General
Attributes
Melee and ranged
Spells
Resistances
Sum of the equipped pieces only: no character base stats, buffs, enchants or talents.
Alternatives per slot
The best pieces for every slot at this spec and level; the first one is the equipped pick. Click a slot in the gear card to jump here.Head6
Neck4
Shoulders6
Back6
Chest6
Wrists6
Hands6
Waist6
Legs6
Feet6
Ring 16
Ring 26
Trinket 12
Trinket 21
Main hand6
Off hand6
Ranged6
General
Attributes
Melee and ranged
Sum of the equipped pieces only: no character base stats, buffs, enchants or talents.
Alternatives per slot
The best pieces for every slot at this spec and level; the first one is the equipped pick. Click a slot in the gear card to jump here.Head6
Neck6
Shoulders6
Back6
Chest6
Wrists6
Hands6
Waist6
Legs6
Feet6
Ring 16
Ring 26
Trinket 16
Trinket 26
Main hand6
Off hand6
Ranged6
General
Attributes
Melee and ranged
Sum of the equipped pieces only: no character base stats, buffs, enchants or talents.
Alternatives per slot
The best pieces for every slot at this spec and level; the first one is the equipped pick. Click a slot in the gear card to jump here.Head6
Neck6
Shoulders6
Back6
Chest6
Wrists6
Hands6
Waist6
Legs6
Feet6
Ring 16
Ring 26
Trinket 16
Trinket 26
Main hand6
Off hand6
Ranged6
General
Attributes
Melee and ranged
Defense
Resistances
Sum of the equipped pieces only: no character base stats, buffs, enchants or talents.
Alternatives per slot
The best pieces for every slot at this spec and level; the first one is the equipped pick. Click a slot in the gear card to jump here.Head6
Neck6
Shoulders6
Back6
Chest6
Wrists6
Hands6
Waist6
Legs6
Feet6
Ring 16
Ring 26
Trinket 16
Trinket 26
Main hand6
Off hand6
Ranged6
General
Attributes
Melee and ranged
Spells
Defense
Sum of the equipped pieces only: no character base stats, buffs, enchants or talents.
Alternatives per slot
The best pieces for every slot at this spec and level; the first one is the equipped pick. Click a slot in the gear card to jump here.Head6
Neck6
Shoulders6
Back6
Chest6
Wrists6
Hands6
Waist6
Legs6
Feet6
Ring 16
Ring 26
Trinket 16
Trinket 26
Main hand6
Off hand6
Ranged6
General
Attributes
Melee and ranged
Spells
Resistances
Sum of the equipped pieces only: no character base stats, buffs, enchants or talents.
Alternatives per slot
The best pieces for every slot at this spec and level; the first one is the equipped pick. Click a slot in the gear card to jump here.Head6
Neck4
Shoulders6
Back6
Chest6
Wrists6
Hands6
Waist6
Legs6
Feet6
Ring 16
Ring 26
Trinket 12
Trinket 21
Main hand6
Off hand6
Ranged6
General
Attributes
Melee and ranged
Sum of the equipped pieces only: no character base stats, buffs, enchants or talents.
Alternatives per slot
The best pieces for every slot at this spec and level; the first one is the equipped pick. Click a slot in the gear card to jump here.Head6
Neck6
Shoulders6
Back6
Chest6
Wrists6
Hands6
Waist6
Legs6
Feet6
Ring 16
Ring 26
Trinket 16
Trinket 26
Main hand6
Off hand6
Ranged6
General
Attributes
Melee and ranged
Sum of the equipped pieces only: no character base stats, buffs, enchants or talents.
Alternatives per slot
The best pieces for every slot at this spec and level; the first one is the equipped pick. Click a slot in the gear card to jump here.Head6
Neck6
Shoulders6
Back6
Chest6
Wrists6
Hands6
Waist6
Legs6
Feet6
Ring 16
Ring 26
Trinket 16
Trinket 26
Main hand6
Off hand6
Ranged6
General
Attributes
Melee and ranged
Resistances
Sum of the equipped pieces only: no character base stats, buffs, enchants or talents.
