General
Attributes
Melee and ranged
Spells
Defense
Sum of the equipped pieces only: no character base stats, buffs, enchants or talents.
Alternatives per slot
The best pieces for every slot at this spec and level; the first one is the equipped pick. Click a slot in the gear card to jump here.Head6
Neck6
Shoulders6
Back6
Chest6
Wrists6
Hands6
Waist6
Legs6
Feet6
Ring 16
Ring 26
Trinket 16
Trinket 26
Main hand6
Off hand6
Ranged6
Summary: Assassination at level 60
This is the site’s suggestion for Assassination Rogue at level 60, not an official list: we use our Assassination stat weights to score every item a Rogue can use with a required level of 60 or lower, and pick the best one for each slot. Level 60 is the WoW Forever level cap.
Stat priority of the list, per point: Agility > Strength > Attack Power > Stamina.
The highest-scoring pieces: Main hand: Kingsfall Classic data (not in the game client); Off hand: The End of Dreams Classic data (not in the game client); Head: Bonescythe Helmet; Chest: Bonescythe Breastplate.
Methodology
Dagger required in the main hand for Backstab. 1 agility = 1 AP + crit (≈29 agi per 1%) + dodge; 1 strength = 1 AP, hence roughly half the value. Seal Fate turns crits into extra combo points, so crit weighs a lot, and hit even more since dual wielding misses 19% more and poisons miss too. Main-hand dagger DPS weighs more than for Combat because Backstab scales with weapon damage; the off hand only applies poisons, the faster the better.
Each item's score is the sum of its stats multiplied by these weights. Percent stats (crit, hit, dodge, parry, block) are weighted per 1%. Weapons add their DPS (per point) and speed ((speed − 2) × weight: positive favours slow weapons). Armour pieces are multiplied by the factor of their type (cloth, leather, mail, plate). Items without a required level (quest rewards) are placed at item level − 5, the rule almost every green and blue in the game follows. On equal score the item with a known source wins. Items the client does not include yet, whose data only the beta server sent, are listed when they have a known source; without one they are left out, since nobody knows how to get them.
Heads up: the weights are indicative, tuned for level 60 with no simulations behind them. Sources come from the Classic 1.12 database (CMaNGOS Classic-DB, marked "Classic data": they may change in Forever) and, for recipes, from the game client; an item without a source may not be obtainable yet. Set bonuses and procs are not scored. Anything may change with each build.
Treat these lists as a starting point: your talents, enchants and play style may make another piece the better pick.
Stat weights
| Stat | Weight |
|---|---|
| Per point | |
| Agility | 1 |
| Strength | 0.6 |
| Attack Power | 0.5 |
| Stamina | 0.3 |
| Per 1% | |
| Hit | 16 |
| Critical Strike | 14 |
| Weapons and armour | |
| Main-hand DPS | 4.5 |
| Off-hand DPS | 2 |
| Ranged weapon DPS | 0.2 |
| Armour (per point) | 0.003 |
| Speed (off hand) | -3 |
Combat uses Sinister Strike: you want a slow main hand (more damage per hit, same energy cost) and a fast off hand for more poison and Hack and Slash procs (extra attacks with swords and axes). Hit and crit as for Assassination; off-hand DPS weighs more because Dual Wield Specialization raises its damage.
Each item's score is the sum of its stats multiplied by these weights. Percent stats (crit, hit, dodge, parry, block) are weighted per 1%. Weapons add their DPS (per point) and speed ((speed − 2) × weight: positive favours slow weapons). Armour pieces are multiplied by the factor of their type (cloth, leather, mail, plate). Items without a required level (quest rewards) are placed at item level − 5, the rule almost every green and blue in the game follows. On equal score the item with a known source wins. Items the client does not include yet, whose data only the beta server sent, are listed when they have a known source; without one they are left out, since nobody knows how to get them.
Heads up: the weights are indicative, tuned for level 60 with no simulations behind them. Sources come from the Classic 1.12 database (CMaNGOS Classic-DB, marked "Classic data": they may change in Forever) and, for recipes, from the game client; an item without a source may not be obtainable yet. Set bonuses and procs are not scored. Anything may change with each build.
Treat these lists as a starting point: your talents, enchants and play style may make another piece the better pick.
Stat weights
| Stat | Weight |
|---|---|
| Per point | |
| Agility | 1 |
| Strength | 0.6 |
| Attack Power | 0.5 |
| Stamina | 0.3 |
| Per 1% | |
| Hit | 16 |
| Critical Strike | 12 |
| Weapons and armour | |
| Speed (main hand) | 5 |
| Main-hand DPS | 4 |
| Off-hand DPS | 2.5 |
| Ranged weapon DPS | 0.2 |
| Armour (per point) | 0.003 |
| Speed (off hand) | -3 |
Dagger in the main hand for Ambush and Backstab. Subtlety gets more out of agility (Stealth and Opportunity reward attacks from behind) and out of opener crits; otherwise the same criteria as Assassination.
Each item's score is the sum of its stats multiplied by these weights. Percent stats (crit, hit, dodge, parry, block) are weighted per 1%. Weapons add their DPS (per point) and speed ((speed − 2) × weight: positive favours slow weapons). Armour pieces are multiplied by the factor of their type (cloth, leather, mail, plate). Items without a required level (quest rewards) are placed at item level − 5, the rule almost every green and blue in the game follows. On equal score the item with a known source wins. Items the client does not include yet, whose data only the beta server sent, are listed when they have a known source; without one they are left out, since nobody knows how to get them.
Heads up: the weights are indicative, tuned for level 60 with no simulations behind them. Sources come from the Classic 1.12 database (CMaNGOS Classic-DB, marked "Classic data": they may change in Forever) and, for recipes, from the game client; an item without a source may not be obtainable yet. Set bonuses and procs are not scored. Anything may change with each build.
Treat these lists as a starting point: your talents, enchants and play style may make another piece the better pick.
Stat weights
| Stat | Weight |
|---|---|
| Per point | |
| Agility | 1.05 |
| Strength | 0.55 |
| Attack Power | 0.5 |
| Stamina | 0.3 |
| Per 1% | |
| Hit | 15 |
| Critical Strike | 14 |
| Weapons and armour | |
| Main-hand DPS | 4 |
| Off-hand DPS | 2 |
| Ranged weapon DPS | 0.2 |
| Armour (per point) | 0.003 |
| Speed (off hand) | -3 |

