The Forever Era build 1.60.1.70862
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The Forever Era
MapItemsBiSTalents
Join our DiscordOur Discord server: Blizzard news the moment it lands and chat in four languages (opens in a new tab)Server statusBlizzard’s notices on outages, maintenance and queues

Forever guide

2
ChangesEvery change with the Classic value next to it
ClassesAll nine classes, spec by spec

World

9
ZonesA page per zone: map, levels, dungeons and flights
DungeonsAll 29 dungeons on a level chart
RaidsBarrow Deeps, Hyjal Summit and Onyxia, with a countdown to December 9
RacesSkyborne, racials and who can be what
SystemsLegacy, camping, realmless and more
PvPBattleground, factions, Honor and rewards
New itemsMounts, pets, toys and everything new in the client
Merchant’s FavorCraftsman’s Writs, crates and reputation rewards
Herbs and oreWhere to find each herb and ore

Classic database

4
Classic questsClassic 1.12 data by zone: who gives them, objectives and rewards
Classic raresWhere they spawn in Classic, their loot and their respawn
Classic NPCsClassic trainers, vendors, flight masters and quest givers, zone by zone
Classic booksClassic books, plaques and letters, with their text

Launch

9
Server statusWhere to check outages and queues, and Blizzard’s notices
LaunchDates, editions and day-one content
Launch dayFirst hours: time, queues and where to start
Name reservationDates and rules to reserve your name
ServersNo realms: rulesets and the preferred language
Price and editionsSubscription, packs and what each one includes
Launch errorsWhat Blizzard has said about each login error
BuildsBuild history and known issues
RoadmapLaunch, raids and what comes through summer 2027

Guides

9
All guidesQuick, class, profession and leveling guides
All about WoW ForeverRelease date, editions, rulesets and what’s new
Which class to pickWhich class suits you in Forever
Which race to pickRaces, racials and which classes each can be
Class guidesHow to play and level every class in Forever
Leveling by zonesWhich zone to do from 1 to 60, Alliance and Horde
Professions1-300 leveling with the game client’s recipes
Which professionsThe best professions for your class
Price and editionsSubscription, packs and what each one includes

Community

8
NewsEvery Blizzard post about Forever in one feed
Patch notesEvery patch note, the latest on top
HotfixesBlizzard’s server-side fixes, the latest on top
Blue trackerBlizzard posts and new builds, updated automatically
Official forumsBlizzard’s WoW Forever forums, US, EU and beta
DiscordOur Discord server: Blizzard news the moment it lands and chat in four languages
Community buildsTalent and Legacy builds voted by players
GuildsFind a guild or recruit for yours

Tools

9
The Forever Era addonThe site’s data inside the game: tooltips, BiS, talents and dungeons
Legacy calculator16 points, three trees and the 65 challenges
SpellbookEvery class ability and rank compared with Classic
Hunter petsPet families, diets and abilities
Druid formsWhat you can cast in each form, and its looks
CampingCampfires, camp objects and blueprints
Name translatorSpells, items and zones in English and Spanish
Tier listsBuild and share your tier list
Launch checklistWhat to do before and after launch
Launch in …
Talent calculator

WoW Forever Mage talent calculator

53 Mage talents in three trees (Arcane, Fire, and Frost): 6 new, 36 changed or moved and 2 removed compared with Classic. Spend up to 51 points, see the level each one lands on and share the build with a link.

Updated

53
talents
6
new
36
changed or moved
2
removed from Classic
0/51Spent
51Unspent
—Required level
0/0/0Build
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Saved builds

    Arcane

    0

    Removed from Classic 1

    • Arcane Focus5

    Fire

    0

    Removed from Classic 0

    This tree loses no Classic talent.

    Frost

    0

    Removed from Classic 1

    • Piercing Ice3

    Mouse: click to add a point, right-click or Shift + click to remove it. Keyboard: arrows to move, Enter to add, Backspace to remove. On mobile, tap a talent.

    Talent order

    1. Click a talent to start. This lists the level at which each point is learned.

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      Talent changes in Forever

      Beta notes about this class’s talents.
      CHANGED

      Wake of Fire

      · Fire
      Classic
      Not in Classic. In the beta it lasted 20 sec.
      Forever
      Reverted back to Improved Fire Blast and no longer grants a bonus when the Mage kills a target. It now increases the range of Fire Blast by 8/15 yards. Moved to the 3rd row from the 1st row.
      CHANGED

      Hot Streak

      · Fire
      Classic
      Not in Classic. In the beta it lasted 15 sec.
      Forever
      Buff duration increased to 20 seconds.
      CHANGED

      Ignite

      · Fire
      Classic
      Damage modifiers apply twice (to the crit and to the periodic effect).
      Forever
      No longer double dips on damage increase modifiers.
      CHANGED

      Improved Scorch

      · Fire
      Forever
      Its Fire Vulnerability no longer rolls a second time to see if it resists.
      CHANGED

      Wand Specialization

      · Arcane
      Forever
      Now only requires 2 talent points for the same benefit.
      REMOVED

      Arcane Focus

      · Arcane
      Forever
      This talent has been removed, as it is now combined into the talent Precision in the Frost tree.
      CHANGED

      Arcane Subtlety

      · Arcane
      Forever
      Moved from row 1 down to row 2. Resistance-ignoring effect a little stronger and threat reduction to Arcane spells a little weaker.
      CHANGED

      Magic Absorption

      · Arcane
      Forever
      Now has a 1 second cooldown on triggering the effect.
      CHANGED

      Arcane Concentration

      · Arcane
      Forever
      The penalty to its chance to trigger when casting spells of a low rank is gone. Blizzard continues to have a reduced chance to trigger Arcane Concentration, Frostbite, and Fingers of Frost when casting a rank learned more than 12 levels lower than the caster’s current level.
      CHANGED