Alternatives per slot
The best pieces for every slot at this spec and level; the first one is the equipped pick. Click a slot in the gear card to jump here.Head6
Neck6
Shoulders6
Back6
Chest6
Wrists6
Hands6
Waist6
Legs6
Feet6
Ring 16
Ring 26
Trinket 16
Trinket 26
Main hand6
Off hand6
Ranged6
General
Attributes
Melee and ranged
Spells
Defense
Sum of the equipped pieces only: no character base stats, buffs, enchants or talents.
Alternatives per slot
The best pieces for every slot at this spec and level; the first one is the equipped pick. Click a slot in the gear card to jump here.Head6
Neck6
Shoulders6
Back6
Chest6
Wrists6
Hands6
Waist6
Legs6
Feet6
Ring 16
Ring 26
Trinket 16
Trinket 26
Main hand6
Off hand6
Ranged6
General
Attributes
Melee and ranged
Spells
Resistances
Sum of the equipped pieces only: no character base stats, buffs, enchants or talents.
Alternatives per slot
The best pieces for every slot at this spec and level; the first one is the equipped pick. Click a slot in the gear card to jump here.Head6
Neck4
Shoulders6
Back6
Chest6
Wrists6
Hands6
Waist6
Legs6
Feet6
Ring 16
Ring 26
Trinket 12
Trinket 21
Main hand6
Off hand6
Ranged6
General
Attributes
Melee and ranged
Sum of the equipped pieces only: no character base stats, buffs, enchants or talents.
Alternatives per slot
The best pieces for every slot at this spec and level; the first one is the equipped pick. Click a slot in the gear card to jump here.Head6
Neck6
Shoulders6
Back6
Chest6
Wrists6
Hands6
Waist6
Legs6
Feet6
Ring 16
Ring 26
Trinket 16
Trinket 26
Main hand6
Off hand6
Ranged6
General
Attributes
Melee and ranged
Sum of the equipped pieces only: no character base stats, buffs, enchants or talents.
Alternatives per slot
The best pieces for every slot at this spec and level; the first one is the equipped pick. Click a slot in the gear card to jump here.Head6
Neck6
Shoulders6
Back6
Chest6
Wrists6
Hands6
Waist6
Legs6
Feet6
Ring 16
Ring 26
Trinket 16
Trinket 26
Main hand6
Off hand6
Ranged6
General
Attributes
Melee and ranged
Defense
Resistances
Sum of the equipped pieces only: no character base stats, buffs, enchants or talents.
Alternatives per slot
The best pieces for every slot at this spec and level; the first one is the equipped pick. Click a slot in the gear card to jump here.Head6
Neck6
Shoulders6
Back6
Chest6
Wrists6
Hands6
Waist6
Legs6
Feet6
Ring 16
Ring 26
Trinket 16
Trinket 26
Main hand6
Off hand6
Ranged6
General
Attributes
Melee and ranged
Spells
Defense
Sum of the equipped pieces only: no character base stats, buffs, enchants or talents.
Alternatives per slot
The best pieces for every slot at this spec and level; the first one is the equipped pick. Click a slot in the gear card to jump here.Head6
Neck6
Shoulders6
Back6
Chest6
Wrists6
Hands6
Waist6
Legs6
Feet6
Ring 16
Ring 26
Trinket 16
Trinket 26
Main hand6
Off hand6
Ranged6
Methodology
Dagger required in the main hand for Backstab. 1 agility = 1 AP + crit (≈29 agi per 1%) + dodge; 1 strength = 1 AP, hence roughly half the value. Seal Fate turns crits into extra combo points, so crit weighs a lot, and hit even more since dual wielding misses 19% more and poisons miss too. Main-hand dagger DPS weighs more than for Combat because Backstab scales with weapon damage; the off hand only applies poisons, the faster the better.
Each item's score is the sum of its stats multiplied by these weights. Percent stats (crit, hit, dodge, parry, block) are weighted per 1%. Weapons add their DPS (per point) and speed ((speed − 2) × weight: positive favours slow weapons). Armour pieces are multiplied by the factor of their type (cloth, leather, mail, plate). Items without a required level (quest rewards) are placed at item level − 5, the rule almost every green and blue in the game follows. On equal score the item with a known source wins.
