General
Attributes
Spells
Resistances
Sum of the equipped pieces only: no character base stats, buffs, enchants or talents.
Alternatives per slot
The best pieces for every slot at this spec and level; the first one is the equipped pick. Click a slot in the gear card to jump here.Head6
Neck5
Shoulders3
Back6
Chest6
Wrists6
Hands6
Waist6
Legs6
Feet6
Ring 16
Ring 26
Trinket 12
Trinket 21
Main hand6
Off hand6
Two-handed weapon: the off hand stays empty If you prefer one-hand + off hand, these are the best off-hand pieces:
Wand6
General
Attributes
Spells
Sum of the equipped pieces only: no character base stats, buffs, enchants or talents.
Alternatives per slot
The best pieces for every slot at this spec and level; the first one is the equipped pick. Click a slot in the gear card to jump here.Head6
Neck6
Shoulders6
Back6
Chest6
Wrists6
Hands6
Waist6
Legs6
Feet6
Ring 16
Ring 26
Trinket 16
Trinket 26
Main hand6
Off hand6
Wand6
General
Attributes
Spells
Sum of the equipped pieces only: no character base stats, buffs, enchants or talents.
Alternatives per slot
The best pieces for every slot at this spec and level; the first one is the equipped pick. Click a slot in the gear card to jump here.Head6
Neck6
Shoulders6
Back6
Chest6
Wrists6
Hands6
Waist6
Legs6
Feet6
Ring 16
Ring 26
Trinket 16
Trinket 26
Main hand6
Off hand6
Wand6
General
Attributes
Melee and ranged
Spells
Resistances
Sum of the equipped pieces only: no character base stats, buffs, enchants or talents.
Alternatives per slot
The best pieces for every slot at this spec and level; the first one is the equipped pick. Click a slot in the gear card to jump here.Head6
Neck6
Shoulders6
Back6
Chest6
Wrists6
Hands6
Waist6
Legs6
Feet6
Ring 16
Ring 26
Trinket 16
Trinket 26
Main hand6
Off hand6
Two-handed weapon: the off hand stays empty If you prefer one-hand + off hand, these are the best off-hand pieces:
Wand6
General
Attributes
Melee and ranged
Spells
Sum of the equipped pieces only: no character base stats, buffs, enchants or talents.
Alternatives per slot
The best pieces for every slot at this spec and level; the first one is the equipped pick. Click a slot in the gear card to jump here.Head6
Neck6
Shoulders6
Back6
Chest6
Wrists6
Hands6
Waist6
Legs6
Feet6
Ring 16
Ring 26
Trinket 16
Trinket 26
Main hand6
Off hand6
Wand6
General
Attributes
Spells
Resistances
Sum of the equipped pieces only: no character base stats, buffs, enchants or talents.
Alternatives per slot
The best pieces for every slot at this spec and level; the first one is the equipped pick. Click a slot in the gear card to jump here.Head6
Neck5
Shoulders3
Back6
Chest6
Wrists6
Hands6
Waist6
Legs6
Feet6
Ring 16
Ring 26
Trinket 12
Trinket 21
Main hand6
Off hand6
Wand6
General
Attributes
Spells
Resistances
Sum of the equipped pieces only: no character base stats, buffs, enchants or talents.
Alternatives per slot
The best pieces for every slot at this spec and level; the first one is the equipped pick. Click a slot in the gear card to jump here.Head6
Neck6
Shoulders6
Back6
Chest6
Wrists6
Hands6
Waist6
Legs6
Feet6
Ring 16
Ring 26
Trinket 16
Trinket 26
Main hand6
Off hand6
Wand6
General
Attributes
Spells
Sum of the equipped pieces only: no character base stats, buffs, enchants or talents.
Alternatives per slot
The best pieces for every slot at this spec and level; the first one is the equipped pick. Click a slot in the gear card to jump here.Head6
Neck6
Shoulders6
Back6
Chest6
Wrists6
Hands6
Waist6
Legs6
Feet6
Ring 16
Ring 26
Trinket 16
Trinket 26
Main hand6
Off hand6
Wand6
General
Attributes
Melee and ranged
Spells
Resistances
Sum of the equipped pieces only: no character base stats, buffs, enchants or talents.