      Arcane Resilience

      · Arcane
      Forever
      Moved to the 1st row from the 2nd row (originally row 3). It now allows up to 3 talent points to be spent for a maximum armor increase of 75% of Intellect.
      NEW

      Arcane Geometry

      · Arcane
      Forever
      New row 3 talent. Increases the range of Arcane spells.
      CHANGED

      Arcane Blast

      · Arcane
      Forever
      New 11-point gold medal talent that grants a new spell: immediate damage with a 2.5 second cast, then increases the damage of all other Mage spells and its own Mana cost. Stacks up to 4 times and lasts 18 seconds or until any other spell is cast. Mana cost increase per stack reduced to 100% (was 175%); percent of Intellect as Spell Damage reduced from 15% to 12% per stack.
      CHANGED

      Arcane Shielding

      · Arcane
      Forever
      Formerly Improved Mana Shield. Bigger Mana cost reduction for Mana Shield, and now also increases the resistances granted by Mage Armor.
      CHANGED

      Improved Counterspell

      · Arcane
      Forever
      Slight redesign: with only 1 point it now always grants a shorter-duration Silence, instead of a 50% chance of any Silence at all.
      CHANGED

      Arcane Meditation

      · Arcane
      Forever
      Mana regeneration from Spirit while casting increased. Now requires Arcane Concentration.
      CHANGED

      Arcane Mind

      · Arcane
      Forever
      Redesigned: increases Intellect instead of maximum Mana and also increases the critical strike damage bonus of Arcane spells. No longer requires Arcane Resilience.
      CHANGED

      Arcane Power

      · Arcane
      Forever
      Now requires Presence of Mind.
      CHANGED

      Magic Attunement

      · Arcane
      Forever
      No longer a talent; it is now a baseline ability.
      CHANGED

      Incineration

      · Fire
      Forever
      Formerly Incinerate. Moved from row 3 up to row 1. Now increases the critical strike chance of Ice Lance and Arcane Blast, in addition to Fire Blast and Scorch. Now allows spending up to 5 talent points for 10% critical chance on affected spells, up from 3 talent points for 6%.
      CHANGED

      Accelerant

      · Fire
      Forever
      Renamed Accelerant. Reduces the cast time of Frostfire Bolt and now also that of Arcane Wrath, by up to 0.5 seconds.
      CHANGED

      Burning Soul

      · Fire
      Forever
      Now requires 3 talent points for the same effect.
      CHANGED

      Blast Wave

      · Fire
      Forever
      No longer requires Pyroblast as a pre-requisite.
      CHANGED

      Precision

      · Frost
      Forever
      Renamed Precision and back to being a 3-point talent, granting 2/4/6% chance to hit with all spells (was 1/2/3/4/5%).
      CHANGED

      Permafrost

      · Frost
      Forever
      Minor redesign: now increases the duration of all Chill effects by 11/22/33% instead of 1/2/3 seconds.
      CHANGED

      Improved Blizzard

      · Frost
      Forever
      Movement speed Slow reduced: now maxes out at a 40% Slow instead of 65%.
      CHANGED

      Ice Block

      · Frost
      Forever
      Moved from row 5 up to row 4 and is now the 16-point gold medal talent.
      CHANGED

      Cold Snap

      · Frost
      Forever
      Moved from row 3 down to row 5 and is now the 21-point gold medal talent. Cooldown increased to 10 minutes (was 5 minutes).
      NEW

      Fingers of Frost

      · Frost
      Forever
      New row 5 talent, pre-requisite of Ice Lance. Your Chill effects have a chance to grant 1/2 charges of Fingers of Frost, which makes your spells treat the target as if it were Frozen.
      CHANGED

      Missile Barrage

      · Arcane
      Forever
      Talent moved to the second row (was the first) and costs 2 talent points. It now also grants a chance for Arcane Missiles hits to trigger Missile Barrage. Fixed: it is now consumed at the start of the Arcane Missiles channel (was consumed at the end). Clearcasting is no longer consumed on Arcane Missiles if Missile Barrage is active at the same time. Fixed: Arcane Missiles did not proc Clearcasting.
      CHANGED

      Critical Mass

      · Fire
      Forever
      Reverted to a maximum of 3 talent points, instead of 5, for a total of 6% critical strike chance increase, down from 10%.
      CHANGED

      Fire Power

      · Fire
      Forever
      Redesigned: now costs only 3 talent points. Increases damage done by Fire spells by 1/2/3% per the Mage's Fire effects on the target, up to a maximum increase of 12%. Spells that mix multiple schools of magic do not grant this bonus.
      CHANGED

      Winter's Chill

      · Frost
      Forever
      Redesigned: no longer increases critical strike chance. It now gives your Frostbolt and Fingers of Frost empowered Ice Lance spells a 20/40/60/80/100% chance to apply Winter’s Chill, increasing the damage the target takes from your next Cone of Cold and causing it to gain an additional 7% of your spell damage, stacking up to 5 times. Bonus to Cone of Cold damage increased to 20% per stack.
      REMOVED

      Piercing Ice

      · Frost
      Forever
      The talent has been removed. This gives the player a few more talents to play around with early on in the tree.
      CHANGED

      Ice Barrier

      · Frost
      Forever
      Now increases your Frost Damage dealt by 15% for 1 minute when activated and grants an additional 5% Frost Damage while the barrier holds. This gives the Mage a reason to go all the way down the tree for PvE.
      CHANGED

      Frost Warding

      · Frost
      Forever
      Increases the amount of damage your Ice Barrier and Frost Wards can absorb. No longer has a chance to Reflect spells but instead has a chance to fully negate the damage of the spell without depleting the Frost Ward.