General
Attributes
Melee and ranged
Spells
Defense
Resistances
Sum of the equipped pieces only: no character base stats, buffs, enchants or talents.
Alternatives per slot
The best pieces for every slot at this spec and level; the first one is the equipped pick. Click a slot in the gear card to jump here.Head6
Neck6
Shoulders6
Back6
Chest6
Wrists6
Hands6
Waist6
Legs6
Feet6
Ring 16
Ring 26
Trinket 16
Trinket 26
Main hand6
Off hand6
Ranged6
Summary: Beast Mastery at level 60
This is the site’s suggestion for Beast Mastery Hunter at level 60, not an official list: we use our Beast Mastery stat weights to score every item a Hunter can use with a required level of 60 or lower, and pick the best one for each slot. Level 60 is the WoW Forever level cap.
Stat priority of the list, per point: Agility > Mana per 5 sec > Ranged Attack Power = Attack Power.
The highest-scoring pieces: Ranged: Nerubian Slavemaker Classic data (not in the game client); Chest: Cryptstalker Tunic; Head: Cryptstalker Headpiece; Legs: Cryptstalker Legguards.
Methodology
The ranged weapon comes first: each point of bow, gun or crossbow DPS is worth about 14 ranged AP, and slow weapons fit Aimed Shot and Multi-Shot better without clipping auto shot. 1 agility = 2 ranged AP + crit + armour; 1% crit ≈ 24 AP. Intellect fuels Arcane Shot and aspects. The melee weapon is mostly a stat stick, so its DPS weighs very little: the best two-hander is compared with the best one-hand pair.
Each item's score is the sum of its stats multiplied by these weights. Percent stats (crit, hit, dodge, parry, block) are weighted per 1%. Weapons add their DPS (per point) and speed ((speed − 2) × weight: positive favours slow weapons). Armour pieces are multiplied by the factor of their type (cloth, leather, mail, plate). Items without a required level (quest rewards) are placed at item level − 5, the rule almost every green and blue in the game follows. On equal score the item with a known source wins. Items the client does not include yet, whose data only the beta server sent, are listed when they have a known source; without one they are left out, since nobody knows how to get them.
Heads up: the weights are indicative, tuned for level 60 with no simulations behind them. Sources come from the Classic 1.12 database (CMaNGOS Classic-DB, marked "Classic data": they may change in Forever) and, for recipes, from the game client; an item without a source may not be obtainable yet. Set bonuses and procs are not scored. Anything may change with each build.
Treat these lists as a starting point: your talents, enchants and play style may make another piece the better pick.
Stat weights
| Stat | Weight |
|---|---|
| Per point | |
| Agility | 1 |
| Mana per 5 sec | 0.6 |
| Ranged Attack Power | 0.5 |
| Attack Power | 0.5 |
| Intellect | 0.3 |
| Stamina | 0.3 |
| Spirit | 0.1 |
| Strength | 0.1 |
| Per 1% | |
| Hit | 14 |
| Critical Strike | 12 |
| Weapons and armour | |
| Ranged weapon DPS | 7 |
| Speed (ranged) | 3 |
| Two-hand weapon DPS | 0.5 |
| Main-hand DPS | 0.3 |
| Off-hand DPS | 0.2 |
| Armour (per point) | 0.003 |
Same as Beast Mastery but with Sniper Shot and Lethal Attacks: crit and ranged weapon DPS are worth a little more, and slow weapons even more, because Sniper Shot adds full weapon damage.
Each item's score is the sum of its stats multiplied by these weights. Percent stats (crit, hit, dodge, parry, block) are weighted per 1%. Weapons add their DPS (per point) and speed ((speed − 2) × weight: positive favours slow weapons). Armour pieces are multiplied by the factor of their type (cloth, leather, mail, plate). Items without a required level (quest rewards) are placed at item level − 5, the rule almost every green and blue in the game follows. On equal score the item with a known source wins. Items the client does not include yet, whose data only the beta server sent, are listed when they have a known source; without one they are left out, since nobody knows how to get them.
Heads up: the weights are indicative, tuned for level 60 with no simulations behind them. Sources come from the Classic 1.12 database (CMaNGOS Classic-DB, marked "Classic data": they may change in Forever) and, for recipes, from the game client; an item without a source may not be obtainable yet. Set bonuses and procs are not scored. Anything may change with each build.
Treat these lists as a starting point: your talents, enchants and play style may make another piece the better pick.
Stat weights
| Stat | Weight |
|---|---|
| Per point | |
| Agility | 1 |
| Mana per 5 sec | 0.6 |
| Ranged Attack Power | 0.5 |
| Attack Power | 0.5 |
| Intellect | 0.3 |
| Stamina | 0.25 |
| Spirit | 0.1 |
| Strength | 0.1 |
| Per 1% | |
| Hit | 14 |
| Critical Strike | 13 |
| Weapons and armour | |
| Ranged weapon DPS | 7.5 |
| Speed (ranged) | 4 |
| Two-hand weapon DPS | 0.5 |
| Main-hand DPS | 0.3 |
| Off-hand DPS | 0.2 |
| Armour (per point) | 0.003 |
Survival multiplies agility with Lightning Reflexes (+10%) and uses melee a bit more (Wing Clip, Raptor Strike), so agility is worth a touch more and the melee weapon slightly more than in the other two trees.
Each item's score is the sum of its stats multiplied by these weights. Percent stats (crit, hit, dodge, parry, block) are weighted per 1%. Weapons add their DPS (per point) and speed ((speed − 2) × weight: positive favours slow weapons). Armour pieces are multiplied by the factor of their type (cloth, leather, mail, plate). Items without a required level (quest rewards) are placed at item level − 5, the rule almost every green and blue in the game follows. On equal score the item with a known source wins. Items the client does not include yet, whose data only the beta server sent, are listed when they have a known source; without one they are left out, since nobody knows how to get them.
Heads up: the weights are indicative, tuned for level 60 with no simulations behind them. Sources come from the Classic 1.12 database (CMaNGOS Classic-DB, marked "Classic data": they may change in Forever) and, for recipes, from the game client; an item without a source may not be obtainable yet. Set bonuses and procs are not scored. Anything may change with each build.
Treat these lists as a starting point: your talents, enchants and play style may make another piece the better pick.
Stat weights
| Stat | Weight |
|---|---|
| Per point | |
| Agility | 1.05 |
| Mana per 5 sec | 0.6 |
| Ranged Attack Power | 0.5 |
| Attack Power | 0.5 |
| Intellect | 0.3 |
| Stamina | 0.3 |
| Strength | 0.15 |
| Spirit | 0.1 |
| Per 1% | |
| Hit | 14 |
| Critical Strike | 12 |
| Weapons and armour | |
| Ranged weapon DPS | 7 |
| Speed (ranged) | 3 |
| Two-hand weapon DPS | 0.6 |
| Main-hand DPS | 0.35 |
| Off-hand DPS | 0.2 |
| Armour (per point) | 0.003 |

