General
Attributes
Melee and ranged
Spells
Sum of the equipped pieces only: no character base stats, buffs, enchants or talents.
Alternatives per slot
The best pieces for every slot at this spec and level; the first one is the equipped pick. Click a slot in the gear card to jump here.Head6
Neck6
Shoulders6
Back6
Chest6
Wrists6
Hands6
Waist6
Legs6
Feet6
Ring 16
Ring 26
Trinket 16
Trinket 26
Main hand6
Off hand6
Wand6
Summary: Arcane at level 60
This is the site’s suggestion for Arcane Mage at level 60, not an official list: we use our Arcane stat weights to score every item a Mage can use with a required level of 60 or lower, and pick the best one for each slot. Level 60 is the WoW Forever level cap.
Stat priority of the list, per point: Mana per 5 sec > Spell Power > Arcane Damage > Frost Damage.
The highest-scoring pieces: Wand: Doomfinger Classic data (not in the game client); Main hand: Wraith Blade Classic data (not in the game client); Chest: Frostfire Robe; Head: Frostfire Circlet.
Methodology
Arcane in Classic is mostly about mana: Arcane Power and Arcane Mind scale with intellect and total mana, so intellect and mana per 5 s weigh more than for Fire/Frost. Spell power and hit like any caster; crit a bit less because there is no Ignite or Shatter.
Each item's score is the sum of its stats multiplied by these weights. Percent stats (crit, hit, dodge, parry, block) are weighted per 1%. Weapons add their DPS (per point) and speed ((speed − 2) × weight: positive favours slow weapons). Armour pieces are multiplied by the factor of their type (cloth, leather, mail, plate). Items without a required level (quest rewards) are placed at item level − 5, the rule almost every green and blue in the game follows. On equal score the item with a known source wins. Items the client does not include yet, whose data only the beta server sent, are listed when they have a known source; without one they are left out, since nobody knows how to get them.
Heads up: the weights are indicative, tuned for level 60 with no simulations behind them. Sources come from the Classic 1.12 database (CMaNGOS Classic-DB, marked "Classic data": they may change in Forever) and, for recipes, from the game client; an item without a source may not be obtainable yet. Set bonuses and procs are not scored. Anything may change with each build.
Treat these lists as a starting point: your talents, enchants and play style may make another piece the better pick.
Stat weights
| Stat | Weight |
|---|---|
| Per point | |
| Mana per 5 sec | 1.5 |
| Spell Power | 1 |
| Arcane Damage | 0.9 |
| Frost Damage | 0.5 |
| Intellect | 0.4 |
| Stamina | 0.2 |
| Spirit | 0.1 |
| Per 1% | |
| Hit | 12 |
| Spell Hit | 12 |
| Critical Strike | 9 |
| Spell Critical Strike | 9 |
| Weapons and armour | |
| Ranged weapon DPS | 2 |
Fire lives off Ignite (crits leave a 40% DoT) and Fire Power, so 1% crit ≈ 11 spell power, the highest weight among casters. Hit is worth a bit more because a miss also breaks the Ignite stack.
Each item's score is the sum of its stats multiplied by these weights. Percent stats (crit, hit, dodge, parry, block) are weighted per 1%. Weapons add their DPS (per point) and speed ((speed − 2) × weight: positive favours slow weapons). Armour pieces are multiplied by the factor of their type (cloth, leather, mail, plate). Items without a required level (quest rewards) are placed at item level − 5, the rule almost every green and blue in the game follows. On equal score the item with a known source wins. Items the client does not include yet, whose data only the beta server sent, are listed when they have a known source; without one they are left out, since nobody knows how to get them.
Heads up: the weights are indicative, tuned for level 60 with no simulations behind them. Sources come from the Classic 1.12 database (CMaNGOS Classic-DB, marked "Classic data": they may change in Forever) and, for recipes, from the game client; an item without a source may not be obtainable yet. Set bonuses and procs are not scored. Anything may change with each build.
Treat these lists as a starting point: your talents, enchants and play style may make another piece the better pick.
Stat weights
| Stat | Weight |
|---|---|
| Per point | |
| Spell Power | 1 |
| Fire Damage | 0.95 |
| Mana per 5 sec | 0.8 |
| Intellect | 0.35 |
| Stamina | 0.2 |
| Spirit | 0.1 |
| Per 1% | |
| Hit | 13 |
| Spell Hit | 13 |
| Critical Strike | 11 |
| Spell Critical Strike | 11 |
| Weapons and armour | |
| Ranged weapon DPS | 2 |
Frost: Frostbolt scales very well with spell power (and specific Frost damage), Shatter and Ice Shards make crit worth ~10, and hit stays at 12 per 1% (in Classic the cap against bosses was 16%; Blizzard has not given Forever's now that hit is one shared stat). Slightly more stamina than Fire because it is the levelling and dungeon tree.
Each item's score is the sum of its stats multiplied by these weights. Percent stats (crit, hit, dodge, parry, block) are weighted per 1%. Weapons add their DPS (per point) and speed ((speed − 2) × weight: positive favours slow weapons). Armour pieces are multiplied by the factor of their type (cloth, leather, mail, plate). Items without a required level (quest rewards) are placed at item level − 5, the rule almost every green and blue in the game follows. On equal score the item with a known source wins. Items the client does not include yet, whose data only the beta server sent, are listed when they have a known source; without one they are left out, since nobody knows how to get them.
Heads up: the weights are indicative, tuned for level 60 with no simulations behind them. Sources come from the Classic 1.12 database (CMaNGOS Classic-DB, marked "Classic data": they may change in Forever) and, for recipes, from the game client; an item without a source may not be obtainable yet. Set bonuses and procs are not scored. Anything may change with each build.
Treat these lists as a starting point: your talents, enchants and play style may make another piece the better pick.
Stat weights
| Stat | Weight |
|---|---|
| Per point | |
| Spell Power | 1 |
| Frost Damage | 0.95 |
| Mana per 5 sec | 0.8 |
| Intellect | 0.35 |
| Stamina | 0.25 |
| Spirit | 0.1 |
| Per 1% | |
| Hit | 12 |
| Spell Hit | 12 |
| Critical Strike | 10 |
| Spell Critical Strike | 10 |
| Weapons and armour | |
| Ranged weapon DPS | 2 |

