General
Attributes
Melee and ranged
Spells
Resistances
Sum of the equipped pieces only: no character base stats, buffs, enchants or talents.
Alternatives per slot
The best pieces for every slot at this spec and level; the first one is the equipped pick. Click a slot in the gear card to jump here.Head6
Neck6
Shoulders6
Back6
Chest6
Wrists6
Hands6
Waist6
Legs6
Feet6
Ring 16
Ring 26
Trinket 16
Trinket 26
Main hand6
Off hand6
Relic
Relic: not scored
Summary: Holy at level 60
This is the site’s suggestion for Holy Paladin at level 60, not an official list: we use our Holy stat weights to score every item a Paladin can use with a required level of 60 or lower, and pick the best one for each slot. Level 60 is the WoW Forever level cap.
Stat priority of the list, per point: Mana per 5 sec > Healing = Spell Power > Intellect.
The highest-scoring pieces: Main hand: Hammer of the Twisting Nether Classic data (not in the game client); Head: Don Rigoberto's Lost Hat; Chest: Robes of the Guardian Saint; Legs: Martyr's Legplates.
Methodology
Healer built around Holy Light and Flash of Light: healing is the king stat and spell power counts the same because it heals too. Intellect weighs more than for other healers thanks to Illumination (each crit refunds half the spell's base mana cost), so 1% crit ≈ 8 healing. 1 mana per 5 s ≈ 2.5 healing in long fights. No ranged slot: librams are not scored. Weapon + shield, weapon + off-hand item and two-hander are compared.
Each item's score is the sum of its stats multiplied by these weights. Percent stats (crit, hit, dodge, parry, block) are weighted per 1%. Weapons add their DPS (per point) and speed ((speed − 2) × weight: positive favours slow weapons). Armour pieces are multiplied by the factor of their type (cloth, leather, mail, plate). Items without a required level (quest rewards) are placed at item level − 5, the rule almost every green and blue in the game follows. On equal score the item with a known source wins. Items the client does not include yet, whose data only the beta server sent, are listed when they have a known source; without one they are left out, since nobody knows how to get them.
Heads up: the weights are indicative, tuned for level 60 with no simulations behind them. Sources come from the Classic 1.12 database (CMaNGOS Classic-DB, marked "Classic data": they may change in Forever) and, for recipes, from the game client; an item without a source may not be obtainable yet. Set bonuses and procs are not scored. Anything may change with each build.
Treat these lists as a starting point: your talents, enchants and play style may make another piece the better pick.
Stat weights
| Stat | Weight |
|---|---|
| Per point | |
| Mana per 5 sec | 2.5 |
| Healing | 1 |
| Spell Power | 1 |
| Intellect | 0.55 |
| Spirit | 0.25 |
| Stamina | 0.25 |
| Per 1% | |
| Critical Strike | 8 |
| Spell Critical Strike | 8 |
| Weapons and armour | |
| Main-hand DPS | 0.1 |
| Armour (per point) | 0.003 |
Shield tank. Same criteria as Protection Warrior (stamina, defense, dodge/parry/block, armour) plus a bit of intellect and spell power, since paladin threat comes from Consecration, Holy Shield and seals, which scale with mana and holy damage. Block is worth more than for warriors because of Holy Shield and Redoubt.
Each item's score is the sum of its stats multiplied by these weights. Percent stats (crit, hit, dodge, parry, block) are weighted per 1%. Weapons add their DPS (per point) and speed ((speed − 2) × weight: positive favours slow weapons). Armour pieces are multiplied by the factor of their type (cloth, leather, mail, plate). Items without a required level (quest rewards) are placed at item level − 5, the rule almost every green and blue in the game follows. On equal score the item with a known source wins. Items the client does not include yet, whose data only the beta server sent, are listed when they have a known source; without one they are left out, since nobody knows how to get them.
Heads up: the weights are indicative, tuned for level 60 with no simulations behind them. Sources come from the Classic 1.12 database (CMaNGOS Classic-DB, marked "Classic data": they may change in Forever) and, for recipes, from the game client; an item without a source may not be obtainable yet. Set bonuses and procs are not scored. Anything may change with each build.
Treat these lists as a starting point: your talents, enchants and play style may make another piece the better pick.
Stat weights
| Stat | Weight |
|---|---|
| Per point | |
| Defense | 1.2 |
| Stamina | 1 |
| Mana per 5 sec | 0.8 |
| Agility | 0.5 |
| Strength | 0.4 |
| Spell Power | 0.35 |
| Intellect | 0.3 |
| Attack Power | 0.2 |
| Per 1% | |
| Dodge | 12 |
| Parry | 10 |
| Block | 6 |
| Hit | 4 |
| Critical Strike | 3 |
| Weapons and armour | |
| Main-hand DPS | 1.5 |
| Block value | 0.5 |
| Armour (per point) | 0.03 |
Two-handed damage: Seal of the Crusader and Seal of Command benefit from very slow weapons (Command procs 7 times per minute and deals weapon damage), so speed weighs even more than for Arms. Strength and AP like any melee; a pinch of intellect and spell power since judgements and the seal itself scale with holy damage and cost mana.
Each item's score is the sum of its stats multiplied by these weights. Percent stats (crit, hit, dodge, parry, block) are weighted per 1%. Weapons add their DPS (per point) and speed ((speed − 2) × weight: positive favours slow weapons). Armour pieces are multiplied by the factor of their type (cloth, leather, mail, plate). Items without a required level (quest rewards) are placed at item level − 5, the rule almost every green and blue in the game follows. On equal score the item with a known source wins. Items the client does not include yet, whose data only the beta server sent, are listed when they have a known source; without one they are left out, since nobody knows how to get them.
Heads up: the weights are indicative, tuned for level 60 with no simulations behind them. Sources come from the Classic 1.12 database (CMaNGOS Classic-DB, marked "Classic data": they may change in Forever) and, for recipes, from the game client; an item without a source may not be obtainable yet. Set bonuses and procs are not scored. Anything may change with each build.
Treat these lists as a starting point: your talents, enchants and play style may make another piece the better pick.
Stat weights
| Stat | Weight |
|---|---|
| Per point | |
| Strength | 1 |
| Attack Power | 0.5 |
| Agility | 0.4 |
| Stamina | 0.3 |
| Spell Power | 0.25 |
| Intellect | 0.15 |
| Per 1% | |
| Hit | 14 |
| Critical Strike | 12 |
| Weapons and armour | |
| Speed (two-hand) | 10 |
| Two-hand weapon DPS | 6 |
| Armour (per point) | 0.004 |

