subtlety
Setup(Moved)
Master of Deception(Changed)
Opportunity(Changed)
Dirty Deeds(Moved)
Camouflage(Moved)
Improved Ambush(Moved)
Dirty Tricks(New in Forever)
Initiative(Changed)
Premeditation(Moved)
Serrated Blades(Moved)
Elusiveness(Moved)
Ghostly Strike(Moved)
Quick Getaway(New in Forever)
Heightened Senses(Changed)
Preparation
Hemorrhage(Moved)
Boot Knife(New in Forever)
Death Mark(New in Forever)
Removed from Classic
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Talent changes in Forever
Beta notes about this class’s talents.Forever
Now also affects Mutilate.Forever
Moved to row 2 (was row 3). Redesigned: no longer increases the effectiveness of Expose Armor; instead it reduces its Energy cost, and Expose Armor refunds Combo Points when used with 5 Combo Points.Forever
Now also grants a large chance for Poisons not to consume charges when triggered.Forever
Moved to row 3 (was row 5).Forever
Its increased damage now applies only to your own attacks and Poisons.Forever
Renamed Coup de Grace. Increases the damage of Eviscerate by 7/13/20% and the damage and storage rate of Death Mark by 7/13/20%.Forever
Formerly Improved Backstab. Now also increases Mutilate damage by a lesser percentage, and gives Backstab a chance to grant an additional Combo Point.Forever
Now increases chance to hit with all spells and attacks, including Poisons, instead of just melee weapon attacks.Forever
New row 5 talent that combines the benefits of the removed Dagger, Mace, Sword and Fist Weapon Specialization talents and adds a bonus for Axes, which gain the same chance to make an extra attack as Swords. The Mace bonus makes attacks ignore some of the target's armor instead of providing a chance to Stun.Forever
The talent has been removed and subsumed into the new talent Hack and Slash.Forever
Redesigned: reduces the chance for a target to Dodge or Parry your attacks. Moved to row 4 (was row 6).Forever
Reduced from 5 talent points to 3 for the same effect. The tooltip now states the exact impact of the improvement to Stealth.Forever
Now also affects Mutilate. Now a 5-point talent granting 4/8/12/16/20% increased damage to Backstab, Garrote, Ambush and Mutilate (was 2 points granting 5/10%).Forever
Formerly Improved Sap. Moved from row 4 up to row 2 and redesigned: since Sap never breaks Stealth baseline, it now substantially reduces the Energy cost of Sap and Blind.Forever
Moved from row 3 to row 2.Forever
Its percentage damage done is increased while a Dagger is equipped instead of another weapon. Moved to row 4 (was row 3). It also causes your next Ambush or Garrote cast within 7 seconds to not require Stealth.Forever
The talent has been removed.Forever
Moved to row 5 (was row 4).Forever
Moved to row 3 (was row 4). Now ignores a specific percentage of the target's armor instead of a flat value rising per level.Forever
Now also allows Garrote to be used when not behind your target. Moved to row 2 (was row 5).Forever
The talent has been removed.Forever
The talent has been removed.Forever
Now a 2-point talent granting 10/20% increased Critical Strike damage to the abilities listed (was a 5-point talent granting 4/8/12/16/20%).Forever
New passive 1-point talent in row 3. Increases the duration of your Rupture by 6 seconds and your Garrote by 9 seconds.Forever
Moved to row 5 (was row 3) and now a 5-point talent granting a 4/8/12/16/20% chance per Combo Point to restore 25 Energy (was 1 point granting 20% per Combo Point).Forever
Moved to row 5 (was row 7) and now a passive: your Shank increases your Poison damage by 30% and your chance to apply Poisons by 20% for 6 seconds.Forever
Now a 3-point talent granting your critical strikes from abilities that add Combo Points a 33/66/100% chance to add an additional Combo Point.Forever
Moved to row 7 (was row 9). Its damage is increased to 90% of weapon damage plus an additional amount that was also increased (was 75% weapon damage and a lower amount).Forever
Formerly Improved Sinister Strike. Now reduces the Energy cost of Sinister Strike and Hemorrhage by 3/5 (was just Sinister Strike).Forever
Moved to row 2 (was row 3).Forever
New passive 2-point talent in row 3. Increases the Energy cost reduction of your Poised by 5/10.Forever
Energy cost reduction increased to 15 (was 10).Forever
Moved to row 4 (was row 6). Now increases the damage of Sinister Strike and Eviscerate by 5/10/15% (was Sinister Strike, Eviscerate and Backstab by 2/4/6%).Forever
Moved to row 5 (was row 4) and now a 2-point talent granting 25/50% increased off-hand weapon damage (was 5 points granting 5/10/15/20/25%).Forever
New passive 5-point talent in row 6. Increases the Energy generated by your Shank by 3/6/9/12/15 and reduces its cooldown by 0.4/0.8/1.2/1.6/2.0 seconds.Forever
Moved to row 1 (was row 2). Now a 15/30/45% chance to add a Combo Point to your target after Dodging their attack or fully resisting one of their spells (was 33/66/100%).Forever
Moved to row 2 (was row 1) and now a 3-point talent granting 5/10/15% increased movement speed in stealth and reducing stealth's cooldown by 2/4/6 seconds (was 5 points granting 3/6/9/12/15% and 2/3/4/5/6).Forever
Moved to row 3 (was row 4).Forever
Moved to row 4 (was row 2).Forever
New passive 2-point talent in row 4. Increases the maximum number of targets you may have Sapped by 1/1 and increases your movement speed by 15/30% for 3 seconds after sapping a target.Forever
Now increases the damage of the caster's Rupture and Garrote by 15% (was only Rupture).Forever
The talent has been removed.Forever
The talent has been removed.Forever
The talent has been removed.Forever
New passive 5-point talent in row 6. Gives your Shank a 20/40/60/80/100% chance to add 2 Combo Points to the target.Forever
New active 1-point talent in row 7. 25 Energy cost, 20 yard range, 10 second cooldown. Curse. Finishing move that marks the target, storing a portion of the damage dealt by your attacks per Combo Point. Garrote and Rupture damage is stored at twice the rate. After 6 sec, the stored damage is dealt up to a maximum increased by Attack Power and Critical Strike chance.