Alternatives per slot
The best pieces for every slot at this spec and level; the first one is the equipped pick. Click a slot in the gear card to jump here.Head6
Neck6
Shoulders6
Back6
Chest6
Wrists6
Hands6
Waist6
Legs6
Feet6
Ring 16
Ring 26
Trinket 16
Trinket 26
Main hand6
Off hand6
Wand6
General
Attributes
Melee and ranged
Spells
Sum of the equipped pieces only: no character base stats, buffs, enchants or talents.
Alternatives per slot
The best pieces for every slot at this spec and level; the first one is the equipped pick. Click a slot in the gear card to jump here.Head6
Neck6
Shoulders6
Back6
Chest6
Wrists6
Hands6
Waist6
Legs6
Feet6
Ring 16
Ring 26
Trinket 16
Trinket 26
Main hand6
Off hand6
Wand6
General
Attributes
Spells
Resistances
Sum of the equipped pieces only: no character base stats, buffs, enchants or talents.
Alternatives per slot
The best pieces for every slot at this spec and level; the first one is the equipped pick. Click a slot in the gear card to jump here.Head6
Neck5
Shoulders3
Back6
Chest6
Wrists6
Hands6
Waist6
Legs6
Feet6
Ring 16
Ring 26
Trinket 12
Trinket 21
Main hand6
Off hand6
Two-handed weapon: the off hand stays empty If you prefer one-hand + off hand, these are the best off-hand pieces:
Wand6
General
Attributes
Spells
Sum of the equipped pieces only: no character base stats, buffs, enchants or talents.
Alternatives per slot
The best pieces for every slot at this spec and level; the first one is the equipped pick. Click a slot in the gear card to jump here.Head6
Neck6
Shoulders6
Back6
Chest6
Wrists6
Hands6
Waist6
Legs6
Feet6
Ring 16
Ring 26
Trinket 16
Trinket 26
Main hand6
Off hand6
Wand6
General
Attributes
Spells
Sum of the equipped pieces only: no character base stats, buffs, enchants or talents.
Alternatives per slot
The best pieces for every slot at this spec and level; the first one is the equipped pick. Click a slot in the gear card to jump here.Head6
Neck6
Shoulders6
Back6
Chest6
Wrists6
Hands6
Waist6
Legs6
Feet6
Ring 16
Ring 26
Trinket 16
Trinket 26
Main hand6
Off hand6
Wand6
General
Attributes
Melee and ranged
Spells
Resistances
Sum of the equipped pieces only: no character base stats, buffs, enchants or talents.
Alternatives per slot
The best pieces for every slot at this spec and level; the first one is the equipped pick. Click a slot in the gear card to jump here.Head6
Neck6
Shoulders6
Back6
Chest6
Wrists6
Hands6
Waist6
Legs6
Feet6
Ring 16
Ring 26
Trinket 16
Trinket 26
Main hand6
Off hand6
Two-handed weapon: the off hand stays empty If you prefer one-hand + off hand, these are the best off-hand pieces:
Wand6
General
Attributes
Melee and ranged
Spells
Sum of the equipped pieces only: no character base stats, buffs, enchants or talents.
Alternatives per slot
The best pieces for every slot at this spec and level; the first one is the equipped pick. Click a slot in the gear card to jump here.Head6
Neck6
Shoulders6
Back6
Chest6
Wrists6
Hands6
Waist6
Legs6
Feet6
Ring 16
Ring 26
Trinket 16
Trinket 26
Main hand6
Off hand6
Wand6
Methodology
Arcane in Classic is mostly about mana: Arcane Power and Arcane Mind scale with intellect and total mana, so intellect and mana per 5 s weigh more than for Fire/Frost. Spell power and hit like any caster; crit a bit less because there is no Ignite or Shatter.
Each item's score is the sum of its stats multiplied by these weights. Percent stats (crit, hit, dodge, parry, block) are weighted per 1%. Weapons add their DPS (per point) and speed ((speed − 2) × weight: positive favours slow weapons). Armour pieces are multiplied by the factor of their type (cloth, leather, mail, plate). Items without a required level (quest rewards) are placed at item level − 5, the rule almost every green and blue in the game follows. On equal score the item with a known source wins.
