
Hack and Slash
In Spanish: Cortar y rebanar
- Class
- Rogue
- Tree
- Combat
- Position
- Row 5, column 3
- Ranks
- 5
- Points in the tree
- 20
- Minimum level
- 30
What it does
- Rank 1/5
Gives your melee weapon attacks a benefit depending on the weapon. Axe/Sword: Your successful melee attacks have a 1% chance to trigger an extra attack on the target. Dagger/Fist: Increases your critical strike chance by 1%. Mace: Your attacks ignore 3% of your target's armor.
- Rank 2/5
Gives your melee weapon attacks a benefit depending on the weapon. Axe/Sword: Your successful melee attacks have a 2% chance to trigger an extra attack on the target. Dagger/Fist: Increases your critical strike chance by 2%. Mace: Your attacks ignore 6% of your target's armor.
- Rank 3/5
Gives your melee weapon attacks a benefit depending on the weapon. Axe/Sword: Your successful melee attacks have a 3% chance to trigger an extra attack on the target. Dagger/Fist: Increases your critical strike chance by 3%. Mace: Your attacks ignore 9% of your target's armor.
- Rank 4/5
Gives your melee weapon attacks a benefit depending on the weapon. Axe/Sword: Your successful melee attacks have a 4% chance to trigger an extra attack on the target. Dagger/Fist: Increases your critical strike chance by 4%. Mace: Your attacks ignore 12% of your target's armor.
- Rank 5/5
Gives your melee weapon attacks a benefit depending on the weapon. Axe/Sword: Your successful melee attacks have a 5% chance to trigger an extra attack on the target. Dagger/Fist: Increases your critical strike chance by 5%. Mace: Your attacks ignore 15% of your target's armor.
Numbers are the client base values, without attack power or spell power.
Requirements
- 20 points spent in the rows above it in Combat.
- Level 30 at least, without the Legacy “Talented” node, which moves the first talent points earlier.
Compared with Classic
Changes: text, numbers, name
- In Classic it was called Sword Specialization.
Text of every rank: Forever and Classic
Gives your melee weapon attacks a benefit depending on the weapon. Axe/Sword: Your successful melee attacks have a 1% chance to trigger an extra attack on the target. Dagger/Fist: Increases your critical strike chance by 1%. Mace: Your attacks ignore 3% of your target's armor.
Gives you a 1% chance to get an extra attack on the same target after dealing damage with your Sword.
Gives your melee weapon attacks a benefit depending on the weapon. Axe/Sword: Your successful melee attacks have a 2% chance to trigger an extra attack on the target. Dagger/Fist: Increases your critical strike chance by 2%. Mace: Your attacks ignore 6% of your target's armor.
Gives you a 2% chance to get an extra attack on the same target after dealing damage with your Sword.
Gives your melee weapon attacks a benefit depending on the weapon. Axe/Sword: Your successful melee attacks have a 3% chance to trigger an extra attack on the target. Dagger/Fist: Increases your critical strike chance by 3%. Mace: Your attacks ignore 9% of your target's armor.
Gives you a 3% chance to get an extra attack on the same target after dealing damage with your Sword.
Gives your melee weapon attacks a benefit depending on the weapon. Axe/Sword: Your successful melee attacks have a 4% chance to trigger an extra attack on the target. Dagger/Fist: Increases your critical strike chance by 4%. Mace: Your attacks ignore 12% of your target's armor.
Gives you a 4% chance to get an extra attack on the same target after dealing damage with your Sword.
Gives your melee weapon attacks a benefit depending on the weapon. Axe/Sword: Your successful melee attacks have a 5% chance to trigger an extra attack on the target. Dagger/Fist: Increases your critical strike chance by 5%. Mace: Your attacks ignore 15% of your target's armor.
Gives you a 5% chance to get an extra attack on the same target after dealing damage with your Sword.
More on the Rogue
Beta client data (build 1.60.1.70205), compared with Classic Era 1.15.9.69722.
Updated