Heads up: the beta is capped at level 20 and the weights are indicative, tuned for level 60 with no simulations behind them. Sources come from the WoWSims Forever database and, for items that already existed in Classic, from the Classic 1.12 database (CMaNGOS Classic-DB, marked "Classic data": they may change in Forever); an item without a source may not be obtainable yet. Set bonuses and procs are not scored. Everything will change with each build.
Weights live in src/data/statweights.json and the computation in scripts/build-bis.mjs; if a weight looks wrong, tell us.
Stat weights
| Stat | Weight |
|---|---|
| Per point | |
| Agility | 1 |
| Strength | 0.6 |
| Attack Power | 0.5 |
| Stamina | 0.3 |
| Per 1% | |
| Hit | 16 |
| Critical Strike | 14 |
| Weapons and armour | |
| Main-hand DPS | 4.5 |
| Off-hand DPS | 2 |
| Ranged weapon DPS | 0.2 |
| Armour (per point) | 0.003 |
| Speed (off hand) | -3 |
Combat uses Sinister Strike: you want a slow main hand (more damage per hit, same energy cost) and a fast off hand for more poison and Sword/Dagger Specialization procs. Hit and crit as for Assassination; off-hand DPS weighs more because Dual Wield Specialization raises its damage.
Each item's score is the sum of its stats multiplied by these weights. Percent stats (crit, hit, dodge, parry, block) are weighted per 1%. Weapons add their DPS (per point) and speed ((speed − 2) × weight: positive favours slow weapons). Armour pieces are multiplied by the factor of their type (cloth, leather, mail, plate). Items without a required level (quest rewards) are placed at item level − 5, the rule almost every green and blue in the game follows. On equal score the item with a known source wins.
Heads up: the beta is capped at level 20 and the weights are indicative, tuned for level 60 with no simulations behind them. Sources come from the WoWSims Forever database and, for items that already existed in Classic, from the Classic 1.12 database (CMaNGOS Classic-DB, marked "Classic data": they may change in Forever); an item without a source may not be obtainable yet. Set bonuses and procs are not scored. Everything will change with each build.
Weights live in src/data/statweights.json and the computation in scripts/build-bis.mjs; if a weight looks wrong, tell us.
Stat weights
| Stat | Weight |
|---|---|
| Per point | |
| Agility | 1 |
| Strength | 0.6 |
| Attack Power | 0.5 |
| Stamina | 0.3 |
| Per 1% | |
| Hit | 16 |
| Critical Strike | 12 |
| Weapons and armour | |
| Speed (main hand) | 5 |
| Main-hand DPS | 4 |
| Off-hand DPS | 2.5 |
| Ranged weapon DPS | 0.2 |
| Armour (per point) | 0.003 |
| Speed (off hand) | -3 |
Dagger in the main hand for Ambush and Backstab. Subtlety gets more out of agility (Stealth and Opportunity reward attacks from behind) and out of opener crits; otherwise the same criteria as Assassination.
Each item's score is the sum of its stats multiplied by these weights. Percent stats (crit, hit, dodge, parry, block) are weighted per 1%. Weapons add their DPS (per point) and speed ((speed − 2) × weight: positive favours slow weapons). Armour pieces are multiplied by the factor of their type (cloth, leather, mail, plate). Items without a required level (quest rewards) are placed at item level − 5, the rule almost every green and blue in the game follows. On equal score the item with a known source wins.
Heads up: the beta is capped at level 20 and the weights are indicative, tuned for level 60 with no simulations behind them. Sources come from the WoWSims Forever database and, for items that already existed in Classic, from the Classic 1.12 database (CMaNGOS Classic-DB, marked "Classic data": they may change in Forever); an item without a source may not be obtainable yet. Set bonuses and procs are not scored. Everything will change with each build.
Weights live in src/data/statweights.json and the computation in scripts/build-bis.mjs; if a weight looks wrong, tell us.
Stat weights
| Stat | Weight |
|---|---|
| Per point | |
| Agility | 1.05 |
| Strength | 0.55 |
| Attack Power | 0.5 |
| Stamina | 0.3 |
| Per 1% | |
| Hit | 15 |
| Critical Strike | 14 |
| Weapons and armour | |
| Main-hand DPS | 4 |
| Off-hand DPS | 2 |
| Ranged weapon DPS | 0.2 |
| Armour (per point) | 0.003 |
| Speed (off hand) | -3 |