Heads up: the beta is capped at level 20 and the weights are indicative, tuned for level 60 with no simulations behind them. Sources come from the WoWSims Forever database and, for items that already existed in Classic, from the Classic 1.12 database (CMaNGOS Classic-DB, marked "Classic data": they may change in Forever); an item without a source may not be obtainable yet. Set bonuses and procs are not scored. Everything will change with each build.
Weights live in src/data/statweights.json and the computation in scripts/build-bis.mjs; if a weight looks wrong, tell us.
Stat weights
| Stat | Weight |
|---|---|
| Per point | |
| Mana per 5 sec | 1.5 |
| Spell Power | 1 |
| Arcane Damage | 0.9 |
| Frost Damage | 0.5 |
| Intellect | 0.4 |
| Stamina | 0.2 |
| Spirit | 0.1 |
| Per 1% | |
| Hit | 12 |
| Spell Hit | 12 |
| Critical Strike | 9 |
| Spell Critical Strike | 9 |
| Weapons and armour | |
| Ranged weapon DPS | 2 |
Fire lives off Ignite (crits leave a 40% DoT) and Fire Power, so 1% crit ≈ 11 spell power, the highest weight among casters. Hit is worth a bit more because a miss also breaks the Ignite stack.
Each item's score is the sum of its stats multiplied by these weights. Percent stats (crit, hit, dodge, parry, block) are weighted per 1%. Weapons add their DPS (per point) and speed ((speed − 2) × weight: positive favours slow weapons). Armour pieces are multiplied by the factor of their type (cloth, leather, mail, plate). Items without a required level (quest rewards) are placed at item level − 5, the rule almost every green and blue in the game follows. On equal score the item with a known source wins.
Heads up: the beta is capped at level 20 and the weights are indicative, tuned for level 60 with no simulations behind them. Sources come from the WoWSims Forever database and, for items that already existed in Classic, from the Classic 1.12 database (CMaNGOS Classic-DB, marked "Classic data": they may change in Forever); an item without a source may not be obtainable yet. Set bonuses and procs are not scored. Everything will change with each build.
Weights live in src/data/statweights.json and the computation in scripts/build-bis.mjs; if a weight looks wrong, tell us.
Stat weights
| Stat | Weight |
|---|---|
| Per point | |
| Spell Power | 1 |
| Fire Damage | 0.95 |
| Mana per 5 sec | 0.8 |
| Intellect | 0.35 |
| Stamina | 0.2 |
| Spirit | 0.1 |
| Per 1% | |
| Hit | 13 |
| Spell Hit | 13 |
| Critical Strike | 11 |
| Spell Critical Strike | 11 |
| Weapons and armour | |
| Ranged weapon DPS | 2 |
Frost: Frostbolt scales very well with spell power (and specific Frost damage), Shatter and Piercing Ice make crit worth ~10, and hit stays at 12 per 1% up to the 16% cap. Slightly more stamina than Fire because it is the levelling and dungeon tree.
Each item's score is the sum of its stats multiplied by these weights. Percent stats (crit, hit, dodge, parry, block) are weighted per 1%. Weapons add their DPS (per point) and speed ((speed − 2) × weight: positive favours slow weapons). Armour pieces are multiplied by the factor of their type (cloth, leather, mail, plate). Items without a required level (quest rewards) are placed at item level − 5, the rule almost every green and blue in the game follows. On equal score the item with a known source wins.
Heads up: the beta is capped at level 20 and the weights are indicative, tuned for level 60 with no simulations behind them. Sources come from the WoWSims Forever database and, for items that already existed in Classic, from the Classic 1.12 database (CMaNGOS Classic-DB, marked "Classic data": they may change in Forever); an item without a source may not be obtainable yet. Set bonuses and procs are not scored. Everything will change with each build.
Weights live in src/data/statweights.json and the computation in scripts/build-bis.mjs; if a weight looks wrong, tell us.
Stat weights
| Stat | Weight |
|---|---|
| Per point | |
| Spell Power | 1 |
| Frost Damage | 0.95 |
| Mana per 5 sec | 0.8 |
| Intellect | 0.35 |
| Stamina | 0.25 |
| Spirit | 0.1 |
| Per 1% | |
| Hit | 12 |
| Spell Hit | 12 |
| Critical Strike | 10 |
| Spell Critical Strike | 10 |
| Weapons and armour | |
| Ranged weapon DPS | 2 |

